Keyboard Controls for action/adventure games

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Keyboard Controls for action/adventure games

You may remember that, since like no one here spent a ton of time playing the PC version of Mortal Kombat 4, the default controls in most of the games in the Jeqocon Console were kinda weird.I still want to make games with a console-oriented control scheme, preferably with multiplayer as an option, and I'd like opinions on how these should be set up by default.Naturally, you'd still have the option of changing the controls to something more to your liking, but the less tinkering people have to do, the better.I'm thinking primarily of my basic setup: directions, 6 normal buttons, and a start/pause button. Whenever possible, I'd try to keep the gameplay in as few buttons as possible, and reserve 1-3 buttons for navigation/information commands.If you know you're not going to have two people playing at the same keyboard (joysticks count as not at the same keyboard), I could imagine the defaults for 6-8-button emulators working (arrow k
 eys, A-S-D / Z-X-C, spacebar/enter).Two at the same keyboard seems like it'd default to something kinda like Mortal Kombat X, using the arrow keys and the num pad for player 2, and ASWD GHJ TYU space for player 1.But I could be way off the mark, which is why I'm asking you!Thoughts?

URL: http://forum.audiogames.net/viewtopic.php?pid=219752#p219752




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Re: Keyboard Controls for action/adventure games

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Keyboard Controls for action/adventure games

I think the emulator scheme works best, especially if you're dealing with buttons with six different actions if you ever plan to make a complex fighting or action game. Combo strings are much easier to do with simple button setups... or even a game controller preferably. MK X had a bit of a weird set up, but it worked once you got used to it... but for me personally, I think rather than going with one general design for all your games, I would go with button design depending on the games themselves. An action game, for  example, could be as simple as two buttons if you're going for something simple like final fight. But if you want something more complex with more advanced fighting mechanics, you might want four or five buttons for punches and kicks, or one for each limb tekken style whereas for an rpg, it might be a little different with simply one physical attack, one magical attack and an interact button, plus additional ones for map displays, status readouts, wh
 atever. I'm just thinking of what I would put in a game if I was modelling it off a joystick or gamepad.

URL: http://forum.audiogames.net/viewtopic.php?pid=219754#p219754




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Re: Keyboard Controls for action/adventure games

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Keyboard Controls for action/adventure games

Hello,I myself would walk with w, s, a,d, and for the six buttons, I'd use u, i, o, j, k, and l, as they are easy to reach. I don't know what I'd do for player 2 unfortunately.

URL: http://forum.audiogames.net/viewtopic.php?pid=219762#p219762




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Re: Keyboard Controls for action/adventure games

2015-06-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Keyboard Controls for action/adventure games

I agree with assault freak, button specific is the way forward, eg, for a six button combo style game having a s d z x c, as your six and using arrows, but for something of the jump attack special line using space, control and shift, (btw, if you want to see an example of an awsome pc beatemup actually designed for the keyboard just with two buttons look up one must fall 2097).I personally am not really a fan of using the numberpad in games too much, though I admit this is partly from spending years on laptops (which is also a concern with the numberpad), and partly because most of Supernova's pc commands run off it. Likewise, I am much more of a fan of arrows to walk than a s d w, sinse while I do like keyboard controls I can reach, generally I'll be doing with a keyboard just as I do with a joystick, one hand for movement the other for attacks and buttons (which hand it doesn't matter), and really, is two players at the same keyboard ever something that any
 body does?All of this is a pretty variable feast though.

URL: http://forum.audiogames.net/viewtopic.php?pid=219820#p219820




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Re: Keyboard Controls for action/adventure games

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Keyboard Controls for action/adventure games

I like what most console emulators do, with arrows for movement, enter for start, and a s z x for the normal face buttons, like a b y x, then q and w then e and r for the r and l buttons.

URL: http://forum.audiogames.net/viewtopic.php?pid=219944#p219944




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Re: Keyboard Controls for action/adventure games

2017-02-16 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector


  


Re: Keyboard Controls for action/adventure games

I haven't bought Mortal Kombat XL on steam.What are the default controls for Mortal Kombat XL on PC?

