Re: should I get an Apple developer account?

2020-06-20 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

The only reason I didn't get started long ago was one thing, school.

URL: https://forum.audiogames.net/post/543398/#p543398




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Re: should I get an Apple developer account?

2020-06-20 Thread AudioGames . net Forum — Off-topic room : bgt lover via Audiogames-reflector


  


Re: should I get an Apple developer account?

Yeah, I think electron can run on iOS, though I am not sure. What I am sure of, though, is that electron apps can be made to run on android. I think teams is so made, but I could be mistaken, since microsoft doesn't mention what language they use to make teams, so don't quote me on that.if you choose _javascript_ for creating apps though, you can still do so, even on iOS. the way some devs do it is by using something called react native. The problem with this solution is that...shall we say... your apps would then be as accessible as discord for iOS, since it was made that way, don't know the details as to why, so yeah.if you want to develop cross platform and don't want _javascript_, read on.Even though there are many cross platform solutions, one of which that wasn't mentioned is phonegap btw, what I like the most to use is the .net ecosystem, it's just right for me, I think.there are basically two aproaches to writing cross-platform apps in .net:1. You use a framework targeted towards one specific platform, forcing you to develop in that specific way, using the platform's APIs. For example, on android, you program like a java app would be programmed, with activities, views, layouts, xml files, resources, android specific sound loading, vibration, networking, location services, etc, using the official API provided by the android sdk, but from .net.The advantage to such an approach is that, even though you write specifically for one platform and it's basically the same(to a point) as developing in java, you can use everything from the .net standard version the sdk is targeted towards. For example, all non-windows specific datatypes you know and love are there, including the collections(stack, list, dictionary, hashtable) and also features like asinc  and it's pear, await, are available, so the same model for paralelism can be used across platforms, sweet!The disadvantage to that is, basically you're still writing mostly platform dependent code, even though you can transfer most of the business logic across platforms.Nowadays, there are some versions of the xamarin(previously known as mono) framework, for different platforms: xamarin.android, xamarin.iOS and xamarin.mac OS.2: use something like xamarin.forms.This tool allows the programmer to create the same code across all supported platforms, even the UI is, to some extent, cross platform. Besides, it still uses native, platform specific controlls under the hood, so it's completely accessible.Advantages: even less code to write. Even the UI is, for all intents and purposes, cross platform, as I said above, so less stress, less time spent on boilarplate code, more fun, more production speed and quality.Disadvantages: because you now limited your self to only the common APIs, you can't write something more advanced than apps with simple layouts, that simply do things supported by the .net core and xamarin libs. that means, basically, no vibration, no sounds, no tts(for reading books, for example), no location services such as gps, no OK google or siri support, no recording, no cross platform permissions possible, etc.but we're lucky, for some of those things, there are xamarin plugins that can do them, in a cross-platform way, all the messy platform specific stuff is hidden from us with a very simple and intuitive API.what do I think in the end? if you want cross platform, then go with xamarin.forms, that's what I'm learning my self for a while. Btw, see my question in the dev room regarding one more possible issue, though, as I haven't gotten any answer yet, I Dk what to tell you in that regard, but there's probably no issue at all, just not enough documentation,lol.

URL: https://forum.audiogames.net/post/543395/#p543395




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Re: should I get an Apple developer account?

2020-06-20 Thread AudioGames . net Forum — Off-topic room : nolan via Audiogames-reflector


  


Re: should I get an Apple developer account?

Wait, electron runs on iOS? Maybe you meant MacOS? I didn't think it ran on mobile but could be wrong.

URL: https://forum.audiogames.net/post/543376/#p543376




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Re: should I get an Apple developer account?

2020-06-20 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

Electron apps are also a pain for the most part.

URL: https://forum.audiogames.net/post/543332/#p543332




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Re: should I get an Apple developer account?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: should I get an Apple developer account?

@49, you can develop an app for any OS in pretty much any language, excluding esoteric ones. So long as you can target the OS in question via some method (compilation, interpreter, ...) your app will run on that platform. Integrating a language into a platform such that you can make native applications is harder, and takes a lot more dedication and time, though that's highly dependent on the language your using. But Swift is not the only one; Electron apps (using Node.JS) run on iOS, for example.

