Re: swamp pricing discussion

2014-07-24 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: swamp pricing discussion

To keep things from getting confusing, I've taken the liberty of changing the topic name to suit the actual overall theme, which seems to have nothing to do with game mechanics or anything else other than debating the price issue and such.  It wouldn't make any sense to have someone come to this topic and not know ahead of time what it involves, since as blindndangerous has already wisely pointed out, there is already a topic for general swamp discussion.

URL: http://forum.audiogames.net/viewtopic.php?pid=181986#p181986




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Re: swamp pricing discussion

2014-07-24 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: swamp pricing discussion

As a matter of fact, people had to beg Aprone before he'd even start accepting donations. People *want* to pay for his games, and have since before Swamp. Remember the "Today on the server is sponsored by" messages?

URL: http://forum.audiogames.net/viewtopic.php?pid=181991#p181991




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Re: swamp pricing discussion

2014-07-24 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: swamp pricing discussion

gadgetman2227 wrote:It's not even an exe file. Those files, in my opinion, make the game official.Sorry to bust your bubble, but this comment about exe files is pretty ridiculous.It costs a heck of a lot less to develop a desktop game, compile it into an exe file and host it on Dropbox or the like than it does to develop an online game, set up a game server, fix crashes and outages, pay for bandwidth and server resources on a monthly basis, keep server software up to date, insure idiots don't hack it (and fix it promptly when they do) and other things I might have left out.Exe is just a file type, which happens to contain windows executable instructions. It has nothing to do with how "official" the product is or it's value.

URL: http://forum.audiogames.net/viewtopic.php?pid=181993#p181993




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

Trajectory is correct here I think. As to  swamp not happening, well look at all in play? the've been going for about 12 years online with yearly subscriptions and I don't see them dropping off. Just because something is commercial doesn't mean it's automatically going to have no users, indeed as Cae said, plently of people were donating to Aprone's games much earlier,  heck I was donating after he  developed Castaways back before there was any Swamp. I probably ought to give swamp another go myself actually, and I'd be happy to pay for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=182003#p182003




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: swamp pricing discussion

You people. Do explain what you mean by you people. I would s love to know!

URL: http://forum.audiogames.net/viewtopic.php?pid=182021#p182021




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : AlexN94 via Audiogames-reflector


  


Re: swamp pricing discussion

This topic has TROLL written all over it, just saying... I mean... This guy can't be serious...Right?

URL: http://forum.audiogames.net/viewtopic.php?pid=182022#p182022




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

@Alex, I wouldn't start calling someone a troll just for disagreeing, sinse that's part of what a forum is for. As long as the discussion stays about the issues and avoids personal insults, though as Exodus said gadgetman's "you people" assertion is straying a little close to that direction.

URL: http://forum.audiogames.net/viewtopic.php?pid=182023#p182023




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: swamp pricing discussion

sorry. that one just really really rubs me up the wrong way.

URL: http://forum.audiogames.net/viewtopic.php?pid=182025#p182025




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: swamp pricing discussion

Hi,@gadgetman2227: I won't be paying for the gamer account until another game or two get released by Aprone, which I'm still waiting for. I think the price is quite reasonable though, when other games will be entering the picture. If Aprone ends up with four or five really good online games, twenty four dollars a year will be justified, because that will be, basically, six dollars per game, and knowing Aprone, they'll all be quite large in scope.

URL: http://forum.audiogames.net/viewtopic.php?pid=182032#p182032




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

Is swamp tide still running? If so then that is already technically two games for your 24 usd, not to mention that it funds the Castaways server so that is technically a third game.I do however personally disagree Aaron. Most online browser games actually work out as around the same price or even slightly more, for example Torn city is I believe 5 usd a month, while Core exiles subscriptions are around 30 usd for a year. Some like Sryth or Space Oddessy are as low as 20 usd a year, however some can be as high as 100 usd a year like Gothador if you have the full subscription.I therefore don't see 24 usd as so bad myself, indeed I believe mainstream fps games are far more for their online requirements, though I am not absolutely certain on many of the prices for those.

URL: http://forum.audiogames.net/viewtopic.php?pid=182036#p182036




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: swamp pricing discussion

24USD/year is an absurdly good deal. (See: World of Warcraft, which is 15USD/month, and annual console games, which are often two to three times that not counting DLC).I mostly read Gadgetman's third post as "I want it for free, and you do too, even though you all claim otherwise". You can be upset at having to pay peanuts for an optional mode in an otherwise free game, but I'm not.That and the comment on the .exe files and the lack of understanding about how game development (Apronic or otherwise) leads me to believe you're probably a young and inexperienced newbie who is otherwise impressively written. So basically me 10 years ago.If you're nice (and not a hacker--that's important), someone might buy a Kaldobsky account for you. Most gift accounts are aimed at people in countries where it's nigh impossible to pay, so this might not happen right away. In the mean time, play a campaign or something. I don't think the 
 prestige weapons are available in campaigns, but whatever.

URL: http://forum.audiogames.net/viewtopic.php?pid=182040#p182040




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: swamp pricing discussion

24USD/year is an absurdly good deal. (See: World of Warcraft, which is 15USD/month, and annual console games, which are often two to three times that not counting DLC).I mostly read Gadgetman's third post as "I want it for free, and you do too, even though you all claim otherwise". You can be upset at having to pay peanuts for an optional mode in an otherwise free game, but I'm not.That and the comment on the .exe files and the lack of understanding about how game development (Apronic or otherwise) leads me to believe you're probably a young and inexperienced newbie who is otherwise impressively written. So basically me 10 years ago.If you're nice (and not a hacker--that's important), someone might buy a Kaldobsky account for you. Most gift accounts are aimed at people in countries where it's nigh impossible to pay, so this might not happen right away. In the mean time, play a campaign or something. I don't think the 
 prestige weapons are available in campaigns, but whatever.At Dark: Tide isn't running at the moment; upgrading it for the new account system proved to be too much like rebuilding it from scratch. But Aprone was working on testing something of a similar nature recently, IIRC.

URL: http://forum.audiogames.net/viewtopic.php?pid=182040#p182040




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : Cinnamon via Audiogames-reflector


  


Re: swamp pricing discussion

The $24 a year is incredibly reasonable for Swamp, especially since, if you don't log in for an entire month, you get that month added on to the end of your subscription. so if I don't log on at all for the whole month of July, for example, I get that extra month added onto the end. Aprone's games are brilliant, and I feel like swamp is pretty revolutionary. I donated to the game long before it became shareware, so don't assume that people wouldn't pay for it. You know what they say about assuming. 

URL: http://forum.audiogames.net/viewtopic.php?pid=182049#p182049




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: swamp pricing discussion

Hey folks! Seriously, Swamp is the  only multiplayer audiogame I ever played. Just that would be enough to be charged this value.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=182061#p182061




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

Your now all making me want to go and sign up again :d.

URL: http://forum.audiogames.net/viewtopic.php?pid=182063#p182063




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

Your now all making me want to go and sign up again, especially sinse I've recently got a lovely set of Sanheisa momentum headphones that are awsome for audiogames. I wonder what has happened to my dark account that I used to have?

URL: http://forum.audiogames.net/viewtopic.php?pid=182063#p182063




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: swamp pricing discussion

For everyone who says that $24 is a reasonable price, you are right. The only reasons I didn't buy the account, are that I forgot to do so, and didn't know if I had enough money to do so.  I hope this topic is turning in a different direction, and judging by the increasing number of positive posts, it is. There are people in this world who want stuff handed to them for free, and we all are going to have to except that and move on.  But otherwise, Dark, I'm glad you're thinking about purchasing an account. Hope to see you on soon!

URL: http://forum.audiogames.net/viewtopic.php?pid=182068#p182068




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: swamp pricing discussion

The only complaint I have is that Swamp can be a time sink if you really want to access all the content. Level-grinding and missions and Hard Core Mode... if you have lots of time, skill, luck, or people willing to help you with higher level missions, you can probably attain a title pretty quickly. But I like running around and exploring on my own, and don't like sitting logged in for weeks at a time, so I usually hit a level cap shortly before Hard Core and just kinda sit there for a while.But, yeah, more story tidbits here and there, new/modified maps and missions, etc.(Hey--are the puzzles that use to be on Multi3 still in the game? I haven't heard about them for a while.)

