Re: [Audiogames-reflector] Game ideas!

2014-01-03 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: Game ideas!

At Black Bird: Exactly. Which is why I tried to start a kickstarter last year, but it simply would not cooperate (It wouldnt save half the project information, could not verify my identity, and I couldnt get Amazon to cooperate... none of which says anything about the trickiest part: crowdfunding wants videos and pictures and physical perks. This was all after Aprone sent me a whole program and used screen share to get past the inaccessible start project screen.). Most people seem to greatly overestimate the reliability of volunteers.URL: http://forum.audiogames.net/viewtopic.php?pid=160437#p160437

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Re: [Audiogames-reflector] Game ideas!

2014-01-03 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Game ideas!

CAE_Jones wrote:Most people seem to greatly overestimate the reliability of volunteers.Ive worked on a lot of modifications for games and are well versed in the culture there. This group consists almost entirely out of online volunteers and maybe one of ten projects ever see the light of day and maybe one in a hundred is actually usable and maybe worthwhile. Internet volunteers are useless if you really want to create something. If you want volunteers that actually do something you need to find them in the real life and have direct access to them in order to force some sense of responsibility on them. Indie games for example only seem to happen if they are either created by a single person, a group of close friends or people that work together in the same room. Money helps too I guess. Every project experiences hardships, obstacles and often enough arguments between people. If you have online volunteers
  they simply drop out once the going gets tough and you are left with unfinished and often unusable work. It doesnt work that way.URL: http://forum.audiogames.net/viewtopic.php?pid=160459#p160459

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Re: [Audiogames-reflector] Game ideas!

2014-01-03 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005


Re: Game ideas!

yeah, super meet boy was made by only one person.URL: http://forum.audiogames.net/viewtopic.php?pid=160500#p160500

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Re: [Audiogames-reflector] Game ideas!

2014-01-03 Thread AudioGames.net Forum — General Game Discussion: danny


Re: Game ideas!

And as far as I know its still a good game. At the most though, at least this was true for mk when it begun was at the beginning of a projects life span at a gaming company, it normaly starts with 1 person on sound design, 1 person on programming and 1 that coordinates and makes sure thoughs 2 other people are still working on the game. I know this was true for mk at the start of its life but as for other games I could be completely rong.URL: http://forum.audiogames.net/viewtopic.php?pid=160529#p160529

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Re: [Audiogames-reflector] Game ideas!

2014-01-03 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Game ideas!

ammericandad2005 wrote:yeah, super meet boy was made by only one person.Actually two people. Edmund McMillen who is rather well known due to his success with several small indie games. He is an Artist and Designer. Tommy Refenes who is the programmer.URL: http://forum.audiogames.net/viewtopic.php?pid=160539#p160539

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: Game ideas!

At BlackBird: Very Yes! If I had the money, Id probably start hiring programmers; Im much better at ideas than execution. URL: http://forum.audiogames.net/viewtopic.php?pid=160298#p160298

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net Forum — General Game Discussion: danny


Re: Game ideas!

I honestly need to agree with blackbird here. One lesson I learned while designing games is you should at least have, apart from having an idea for the game, have another idea on how the previous idea will work. Confusing? What I mean is, lets say I was building a fighting game. I could sit down and start writing one, but the actual show stopper is how I want the system to work, because it needs to be fun, yet balanced at the same time, so the majority of my time isnt struggling with programming. Its countless hours of planning, more planning, and yes, you guest it, even more planning till I have the design thought out, then its to the coding part, which at least for me is the easy part. So its not a matter of you not having ideas, its a matter of you needing to think how you want them to work before taking the keyboard and writing them into actual code.URL: http://forum.audiogames.net/viewtopic.ph
 p?pid=160300#p160300

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: Game ideas!

