Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-02-28 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

This game sounds great... Will let anyone who is interested know about it... If they get it right, this could be the new (and greatly improved) version of bit bees sixth senseURL: http://forum.audiogames.net/viewtopic.php?pid=166933#p166933

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-02-09 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Sometime in the next few weeks, I'm probably gonna be streaming an RTR tou tenement 2 twitch.tvURL: http://forum.audiogames.net/viewtopic.php?pid=164999#p164999

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-26 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

Hey, haven't really kept up to date with this thread lately.. Is account creation back yet?URL: http://forum.audiogames.net/viewtopic.php?pid=163225#p163225

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Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-01-24 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp Tide, PvP mini game set in the Swamp universe

Hey, this game seems awesome!... Only problem is account creation is suspended...anybody know when it'll b up?URL: http://forum.audiogames.net/viewtopic.php?pid=162958#p162958

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-22 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

bradp wrote:if people are devoloping maps from fps games, then i should get back into rtr and make some maps then Which ones you have in mind?URL: http://forum.audiogames.net/viewtopic.php?pid=162792#p162792

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-22 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hey  guys, I just finished a map called Shipment.  It's my own take on a map from COD4... There are 4 shipping crates around the sides, with a burning vehicle in the center. Bits a relatively close quarters map. If anyone wants me to post it here, I canURL: http://forum.audiogames.net/viewtopic.php?pid=162777#p162777

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-22 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

thetruegamer wrote:Hi.Yes there is, but I can't remember how.Fortunately, I'd say ...Sadly, I wish the map maker could get updated  ... I wish we could have room descriptions and different wall and door types.K...hope I can find a way to open my awesome map back up As for different wall/door sounds, couldn't you just replace the original door/wall sounds with your own?... For example, I'm doing a map with shipping crates, so I could just use metal door/wall sounds  instead of the standard ones.URL: http://forum.audiogames.net/viewtopic.php?pid=162725#p162725

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Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-01-21 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp Tide, PvP mini game set in the Swamp universe

mehgcap wrote:Um, in Aprone's post announcing Tide's return, only a few posts back from your own.  The link is www.kaldobsky.com/audiogames/tidetest.zipThank youURL: http://forum.audiogames.net/viewtopic.php?pid=162683#p162683

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-21 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hey, I just got the map maker working, and have my own take on a great Call of Duty map, "shipment", in the works!... it will be out very soon!... Only problem is, once I close the map maker, is there a way to open the map back up to work on it again?URL: http://forum.audiogames.net/viewtopic.php?pid=162681#p162681

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Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-01-21 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp Tide, PvP mini game set in the Swamp universe

Hey, this game sounds great!... Where's the download link for it?URL: http://forum.audiogames.net/viewtopic.php?pid=162679#p162679

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Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-01-20 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp Tide, PvP mini game set in the Swamp universe

sneak wrote:I really enjoyed swamp tide, I think the reason why it sort of just dropped off was because of the repetitiveness of it. If there was some kind of way to keep your levels as a zombie, or gain extra things after you win as a human or something. Just a suggestion, either way I'd really like to see this game come back, I had a lot of fun with it. ,Ya, that sounds great! ... Would make the game ace more depth.URL: http://forum.audiogames.net/viewtopic.php?pid=162529#p162529

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-19 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Adel wrote:hi ultradude.in the previous releases, there was a tutorial file in audio that gorthalon explains how to work with the map maker. but as far as i know, this file has been removed both from dragonapps server and from the game setup. but, fortunately, I still have that file.I could upload it if you'd like.That'd be awesome if you could upload itURL: http://forum.audiogames.net/viewtopic.php?pid=162440#p162440

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-19 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Adel wrote:hi ultradude.in the previous releases, there was a tutorial file in audio that gorthalon explains how to work with the map maker. but as far as i know, this file has been removed both from dragonapps server and from the game setup. but, fortunately, I still have that file.I could upload it if you'd like.That'd be awesome if you could upload itURL: http://forum.audiogames.net/viewtopic.php?pid=162440#p162440

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-19 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Adel wrote:hi ultradude.in the previous releases, there was a tutorial file in audio that gorthalon explains how to work with the map maker. but as far as i know, this file has been removed both from dragonapps server and from the game setup. but, fortunately, I still have that file.I could upload it if you'd like.That'd be awesome if you could upload itURL: http://forum.audiogames.net/viewtopic.php?pid=162440#p162440

