[Audiogames-reflector] Giving Haypy monster a try

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: Dark


Giving Haypy monster a try

Well for the sake of fairness I've tried haypymonster again, and I agree about the combat messages and interface being better than those in monster kingdom, though the button lables are just plane   loopy! I have completed the jungle to level 3, but I have no idea how to change monsters or how the equip screen works, heck, i'm not even %100 what everything on the  scene screen shows what is I have got that my first active monster is at the top,  and that  barrow dice means roll dice, but there is a weerd button just next to my active monster. I also find the monster view rather confusing and still have no idea how to change monsters or select them to do stuff like synthesis. I agree the game is playable, but accessible? hmmm, not with the amount of weerd lables and random icons, heck  I only know which of these insane lables  are my monsters because the buttons list the stats, though how to play with my bud instead 
 of my draco or my twiggy I have no idea.URL: http://forum.audiogames.net/viewtopic.php?pid=168753#p168753

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[Audiogames-reflector] Giving Haypy monster a try

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: Dark


Giving Haypy monster a try

Well for the sake of fairness I've tried haypymonster again, and I agree about the combat messages and interface being better than those in monster kingdom, though the button lables are just plane   loopy! I have completed the jungle to level 3, but I have no idea how to change monsters or how the equip screen works, heck, i'm not even %100 what everything on the  scene screen shows what is I have got that my first active monster is at the top,  and that  barrow dice means roll dice, but there is a weerd button just next to my active monster. I also find the monster view rather confusing and still have no idea how to change monsters or select them to do stuff like synthesis. I agree the game is playable, but accessible? hmmm, not with the amount of weerd lables and random icons, heck  I only know which of these insane lables  are my monsters because the buttons list the stats, though how to play with my bud instead 
 of my draco or my twiggy I have no idea.I also find it very difficult to catch monsters with the seal card thingy and have thus far not  manage to catch any others.Actually i confess I am finding the task of sifting information from the random lables and whacky interface to be more frustrating than I find the game interesting to play, and I think I prefer monster Kingdom sinse at least I'm not constantly having war with the interface just to accomplish basic tasks like changing my party lineup.URL: http://forum.audiogames.net/viewtopic.php?pid=168753#p168753

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Re: [Audiogames-reflector] Giving Haypy monster a try

2014-03-16 Thread AudioGames.net Forum — General Game Discussion: bladestorm360


Re: Giving Haypy monster a try

The buttons are actually clearly labelled, just not in the way you might think. Here's how it works:There are the buttons up top that are, admittedly, labelled oddly. But if you keep flicking past the buttons, you'll find text labels, in order, that tell you what the buttons do. I'm really not sure why they did it this way since I haven't seen any other games with this kind of interface, but it is very possible to see what each button does. As I've said before, the only thing I've had any trouble with is breeding, and only then because the male and female monsters are shown via symbols, not via text, so it's hard to tell when you have a breedable pair.As for seal cards, it's tricky at first, but once you get used to it it's not so bad. I've caught something like 20 monsters so far before I quit playing. It does take a bit of speed and some knowledge of where the cards will pop up on your screen after you hit the seal 
 button, but it is possible.Having said all that, I very much agree, Monster Kingdom has the easier interface.URL: http://forum.audiogames.net/viewtopic.php?pid=168922#p168922

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Re: [Audiogames-reflector] Giving Haypy monster a try

2014-03-16 Thread AudioGames.net Forum — General Game Discussion: bladestorm360


Re: Giving Haypy monster a try

The buttons are actually clearly labelled, just not in the way you might think. Here's how it works:There are the buttons up top that are, admittedly, labelled oddly. But if you keep flicking past the buttons, you'll find text labels, in order, that tell you what the buttons do. I'm really not sure why they did it this way since I haven't seen any other games with this kind of interface, but it is very possible to see what each button does. As I've said before, the only thing I've had any trouble with is breeding, and only then because the male and female monsters are shown via symbols, not via text, so it's hard to tell when you have a breedable pair.As for seal cards, it's tricky at first, but once you get used to it it's not so bad. I've caught something like 20 monsters so far before I quit playing. It does take a bit of speed and some knowledge of where the cards will pop up on your screen after you hit the seal 
 button, but it is possible.Having said all that, I very much agree, Monster Kingdom has the easier interface.Hopefully one of these days I can get my hands on an external sound card so I can hook up a patch cable and record some of these games, to show that they really are accessible. And keep in mind, I have no sight at all. Not even light perception.URL: http://forum.audiogames.net/viewtopic.php?pid=168922#p168922

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Re: [Audiogames-reflector] Giving Haypy monster a try

2014-03-16 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Giving Haypy monster a try

