Re: Feedback for future versions of EA SPORTS Madden NFL

2019-10-17 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Yes everyone keep that feedback coming.I just want to give a shout out to ea on this fix that I noticed a while back.If you go in to play now, you will notice that all the tiles on the play now section read, so you not only know where custome game is, but also know what the other games are as well.Nice work, EA.

URL: https://forum.audiogames.net/post/469186/#p469186




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-25 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

I agree with Darrell.

URL: https://forum.audiogames.net/post/464431/#p464431




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-25 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

I think for me the playbook is a top, second is probbaly the SP screen or what ever comes up. Third is the moments menu that does not read, the one with skip  and replay or what ever that is. The only reason I know what that is is OCR. I'm having a blast playing the game and I really applaud EA for doing this. This is my first game I've ever played that is 99 percent accessible, it's almost there.

URL: https://forum.audiogames.net/post/464396/#p464396




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-25 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

My feedback for menu narration still stands as follows:1. Playbooks.2. Training in franchise mode and the skills trainer.3. Ultimate team and Face of the franchise.

URL: https://forum.audiogames.net/post/464389/#p464389




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-25 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

I first would like to say a very special thanks to EA for what they are doing for the blind. With blind people atitudes it is a wonder why no one wants to do anything for us.This is one of the main reason that I stop going on to social media apps for the blind. This is the only one I deal with.

URL: https://forum.audiogames.net/post/464306/#p464306




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-25 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

I agree with 51. My personal disappointments have nothing to do with my appreciation for the continuing work being done. Also, since I started this assuming this meant game play and narration I'll give my top three narration fixes. First is of course playbook. Second is training. Third is the misc stuff like goals for franchise and mut, and the auction house for mut. Would make things easier on me, as now I search for a player and have to OCR to read anything on them. It's pretty miserable.

URL: https://forum.audiogames.net/post/464234/#p464234




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-24 Thread AudioGames . net Forum — General Game Discussion : TBlaze via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

SirPDex is my boy. And even though I understand where his frustration is coming from. I disagree with his post, and the tone it had. This thread was specific to narration, and some of us including myself went to the making the game playable part of it. Then the back-and-forth began about how much narration makes the game playable compared to other things that are needed. We appreciate all the work that Aaron has done, and will be doing. It can’t be easy doing all this while dealing with your own blindness, and we all know how much goes with that on a daily basis. I’m sure he will come to the same conclusion as to what is needed for the game as he works at it more. Let’s continue to move forward. And I already shared my top things for narration, so won’t do it again unless I think of other stuff to add.

URL: https://forum.audiogames.net/post/464079/#p464079




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-24 Thread AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

As a totally blind game developer attempting to work with mainstream engines, I can tell you that this stuff can be very hard, and I cringe every time I have to touch a damned 3-D transform. I can't wait until I reach the point where I don't have to quite as often. It can be a bit mind-bending, and there aren't many good references that don't instantly throw a graphic at you.All that is to say, I completely understand the desire to start with menu narration. Comparatively, it's a whole lot easier to intercept UI events and expose necessary properties on controls. Let's not get overly worked up because we're not getting what we want on the schedule we'd like it on.For my part, I'm amazed that EA is taking a blind game developer seriously. I've had a hell of a time getting taken seriously by open source projects, so kudos to a AAA game development shop for doing what some open source projects won't.

URL: https://forum.audiogames.net/post/464069/#p464069




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-24 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Why do we bite the hand that feeds us?I for one think any step forward is a good step forward.

URL: https://forum.audiogames.net/post/464052/#p464052




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-24 Thread AudioGames . net Forum — General Game Discussion : sirpdex via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Nobody has hostility towards you or the accessibility team.  I am sure everybody is in agreement to that. And if you feel that way I apologise.

URL: https://forum.audiogames.net/post/464048/#p464048




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-24 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Unfortunate, but will have to be patient I suppose. One thing at a time.

URL: https://forum.audiogames.net/post/464042/#p464042




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-24 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

I'm not sure I understand all the hostility on this thread. A Madden game developer went totally blind, is moving back to the team, and is learning how to do game programming again by working on menu narration tasks, as the work to do so is accessible to him, and he needs the game to be more accessible to himself. The purpose of this thread is to gather what in this specific area might also be the most useful to the community, too. This does not preclude work in any other area, or any other game.I had hoped that the community would be more welcoming to a totally blind game developer who's just learning how to deal with his new condition.Karen StevensEA Sports Accessibility Lead

URL: https://forum.audiogames.net/post/464032/#p464032




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-24 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

