Re: [beagleboard] Removing packages, how do I figure out the the package names?

2014-08-06 Thread William Hermans
Well as with anything, Debian does require some understanding of what
you're doing. For some I suppose it could have a steep learning curve.
IMHO, Debian is best run with no X.  As such a strong understanding of
commands available, and the command line interface is a must.

You can get a Debian install for the BBB in as little as ~64M in size. This
is pretty much a bare install so would not do much. However depending on
your build strategy, and knowledge of exactly what you need. I'm sure you
could build your own image using Xfce, Xenomi, etc in under 1GB size.
Possibly far smaller( no hand on here ). Learning how all this works
however can be a huge time investment. Perhaps one you're unwilling, or
even unable to accept at this time.




On Tue, Aug 5, 2014 at 10:25 PM, Wally Bkg wb666gre...@gmail.com wrote:

 Thanks for the info, gives me a place to start.  I tried the
 LinuxCNC/Machine Kit Debian based image (easiest way to get a working
 Xenomi real-time system to play with), but it was tight  on a 4GB SD card
 and the GUI performance was flat out terrible.   I apt-get installed
 synaptic after I'd ran the script to expand the image to fill my 8GB SD and
 figured I'd be in great shape, but I couldn't figure out how to make the
 menu item for it work.  I could run synaptic with /usr/sbin/synaptic but my
 initial impressions were pretty poor.

 I may give the straight Debian image a try eventually, but so far I'm
 impressed enough with what Angstrom has to offer in a 1.5GB load that I'm
 willing to put some effort into continuing with it.  The Angstrom GUI seems
 at least as responsive and much more stable than anything I had running on
 the much more powerful PandaboardES which ended up being my greatest Linux
 disappointment.

 The real strength of Debian/Ubuntu is odds are you're not the first to
 encounter the issue and the user forums almost always hold the answers.

 If what I'm doing doesn't seem very coherent, its because I'm trying to
 move forward with several  projects in parallel


 On Tuesday, August 5, 2014 9:48:08 PM UTC-5, William Hermans wrote:

 apparently for Angstrom its opkg list-installed refer to this:

 http://gumstix.org/add-software-packages.html


 On Tue, Aug 5, 2014 at 7:42 PM, William Hermans yyr...@gmail.com wrote:

 Not sure it is available or not in Angstrom but with Debian you just use
 *dpkg -l* That a lower case L ( el ). Then I'll assume you could do *opkg
 remove package_name(s)*

 I might add, if you're having difficulties learning, because the lack of
 Angstrom documentation is hindering you, I might suggest you move to a
 Debian image. With Debian you can literally google Debian howto xyz, and
 find tons of information. This is why I made teh switch with my own A5A
 last may or so.

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[beagleboard] Enable SPI interface with LCD 7 CAPE

2014-08-06 Thread Mirko Fucci
Hi everyone,

i have been trying since weeks to make work togheter LCD 7 cape and SPI 
interface but trying to enable SPI1 or SPI0 results in pin conflicts: 
i think there are some pins requested by SPI interface that are in 
exclusive use by LCD drivers.

I wonder if i can write an overlay to assign different pins to SPI 
interface or alternatively if it is possible to find C code to handle 
directly SPI interface from user space. (i am using Debian wheezy as linux 
distribution)
Every suggestions would be really appreciated, i don't know where to find 
other information and it seems strange that on the web i couldn't find a 
solution for a very common problem like this.

Thank you very much,

Mirko

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Re: [beagleboard] Minecraft on beaglebone black

2014-08-06 Thread mizubair89
That'd be great help but should I just post this topic in software section?


Thanks

On Tuesday, August 5, 2014 3:13:53 PM UTC-5, Gerald wrote:

 A cape won't help. As to the games, I will defer to the community to chime 
 in on that.

 Gerald



 On Tue, Aug 5, 2014 at 2:47 PM, mizub...@gmail.com javascript: wrote:


 Thanks for the reply. 

 So is there any way to run minecraft on beaglebone black with the help of 
 additional graphic accelerator or a cape? 

 If not can you name the games which can smoothly run on beaglebone black? 

 Maverick


 On Tuesday, August 5, 2014 2:26:53 PM UTC-5, Gerald wrote:

 RPi has an integrated video accelerator. BeagleBone Black does not. The 
 chip in the RPi was designed as a set top box processor, the same as used 
 in the Roku..

 Gerald



 On Tue, Aug 5, 2014 at 1:01 PM, Maverick mizub...@gmail.com wrote:

 Hi 

 I installed minecraft on beaglebone black but it was too damn slow. I 
 figured out that the BBB doesn't have the graphics capability required to 
 run minecraft. But when as in the raspberry pi the minecraftpi runs very 
 smoothly. 

 I want to know what is the exact reason why it can run on raspberry pi 
 but not on BBB. Also, is there any external graphic hardware component 
 that 
 can be added to BBB in order to increase the graphics capability? 

 Last but not least, What is the version of GPU in BBB and how does that 
 effect when we are installing games on it? Which GPU version is compatible 
 to run minecraft on BBB? 

 Thank you!
 Maverick!  

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[beagleboard] How to flash the eMMC using JTAG and TI CCS

2014-08-06 Thread shu . liu

Hi,

We are using BBB for our software development. We were able to use SD card 
to flash the eMMC of the BBB. I am not sure if there is a faster way, like 
using JTAG and CCS, to flash the eMMC? Thanks. 

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Re: [beagleboard] Minecraft on beaglebone black

2014-08-06 Thread mizubair89
Thanks for the response. 

On Tuesday, August 5, 2014 4:39:09 PM UTC-5, William Hermans wrote:

 The Beaglebone black has a built on SGX ( PowerVR? ) GPU on it. But this 
 is the one and only area where the rPI is better than the Beaglebone Black. 
 For everything else except graphics intensive stuff, the Beaglebone black 
 is better.

 Neither one of these were intended to be used as you're wanting to use 
 them. Be glad you're lucky enough to get what you want out of the rPI.


 On Tue, Aug 5, 2014 at 1:13 PM, Gerald Coley ger...@beagleboard.org 
 javascript: wrote:

 A cape won't help. As to the games, I will defer to the community to 
 chime in on that.

 Gerald



 On Tue, Aug 5, 2014 at 2:47 PM, mizub...@gmail.com javascript: wrote:


 Thanks for the reply. 

 So is there any way to run minecraft on beaglebone black with the help 
 of additional graphic accelerator or a cape? 

 If not can you name the games which can smoothly run on beaglebone 
 black? 

 Maverick


 On Tuesday, August 5, 2014 2:26:53 PM UTC-5, Gerald wrote:

 RPi has an integrated video accelerator. BeagleBone Black does not. 
 The chip in the RPi was designed as a set top box processor, the same as 
 used in the Roku..

 Gerald



 On Tue, Aug 5, 2014 at 1:01 PM, Maverick mizub...@gmail.com wrote:

 Hi 

 I installed minecraft on beaglebone black but it was too damn slow. I 
 figured out that the BBB doesn't have the graphics capability required to 
 run minecraft. But when as in the raspberry pi the minecraftpi runs very 
 smoothly. 

 I want to know what is the exact reason why it can run on raspberry pi 
 but not on BBB. Also, is there any external graphic hardware component 
 that 
 can be added to BBB in order to increase the graphics capability? 

 Last but not least, What is the version of GPU in BBB and how does 
 that effect when we are installing games on it? Which GPU version is 
 compatible to run minecraft on BBB? 

 Thank you!
 Maverick!  

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Re: [beagleboard] Re: Here is the BeagleBone Debian (beta) image you want to test

2014-08-06 Thread mbbackus
I purchased a proto cape from sparkfun with an eeprom. Apparently I can 
write a dts file and compile it so that I have better control of the 
headers at boot time. I'm trying to control some dc motors and was only 
able to find 4 gpios and 4 more pwms that are low and stay low when the 
beaglebone boots. I can use those for now, but I imagine that in the future 
this will probably change and I'd like to know how to deal with it. I'd 
also like to be able to choose my pin layout so that it's a little more 
intuitive for my students.

So my questions are:

   1. Can I access and program the eeprom on the proto cape from the 
   beaglebone black? If so, how?
   2. How do I make the dts file?
   3. How do I compile it?
   4. Where do I put it?
   5. How do I make debian use it when it boots?