URL: http://forum.audiogames.net/viewtopic.php?pid=182075#p182075




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

Well yep, I'm an exploring sort of fellow myself, so I see the point, but I love the random collection quests and such, although I admit my zomby slaying was only average at bests. Still I've now bought the account so we'll see. I've actually been thinking of giving Castaways another bash anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=182087#p182087




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: swamp pricing discussion

hi,i also donated $20 long before the swamp became shareware. just aprone does wonderfull jobs by building his games. the iddeas, the mechanics. indeed. i was a bit sceptical about his ideas when i saw towers of war, but that changed when luminals came into view. and i loved that game. together with the walkthrough of nocturnus made that i loved the game even more. and i am still hoping salem will do a walkthrough of the last three levels.but back on topic@dark,you can import your old character as long as you can remember the password you used for it. there is a good manual in the folder wich explains everything. importing old characters as well.hthi am on the swamp.aah zombie, taste my winchester.ouch that was near death ...greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=182088#p182088




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

Well Mike I'm not too worried about my old character, I was only level 2 or 3 anyway and getting back will give me some slaying practice. I do however need to check the readme sinse I realized when I started up I'd forgotten some key strokes. Btw, is it still possible to record your own voice files for the game?I fancy doing a pirate, yo ho ho! .

URL: http://forum.audiogames.net/viewtopic.php?pid=182090#p182090




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Re: swamp pricing discussion

2014-07-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

Well Mike I'm not too worried about my old character, I was only level 2 or 3 anyway and getting back will give me some slaying practice. I do however need to check the readme sinse I realized when I started up I'd forgotten some key strokes. Btw, is it still possible to record your own voice files for the game?I fancy doing a pirate, yo ho ho! .edit: yeah, it's not going to take too long to get back to where I was, the zombies seem to have been taking lessons from the ones in We're alive and breeding sinse I was last on .Actually it makes trips out quite dangerous, but that I like sinse there are always places to explore. The only miner trouble i'm having is running out of 9 mm amo and keep having to use my reputa
 tion to buy it rather than armor or bigger weapons, then again the reason I'm using so much amo is usually because I have a zombie centered but it's at too long a range for the gun (I look forward to getting the sniper rifle back), so this is something I'll get used to hopefully.

URL: http://forum.audiogames.net/viewtopic.php?pid=182090#p182090




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Re: swamp pricing discussion

2014-07-26 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: swamp pricing discussion

hi dark,i am not sure if it still is possible to record your own voice for the game ...but your best bet to gain reputation is to buy a winchester and dot 30 calibur ammo. cause this sport rifles are boosted and will get you 5 times the reputation and experience they gave before that update.btw when your voice comes out i will definately use that one. you can immitate a pirate quite well i heared in your smugglers 3 podcast. when you give it to the public community to use of course.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=182172#p182172




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Re: swamp pricing discussion

2014-07-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

Hi Mike. I'm not sure about whether voices are still recordable but yep, pirates hunting zombiews? what else is more cool than that! . Regarding experience I'm having fun trying out all the weapons I can find, indeed I'm sort of a walking army at the moment with the amount of guns I have, indeed I've got one gun of all types besides archery, gatling gun and vulcan, plus the benelli shot gun, sinse I've managed to avoid death thus far, though I'm saving up my reputation in case the worst happens. The winchester is handy but it seems really inaccurate compared to other guns. favourite My  weapon to use is actually the m40 ssniper rifle, I just love carefully linging up my shots on the zombies and going booom! you drop!Rather like that guy last stand in denver from the Twelve by justin cronin, though I find other weap
 ons have their uses on occasion as well, indeed I swap weapons quite a lot depending upon the situation, for example when I was exploring the east of the   sector 1 map over the bridge and there were hoards! of zombies, I used my mp5  automatic with the silencer.Some weapons I've not quite got the optimum use of yet, for example the r15, which seems very loud but not to do massive damage and isn't as good an  automatic as say the m60,  though the m60 is a real amo guzzlrer. I also haven't quite got the bennifit over the beneli besides the browning, other than it being slightly quieter and holding more amo sinse the damage and penitration seem less. Btw, is it me or do some items break more often? I  read in the  manual how armor has more chance of breaking which explains why I've been through two pares of genes and a tattered vest, however I don't get why exactly i've had three machettis and they've a
 ll broken? what are they made of, tin foil? . I also would like to know the damage and range of the machetti as compared to the axe, sinse the documentation didn't say, indeed I don't know if the machetti has been swapped for the sledge hammer.For kicks I tried the tutorial which was fun, though lack of weapons meant I got munched in ambar's living room before I could find her car keys. I am enjoying the game however, especially now I've done some key config so I no longer have to reach all the way down my keyboard to the hash key near enter and can use f1 instead for safezone beacon, (for some reason the config wouldn't recognize the graav accent key which is left of my number one, --- -ie ` Though it isn't an issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=182227#p182227




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Re: swamp pricing discussion

2014-07-26 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: swamp pricing discussion

HiCae, yes you can still do the puzzles, 1 is on map 3 still and I believe the other is on map 4, Jeniffer's letter is still on map 3 though. Also you can indeed add title weapons to campaigns by looking at the change log for the exact names, just strip out commas and periods and such obviously. Same goes for any new armor, just make sure capatilization is correct if not, simply adjust it but I think it's almost always correct already.Also I don't agree with the buying a Winchester and some 30 cal thing, for gaining XP fast, I mean, it's one way to do it for sure, but that way you waste reputation.My way of doing it is to go out with your starter weapons, 1 Medkit, axe, pistol with 55 rounds, and then just use those to kill as many zombies as possible, get close to zombies when shooting and be sure of your target if you can, the closer you are the less rounds it takes because the zombie is closer and your aim is better, an
 d since the closer youa are to the middle of the zombie the more damage you do, it's a good way to not waste rounds, just back up while you do it so they can't get too close.At the same time, look for loot, and use every weapon you find sparingly, if you find something good or you have extra ammo and want to come back for a heal because you didn't find enough medkits or you didn't want to waste some and you were close to the sz anyway, which is a good way to not waste kits, then just donate the weapons and ammo, since you probably won't last long enough to use them all anyway.Unload everything before selling it, especially if you get a Vulcan or an m60 so that you can sell the ammo inside it, try not to break up ammo clips, for instance, if you have 22 rounds of 9mm left, try to only use 2 unless your really need to use more and you have other valuable stuff you don't want lost, that way you can sell all 20 rounds at once, sinc
 e you can't sell less than a clip, same with shotgun shells, try to keep to 12's.Go out with your axe only after selling all your stuff, selling your Fieldkit is up to you, but you will die some anyway, unless you are really worried about your death stats, it doesn't matter at this point unless you die with a load of equipment you've found because you aren't losing anything at all.If you get a marlin or an m40, and find some ammo either from loot or by unloading a weapon, just make every round count, those 2 weapons give you great XP, and while the winchester isn't bad either it isn't as good, also remember that there is nothing stopping you from using long range weapons at short or medium range, since you can make every one of those rounds count even more, I would only use it for thinning out swarms and be careful when you aim, taking the time you need to get the perfect shot.I suggest using your points for s
 peed, not only will it keep you from going crazy with the slowness, but it will also help you in missions and with running away from swarms, you can also cover more distance, get more loot, and make more money and gain more XP faster.When axing, make every chop count, sidestep left and right slightly, back up with single steps or a few at a time, play chicken with zombies, pay close attention in swarms to make single zombies or very small groups break off from the main group, so that they are much easier to draw out and kill on your terms, also remember to back up and keep backing up when you have made contact, which is the most important part, sidestepping here can help but not usually as much, I like to call it axe dancing, and it can be extremely powerful when done right.If you have a more powerful weapon that uses the same ammo as another, use the ammo from that other weapon in the more powerful one, and try not to use burst fire, or waste rounds just t
 o hit 1 or 2 zombies, for instance, you could take the rounds from the glock 19 because you just found an mp5,and then use the more powerful mp5 on single shot as you would a pistol to get more out of each round, or taking the rounds from the Winchester to use in a Marlin, if you have allot of rounds, then load both the weaker and more powerful weapons until the rounds are needed or sold, encase one of the weapons breaks and you need a fully loaded backup in a hurry.Find loot spots your self, and ask other players where they can be found as well, some good ones are the stores in and around, such as the pet store and hardware store, auto mart and gas station, also inside the houses and destroyed house, as well as the spaces behind and around them,  across the bridge, the church and around the church and factory, inside the upper floor of the factory, behind and around the destroyed business, behind the safe zone, and along borders and streets.When looking for
  loot between buildings, along borders, or behind several buildings, try running right between the buildings and the other 

Re: swamp pricing discussion

2014-07-26 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: swamp pricing discussion