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-19 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Adel wrote:hi ultradude.in the previous releases, there was a tutorial file in audio that gorthalon explains how to work with the map maker. but as far as i know, this file has been removed both from dragonapps server and from the game setup. but, fortunately, I still have that file.I could upload it if you'd like.That'd be awesome if you could upload itURL: http://forum.audiogames.net/viewtopic.php?pid=162440#p162440

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-19 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Adel wrote:hi.now that offline mode has been removed, what is the usage of map maker?and, i've read in the changelog about tutorial mode, but i couldn't found this mode in the game. can someOne give me some information about this mode? it seems that this mode isn't available yet.To make maps for MP mode.Speaking of map maker, a tutorial would be great.  Can't find the one that's supposed 2 b in the game folderURL: http://forum.audiogames.net/viewtopic.php?pid=162437#p162437

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-19 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

severestormsteve1 wrote:The map maker is already included in the rtr directory in a folder called map maker.  And will someone please provide a tutorial for the map maker... or answer some questions I have about it?Thanks,StevenThanks... I believe that there's already a tutorial in the map folder.URL: http://forum.audiogames.net/viewtopic.php?pid=162407#p162407

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-19 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

assault_freak wrote:Well, that's partially the problem... I just don't feel like there are enough sound cues to signify what areas are turnable or not. Half the time the only way to figure out where there is a wall or not is just to sidestep while holding the up arrow until I hear the wall soundstop playing. But it might just be how spoiled I am... lolYa, kinda have always found the navigation tough in this game.  I'd make some maps myself that are easier to navigate, however, I don't know  about the map maker haha.If someone could post the download link for it, that'd be awesomeURL: http://forum.audiogames.net/viewtopic.php?pid=162392#p162392

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-17 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

Aprone wrote:I've never heard of Day Z, so I'm not sure how that game plays.I don't have any plans to make a PvP game like Road to Rage, and I also don't have any plans to add PvP to Swamp.I am still working on Castaways 2, which is the one I've described as having some Minecraft-type concepts.That's awesome that Castaways 2 is still in the works.  Never played CW 1 tho.  What's it like?And as for Day Z, it's essentually nearly identical to swamp (right down to the zombie AI that responds to noise), but with a PVP element thrown in.URL: http://forum.audiogames.net/viewtopic.php?pid=162208#p162208

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-17 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

burak wrote:Hi, there's an audio demo in the map maker folder that demonstrates how to make maps.Thanks... Does the map maker come w/ the game?URL: http://forum.audiogames.net/viewtopic.php?pid=162197#p162197

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-17 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

Aprone,was wondering if  you were ever thinking of making a PVP server on Swamp, similar to that of Day Z, or even a completely new game similar to RTR?... Or is the Minecraft type game still what your working on currently?URL: http://forum.audiogames.net/viewtopic.php?pid=162196#p162196

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-17 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

thetruegamer wrote:Heh from the quotes I've seen your tone when you asked for a walkthrough was rather demanding. The comunity has no obligation to teach you how to play.And what exactly do you wanna know about the map editor? I can't remember everything at the top of my head, but if there's anything you want explained, go ahead and ask.Thank you very much... All I really need to know is how to get it to work, and the basics of how to make a map I can probably figure out the rest on my own.URL: http://forum.audiogames.net/viewtopic.php?pid=162190#p162190

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-17 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

Hey, I've heard people talking about the shoot out zone.  Does anyone know what it is?... Never heard of it before.URL: http://forum.audiogames.net/viewtopic.php?pid=162179#p162179

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-17 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

^Ya, it's pointless arguing over stuff like this.  If you don't like playthrougjhs, just don't watch them.Anywsys, on a new topic, does anybody know how to use the map maker in RTR?... I have some great map ideas.URL: http://forum.audiogames.net/viewtopic.php?pid=162178#p162178

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-16 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

SLJ wrote:[[wow]], thanks for some nice information there. Do you think COD would be playable when being totally blind?Idk... I'm partially sighted myself, and only know full/partially sighted ppl who play it, but I bet if u played w/ a friend who could read the map to you & let you know where to walk, it'd work (Would be best in the Infinity ward made CODs... MW 1 2 & :, ghosts, as the players make a lot of noise in those games).Alternatively, if some1 were 2 mod  COD as to have the swamp radar system set up w/ the maps, then it'd provably be almost completely independently (w/ no sighted guiding ) playable forse1 who's totally blind.If i knew how to  mod, I'd do it, but sadly, I don't ..  If any1 wants 2 give it a shot  (no pun intended  l
 ol haha), then.  please let me know how it goesURL: http://forum.audiogames.net/viewtopic.php?pid=162105#p162105

