[Bf-committers] Open Invention Network

2011-10-27 Thread Ton Roosendaal
Hi all,

I've been contacted by this organization:
http://www.openinventionnetwork.com

With the request if Blender Foundation would join as a (free, no  
costs) member. It's mainly meant as public endorsement from us for them.

I don't have much time time to investigate their position in free/open  
matters. Advice or crits therefore is welcome :)

Thanks,

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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[Bf-committers] Open Invention Network

2011-10-27 Thread Sergey Kurdakov
Hi

wikipedia has a good summary

http://en.wikipedia.org/wiki/Open_Invention_Network

Regards
Sergey
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Re: [Bf-committers] Patch: baking to vertex colours

2011-10-27 Thread Daniel Salazar - 3Developer.com
cool. if we only had ptex!

Daniel Salazar
3Developer.com



On Wed, Oct 26, 2011 at 5:04 PM, Alex Fraser adfr...@vpac.org wrote:
 Hi all,

 I have submitted a patch that allows render baking directly to vertex 
 colours. The advantage of this is that it doesn't require a UV map, but the 
 quality of the bake will depend on the resolution of the mesh.

    
 http://projects.blender.org/tracker/?func=detailatid=127aid=29035group_id=9
    http://www.pasteall.org/pic/19692

 It currently works well for all bake modes except full render, shadow and AO. 
 Full render and shadow have the occasional black vertex, and AO has its 
 values shifted randomly. Increasing the number of samples for AO fixes it, so 
 I guess it's just unstable noise. Baking from selected to active works too.

 Baking a modified mesh (e.g. subdivision surface) does not work; it will 
 segfault due to the different number of vertices. Maybe the bake should just 
 skip objects that use such modifiers?

 Ton, you might be interested in the patch because it adds a new field 
 'origindex' to VlakTableNode, as suggested by Brecht. This maps from VlakRen 
 back to the face in the source mesh. It is only populated when doing a vertex 
 colour bake.

 Any feedback on this patch would be welcome.

 Cheers,
 Alex
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Re: [Bf-committers] Open Invention Network

2011-10-27 Thread Αντώνης Ρυακιωτάκης
The neutrality of this post is disputed and I agree. It has a clear
marketing style. The language is tailored espacially for linux people
and that makes me very suspicious. From a cursory glance I can't
exactly make out what these guys want to do. Acquiring patents
sounds strange to me plus the fact that there are a lot of industries
inside makes me think what their motives would be. In the discussion
page there are some claims that the organization has failed to do what
it was supposed to do on occasion...What does an organization
aqcuiring patents comprised of big industries want anyway(or what
can they do with the patents in the future)? The point is, these
people are not against patents, rather they are an agreed upon
workaround for that. I am going to check their homepage too.
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Re: [Bf-committers] UI changes from cycles branch

2011-10-27 Thread Daniel Salazar - 3Developer.com
+1 on the black arrow icons, white is unnecessarily strong since the
important part is the *text*, having white on both the text and the
arrows confuses the eye in which direction to focus

-1 on the general icons being toned down.. agree with matt on this one


Daniel Salazar
3Developer.com



On Wed, Oct 26, 2011 at 9:12 PM, Matt Ebb m...@mke3.net wrote:
 On Tue, Oct 25, 2011 at 4:07 AM, Brecht Van Lommel 
 brechtvanlom...@pandora.be wrote:

 Hi,

 Panel headers a bit darker now and increased button embossing:

 Before: http://www.pasteall.org/pic/show.php?id=19452
 Latest: http://www.pasteall.org/pic/show.php?id=19501


 This is certainly an improvement on the first proposal


 I also like the icons to be a bit more muted, again to avoid them
 grabbing attention too much with highlights. For me this is what
 really finishes it off, to make the interface nice calm, but maybe
 this is considered too dull.


 -1. Firstly I don't see the necessity of this - I think the current icons
 are excellent and strike a good balance between quick wayfinding and visual
 noise. But even assmung its needed, this still is not a good way to go about
 it. If you want duller icons, they need to be designed that way with a
 different colour scheme and design requirements that takes this into
 consideration. Doing an overall alpha blend is pretty heavy handed and
 disregards the intention of the designer.

 Matt
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Re: [Bf-committers] Arabic support in text editing

2011-10-27 Thread Dalai Felinto
Shaping itself is already kind-of handled by freetype2. It may look
wrong in some corner cases (e.g. those words that take off the
ground). But overall the result of getting the text in their
presentation form was working ok (not that I can tell good arabic from
bad arabic, but Yousef himself seemed pleased with the result).

Agree that fribidi may be buggy though. I'm my tests, at least the
standalone (known to be buggy) produced a different enough result from
our current _to_utf.py scripts.

I know nothing about ligatures and how opentype (i.e. harfbuzz) does
it better than freetype2. So I take your word for that.
But what I heard (chatting on #harfbuzz) is that harfbuzz does not
handle bi-di. I believe this is the reason why fribidi still plays an
important role (or another bidi algorithm) and pango was suggested
(given that it already integrates fribidi and harfbuzz).