I do best with quik and restricted systems. Which is bad, because my game ideas work better with more intuitive systems (like those with actual geometry and physics).(You know what I should totally have done? Applied the Swamp Platformers map editor to JLA. Why havent I done that? I could do that right now, actually... Eh... Im still putting off finishing my list of voices for the current game (which is, weirdly enough, the closest Ive gotten to completing one of my long-term ideas.).)URL: http://forum.audiogames.net/viewtopic.php?pid=160327#p160327

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Game ideas!

Actually CAE_Jones you are doing it the right way. Looking at your release list you are at least doing a better job than me because you actually do release stuff. The key is to dream big but create small. The art of game creation is having a grandiose idea and then reducing this idea to the core of it in order to define a goal that can actually be achieved with our limited time and resources. Doesnt make much sense to dream up a game that would need 5 people and one year of work to realize. Thats just not going to happen.Restrictions and limits are at the core of game creation as explained previously. The challenge is not designing a vast, complex and grandiose game. Almost everyone can do this. The challenge is taking such an idea, reducing it to realistic proportions while keeping it interesting and then realizing it. And that seems to be what you do CAE_Jones and I wish I could be a little more like you.URL: http://forum.audiogames.net/viewtopic.php?pid=160335#p160335

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net Forum — General Game Discussion: articuno


Re: Game ideas!

[[wow]] danny, you said. it takes well, months of planning before you can reach an achievable goal. dont get ahead of yourself when trying to accomplish something. but there are people on this forem that can exactly think of ideas, so they need help, why do you think gamedude made this topic in the first place? there are creative minds, and minds that can excute things. like, if your good at making a grate storyline, then your obviously the idea former and the person that is very well a coding is obviously the person that can bring the ideas that other wants into retrospect. see what Im saying?URL: http://forum.audiogames.net/viewtopic.php?pid=160349#p160349

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: Game ideas!

Black Bird, I think a 5-person year-long project would probably do Audio games worlds of good, if only someone could assemble a team of 5 people who could work together and productively on a project until its completed. When everyones an entrepreneur, employees are scarce (and therefore costly).URL: http://forum.audiogames.net/viewtopic.php?pid=160365#p160365

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net Forum — General Game Discussion: danny


Re: Game ideas!

@articuno yes, I know what your saying. I was meaning if it was a single project using 1 dev, and that 1 dev only as the idea thinker and the game coder. But yes, I agree with the create small and dream big stile, because then if you plan to make sequels to the game you have built, first you would start small to get the core of the game idea down, then as you create the sequels then you get bigger with each new release.URL: http://forum.audiogames.net/viewtopic.php?pid=160368#p160368

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net Forum — General Game Discussion: articuno


Re: Game ideas!

totaly true, but a game made by five people would probalby be better than a game made just by one person. as long as the team cooperates with each other.URL: http://forum.audiogames.net/viewtopic.php?pid=160370#p160370

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005


Re: Game ideas!

thats what I was thinking. my friend garrot (no, not the one who wanders this forem) is working on a game like sound rts but in space, and to practice our coading the team is working on some side projects. as I was part of the team at the time (which quickly disbanded, unfortunately), I decided to fokus on the AI, and I was to make a pac-man like game to practis programming enemy AI.URL: http://forum.audiogames.net/viewtopic.php?pid=160373#p160373

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Game ideas!

CAE_Jones wrote:Black Bird, I think a 5-person year-long project would probably do Audio games worlds of good, if only someone could assemble a team of 5 people who could work together and productively on a project until its completedPeople who are capable of working productively and know what they are doing will most likely already have a job where they use their skills and get paid for it. So unless you have 30$, which is a lousy salary for those 5 people, to spend for this year this is not going to happen. And that is exactly what an entrepreneur is. Someone who has money, is willing to risk it for a project where success is not guaranteed and then succeeds. The simple truth is that if you have no money to spare you cant be an entrepreneur.URL: http://forum.audiogames.net/viewtopic.php?pid=160377#p160377
 

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Game ideas!

