Re: Mobile Action Game - Blind Samurai

2017-06-09 Thread AudioGames . net Forum — New releases room : raiden via Audiogames-reflector


  


Re: Mobile Action Game - Blind Samurai

The game is not worth your money.

URL: http://forum.audiogames.net/viewtopic.php?pid=314609#p314609





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Re: Are there any casino audiogames besides the one from Jim Kitchen's col

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Are there any casino audiogames besides the one from Jim Kitchen's col

Hi.[[wow]]... I have just spend a lot of time on the game, and it's difficult to stop playing... This is really a cool casino simulator. I had tried for years to ask for explanations on how those slotmachines actually works, but people haven't managed to give me any good descriptions or explanations. But this simulator does really show and explain how things works. This is awesome to play an accessible simulation of a slotmachine. I just wish I could do the same with real money. Lol.The accessibility is really great. I've only had a few issues where some of the buttons randomly opened up the app store, which was annoying.You can buy a lot of stuff from many different shops to progress in level, but I'm not sure on what differences it makes. I'll highly recommend everyone to give this game a try. It's great fun, and very addicting.<
 /p>

URL: http://forum.audiogames.net/viewtopic.php?pid=314608#p314608





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Re: Super Egg Hunt Trophies

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Super Egg Hunt Trophies

For playing boost blitz a cirtain number of times, do I earn another trophys?

URL: http://forum.audiogames.net/viewtopic.php?pid=314614#p314614





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Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: death match project alpha update public beta

so. A other thinc i tinc its good is track the location and use a beep navigator for the manual pilot. if you  decide to go in some asteroid, you can track hem and use a beep navigator to guide you to hem.

URL: http://forum.audiogames.net/viewtopic.php?pid=314699#p314699





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Re: CodeFactory Eloquence

2017-06-09 Thread AudioGames . net Forum — Off-topic room : david_solomon1 via Audiogames-reflector


  


Re: CodeFactory Eloquence

For anyone still having trouble, I found a method that seems to have worked. I got this from the email that came when I registered eloquence:support (at) codefactoryglobal (dot) comApparently this email address is actually being monitored. When I sent in a request for help, I got a response within an hour. Naturally, spam prevention measures apply so modify the address as needed to turn it into an actual email.They reset my keys without any trouble and everything works fine now.

URL: http://forum.audiogames.net/viewtopic.php?pid=314601#p314601





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Re: Live streem questions

2017-06-09 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: Live streem questions

I have a problem. it also does not work. i get the same error that i am missing visual studio components or some thing like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=314602#p314602





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Re: CodeFactory Eloquence

2017-06-09 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: CodeFactory Eloquence

Thanks David. Just sent an email. Fingers crossed.By the way, I checked the list in system restore and found that earlier the same day I lost an activation, Windows had installed a critical update so maybe that's the cause of the activation loss. I normally have updates disabled, but I installed Microsoft security essentials and that turned them on.

URL: http://forum.audiogames.net/viewtopic.php?pid=314605#p314605





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Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

been trying to track down the crashes which is why I vanished.447Sems mostly to be a .py file issue, the las one I got (which locked the process up btw, I couldn't alt F4 out of it) was about an object and no type or something similar, when it crashes, it crashes hard in Linux honestly, and it isn't, for me at least, easy to kill, end process in Process Monitor does nothing, alt F4 doesn't work and pkill and killall do nothing, and even xkill and clicking the window does nothing as well.Alo, I've noticed that the speech-dispatcher tends to hang on certain things in the game or read things over and over and over and over and over with no way to shut it off. That's fixable, right?That beding said when I can actually play I'm having a blast, too busy exploring nd figuring out what's out there to do any mining yet, and I've seen people complaining and I just want to say this:If a game is too easy, people get bored, an
 d people not knowing where to go in MJP?From your initial start to get to the shipyard, head to the northeast, then follow the doors to the shipyard, it takes a bit of exploring. I personally like you have the V menu but it does not give you coordinates, it encourages you to explore.Also, for people who can't get the hang of manual piloting..take it nice and slow, go slowly until you get the hang of it. I clicked with it instantly but then again, flight sim fan here so I grasped the 3D aspects at once and could orient myself on the X Y and Z axises easily. And for people complaining about ship speedswellget a faster ship.@Danny: IMO keep the autopilot out of the starting ship or make it a module that costs the remainder of the starting moneye.g. bump the starting creds to 5500, ship costs 5k and AP costs 500 and is buyable from the same terminal, and it's entirely optional. I know for instance that 500cr can be put to other thi
 ngs, and I personally can manually fly but I get other people can't, butcoming off as a