HiCae, yes you can still do the puzzles, 1 is on map 3 still and I believe the other is on map 4, Jeniffer's letter is still on map 3 though. Also you can indeed add title weapons to campaigns by looking at the change log for the exact names, just strip out commas and periods and such obviously. Same goes for any new armor, just make sure capatilization is correct if not, simply adjust it but I think it's almost always correct already.Also I don't agree with the buying a Winchester and some 30 cal thing, for gaining XP fast, I mean, it's one way to do it for sure, but that way you waste reputation.My way of doing it is to go out with your starter weapons, 1 Medkit, axe, pistol with 55 rounds, and then just use those to kill as many zombies as possible, get close to zombies when shooting and be sure of your target if you can, the closer you are the less rounds it takes because the zombie is closer and your aim is better, an
 d since the closer you are to the middle of the zombie the more damage you do, it's a good way to not waste rounds, just back up while you do it so they can't get too close.At the same time, look for loot, and use every weapon you find sparingly, if you find something good or you have extra ammo and want to come back for a heal because you didn't find enough medkits or you didn't want to waste some and you were close to the sz anyway, which is a good way to not waste kits, then just donate the weapons and ammo, since you probably won't last long enough to use them all anyway.Unload everything before selling it, especially if you get a Vulcan or an m60 so that you can sell the ammo inside it, try not to break up ammo clips, for instance, if you have 22 rounds of 9mm left, try to only use 2 unless your really need to use more and you have other valuable stuff you don't want lost, that way you can sell all 20 rounds at once, since
  you can't sell less than a clip, same with shotgun shells, try to keep to 12's.Go out with your axe only after selling all your stuff, selling your Fieldkit is up to you, but you will die some anyway, unless you are really worried about your death stats, it doesn't matter at this point unless you die with a load of equipment you've found because you aren't losing anything at all.If you get a marlin or an m40, and find some ammo either from loot or by unloading a weapon, just make every round count, those 2 weapons give you great XP, and while the winchester isn't bad either it isn't as good, also remember that there is nothing stopping you from using long range weapons at short or medium range, since you can make every one of those rounds count even more, I would only use it for thinning out swarms and be careful when you aim, taking the time you need to get the perfect shot.I suggest using your points for sp
 eed, not only will it keep you from going crazy with the slowness, but it will also help you in missions and with running away from swarms, you can also cover more distance, get more loot, and make more money and gain more XP faster.When axing, make every chop count, sidestep left and right slightly, back up with single steps or a few at a time, play chicken with zombies, pay close attention in swarms to make single zombies or very small groups break off from the main group, so that they are much easier to draw out and kill on your terms, also remember to back up and keep backing up when you have made contact, which is the most important part, sidestepping here can help but not usually as much, I like to call it axe dancing, and it can be extremely powerful when done right.If you have a more powerful weapon that uses the same ammo as another, use the ammo from that other weapon in the more powerful one, and try not to use burst fire, or waste rounds just to
  hit 1 or 2 zombies, for instance, you could take the rounds from the glock 19 because you just found an mp5,and then use the more powerful mp5 on single shot as you would a pistol to get more out of each round, or taking the rounds from the Winchester to use in a Marlin, if you have allot of rounds, then load both the weaker and more powerful weapons until the rounds are needed or sold, encase one of the weapons breaks and you need a fully loaded backup in a hurry.Find loot spots your self, and ask other players where they can be found as well, some good ones are the stores, in and around, such as the pet store and hardware store, auto mart and gas station, also inside the houses and destroyed house, as well as the spaces behind and around them,  across the bridge, the church and around the church and factory, inside the upper floor of the factory, behind and around the destroyed business, behind the safe zone, and along borders and streets.When looki
 ng for loot between buildings, along borders, or behind several buildings, try running right between the buildings and the other 

Re: swamp pricing discussion

2014-07-26 Thread AudioGames . net Forum — General Game Discussion : gadgetman2227 via Audiogames-reflector


  


Re: swamp pricing discussion

The whole .exe thing is my opinion. I have played many audiogames, so I am not an inexperienced person just spouting off nonsense, Mr. Jones. Look, It is not so much the 24 bucks, but the fact that it was free before. Yes, I get what you all are saying about the whole Aprone is going to come up with 3 or 4 totally new games that will be worth the money you're paying, but how long until this happens? What is Aprone planning to do? If I could, I would like to see his opinion for myself. I think that you all have good points, but if I'm going to understand why you want to pay that ammount of money a year, I need the developer himself to tell me why he made it shareware. Mr. Dark, in no way am I trying to be a troll, as one of you blames me for. I am merely expressing my opinion about all this Swamp stuff. You may be frustrated with me not being able to go with it, especially Mr. Jones, but like all of you, I have my reasons.

URL: http://forum.audiogames.net/viewtopic.php?pid=182250#p182250




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Re: swamp pricing discussion

2014-07-26 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: swamp pricing discussion

HiI honestly thought the original explaination was pretty obvious, my self.Aprone made swamp, swamp got bigger, people wanted to donate money to him for his work, he said he didn't want money for it, it got even bigger, he got even more requests for a donation button, he gave in, people donated and got their names mentioned on the site, and in the server message of the day, he had enough money to get a slightly better server and keep it running, he then had a huge amount of hacking attempts after having to ban people for being idiots and cheating when warned several times, something he didn't even want to do in the first place, he tryed for ages to keep the hackers out and it messed him up to the point that he thought about pulling the plug because it was stressing him out terribly and people were starting to agree, he tossed around the idea of payment becuase it had been suggested as an alternative to shutting swamp down by several people, he finally put i
 t into effect to keep hackers out, everything you said was mentioned several times over, plus some, he took it into account, someone bought 5 accounts to give away to people in a  random draw because they were awesome, the player base dropped allot which was sad, but less hacking meant more updates, and the price was reasonable for most people, which was the best he could do.The end

URL: http://forum.audiogames.net/viewtopic.php?pid=182260#p182260




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Re: swamp pricing discussion

2014-07-26 Thread AudioGames . net Forum — General Game Discussion : AlexN94 via Audiogames-reflector


  


Re: swamp pricing discussion

Someone obviously hasn't read just 50 posts in the main Swamp topic...If we want to spend our Money on something we find worth it is it really that bad? It's not like we're taking the dollars from you.And no matter how long it'll take him to create those three or four other great games $24 is still more than a fair Price for a year in just one game. Had he charged less the hackers wouldn't care about buying new accounts all the time. Had he charged more people might not be able to afford it. Hadn't it been for the lenght of it I would have suggested you went and read the main topic to understand better.

URL: http://forum.audiogames.net/viewtopic.php?pid=182262#p182262




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Re: swamp pricing discussion

2014-07-27 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

@Defender, thanks for the extensive tips. Speed and sneaking are where my points are going and I have avoided any armor that slows me down. Right now I like to mix and match weapons to see what is good in what situation, though I agree totally about birst shot, this is one reason I'm using the mp5 when in very infested areas, and will use the axe in buildings. I like your axe dancing idea, I'll have to try that next time I find a lone zombie, though i do enjoy playng sniper as I said just because it is fun. At the moment I'm more interested in having fun with the exploring than with trying to find optimum strategies for grinding at xp. I do plan to try a mission at some point though will probably look at doing one solo as I wouldn't want to let another player down with my lack of experience, and I'll obviously start with the lower level ones. @Gadgetman, firstly it was not me who suggested you were a troll, if you look at my above post
  I stated myself you were just expressing your opinion. That being said I don't personally agree with your opinion at all. On the exe files thing with respect I do wonder how many games you've played. Online games, games on the Iphone, games written in Python or interactive fiction languages, there are plenty of games with no exe files, it just depends how the game has been built. Would you suggest that all games on ios be free because there are no exe files? or that browser games shouldn't offer subscription options? I can see exactly how you would think that the "exe" file is basically like the game cartridge and that opening it loads the game, however that isn't the case. "exe" files simply call a lot of other functions and opterations from other files. I think if you had a little more knolidge of programming you would not hold that opinion. Regarding donations, as someone who already bought a swamp 
 account and has put in 8 hours playing, and as someone who played several versions of swamp in the past for free, also i might add as someone who has played a hell of a lot of games of various types, i can say swamp is in my personal opinion worth the money. It would be even if there was no fee required, indeed were I the sort of person to do so I might note to aprone that back in summer of 2011 I donated enough to castaways to provide me with five I have not done this because

URL: http://forum.audiogames.net/viewtopic.php?pid=182267#p182267




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Re: swamp pricing discussion