CAE_Jones wrote:Black Bird, I think a 5-person year-long project would probably do Audio games worlds of good, if only someone could assemble a team of 5 people who could work together and productively on a project until its completedPeople who are capable of working productively and know what they are doing will most likely already have a job where they use their skills and get paid for it. So unless you have 30$, which is a lousy salary for those 5 people, to spend for this year this is not going to happen. And that is exactly what an entrepreneur is. Someone who has money, is willing to risk it for a project where success is not guaranteed. The simple truth is that if you have no money to spare you cant be an entrepreneur.URL: http://forum.audiogames.net/viewtopic.php?pid=160377#p160377

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net Forum — General Game Discussion: danny


Re: Game ideas!

It depends. Remember player taists varie grately, and it all depends overall on the balance of the game is. E.G lets say we were doing a game on snowbording. How do we make it from a hard and very fustrating game that acts more as a simulator to the stile of game play enjoyed by most gamers who, just want to play a game. Im using the mainstreem series of ssx as an exampple. While I do think games made by more than one person might be better, remember, it also depends on how well the team interacts with each other, from coding and telling the story. Poor coordination always leads to bad game design.URL: http://forum.audiogames.net/viewtopic.php?pid=160378#p160378

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Game ideas!

CAE_Jones wrote:Black Bird, I think a 5-person year-long project would probably do Audio games worlds of good, if only someone could assemble a team of 5 people who could work together and productively on a project until its completedPeople who are capable of working productively and know what they are doing will most likely already have a job where they use their skills and get paid for it. So unless you have 30$, which is a lousy salary for those 5 people, to spend for this year this is not going to happen. And that is exactly what an entrepreneur is. Someone who has money, is willing to risk it for a project where success is not guaranteed. The simple truth is that if you have no money to spare you cant be an entrepreneur. I know that movies and the media like to portray a different picture where everyone has the same chances for success and everyone can do what he likes while making 
 a lot of money but that is simply not true and never was.URL: http://forum.audiogames.net/viewtopic.php?pid=160377#p160377

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Game ideas!

CAE_Jones wrote:Black Bird, I think a 5-person year-long project would probably do Audio games worlds of good, if only someone could assemble a team of 5 people who could work together and productively on a project until its completedPeople who are capable of working productively and know what they are doing will most likely already have a job where they use their skills and get paid for it. So unless you have 30$ to spend for this year this is not going to happen. And that is exactly what an entrepreneur is. Someone who has money and is willing to risk it for a project where success is not guaranteed. The simple truth is that if you have no money to spare you cant be an entrepreneur. I know that movies and the media like to portray a different picture where everyone has the same chances for success and everyone can do what he likes while making a lot of money but that is simply not true
  and never was.URL: http://forum.audiogames.net/viewtopic.php?pid=160377#p160377

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Re: [Audiogames-reflector] Game ideas!

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005


Re: Game ideas!

my idea is a game where you build robots and have them fight enemy robots in order to fight some evil villons.URL: http://forum.audiogames.net/viewtopic.php?pid=160258#p160258

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Re: [Audiogames-reflector] Game ideas!

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Game ideas!