URL: https://forum.audiogames.net/post/543296/#p543296




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Re: should I get an Apple developer account?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

I was under the impression swift was the only programming language for iOS these days.

URL: https://forum.audiogames.net/post/543288/#p543288




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Re: should I get an Apple developer account?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: should I get an Apple developer account?

I agree with people lik BGT Lover, Devinprater and such. @op: Trust me, don't expect to get anything ultra fancy any time soon. If your new to programming there is [a lot] you need to learn. Swift may be a good language to start with (I personally disagreed with it and couldn't grasp it, but that was a few years ago) but eventually your going to want to port your apps to other platforms (or your users will demand that you do so). You'll then need to learn a new language. So, really, you have two options: (1) learn Swift and go through language and porting hell (trust me, maintaining something written in two -- or more -- languages is a pain in the ass, especially if your project is duplicated); or (2) pick a platform-neutral language/platform like .NET, C/C++, Node.JS, Python, etc. Option 1 is a very, very bad idea, and also is not good practice (it wastes a ton of time, money and effort). Python, .NET, C/C++ or Node.JS are most likely your best bets since you can trivially port your apps to Windows, Mac, Linux, Android, and iOS. (There are other good options out there too.) But don't expect to make anything really cool any time soon. Dive in, yes, but don't start making something fancy with networking, audio, etc., until your comfortable diving into subjects like that. Something that might aid you to find a language your comfortable with, in terms of code samples, is Rosetta Code. They don't provide books or tutorials, but they provide you code samples so you can see how you might do a particular task in various languages.

URL: https://forum.audiogames.net/post/543278/#p543278




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Re: should I get an Apple developer account?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: should I get an Apple developer account?

You may want to get started with just using the Everyone can code course thing:https://www.apple.com/education/k12/teaching-code/Really, if you want to make your life easier, get Emacs and Emacspeak:https://gist.github.com/a794a448ccc46e7 … 932105c043Get the Swift-mode package:https://github.com/swift-emacs/swift-modeAlso look at related packages: swift-playground, swift-formatter, all that. With the Swift Playgrounds package, you should be able to use the Everyone can Code course; I'll try that out. Emacs is far more accessible, with Emacspeak, than Xcode probably ever will be. And, that cuts out the need for Xcode 10. Just get the command-line tools, you'll need them for Homebrew anyway... Oh, get used to the Terminal too...* Go to Finder* Go to Utilities folder (Command + Shift + U)* Open Terminal* Paste the following:xcode-select --installand press Enter.* Follow onscreen instructions.So, now you have your tools. These are, again, tools. They won't make you a coder, a developer, or even a beginner. It takes *effort* and a lot of Investment for all this. It don't come easy at all. But, if you read the manuals, ask questions on r/learnprogramming or other programming-specific sites, you should turn out all right.Edit: Or, of course, you could use a site like this:https://python.swaroopch.comOr Dive into Python 3:https://diveintopython3.problemsolving.ioAnd have a far more friendly development platform with Emacs: I tried Swift-mode and it didn't work so well for me, and you won't have to pay Apple 30$ of what you make, and won't have to dread app review because you could be kicked off Apple's App Store, like even this big company:https://www.theverge.com/2020/6/18/2129 … regulationAnd have an audio game framework already ready for use!https://github.com/luciasoftware/luciaSo yeah go Python.

URL: https://forum.audiogames.net/post/543256/#p543256




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Re: should I get an Apple developer account?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: should I get an Apple developer account?