2014-07-27 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

@Defender, thanks for the extensive tips. Speed and sneaking are where my points are going and I have avoided any armor that slows me down. Right now I like to mix and match weapons to see what is good in what situation, though I agree totally about birst shot, this is one reason I'm using the mp5 when in very infested areas, and will use the axe in buildings. I like your axe dancing idea, I'll have to try that next time I find a lone zombie, though i do enjoy playng sniper as I said just because it is fun. At the moment I'm more interested in having fun with the exploring than with trying to find optimum strategies for grinding at xp. I do plan to try a mission at some point though will probably look at doing one solo as I wouldn't want to let another player down with my lack of experience, and I'll obviously start with the lower level ones. @Gadgetman, firstly it was not me who suggested you were a troll, if you look at my above post
  I stated myself you were just expressing your opinion. That being said I don't personally agree with your opinion at all. On the exe files thing with respect I do wonder how many games you've played. Online games, games on the Iphone, games written in Python or interactive fiction languages, there are plenty of games with no exe files, it just depends how the game has been built. Would you suggest that all games on ios be free because there are no exe files? or that browser games shouldn't offer subscription options? I can see exactly how you would think that the "exe" file is basically like the game cartridge and that opening it loads the game, however that isn't the case. "exe" files simply call a lot of other functions and opterations from other files. I think if you had a little more knolidge of programming you would not hold that opinion. Regarding donations, as someone who already bought a swamp 
 account and has put in 8 hours playing, and as someone who played several versions of swamp in the past for free, also i might add as someone who has played a hell of a lot of games of various types, i can say swamp is in my personal opinion worth the money. It would be even if there was no fee required, indeed were I the sort of person to do so I might note to aprone that back in summer of 2011 I donated enough to castaways to provide me with five I have not done this because

URL: http://forum.audiogames.net/viewtopic.php?pid=182266#p182266




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Re: swamp pricing discussion

2014-07-27 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

@Defender, thanks for the extensive tips. Speed and sneaking are where my points are going and I have avoided any armor that slows me down. Right now I like to mix and match weapons to see what is good in what situation, though I agree totally about birst shot, this is one reason I'm using the mp5 when in very infested areas, and will use the axe in buildings. I like your axe dancing idea, I'll have to try that next time I find a lone zombie, though i do enjoy playng sniper as I said just because it is fun. At the moment I'm more interested in having fun with the exploring than with trying to find optimum strategies for grinding at xp. I do plan to try a mission at some point though will probably look at doing one solo as I wouldn't want to let another player down with my lack of experience, and I'll obviously start with the lower level ones. @Gadgetman, firstly it was not me who suggested you were a troll, if you look at my above post
  I stated myself you were just expressing your opinion. That being said I don't personally agree with your opinion at all. On the exe files thing with respect I do wonder how many games you've played. Online games, games on the Iphone, games written in Python or interactive fiction languages, there are plenty of games with no exe files, it just depends how the game has been built. Would you suggest that all games on ios be free because there are no exe files? or that browser games shouldn't offer subscription options? I can see exactly how you would think that the "exe" file is basically like the game cartridge and that opening it loads the game, however that isn't the case. "exe" files simply call a lot of other functions and opterations from other files. I think if you had a little more knolidge of programming you would not hold that opinion. Regarding donations, as someone who already bought a swamp 
 account and has put in 8 hours playing, and as someone who played several versions of swamp in the past for free, also i might add as someone who has played a hell of a lot of games of various types, i can say swamp is in my personal opinion worth the money. Entombed did exactly the same thing. It was free through it's betas and then Jason asked for payment for the full version, and again, no problem. I will also add that were I a particularly greedy or grasping individual, or if I felt swamp had not added significantly to it's current version as compared to it's free versions, I could! e-mail aprone and remind him of the fact that in 2011 I already donated enough to castaways to have accounts for the next four and a half years. Needless to say I'm not going to do this, which should really show what I think of aprone's work, that I am willing to donate when it is free, and pay when it is commercial, and of course sinse having been admin of audi
 ogames.net and thus having played almost everything on offer (I think I have personally tried out two thirds of the entire 470 odd games in the database, as wel as several that aren't and lots of classic graphical games), I do believe I have enough experience to make an informed opinion on such matters.That is of course my opinion, your opinion may differ Gadgetman, and ultimately if you think something is too expensive or not worth the price, - well don't buy it! However obviously other people (such as myself), don't agree, and so trying to convince people otherwise is likely not a good use for your time.

URL: http://forum.audiogames.net/viewtopic.php?pid=182270#p182270




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Re: swamp pricing discussion

2014-07-27 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: swamp pricing discussion

HiI honestly thought the original explaination was pretty obvious, my self.Aprone made swamp, swamp got bigger, people wanted to donate money to him for his work, he said he didn't want money for it, it got even bigger, he got even more requests for a donation button, he gave in, people donated and got their names mentioned on the site, and in the server message of the day, he had enough money to get a slightly better server and keep it running, he then had a huge amount of hacking attempts after having to ban people for being idiots and cheating when warned several times, something he didn't even want to do in the first place, he tryed for ages to keep the hackers out and it messed him up to the point that he thought about pulling the plug because it was stressing him out terribly and people were starting to agree, he tossed around the idea of payment because it had been suggested as an alternative to shutting swamp down by several people, he finally put i
 t into effect to keep hackers out, everything you said was mentioned several times over, plus some, he took it into account, someone bought 5 accounts to give away to people in a  random draw because they were awesome, the player base dropped allot which was sad, but less hacking meant more updates, and the price was reasonable for most people, which was the best he could do.The end

URL: http://forum.audiogames.net/viewtopic.php?pid=182260#p182260




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Re: swamp pricing discussion

2014-07-27 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: swamp pricing discussion

HiI'd be happy to go on a mission with you Dark, I don't mind how long it takes, and I can track you and keep you safe the best I can, I do that for allot of newbies, too bad there's less now with the player base drop.

URL: http://forum.audiogames.net/viewtopic.php?pid=182273#p182273




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Re: swamp pricing discussion

2014-07-27 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: swamp pricing discussion

.exe files don't mean much. I could make those back with Winzip 3.0 on Windows 98 for my powerpoint games. I can't run them now because data storage couldn't keep up with the filesize I needed back then, but the point is, those games sucked and I had a .exe anyway.It's not frustrating that you're upset about the change to paid multiplayer. It's frustrating that your posts indicate that you're ignoring the fact that most people are fine with it.As for your question, though?Before Swamp came along, Aprone was fast. No, really; I realized that Aprone was a good standard for "rapid, consistent, high-quality output" in audio games (compare web serials that try to update multiple times a week and announce in advance when they're likely to miss), so I dug up Aprone's 2010-2011 posts and looked at the numbers.At his slowest, it was 2-3 months between games.At his fastest, he was pumping out utilities lit
 erally overnight.Swamp has been a huge, huge slowdown for Aprone and his mountain of innovations, and an enormous chunk of that can be attributed to the constant battle with hackers.The paid accounts seriously reduces the time required to fight hackers, which means that Aprone might be able to make new games again.It also means people who pay can play Swamp without having to deal with hackers screwing with them whenever they slip through the cracks. Hackers used loads and loads of spam accounts to accomplish many of their feats. Doing that now would cost them hundreds of dollars or more, and since most of them appeared to be teenagers who thought plotting in another language using the in-game chat was secure, that's probably out of reach for 99.9% of them.We got Lunimals, Temporal, Castaways, Dog Who Hates Toast, and Swamp all in one year. That is straight-up amazing. Never mind the utilities like Dark Grue, Thumbnail Wavs, etc.We've gotten w
 hat averages out to one game a year since Swamp - Obsessive Compulsive, Community Feud, and Revelation.You can still dislike the price. You can still want to comiserate over it. That's fine. But the general consensus here has taken into account most of your arguments not based on personal preference and found them lacking.Having said all that? I like free games, too. But there's ideal, and there's what works, and these have a frustrating tendency to look rather different from one another.