gamedude wrote:Ok, I know I am speaking or most developers here when I say coming up with game ideas can be a very difficult process.Sorry to burst your bubble but it is actually the opposite. Ideas are cheap and easy to come by. Everyone got them and many of them are good. In the last 10 years as a hobbyist game designer I have designed around 150 projects. Id say about 50 of them are completely fleshed out from the beginning to the end (20 A4 pages of mechanics, structure and probably 10 GB of sound and graphics assets). Of 10 there is a working prototype and I have released 3 to the public. The number of ideas I had during this time are uncountable and a lot of good ones are in my opinion among them.And trust me, that is not a unique situation. I know quite a few board game and computer game designers that do it for a living and my numbers pale in comparison because for them it is a job not ju
 st a hobby. Ideas are plentiful and and basically useless unless someone brings them to life. This is the challenge. This is the difficulty.Some people always wonder why some games have such obvious flaws that they themselves can see a mile away and would know to fix. They wonder why a certain game doesnt exist that comes to their mind easily. They wonder why they have such good ideas that seem apparent, yet no one else has made something like it yet.The answer is simple. It doesnt matter how brilliant an idea is if there is no one to realize it. The effort of game creation or any creation for that matter does not lie in ideas or designs but in implementation. Blood, toil, tears and sweat is what makes games happen not laying on the back and dreaming up fantasies. Everyone can do that and trust me, this truth was not an easy or happy discovery to make. The ideas that get realized are usually the ideas of the people who are capable and determined to actually
  implement them. They dont need foreign ideas because they have enough of their own. Sure their ideas are maybe inferior to yours but what is the worth of an idea that exists only on paper?This is why I urge you not only to dream but to actually create. There are a multitude of options out there to realize your designs without even the need to know programming. Story book software are a good way to start out because they are incredibly easy to use and offer quite some interaction with enough ingenuity. The more technically inclined can try their hands on scripting within already existing game engines. Real world board and cardgames are also a great starting point because you can manufacture your own prototype with simple household material and play it with your friends and family.URL: http://forum.audiogames.net/viewtopic.php?pid=160270#p160270

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Re: [Audiogames-reflector] Game ideas!

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005


Re: Game ideas!

I have another idea: a game where you have to hack into enemy intelligence and kill the enemies using malware.URL: http://forum.audiogames.net/viewtopic.php?pid=160286#p160286

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Re: [Audiogames-reflector] Game ideas!

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: Game ideas!

hi.i have also a gmae idea. game for children or who learning language.a game where you will learn the german language, german alphabet and etc. also the keyboard. but i am installed the german keyboard and its ok.blackbird, i have a question.why in german using not only the leters a, o, u. but also using ä, ö, ü?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=160290#p160290

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Re: [Audiogames-reflector] Game ideas!

2013-12-29 Thread AudioGames.net Forum — General Game Discussion: ghost rider


Re: Game ideas!

Camacheck, I think the creator of aac could just mod a few things in the code and there you go. But Ive got some ideas. How about another DC Comics game, but with a story mode and arcade mode, and the arcade mode bassically consists of mass killing and destruction.URL: http://forum.audiogames.net/viewtopic.php?pid=159988#p159988

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Re: [Audiogames-reflector] Game ideas!

2013-12-28 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: Game ideas!

hi.i have another game idea:like adventure at c, where you killing computer viruses, in my game idea you walking inside of the body of some human, and you must kill viruses which making the human bad feeling. you must to kill the viruses and with that save the humans life.the name of the game can be: adventure at the humans body.it can be a sidescroller game. when you finish the tutorial, there can be an option like in adventure at c. like: my music, my documents, downloades, videos and etc in adventure at c, in the adventure at the humans body can be the following stages:head, nose, stomach, mouth, eye, hand, leg and etc. also a penis and the balls.the idea of the game to make it simular to adventure at c, but there you walking inside a human and not inside the computer system.by the way: ive tryed the adventure at c game. im not afraid of its pits. when you falling, you can heare inst
 ed of the impacked sound a laser sound. so with the pit i have a problem in the pictures folder. how to jump over it?i jumping, but not enough jumping and i falling to it. what, they are biger than the first pits? and how to jump over that?kamochekURL: http://forum.audiogames.net/viewtopic.php?pid=159839#p159839

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Re: [Audiogames-reflector] Game ideas!

2013-12-21 Thread AudioGames.net Forum — General Game Discussion: ghost rider


Re: Game ideas!

Please not mine craft. dumbest game ever coded.URL: http://forum.audiogames.net/viewtopic.php?pid=159144#p159144

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Re: [Audiogames-reflector] Game ideas!

2013-12-21 Thread AudioGames.net Forum — General Game Discussion: danny


Re: Game ideas!

