Re: novel creator question for python?

2019-06-01 Thread AudioGames . net Forum — Developers room : Sam_Tupy via Audiogames-reflector


  


Re: novel creator question for python?

No but the server is compiling it. It's not about encryption here, the idea is to modify the code being sent to include some payload that is harmful when compiling, then it will be sent and though it's not directly executed, maybe some cleverly employed cython directive or some code that was purposefully designed to cause the compiler to hang for hours or create massive resulting files that took up loads of memory or other attacks could cause the server to die. I'm no expert in that field I've never tried breaking things during compilation and not sure if it is possible, but if it is it could pose massive security risks to allow server side compilation. I'd certainly never risk it. Even if the data is encrypted when sent, if this game is supposed to be open source I'll just mod the code to have it changed before encryption. I think the only safe option if you really want stories to not be readable is to have the stories hosted on a server, then the client can request certain parts of the story in text.

URL: https://forum.audiogames.net/post/437861/#p437861




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Re: novel creator question for python?

2019-05-31 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector


  


Re: novel creator question for python?

I guess you can encrypt the data when sending and receiving. The server wouldn't be executing any of it either.Maybe this is one of those times when I think a private/public key thing would be useful. The server has the private key.This sounds like a lot, but the resulting game would run nice and fast and hopefully can't get aken apart.

URL: https://forum.audiogames.net/post/437724/#p437724




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Re: novel creator question for python?

2019-05-29 Thread AudioGames . net Forum — Developers room : Sam_Tupy via Audiogames-reflector


  


Re: novel creator question for python?

Hmmm yeah I hadn't considered the server idea. It sounds viable, but I'm not sure of the security implications of something like that. It could be dangerous to send code to a server and have it compile, I can't see a way to make something like that perfectly airtight without the ability for me to use some clever cython directives or something like that to somewhat pwn the compilation server

URL: https://forum.audiogames.net/post/437282/#p437282




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Re: novel creator question for python?

2019-05-27 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector


  


Re: novel creator question for python?

@7I'm not sure that's true.Pyinstaller packages lots of pyd extensions and it doesn't need vs to run them.You'd need it to build them, but it wouldn't be too hard for someone to setup a server, send the python code and have the server do the Cythonizing.Then just download the file.

URL: https://forum.audiogames.net/post/436749/#p436749




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Re: novel creator question for python?

2019-05-27 Thread AudioGames . net Forum — Developers room : francipvb via Audiogames-reflector


  


Re: novel creator question for python?

HMM...Well, you can encrypt with certificates or PGP keys, but I don't know how it will work.Cheers,

URL: https://forum.audiogames.net/post/436727/#p436727




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Re: novel creator question for python?

2019-05-25 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: novel creator question for python?

Yeah, that is true. i then will not even encrypt the games.  thanks.

URL: https://forum.audiogames.net/post/436346/#p436346




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Re: novel creator question for python?

2019-05-25 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: novel creator question for python?

Why would you like to encrypt your games anyways? What's the point? ChoiceScript games are open to code-viewing and it's actually a learning technique that is very useful. Twine games can be decompiled by Twine compilers and read by the official Twine software. The only games i can think of now that aren't open are Choose Your Story games, and that's probably because they are hosted on an external server. In the end, I think letting people learn from the code of completed games is good. It should also be their choice if they'd like to modify them or know what comes next.

URL: https://forum.audiogames.net/post/436345/#p436345




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Re: novel creator question for python?

2019-05-25 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: novel creator question for python?

well then it would be kind of pointless for me to make this thing, or perhaps some one with better knoladge could make some thing haha

URL: https://forum.audiogames.net/post/436311/#p436311




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Re: novel creator question for python?

2019-05-24 Thread AudioGames . net Forum — Developers room : Sam_Tupy via Audiogames-reflector


  


Re: novel creator question for python?

so @3 just letting you know if you have the game turn modules into python code and cythonize them, you are making it so only players with visual studio and a python environment as well as cython and all required modules could play the game

URL: https://forum.audiogames.net/post/436297/#p436297




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Re: novel creator question for python?

2019-05-24 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: novel creator question for python?

I already said, it doesn't matter if you encrypt the data, if it's open-sourced anyone could decrypt it. If you compile the code that doesn't really stop people from trying, but it does make it a little more difficult to decrypt things.

URL: https://forum.audiogames.net/post/436244/#p436244




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Re: novel creator question for python?

2019-05-24 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: novel creator question for python?

Ok, you all got some points.I will still open source the idea, but then i will just encrypt the data. as i am not sure how to turn the script into python code, and it sounds like a lot of work.And i meen like the choise of games titles, kind of like them.If any one reelly want's to spoyl the fun and read the story lines, it is then there story, unless some one would like to contribut to my idea once it is open sourced. i am still verry new to programming in general.I already got dialogs up and running and the showing of a title. i put my contents in a text file, and it works as expected.thanks for all your help so far!

URL: https://forum.audiogames.net/post/436199/#p436199




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Re: novel creator question for python?

2019-05-24 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: novel creator question for python?

Well if you make it open-source people will decrypt things with no problems at all. By novel creator do you mean like the choice of games and choose your story games? Even if you don't open-source the project, the games sound like they would be easy to reverse engineer for anyone, even an amateur.

URL: https://forum.audiogames.net/post/436187/#p436187




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Re: novel creator question for python?

2019-05-24 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector


  


Re: novel creator question for python?

You could have your script, instead of actually playing a game straight from a text file, generate Python source code.Then Cythonize it, which isn't too hard and it's hard to get more than jibberish out of the extension.Cythonized extensions can be imported and used like normal Python modules, accept they have a pyd extension.You could then create a zip file or use a pack file class if you have one, and encrypt the data with a key.The zip file would contain sounds for the game, and the Cythonized extension.You'll need to extract the extension to a temporary folder to load it, because I can't find a way to load it from a zip file.Then just run it.

URL: https://forum.audiogames.net/post/436185/#p436185




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Re: novel creator question for python?

2019-05-24 Thread AudioGames . net Forum — Developers room : Sam_Tupy via Audiogames-reflector


  


Re: novel creator question for python?

Perfect protection is impossible, but you could encrypt and pack them so users could distribute encrypted files. If you release opensource, it's extra extra impossible. People would just call any decrypt or unload function you create

URL: https://forum.audiogames.net/post/436154/#p436154




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