Sight is not related to either of these, indeed the Iphone screen is so small my sight doesn't make that much difference unless things contrast particularly well  which isn't usually the case. I did notice the cases where you had buttons followed by lables, but often this  didn't seem clear with all the buttons, for example I couldn't find a way to swap   monsters order outside the tutorial. I didn't actually realize you neede  needed to first hit seal and then got seal options, I thought they were always on screen so that might help.One direct question,  how  exactly do you switch monsters individually? outside the tutorial I  couldn't find a way to do this at all, indeed while I got the idea of the monster display the various controls in the monster view were down riht  right confusing.URL: http://forum.audio
 games.net/viewtopic.php?pid=168982#p168982

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Re: [Audiogames-reflector] Giving Haypy monster a try

2014-03-17 Thread AudioGames.net Forum — General Game Discussion: bladestorm360


Re: Giving Haypy monster a try

There are unlabelled buttons right before each monster when you have them in your list. Initially you can only have 2 monsters on your team, these will be shown at the top of the list. If you hit that unlabelled button, the monster is removed from your team and put in the list down below. You then go into that list and hit the button on the monster you want to add to your team. At least, that's how I remember it. Much like with Solara, the monster you  add will end up in the empty slot. So if you remove the monster from your first slot and then add a new one in, it goes into the first slot.URL: http://forum.audiogames.net/viewtopic.php?pid=169020#p169020

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Re: [Audiogames-reflector] Giving Haypy monster a try

2014-03-17 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Giving Haypy monster a try

Okay, I'll try that. What was confusing me is that I got the monster name (which clicking on brought up it's info page), then the unlabled button, then a button called pethouse or something like that which could be selected or deselected, but  selecting that button didn't seem to do anything unless it is for performing  functions on some monsters such as a group heal or group delete, but as the only option I had was delete I didn't want to try that.URL: http://forum.audiogames.net/viewtopic.php?pid=169026#p169026

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Re: [Audiogames-reflector] Giving Haypy monster a try

2014-03-17 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Giving Haypy monster a try

Okay, I'll try that. What was confusing me is that I got the monster name (which clicking on brought up it's info page), then the unlabled button, then a button called pethouse or something like that which could be selected or deselected, but  selecting that button didn't seem to do anything unless it is for performing  functions on some monsters such as a group heal or group delete, but as the only option I had was delete I didn't want to try that.Edit: okay, I  had an hour and a half on the train this afternoon and spent it having a poke around the game and interface. I  believe I now see the issue with the monster select. I tis actually quite logical, monster name and stats selecting the monster, and the "pet add" button either being enabled for free slots or disabled for full ones, however for some weerd reason draco is perminantly stuck in my first slot. I  can change out the second monster fine, but 
 I just can't get draco out of the first slot at all, if I attempt to change draco, it changes the second monster instead, just as if I'd hit that monster's button. I've noticed an "unlock" or "unloc 2" button in  the monster profiles, I'm not sure if this is a slot fix option or not though it doesn't work the same way for the second monster. On the plus side I am getting the inventory a bit more. The train button was a little loopy sinse there were lots of buttons labled " Mailest" and  which i believe  refer to the  nests,   with numbers  after them, however the training option in the "town help icon" button (which seems to be some sort of pvp option), has an utterly different interface and gives the levels of paid  vip status needed for the game which is odd. I am also a little confused about the "leaves lock"  buttons I keep seeing, som
 e on the jungle select screen, some on the monsters page, sinse I'm not sure if these related to locked levels,  captured monsters or what. On the plus side however I get the inventory system and have at least had a poke at several shops and other town options, and  that end does seem relatively straight forward. While tunnels  annoyingly got in the way of my   connection to the net, I  fight a couple of battles and I think I'm getting how the interface works. What was confusing me in terms of seal cards was that you can either have the fighting interface or! the seal interface up at either time. The fighting gives the  technique buttons with names, however the sealing give percentage   chances which   correspond to seal card items, either paid or unpaid depending upon the chances involved as you said. It also deos help because the seal interface  tells you the name of the target even if vo&nb
 sp; misses saying it when it appears which is likely   easier in catching monsters.the  one thing I am looking for at the moment is some sort of general manual or basic mechanics and activities, sinse the tutorial was a little none  specific particularly with how it very much only gave you one button to press for each step of the way meaning you got no idea of the interface at all sinse vo couldn't interact with anything.  I presume there is one somewhere but all the icon helper buttons seem to lead to  random other parts of the game, which is a little confusing.I think a  basic knolidge of the  game and what things are supposed! to do might help make a bit more sense of the   more incomprehensible lables on buttons. The ones (as with the inventory), which as you said work via label near the button are  fine sinse you can ignore the buttons, however others such as  the training screen and some information
  on the zone intro screen is less clear.URL: http://forum.audiogames.net/viewtopic.php?pid=169026#p169026

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