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[beagleboard] XML syntax errors[ lode-rc.xml]

2014-08-06 Thread fredyyanez39
 

The lxde-rc.xml file seems to be empty under the 
/home/debian/.config/openbox/lxde-rc.xml


Is there a way to get the file another way?



When I try to go to Preferences--- Openbox Config Man. I get the following 
error[ I think its caused by the same reason]

 Error while parsing the Openbox configuration file. Your configuration 
file is not valid XML.

Message: Start tag expected, '' not found

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Re: [beagleboard] Beaglebone Black won't power on, did I do something wrong? :(

2014-08-06 Thread alme1304
I seem to have fried it too and Im planning on sending it for RMA. The only 
issue that I have right now is the the serial number smudged off the 
sticker...any recommendations?

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[beagleboard] lxde-rc.xml Error

2014-08-06 Thread fredyyanez39
 

The lxde-rc.xml file seems to be empty under the 
/home/debian/.config/openbox/lxde-rc.xml


Also when I try to go to Openbox Config Manager( under presences) I get an 
error saying that your configuration file is not a valid xml

Any help will be appreciated!


thanks

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[beagleboard] Re: BBB ADC automatically Stopping 1007 sample after.

2014-08-06 Thread ashwin . space2000
Hi, 

I too am working on similar project. Can you please tell how you got QT 
running on BB.

Thanks,
Ashwin

On Monday, April 7, 2014 4:39:10 PM UTC+5:30, desperado wrote:

 Hi friends,

 I read BBB adc value in QT. but read Stopping 1007 sample after. my QT 
 codes below; I do not solve the problem.
 please help me.




 MainWindow::MainWindow(QWidget *parent) :
 QMainWindow(parent),
 ui(new Ui::MainWindow)
 {
 ui-setupUi(this);
 i =0;
 timer = new QTimer(this);
  connect(timer, SIGNAL(timeout()), this, 
 SLOT(Read_Analog_Digital_Data()));
  timer-start(500);

 }



 void MainWindow::Read_Analog_Digital_Data()
 {

 try

 {

 const char AIN_DEV[] = 
 /sys/bus/iio/devices/iio:device0/in_voltage0_raw;
 int fd= open(AIN_DEV, O_RDONLY);
 char AIN0[5] = {0};
 int len8= read(fd, AIN0, sizeof AIN0 -1);
 AIN0[len8]='\0';
 ui-label_9-setText(AIN0);


 if(len80)
 {
 ui-P9_42-setText(QString::number(i++));
 }

 }


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Re: [beagleboard] 3D Accelerator

2014-08-06 Thread Robert Nelson
On Tue, Aug 5, 2014 at 3:19 PM,  mizubai...@gmail.com wrote:

 Hi

 How do we know whether the 3D accelerator is working or not in a BBB?

For one.. You need to manually install it..

http://elinux.org/BeagleBoardDebian#SGX_BeagleBone.2FBeagleBone_Black

Regards,

-- 
Robert Nelson
http://www.rcn-ee.com/

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Re: [beagleboard] 3D Accelerator

2014-08-06 Thread kavitha bk
hi

If an input device is created then /dev/input/event* should exist

Compile evtest.c which attached

and use command evtest /dev/input/event* should give you some events when
you turn up and down




On Wed, Aug 6, 2014 at 1:49 AM, mizubai...@gmail.com wrote:


 Hi

 How do we know whether the 3D accelerator is working or not in a BBB?


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/*
 * $Id: evtest.c,v 1.23 2005/02/06 13:51:42 vojtech Exp $
 *
 *  Copyright (c) 1999-2000 Vojtech Pavlik
 *
 *  Event device test program
 */

/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or 
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 * 
 * Should you need to contact me, the author, you can do so either by
 * e-mail - mail your message to vojt...@ucw.cz, or by paper mail:
 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
 */

#include stdint.h

#include linux/input.h

#include string.h
#include fcntl.h
#include unistd.h
#include stdio.h

#ifndef EV_SYN
#define EV_SYN 0
#endif

char *events[EV_MAX + 1] = {
	[0 ... EV_MAX] = NULL,
	[EV_SYN] = Sync,			[EV_KEY] = Key,
	[EV_REL] = Relative,			[EV_ABS] = Absolute,
	[EV_MSC] = Misc,			[EV_LED] = LED,
	[EV_SND] = Sound,			[EV_REP] = Repeat,
	[EV_FF] = ForceFeedback,		[EV_PWR] = Power,
	[EV_FF_STATUS] = ForceFeedbackStatus,
};

char *keys[KEY_MAX + 1] = {
	[0 ... KEY_MAX] = NULL,
	[KEY_RESERVED] = Reserved,		[KEY_ESC] = Esc,
	[KEY_1] = 1,[KEY_2] = 2,
	[KEY_3] = 3,[KEY_4] = 4,
	[KEY_5] = 5,[KEY_6] = 6,
	[KEY_7] = 7,[KEY_8] = 8,
	[KEY_9] = 9,[KEY_0] = 0,
	[KEY_MINUS] = Minus,			[KEY_EQUAL] = Equal,
	[KEY_BACKSPACE] = Backspace,		[KEY_TAB] = Tab,
	[KEY_Q] = Q,[KEY_W] = W,
	[KEY_E] = E,[KEY_R] = R,
	[KEY_T] = T,[KEY_Y] = Y,
	[KEY_U] = U,[KEY_I] = I,
	[KEY_O] = O,[KEY_P] = P,
	[KEY_LEFTBRACE] = LeftBrace,		[KEY_RIGHTBRACE] = RightBrace,
	[KEY_ENTER] = Enter,			[KEY_LEFTCTRL] = LeftControl,
	[KEY_A] = A,[KEY_S] = S,
	[KEY_D] = D,[KEY_F] = F,
	[KEY_G] = G,[KEY_H] = H,
	[KEY_J] = J,[KEY_K] = K,
	[KEY_L] = L,[KEY_SEMICOLON] = Semicolon,
	[KEY_APOSTROPHE] = Apostrophe,	[KEY_GRAVE] = Grave,
	[KEY_LEFTSHIFT] = LeftShift,		[KEY_BACKSLASH] = BackSlash,
	[KEY_Z] = Z,[KEY_X] = X,
	[KEY_C] = C,[KEY_V] = V,
	[KEY_B] = B,[KEY_N] = N,
	[KEY_M] = M,[KEY_COMMA] = Comma,
	[KEY_DOT] = Dot,			[KEY_SLASH] = Slash,
	[KEY_RIGHTSHIFT] = RightShift,	[KEY_KPASTERISK] = KPAsterisk,
	[KEY_LEFTALT] = LeftAlt,		[KEY_SPACE] = Space,
	[KEY_CAPSLOCK] = CapsLock,		[KEY_F1] = F1,
	[KEY_F2] = F2,			[KEY_F3] = F3,
	[KEY_F4] = F4,			[KEY_F5] = F5,
	[KEY_F6] = F6,			[KEY_F7] = F7,
	[KEY_F8] = F8,			[KEY_F9] = F9,
	[KEY_F10] = F10,			[KEY_NUMLOCK] = NumLock,
	[KEY_SCROLLLOCK] = ScrollLock,	[KEY_KP7] = KP7,
	[KEY_KP8] = KP8,			[KEY_KP9] = KP9,
	[KEY_KPMINUS] = KPMinus,		[KEY_KP4] = KP4,
	[KEY_KP5] = KP5,			[KEY_KP6] = KP6,
	[KEY_KPPLUS] = KPPlus,		[KEY_KP1] = KP1,
	[KEY_KP2] = KP2,			[KEY_KP3] = KP3,
	[KEY_KP0] = KP0,			[KEY_KPDOT] = KPDot,
	[KEY_ZENKAKUHANKAKU] = Zenkaku/Hankaku, [KEY_102ND] = 102nd,
	[KEY_F11] = F11,			[KEY_F12] = F12,
	[KEY_RO] = RO,			[KEY_KATAKANA] = Katakana,
	[KEY_HIRAGANA] = HIRAGANA,		[KEY_HENKAN] = Henkan,
	[KEY_KATAKANAHIRAGANA] = Katakana/Hiragana, [KEY_MUHENKAN] = Muhenkan,
	[KEY_KPJPCOMMA] = KPJpComma,		[KEY_KPENTER] = KPEnter,
	[KEY_RIGHTCTRL] = RightCtrl,		[KEY_KPSLASH] = KPSlash,
	[KEY_SYSRQ] = SysRq,			[KEY_RIGHTALT] = RightAlt,
	[KEY_LINEFEED] = LineFeed,		[KEY_HOME] = Home,
	[KEY_UP] = Up,			[KEY_PAGEUP] = PageUp,
	[KEY_LEFT] = Left,			[KEY_RIGHT] = Right,
	[KEY_END] = End,			[KEY_DOWN] = Down,
	[KEY_PAGEDOWN] = PageDown,		[KEY_INSERT] = Insert,
	[KEY_DELETE] = Delete,		[KEY_MACRO] = Macro,
	[KEY_MUTE] = Mute,			[KEY_VOLUMEDOWN] = VolumeDown,
	

Re: [beagleboard] Minecraft on beaglebone black

2014-08-06 Thread William Hermans
Asking the question over and over isnt going to change things.