URL: http://forum.audiogames.net/viewtopic.php?pid=182299#p182299




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Re: swamp pricing discussion

2014-07-27 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: swamp pricing discussion

gadgetman2227 wrote:Slj, I spent my time making this topic because if I didn't, one of you would have started it anyway. Let me ask you something: If Approne charged 24 dollars for Swamp, even if there were no hackers, would you have payed it? I doubt that highly. It seems to me like the only reason you people are paying for this game is so that the hackers don't come and attack the game.  I am not trying to make all of you angry. I am merely expressing my outrage of Swamp becoming shareware when it was freeware before.I'm not angry, but here is my very simple answer to, if people have wanted to pay for the game before it got paied:Before swamp got paied, I donated more than 100 dollars to Swamp. Yep, I saved up for more than one year to donate for all the work Aprone is doing, and donated. Look up my name on his website, and you'll see I have donated.Speaking about Aprone, you said that you wanna hear things from the developer itself. Well, Google is your friend, but here goes. Read this page carefully, and you will know why Aprone is forced to take money for the games:https://p9.secure.hostingprod.com/@www. … counts.phpespecially read the following carefully:Quote:You used to offer free games only. What happened?In a word: hackers. People kept trying to ruin the games for everyone, by cheating, attacking the server, and so on. I hate to make people pay for these games, but my hope is that hackers will find it too pricy to continue their efforts. Each time a hacker is banned, he has to start over with a new account, which will now cost him $24. Just five such accounts will cost him $120, and these guys were creating hundreds of new accounts in their attempts to bring down my games. By having paid accounts, such an attack might well cost in the thousands, which I hope is enough to deter this kind of thing.Quote end.So there you have it.You talk about when the time comes when people are getting tired of Swamp. I'm sorry to say this, but I can't follow your thoughts here. If I remember correctly, Swamp began as a small project back in 2011. Swamp was never ment to be an online game, but only to test the mouse. Nothing more. When people gets tired of playing Swamp, Aprone, or other developers have made new and much better audiogames. So why does it madder? When people are tired of playing Swamp, people will just play new games. And, so what?I like to hear peoples opinions and also your opinions, but I still don't understand why you even wanna talk about making Swamp free again. Yes, Swamp was free for very long time, but you have already got the reasons for why Aprone was forced to take money for the game. When Aprone started to take money for the online part of the game, many people was forced to stop playing, because they didn't had the money to pay. Others didn't found it worth paying for. That's a priority. I personally feel sorry for those who can't get the money to play Swamp, and I'm sure others do as well. But again, you can blaim the hackers for all this trouble. Looking at Aprones explanation which I've posted above, this is not just one person who have made all this trouble, but a group of people, who might have spent all their time, trying to hack the game, hack the server and make so much trouble for everyone as possible. That have now made all the hackers unable to hack the server, and have made it unfair for those who can't pay to play online again.Your opinions are fine and I respect them, but I don't understand your arguments. It sounds like you don't understand the reason for why Aprone needed to take money for online gaming. I hope you now understand the whole situration in this post.

URL: http://forum.audiogames.net/viewtopic.php?pid=182348#p182348




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Re: swamp pricing discussion

2014-07-27 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: swamp pricing discussion

I'm in complete agreement with most of you on here.In fact, that's just reminded me to buy an account and give Swamp a propper go.  Hope you guys are feeling newbie friendly... 

URL: http://forum.audiogames.net/viewtopic.php?pid=182350#p182350




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Re: swamp pricing discussion

2014-07-27 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: swamp pricing discussion

I eat newbies for lunch and then spit out their bones to make spike traps for the next wave of newbies

URL: http://forum.audiogames.net/viewtopic.php?pid=182363#p182363




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Re: swamp pricing discussion

2014-07-27 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

He's not lying he does, --- my rib cage is over there with it's ends sharpened sticking in the ground! . Seriously Dan I can say I'm enjoying swamp, although due to a couple of days of major tabletop games I've not been on sinse Friday. I haven't played the game  for a good few versions and  there are already changes I'm noticing, some big stuff like a more complete armor system and more weapons, and some little stuff like the fact that the map is balanced with zombies and loot now. previously when I played it seemed I spent %70 of my time running around looking for lone zombies, then would run into a massive hoard and be totally over whelmed, losing any any loot I'd found and having to use all my reputation just to have enough bullets, indeed often I was just running around with an axe and an empty gun, particu
 larly sinse loot seemed fairly thin on the ground. now, lots of loot, and also lots of zombies, but in fairly reasonable distribution. There are still spots with big hoards, but it's equally possible to go and pick off lone bighters, or take on a small hoard and win without a larger hoard surrounding you in the process. Btw, as to missions defender, well I might take you up on that, though I fancy exploring at least the big warehouse in the first mission moderately slowly. solo if I can.

URL: http://forum.audiogames.net/viewtopic.php?pid=182366#p182366




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Re: swamp pricing discussion

2014-07-30 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: swamp pricing discussion

Dark:I won't recommend you to solo a mission the first time you try it. Wouldn't it be bad to accidently run out of the wearhouse, get lost, get killed and lose all your equipments just because you haven't got used to the wearhouse? That's the reason for I'll highly suggest you to go with someone who knows the wearhouse pretty well, and can help you to shoot the zombies to get the crates.

URL: http://forum.audiogames.net/viewtopic.php?pid=182735#p182735




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Re: swamp pricing discussion

2014-07-30 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: swamp pricing discussion

Be careful if you're going to take that root dark.  If you like I can take you on 10-15 crate missions.  Those are in the big warehouses and it's really slow going and it will give you a chance to get your feet under you when doing missions and how they work.  Just send me a whisper if you want to go any of you.  I can lead any mission, but if it's a big one that people want we'll have to wait for a team to get together as I can't do large missions solo.  My name on swamp is the same as my name on here.

URL: http://forum.audiogames.net/viewtopic.php?pid=182749#p182749




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Re: swamp pricing discussion

2014-07-30 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: swamp pricing discussion

I'm with all of you, aprone made the right decission.And, not shure about it, because until next week i'll not be able to buy my own acount.About chat messages, when swamp was free, there where a lot of anoying people writing things just like if they were in a chatroom.Chating is OK, but seriously, after you read 40 stupid messages in less tan a minute, you turn off the radio.The spanish players, (i'm one of them), were particularly disgusting.i'm shure that the chating thing now is much more quietter, about the nonsense i mean.

URL: http://forum.audiogames.net/viewtopic.php?pid=182760#p182760




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Re: swamp pricing discussion

2014-07-30 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: swamp pricing discussion

Yeah, agreed. Swamp's chat was pretty much like a mainstream multiplayer chat, and I'm very glad for the various mute commands and all the not-private-but-might-as-well-be channels and the whispers and the replying.At Dark: You can probably solo a mission in the larger warehouse, but I'd still suggest bringing in someone as backup for the first time, just for the cover.

URL: http://forum.audiogames.net/viewtopic.php?pid=182761#p182761




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Re: swamp pricing discussion

2014-07-30 Thread AudioGames . net Forum — General Game Discussion : gadgetman2227 via Audiogames-reflector


  


Re: swamp pricing discussion

Mr. Dark,The whole troll thing was directed at Mr. Jones. Look, all I wanted was to see why you wanted to pay for this game.  Now, I see. Though what new weapons has Aprone made? I'd like to know.  Do as you will. It seems to me that Swamp is worth it. You guys think that it is worth enough to go through all this just to defend Approne. How noble of you.

URL: http://forum.audiogames.net/viewtopic.php?pid=182781#p182781




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Re: swamp pricing discussion

2014-07-30 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

Fare enough Gadgetman, however might I suggest that you use a little more considderation  when talking to people and expressing your opinions in the future. As it says in the faq, disagreements and differences of opinion are fine so long as you don't become personally insulting, and you were steering rather close to the line here,  for example your above remark about "you people always want things for free" If the situation had become worse I would've likely started official moderation. This isn't actually anything to do with your opinion about Swamp, just about how you expressed it here. Regarding Swamp, I have noticed some changed weapons myself but I don't know exactly which version I last played so can't say for certain.Regarding missions, I'll see when I next play, though as I'm currently at my parents on a laptop with a track pad rather than a mouse Swamp might well have to wait a
  little while.

URL: http://forum.audiogames.net/viewtopic.php?pid=182784#p182784




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Re: swamp pricing discussion

2014-07-30 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: swamp pricing discussion

I looked back at my posts to see if I'd made a comment containing the word "troll", since my first impulse was to write something much less nice. But I didn't find it (I did find it in someone else's post, about halfway down the first page).There are new weapons, but I personally wouldn't consider them worth the price on their own (you need to obtain a title, then they're mostly variations on existing weapon classes that have a special ability--I think like critical hits or something). I want to play with them, but I want Swamp to be safe from hackers and for Aprone to have more time to do things besides fight hackers more.I will, however, agree that seeking comiseration and finding that most everyone disagrees with you is no fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=182790#p182790




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Re: swamp pricing discussion

2014-07-30 Thread AudioGames . net Forum — General Game Discussion : AlexN94 via Audiogames-reflector


  


Re: swamp pricing discussion

I'll gladly step forward and say that I was the one calling you a troll, since that's pretty much what you look like to me. You have in total six posts at this moment, and five of them are in this topic. The definition of troll might not fit you exactly, but I'm not quite sue what else I should call you. I do find your way of commenting on others' posts to be quite offending though, and you might be able to say that about this as well. Considering that this is one of 2250 and not 5 of 6 however ,makes a difference in my opinion.Feel free to have your opinion, but before blaming people for doing something, at least make sure you're blaming the right person.