I'm not sure I understand all the hostility on this thread. A Madden game developer went totally blind, is moving back to the team, and is learning how to do game programming again by working on menu narration tasks, as the work to do so is accessible to him, and he needs the game to be more accessible to himself. The purpose of this thread is to gather what in this specific area might also be the most useful to the community, too. This does not preclude work in any other area, or any other game. I had hoped that the community would be more welcoming to a totally blind game developer who's just learning how to deal with his new condition.Karen StevensEA Sports Accessibility Lead

URL: https://forum.audiogames.net/post/464032/#p464032




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-24 Thread AudioGames . net Forum — General Game Discussion : sirpdex via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Wow so it seems the menu warriors have won the war congratulations.  I hope you enjoy cuddling your achievements surfing the menus.  I went against all my morals believing this company would do what is best for accessible gaming.  Oh how I was proven wrong,  good luck. Until they start focusing on actually allowing us to play a full game without assistance I’m wiping my hands clean from this  scum company.  I hold no grudges or anger towards the accessible team as they are limited in what they can actually do.  Thanks to the overlords Hahaha Off to  Microsoft and Konami I go. Peace

URL: https://forum.audiogames.net/post/464005/#p464005




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-24 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Hi everyone, the purpose of this thread is to get a list of priorities, especially for menu narration, for EA_AaronR to work on. Aaron is slowly moving off my team and back to the Madden team, and using bug fixing as a means of ramping back up to working on the game itself. Aaron has been at EA for about 14 years, but has only operated without sight for about a year. This, along with the unpredictability of the patch schedule, means I cannot accurately say when or if any changes made will make it into an official patch, but we are actively working on this. Also, having a totally blind Madden developer working on making the game more accessible to himself, along with more accessible to everyone here, bodes well for the future of Madden blind accessibility.Give us some time. Every game has its own challenges when it comes to accessibility, but we're slowly moving forward in making all games more accessible to all groups. Not all fixes will be of interest to those here, but all are important to someone.Please, let us know what areas of menu narration you are most interested in seeing gaps filled. Other feedback is also welcome, but menu narration is most applicable to Aaron's current development goals.Thanks,Karen StevensEA Sports Accessibility Lead

URL: https://forum.audiogames.net/post/463969/#p463969




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-24 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Hi everyone, the purpose of this thread is to get a list of priorities, especially for menu narration, for EA_AaronR to work on. Aaron is slowly moving off my team and back to the Madden team, and using bug fixing as a means of ramping back up to working on the game itself. Aaron has been at EA for about 14 years, but has only operated without sight for about a year. This, along with the unpredictability of the patch schedule, means I cannot accurately say when or if any changes made will make it into an official patch, but we are actively working on this. However, having a totally blind Madden developer working on making the game more accessible to himself, along with more accessible to everyone here, bodes well for the future of Madden blind accessibility.Give us some time. Every game has its own challenges when it comes to accessibility, but we're slowly moving forward in making all games more accessible to all groups. Not all fixes will be of interest to those here, but all are important to someone.Please, let us know what areas of menu narration you are most interested in seeing gaps filled. Other feedback is also welcome, but menu narration is most applicable to Aaron's current development goals.Thanks,Karen StevensEA Sports Accessibility Lead

URL: https://forum.audiogames.net/post/463969/#p463969




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-24 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Also, you have been invited to the league, and the saints are clear.

URL: https://forum.audiogames.net/post/463929/#p463929




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-24 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Yes the reason why the Narrator voice is not used is because they had to make a solution that was cross platform.I will be inviting you to the league anyways, because we have all different types of sskill levels.I thank you so much for the feedback on the videos, and more willbe coming.

URL: https://forum.audiogames.net/post/463926/#p463926




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-24 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

38. The only games using the narrator's read to me feature so far have been xbox exclusives. Now saying that, apparently tom clancy's the division 2 has TTS and that might be cross platform. I'm not sure on that one so I can't say for sure. Or maybe it's an exclusive I'm just not sure.

URL: https://forum.audiogames.net/post/463868/#p463868




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-24 Thread AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

@38 Right, but it's pretty simple to detect what platform you're building on and compile different code based on that. They're probably already doing that for Xbox Live API support, because the PS4 definitely doesn't support those. So on PS4, use the cloud-based process. On Xbox, call the system APIs. I imagine each has different graphics/sound hardware too, so speech synthesis would be handled similarly, and the code to send an HTTP request, check for errors, play the resulting file, etc. is probably more complicated than `tts.speak(text, interrupt = true)` or whatever sort of SAPI wrapper they'd come up with.@39 Wow, didn't realize that. Makes me glad I just upgraded my router, then. 