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-16 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

severestormsteve1 wrote:Hello all,I'm wondering...  I posted a post on the official playthroughs and let's plays thread asking for a review for this game. I posted this 4 or 5 days ago, yet I still haven't gotten a review... although someone told me on that topic that there was one someware on the forum... but I don't want to go looking.So sorry if this sounds harsh, but I'm almost tempted to forget about even trying this game, because I don't know anything about it, and I will need some sort of review to figure it out. Once again, sorry if that sounded harsh, but it's just the way I feel.Totally understand... I had posted in that topic saying I'd do one, but I've been extremely busy, and wouldn't have gotten it done in tht  amount of time due to my current schedual.I do, however, know of a pretty good review out there... Here's the link:http://www.nerdball.net/PodcastUploads/ … o_rage.mp3Also, I will try to do a current/updated review when I can.Hope this helpedURL: http://forum.audiogames.net/viewtopic.php?pid=162101#p162101
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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-15 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

Ultradude: Do you have enough vission to play the other games you're mentioning? [[[wow]]]. I wish I could play those. My only tip here is to only use the sound when aiming, and listen to where the zombies are comming from.Yup, just barely enough... The thing is, COD is actually quire an easy game... Most of it is all over hyped.    I'd probably say swamp is about as difficult as Battlefield 4, the other game out right now that's big in the sighted gaming market... It's just that extra little bit harder to hit enemies, and like in swamp, the weapons are usually only good at certain ranges & in certain situations.A tip for any partially sighted gamers, is to do most of the work through your headset, and then do only the fine aiming/adjustments. On the screen.  COD users enough aim assist that you can usually win most gunfights if you're in close quarters and are using an S
 mg or Shotgun.URL: http://forum.audiogames.net/viewtopic.php?pid=161943#p161943

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-14 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

SLJ wrote:Ultradude: Nice let's play there. I haven't heard it all yet, but it's nice what I've heard so far. The thing I like is that people can hear how difficult the game really is for people who aren't very used to the game, or people who hasn't played the game for very long time.If it was a very experienced player who made the playthrough, Swamp would sounded very easy, which it only is if you have got very much used to the game. So nice playthrough there. You should make more playthroughs for sure when yu get access to the online part of the game.Thank you..  & ya, I've mostly played COD and Battlefield, along with RTR being the only accessible FPS i've tried.  The aiming the previous 3 games is a lot easier than in swamp, and the ranges on the guns have a big impact, for example, the pistol only works well [ a-t ] short to mid distances, or th
 at the shotgun has more power than the pistol, but slightly less range.  it's such a well made game, and you really don't get feel with a lot of the let's plays out there that I've heard (It may be due to the fact that there are supposedly more zombies in offline mode, and there aren't other players killing them as well or at least I've heard single player is a lot harder). And don't worry... I'll still keep the action fast paced once i figure the game out.  I've looked in the options, and it seems that you  can double, triple, and even quintuple the number of zombies in the map. Alright Ultradude, Congrats that you finally got Swamp running on your PC. I pretty like your playthrough. I'm going to give you some information about which weapon goes with which ammo and some tips.First of all you don't need to turn off the scope of any sport rifle 
 while shooting or walking/running. It doesn't affect your speed or anything else - oh wait, it increases the range in which the weapon can deal with the undead. There are some exceptions. For example you can't walk/run, while you have activated crouching, when you have the M40 equipped, but on the other hand you can't shoot when you have crouching turned off.Which weapon uses which kind of ammo?    9mm ammo        Glock 19        Glock 17        MP5        Uzi    Shotgun shells        Browning Citori        Benelli        AA12    .30 calibur        Winchester        Marlin        Remington    5.56mm ammo     
 ;   AR15        M16        Steyr AUG        M4A1    7.62mm ammo        SCAR-H        ACR        AK47        M40        M60        M240        Vulcan Minigun    Gas        Chainsaw        Flamethrower    .45 ACP ammo        UMP45        Vector        M-1928    Arrows        Shortbow        Longbow    Granade        M79 (granade launcher)    Med kit        Field kitThank you as well... as for the scope thing, I was trying to do a move in the game like something similar done in COD, called quickscoping, where you scope in for a split second, then scope out... it's used 2 make the sniper more effective at close ranges, but idk if it works at all in swamp.. I was doing it more for fun than anything else.As for the amo list, that's extremely helpful.  I did another playthrough today, and was still confused as to the amo, so thank you so muh.URL: http://forum.audiogames.net/viewtopic.php?pid=161804#p161804