On Tue, Aug 5, 2014 at 1:21 PM, mizubai...@gmail.com wrote:

 That'd be great help but should I just post this topic in software section?


 Thanks


 On Tuesday, August 5, 2014 3:13:53 PM UTC-5, Gerald wrote:

 A cape won't help. As to the games, I will defer to the community to
 chime in on that.

 Gerald



 On Tue, Aug 5, 2014 at 2:47 PM, mizub...@gmail.com wrote:


 Thanks for the reply.

 So is there any way to run minecraft on beaglebone black with the help
 of additional graphic accelerator or a cape?

 If not can you name the games which can smoothly run on beaglebone
 black?

 Maverick


 On Tuesday, August 5, 2014 2:26:53 PM UTC-5, Gerald wrote:

 RPi has an integrated video accelerator. BeagleBone Black does not.
 The chip in the RPi was designed as a set top box processor, the same as
 used in the Roku..

 Gerald



 On Tue, Aug 5, 2014 at 1:01 PM, Maverick mizub...@gmail.com wrote:

 Hi

 I installed minecraft on beaglebone black but it was too damn slow. I
 figured out that the BBB doesn't have the graphics capability required to
 run minecraft. But when as in the raspberry pi the minecraftpi runs very
 smoothly.

 I want to know what is the exact reason why it can run on raspberry pi
 but not on BBB. Also, is there any external graphic hardware component 
 that
 can be added to BBB in order to increase the graphics capability?

 Last but not least, What is the version of GPU in BBB and how does
 that effect when we are installing games on it? Which GPU version is
 compatible to run minecraft on BBB?

 Thank you!
 Maverick!

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[beagleboard] debian: 2014-08-05

2014-08-06 Thread Robert Nelson
Hi Guys,

I just pushed out another round of images for testing.

http://elinux.org/Beagleboard:BeagleBoneBlack_Debian#2014-08-05

Just mostly small tweaks since 2014-07-22

The console flasher was brought back, still only 200Mb used.

kernel git tree is now at:

https://github.com/beagleboard/linux/tree/3.8

or via tag's:

https://github.com/beagleboard/linux/tree/3.8.13-bone62

Let me know your thoughts.

-- 
Robert Nelson
http://www.rcn-ee.com/

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Re: [beagleboard] debian: 2014-08-05

2014-08-06 Thread William Hermans
Robert,

Hey, I finally downloaded one of your prebuilt images for the first time
last night, and was doing a bit of poking around. I never ran it though,
just used mount -o offset* . . .
But I was curious about how nfs-uEnv.txt seems to have non standard uboot
variables in it Am I wrong, or did you make some additional changes ?
client_ip seems added( I'm used to ipaddr ), etc. It really cool you're
making NFS easily accessible for others thiough


On Wed, Aug 6, 2014 at 8:13 AM, Robert Nelson robertcnel...@gmail.com
wrote:

 Hi Guys,

 I just pushed out another round of images for testing.

 http://elinux.org/Beagleboard:BeagleBoneBlack_Debian#2014-08-05

 Just mostly small tweaks since 2014-07-22

 The console flasher was brought back, still only 200Mb used.

 kernel git tree is now at:

 https://github.com/beagleboard/linux/tree/3.8

 or via tag's:

 https://github.com/beagleboard/linux/tree/3.8.13-bone62

 Let me know your thoughts.

 --
 Robert Nelson
 http://www.rcn-ee.com/

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Re: [beagleboard] debian: 2014-08-05

2014-08-06 Thread William Hermans
Mostly I'm concerned that what I know has changed and possibly no longer
works, etc etc. If uboot has been patched. I suspect this wouldnt be the
case, but sometimes, you never know.


On Wed, Aug 6, 2014 at 8:27 AM, William Hermans yyrk...@gmail.com wrote:

 Robert,

 Hey, I finally downloaded one of your prebuilt images for the first time
 last night, and was doing a bit of poking around. I never ran it though,
 just used mount -o offset* . . .
 But I was curious about how nfs-uEnv.txt seems to have non standard uboot
 variables in it Am I wrong, or did you make some additional changes ?
 client_ip seems added( I'm used to ipaddr ), etc. It really cool you're
 making NFS easily accessible for others thiough


 On Wed, Aug 6, 2014 at 8:13 AM, Robert Nelson robertcnel...@gmail.com
 wrote:

 Hi Guys,

 I just pushed out another round of images for testing.

 http://elinux.org/Beagleboard:BeagleBoneBlack_Debian#2014-08-05

 Just mostly small tweaks since 2014-07-22

 The console flasher was brought back, still only 200Mb used.

 kernel git tree is now at:

 https://github.com/beagleboard/linux/tree/3.8

 or via tag's:

 https://github.com/beagleboard/linux/tree/3.8.13-bone62

 Let me know your thoughts.

 --
 Robert Nelson
 http://www.rcn-ee.com/

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Re: [beagleboard] debian: 2014-08-05

2014-08-06 Thread Robert Nelson
On Wed, Aug 6, 2014 at 10:27 AM, William Hermans yyrk...@gmail.com wrote:
 Robert,

 Hey, I finally downloaded one of your prebuilt images for the first time
 last night, and was doing a bit of poking around. I never ran it though,
 just used mount -o offset* . . .
 But I was curious about how nfs-uEnv.txt seems to have non standard uboot
 variables in it Am I wrong, or did you make some additional changes ?
 client_ip seems added( I'm used to ipaddr ), etc. It really cool you're
 making NFS easily accessible for others thiough

It's kinda of two fold. They are non-standard in the sense, u-boot has
used these other variables for years. I just used the kernel docs (1)
and did sed s/-/_/g on them.  While at the same time I didn't want to
break existing nfs users by over writing their expected defaults nfs
u-boot variables. ;)

1: https://www.kernel.org/doc/Documentation/filesystems/nfs/nfsroot.txt

Regards,

-- 
Robert Nelson
http://www.rcn-ee.com/

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Re: [beagleboard] debian: 2014-08-05

2014-08-06 Thread Robert Nelson
On Wed, Aug 6, 2014 at 10:38 AM, Robert Nelson robertcnel...@gmail.com wrote:
 On Wed, Aug 6, 2014 at 10:27 AM, William Hermans yyrk...@gmail.com wrote:
 Robert,

 Hey, I finally downloaded one of your prebuilt images for the first time
 last night, and was doing a bit of poking around. I never ran it though,
 just used mount -o offset* . . .
 But I was curious about how nfs-uEnv.txt seems to have non standard uboot
 variables in it Am I wrong, or did you make some additional changes ?
 client_ip seems added( I'm used to ipaddr ), etc. It really cool you're
 making NFS easily accessible for others thiough

 It's kinda of two fold. They are non-standard in the sense, u-boot has
 used these other variables for years. I just used the kernel docs (1)
 and did sed s/-/_/g on them.  While at the same time I didn't want to
 break existing nfs users by over writing their expected defaults nfs
 u-boot variables. ;)

 1: https://www.kernel.org/doc/Documentation/filesystems/nfs/nfsroot.txt

btw, one of the other big reasons for the ipaddr - client_ip change..
I need a hook in u-boot to hint, hey we want to try booting via nfs:

So if, client_ip is set: it runs thru this:

https://github.com/RobertCNelson/Bootloader-Builder/blob/master/patches/v2014.07/0001-am335x_evm-uEnv.txt-bootz-n-fixes.patch#L142

Regards,

-- 
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http://www.rcn-ee.com/

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[beagleboard] Re: ALSA program for capture and play audio file

2014-08-06 Thread Mark A. Yoder
They have been moved to github.  They are here[1] now.  Let me know if they 
still work, I haven't messed with them recently.