URL: https://forum.audiogames.net/post/463864/#p463864




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-23 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

yeah. It's cloud. I remember a while back I had a message saying to go online which wasn't spoken, but as soon as I got online TTS kicked up. I also tried the old trick of unplugging the ethernet cable. No speech. Don't be too shocked. Cable boxes like the ones from Comcast do the same thing.

URL: https://forum.audiogames.net/post/463820/#p463820




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-23 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

nolan wrote:I'm actually curious as to why there even *needs* to be a speech synthesizer built in. I'm trying to put together an accessible stack for building accessible Xbox games, and it seems SAPI is available, at least to UWP-based titles. I don't see why that wouldn't be true for non-UWP-based games, which is what I'd assume Madden is.I understand SAPI wouldn't support every platform Madden does, so use it where available and leverage Pico everywhere else. I can't imagine that complicating the build process overly much. It may even simplify things by replacing Pico with a lighter shim where it isn't needed.I'll tell you why it needs to be built in. The answer is PlayStation and PC, but emphasis is PlayStation here. Unlike xbox one, Sony doesn't have an API or anything to interface with. So if you want your game accessible on PS4 you'd better come up with your own solution. EA is not going to limit features to a specific platform only, say, because xbox one has a speech API that could be used.

URL: https://forum.audiogames.net/post/463819/#p463819




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-23 Thread AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

It sounds like Pico at least. May also be some variation of Festival or Flite. I could be wrong, but I'd be stunned if they were using a cloud-based process. You'd always have to be online for TTS to work, and even if the bandwidth requirements are low, perpetually maintaining and securing a TTS API endpoint for the entire lifetime of the game is probably more work than just baking in TTS. But either way, baking TTS into the build process is probably more work than just calling out to SAPI, which is already resident in memory and active anyway. There's also the latency issue. Making audio quick enough to ship over the wire in response to quick UI actions may work well on fast links, but it'll fail pretty spectacularly on grandpa's rural satellite or DSL link.  I've tried to build always-online mobile apps, and they fall down pretty quickly on rural roads or routed via small-town ISPs.All speculation on my part, of course.

URL: https://forum.audiogames.net/post/463818/#p463818




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-23 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Oh to add to that. I didn't realize they were using SVOX Pico TTS. I feel like I should have known that.I suppose it got picked because.1. It has a small foot print.2. It's free to use so no attribution/royalty/other payments had to be made.It's hard when you have to work on a shoestring budget and most likely have limited resources both monetary and otherwise. I give EA huge props for making a workable solution.

URL: https://forum.audiogames.net/post/463816/#p463816




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-23 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

So the way that this works at least from what I gather is speech is generated serverside and sent down to the client. This way there is one system doing the processing. Keep in mind that accessibility takes a lower priority, so the challenge was to probably build a system that could be deployed regardless of platform.

URL: https://forum.audiogames.net/post/463815/#p463815




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-23 Thread AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

I'm actually curious as to why there even *needs* to be a speech synthesizer built in. I'm trying to put together an accessible stack for building accessible Xbox games, and it seems SAPI is available, at least to UWP-based titles. I don't see why that wouldn't be true for non-UWP-based games, which is what I'd assume Madden is.I understand SAPI wouldn't support every platform Madden does, so use it where available and leverage Pico everywhere else. I can't imagine that complicating the build process overly much. It may even simplify things by replacing Pico with a lighter shim where it isn't needed.

URL: https://forum.audiogames.net/post/463814/#p463814




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-23 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

if I could see one change in next year's version, it would be to attempt to improve the speech synthesizer used. I know that it probably has a low cloud footprint, but for people who have hearing loss, it is hard to comprehend sometimes.

URL: https://forum.audiogames.net/post/463811/#p463811




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-23 Thread AudioGames . net Forum — General Game Discussion : Sports Lover Dave via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Hi fellow players, I purchased Madden 20 a couple of weeks ago.  I have been totally blind since 2000.  Last time I played was Madden 95.  Darrell, your Blitz vedio's have been a big help for me.  I have been listening to the radio during the New Orlean Saints game since 2000 and I get more information from the commentators on formations for offense and defense.  I have the Xbox, and my Tag is Postal Celery 972.  But I am not sure I am ready for yourLeague.  But I am interested in joining if possible.  If no one has the Saints, I would sure like to have them and play if possible.  Dave Thanks

URL: https://forum.audiogames.net/post/463809/#p463809




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

If you guys go look at the fifa accessibility thread, you'll find that Karen just truly says it. They focused on polish instead of coverage.