You may want to get started with just using the Everyone can code course thing:https://www.apple.com/education/k12/teaching-code/Really, if you want to make your life easier, get Emacs and Emacspeak:https://gist.github.com/a794a448ccc46e7 … 932105c043Get the Swift-mode package:https://github.com/swift-emacs/swift-modeAlso look at related packages: swift-playground, swift-formatter, all that. With the Swift Playgrounds package, you should be able to use the Everyone can Code course; I'll try that out. Emacs is far more accessible, with Emacspeak, than Xcode probably ever will be. And, that cuts out the need for Xcode 10. Just get the command-line tools, you'll need them for Homebrew anyway... Oh, get used to the Terminal too...* Go to Finder* Go to Utilities folder (Command + Shift + U)* Open Terminal* Paste the following:xcode-select --installand press Enter.* Follow onscreen instructions.So, now you have your tools. These are, again, tools. They won't make you a coder, a developer, or even a beginner. It takes *effort* and a lot of Investment for all this. It don't come easy at all. But, if you read the manuals, ask questions on r/learnprogramming or other programming-specific sites, you should turn out all right.

URL: https://forum.audiogames.net/post/543256/#p543256




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Re: should I get an Apple developer account?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

I did have some ideas for a game, but they weren't story-based. I also need to be able to make something for both Mac and iOS, without catalyst, since most of those are crappy.

URL: https://forum.audiogames.net/post/543205/#p543205




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Re: should I get an Apple developer account?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: should I get an Apple developer account?

Cookie, I wish I could be so optimistic. It'll take me years to learn Python, and not because Swift is easier either. I mean, have you seen the jargon used by iOS developers? Setters, getters, just so much! And Xcode isn't going to be exactly helpful for you either. I mean, the "output window" isn't even accessible, where you'd see, like in playgrounds, the output of your code. Like, it's really awful! I mean, just try the Everyone can code book, in Xcode. I'd just learn Python, unless you're ready to complain, a lot. Like, every step of the way through dealing with Xcode.I'm planning on making a game, maybe through Lucia, a Python framework for making audio games. And do you know how long that will take, in my estimation, with my knowledge and attempted daily learning with Python? At least two years of learning and practicing, and probably another year of developing the game, including fleshing out the story and characters. You *can't* just whip out your Mac and type a few words and bam, there's an app. No. You have to learn very complicated subjects, and if you want a game, you have to learn AI! It's so much more complicated than the pretty words Apple gives you. And believe me, not everyone is cut out to be a developer. Again, it's hard, it requires a ton of Investiture, reading, practicing, failing, feeling like giving up, pushing through so much of the fluff of "everyone can code" bull crap, dealing with inaccessibility because "what? blind people code? Why would they want to do that hyuck hyuck! I mean, they just use iPhone and check email and play "push the button when this sound plays" games, right? Hyuck hyuck."Again, Xcode won't be helpful, I recommend either Windows with VS Code, or on the Mac, get down and dirty with Emacs and Emacspeak. And use Python. Make things easy for yourself. At least, as easy as they're going to get with coding. And shoot, if that doesn't work, try Quorum. I mean, its a language basically made for blind people, more complex than Python, more like stupid Java, but why not.

URL: https://forum.audiogames.net/post/543202/#p543202




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Re: should I get an Apple developer account?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

What kind of apps would you guys like to see for iOS, and I'll see what I can come up with. Honestly, swift isn't that hard to learn from everything I've seen and practiced.

URL: https://forum.audiogames.net/post/543117/#p543117




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Re: should I get an Apple developer account?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

Wait, developers can do that? Also, I didn't see a way to get Xcode 10 with a free developer account. I only saw 11.

URL: https://forum.audiogames.net/post/543079/#p543079




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Re: should I get an Apple developer account?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : stasp via Audiogames-reflector


  


Re: should I get an Apple developer account?

@1 A few hints.I see you want xcode10, just sighnup for the free developer accound. It has a few restrictions, but you can get older xcode versions with out any problems.The public betas are coming when wwdc wil launch, they wil not only be a developer betas. Rumors say its 22th of june which is in 3 days.If i would be you, and if i would have 100$ to burn, i probably would just for the sake of sighning apps like jailbreaks, ETC for my self and my friends

URL: https://forum.audiogames.net/post/543057/#p543057




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Re: should I get an Apple developer account?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

I agree that the price makes me ill, but I've got to do something to earn some money.

URL: https://forum.audiogames.net/post/543053/#p543053




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Re: should I get an Apple developer account?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: should I get an Apple developer account?