--
Dalai

2011/10/26 Majid AL-Dharrab ma...@aldharrab.com:
 Actually, fribidi's shaper is very primitive and rudimentary and it has lots
 of fundamental problems. It simply replaces letters with their Unicode
 presentation forms depending on their position in a word. That is not a good
 approach because it completely ignores ligatures and other OpenType
 features, leading to broken support for most modern fonts that use OpenType
 tables. That's why libass only uses a fribidi function that positions text
 characters in the correct order, following rules from Unicode's bidi
 algorithm (http://unicode.org/reports/tr9/#The_Paragraph_Level). Shaping is
 then handled by HarfBuzz, which a great OpenType shaper.

 Unfortunately, I'm not a developer, so I'm afraid I can't help any further
 with this issue. But you can contact libass's developer if you face any
 problems with either lib. His GSoC project was supporting complex and bidi
 scripts, so he probably knows a couple of tricks that might help. Good luck.
 :)

 On Wed, Oct 26, 2011 at 9:57 AM, Dalai Felinto dfeli...@gmail.com wrote:

 Thanks for the link.

 I looked at fribidi and found it interesting. Their standalone is
 doing the same as we are with the python scripts (they call it log2vis
 - to convert from logic to visual strings).

 Now, if we use this lib, do we still need harfbuzz? It seemed to me
 that truetype2 can handle most of the layout, no?

 --
 Dalai

 2011/10/25 Majid AL-Dharrab ma...@aldharrab.com:
  I guess you can't go wrong with harfbuzz-ng on freetype2. After all, that
 is
  what's used to render text in Firefox. libass, the SSA subtitle renderer
  used in VLC and MPlayer, has recently started to support complex and bidi
  scripts using harfbuzz and fribidi on top of freetype2. That resulted in
  very sophisticated rendering of complex texts. Implementing that turned
 out
  to be easier than the developer had thought.
 
 
 http://ssadev.blogspot.com/2011/05/getting-complex-text-layout-into-libass.html
 
  I hope his experience helps make the issue a bit easier for our Blender
  devs. Good luck!
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Re: [Bf-committers] Patch: baking to vertex colours

2011-10-27 Thread Brecht Van Lommel
Hi,

On Thu, Oct 27, 2011 at 1:04 AM, Alex Fraser adfr...@vpac.org wrote:
 Baking a modified mesh (e.g. subdivision surface) does not work; it will 
 segfault due to the different number of vertices. Maybe the bake should just 
 skip objects that use such modifiers?

The origindex layer should be able to deal with this. If the value is
ORIGINDEX_NONE, just skip baking that vertex, any other values should
be a valid vertex index in the original Mesh.

Brecht.
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Re: [Bf-committers] Patch: baking to vertex colours

2011-10-27 Thread Daniel Salazar - 3Developer.com
Some UI change idea: instead of a toggle for bake to vcols use an enum
for bake to: image / vcol / ptex in the future :)

Daniel Salazar
3Developer.com



On Wed, Oct 26, 2011 at 5:04 PM, Alex Fraser adfr...@vpac.org wrote:
 Hi all,

 I have submitted a patch that allows render baking directly to vertex 
 colours. The advantage of this is that it doesn't require a UV map, but the 
 quality of the bake will depend on the resolution of the mesh.

    
 http://projects.blender.org/tracker/?func=detailatid=127aid=29035group_id=9
    http://www.pasteall.org/pic/19692

 It currently works well for all bake modes except full render, shadow and AO. 
 Full render and shadow have the occasional black vertex, and AO has its 
 values shifted randomly. Increasing the number of samples for AO fixes it, so 
 I guess it's just unstable noise. Baking from selected to active works too.

 Baking a modified mesh (e.g. subdivision surface) does not work; it will 
 segfault due to the different number of vertices. Maybe the bake should just 
 skip objects that use such modifiers?

 Ton, you might be interested in the patch because it adds a new field 
 'origindex' to VlakTableNode, as suggested by Brecht. This maps from VlakRen 
 back to the face in the source mesh. It is only populated when doing a vertex 
 colour bake.

 Any feedback on this patch would be welcome.

 Cheers,
 Alex
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Re: [Bf-committers] Arabic support in text editing

2011-10-27 Thread Majid AL-Dharrab
I'm not sure if freetype2 alone can render Arabic/Bidi text perfectly. But
I'm sure that fribdi is simply inadequate. As I said earlier, Arabic text is
not just about converting letters to their presentation form. That approach
will render a lot of fonts unusable. Let alone all the languages that use
Arabic script and don't work with that simple approach. That problem can be
avoided using a more 'proper' method to handle layouts and shaping. And
let's not forget about all the other complex cases that can be solved with
an OpenType-based solution (Indic, Thai, diacritics, vertical text .. etc).
AFAIK, freetype2 alone doesn't deal with all of that. I might be wrong about
this but this is how I've remembered it for quite a while. You'll need a
developer's opinion to confirm that, though.