--Mark

[1] https://github.com/MarkAYoder/BeagleBoard-exercises/tree/master/audioThru 

On Thursday, July 31, 2014 8:35:25 PM UTC-4, Jesse Forgues wrote:

 Stumbled upon this thread while trying to write an ALSA audio envelope to 
 run on a BeagleBone Black.

 Mark do you have a valid link for your work? This has gone the way of the 
 404... http://www.rose-hulman.edu/~yoder/Beagle/AudioThru.tar.bz2



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[beagleboard] Re: Initially load capes on AM335x without EEPROM

2014-08-06 Thread Julien
Robert Nelson robertcnelson@... writes:

 
 On Tue, Aug 5, 2014 at 9:30 AM,  penou87@... wrote:
  Hi,
 
  I'm currently working on a custom BeagleBone Black of ours and I have a 
few
  problem. The electronic is the same except that there is no graphic chip 
and
  no EEPROM.
 
  I'm booting on a µSD card the Angstrom distribution used in the BBB. The
  board is working well except that I have the following message during 
the
  boot  [5.561536] bone-capemgr bone_capemgr.9: Failed to scan 
baseboard
  eeprom.
 
  This is perfectly normal because I have no EEPROM. My problem is that I
  didn't know that the EEPROM was mandatory to initialize the cape 
manager.
  Thus, my EMMC is not loaded by the OS.
 
  I already tried to enable the cape with the uEnv.txt but it did nothing.
  I also tried to load it manually but in my cape manager folder there is 
no
  slot file so i guess that the cape manager is simply OFF.
 
  Is there a way to bypass the EEPROM and to load by default the EMMC cape 
?
  I'm actually going through the kernel compilation, i'm afraid that I 
can't
  avoid it.
  Does someone have any experience on this ?
 
 Mainline kernel has the eMMC setup by default in the dts...
 
 Since you didn't specify a need for v3.8.x/capemgr, it's a viable option. 
;)
 
 Regards,
 

Hi Roberts,

Thank you this is great news. The reason why I didn't go with kernel version 
over 3.8.x is because the u-boot that I tried didn't include a default load 
device tree. 

So now, I'm trying to use the eMMC Flasher from this link : 
http://elinux.org/BeagleBoardUbuntu#eMMC:_BeagleBone_Black

I have a few problems with the MLO and the u-boot since I have no EEPROM. 
I used the old MLO which agrees that I'm using a BBB by default. But I'm 
still blocked on the u-boot part.

I tried using the uEnv.txt file with the following args but it is not 
working:
board_name=A335BNLT
fdtfile=am335x-boneblack.dtb
uenvcmd=run loadimage; run loadfdt; run mmcargs; bootz ${loadaddr} - 
${fdtaddr}
fdtdir=/boot/dtbs/3.8.13-bone59

My main problems are the following:
** Unable to read file /zImage **
** Unable to read file /boot/dtbs/3.8.13-bone59/am335x-boneblack.dtb **
Bad Linux ARM zImage magic!

Do you know how I could solve this ?

Best regards,

Julien
 


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Re: [beagleboard] Re: Initially load capes on AM335x without EEPROM

2014-08-06 Thread Robert Nelson
On Wed, Aug 6, 2014 at 11:01 AM, Julien peno...@gmail.com wrote:
 Robert Nelson robertcnelson@... writes:


 On Tue, Aug 5, 2014 at 9:30 AM,  penou87@... wrote:
  Hi,
 
  I'm currently working on a custom BeagleBone Black of ours and I have a
 few
  problem. The electronic is the same except that there is no graphic chip
 and
  no EEPROM.
 
  I'm booting on a µSD card the Angstrom distribution used in the BBB. The
  board is working well except that I have the following message during
 the
  boot  [5.561536] bone-capemgr bone_capemgr.9: Failed to scan
 baseboard
  eeprom.
 
  This is perfectly normal because I have no EEPROM. My problem is that I
  didn't know that the EEPROM was mandatory to initialize the cape
 manager.
  Thus, my EMMC is not loaded by the OS.
 
  I already tried to enable the cape with the uEnv.txt but it did nothing.
  I also tried to load it manually but in my cape manager folder there is
 no
  slot file so i guess that the cape manager is simply OFF.
 
  Is there a way to bypass the EEPROM and to load by default the EMMC cape
 ?
  I'm actually going through the kernel compilation, i'm afraid that I
 can't
  avoid it.
  Does someone have any experience on this ?

 Mainline kernel has the eMMC setup by default in the dts...

 Since you didn't specify a need for v3.8.x/capemgr, it's a viable option.
 ;)

 Regards,


 Hi Roberts,

 Thank you this is great news. The reason why I didn't go with kernel version
 over 3.8.x is because the u-boot that I tried didn't include a default load
 device tree.

As long as your clone has the same memory and is 1Ghz version of the
am335x, you can use this u-boot patch:

https://github.com/RobertCNelson/Bootloader-Builder/blob/master/patches/v2014.07/0002-NFM-Production-eeprom-assume-device-is-BeagleBone-Bl.patch


 So now, I'm trying to use the eMMC Flasher from this link :
 http://elinux.org/BeagleBoardUbuntu#eMMC:_BeagleBone_Black

 I have a few problems with the MLO and the u-boot since I have no EEPROM.
 I used the old MLO which agrees that I'm using a BBB by default. But I'm
 still blocked on the u-boot part.

 I tried using the uEnv.txt file with the following args but it is not
 working:
 board_name=A335BNLT
 fdtfile=am335x-boneblack.dtb
 uenvcmd=run loadimage; run loadfdt; run mmcargs; bootz ${loadaddr} -
 ${fdtaddr}
 fdtdir=/boot/dtbs/3.8.13-bone59

 My main problems are the following:
 ** Unable to read file /zImage **
 ** Unable to read file /boot/dtbs/3.8.13-bone59/am335x-boneblack.dtb **
 Bad Linux ARM zImage magic!

 Do you know how I could solve this ?

Regards,

-- 
Robert Nelson
http://www.rcn-ee.com/

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[beagleboard] BBB Starterware boot image

2014-08-06 Thread jan
We have tried to create a bootable SD-card from a Starterware project
but have failed. Since I'm not the person trying to do this I don't
have all details but would like to get a pointer to a description of
the procedure if available.

TIA
/Janne

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Re: [beagleboard] Error: invalid swi expression Error: value of 0000000000070000 too large for field of 2 bytes at 000

2014-08-06 Thread manish
Thanks for the suggestion, Jerome. 

As you suggested, I tried passing the value with $, like below
asm(SWI   $458752);

But it did not worked.

Then, In some link in internet , I found out that, my arm cross 
compiler(arm-linux-gnueabi-gcc) automatically generates  thumb 
instructions, and somehow this instruction is not supported with that.

So, I just added -marm in the compiler option, to not to generate thumb 
instructions and it worked out.

Now, I am not getting this error, and it compiled perfectly.

Thanks for your help. Regards,

On Sunday, August 3, 2014 11:26:11 PM UTC+5:30, Jerome wrote:

 The SWI op code accepts a 24 bit immedtiate operand, which is assembled as 
 its lower 24 bits.  The interrupt routine called by SWI extracts it and 
 interprets it.  Perhaps  you need to indicate its an immediate value  using 
 your assemblers syntax.
 On Aug 2, 2014 5:30 PM, William Hermans yyr...@gmail.com javascript: 
 wrote:

 Except that the value passed in as is will have to be between 0 and 
 65535( max range for a 16bit type ).


 On Sat, Aug 2, 2014 at 3:28 PM, William Hermans yyr...@gmail.com 
 javascript: wrote:

 Manish,

 I have no idea how the underlying code uses this value so I could not 
 give an 100% accurate answer.


 On Sat, Aug 2, 2014 at 8:59 AM, manish manish...@gmail.com 
 javascript: wrote:

 So, what value I should use to enable privileged mode of 
 BeagleBoneBlack?

 void CPUSwitchToPrivilegedMode(void)
 {
 asm(SWI   ??);
 }

 On Saturday, August 2, 2014 6:01:30 PM UTC+5:30, William Hermans wrote:

 *Can anyone help me to fix this problem? Is it a gcc compiler issue or 
 issue with the code.*


 Aside from 458752 being about 7 times to big to fit in a 16 bit field ?