URL: http://forum.audiogames.net/viewtopic.php?pid=182836#p182836




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Re: swamp pricing discussion

2014-07-31 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

Moderation! I think that is more than enough  analysis of  possibly insulting behaviour or not.  As I said previously,   diagreement and insult are not the same thing a protracted discussion of how a new member's posts may or may not be one or the other isn't really going to help the situation. I suggest we get back to the subject at hand, ie Swamp, which I myself look forward to getting back to on Sunday.

URL: http://forum.audiogames.net/viewtopic.php?pid=182938#p182938




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Re: swamp pricing discussion

2014-07-31 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

Moderation! I think that is more than enough  analysis of  possibly insulting behaviour or not.  As I said previously,   disagreement and insult are not the same thing and a protracted discussion of how a new member's posts may or may not be one or the other isn't really going to help the situation.I suggest we get back to the subject at hand, ie Swamp, which I myself look forward to playing more of on Sunday.

URL: http://forum.audiogames.net/viewtopic.php?pid=182938#p182938




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Re: swamp pricing discussion

2014-07-31 Thread AudioGames . net Forum — General Game Discussion : Cinnamon via Audiogames-reflector


  


Re: swamp pricing discussion

@Gadgetman, you asked why people pay for Swamp? I'll lay it out for you.1. Brand loyalty: I played Swamp for a long time as a free game, and I enjoyed meeting people, the game mechanics, exploration, and the hours of fun. It even helped my boyfriend and I get together, so thanks Aprone. LOL. I had a lot of laughter and fun Skype conversations going on strips with friends. I have a lot of fun playing it, and some good memories, so I'll kick back some cash to the man.2. Mouse usage: I think that's such a novel idea in an audiogame, and I appreciate how cool the idea is.3. Innovation: Swamp isn't your run of the mill audiogame. It isn't a new incarnation of an already existing game. Sure, we have shooter games, but we didn't have a zombie shooter game where you explore huge maps and aim with the mouse and can make friends over a world wide chatting feature. I feel like I'm playing a mainstream game where I can communicate with a
 nyone at any time.4. Hard work: aprone has bent over backwards and done several boss flip moves to get Swamp to where it is today. It started out as a small game, something I would have never paid for. The man has been slaving over this game since what, 2011? It has transformed from a simple pew pew game into a beast. Aprone has put a staggering amount of time and work into this thing to make it the top notch game it is today. I admire that.5. Quality: No, Aprone hasn't piled on heaps of new content, but the quality of this game is awesome. Thanks to Kai, the sounds are immersive and realistic enough. the five main maps and three submaps we do have are fun to explore with neat little place names and sometimes, secret locations.6. Hope for the future: I would love to see the movement and mouse aiming ideas put towards a more exploration style game, something like Mario 64 (Sorry, I'm old school). Aprone has genious ideas in that brain of his, and I want
  to see those leak out of his head and into the computer. though he might not have the heart for it right now, I'm paying for a gamer account because I believe in him. I believe in what he's done and what I know he can do. I know this is getting pretty sappy, but I believe in creativity an brilliant ideas.So those are all the reasons I'm paying for Swamp. You accuse people of not wanting to pay for anything, of wanting to get everything free, but your posts suggest that you expect new features before you will pay. You wrote, "Though, what new weapons has Aprone made?" Those of us who pay for Swamp aren't expecting new weapons or features out of the deal. We're paying because we love what already exists.

URL: http://forum.audiogames.net/viewtopic.php?pid=182990#p182990




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Re: swamp pricing discussion

2014-07-31 Thread AudioGames . net Forum — General Game Discussion : AlexN94 via Audiogames-reflector


  


Re: swamp pricing discussion

Cinnamon wrote:Those of us who pay for Swamp aren't expecting new weapons or features out of the deal. We're paying because we love what already exists.So much this! May everyone WHO agrees with you throw Carma your way! 

URL: http://forum.audiogames.net/viewtopic.php?pid=183002#p183002




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Re: swamp pricing discussion

2014-07-31 Thread AudioGames . net Forum — General Game Discussion : AlexN94 via Audiogames-reflector


  


Re: swamp pricing discussion

Cinnamon wrote:Those of us who pay for Swamp aren't expecting new weapons or features out of the deal. We're paying because we love what already exists.So much this! May everyone WHO agrees with you throw Carma your way! If you don't mind I'll probably go and use that as my mood message on Skype until I can come up with something on my own.

URL: http://forum.audiogames.net/viewtopic.php?pid=183002#p183002




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Re: swamp pricing discussion

2014-08-02 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: swamp pricing discussion

Hi all. I do not agree with anyone of you people who think this game should be payed for. I mean, my sound never worked on there and no one helped, then i got banned, so i'm probably not going to play again, well i could play on my lap top, but i'd have to run windows. Lets get to the point. Aprone can say that hackers are going on his server, but i think the real reason its payed for is because he wasn't getting any donations to run the server, so he thought he could use our money to do that. I do not think swamp should be payed for, even thought i'm a troller and probably wouldn't be aloud to play anyway. That's what i have to say.

URL: http://forum.audiogames.net/viewtopic.php?pid=183367#p183367




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Re: swamp pricing discussion

2014-08-03 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: swamp pricing discussion

Well that's your opinion and you're free to hold that opinion, and I am allowed to say that 1. You're wrong, and 2.  ENjoy finding other audiogames to play.  We have a lot of other games that are playable to us so Swamp is not the end all be all audiogame.

URL: http://forum.audiogames.net/viewtopic.php?pid=183410#p183410




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Re: swamp pricing discussion

2014-08-03 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: swamp pricing discussion

guys? guys? I... it's Aprone He's using our money to fund a zombie uprising! Ohmygod whatever will we do. There is no telling the horrors my $24 could have bred!:P

URL: http://forum.audiogames.net/viewtopic.php?pid=183414#p183414




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Re: swamp pricing discussion

2014-08-03 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: swamp pricing discussion

guys? guys? I... it's Aprone He's using our money to fund a zombie uprising! Ohmygod whatever will we do. There is no telling the horrors my $24 could have bred! 

URL: http://forum.audiogames.net/viewtopic.php?pid=183414#p183414




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Re: swamp pricing discussion

2014-08-03 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: swamp pricing discussion

Well, Alex, there wasn't any worning about it needing money, and i was talking to people on alter aeon, and everyone on there that played it is annoyed because they go to log on one day and it is payed for. I mean, it was in the version 3.0, but i don't think he said anything

URL: http://forum.audiogames.net/viewtopic.php?pid=183449#p183449




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Re: swamp pricing discussion

2014-08-03 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: swamp pricing discussion

HiI don't agree about not paying because I don't want new content such as weapons, maps, zombies, and new mechanics, speaking from the point of view of a sound designer and map designer, it's what I enjoy most out of the game, bug fixes and minor tweaks will only keep us going for so long, how ever, I am patient, and I very much appreciate Aprone's and Kai's work so far as well.Rory, if you read this topic a bit, or, if your willing, the main Swamp one, then you realize how much we thought about people that couldn't speak English, and or didn't have the money to pay for Swamp.We all felt very bad about that and debated it for a long time, especially Aprone, but what was to be done? the huge majority of the hacking was coming from people out side of America, Canada, the UK, and Australia anyway, this wasn't a step anyone wanted to take, but it felt as though it was necessary to keep Swamp alive to be enj
 oyed by anyone at all. The fact that Aprone is now able to help pay back his student loans from this is a happy side effect, not the intended result, he was extremely surprised at how many people bought Swamp accounts, and for all the work he's put in for us, he deserves it, and more, anyway.The fact that not enough non English speakers were aware and are still unaware of the changes is a failing of the multilingual players that happen to speak both English and that language more than anything else, it's not a jab at anyone in particular, because allot of you did pass along that message, and I know it's not easy to talk to everyone at once if you don't play the same things or hang out in the same places, and vice versa, the players from that other community, if you don't check on large hub sites for the blind like audiogames.net anyway, then don't expect to get up to the minute updates if you spend most of your time on a game that not many 
 people play or don't talk to many people.Also, Rory, you got banned for good reasons, so in my opinion, that's not even relevant anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=183469#p183469




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Re: swamp pricing discussion

2014-08-03 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: swamp pricing discussion