URL: http://forum.audiogames.net/viewtopic.php?pid=314606#p314606





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Re: Mobile Action Game - Blind Samurai

2017-06-09 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Mobile Action Game - Blind Samurai

Hi.@chadfahlman: Can you please make a recording of the game to show us what's so unique about your game? I have searched on Youtube but don't find anything useful.In the IOS game called Sixth sense, you have guns and slashing weapons. You are standing at the same spot and shooting and slashing zombies who are coming from different directions. I currently don't see the difference between this game and your game, accept for your game sounds only like a slashing game. In Sixth sense, you can upgrade your weapons which is a nice feature in my opinion. What kind of those features does your game have to offer?In an other game called A Blind Legend, you actually walk around and do other stuff as well. But the fighting parts are actually slashing, where you have a blade where you swipe in the direction the enemies are coming from...So... It would be nice to read and hear what makes your game that much unique. Please show us a recording of a gameplay
 .

URL: http://forum.audiogames.net/viewtopic.php?pid=314610#p314610





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Re: Are there any casino audiogames besides the one from Jim Kitchen's col

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Are there any casino audiogames besides the one from Jim Kitchen's col

hello yep as simba said the developer is constanly updating the accessibility, and very open to suggestions.I am usually playing this game and crafting kingdom when traveling,  its fun. although I  don't really like gam bling game that mutch so far I have unlock the stockwatch simbuls,  horseshue etc, and ability to hide 1 or 2 simbuls.for minigames I have unlock memory, double or nothing, dice, rock paper cyzer.

URL: http://forum.audiogames.net/viewtopic.php?pid=314613#p314613





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Re: Are there any casino audiogames besides the one from Jim Kitchen's col

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : The Imaginatrix via Audiogames-reflector


  


Re: Are there any casino audiogames besides the one from Jim Kitchen's col

Forgot to mention I don't have a smartphone and was mainly hoping for things for my laptop. I am now jealous of all of you who can play that Fruit Pot thing.The games my mum likes to play have bonuses like a number of free spins as well as various multiplications if you get different things in a row. Also it's usually not just one machine, but many, each with a different theme, as explained above.I'm not going to gamble real money—I'm just looking for the fun.Could I get some links to the games for Windows that were already mentioned? I didn't see Silver Dollar in the game list on the main site, although I could have been looking in the wrong section.

URL: http://forum.audiogames.net/viewtopic.php?pid=314634#p314634





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Re: Mobile Action Game - Blind Samurai

2017-06-09 Thread AudioGames . net Forum — New releases room : raiden via Audiogames-reflector


  


Re: Mobile Action Game - Blind Samurai

For a game like A Blind Legend, I would have paid, but this game by and large does not give it even there is no main menu. What can we talk about here? If you stand and stupidly beat something. And for this you need to flesh? rave.

URL: http://forum.audiogames.net/viewtopic.php?pid=314635#p314635





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Re: Are there any casino audiogames besides the one from Jim Kitchen's col

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : The Imaginatrix via Audiogames-reflector


  


Re: Are there any casino audiogames besides the one from Jim Kitchen's col

Forgot to mention I don't have a smartphone and was mainly hoping for things for my laptop. I am now jealous of all of you who can play that Fruit Pot thing.The games my mum likes to play have bonuses like a number of free spins as well as various multiplications if you get different things in a row. Also it's usually not just one machine, but many, each with a different theme, as explained above.I'm not going to gamble real money—I'm just looking for the fun.Just chased up Beatstar and Silverdollar and both require money (which I can't manage at short notice but might consider later).Are there any free options for Windows?