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-14 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

SLJ wrote:Ultradude I'm so glad that Swamp finally works for you. I'm sorry if I didn't explained well enough in my guide on how to see if you're running a 32 bit or a 64 bit version of Windows. But nice it finally works for you. I look forward to hear your playthrough.No problem  I already have a playthrough here.http://www.youtube.com/watch?v=AOX_hTNm43wURL: http://forum.audiogames.net/viewtopic.php?pid=161743#p161743

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-13 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

A suggestion for an expansion to the online, or something in similar games, would it be possible to have a free for all/deathwatch mode where you can fight other players as well as zombies like in DAY Z (Swamp's mainstream counterpart)?... Or is the online strictly co op? Personally think the option to have a co op mode and battle mode would be fun if it could be added.URL: http://forum.audiogames.net/viewtopic.php?pid=161697#p161697

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-13 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

baruch wrote:So I just downloaded the setup off dragonapps, and I'm using window eyes, but it just doesnt work. I have no idea which part. It installs fine, then it starts, and the music plays and it lands me in main menu, but then the music just keeps going. None of my keys do anything, theres no other sounds it doesnt let me scroll or voice anything. Someone help?Idk about there not being any other sounds (did you press enter or space when the gunshots and action noises started?).  Also, I use NVDA for RTR, as I'm pretty sure other screenreaders don't work w/ it... Once you get it working w/ NVDA, you can then navigate to the options menue and switch the reader to the default SAPI voice if you want.Hope this helps... if you have any questions, just post back in this trhread.URL: http://forum.audiogames.n
 et/viewtopic.php?pid=161673#p161673

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-13 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

YAA FINALLY GOT IT TO WORK!!Somehow running the 64 .bat file worked IDK how, but thank god it did  Will have a gameplay up on my youtube channel very soon.Thanks to everyone who helped me through this.  I appreciate it so much.URL: http://forum.audiogames.net/viewtopic.php?pid=161670#p16167
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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-12 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

^Ok, did what you said.  Now I get werror 52 when tryin 2 run the gameURL: http://forum.audiogames.net/viewtopic.php?pid=161575#p161575

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-12 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

flyby chow wrote:hi ultradude306, i am afraid your windows install seems to be fingered. there is one more option u can try then. for it must work. it simply has to and i am convinced u doing something incorrectly. because. in no way had this ever failed before on all my pc's i manually regestered each file individually. and the .bat files works for me as well. i will try and help u if u wish. tell me now from scratch please. 1. windows version. 2. lap top or desktop. 3. is user accounts control enabled or disabled. 4. are you. or are you not the administrator. meening. do you have the ability to make system changes. there is a difference between standard user and admin. so please spessify.5. what is the anty virus ap u have installed. 6. what brand of pc is this. 7. be detailed please.smiles. there we go. that is it for now.  i wil no after all this. what to do  to help you. and if necess
 ary i wil have to send u some files to help you out as well. depending on what u gonna tell me. and after we done the steps i will tell u to do. o and yes. 8. is this a normal;. working coppy of swamp u coppied from anotehr pc. if so. that is good. if not. spessify1: I have  windows 72: laptop3: idk4: yes, I'm on an admin account 5: I'm using PC defender 6: Dell7:  When I reheated all the files using the .bat, I still can't run the game.  I can't reheated them manually either.URL: http://forum.audiogames.net/viewtopic.php?pid=161551#p161551

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-11 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

daniel wrote:Hi,The debuglog is in your main swamp directory...HTH,DanielIf by directory u mean the swamp folder, it's not there... Seems like that file, as well as a few ogres like the key confit file, aren't in the folder like on the other PC.PS: Daniel, feel free 2 msg me on FB/Skype  if u wanna PM me about it.URL: http://forum.audiogames.net/viewtopic.php?pid=161515#p161515

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-11 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

Aprone wrote:Ultradude, what does the debuglog file contain after you try to run Swamp?  If you've already posted this somewhere then I apologize for missing it.Good tip Keba.Sorry...Cannot find the debuglog you're talking about.URL: http://forum.audiogames.net/viewtopic.php?pid=161472#p161472

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-10 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