@37 that's pretty much the standard for developing mobile apps now. I won't disagree that Apple's developer accounts are way too expensive, I was only pointing out that you aren't paying for the betas specifically.

URL: https://forum.audiogames.net/post/543049/#p543049




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Re: should I get an Apple developer account?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : MyDearWatson via Audiogames-reflector


  


Re: should I get an Apple developer account?

I understand.I am aware that Apple develops and maintains some really nyce accessible solutions. Best of luck for your career and looking forward to using your apps.

URL: https://forum.audiogames.net/post/543024/#p543024




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Re: should I get an Apple developer account?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

Well, it took a while for me to find my platform. BGT wasn't for me. I tried c and c++. I can manage some html, but html isn't for apps. Then I got into swift playgrounds and it just kind of clicked.

URL: https://forum.audiogames.net/post/543008/#p543008




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Re: should I get an Apple developer account?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : MyDearWatson via Audiogames-reflector


  


Re: should I get an Apple developer account?

@35:If you really want good developers to stick around and make apps for you, won't it make sense to give all the possible resources for free. If you want to read apple's stupid literature on how paying money to just developing apps for their platform is justified, then I don't care.@36: If you are going to develop apps, then i guess you will have to invest in that.

URL: https://forum.audiogames.net/post/542983/#p542983




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Re: should I get an Apple developer account?

2020-06-18 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

I intend to have a job by this time next year, and I've wanted to build an app since high school. The difference is now I have the means to do it.

URL: https://forum.audiogames.net/post/542828/#p542828




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Re: should I get an Apple developer account?

2020-06-18 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: should I get an Apple developer account?

It isn't a joke, but it requires some reading and common sense to understand what a developer beta means. It, as it is named, means that the beta is intended for app developers, not you or me, so they can make sure their apps are ready before even the public beta launches. Those developers, who already create apps for Apple already pay those 100 dollars, so they don't pay anything additional for the betas. If we want to test however,  as we aren't developers, we are paying for only the beta releases, which to me is completely pointless. The public beta is usually released a month after or even sooner, and that is completely free.

URL: https://forum.audiogames.net/post/542715/#p542715




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Re: should I get an Apple developer account?

2020-06-18 Thread AudioGames . net Forum — Off-topic room : MyDearWatson via Audiogames-reflector


  


Re: should I get an Apple developer account?

I don't get it. 100 dollars, and that too to test and provide feedback on essentially what's an alpha version of software. This should be free or else let them employ their own employees to do it. This is pure joke.No wonder developers are sueing Apple for unfair practices.Also, I can't tell you how to spend your money, but I wouldn't do it even if I had money to do so.Apple might be grate in technology, but they are bad at sucking money out of anything.

URL: https://forum.audiogames.net/post/542710/#p542710




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Re: should I get an Apple developer account?

2020-06-18 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

I'm just sharing my arguments. I could either get that or spend the same amount on Apple Music for a year, which I trust a whole lot less.

URL: https://forum.audiogames.net/post/542703/#p542703




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Re: should I get an Apple developer account?

2020-06-18 Thread AudioGames . net Forum — Off-topic room : nolan via Audiogames-reflector


  


Re: should I get an Apple developer account?

Well, clearly you  have the money to burn, want to do it, and no advice from anyone is dissuading you. So go for it. Enjoy. Not sure why this thread was posted if you've already made up your mind, but so it goes.

URL: https://forum.audiogames.net/post/542699/#p542699




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

It runs ok. I've been playing around with it today. I haven't messed around too much with the interface. As for jumping through hoops, I've done that all my life.

URL: https://forum.audiogames.net/post/542555/#p542555




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : kaigoku via Audiogames-reflector


  


Re: should I get an Apple developer account?

Yeah, enrolling into the developer program just for betas is overrated in my opinion. I think people could afford to wait it out, unless you are an actual developer. When I spoke to an accessibility iOS engineer during an engineering interview, they said they have blind testers, and others with other disabilities, so I think they have some form of accessibility validation. But still a lot could be said for many missed bugs, but until they get addressed, adding your voice to the mix might help, but more likely not.And I too am not so keen on developing apps for iOS! The apple way of developing apps is just so much too handle in my opinion. There's alternative solutions to rolling out native apps, but even those require a tedious process of setting things up. I decided iOS development is not for me. But that's ok because computing and engineering is such a broad field, I always find other things to dig into.