 On Sat, Aug 2, 2014 at 4:00 AM, manish manish...@gmail.com wrote:


 Hi,

 I am trying to compile the uart code comes 
 with AM335X_StarterWare_02_00_01_01 for BeagleBoneBlack.
 But I get below error :

 /tmp/ccKSsL5N.s:43: Error: invalid swi expression
 /tmp/ccKSsL5N.s:43: Error: value of 0007 too large for 
 field of 2 bytes at 0004


 this error comes for the below code:

 
 **/
 /**
  * \brief This API can be used to switch from user mode to 
 privileged mode
  *The priviledge mode will be system mode. System mode 
 will share
  *the same resources as user mode, but with privileges.
  *
  * \param None.
  *
  * \returnNone.
  *
  * Note : All the access to system configuration which needs 
 privileged access
  *can be done after calling this API.
  **/
 void CPUSwitchToPrivilegedMode(void)
 {
 asm(SWI   458752);
 }

 I do not see any issue with this instructions as the last bits should 
 be set to 1 to operate in privileged mode.
 Please refer http://www.riscos.com/support/developers/prm/swis.
 html#57602 

 Can anyone help me to fix this problem? Is it a gcc compiler issue or 
 issue with the code.

 Thanks  Regards,
 Manish

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[beagleboard] Re: Initially load capes on AM335x without EEPROM

2014-08-06 Thread Julien
Robert Nelson robertcnelson@... writes:

 
 On Tue, Aug 5, 2014 at 9:30 AM,  penou87@... wrote:
  Hi,
 
  I'm currently working on a custom BeagleBone Black of ours and I have a 
few
  problem. The electronic is the same except that there is no graphic chip 
and
  no EEPROM.
 
  I'm booting on a µSD card the Angstrom distribution used in the BBB. The
  board is working well except that I have the following message during 
the
  boot  [5.561536] bone-capemgr bone_capemgr.9: Failed to scan 
baseboard
  eeprom.
 
  This is perfectly normal because I have no EEPROM. My problem is that I
  didn't know that the EEPROM was mandatory to initialize the cape 
manager.
  Thus, my EMMC is not loaded by the OS.
 
  I already tried to enable the cape with the uEnv.txt but it did nothing.
  I also tried to load it manually but in my cape manager folder there is 
no
  slot file so i guess that the cape manager is simply OFF.
 
  Is there a way to bypass the EEPROM and to load by default the EMMC cape 
?
  I'm actually going through the kernel compilation, i'm afraid that I 
can't
  avoid it.
  Does someone have any experience on this ?
 
 Mainline kernel has the eMMC setup by default in the dts...
 
 Since you didn't specify a need for v3.8.x/capemgr, it's a viable option. 
;)
 
 Regards,
 

Hi Robert,

Thank you, it's a good news.

The main reason I stayed on the 3.8 kernel version is because I wanted to 
use the same kernel that was in the BBB. But it appears that the work you 
made on the capemgr will be of help for my custom board.

However, now I have another problem.
I'm trying unsuccessfuly to use this flasher: 
http://elinux.org/BeagleBoardUbuntu#eMMC:_BeagleBone_Black

The problem is that the u-boot and the MLO doesn't have a default dtb. And 
since I don't have a EEPROM, the boot is stuck.

I tried to use the MLO from the BBB, which seems to be OK. And now I'm 
trying to use the uEnv.txt file to pass the BBB arguments to the u-boot but 
I still can't boot properly.

The error that I can't resolve is essentially:
Bad Linux ARM zImage magic!

I know that the EEPROM should contain this:
struct am335x_baseboard_id {
unsigned int  magic;
char name[HDR_NAME_LEN];
char version[4];
char serial[12];
char config[32];
char mac_addr[HDR_NO_OF_MAC_ADDR][HDR_ETH_ALEN];
};

Does this problem have something to do with the magic argument ?
Is it eady to resolv ? 

Best regards,

Julien









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Re: [beagleboard] Re: Initially load capes on AM335x without EEPROM

2014-08-06 Thread Robert Nelson
 Hi Robert,

 Thank you, it's a good news.

 The main reason I stayed on the 3.8 kernel version is because I wanted to
 use the same kernel that was in the BBB. But it appears that the work you
 made on the capemgr will be of help for my custom board.

 However, now I have another problem.
 I'm trying unsuccessfuly to use this flasher:
 http://elinux.org/BeagleBoardUbuntu#eMMC:_BeagleBone_Black

 The problem is that the u-boot and the MLO doesn't have a default dtb. And
 since I don't have a EEPROM, the boot is stuck.

 I tried to use the MLO from the BBB, which seems to be OK. And now I'm
 trying to use the uEnv.txt file to pass the BBB arguments to the u-boot but
 I still can't boot properly.

 The error that I can't resolve is essentially:
 Bad Linux ARM zImage magic!

This just means you are trying to load something that isn't what it expects..

pastebin.com your serial boot log..

 I know that the EEPROM should contain this:
 struct am335x_baseboard_id {
 unsigned int  magic;
 char name[HDR_NAME_LEN];
 char version[4];
 char serial[12];
 char config[32];
 char mac_addr[HDR_NO_OF_MAC_ADDR][HDR_ETH_ALEN];
 };

 Does this problem have something to do with the magic argument ?

Nope..

 Is it eady to resolv ?

As long as your clone has the same memory and is 1Ghz version of the
am335x, you can use this u-boot patch:

https://github.com/RobertCNelson/Bootloader-Builder/blob/master/patches/v2014.07/0002-NFM-Production-eeprom-assume-device-is-BeagleBone-Bl.patch

Regards,

-- 
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http://www.rcn-ee.com/

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Re: [beagleboard] Re: Initially load capes on AM335x without EEPROM

2014-08-06 Thread penou87
Yes, my custom board has the same RAM and µP. Only the eMMC is a 32GB one 
but I think that this will not be a problem.

I'll try to apply the patch to the u-boot.

Thank you  !!!


On Wednesday, August 6, 2014 6:11:14 PM UTC+2, RobertCNelson wrote:

 On Wed, Aug 6, 2014 at 11:01 AM, Julien pen...@gmail.com javascript: 
 wrote: 
  Robert Nelson robertcnelson@... writes: 
  
  
  On Tue, Aug 5, 2014 at 9:30 AM,  penou87@... wrote: 
   Hi, 
   
   I'm currently working on a custom BeagleBone Black of ours and I have 
 a 
  few 
   problem. The electronic is the same except that there is no graphic 
 chip 
  and 
   no EEPROM. 
   
   I'm booting on a µSD card the Angstrom distribution used in the BBB. 
 The 
   board is working well except that I have the following message during 
  the 
   boot  [5.561536] bone-capemgr bone_capemgr.9: Failed to scan 
  baseboard 
   eeprom. 
   
   This is perfectly normal because I have no EEPROM. My problem is that 
 I 
   didn't know that the EEPROM was mandatory to initialize the cape 
  manager. 
   Thus, my EMMC is not loaded by the OS. 
   
   I already tried to enable the cape with the uEnv.txt but it did 
 nothing. 
   I also tried to load it manually but in my cape manager folder there 
 is 
  no 
   slot file so i guess that the cape manager is simply OFF. 
   
   Is there a way to bypass the EEPROM and to load by default the EMMC 
 cape 
  ? 
   I'm actually going through the kernel compilation, i'm afraid that I 
  can't 
   avoid it. 
   Does someone have any experience on this ? 
  
  Mainline kernel has the eMMC setup by default in the dts... 
  
  Since you didn't specify a need for v3.8.x/capemgr, it's a viable 
 option. 
  ;) 
  
  Regards, 
  
  
  Hi Roberts, 
  
  Thank you this is great news. The reason why I didn't go with kernel 
 version 
  over 3.8.x is because the u-boot that I tried didn't include a default 
 load 
  device tree. 