URL: https://forum.audiogames.net/post/463173/#p463173




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-20 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

I once again agree with Darrell.

URL: https://forum.audiogames.net/post/463066/#p463066




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-20 Thread AudioGames . net Forum — General Game Discussion : sirpdex via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

#OutOfSightOutOfMind

URL: https://forum.audiogames.net/post/463024/#p463024




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-20 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Well said, Adolis.

URL: https://forum.audiogames.net/post/462981/#p462981




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-20 Thread AudioGames . net Forum — General Game Discussion : TBlaze via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

and I’m also right there with 26. Addolis wrote:Hello to all, I am glad to see that this topic has caused an outpouring of feedback.This is  a two fold problem that happens to go hand in hand.If you don't know what your plays are,  you can't know what plays to call for a particular situation. Likewise,  every adjustment, every audible, is based on the play that you call. The commentary team, needs to inform us of what the defense is doing, or if we are on the defense, what the offense is doing, and what formation they are using.  Back in the days of College games, I had to know my formations in particular, and I knew where certain plays were, because I was good with them.  What you guys are failing to grasp, is that knowing what plays you are comfortable with,  will help you make adjustments. Let's say you call, bench. Bench has two shallow out routs on Y and A (triangle and X respectively. The other two receivers are running two corner routes witch are tied to X and B (Square and Circle respectively.)When you get to the line, you may hear the defense say watch the run. Or they may say tight ends right, tight ends right. This tells you two things. One, if you hear watch the run, it means you don't have to audible to a run play. If you hear tight ends right, it means that your route on A will be covered. In this situation it is best to throw to the corner routs, or throw to the tight end on the left with the y button.To supplement what the players say on the field, the commentary team could say, "They are gearing up to stop the run, or It looks like they will press the receivers.  Those are good signs to make adjustments.In closing I want to say a few words to first my fellow players.Your concerns are well founded, and I agree with them. However, I submit to all of you that the problems are actually one and the same.  If you don't know the situation you are in IE if you are blitzing or not, you can't know how to adjust. However, if we  don't get  any idea on what the other side is up to, we can't know what we're adjusting from, and what we're adjusting in  to.Finally I want to send a message to EA. Stop isolating us.  While accessibility improvements have been  from year to year, we are left out when it comes to patches through out the cycle of a game release. And for the record, I do know what I'm talking about.  If everyone in the community through the game release cycle gets issues resolved,  then we should to.Or, perhaps we're not part of the community?There have been 4 patches released for Madden 20, and the only accessibility change, was  a minor fix in ultimate team for something not reading correctly. While I'm grateful for the bug that was squashed,   our value as consumers should be taken with equal  priority.  What this means for EA, is a shift in focus.  Because accessibility requires more of an effort in development,  then more focus should be placed on it during the release cycle of a game.  At the same time,  when new versions are released, new features in accessibility should also be released, or more things should be added to things like menu narration. Accessibility should not stop once a game is released, but should continue with subsequent  patches and updates.  Again EA, are you listening?  I spent 5 months of my life working with your teams, and I know what they are capable of.  But everyone on this forum, has done  their part.   posting things in the forums, put in there reports, suggestions,  and all that you have asked. Yet, we see no fruit for our efforts.  We're not asking that entire modes be made accessible during a game cycle.  But it seems to me, and to all of us, that accessibility stops  after the release of the title.

URL: https://forum.audiogames.net/post/462980/#p462980




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-20 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

I agree with both 24 and 25. I understand both are needed here, and I think the exact reason I'm so frustrated is because I only expect one of these things to happen in madden 21 while waiting until madden 22 for any sort of upgrades or patching. If it were a matter of both happening within a few patches I seriously wouldn't fight as hard, but I'm totally expecting the usual formula of one huge accessibility change for the new update and nothing until next year. 25 is absolutely right. Are we a part of the community? If so, we deserve more than just annual  patches. The other players get their voices heard, sometimes multiple times a month, don't we deserve the same?