URL: https://forum.audiogames.net/post/542522/#p542522




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : nolan via Audiogames-reflector


  


Re: should I get an Apple developer account?

It's less about how hard the language is, and more about the bureaucracy. Get ready to start managing signing certificates, jumping through App Store hoops, etc.

URL: https://forum.audiogames.net/post/542442/#p542442




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : bgt lover via Audiogames-reflector


  


Re: should I get an Apple developer account?

@21: I don't hate everything as you say, just the apple way of developing.My name is indeed bgt lover, but that's more of an irony than anything. From some of my posts, the fakt that I'm a ...bgt hater? is that even a title? can't be more obvious. and anyway, I am learning c# for quite a while now, so that's one more thing to support my claim.@25 nailed it clearly enough in a way I never could write better. Aditionally, I don't really care about how hard the coding can be, there always are/can be created wrappers for that teribly long and repetitive thing to be a one liner, and as long as we have reliable code completion, we are good, all hail visual studio lol. Jokes aside, the thing I didn't...and still think I don't, like is the cluttered interface of XCode. I DK how it is now, but when I gave it a try a while ago, I found it strange to navigate with voiceover, I mean, with all those groups...tables...and toolbars...I'd have to be able to perform the interaction/stop interacting keystrokes by muscle memory alone, in order to not get mad.@22: were you able to run XCode 11/10/whatever? I am genuinely interested to see how it progressed since I checked it last time.and Mojav... you're really, really lucky then.  Can you believe that my first encounter with XCode was in snow leopard? lol.

URL: https://forum.audiogames.net/post/542422/#p542422




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: should I get an Apple developer account?

Lol, some blind people *love* kicking and screaming, and the more public they can do it, the better. Not saying that the cookie is one, I just know there are people like that. Regarding $100, save it. Focus on the output of WWDC and the Twitter accounts of people who get some developer certificate and run the beta that way. Also, I'm sure blogs will cover WWDC. I definitely will, with an always critical eye on accessibility. Apple die-hard fans may not like it, but its my blog and I ain't holding back just because its Apple and oh my gosh Apple accessibility god!About programming, start with Python. Dive into Python 3 or some other book. It's hard, I know, and I have adapted Automate the boring stuff, getting rid of the dingbat negative sans-serif characters that serve as footnoted line numbers. I hate Unicode now. I want to kill it, eat it, and do it over and over and over again until the stupid standard screams! Of course, it would do it in an annoying, standard, boring way so whatever.

URL: https://forum.audiogames.net/post/542421/#p542421




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

It's the newest one that will run on my operating system. As for my background, the iOS languages look a little easier to me.

URL: https://forum.audiogames.net/post/542419/#p542419




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : nolan via Audiogames-reflector


  


Re: should I get an Apple developer account?

What is your programming background?As a software developer with 20 or so years of experience, I'm not looking forward to ever having to do iOS development. That's due less to any iOS dislike, and more due to just how complicated it is. I'm doing some UWP/Xbox development right now and it's a huge pain in the ass. I wouldn't even choose to do that if I didn't want to try running software on my Xbox, and if I didn't have the patience/experience to keep on pushing through some pretty substantial roadblocks.Also, walled-garden ecosystems like Apple/Microsoft can move very quickly. I'd be incredibly hesitant to voluntarily install an older version of Xcode, particularly since it's so core to doing any Apple development. Put another way, something will eventually happen that forces you onto the newer version. Whether you go kicking and screaming or not is entirely up to you, but explicitly choosing to start development on an already-outdated Xcode is setting you up for a kicking-and-screaming experience.

URL: https://forum.audiogames.net/post/542409/#p542409




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

I would like to build something unique. I've wanted to for years.

URL: https://forum.audiogames.net/post/542397/#p542397




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: should I get an Apple developer account?