URL: http://forum.audiogames.net/viewtopic.php?pid=314634#p314634





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Re: Beta Tester Application for "A Hero's Call"

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Beta Tester Application for "A Hero's Call"

Well if you sign up (and get selected) and it does get quarantined, that is in and of itself valuable testing feedback for us. We'd rather know that's happening now, then have someone purchase the game when it's released only to find out that their antivirus won't let it play. That's a very strange thing, though—hopefully it won't happen with AHC.On the subject of wanting to play the game early: let's put this to rest...I assume (and hope) that anyone beta testing the game is excited about the opportunity to experience some of what the game has to offer early. If that excitement wasn't there, I'd be a little surprised. But the point being made, and rightly so, is that beta testing is about more than that. So that means that the people we select will be those we think have the best skill set and priorities for getting us the type of feedback we're specifically looking for. Definitely a lot of people who apply will not make the cut—maybe even if they are qualified. We just have to toe the delicate balance between not having enough testers to be useful, and having so many that there's no way such a small team can handle all of the feedback.

URL: http://forum.audiogames.net/viewtopic.php?pid=314636#p314636





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Re: bk3 all secrets that we know

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector


  


Re: bk3 all secrets that we know

This might be a secret or a cheat, in stage 15 I noticed that if you press t on a level, it displays a dialog, support for electron or something, IDK what it actually is because the inaccurateness of JGT, there are sope options like rocket drop and bombing of remote medical kit or something. I just noticed it and was like... [[wow]]

URL: http://forum.audiogames.net/viewtopic.php?pid=314638#p314638





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Re: Tekken 7 official topic, guides, tips and so on

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Tekken 7 official topic, guides, tips and so on

Here it is... hands down the best track in the game. Kazuya vS. Heihachi, the very last phase of the fight.https://www.youtube.com/watch?v=wfGnUARjNMo

URL: http://forum.audiogames.net/viewtopic.php?pid=314637#p314637





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Re: bk3 all secrets that we know

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector


  


Re: bk3 all secrets that we know

god, would be cool if I could get my hands on the translation dictionaries... But I don't have a bank account, so nope.

URL: http://forum.audiogames.net/viewtopic.php?pid=314639#p314639





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Re: I'm kind of concerned about the culture surrounding usability

2017-06-09 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: I'm kind of concerned about the culture surrounding usability

Seriously Rachael... Stop trying to avoid it and just go grab NVDA, and then brows through the first few parts of the main documentation (if you really feel you need to) and then try to memorize as much of the damn quick key reference as you can and use the thingy that lets you press keys to see what they do without actually doing anything, in order to help solidify it.LOLIt's idiot proof, and your not an idiot.You will probably understand most of the intermediate  functionality within a couple of hours.Spread it out over a week if you need to, but it's vital that you at least partially understand this kind of thing if you want to be taken seriously. It can only help (not harm) your position, so it's worth your time if it's really as important to you as it seems.On the matter of scripts, honestly I really don't know enough to comment, but you can code right, and I've heard going from one language to another isn'
 t all that hard if you know what your doing, even though Python is different, I forget the term but it's something about object oriented VS non object oriented (no freaking idea).Either way their are some really good resources, or so I've heard, on the NVDA Add-ons site, and NVDA has a Python console built right in.I still agree with pretty much everything else you've said here though Daigonite.Also, speaking from experience, these SJW fucks can really get to you and turn you into a piece of shit to people that don't really deserve it, in the grand scheme of things.So try to step back and disconnect from the emotional side of it as much as you can while still networking with the people that matter, (it's hard I know, the well placed rage feels good) and remember that the large majority of the population still don't give a shit about what they say, simply viewing them as an amusing sideshow act, and that their moronic, shor
 t sided little victories are few and far between. Plus they are highlighted by the media precisely because they are so stupid, which means that for every 10 gullible but essentially goodhearted liberal college kids they half way recruit to their cult, there are  a hundred more mature, less naive people that they alienate with their diseased and self centered outlook.Also, is their actually anything wrong with your walking ability Orko?Based on stuff you've said it seems like their might be, otherwise the hole taking the wheelchair thing anyway thing would be kind of, well, sickening, in a, [[wow]] this guy is moving us 10 steps backwards, sort of way.Otherwise, I wouldn't really blame you. LOL Why the hell not right?I'm really quite happy about how much those view numbers have gone up over the last few days for this topic, even though I'm sure a fair amount of them are repeats.If it gets people thinking, I'm b
 ehind it all the way.