 As long as your clone has the same memory and is 1Ghz version of the 
 am335x, you can use this u-boot patch: 


 https://github.com/RobertCNelson/Bootloader-Builder/blob/master/patches/v2014.07/0002-NFM-Production-eeprom-assume-device-is-BeagleBone-Bl.patch
  

  
  So now, I'm trying to use the eMMC Flasher from this link : 
  http://elinux.org/BeagleBoardUbuntu#eMMC:_BeagleBone_Black 
  
  I have a few problems with the MLO and the u-boot since I have no 
 EEPROM. 
  I used the old MLO which agrees that I'm using a BBB by default. But I'm 
  still blocked on the u-boot part. 
  
  I tried using the uEnv.txt file with the following args but it is not 
  working: 
  board_name=A335BNLT 
  fdtfile=am335x-boneblack.dtb 
  uenvcmd=run loadimage; run loadfdt; run mmcargs; bootz ${loadaddr} - 
  ${fdtaddr} 
  fdtdir=/boot/dtbs/3.8.13-bone59 
  
  My main problems are the following: 
  ** Unable to read file /zImage ** 
  ** Unable to read file /boot/dtbs/3.8.13-bone59/am335x-boneblack.dtb ** 
  Bad Linux ARM zImage magic! 
  
  Do you know how I could solve this ? 

 Regards, 

 -- 
 Robert Nelson 
 http://www.rcn-ee.com/ 


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Re: [beagleboard] Re: ALSA program for capture and play audio file

2014-08-06 Thread Jesse Cobra
Thanks Mark!
Is Lab c just part of Lab d now?

From awhile back you said:
 Lab a takes audio in and stores it in a file.  Lab b read the file from
lab a and play it.  Lab c does the audio through. Lab d passing the audio
in to a routine for processing and then sends it out. 

Your GitHub just has a,b and d...


On Wed, Aug 6, 2014 at 8:55 AM, Mark A. Yoder mark.a.yo...@gmail.com
wrote:

 They have been moved to github.  They are here[1] now.  Let me know if
 they still work, I haven't messed with them recently.

 --Mark

 [1]
 https://github.com/MarkAYoder/BeagleBoard-exercises/tree/master/audioThru

 On Thursday, July 31, 2014 8:35:25 PM UTC-4, Jesse Forgues wrote:

 Stumbled upon this thread while trying to write an ALSA audio envelope to
 run on a BeagleBone Black.

 Mark do you have a valid link for your work? This has gone the way of the
 404... http://www.rose-hulman.edu/~yoder/Beagle/AudioThru.tar.bz2

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Re: [beagleboard] Re: ALSA program for capture and play audio file

2014-08-06 Thread Mark A. Yoder
Oops, I should have pointed you to the solution.  Check out [1], I think 
all the audio code is there.

--Mark

[1] https://github.com/MarkAYoder/BeagleBoard-exercises-*solutions*
/tree/master/audioThru 

On Wednesday, August 6, 2014 1:53:38 PM UTC-4, Jesse Forgues wrote:

 Thanks Mark!
 Is Lab c just part of Lab d now?

 From awhile back you said:
  Lab a takes audio in and stores it in a file.  Lab b read the file from 
 lab a and play it.  Lab c does the audio through. Lab d passing the audio 
 in to a routine for processing and then sends it out. 

 Your GitHub just has a,b and d...


 On Wed, Aug 6, 2014 at 8:55 AM, Mark A. Yoder mark.a...@gmail.com 
 javascript: wrote:

 They have been moved to github.  They are here[1] now.  Let me know if 
 they still work, I haven't messed with them recently.

 --Mark

 [1] 
 https://github.com/MarkAYoder/BeagleBoard-exercises/tree/master/audioThru
  

 On Thursday, July 31, 2014 8:35:25 PM UTC-4, Jesse Forgues wrote:

 Stumbled upon this thread while trying to write an ALSA audio envelope 
 to run on a BeagleBone Black.

 Mark do you have a valid link for your work? This has gone the way of 
 the 404... http://www.rose-hulman.edu/~yoder/Beagle/AudioThru.tar.bz2

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Re: [beagleboard] How to flash the eMMC using JTAG and TI CCS

2014-08-06 Thread John Syn

From:  shu@vensi.com
Reply-To:  beagleboard@googlegroups.com beagleboard@googlegroups.com
Date:  Tuesday, August 5, 2014 at 2:50 PM
To:  beagleboard@googlegroups.com beagleboard@googlegroups.com
Subject:  [beagleboard] How to flash the eMMC using JTAG and TI CCS

 
 Hi,
 
 We are using BBB for our software development. We were able to use SD card to
 flash the eMMC of the BBB. I am not sure if there is a faster way, like using
 JTAG and CCS, to flash the eMMC? Thanks.
You should post this question on TI¹s E2E forums.
 
 
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Re: [beagleboard] debian: 2014-08-05

2014-08-06 Thread William Hermans
Very cool Robert, I suspected as much which is why I asked( ipaddr -
client_ip ), I'll have to give that a thorough look see at a  latter time,
but just gave it a glance. I think I get the gist.

One thing I have been wondering about for a while, is if it is possible to
TFTP/NFS boot over g_ether. I remember reading some uEnv.txt files from
apparently older beagle hardware and I think it is possible, but have not
attempted passed trying once or twice.

It seems we could usb start, and then I'd have to read some of that older
stuff to remember the rest of it, but . . . yeah unless it's been patched
out. Which wouldn't make sense to me, but I suppose it is possible. So I
guess what I am asking here is if it is possible. IF so, I have no problem
experimenting on my own to get it working.


On Wed, Aug 6, 2014 at 8:45 AM, Robert Nelson robertcnel...@gmail.com
wrote:

 On Wed, Aug 6, 2014 at 10:38 AM, Robert Nelson robertcnel...@gmail.com
 wrote:
  On Wed, Aug 6, 2014 at 10:27 AM, William Hermans yyrk...@gmail.com
 wrote:
  Robert,
 
  Hey, I finally downloaded one of your prebuilt images for the first time
  last night, and was doing a bit of poking around. I never ran it though,
  just used mount -o offset* . . .
  But I was curious about how nfs-uEnv.txt seems to have non standard
 uboot
  variables in it Am I wrong, or did you make some additional changes ?
  client_ip seems added( I'm used to ipaddr ), etc. It really cool
 you're
  making NFS easily accessible for others thiough
 
  It's kinda of two fold. They are non-standard in the sense, u-boot has
  used these other variables for years. I just used the kernel docs (1)
  and did sed s/-/_/g on them.  While at the same time I didn't want to
  break existing nfs users by over writing their expected defaults nfs
  u-boot variables. ;)
 
  1: https://www.kernel.org/doc/Documentation/filesystems/nfs/nfsroot.txt

 btw, one of the other big reasons for the ipaddr - client_ip change..
 I need a hook in u-boot to hint, hey we want to try booting via nfs:

 So if, client_ip is set: it runs thru this:


 https://github.com/RobertCNelson/Bootloader-Builder/blob/master/patches/v2014.07/0001-am335x_evm-uEnv.txt-bootz-n-fixes.patch#L142

 Regards,

 --
 Robert Nelson
 http://www.rcn-ee.com/

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[beagleboard] Cannot open device file (in /dev) after reboot

2014-08-06 Thread benleedy8

I have a custom 3.8.13 build running on the BBB with my own device tree 
overlay, as well as my own kernel module.

On a fresh build, (the first time the BBB boots up) the kernel module loads 
automatically on boot, and the driver and device work perfectly. However, 
after rebooting the system and manually modprob-ing the driver, my 
userspace program tries to open the device in the /dev folder and returns 
(using perror() ) No such device or address. The file exists in the /dev 
folder and is listed correctly in both /proc/devices and /sys/class. As 
soon as i re-create a new image and boot it up, it works fine again, until 
a reboot occurs.

I'm using printk debug statements within the kernel module that show that 
the module is actually inserting and running correctly.

Also, i have two other kernel modules using the exact same initialization 
routines, process, etc, and neither have this problem.

Is this an error with my device tree overlay, or is this incorrect 
initialization/cleanup within my kernel module? Thanks for the help.

Ben

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Re: [beagleboard] Ubuntu boot issue for BeagleBoard Rev D

2014-08-06 Thread Robert Nelson
On Tue, Aug 5, 2014 at 6:37 PM, Catherine Pavlov
catherinepav...@gmail.com wrote:
 So, should an older kernel version work then?

 Sorry if my questions are dumb; I'm rather new to this.