Apple developer is only really worth it if you are going to develop in the app store. Sure, you might have to wait an extra couple of weeks for the iOS releases, but public betas aren't too far behind.

URL: https://forum.audiogames.net/post/542390/#p542390




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

I've never had problems with swift playgrounds. Also, I just need Xcode 10 instead of 11, which doesn't run under Mojave.

URL: https://forum.audiogames.net/post/542382/#p542382




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: should I get an Apple developer account?

@bgt lover, Well, your name is BGT Lover, so I'd guessed you had a problem with everything else, haha. At least Swift Playgrounds is accessible on iOS though.

URL: https://forum.audiogames.net/post/542368/#p542368




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : bgt lover via Audiogames-reflector


  


Re: should I get an Apple developer account?

Personally, I won't get an apple dev account just for beta testing, there are alot of things I could buy with that amount of money. Plus, those things would be more fun for me than testing bugs, but I admit, that might be just me.btw, @16: I am sorry to break it so harshly, but, if you're going to develop the iOS way which you probably are going to do sometime anyway, you can't really use XCode and enjoy it too, at least if you're completely blind and relying on voiceover. For example, last I checked, the only way to build GUI's is to use storyboards and interface builder, which is, shall we say, slightly... anoying. With vo, you must perform mouse manipulation, you really have to physically drag/drop those components on the window. In my opinion, that alone should make you search for a better alternative to XCode.plus, the window area of XCode itself is layed out strangely indeed, in viewgroups or something. Personally, I'd break my mac after a hundred or so interacting with grouping...stop interacting with grouping... all over again, just to be able to navigate afew panes and tools and whatever.Regarding programming languages, apple controlls that too, of course. As far as I know, the **supported**programming languages are swift, C, C++ and objective C. That's all, I think. Now, I ask you: are you a beginner with programming? if not, then you may be able to learn swift in normal circumstances. Or, you may want to try even C/objective C/c++ if you're brave enough:(but if not? then, thanks to apple, we have swift playground...but wait... it is? not quite as accessible as I'd think, if at all. Last time I checked it, it was completely inaccessible.of course, apple has alot of courses on application and gui design, but, sadly, like the google android tutorials and some microsoft articles on microsoft docs, they focus too much on the visual part, that a blind beginner in coding will stumble, mostly dassled, through one such course, without understanding anything concrete.This is why I never developed for the mac. But if you still want to, try visual studio for mac or, if accessible to VO, visual studio code.Sorry for such an oftopic... rant? But I figured that as long as we are at this, I might just add in my opinions and findings out here.Disclaimer: I haven't looked in the mac development thing for quite a while now, but, if you say you want an older XCode, you might encounter such problems and inconveniences, so better be aware of those things now, rather than experiencing them the hard way later, when you already have your application in mind.

URL: https://forum.audiogames.net/post/542363/#p542363




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

Like I said, getting Xcode is another consideration. I need version 10, and the only way to get older versions is through the developer center.

URL: https://forum.audiogames.net/post/542319/#p542319




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: should I get an Apple developer account?

Exactly as Nolan said. Betas which are aimed towards the public are indeed completely free. These betas are aimed towards developers making their apps ready for the public before the launch, and the betas are technically not paid, only the developer account is. Which, if you are a developer, you already pay for anyway.

URL: https://forum.audiogames.net/post/542318/#p542318




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : nolan via Audiogames-reflector


  


Re: should I get an Apple developer account?

Not an Apple user, but the purpose of those betas is likely more about developers making *their own* apps work well, not on collecting user feedback about an impending release.I mean, I guess if you have nothing better to do with $100, go for it. But in terms of being helpful, you'd probably have the same result if you just gave feedback on the release. Further, as someone who has planned software releases myself, it's highly unlikely that an accessibility fix would be prioritized so close to launch. More likely it'll get punted to the next minor release, at which point you'd have access via the regular release and can provide the same feedback without paying Apple to give it.

URL: https://forum.audiogames.net/post/542316/#p542316




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

I do want to build apps too, and now that school is over for the foreseeable future, I think now is a good time to get started.

URL: https://forum.audiogames.net/post/542314/#p542314




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: should I get an Apple developer account?