URL: https://forum.audiogames.net/post/462951/#p462951




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-20 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Hello to all, I am glad to see that this topic has caused an outpouring of feedback.This is  a two fold problem that happens to go hand in hand.If you don't know what your plays are,  you can't know what plays to call for a particular situation. Likewise,  every adjustment, every audible, is based on the play that you call. The commentary team, needs to inform us of what the defense is doing, or if we are on the defense, what the offense is doing, and what formation they are using.  Back in the days of College games, I had to know my formations in particular, and I knew where certain plays were, because I was good with them.  What you guys are failing to grasp, is that knowing what plays you are comfortable with,  will help you make adjustments. Let's say you call, bench. Bench has two shallow out routs on Y and A (triangle and X respectively. The other two receivers are running two corner routes witch are tied to X and B (Square and Circle respectively.)When you get to the line, you may hear the defense say watch the run. Or they may say tight ends right, tight ends right. This tells you two things. One, if you hear watch the run, it means you don't have to audible to a run play. If you hear tight ends right, it means that your route on A will be covered. In this situation it is best to throw to the corner routs, or throw to the tight end on the left with the y button.To supplement what the players say on the field, the commentary team could say, "They are gearing up to stop the run, or It looks like they will press the receivers.  Those are good signs to make adjustments.In closing I want to say a few words to first my fellow players.Your concerns are well founded, and I agree with them. However, I submit to all of you that the problems are actually one and the same.  If you don't know the situation you are in IE if you are blitzing or not, you can't know how to adjust. However, if we  don't get  any idea on what the other side is up to, we can't know what we're adjusting from, and what we're adjusting in  to.Finally I want to send a message to EA. Stop isolating us.  While accessibility improvements have been  from year to year, we are left out when it comes to patches through out the cycle of a game release. And for the record, I do know what I'm talking about.  If everyone in the community through the game release cycle gets issues resolved,  then we should to.Or, perhaps we're not part of the community?There have been 4 patches released for Madden 20, and the only accessibility change, was  a minor fix in ultimate team for something not reading correctly. While I'm grateful for the bug that was squashed,   our value as consumers should be taken with equal  priority.  What this means for EA, is a shift in focus.  Because accessibility requires more of an effort in development,  then more focus should be placed on it during the release cycle of a game.  At the same time,  when new versions are released, new features in accessibility should also be released, or more things should be added to things like menu narration. Accessibility should not stop once a game is released, but should continue with subsequent  patches and updates.  Again EA, are you listening?  I spent 5 months of my life working with your teams, and I know what they are capable of.  But everyone on this forum, has done  their part.   posting things in the forums, put in there reports, suggestions,  and all that you have asked. Yet, we see no fruit for our efforts.  We're not asking that entire modes be made accessible during a game cycle.  But it seems to me, and to all of us, that accessibility stops  after the release of the title.

URL: https://forum.audiogames.net/post/462937/#p462937




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : TBlaze via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

OK, everyone seems to be going around in circles. Let’s try this. let’s separate what’s most important with narration from What’s important in the overall game. The most important thing with narration at the moment is to have the playbooks be read. now as far as the overall game we just want the same opportunity – provided two-sided players during the game. for example to know the formation of the opponent prior to snap. and just to know things that are going on on the field.  also on offense sided players are able to see which receiver is open. Not only just because they’re able to see, but they get the icon pop up for the receiver that’s open along with which button to press. again we just want the same opportunity. The back-and-forth it’s not gonna help anything. We need to focus on given feedback on  what’s needed. oh yeah, and having the training mode be accessible would be nice as well.

URL: https://forum.audiogames.net/post/462882/#p462882




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : sirpdex via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Let’s be honest and realistic anybody that prioritises playbook narration over actually knowing what’s going on on the field in front of them is deluded.  And this is coming from a blind gamer  that used to have sight not that long ago,  and played sports games competitively.  I’ve played against blind and sighted good players,  and I can hold my own which anybody on Xbox can attest to that,  Who are in the biggest blind community online league four Madden.They and I have  Lost countless games due to throwing in to double coverage or not knowing who is available and free on the field of play or not being able to plug a gap in our defence.  We have gone to the extremes of getting sighted assistance to relay the information for concepts and play types and formations just to give us a little advantage on the field.  But once again all that research is in vain as we don’t know who is actually available on the field of play and who is marked,  don’t get me wrong everybody wants playbook narration but it is second on the list of priorities. This concept goes for all sports titles as well,  what’s the point of having a shiny fast luxury sports car only to read the manual instead of driving the car and experiencing it yourself.

URL: https://forum.audiogames.net/post/462881/#p462881




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

No one is answering my question. Stop telling me playbooks should be accessible, and start telling me how those playbooks being accessible will help us make choices on the field based on what the opponent is running.

URL: https://forum.audiogames.net/post/462877/#p462877




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

If I still had my sight I would be able to blow all of you out of the water on Madden. I had a sighted friend come over to play.He even said the same thing about the playbooks.

URL: https://forum.audiogames.net/post/462876/#p462876




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

That literally goes against your entire argument. How will you know your play works if those people are suddenly covered? Routes don't matter if people are covered by stronger defenders, why is this so difficult? NFL qbs can make choices on the fly, your choice to put playbooks above on-field happenings is not only making it impossible to do that, but hampering the ability to play at higher difficulties or online.