Okay, i've got a workaround for this old board.  The i2c bus is timing
out when trying to read the edid. (weather it's present or not).. So i
just disabled it.. So to force a specific resolution you will have to
use:

video=DVI-D-1:1024x768@60e

So your bootargs will look like:

debian@arm:~$ dmesg | grep console
[0.00] Kernel command line: console=ttyO2,115200n8
root=/dev/mmcblk0p2 ro rootfstype=ext4 rootwait fixrtc
musb_hdrc.fifo_mode=5 quiet video=DVI-D-1:1024x768@60e

It'll be part of the 3.16.0-armv7-x3 kernel i'll push out shortly.

It'll also be part of this month's image release. (which is tomorrow
afternoon)...

Regards,

-- 
Robert Nelson
http://www.rcn-ee.com/

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[beagleboard] PyBBIO 0.9.1 release notes

2014-08-06 Thread Alexander Hiam
I just updated PyBBIO to version 0.9.1. It's mainly a bug fixing update, 
but there's one cool new feature from GSoC 2014 student Rekha Seethamraju: 
a library for the MMA7660 3-axis accelerometer, complete with tap and shake 
detection interrupts.

Full release notes at 
http://www.alexanderhiam.com/blog/pybbio-update-version-0-9-1/

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[beagleboard] Re: Beaglebone sometimes doesn't start after a power loss

2014-08-06 Thread Rico
Sorry to push... Gerald, maybe you have an idea?


On Sunday, 3 August 2014 15:28:45 UTC+2, Rico wrote:

 Hello,

 I've noticed that the beaglebone black sometimes does not startup after a 
 short power loss, even when pressing the power button, it does not start.

 To reproduce with a regulated power supply (tested with BBB rev B and C):

 1) Output of power supply 5V
 2) connect power supply to BBB
 3) BBB starts up normally
 4) down-regulate the output slowly
 5) at 3.5 V, the beaglebone turns off
 6) go back to 5V
 7) press the power button, the beaglebone won't startup
 8) go above 5.1V and press the power button = now the beaglebone starts

 I've read the datasheet of the PMIC (TPS65217C) but I cannot find out why 
 the BBB starts at 5.1V but not at 5V, has anyone an idea?

 Many thanks,
 Rico



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Re: [beagleboard] Re: Beaglebone sometimes doesn't start after a power loss

2014-08-06 Thread John Syn

From:  Rico rico.cad...@gmail.com
Reply-To:  beagleboard@googlegroups.com beagleboard@googlegroups.com
Date:  Wednesday, August 6, 2014 at 3:34 PM
To:  beagleboard@googlegroups.com beagleboard@googlegroups.com
Subject:  [beagleboard] Re: Beaglebone sometimes doesn't start after a power
loss

 Sorry to push... Gerald, maybe you have an idea?
 
 
 On Sunday, 3 August 2014 15:28:45 UTC+2, Rico  wrote:
 Hello,
 
 I've noticed that the beaglebone black sometimes does not startup after a
 short power loss, even when pressing the power button, it does not start.
 
 To reproduce with a regulated power supply (tested with BBB rev B and C):
 
 1) Output of power supply 5V
 2) connect power supply to BBB
 3) BBB starts up normally
 4) down-regulate the output slowly
 5) at 3.5 V, the beaglebone turns off
 6) go back to 5V
 7) press the power button, the beaglebone won't startup
 8) go above 5.1V and press the power button = now the beaglebone starts
Are you measuring the voltage at the BBB terminals or are you reading the
voltage from your power supply? Do you use thin wires to connect from your
power supply to the BBB? My thinking is there is a voltage drop across the
wires of 100mV or more.

Regards,
John
 
 I've read the datasheet of the PMIC (TPS65217C) but I cannot find out why the
 BBB starts at 5.1V but not at 5V, has anyone an idea?
 
 Many thanks,
 Rico
 
 
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[beagleboard] Re: Automotive Cape

2014-08-06 Thread san cloud
Hi, we are progressing well with the software development and have all the
blocks running and are currently debugging when they are all running
concurrently. At the current HW does not have support for isolated inputs
but we will look at adding the option into the final version of the
hardware given the flexibility they will offer.

Marc


On Tue, Aug 5, 2014 at 6:04 PM, ghula...@me.com wrote:

 Any updates on this?

 Does the board have any optoisolators on there so it can read from some
 12v and 5v sensors?

 Thanks,
 Greg


 On Tuesday, June 24, 2014 2:41:27 PM UTC-7, asan...@gmail.com wrote:

 Another update, CAN is now working with the sleep and wake
 functionality.  Made another quick video to show the current status of
 bring-up.

 Have a look Cape CAN Demo http://youtu.be/GMQ8FetZylA

 Next is the accelerometer/gyro with a nice visual feedback.

 Regards
 Marc

 On Friday, May 23, 2014 11:27:47 AM UTC+1, asan...@gmail.com wrote:

 Just a quick update on the progress of the Cape.  Made a quick video to
 show the current status of bring-up. Demonstrating the automatic sleep and
 wake functionality using the vehicle ignition signal, vital really for
 saving power.

 Have a look at the Cape Demo http://youtu.be/zzXVGZpiWp0

 More will be posted soon, now that we have got over the initial issues
 bring-up should be fairly quick.

 Regards
 Marc

 On Monday, January 27, 2014 5:37:41 PM UTC, marc...@gmail.com wrote:

 Hello,
 I am part of a startup that has developed a system that is used to
 analyse vehicles in they way they are driven and also track the journeys.

 We are producing a cape to use for development of our next version and
 thinking  about offering it for sale to the open source community.  The
 basics of the interface are:
 CAN
 ODBII via SN1110 OBD to UART Interpreter
 Mini-PCIe for 3G-LTE/GPS card
 6 axis accel and gyro
 RTC
 USB expansion for WiFi dongle (possibly supporting 802.11p)
 Bi directional GPIO for vehicle signals (Ignition in GPIO_0 wakeup
 domain)

 And maybe some more.

 Are there any requests/requirements that you think might be of benefit
 to make the cape more usable ?

 Any feedback appreciated.

 Kind Regards
 Marc



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[beagleboard] Re: rs-232 communications over ttyO2 (not console)

2014-08-06 Thread nvandenbraber
In my case it was /etc/init/serial.conf and NOT the ttyO2.conf file...




On Tuesday, February 14, 2012 11:49:45 PM UTC+1, Troy Boswell wrote:

 Thankyou very much its working now. 

 Here are my steps. 

 Mount the sd card into you development machine (I use Ubuntu). 

 My target OS for the beagleboard is also ubuntu. 

 delete the following out of uEnv.txt from the boot partition of the sd 
 card. 
  - console=ttyO2,115200n8 
 - optargs=console=tty0 
 - console=${console} ${optargs} 

 Modify the /etc/init/ttyO2.conf file in rootfs. 
 open the file manager as root, for me this is: 
 # sudo nautilus 

 as directed by ahmet delete the first line in ttyO2.conf which is: 
 start on stopped rc RUNLEVEL=[2345] 

 Now unmount the boot and rootfs partitions and insert into you BB_xm 
 (target device) and power on. 

 Once you are booted investigate the baud rate of the serial port. 

 # stty -F /dev/ttyO2 

 I get: 
 speed 9600 baud; line = 0; 
 -brkint -imaxbel 

 Now test the port, set up a serial port on an external machine using 
 whatever works for you, hyperterminal, minicom or gtkterm. Set it to: 
 9600, 8-n-1, no flow control. 

 Now send some text to the serial port from the bb_xm and you should 
 receive it on the external machine. 

 # echo test  /dev/ttyO2 

 Once received set the bb_xm ttyO2 port to receive on the commandline: 
 # cat /dev/ttyO2 

 Now send data from the external machine and it should print on the 
 BB_XM commandline. 

 That should be it, for me ttyO2 is setup and tested for use. 

 Troy 


 On Feb 14, 9:44 pm, ahmet bay ayunusbay...@gmail.com wrote: 
  I use ttyO2 for rs232 communication, but I did not delete the ttyO2.conf 
  file. Only I changed the start on option in this file. I think you shall 
  not delete it. 
  