URL: http://forum.audiogames.net/viewtopic.php?pid=314647#p314647





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Re: Audiogames/GDN collaboration in the future?

2017-06-09 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Audiogames/GDN collaboration in the future?

I need to do some more research on what a game jam actually is, I've only heard the term.

URL: http://forum.audiogames.net/viewtopic.php?pid=314649#p314649





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Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Nope Giovani, check the last page for the latest version.I managed to render my bit of the station unusable.Bought my ship, jumped in, jumped out, now when I go to bring up the menu, it crashes with a speechdispatcher.py error for me and an SSIP error.Well, I'm finding bugs, ain't I? It's what I'm here for, that and aruing against dumbing the game down for the casuals (/sarcasm)EDIT: And now just like that it fixed itself, I need cool ship name ideas...also when you delete a character or a character dies, do they delete the ships too?

URL: http://forum.audiogames.net/viewtopic.php?pid=314648#p314648





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Re: Mobile Action Game - Blind Samurai

2017-06-09 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Mobile Action Game - Blind Samurai

Raiden, has it occurred to you that this is the first appearance of this guy on the forum? True, he said he's checked out some audiogames, but he seems new to the audio gaming scene. Think about it, a simple, or not so simple, slashing game is what some folks start off with. Hell, most folks start off with Guess the Number/black jack/begger-your-neighbor style games to get the randomization concept down before they go on to bigger games. And that's alright. You're not gonna start off with an action adventure as your first game. So if you're gonna criticize the dev for their first game, imagine yourself as a developer before you go criticizing it like it's nothing. As for me, I have an android device myself, so I'll go get me a promo code and try this thing out.

URL: http://forum.audiogames.net/viewtopic.php?pid=314650#p314650





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Re: Tekken 7 official topic, guides, tips and so on

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: Tekken 7 official topic, guides, tips and so on

Yes, and that fight may actually bring back an interesting question.SPOILERDuring a let's play of the story mode I heard the player say that in that fight, Kazuya has some moves reminiscent of Jinpachi. I don't know if it ends up being actually true, but if it is it really makes me wonder which kind of demon Jinpachi became, and if Kazuya can become that kind of demon itself. As if there was something else aside the devil gen that curses the Mishima bloodline.

URL: http://forum.audiogames.net/viewtopic.php?pid=314651#p314651





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Re: Mobile Action Game - Blind Samurai

2017-06-09 Thread AudioGames . net Forum — New releases room : chadfahlman via Audiogames-reflector


  


Re: Mobile Action Game - Blind Samurai

Hi guys,Tough crowd! It seems that I have more to learn. Nonetheless, people are enjoying Blind Samurai. The goal was to make it playable on a whim. There is footage from a review, but it lacks 3D sound. I'll try to upload something.

URL: http://forum.audiogames.net/viewtopic.php?pid=314652#p314652





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Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: death match project alpha update public beta

check on page 13.

URL: http://forum.audiogames.net/viewtopic.php?pid=314656#p314656





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Re: Beta Tester Application for "A Hero's Call"

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : Shadow via Audiogames-reflector


  


Re: Beta Tester Application for "A Hero's Call"

Aaron,I've heard of people having similar problems with some other anti viruses.I can suggest using Malware Bytes. It doesn't have this problem, performs well, and is more accessible in my experience than programs like AVG.Best of luck.Shadow

URL: http://forum.audiogames.net/viewtopic.php?pid=314657#p314657





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Re: CodeFactory Eloquence

2017-06-09 Thread AudioGames . net Forum — Off-topic room : coltonhill01 via Audiogames-reflector


  