HiI don't agree about not paying because I don't want new content such as weapons, maps, zombies, and new mechanics, speaking from the point of view of a sound designer and map designer, it's what I enjoy most out of the game, bug fixes and minor tweaks will only keep us going for so long, how ever, I am patient, and I very much appreciate Aprone's and Kai's work so far as well.Rory, if you read this topic a bit, or, if your willing, the main Swamp one, then you realize how much we thought about people that couldn't speak English, and or didn't have the money to pay for Swamp.We all felt very bad about that and debated it for a long time, especially Aprone, but what was to be done? the huge majority of the hacking was coming from people out side of America, Canada, the UK, and Australia anyway, this wasn't a step anyone wanted to take, but it felt as though it was necessary to keep Swamp alive to be enj
 oyed by anyone at all. The fact that Aprone is now able to help pay back his student loans from this is a happy side effect, not the intended result, he was extremely surprised at how many people bought Swamp accounts, and for all the work he's put in for us, he deserves it, and more, anyway.The fact that not enough non English speakers were aware and are still unaware of the changes is a failing of the multilingual players that happen to speak both English and that language more than anything else, it's not a jab at anyone in particular, because allot of you did pass along that message, and I know it's not easy to talk to everyone at once if you don't play the same things or hang out in the same places, and vice versa, the players from that other community, if you don't check on large hub sites for the blind like audiogames.net anyway, then don't expect to get up to the minute updates if you spend most of your time on a game that not many 
 people play or don't talk to many people.Also, Rory, you got banned for good reasons, so in my opinion, that's not even relevant anyway, and accusing Aprone of lying just to get money from us is insulting, you obviously haven't read enough of the man's posts, seen the interviews with him, or followed the conversations he's been in, he didn't even want to take donations at first, when he did, they kept the server running, barely, also, the hackers really do exist, something you might have known if you read even parts of the Swamp thread, talked to any of the players, or were on the game the several times that it happened.Also, who even cares if he uses the money to help pay for the server costs, no one, that's who, since allot of people sorta want Swamp to, you know, keep going?O, and have you ever considered that maybe no one could help you with your sound problem because you either have horrible spelling, a h
 orrible keyboard, some kind of problem with your hands, or don't speak English as your primary language, or a combination of all those things? it was extremely hard to understand you and all you could do is give rediculously vague and repetative answers when we tried to help, something that we mentioned nicely several times?Several of us, me included, not only attempted to help you on Swamp it's self, but also on the forums, and even, I believe, over Skype. I know at least that the invitation was given more than once, despite the constant headache.I'm sorry that your sound doesn't work, but we can't figure it out, and you clearly can't help us help you either, so blaming anyone for that is a waste of time.

URL: http://forum.audiogames.net/viewtopic.php?pid=183469#p183469




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Re: swamp pricing discussion

2014-08-03 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: swamp pricing discussion

HiI don't agree about not paying because I don't want new content such as weapons, maps, zombies, and new mechanics, speaking from the point of view of a sound designer and map designer, it's what I enjoy most out of the game, bug fixes and minor tweaks will only keep us going for so long, how ever, I am patient, and I very much appreciate Aprone's and Kai's work so far as well.Rory, if you read this topic a bit, or, if your willing, the main Swamp one, then you realize how much we thought about people that couldn't speak English, and or didn't have the money to pay for Swamp.We all felt very bad about that and debated it for a long time, especially Aprone, but what was to be done? the huge majority of the hacking was coming from people out side of America, Canada, the UK, and Australia anyway, this wasn't a step anyone wanted to take, but it felt as though it was necessary to keep Swamp alive to be enj
 oyed by anyone at all. The fact that Aprone is now able to help pay back his student loans from this is a happy side effect, not the intended result, he was extremely surprised at how many people bought Swamp accounts, and for all the work he's put in for us, he deserves it, and more, anyway.The fact that not enough non English speakers were aware and are still unaware of the changes is a failing of the multilingual players that happen to speak both English and that language more than anything else, it's not a jab at anyone in particular, because allot of you did pass along that message, and I know it's not easy to talk to everyone at once if you don't play the same things or hang out in the same places, and vice versa, the players from that other community, if you don't check on large hub sites for the blind like audiogames.net anyway, then don't expect to get up to the minute updates if you spend most of your time on a game that not many 
 people play or don't talk to many people.Also, Rory, you got banned for good reasons, so in my opinion, that's not even relevant anyway, and accusing Aprone of lying just to get money from us is insulting, you obviously haven't read enough of the man's posts, seen the interviews with him, or followed the conversations he's been in, he didn't even want to take donations at first, when he did, they kept the server running, barely, also, the hackers really do exist, something you might have known if you read even parts of the Swamp thread, talked to any of the players, or were on the game the several times that it happened.Also, who even cares if he uses the money to help pay for the server costs, no one, that's who, since allot of people sorta want Swamp to, you know, keep going?O, and have you ever considered that maybe no one could help you with your sound problem because you either have horrible spelling, a h
 orrible keyboard, some kind of problem with your hands, or don't speak English as your primary language, or a combination of all those things? it was extremely hard to understand you and all you could do is give rediculously vague and repetative answers when we tried to help, something that we mentioned nicely several times?Several of us, me included, not only attempted to help you on Swamp it's self, but also on the forums, and even, I believe, over Skype. I know at least that the invitation was given more than once, despite the constant headache.I'm sorry that your sound doesn't work, but we can't figure it out, and you clearly can't help us help you either, so blaming anyone for that is a waste of time.And as to your last question? No, your not being a troll, your simply being ignorant.

URL: http://forum.audiogames.net/viewtopic.php?pid=183469#p183469




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Re: swamp pricing discussion

2014-08-03 Thread AudioGames . net Forum — General Game Discussion : AlexN94 via Audiogames-reflector


  


Re: swamp pricing discussion

defender wrote:And as to your last question? No, your not being a troll, your simply being ignorant.I'll have to remember that one  +1

URL: http://forum.audiogames.net/viewtopic.php?pid=183485#p183485




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Re: swamp pricing discussion

2014-08-03 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: swamp pricing discussion

Wo. It seems everyone hates me now. Well, what i have to say is i don't have any of those spelling problems you mentioned, i said a lot of times my sound didn't work. But anyway, i can play it on my lap top. The problem for me is, i have the money, but i'm a kid, so i probably won't be aloud to pay. Sorry, i didn't make the real reason clear, i was going on about crap.

URL: http://forum.audiogames.net/viewtopic.php?pid=183487#p183487




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Re: swamp pricing discussion

2014-08-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

Moderation!  Defender, I appreciate that there is both strong feelings and history over this business, but your above post was virging on the insulting in a few places, for example suggesting rory's hands don't work. I appreciate this is an issue everyone has strong feelings about however please remember the forum rules regarding keeping comments about the issues not about the person. If this topic turns into a flame war it will be closed. Okay, moderation hat off. @Rory, I'm a little confused over your comment about "The real reason aprone wants the money is to pay for his server", he said as much back in 2011 before Swamp had even been thought of while getting donations for castaways, this is a legitimate thing and something Aprone has been quite open about over the years, so I'm confused why you would bring it up as a cryticism, heck Alteraeon funds the game with donations?I can see that if you weren't aware 
 of the hacker situation and the need for cash for the server it would be frustrating to suddenly discover the game needed payments for online play, however there are legitimate reasons for this and whichever way you cut the cookie, the game is quite worth it.

URL: http://forum.audiogames.net/viewtopic.php?pid=183499#p183499




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Re: swamp pricing discussion

2014-08-04 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: swamp pricing discussion

Hackers will attack server if they want, because Swamp is verry easy to crack

URL: http://forum.audiogames.net/viewtopic.php?pid=183589#p183589




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Re: swamp pricing discussion

2014-08-04 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: swamp pricing discussion

Do you have a paypal?  If you can get your paypal set up you can pay for the account.

URL: http://forum.audiogames.net/viewtopic.php?pid=183609#p183609




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Re: swamp pricing discussion

2014-08-04 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector


  


Re: swamp pricing discussion

Hmmm. here we go again. If hackers do atack the surver, then I wouldn't blaim aprone if he shut it completely down. This of course will mean no swamp. If such hackers hack in to the surver to play the game for free and they succeed, then clearly there is more holes to fix. Matter of fact, I check my account to see if it had been accessed sense the last time I was on and it hasn't. Now if you are saying that a hacker will find it easy to cheet, then you might take in to account that aprone has a no money back thing and such hacker will have to take the whole gamers account system in to account which may or may not be easy. Basicly, it comes down to making the surver think you have an account if you wish to play. Of couse if someone was to bring down the surver...

URL: http://forum.audiogames.net/viewtopic.php?pid=183612#p183612




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Re: swamp pricing discussion

2014-08-05 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: swamp pricing discussion

nuno69 wrote:Hackers will attack server if they want, because Swamp is verry easy to crackIf the server is easy to hack, why has the hackers not done it yet after the online version got paied? Why does hackers then still complain about it if they could just hack the server and play for free? Why should we click the link in your signature when you're posting such messages? It could seem like you're one of the hackers...