Typed all the stuff mentioned in comand prompt (as admin) and nothing happened... Tried running the bat file, still nothing different.  When I try to run the game it says error 399 still PS: if this is a help to anyone, when I click on the swamp.exe file, ibhave  file, I have to click run on another window that pops up When I got it working on the other PC, it just runs.URL: http://forum.audiogames.net/viewtopic.php?pid=161396#p161396

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-10 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

Aprone wrote:Ultra That means you're registering the wrong file you have to register the OCX file.Yes the server is down.How would I register the ocx files manually though?..  The .bat file sea to be working, but I guess notURL: http://forum.audiogames.net/viewtopic.php?pid=161371#p161371

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-09 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

AlexN94 wrote:I've never had any problems registering.Then again, I never typed "cd system32", I've always typed exactly what the readme says:cd..cd..cd\windowscd\windows\syswow64regsvr32 dx7vb.dllOr cd\windows\system32 in your case...Tried that, and got an error saying thecfile failed to load. When I try to run the game, I get error 399, and it says something about an .ocx file.  Tried running the.bat, same thing.Idk.. On ythe other PC, my brother's the admin, it won't  and I hav a second account... I can't even find comand prompt in the start menus, but I just ran the bat file and it worked... On my current PC, (A Dell, if tht helps any1), it just won't work.URL: http://forum.audiogames.net/viewtopic.php?pid=161271#p161271

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-08 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

*Would the missing ini files  have anything to do with it ?... I'm gonna  re download if soURL: http://forum.audiogames.net/viewtopic.php?pid=161155#p161155

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-08 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

carlosM wrote:ultradude306 wrote:^Sure thing.  I type cd..cd..cd windowscd system32regsvr32 dx7vb.dllAfter this last lline, the error message comes up.Try this:cd %SystemDrive%cd %systemroot%\system32regsvr32 dx7vb.dll /sRemember, be sure you are running command prompt as an administrator, or else the command will fail. Note: what screen reader do you use? I cannot see a graphic.Carlos On the other conputer, the game worked fine with my pc's default screen reader...  I'll try this new command , and see if it makes the game run on my current computer (other computer is my brothers that I was borrowing.. Had 2 give it back today ;( ).  PS: if it doesn't work, I think I might be missing some files (on my brother's computer which ha
 s the same version of the game, there's a few .ini files that mine doesn't have).  I'll try re downloading the game if I can't get it to run.URL: http://forum.audiogames.net/viewtopic.php?pid=161148#p161148

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-08 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

^Sure thing.  I type cd..cd..cd windowscd system32regsvr32 dx7vb.dllAfter this last lline, the error message comes up.URL: http://forum.audiogames.net/viewtopic.php?pid=161086#p161086

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

^Ok, I'll try what both u & Aprone have said... Like I said b4, I got it ro work on a laptop me & my brother share, but I haven't got it working on my main desktop PC... If I got it to work on one computer, it should work on the other.URL: http://forum.audiogames.net/viewtopic.php?pid=161059#p161059

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

^Ok, got the .bat file to work like it did on my laptop, but, now it gives me an error saying "error 52, bad file name or number".PS: Daniel, if u wanna msg me on FB so we can sort it out, feel free.URL: http://forum.audiogames.net/viewtopic.php?pid=161038#p161038

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

SLJ wrote:Ultradude, have you Windows installed on an other drive than the C drive? If yes, then I have no idea at all on why it won't work for you.Would you mind telling me exactly how you run the command prompt as an administrator, and please tell exactly what command you're typing which fails.I know this sounds stupid, but I'm just trying to catch why it won't work for you.Hey, don't worry about it... Got the game 2 work now.  Tried something different with the .bat file and it worked.EDIT:  Got the game to work on my laptop, but tried the same thing on my other computer at home and it didn't work.  any help?All I did to get it to work the first time was to just answer "yes" while using the windows32.bat file.  This time, it's only registering two out of the three files.URL: http://forum.audiogames.net/viewtopic.php?pid=161027#p161027

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

SLJ wrote:Ultradude, have you Windows installed on an other drive than the C drive? If yes, then I have no idea at all on why it won't work for you.Would you mind telling me exactly how you run the command prompt as an administrator, and please tell exactly what command you're typing which fails.I know this sounds stupid, but I'm just trying to catch why it won't work for you.Hey, don't worry about it... Got the game 2 work now.  Tried something different with the .bat file and it worked.URL: http://forum.audiogames.net/viewtopic.php?pid=161027#p161027