Re: CodeFactory Eloquence

re: sapi eloquence.Yes it is a thing, a quite functional thing actually, since it's been recently modified. It even supports pitch and volume and rate changes. I just need to get in contact with the guy who's working on it and get him to implement a voice changing system of some sort, add a filter for backquote tags, and implement my growing set of regular expressions to prevent somebody from crashing it and... Fucking the sapi.Re: NVDA eloquence.This, is also a thing too. Hosted by the same guy who's doing the sapi4/5 one, and I have my own version. For just a normal user I'd just install his version, people can get annoyed with what I've done. I, per forum rules, cannot mention the name or hosting location of this individual, nor can I post the link to my modification to the NVDA version, as eloquence, due to code factory, is a maintained running piece of software that it would be pirating to do such actions. I don't respond to pm&
 #039;s so... If ya have to contact me, email me. That's all I'll say on the matter.

URL: http://forum.audiogames.net/viewtopic.php?pid=314659#p314659





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Re: CodeFactory Eloquence

2017-06-09 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: CodeFactory Eloquence

@david_solomon1OK, by their messages, I couldn't tell what method they were using, I guess I missed it. It does seem kind of strange that whether you get a reply seems to be randomly hit or miss.It's interesting that they are using Themedia for their DRM. I remember them from my time as a senior developer in the DRM industry. Other than that they were a competitor, I don't remember hearing much about them good or bad, except that they were expensive compared to the product I worked on, which unfortunately is now dead. In it's day it was quite popular and effective.It used the old classic method of using your name and a matching key to unlock the software. No online checks or activation, unless the user of our software coded it themselves.

URL: http://forum.audiogames.net/viewtopic.php?pid=314658#p314658





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Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

EDIT: I think I royally ballsed this up with the ship designer, now I got a ship I can't do anything with that's just sitting there looking all miserable. Mrh.Also, shipyard's not the easiest place to get to, but I like how you aren't given a straight line to it and you have to explore a littlethat being said, I need to keep stopping my ship before I jump off the server, it's stupidly addicting this game...

URL: http://forum.audiogames.net/viewtopic.php?pid=314660#p314660





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Re: I'm kind of concerned about the culture surrounding usability

2017-06-09 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: I'm kind of concerned about the culture surrounding usability

I agree with defender, if it's really important to you, quit making excuses about working 70 hours and make some time to work with and learn what it is to have to rely on a screen reader. It doesn't matter which one, they all have over lapping features and some features unique to that particular screen reader. NVDA is a good choice, mainly because it doesn't cost you anything to get it.Then blindfold yourself and spend some real quality time with it. You don't have to try and block off enough time to learn it all in a few sessions, but you should keep spending sessions with it until you are comfortable with it.Then come back and look at what you've said and see how much of it is still true.

URL: http://forum.audiogames.net/viewtopic.php?pid=314661#p314661





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Re: Tekken 7 official topic, guides, tips and so on

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Tekken 7 official topic, guides, tips and so on

spoilersJinpachi's was a one off, if you follow the Tekken 5 storyline through to the end. It's not explained, but it's implied that the Mishima bloodline is not the cause of the devil gene. The moves that are similar to Jinpachi's would be the eye beams and lasers Devil Kazuya can shoot... but those have been around since Tekken 2, so it would be more accurate to say Jinpachi actually borrowed moves. Jinpachi only got taken over by an evil spirit after starving to death in Honmaru, after Heihachi imprisoned him there when taking over the zaibatsu. The devil gene comes from Kazumi's Hachijo bloodline.

URL: http://forum.audiogames.net/viewtopic.php?pid=314662#p314662





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Re: What is the first thing I need to do in private detective school.

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

I doubt that Nero would be able to duplicate a Starforce protected disc, or that if it did, it wouldn't work. The reason being that Nero was never designed to defeat disc protection like Clone CD is.But I could be wrong, and wouldn't mind being proven wrong, if it results in a way to get the full game.