@goastrider to you mayby, but to some sited people its the best thing ever created. The problem here with just adapting mainstreem games to audio games is you cant simpply take sounds and ideas and bam you have a clone. Then you have copyright to deal with.URL: http://forum.audiogames.net/viewtopic.php?pid=159148#p159148

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Re: [Audiogames-reflector] Game ideas!

2013-12-20 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: Game ideas!

hi.i have some other game ideas:why not to take some video games for sited people and create an audio game?for example: hal-life, gta, counter strike, mine craft and etc.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=159023#p159023

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[Audiogames-reflector] Game Ideas!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Guitarman


Game Ideas!

Hi Everyone. I am a huge fan of audio games and have always wanted to make one but I am no good at programming. Since I cant code myself I am putting these ideas here so that hopefully it will encourage someone to develop these games. When I first had these ideas I was a simple windows user but Ive now discovered the Mac and Ios so I picture them as Apple games but thats just me. Since I am a huge fan of the Tv show Cops I have always wanted to make a police procedural. This game was also slightly inspired by the ancient game Danger City. my working title has always been crime city but of course this can always be changed. You are a police officer working in a crime infested city one night as you are starting your shift you are hit on the head and kidnapped by 2 unknown people. The game starts as you wake up in a locked room. You are carrying nothing no weapons no nothing. Even though there seems to be no way out you manage to break the do
 or because it is weak. There are 2 guards outside and you have to defeat them. The game progresses as you fight your way through the building and escape to find out why you are being targeted.This next game is an Rpg. You live in a big city where you live on the streets and have always had to fend for yourself. You go through the game as you find out things about your mysterious past and realize in the present you have powerful enemies because of who you are. This could either be 1 game or a series of games depending on how it is developed. My final idea is for a game or a series of games resembleing metal gear solid. You are a spy who goes after terrorist groups. I wanted this to be a stealth game and a Fps at the same time. Where in some areas you have to kill enemies but in others it is to dangerous to shoot for different reasons you have to sneak through.Before I decided to step back I wanted to use the papa engine since it is 3d you can fight or be stealthy de
 pending on whichever level you are playing.URL: http://forum.audiogames.net/viewtopic.php?pid=158626#p158626

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Re: [Audiogames-reflector] Game ideas!

2013-11-03 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: Game ideas!

hi gamers.i have another game idea:to create a audiogame, which will be based on the book around the world in 80 days. in the game, you playing as philias fog, which went to traveling around the world in 80 days. in the game you must to jump from a train to a ship, and from the ship to train and etc.shalva.URL: http://forum.audiogames.net/viewtopic.php?pid=154117#p154117

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Re: [Audiogames-reflector] Game ideas!

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: Game ideas!

hi gamers.if here on the fourum there are russian people, i want to talk to someone of them about my some game ideas which will base on some russian books and soviet animasions.shalva.URL: http://forum.audiogames.net/viewtopic.php?pid=153887#p153887

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Re: [Audiogames-reflector] Game ideas!

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: Giovani


Re: Game ideas!

I just have an idea to soundscape.Thatsnt the game, but thats looks like to simulate various enviromments, such as beach, room, pool, boat, interier of airplane or in the car.Walking from this places in game will be very interesting, also when people doesnt know, where is this environment. And also, when thats are placed randomly after new starting of this soundscape, Its a very funy.URL: http://forum.audiogames.net/viewtopic.php?pid=153950#p153950

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Re: [Audiogames-reflector] Game ideas!

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: Giovani


Re: Game ideas!

Or, special free pimball for the blind with pimball maker.URL: http://forum.audiogames.net/viewtopic.php?pid=153951#p153951

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Re: [Audiogames-reflector] Game ideas!

2013-10-26 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Game ideas!