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

SLJ wrote:Ultradude: Check my guide on how to register Swamp manually in the articles room, and please let us know if it still won't work for you.Those are he instructions I've been following all this time... No luck.  Hav a 32 bit PC.URL: http://forum.audiogames.net/viewtopic.php?pid=160959#p160959

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-06 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

Guitarman wrote:Hi Ultradude.Well that should have worked keep trying it took me a few tries to get it right. Follow the step by step instructions in the manual to register the dll. But be sure that you are running the command prompt as an administrator be sure of this and it will work fine.Everything works fine until I have to type the line that says sustem32 dx7vb.dll. After that, it gives me an error.URL: http://forum.audiogames.net/viewtopic.php?pid=160925#p160925

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-06 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

Guitarman wrote:Hi Ultradude.Make sure you are running the command prompt as administrator by highlighting it in the start menu by pressing shift plus an arrow key then press aplications key which is to the right of the spacebar and go to run as administrator and press enter. Make sure that the dx7vb.dll is in the system32 or syswow64 folder depending on what kind of computer you have then you can register the dll properly.Pretty sure I ran comand prompt as an admin... Then I just followed the instructions in the atticks ok here about how 2 register the file... Idk what's wrong .URL: http://forum.audiogames.net/viewtopic.php?pid=160889#p160889

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-06 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

Ok, managed to get the game to download, but when I register the dx7 file in comand prompt, I get a message saying that the file failed to load.  Any help?URL: http://forum.audiogames.net/viewtopic.php?pid=160873#p160873

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-06 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

Aprone wrote:Due to a large security issue, all accounts created after Christmas have been disabled.  I realized today that when I changed the server over to 3.1, I forgot to turn on some very important security features.  They were disabled during the testing that the beta team was performing.Any characters created before Christmas will still work as normal.Ultradude, what web browser did you use to download the file?  If it was Internet Explorer, it is known to have bugs when downloading large files.Tried it on all of the browsers I have and still no luck.  Have been able to download the game before, but kits not seeming to work now.   Can get the golden onto my pc, but can't open it.URL: http://forum.audiogames.net/viewtopic.php?pid=160827#p160827

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-05 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

Still no response as to my PC saying the folder is "invalid", and not letting me open the zip folderURL: http://forum.audiogames.net/viewtopic.php?pid=160788#p160788

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-05 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

I am currently on RTR on the main server if anyone wants to joinURL: http://forum.audiogames.net/viewtopic.php?pid=160767#p160767

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-05 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

Hey, tried downloading the game, but it said that "the compressed (zopped) folder was invalid".  Any help?URL: http://forum.audiogames.net/viewtopic.php?pid=160763#p160763

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-04 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

Hey, can anyone give me a tutorial on how to register the files  the game on 32 bit PC?ThanksURL: http://forum.audiogames.net/viewtopic.php?pid=160668#p160668

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-16 Thread AudioGames.net ForumNew releases room: ultradude306


Re: Swamp, zombie fps by Aprone

Hey, I'm just wondering how I can download the latest patch of the game... Don't already have it on my computer... A guide to installing it would be great too, as I haven't ever been able to get the thing workingURL: http://forum.audiogames.net/viewtopic.php?pid=155587#p155587

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2013-10-05 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

^Agreed.. Would love to sees campaign mode.  I can never play the game now, as I've been having Internet troubles lately, and can't play the game as there's only multiplayer.URL: http://forum.audiogames.net/viewtopic.php?pid=150666#p150666

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2013-08-11 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

grryfindore wrote:Hi,at ultradude306, when you alt tab back to rtr from another window,jaws if that is what you are using speaks the current menu item you are at. using this method, switch to sapi and you should be good to go.Rio_unesa,if you just want your friends and such to connect to your server,just give them your ip to write down in the server address option in the start the game option.If you have a computer that's on all the time and you'd like to have a public server where others can connect to it all the time,ask the dragon. HTH,Grryf.Thanks for the advice... I thought it would be something like that, as I don't have SAPI installed on my computer.  The problem now is getting SAPI installed... I've not been able to get it downloaded and worki
 ng.  Any help w/ that?URL: http://forum.audiogames.net/viewtopic.php?pid=144208#p144208

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2013-08-01 Thread AudioGames.net ForumNew releases room: ultradude306


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Still having trouble getting the speech to work... When I start ghe game, I get the menu sounds, but I speech.  Anyone have a fix?URL: http://forum.audiogames.net/viewtopic.php?pid=143128#p143128

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