Re: What we know about Over Watch?

2016-05-09 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: What we know about Over Watch?

I'm not so sure about that one. When a game says it has innovative audio design, it usually has a good reason to back that uup. Killer instinct on xbox 1 and windows 10 for example has plenty of good reaso nto call itself innovative... not only is the soundtrack amazing, but the dynamic music engine in place is somethign that I've never seen executed in that way before. But I agree that most mainstream game design even those that claim stunning audio and the like, most certainly have something to be desired. Many of the audiogame community members don't play certain fighting games because well, if the sounds aren't in stereo then it's old fashioned and all that... but they forget that the focus is on the hand drawn graphics in some cases, and the end all focus is the gameplay... which, if it's solid, is what all the players will look for, especially in fighting games and other games which have competitive scenes. Not every company wants to load their 
 fighting game up with stunning audio presentations because some just care more about how the game plays and want to focus on ironing that out, and the fruit of that effort shows. There's a reason Tekken has its own TV show in South Korea!

URL: http://forum.audiogames.net/viewtopic.php?pid=259964#p259964





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Re: What we know about Over Watch?

2016-05-09 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: What we know about Over Watch?

I think people forget that innovative audio design in a mainstream game might not mean what innovative audio design would mean here.  Many big budget mainstream games don't even pan sounds or lower volumes if the objects are on the other side of walls!  The visuals are the primary focus, so much so, that players don't even notice those issues with sound.  I had played minecraft for years before I noticed that the sounds don't change when a monster is right next to you verses being 2 floors above you, separated from you by 10 feet thick of stone.  It seriously took me years of playing that game to even notice, and I'm sure my work here in the audiogames community made me more likely to notice than your average sighted player.Years back before I came here, indie games I made almost never even had any sound.  Times have changed a bit in recent years, but most of the little indie games I played either had no sound, only a looping bac
 kground track, or 1 or 2 clicks from when buttons were pressed.  That was it.If a mainstream game is released today, and it has taken only as much time worrying about sound as we have here in modern audio games, they would be well within their rights to advertise the game as having innovative audio.  So when it comes to claims made by mainstream games, remember that their audio is often behind ours, so their innovations might not be what we would consider innovative.

URL: http://forum.audiogames.net/viewtopic.php?pid=259943#p259943





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Re: What we know about Over Watch?

2016-05-09 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: What we know about Over Watch?

I think people forget that innovative audio design in a mainstream game might not mean what innovative audio design would mean here.  Many big budget mainstream games don't even pan sounds or lower volumes if the objects are on the other side of walls!  The visuals are the primary focus, so much so, that players don't even notice those issues with sound.  I had played minecraft for years before I noticed that the sounds don't change when a monster is right next to you verses being 2 floors above you, separated from you by 10 feet thick of stone.  It seriously took me years of playing that game to even notice, and I'm sure my work here in the audiogames community made me more likely to notice than your average sighted player.Years back before I came here, indie games I made almost never even had any sound.  Times have changed a bit in recent years, but most of the little indie games I played either had no sound, only a looping bac
 kground track, or 1 or 2 clicks from when buttons were pressed.  That was it.If a mainstream game is released today, and it has taken only as much time worrying about sound as we have here in modern audio games, they would be well within their rights to advertise the game as having innovative audio.  So when it comes to claims made by mainstream games, remember that their audio is often behind ours, so their "innovations" might not be what we would consider innovative.

URL: http://forum.audiogames.net/viewtopic.php?pid=259943#p259943





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Re: What we know about Over Watch?

2016-05-08 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: What we know about Over Watch?

I wonder this as well, moreover I wonder why the fact that there's going t be inovative audio design in a game equates accessible to certain people. I'd be very curious...

URL: http://forum.audiogames.net/viewtopic.php?pid=259909#p259909





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Re: What we know about Over Watch?

2016-05-08 Thread AudioGames . net Forum — General Game Discussion : livrobo via Audiogames-reflector


  


Re: What we know about Over Watch?

I remember something similar happening with Quantum Break. I'm not sure why though.

URL: http://forum.audiogames.net/viewtopic.php?pid=259895#p259895





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Re: What we know about Over Watch?

2016-05-08 Thread AudioGames . net Forum — General Game Discussion : livrobo via Audiogames-reflector


  


Re: What we know about Over Watch?

I'm a bit confused. I keep seeing people talk about this game and how they think it will be accessible. This is taken from Wikipedia. Overwatch currently has four main game modes, including a hybrid of assault and escort:• Assault: The attacking team is tasked with capturing two target points on the map, while the defending team must stop them.• Escort: The attacking team is tasked with escorting a payload to a certain delivery point before time runs out, while the defending team must stop them. The payload vehicle moves along a fixed track when any player on the attacking team is close to it.• Assault/Escort: The attacking team has to capture the payload and escort it to its destination, while the defending team tries to hold them back.• Control: Each team tries to capture and maintain a control point until their capture percentage reaches 100%. This game mode is played in a best-of-three format.It sounds like a fun game, sure. But I see no reason why it would be accessible. Edit: I did some more research. It has some cool audio stuff, but I'd be willing to bet that this isn't going to be accessible like people are hoping. Unless there's something big that I'm missing. Even the best audio design in the world isn't going to help you navigate complex maps and avoid sighted players on the enemy team.