URL: https://forum.audiogames.net/post/462870/#p462870




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

That literally goes against your entire argument. How will you know your play works if those people are suddenly covered? NFL qbs can make choices on the fly, your choice to put playbooks above on-field happenings is hampering my ability to play at higher difficulties or online.

URL: https://forum.audiogames.net/post/462870/#p462870




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

How can you guarantee when you’re ready to pass the ball even if it’s open at the time they would stay open NFL quarterbacks have the same problem let’s keep it real and achievable

URL: https://forum.audiogames.net/post/462868/#p462868




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Please, do explain how having your playbook read to you will tell you what the offense is doing, especially if they... and bare with me here, edit their play after you've selected the play but before the snap.

URL: https://forum.audiogames.net/post/462866/#p462866




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

I also agree with Darrell. Like I said in a earlier post we need to know what receiver we need to defend when we are on defense.I have been playing Madden for many of years. I use to play all the time when I had my sight.From a sighted person point of view knowing your playbooks is very important. Now that I am blind I am more less guessing on what recievers are open.Also I am more less guessing which receiver I need to defend when I am on defense.

URL: https://forum.audiogames.net/post/462856/#p462856




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

You should know there's a difference between AI and playing anyone who has an idea of how to play the game. I'm not saying the playbooks are useless by any means, but you need to be able to react to changes. Plays are not going to matter when it comes to that. If your play's blown up you need to know this.

URL: https://forum.audiogames.net/post/462831/#p462831




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Man that playbook is not going to tell you what's happening on the field, or do you expect people to not change defensive assignments based on the play we select at all ever? Having played madden for as long as you have, you should know better. Any advanced player is going to do this.

URL: https://forum.audiogames.net/post/462830/#p462830




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

So well said Darrell I fully support and agree with everything you said

URL: https://forum.audiogames.net/post/462803/#p462803




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

First and foremost, Playbooks need to be done first. I know a lot of people  don't like this idea, but if you don't know what play your calling you can't possibly know what receivers to throw to. take it from someone who has been playing Madden  games since Madden 96. Without the playbooks, we're at a disadvantage.Second for me, is the skills trainer, and training drills. Again, I know that  a lot of people do not agree with this, but someone mentioned  knowing what a play is, and knowing where your receivers are.The skills trainer and the training in franchise will help you in several ways,  the most important being  learning ,  the different concepts such as the mills concept, the slant flat concept, learning defensive coverages,  etc. Also, if you are doing the training in franchise, and you get gold on the drills and concepts, that helps your teams raidings go up by a bunch, and unless menu narration reads the text of the training materials, we are at a disadvantage as we are not able to take full advantage of the experience we gain during a season. On top of all that  I would like to see the rest of franchise, ultimate team, and face of the franchise narrated.As far as game play changes go, Yes, we need a way to know what receiver is open, but again, this ties in to what play you have called. Each formation has receivers listed  in a  particular order. Your number one receiver might be Davis in shotgun trips, but your number one might be Jackson in the i-form week.  While the number one receiver button is always x, having the playbooks speaking  would let us chose formations, concepts, and plays we are comfortable with.Again, most of you, if not all of you will disagree,  but I've been playing Madden 23 years, so I believe as a player, I know what I am  talking about.

URL: https://forum.audiogames.net/post/462791/#p462791




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

You can at least memorize play type and 9/10 never have the problem of being confused if you're running a run or a pass. Plus what Orin said, haptic feedback makes it pretty clear what kind of a play you're running, usually. Seriously I think if you can do both do both, but personally I'm not paying another 59 dollars to pass to someone I thought was open but ended up being covered. I do that enough as is. I'm not saying anyone who wants the plays read is wrong by any means, but it's almost secondary to know what's happening on the field, because that shotgun pass looks great when it's read to me, but when I throw it expecting AB to catch it and he's covered by everyone including Charles Davis himself, that playbook narration isn't going to do anything for me.

URL: https://forum.audiogames.net/post/462786/#p462786




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

You can at least memorize play type and 9/10 never have the problem of being confused if you're running a run or a pass. Plus what Orin said, haptic feedback makes it pretty clear what kind of a play you're running, usually. Seriously I think if you can do both do both, but personally I'm not paying another 59 dollars to pass to someone I thought was open but ended up being covered. I do that enough as is.

URL: https://forum.audiogames.net/post/462786/#p462786




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : TheBlindSaiyan via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

A bit OT, but I would like to see some narration or some means of accessibility for blind people implemented in the new NFS heat.