URL: http://forum.audiogames.net/viewtopic.php?pid=314645#p314645





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Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: death match project alpha update public beta

This game is currently off-line I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=314646#p314646





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Re: I'm kind of concerned about the culture surrounding usability

2017-06-09 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: I'm kind of concerned about the culture surrounding usability

Seriously... Stop trying to avoid it and just go grab NVDA, and then brows through the first few parts of the main documentation (if you really feel you need to) and then try to memorize as much of the damn quick key reference as you can and use the thing that lets you press keys to see what they do without actually doing anything, in order to help solidify it.LOLIt's idiot proof, and your not an idiot.You will probably understand most of the intermediate  functionality within a couple of hours.Spread it out over a week if you need to, but it's vital that you at least partially understand this kind of thing if you want to be taken seriously. It can only help (not harm) your position, so it's worth your time if it's really as important to you as it seems.I still agree with pretty much everything else you've said here though Daigonite.Also, speaking from experience, these SJW fucks can really get to you and tur
 n you into a piece of shit to people that don't really deserve it, in the grand scheme of things.So try to step back and disconnect from the emotional side of it as much as you can while still networking with the people that matter, and remember that the large majority of the population still don't give a shit about what they say, simply viewing them as an amusing sideshow act, and that their moronic, short sided little victories are few and far between. Plus they are highlighted by the media precisely because they are so stupid, which means that for every 10 gullible but essentially goodhearted liberal college kids they half way recruit to their cult, there are  a hundred more mature, less naive people that they alienate with their diseased and self centered outlook.Also, is their actually anything wrong with your walking ability Orko?Based on stuff you've said it seems like their might be, otherwise the hole taking the wheelchair thing 
 anyway thing would be kind of, well, sickening, in a, [[wow]] this guy is moving us 10 steps backwards, sort of way.Otherwise, I wouldn't really blame you. LOL Why the hell not right?

URL: http://forum.audiogames.net/viewtopic.php?pid=314647#p314647





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Re: Tekken 7 official topic, guides, tips and so on

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Tekken 7 official topic, guides, tips and so on

thus far my two favorite tracks in the game is the track that is played on the main screen, and the stage track that is played when you go two times to the left when picking your stage in practice or vs

URL: http://forum.audiogames.net/viewtopic.php?pid=314653#p314653





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Re: I'm kind of concerned about the culture surrounding usability

2017-06-09 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: I'm kind of concerned about the culture surrounding usability

Seriously Rachael... Stop trying to avoid it and just go grab NVDA, and then brows through the first few parts of the main documentation (if you really feel you need to) and then try to memorize as much of the damn quick key reference as you can and use the thingy that lets you press keys to see what they do without actually doing anything, in order to help solidify it.LOLIt's idiot proof, and your not an idiot.You will probably understand most of the intermediate  functionality within a couple of hours.Spread it out over a week if you need to, but it's vital that you at least partially understand this kind of thing if you want to be taken seriously. It can only help (not harm) your position, so it's worth your time if it's really as important to you as it seems.On the matter of scripts, honestly I really don't know enough to comment, but you can code right, and I've heard going from one language to another isn'
 t all that hard if you know what your doing, even though Python is different, I forget the term but it's something about object oriented VS non object oriented (no freaking idea).Either way their are some really good resources, or so I've heard, on the NVDA Add-ons site, and NVDA has a Python console built right in.I still agree with pretty much everything else you've said here though Daigonite.Also, speaking from experience, these SJW fucks can really get to you and turn you into a piece of shit to people that don't really deserve it, in the grand scheme of things.So try to step back and disconnect from the emotional side of it as much as you can while still networking with the people that matter, and remember that the large majority of the population still don't give a shit about what they say, simply viewing them as an amusing sideshow act, and that their moronic, short sided little victories are few and far between. Plus th
 ey are highlighted by the media precisely because they are so stupid, which means that for every 10 gullible but essentially goodhearted liberal college kids they half way recruit to their cult, there are  a hundred more mature, less naive people that they alienate with their diseased and self centered outlook.Also, is their actually anything wrong with your walking ability Orko?Based on stuff you've said it seems like their might be, otherwise the hole taking the wheelchair thing anyway thing would be kind of, well, sickening, in a, [[wow]] this guy is moving us 10 steps backwards, sort of way.Otherwise, I wouldn't really blame you. LOL Why the hell not right?I'm really quite happy about how much those view numbers have gone up over the last few days for this topic, even though I'm sure a fair amount of them are repeats.If it gets people thinking, I'm behind it all the way.