URL: http://forum.audiogames.net/viewtopic.php?pid=259892#p259892





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Re: What we know about Over Watch?

2016-05-08 Thread AudioGames . net Forum — General Game Discussion : livrobo via Audiogames-reflector


  


Re: What we know about Over Watch?

I'm a bit confused. I keep seeing people talk about this game and how they think it will be accessible. This is taken from Wikipedia. Overwatch currently has four main game modes, including a hybrid of assault and escort:• Assault: The attacking team is tasked with capturing two target points on the map, while the defending team must stop them.• Escort: The attacking team is tasked with escorting a payload to a certain delivery point before time runs out, while the defending team must stop them. The payload vehicle moves along a fixed track when any player on the attacking team is close to it.• Assault/Escort: The attacking team has to capture the payload and escort it to its destination, while the defending team tries to hold them back.• Control: Each team tries to capture and maintain a control point until their capture percentage reaches 100%. This game mode is played in a best-of-three format.It sounds like a fun game, sure. But I see no reason why it would be accessible. Edit: I did some more research. It has some cool audio stuff, but I'd be willing to bet that this isn't going to be accessible like people are hoping. Unless there's something big that I'm missing. Even with awesome audio, I don't see this type of game being accessible. The best audio in the world isn't going to help you navigate complex maps and avoid sighted players on the enemy team.

URL: http://forum.audiogames.net/viewtopic.php?pid=259892#p259892





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Re: What we know about Over Watch?

2016-05-08 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: What we know about Over Watch?

As someone who has watched several Overwatch gameplay trailers, and played games that this one is inspired by, I can say it will not be accessible.  I don't know why the rumor has taken hold so strongly among certain community members, but the rumors are not true.  Overwatch is just another inaccesible mainstream game.

URL: http://forum.audiogames.net/viewtopic.php?pid=259893#p259893





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Re: What we know about Over Watch?

2016-05-08 Thread AudioGames . net Forum — General Game Discussion : livrobo via Audiogames-reflector


  


Re: What we know about Over Watch?

I'm a bit confused. I keep seeing people talk about this game and how they think it will be accessible. This is taken from Wikipedia. Overwatch currently has four main game modes, including a hybrid of assault and escort:• Assault: The attacking team is tasked with capturing two target points on the map, while the defending team must stop them.• Escort: The attacking team is tasked with escorting a payload to a certain delivery point before time runs out, while the defending team must stop them. The payload vehicle moves along a fixed track when any player on the attacking team is close to it.• Assault/Escort: The attacking team has to capture the payload and escort it to its destination, while the defending team tries to hold them back.• Control: Each team tries to capture and maintain a control point until their capture percentage reaches 100%. This game mode is played in a best-of-three format.It sounds like a fun game, sure. But I see no reason why it would be accessible. Edit: I did some more research. It has some cool audio stuff, but I'd be willing to bet that this isn't going to be accessible like people are hoping. Unless there's something big that I'm missing. Check out some gameplay videos on Youtube or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=259892#p259892





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Re: What we know about Over Watch?

2016-05-08 Thread AudioGames . net Forum — General Game Discussion : livrobo via Audiogames-reflector


  


Re: What we know about Over Watch?

I'm a bit confused. I keep seeing people talk about this game and how they think it will be accessible. This is taken from Wikipedia. Overwatch currently has four main game modes, including a hybrid of assault and escort:• Assault: The attacking team is tasked with capturing two target points on the map, while the defending team must stop them.• Escort: The attacking team is tasked with escorting a payload to a certain delivery point before time runs out, while the defending team must stop them. The payload vehicle moves along a fixed track when any player on the attacking team is close to it.• Assault/Escort: The attacking team has to capture the payload and escort it to its destination, while the defending team tries to hold them back.• Control: Each team tries to capture and maintain a control point until their capture percentage reaches 100%. This game mode is played in a best-of-three format.It sounds like a fun game, sure. But I see no reason why it would be accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=259891#p259891





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Re: What we know about Over Watch?

2016-05-08 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: What we know about Over Watch?

Well my brother has preordered it several munths ago, and now he has the game and he plays it and gives me any information about it. What I know is this game is similar to team fortress 2 but there are some differences in most features like super attacks which I liked the idea a lot. If this game could be accessible, this will be cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=259808#p259808





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What we know about Over Watch?

2016-05-08 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


What we know about Over Watch?

Hi,I heart that Overwatch should be accessible. What we know about this game in terms of accessibility now?

URL: http://forum.audiogames.net/viewtopic.php?pid=259803#p259803





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