URL: http://forum.audiogames.net/viewtopic.php?pid=183673#p183673




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Re: swamp pricing discussion

2014-08-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

Moderation! Nuno your signature lists a link to a site called codes4free. Please explain exactly what this site is and what it is for, and if you have not read the site faq I suggest you do so. Distributing pirated audio games is not permitted on this forum, neither is harmful cracking of games for that matter, so obviously a site called "codes4free" appeares rather suspicious.

URL: http://forum.audiogames.net/viewtopic.php?pid=183683#p183683




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Re: swamp pricing discussion

2014-08-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

With Nuno's signature, I did in fact go to the codes4free site, it's about earning prizes for clicks and refering other people, nothing to do with hacks or the like from what I could gather from their homepage.

URL: http://forum.audiogames.net/viewtopic.php?pid=183683#p183683




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Re: swamp pricing discussion

2014-08-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

With Nuno's signature, I did in fact go to the codes4free site, it's about earning prizes for clicks and refering other people, nothing to do with hacks or the like from what I could gather from their homepage.I believe there is a topic about them in the offtopic room, so as far as I can tell no problem there. As for swamp, well I do see the point of paying for accounts to stop hackers and I'd certainly rather pay for the game, plus of course I just like Aprone's work anyway which was why I donated to Castaways.

URL: http://forum.audiogames.net/viewtopic.php?pid=183683#p183683




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Re: swamp pricing discussion

2014-08-06 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: swamp pricing discussion

The reason i said that was someone alter aeon told me that

URL: http://forum.audiogames.net/viewtopic.php?pid=183939#p183939




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Re: swamp pricing discussion

2014-08-12 Thread AudioGames . net Forum — General Game Discussion : gadgetman2227 via Audiogames-reflector


  


Re: swamp pricing discussion

Mr. Defender, are you saying that this topic was me being ignorant?

URL: http://forum.audiogames.net/viewtopic.php?pid=184539#p184539




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Re: swamp pricing discussion

2014-08-13 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: swamp pricing discussion

I've bought my acount on monday, finally!.it was fun when swamp was free, but now is thousand times better!. yeah!.Don't want to be moderated by dark here, so... to the person who said that the server was easy to crack, keep dreaming, kid.

URL: http://forum.audiogames.net/viewtopic.php?pid=184582#p184582




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Re: swamp pricing discussion

2014-08-13 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: swamp pricing discussion

okay guys, I know you'll flip out at this statement but I'm with gadgedman. and I'm not saying to make swamp free because simply I want it too, I'm saying that I don't have my own online paying credit card yet, and my parents are one of those people who forget something so easally that you need to remind them every 24 hours and it takes 6 munths to actually buy it.

URL: http://forum.audiogames.net/viewtopic.php?pid=184617#p184617




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Re: swamp pricing discussion

2014-08-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

@Conner, I appreciate the payment problem and that seeing  something that was once free become paid is  annoying, however I do think  there are more than sufficient reasons here,  reasons I might add that your personal issue with getting a credit cardprobably don't trump, heck I got a credit card myself  basically to  pay for  Sryth.  I will add however Aprone is a very reasonable fellow and would be more than open to some sort of alternative payment if you discussed the matter with him, for example perhaps a bank  transfer. You can also  directly tie paypal to a bank debit account rather than a credit card. I personally use a credit card to keep things secure, sinse it insures that my  actual bank account details are always kept off the internet (or at least off my internet), and even if someone did hack my  paypal account  and bought a thousand pounds worth of stuff I  could cancel things and not lo
 se money (indeed I keep the maximum limit on my credit card very low just for this reason). however, if your happy to trust your bank details to paypal you can! just use a bank account  if you wish.

URL: http://forum.audiogames.net/viewtopic.php?pid=184622#p184622




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Re: swamp pricing discussion

2014-08-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: swamp pricing discussion

Connor: Noone are going to flip out, if people have some good arguments. I totally understand your situration. I've also been there, before paying over the internet was normal here in Denmark, back in 2002 or so. My parents was scared to use their credid card over the internet, and I totally understood why. But I really wanted all those games so badly, so I used more than one year to tell them that this will become normal, nothing was going to happen etc. and they got more and more used to this. Before I got my own credit card, my parents got used to pay for things over the internet, which I'm sure they are proud of now.  So I do understand where you're comming from. This fight is not easy, but keep fighting dude.  

URL: http://forum.audiogames.net/viewtopic.php?pid=184694#p184694




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Re: swamp pricing discussion

2014-08-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

I think in a way the  term "credit card" is a bit unhelpful in this context.  Back in the 90's, credit cards were basically all about the lones. There were hundreds and hundreds of adds  trying to get people to have  credit cards, buy stuff and borrow money and then of course have to pay it back at ridiculous interest. Anyone remember all those adverts that had slogans like "don't pay a thing for three years!"  The fact is that the uses of credit cards and the financial landscape has changed significantly. I have never once myself been over  drawn with my credit card sinse whenever I make a payment on it, I just hop down the road to the bank and pay it streight off,n indeed  they try to keep giving me a larger lending limit on my credit card and telling me how good my credit rating is, but because of the security thing I'm always asking them to put it down.  The point here is that to so
 meone who doesn't know about the internet and the necessities  for a credit card, saying "I want a credit card" sounds a hell of a lot like "I want to  start borrowing lots of money"  which is obviously not the case. Even though i  was Twenty myself when I got a credit card, and had had my own bank account   for a fair while before that my parents still warned me about getting in debt at the time and I did have to patiently explain that I didn't actually want  the card to buy anything for which I didn't currently have the  money.I'd actually suggest a meeting with the bank and your parents about this, sinse it is entirely possible that if you explain what you want  the card for  to the bank they can explain it to your parents, heck they could even put a limit on your spending on the card if necessary, say if  the balance is ever lower than 100 usd  the card gets  in
 validated and your parents get a  letter. As I said, I think it's more about miss understanding what the card is for, and just how regularly they're used these days for different things than the original purpose of having saps borrow huge great wodges of cash and get in horrible debt .

URL: http://forum.audiogames.net/viewtopic.php?pid=184701#p184701




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Re: swamp pricing discussion

2014-08-14 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: swamp pricing discussion

@conor, your post was the perfect example of how things must be said.your situation is very understandable, and I hope you can get Access to on-lyne transactions soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=184728#p184728




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Re: swamp pricing discussion

2014-08-15 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: swamp pricing discussion

hello guys, I've just came here to say that I might be back on swamp later today, so look for connor_2. the underscore is there because when my account gets baught and my character gets created, that I won't end up with the hardcore char that I decided to dump.

URL: http://forum.audiogames.net/viewtopic.php?pid=184832#p184832




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Re: swamp pricing discussion

2014-08-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

@Conner, glad you got everything fixed, you can restore your old account if you wish, there are instructions to do so in the  swamp instructions file. I'll  unfortunately not be back on swamp for a while sinse I'm currently on my laptop which has no propper mouse  also I do have lots of other games to play (it's a shame for my swamp playing that paladin of the sky came out when it did).

URL: http://forum.audiogames.net/viewtopic.php?pid=184837#p184837




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Re: swamp pricing discussion

2014-08-15 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: swamp pricing discussion

actually I don't want to restore my old account. it's hardcore, and I just don't feel like playing till level 80 on hardcore and then switching back to level 1 again on normal, just for a few extra weapons and a flashy title next to my name every time I post a message. no thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=184865#p184865




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Re: swamp pricing discussion

2014-08-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: swamp pricing discussion

Fare enough, just checkig you knew about the option in case you didn't. I must admit I'll be thinking carefully about whether to play hard core myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=184875#p184875




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Re: swamp pricing discussion

2014-08-15 Thread AudioGames . net Forum — General Game Discussion : Ace_3000 via Audiogames-reflector


  


Re: swamp pricing discussion

Just pointing out that you've to reach at least level 150 to switch from normal to hardcore, and/or from hardcore to normal (not level 80 as was stated a couple of posts previously (it did indeed used to be level 80, but it was eventually raised to 150)).

URL: http://forum.audiogames.net/viewtopic.php?pid=184914#p184914




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Re: swamp pricing discussion

2014-08-17 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: swamp pricing discussion

Hi.I'll just mention that hardcore is going to change in the new update Aprone is working on. I don't know what the changes are, accept for shooting other players for those who feels like doing this.  Aprone announced that publically in the swamp forum a while ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=185249#p185249




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