URL: http://forum.audiogames.net/viewtopic.php?pid=314647#p314647





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Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Nope Giovani, check the last page for the latest version.I managed to render my bit of the station unusable.Bought my ship, jumped in, jumped out, now when I go to bring up the menu, it crashes with a speechdispatcher.py error for me and an SSIP error.Well, I'm finding bugs, ain't I? It's what I'm here for, that and aruing against dumbing the game down for the casuals (/sarcasm)

URL: http://forum.audiogames.net/viewtopic.php?pid=314648#p314648





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Re: Tekken 7 official topic, guides, tips and so on

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: Tekken 7 official topic, guides, tips and so on

Yes, and that fight may actually bring back an interesting question.SPOILERDuring a let's play of the story mode I heard the player say that in that fight, Kazuya has some moves reminiscent of Jinpachi. I don't know if it ends up being actually true, but if it is it really makes me wonder which kind of demon Jinpachi became, and if Kazuya can become that kind of demon himself. As if there was something else aside the devil gen that curses the Mishima bloodline.

URL: http://forum.audiogames.net/viewtopic.php?pid=314651#p314651





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Re: CodeFactory Eloquence

2017-06-09 Thread AudioGames . net Forum — Off-topic room : david_solomon1 via Audiogames-reflector


  


Re: CodeFactory Eloquence

@OrkoAs I pointed out, I tried the contact form first because I couldn't find the customer support ticket. Then I tried filling out a customer support ticket when I did find it, and finally I submitted a request to the email I mentioned above and got my keys reset. Pretty sure a couple of others have said they've tried the contact form with no success as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=314654#p314654





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Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector


  


Re: death match project alpha update public beta

Sorry guise, But since I checked out this game it was down, How do you play it ATM?If there is any links, Could you please provide here,thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=314655#p314655





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Re: Mobile Action Game - Blind Samurai

2017-06-09 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Mobile Action Game - Blind Samurai

After trying it it's definitely a good starting point, although I currently see no way to exit. Come to think of it, a menu would be nice. I see why you didn't put one in because you were trying to make the interface simple, but several mobile games use menus without the need for talkback or voiceover, Audio game hub and Blind Cricket for example. Both games allow you to swipe up and down to choose an option and double tap to select without the need to enable talkback thanks to prerecorded menu options. That can especially be useful for viewing achievements.

URL: http://forum.audiogames.net/viewtopic.php?pid=314663#p314663





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Re: Mobile Action Game - Blind Samurai

2017-06-09 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Mobile Action Game - Blind Samurai

After trying it it's definitely a good starting point, although I currently see no way to exit. Come to think of it, a menu would be nice. I see why you didn't put one in because you were trying to make the interface simple, but several mobile games use menus without the need for talkback or voiceover, Audio game hub and Blind Cricket for example. Both games allow you to swipe up and down to choose an option and double tap to select without the need to enable talkback thanks to prerecorded menu options. That can especially be useful for viewing achievements. The early levels are rather repetitive, but maybe you could introduce multiple slashes to destroy later opponents, or multiple enemies in one round rather than the few seconds of break you get in between each one when the drum plays. At this point, I'm able to play the game on without headphones, and before anyone asks this is a nexus 6p with stereo speakers, lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=314663#p314663





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Re: Mobile Action Game - Blind Samurai

2017-06-09 Thread AudioGames . net Forum — New releases room : chadfahlman via Audiogames-reflector


  


Re: Mobile Action Game - Blind Samurai

That feedback is awesome. I had no idea certain phones could produce that effect. Hmm, I will consider adding a menu. Pro tip: Exit Blind Samurai by pressing the back button twice on your phone. If you press it once, there is a pause screen.