URL: http://forum.audiogames.net/viewtopic.php?pid=297779#p297779





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Re: Keyboard Controls for action/adventure games

2017-02-16 Thread AudioGames . net Forum — General Game Discussion : stefan_ilioaica via Audiogames-reflector


  


Re: Keyboard Controls for action/adventure games

Well, I'd suggest you making something  like the naruto Mugen game is.For the player number 1 you can use a,s,d,w for walking, and u,i,o,j,k,l for fighting mecanics or other things.As for player 2, he can use the arrow keys, and the numpad keys 7, 8, 9, 4, 5, 6.

URL: http://forum.audiogames.net/viewtopic.php?pid=297798#p297798





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Re: Keyboard Controls for action/adventure games

2017-02-18 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector


  


Re: Keyboard Controls for action/adventure games

can you go over each action on What the player 1 default keys for Mortal Kombat XL for the PC only?I have tried googling for the default keys but I didn't get any PC controls for MK XL.Plus I do not know what the menu keys are for Mortal kombat XL on PC for steam only.anyway, I will buy Mortal kombat XL on steam.

URL: http://forum.audiogames.net/viewtopic.php?pid=298260#p298260





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Re: Keyboard Controls for action/adventure games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Keyboard Controls for action/adventure games

@DarkWhilst I agree having a hand for movement and a hand for buttons is a sound idea, given that I'm more accustomed to a controller, I'm normally better equipped to use my left for movement and my right for actions.  That and if you want to be more in-line with modern trends, WSAD/WASD and U I O J K L would be a better idea imho.I mean maybe, if you want the best of both worlds, just have the two schemes as presets and then allow for extended mapping outside of that?You are right though, I can't remember the last time (for an action game) that two local players used the same keyboard, though I guess theoretically it might happen, regardless of how unlikely it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=298306#p298306





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Re: Keyboard Controls for action/adventure games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Keyboard Controls for action/adventure games

The last time will have been before online gaming and broad-reaching joypad APIs were common. So... MK4 and emulators. Then Emulators fell off because the game companies release their own on modern consoles.Meh, I still feel weird about ASWD instead of ASWZ. The former is like PC arrows, the latter is more like a traditional D-pad, and if I'm playing a game with lots of multidirectional commands (so... fighting games, mostly), ASWZ feels much more intuitive, to me. I do think ASWZ would be weird for, say, Swamp.And the idea of swapping movement / action hands feels weird to me, too, but apparently it's less troublesome than it sounds, based on how popular it is.FTR, the above has been my general rule in projects since starting this thread--the more fast-paced multidirectional stuff, the more likely we're using ASWZ. Otherwise, ASDW. And the arrow keys are always an option. Naturally, if beta testers strongly recommend changing up the defaults, I&
 #039;ll change the defaults and keep my configuration for my personal copies.(The troublesome thing about input more complicated than directions + spacebar is that it makes one-handed input much harder, which makes braille output less practical, which makes me a sad panda. If I could get BGT to treat the Focus14 as a joystick, that would be the awesomes.)(... I mean, I've beaten people at Mortal Kombat Deceptions one-handed while eating a cookie with the other. But it is not something I'd like to make a habit of. ... WAIT! Why aren't DDR pads more popular for fighting games? I mean, before the Wii and Kinect. Someone once told me he got a Grey Parrot to do OK at Soul Callibur via DDR pad (after the parrot complained that the controller wasn't fair  ). Umm, if BGT recognizes the PS4 D-pad as buttons instead of an axis, maybe I can imagine using a PS4 con
 troller one-handed for some of these, but... umm... ... What is it about braille that gets me rambling for several kilobytes?)

URL: http://forum.audiogames.net/viewtopic.php?pid=298337#p298337





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Re: Keyboard Controls for action/adventure games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Keyboard Controls for action/adventure games

Hello folks. I'd personally prefer awsd to move, and the keys around j to fulfill the other functions.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=298390#p298390





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