@Zarvox, I agree. If Apple cared about Feedback that much, betas would be free to the public and you wouldn't need a developer account to access them.

URL: https://forum.audiogames.net/post/542307/#p542307




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


Re: should I get an Apple developer account?

in my opinion you shouldn't have to pay 100 dollars just for apple to care about your feedback. That just shows they care about the money not the actual feedback. 5 or 10 dollars, sure. But 100 is ridiculous.

URL: https://forum.audiogames.net/post/542304/#p542304




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

I've had to fight to get a few bugs fixed, including a really nasty one with iBooks. I guess I just want to help, and I feel like I can do that more if I start from the beginning.

URL: https://forum.audiogames.net/post/542292/#p542292




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: should I get an Apple developer account?

I'm not saying, don't go bug hunting at all, but why not just do it when the public release is out anyway? Apple may have even already patched bugs at that point that you only would have said before, so you're just kind of doing a favour for yourself by not posting feedback that is already being worked on. Plus, it's free!That said, the argument is that providing feedback anyway shows Apple that this issue matters and to possibly prioritize it, so the more people comment on it, the more people want a fix.Anyway, completely up to you at this point.

URL: https://forum.audiogames.net/post/542280/#p542280




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

It gives me something useful to do, and I feel like I owe it to Apple. After all, it was an Apple product that put the keys to the rest of the world in my hands. If I hadn't gotten that first iPhone, I may still be stuck with manual Braille writers and inaccessible MP3 players.

URL: https://forum.audiogames.net/post/542278/#p542278




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: should I get an Apple developer account?

Hi.Yeah. If you find it worth it. I would personally wait, but if you enjoy beta software and bug hunting that much, then why not.

URL: https://forum.audiogames.net/post/542276/#p542276




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: should I get an Apple developer account?

Of course. I'm not saying that you should expect work to be error-free, and you should learn to be able to give constructive and insiteful feedback on the error in question, but for $100 every year?I personally don't understand your point. You're certainly not obligated to do this at all and, well, I guess you shouldn't feel like you *have* to provide feedback before the release. It would iron things out more, but I wouldn't do it for you reasoning, but that's just me.

URL: https://forum.audiogames.net/post/542272/#p542272




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

There have been some pretty bad bugs in iOS before, but nothing I couldn't handle. If I hadn't found them, they could have easily been missed altogether. If I'm going to work for Apple someday, I need to be ok with bugs. Also, I need to get my hands on the Mojave version of Xcode because the App Store version only runs under Catalina, which I hate.

URL: https://forum.audiogames.net/post/542260/#p542260




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

That's the precise reason I hate waiting for the public ones. WWDC has already been delayed this year, which makes it even longer.

URL: https://forum.audiogames.net/post/542254/#p542254




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : Aron Leppik via Audiogames-reflector


  


Re: should I get an Apple developer account?

Not worth it! Wait for the public ones +It'll only take like a month.

URL: https://forum.audiogames.net/post/542250/#p542250




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

By the time the public betas show up, a month later, everything has already been fixed. I like to watch the software change from build to build.

URL: https://forum.audiogames.net/post/542248/#p542248




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: should I get an Apple developer account?

You've always got a choice, if you don't feel like doing it; don't.

URL: https://forum.audiogames.net/post/542247/#p542247




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: should I get an Apple developer account?

I'm one of those people who runs through the new OS with a fine tooth comb looking for accessibility problems. Someone has to find them. The price makes me ill, but I don't really feel like I have a choice.

URL: https://forum.audiogames.net/post/542229/#p542229




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Re: should I get an Apple developer account?

2020-06-17 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: should I get an Apple developer account?

Well, if your curiosity warrants the $100 per year price tag, go for it I guess.Honestly not really sure what to say. I guess I wouldn't go for it myself, but I've grown less and less interested in personal use. I still look at YT channels such as Everything Apple Pro and TheTechSpot for early news and leaks about what's coming next though, I just don't care for the somewhat buggy experience for the knowledge that I'm on a beta version of iOS along with the new features.

URL: https://forum.audiogames.net/post/542226/#p542226




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