URL: http://forum.audiogames.net/viewtopic.php?pid=314664#p314664





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Re: Mobile Action Game - Blind Samurai

2017-06-09 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Mobile Action Game - Blind Samurai

Figured that would exit. I did did figure out that home doesn't work because the app doesn't suspend its state in while in background. In other words, you hit home, you get owned. And yes, some newer phones do actually have stereo speakers that are well spaced apart.

URL: http://forum.audiogames.net/viewtopic.php?pid=314665#p314665





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Re: CodeFactory Eloquence

2017-06-09 Thread AudioGames . net Forum — Off-topic room : Trajectory via Audiogames-reflector


  


Re: CodeFactory Eloquence

Orko wrote:@david_solomon1OK, by their messages, I couldn't tell what method they were using, I guess I missed it. It does seem kind of strange that whether you get a reply seems to be randomly hit or miss.It's interesting that they are using Themedia for their DRM. I remember them from my time as a senior developer in the DRM industry. Other than that they were a competitor, I don't remember hearing much about them good or bad, except that they were expensive compared to the product I worked on, which unfortunately is now dead. In it's day it was quite popular and effective.It used the old classic method of using your name and a matching key to unlock the software. No online checks or activation, unless the user of our software coded it themselves.@Orko, if you don't mind me asking, was it Software Passport/Armadillo that you worked on?

URL: http://forum.audiogames.net/viewtopic.php?pid=314667#p314667





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Re: Tekken 7 official topic, guides, tips and so on

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: Tekken 7 official topic, guides, tips and so on

Yes, I knew for the devil gene. In fact, in the let's play I watched from Shirdel who has been playing Kazuya for quite some time apparently, he mentionned how, in that particular fight, some of Kazuya's moves ressemble Jinpachi's. In fact I wonder if Jinpachi had any lasers to begin with, from what I remember he only had that fireball that takes an entire second to charge up and does about half health in damage (except in the original Tekken 5). So I am assuming Kazuya has it in the last fight of the story. At least he seems to have more then it's typical devil beam. But I guess all of this was added for the sake of spectacle and may clearly have nothing to do with Jinpachi or the Mishima bloodline what so ever.

URL: http://forum.audiogames.net/viewtopic.php?pid=314668#p314668





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Re: bk3 all secrets that we know

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : coltonhill01 via Audiogames-reflector


  


Re: bk3 all secrets that we know

the magical ball's access point died a year or two ago, and I don't know how to bring it back.

URL: http://forum.audiogames.net/viewtopic.php?pid=314666#p314666





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Re: Tekken 7 official topic, guides, tips and so on

2017-06-09 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: Tekken 7 official topic, guides, tips and so on

Yes, I knew for the devil gene. In fact, in the let's play I watched from Shirdel who has been playing Kazuya for quite some time apparently, he mentionned how, in that particular fight, some of Kazuya's moves ressemble Jinpachi's. In fact I wonder if Jinpachi had any lasers to begin with, from what I remember he only had that fireball that takes an entire second to charge up and does about half health in damage (except in the original Tekken 5). So I am assuming Kazuya has it in the last fight of the story. At least he seems to have more then it's typical devil beam. But I guess all of this was added for the sake of spectacle and may clearly have nothing to do with Jinpachi or the Mishima bloodline what so ever. And I never excluded that Jinpachi's appearance was due to a random evil entity that would not be as important as the devil gene anyway, I just thought maybe it could be more important than that.

URL: http://forum.audiogames.net/viewtopic.php?pid=314668#p314668





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Re: CodeFactory Eloquence

2017-06-09 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: CodeFactory Eloquence

And that's how a drm system should be. Enough to get you started, and anything else you're on your own for. IT should be the drm system as a supplement to the product, as opposed to surrendering such product to the control of a drm system, as it were. Themedia as a dram system is definitely less invasive on your own system, i e, there are probably no rootkits in place to screw with your cd rom drivers as Starforce does, but rather it invades your ability to run the product since the dev decides to use persistent online authentication. Code Factory Eloquence is basically the Electronic Arts Spore/Securom crisis of 2008 all over again.

URL: http://forum.audiogames.net/viewtopic.php?pid=314669#p314669





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