To me, it is not the setting or theme of the game that really need changing. You can make a fantasy real time game with stats or a game about the crusades or a robot fighting game or whatever, but basically its how! it is designed that matters. One of the most serious problems with so many audio games is that theyre based entirely on reactive gameplay. You here a sound, you react and hit it quickly. You dont need to judge your position or mechanics or what you do, you just hit. This is true of top down games like night of parasite, many side scrollers and of course arcade games. it doesnt matter if you have a complex stats system, a great story, lots of sounds, if that basic element of actually requiring the player to perceive the games elements and mechanics and judge their interactions isnt there, it doesnt matter what your game is about itll still end up feeling just like boppit, since essentially that would be all y
 oud be playing. The two genres that have gone against this most extremely are stratogy games and audio fps. its possible a side scroller could! if it included attack speeds, more complex movements than just up and down etc, its also possible it could exist in a top down game, (though Ive yet to see one do it). Either way,thats to me the key difference.URL: http://forum.audiogames.net/viewtopic.php?pid=153222#p153222

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Re: [Audiogames-reflector] Game ideas!

2013-10-26 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: Game ideas!

hi.i dont going to create this game, because i dont have any programing skills.also this game can be like airik, in 3d, rpg and features like talk with charecters and interacting with objects. not only walk and fight like in real time strategy. so someone can to create a game about one of the crusades, like the inquisitor. it was realy in the history, so the game about another historyc fact. about crusades itll be good.shalva.URL: http://forum.audiogames.net/viewtopic.php?pid=153229#p153229

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Re: [Audiogames-reflector] Game ideas!

2013-10-26 Thread AudioGames.net Forum — General Game Discussion: Haramir


Re: Game ideas!

Hey folks. Well, I got lots and lots of ideas. But it would be useless if no developer is around to look for ideas at all. Also, we need to know what is in the developers reach to do. Theres no sence in wanting a complex enviroment with almost real interactions between characters if the programmer just dont know how to do it, or the game itself would be practically bigger than the users machines can handleURL: http://forum.audiogames.net/viewtopic.php?pid=153237#p153237

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Re: [Audiogames-reflector] Game ideas!

2013-10-26 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: Game ideas!

Most of the games that I finish are ones where I started to try a concept, rather than ones I wanted to make for content. DB:GU built off a system I threw together one day because I was extremely tired of not having either things I could play or things I could get myself to work on (this is why the space system is so weird). The JFIM Adventure was the easiest 3D adventure I could throw together to try that system (I just took out the vertical aspect and turned gravity on its side and used the same concept for Mario). Sengoku Jidai, the Sword game, etc--most of my games are of this nature.The ones I actually want to make, but cant because my brain is a horrible self-contradicting lizard-turd, are generally quite straightforward in terms of how they should be designed, but much more tedious to actually code. Then theres the part where I dont have all the sounds and voices and so forth, and after a few layers of not the start of the FiniteStateFighter system, 
 were pretty much bogged down in great claims with little substance. So, yeah, I want my next game to be an epic full 2D platformer/adventure/RPG, but itll probably be something rather small, silly, and with one querk that confuses the fish out of everyone.(The story behind the engine seen in DB:GU involves me scooping up all the voices I had lying around and making fighters for them, then building whatever games I could manage where content built up enough. There are like 4 other games using that engine in slightly different ways that I havent made available, and some incomplete ones--I tried redesigning DLE to use that engine at one point, for example. ... Now i kinda want to go find the one where I was first testing the sidescroller aspect. As I recall, that involved Kairin fighting a bunch of Imps, where flying kicks was almost a necessity because there we
 re no path markers to keep you from getting stuck.)URL: http://forum.audiogames.net/viewtopic.php?pid=153249#p153249

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Re: [Audiogames-reflector] Game ideas!

2013-10-25 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: Game ideas!

hi gamers.i have another game idea:i think, why not to create a game about one of the crusades?in the history, there wer 6 crusades over 200 years in the middle age.so, why not to create a game, where you are a crusader, which coming to get the holy land and jerusalem. i think it will be good to create a game about or a first, or a third crusade. what to you think?shalvaURL: http://forum.audiogames.net/viewtopic.php?pid=153215#p153215

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