URL: https://forum.audiogames.net/post/462758/#p462758




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

We already know whether we run or pass based on haptic feedback. Knowing the play is still essential though. Especially now that the quick play suggest is gone. There are Ultimate Team challenges where you have to rush for 100 yards, for example, but based on the scenario of the challenge whether you're ahead or behind at the start determines which play suggestions you'll get. Play suggestions are based on score and not necessarily specific to the current MUT challenge scenario. There are also glaring commentary errors in MUT because it doesn't check for certain events. Perhaps the commentary should be written code wise from the ground up in MUT to check for conditions within MUT challengesCommentary does help us a lot with accessibility so figured it should be mentioned, however a long-term goal would be to provide enough information such that with haptic feedback and audio queues one can play with the commentators completely off.

URL: https://forum.audiogames.net/post/462757/#p462757




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-18 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

If you have no clue on what play you’re calling then it’s useless to know what receiver is open or not open covered or not covered you may think you’re running and instead passing or vice a versa you need a talking playbook menu then secondarily need to know when the receivers are open

URL: https://forum.audiogames.net/post/462734/#p462734




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-18 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

@7 I agree to a point, but realistically that's under the assumption that A, someone knows what each play means, and B, they're open when you think they are. Just because they're done running their route doesn't mean they're open. They can be covered or there can be someone wide open, and knowing the play book/ plays won't help with that. I really think you need to do both here. On one hand I don't think we should be picking random plays anymore, on the other I don't think knowing plays and what routes the players are supposed to be running are enough. We need real time updates so we can react properly to coverage or missed coverage, as it may be.

URL: https://forum.audiogames.net/post/462728/#p462728




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-18 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

We need play book formations play type menu to speak. Although knowing when and what receivers are open, if you do not know what play your calling the rest is useless. Without knowing the play you are just pushing buttons.

URL: https://forum.audiogames.net/post/462718/#p462718




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-18 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Here is a list of things that need to be made accessible. The play books need to be read out.When you are on defense there needs to be a way to know where the open receiver is so that you can defend much better. Also there needs to be a way to know how much time is left in the quarters. The face of the franchise needs accessible menus.

URL: https://forum.audiogames.net/post/462715/#p462715




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-18 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

When you go into Play Now live games, the games themselves do not read. Selecting a game allows one to select which team they want, but the information found on the previous screen should read.Certain popups do not read as well, such MUT advertisements that pop up with "dismiss" and "let's go" options, as well as when opening Ultimate Team packs, especially a player pack, you can choose which team you want a player from and these do not read and must for success with building the ultimate team.Superstar KO team ratings do not read. Since sighted online opponents can user control a lot better than we can, emphasis should be focused on the core gameplay experience for us in the next game.

URL: https://forum.audiogames.net/post/462713/#p462713




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-18 Thread AudioGames . net Forum — General Game Discussion : TBlaze via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

Hands down narration in the playbook is top on my list. Specially when you have modes like superstar KO that depend on that. and that mode is fun, so I hope it returns on the next one. The ultimate team challenge objectives needs it too. That’s it for now, I’m sure I’ll think of more things after I post this. we appreciate all you guys involved. Give us the opportunity to throw money at the game like everyone else. lol     death wrote:The most important thing we need in my mind is a way to pass to open receivers. Right now, we just press buttons and hopefully we get a completed pass. I would seriously (not so seriously) give my right kidney to be able to throw in an at least semi-accurate manner. I'm not expecting 80 percent completion by any means, but it's a must in my opinion if accessibility and serious game play is to move forward. We need a way to know what routes our guys are running on a play, and in general just to know when a guy is open during the play itself.Secondly is a way to know formations, sudden changes in movement, etc. This helps both on the offensive and defensive end. Is the defense in a nickel or dime? Are they in 4-3? 3-4? etc. We need to be able to react to what the offense/defense give us, but right now we have no idea what that is. Thirdly is the playbook. I know a lot of people would think this most important, but really... I can't even accurately throw a pass, so knowing my playbook isn't very helpful. That being said it's another important tool we'd need, probably especially on the defensive end. Right now, we're forced to memorize the types or formations, not having any ideas the plays we're selecting. If we want to be competitive at all, we'll need to get comfortable with that aspect of the game. Football's a game of chess, and I feel like without these three things we're playing without three quarters of the pieces.