  2012/2/14 Troy Boswell troy.boswe...@gmail.com 
  
  
  
  
  
  
  
   Hello 
  
   I have been trolling the web trying to workout how to use the built-in 
   ttyO2 to perform rs-232 communications. I wish to use the built-in 
   rs-232 transceiver. 
   I have found how to disable ttyO2 as a console by deleting the console 
   arguement out of uEnv.txt and removed /etc/init/ttyO2.conf. So now the 
   built-in rs-232 port doesn't present itself as a console. 
  
   The following is what I deleted: 
  
   Sudo rm /etc/init/ttyO2.conf 
  
   delete the following out of uEnv.txt from the boot partition of the sd 
   card. 
- console=ttyO2,115200n8 
   - optargs=console=tty0 
   - console=${console} ${optargs} 
  
   However I can't seem to go any further. I have been trying to set the 
   port as 9600 8-n-1 with no flow control from the command line on my 
   dvi monitor. However I can't seem to get stty or setserial to perform 
   any commands on ttyO2. 
   I was wonder if anyone had a bash script or knew commands that have 
   worked on the beagleboard xm to setup ttyO2 into a known configuration 
   and check the ports configuration. 
  
   My understanding is that I once I can configure the port I should be 
   able to simply type on the commandline to send data out the port: 
   Echo test  /dev/ttyO2 
  
   Any help would be appreciated. 
   Thankyou 
   Troy 
  
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Re: [beagleboard] Re: Beaglebone sometimes doesn't start after a power loss

2014-08-06 Thread Gerald Coley
Unplug it and plug it back in. It was designed to work that way. Temporary
power loss can confuse the PMIC and put it in an bad state.

Gerald


On Wed, Aug 6, 2014 at 6:42 PM, William Hermans yyrk...@gmail.com wrote:

 John, this happens to me too, but powering via USB. Once in w blue moon,
 there seems to be some sort of race condition, or something where the BBB
 is not getting enough power.

 So in order to thwart this I've stopped using shutdown now -r, and instead
 use shutdown now -h. Then manually remove / reapply the USB cable.


 On Wed, Aug 6, 2014 at 3:44 PM, John Syn john3...@gmail.com wrote:


  From: Rico rico.cad...@gmail.com
 Reply-To: beagleboard@googlegroups.com beagleboard@googlegroups.com
 Date: Wednesday, August 6, 2014 at 3:34 PM
 To: beagleboard@googlegroups.com beagleboard@googlegroups.com
 Subject: [beagleboard] Re: Beaglebone sometimes doesn't start after a
 power loss

 Sorry to push... Gerald, maybe you have an idea?


 On Sunday, 3 August 2014 15:28:45 UTC+2, Rico wrote:

 Hello,

 I've noticed that the beaglebone black sometimes does not startup after
 a short power loss, even when pressing the power button, it does not start.

 To reproduce with a regulated power supply (tested with BBB rev B and C):

 1) Output of power supply 5V
 2) connect power supply to BBB
 3) BBB starts up normally
 4) down-regulate the output slowly
 5) at 3.5 V, the beaglebone turns off
 6) go back to 5V
 7) press the power button, the beaglebone won't startup
 8) go above 5.1V and press the power button = now the beaglebone starts

 Are you measuring the voltage at the BBB terminals or are you reading the
 voltage from your power supply? Do you use thin wires to connect from your
 power supply to the BBB? My thinking is there is a voltage drop across the
 wires of 100mV or more.

 Regards,
 John


 I've read the datasheet of the PMIC (TPS65217C) but I cannot find out
 why the BBB starts at 5.1V but not at 5V, has anyone an idea?

 Many thanks,
 Rico

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Re: [beagleboard] Full HD video out will cause $45 to ???

2014-08-06 Thread Oliver Yoon
Very interestingly Raspberry Pi does. Why BBB can't. Not sure buyers out 
there. I'd like to pay a bit more to get full hd support board. But not pi.

On Wednesday, 30 July 2014 23:25:40 UTC+10, Gerald wrote:

 Well, considering the fact that it will take a whole new processor and 
 a totally new design, I would say yes it will be more than the current $55 
 price. Right now it can do 1920x1080 @ 24FPS.

 Gerald



 On Tue, Jul 29, 2014 at 10:50 PM, jnjserv...@gmail.com javascript: 
 wrote:

 Will there be cost hike if BBB has got a new chip to accomodate full HD 
 vedeo out?


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Re: [beagleboard] Full HD video out will cause $45 to ???

2014-08-06 Thread Gerald Coley
RPI processor was designed as a settop box chip many years ago.
It has dedicated HW that does not even use the processor to decode video.
The AM3358 has no dedicated HW for video decode.

Unless the processor is designed to do something, it generally speaking,
cannot do it.


Gerald



On Wed, Aug 6, 2014 at 8:41 PM, Oliver Yoon jnjservices...@gmail.com
wrote:

 Very interestingly Raspberry Pi does. Why BBB can't. Not sure buyers out
 there. I'd like to pay a bit more to get full hd support board. But not pi.


 On Wednesday, 30 July 2014 23:25:40 UTC+10, Gerald wrote:

 Well, considering the fact that it will take a whole new processor and
 a totally new design, I would say yes it will be more than the current $55
 price. Right now it can do 1920x1080 @ 24FPS.

 Gerald



 On Tue, Jul 29, 2014 at 10:50 PM, jnjserv...@gmail.com wrote:

 Will there be cost hike if BBB has got a new chip to accomodate full HD
 vedeo out?


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Re: [beagleboard] Full HD video out will cause $45 to ???

2014-08-06 Thread Oliver Yoon
Is there any time frame to release a next major new board version 2 of BBB 
not version 1.5d/e/f etc?

On Thursday, 7 August 2014 11:50:34 UTC+10, Gerald wrote:

 RPI processor was designed as a settop box chip many years ago. 
 It has dedicated HW that does not even use the processor to decode video. 
 The AM3358 has no dedicated HW for video decode.

 Unless the processor is designed to do something, it generally speaking, 
 cannot do it.


 Gerald



 On Wed, Aug 6, 2014 at 8:41 PM, Oliver Yoon jnjserv...@gmail.com 
 javascript: wrote:

 Very interestingly Raspberry Pi does. Why BBB can't. Not sure buyers out 
 there. I'd like to pay a bit more to get full hd support board. But not pi.


 On Wednesday, 30 July 2014 23:25:40 UTC+10, Gerald wrote:

 Well, considering the fact that it will take a whole new processor and 
 a totally new design, I would say yes it will be more than the current $55 
 price. Right now it can do 1920x1080 @ 24FPS.

 Gerald



 On Tue, Jul 29, 2014 at 10:50 PM, jnjserv...@gmail.com wrote:

 Will there be cost hike if BBB has got a new chip to accomodate full HD 
 vedeo out?
  

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Re: [beagleboard] Full HD video out will cause $45 to ???

2014-08-06 Thread liyaoshi
Do you have plan to build another board based on AM443X chip ?


2014-08-07 9:50 GMT+08:00 Gerald Coley ger...@beagleboard.org:

 RPI processor was designed as a settop box chip many years ago.
 It has dedicated HW that does not even use the processor to decode video.
 The AM3358 has no dedicated HW for video decode.

 Unless the processor is designed to do something, it generally speaking,
 cannot do it.


 Gerald



 On Wed, Aug 6, 2014 at 8:41 PM, Oliver Yoon jnjservices...@gmail.com
 wrote:

 Very interestingly Raspberry Pi does. Why BBB can't. Not sure buyers out
 there. I'd like to pay a bit more to get full hd support board. But not pi.


 On Wednesday, 30 July 2014 23:25:40 UTC+10, Gerald wrote:

 Well, considering the fact that it will take a whole new processor and
 a totally new design, I would say yes it will be more than the current $55
 price. Right now it can do 1920x1080 @ 24FPS.

 Gerald



 On Tue, Jul 29, 2014 at 10:50 PM, jnjserv...@gmail.com wrote:

 Will there be cost hike if BBB has got a new chip to accomodate full HD
 vedeo out?


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[beagleboard] gpio high on startup

2014-08-06 Thread Matt Pinner
are the gpio pins always high during boot?

(im using 9_42 to enable some functionality once my os is loaded)

is there a way to change this?

thanks!

-matt

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[beagleboard] Python version for Beaglebone Black

2014-08-06 Thread João Gabriel Gonçalves

Hello guys, 

  I need a help. I would like to know  what is the recommended version of 
Python for BEAGLEBONE Black. Thanks.

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