URL: https://forum.audiogames.net/post/462701/#p462701




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-18 Thread AudioGames . net Forum — General Game Discussion : sirpdex via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

I totally agree with death. Knowing who is available and who is covered, is top priority for me. without this it is a simulation and we are just here for the ride, pressing buttons. And I second everything else he has mentioned above death wrote:The most important thing we need in my mind is a way to pass to open receivers. Right now, we just press buttons and hopefully we get a completed pass. I would seriously (not so seriously) give my right kidney to be able to throw in an at least semi-accurate manner. I'm not expecting 80 percent completion by any means, but it's a must in my opinion if accessibility and serious game play is to move forward. We need a way to know what routes our guys are running on a play, and in general just to know when a guy is open during the play itself.Secondly is a way to know formations, sudden changes in movement, etc. This helps both on the offensive and defensive end. Is the defense in a nickel or dime? Are they in 4-3? 3-4? etc. We need to be able to react to what the offense/defense give us, but right now we have no idea what that is. Thirdly is the playbook. I know a lot of people would think this most important, but really... I can't even accurately throw a pass, so knowing my playbook isn't very helpful. That being said it's another important tool we'd need, probably especially on the defensive end. Right now, we're forced to memorize the types or formations, not having any ideas the plays we're selecting. If we want to be competitive at all, we'll need to get comfortable with that aspect of the game. Football's a game of chess, and I feel like without these three things we're playing without three quarters of the pieces.

URL: https://forum.audiogames.net/post/462681/#p462681




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-18 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

The most important thing we need in my mind is a way to pass to open receivers. Right now, we just press buttons and hopefully we get a completed pass. I would seriously (not so seriously) give my right kidney to be able to throw in an at least semi-accurate manner. I'm not expecting 80 percent completion by any means, but it's a must in my opinion if accessibility and serious game play is to move forward. We need a way to know what routes our guys are running on a play, and in general just to know when a guy is open during the play itself.Secondly is a way to know formations, sudden changes in movement, etc. This helps both on the offensive and defensive end. Is the defense in a nickel or dime? Are they in 4-3? 3-4? etc. We need to be able to react to what the offense/defense give us, but right now we have no idea what that is. Thirdly is the playbook. I know a lot of people would think this most important, but really... I can't even accurately throw a pass, so knowing my playbook isn't very helpful. That being said it's another important tool we'd need, probably especially on the defensive end. Right now, we're forced to memorize the types or formations, not having any ideas the plays we're selecting. If we want to be competitive at all, we'll need to get comfortable with that aspect of the game. Football's a game of chess, and I feel like without these three things we're playing without three quarters of the pieces.

URL: https://forum.audiogames.net/post/462678/#p462678




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Re: Feedback for future versions of EA SPORTS Madden NFL

2019-09-18 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Feedback for future versions of EA SPORTS Madden NFL

The most important thing we need in my mind is a way to pass to open receivers. Right now we just press buttons and hopefully we get a completed pass. I would seriously (not so seriously) give my right kidney to be able to throw in an at least semi-accurate manner. I'm not expecting 80 percent completion  by any means, but it's a must in my opinion if accessibility and serious game play is to move forward. We need a way to know what routes our guys are running on a play, and in general just to know when a guy is open during the play itself.Secondly is a way to know formations, sudden changes in movement, etc. This helps both on the offensive and defensive end. Is the defense in a nickle or dime? Are they in 4-3? 3-4? etc. We need to be able to react to what the offense/defense give us, but right now we have no idea what that is. Thirdly is the playbook. I know a lot of people would think this most  important, but really... I can't even accurately throw a pass, so knowing my playbook isn't very helpful. That being said it's another important tool we'd need, probably especially on the defensive end. Right now we're forced to memorize the types or formations, not having any ideas the plays we're selecting. If we want to be competetive at all, we'll need to get comfortable with that aspect of the game. Football's a game of chess, and I feel like without these three things we're playing without three quarters of the peaces.

URL: https://forum.audiogames.net/post/462676/#p462676




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Feedback for future versions of EA SPORTS Madden NFL

2019-09-18 Thread AudioGames . net Forum — General Game Discussion : EA_AaronR via Audiogames-reflector


  


Feedback for future versions of EA SPORTS Madden NFL

Hello all,My name is Aaron and I am a blind software engineer who works with Karen Stevens on the EA Accessibility team.Planning has begun for the next version of Madden NFL and we are interested in getting feedback on the narration feature that was improved in Madden 20.If you can share your top one to three must-fixes, needs, deficiencies or other problems that should be addressed, we would love to hear from you.Karen will be presenting a summary of your feedback to the Madden team at a future planning meeting so this is your chance to make sure EA SPORTS hears your voice loud and clear.Thanks in advance for your help.

URL: https://forum.audiogames.net/post/462672/#p462672




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