Pango is great. But as Sergey pointed out, it requires GLib, which is quite
a dependency. Also, I think its harfbuzz version is slightly out of date.
Not that important but it's something to consider. But if you think using it
instead of hooking up fribidi and harfbuzz directly is a better trade-off,
then by all means :)

On Thu, Oct 27, 2011 at 2:49 PM, Dalai Felinto dfeli...@gmail.com wrote:

 Shaping itself is already kind-of handled by freetype2. It may look
 wrong in some corner cases (e.g. those words that take off the
 ground). But overall the result of getting the text in their
 presentation form was working ok (not that I can tell good arabic from
 bad arabic, but Yousef himself seemed pleased with the result).

 Agree that fribidi may be buggy though. I'm my tests, at least the
 standalone (known to be buggy) produced a different enough result from
 our current _to_utf.py scripts.

 I know nothing about ligatures and how opentype (i.e. harfbuzz) does
 it better than freetype2. So I take your word for that.
 But what I heard (chatting on #harfbuzz) is that harfbuzz does not
 handle bi-di. I believe this is the reason why fribidi still plays an
 important role (or another bidi algorithm) and pango was suggested
 (given that it already integrates fribidi and harfbuzz).

 --
 Dalai

 2011/10/26 Majid AL-Dharrab ma...@aldharrab.com:
  Actually, fribidi's shaper is very primitive and rudimentary and it has
 lots
  of fundamental problems. It simply replaces letters with their Unicode
  presentation forms depending on their position in a word. That is not a
 good
  approach because it completely ignores ligatures and other OpenType
  features, leading to broken support for most modern fonts that use
 OpenType
  tables. That's why libass only uses a fribidi function that positions
 text
  characters in the correct order, following rules from Unicode's bidi
  algorithm (http://unicode.org/reports/tr9/#The_Paragraph_Level). Shaping
 is
  then handled by HarfBuzz, which a great OpenType shaper.
 
  Unfortunately, I'm not a developer, so I'm afraid I can't help any
 further
  with this issue. But you can contact libass's developer if you face any
  problems with either lib. His GSoC project was supporting complex and
 bidi
  scripts, so he probably knows a couple of tricks that might help. Good
 luck.
  :)
 
  On Wed, Oct 26, 2011 at 9:57 AM, Dalai Felinto dfeli...@gmail.com
 wrote:
 
  Thanks for the link.
 
  I looked at fribidi and found it interesting. Their standalone is
  doing the same as we are with the python scripts (they call it log2vis
  - to convert from logic to visual strings).
 
  Now, if we use this lib, do we still need harfbuzz? It seemed to me
  that truetype2 can handle most of the layout, no?
 
  --
  Dalai
 
  2011/10/25 Majid AL-Dharrab ma...@aldharrab.com:
   I guess you can't go wrong with harfbuzz-ng on freetype2. After all,
 that
  is
   what's used to render text in Firefox. libass, the SSA subtitle
 renderer
   used in VLC and MPlayer, has recently started to support complex and
 bidi
   scripts using harfbuzz and fribidi on top of freetype2. That resulted
 in
   very sophisticated rendering of complex texts. Implementing that
 turned
  out
   to be easier than the developer had thought.
  
  
 
 http://ssadev.blogspot.com/2011/05/getting-complex-text-layout-into-libass.html
  
   I hope his experience helps make the issue a bit easier for our
 Blender
   devs. Good luck!
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Re: [Bf-committers] Bicubic filtering for bump maps, patch + discussion

2011-10-27 Thread Brecht Van Lommel
Hi,

Using the red channel only would not be compatible with existing
files, so I'd prefer not to do that. Uploading a single channel image
seems like the best solution, this could be done by adding a second
GPUTexture pointer to the Image struct, and in the
GPU_texture_from_blender call in GPU_pass_bind pass on that this needs
to be a single channel texture.

Regarding the #version check being added at the top of the file, I'd
prefer it this was done in GPU_generate_pass, because
GPU_shader_create is supposed to be more generic and could be used for
other non-material glsl shaders too in the future.

Brecht.
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Re: [Bf-committers] Open Invention Network

2011-10-27 Thread Kent Mein
In reply to Ton Roosendaal (t...@blender.org):

 From: Ton Roosendaal t...@blender.org
 To: bf-blender developers bf-committers@blender.org
 Date: Thu, 27 Oct 2011 11:13:28 +0200
 X-Mailer: Apple Mail (2.936)
 Subject: [Bf-committers] Open Invention Network
 Reply-To: bf-blender developers bf-committers@blender.org
 
 Hi all,
 
 I've been contacted by this organization:
 http://www.openinventionnetwork.com
 
 With the request if Blender Foundation would join as a (free, no  
 costs) member. It's mainly meant as public endorsement from us for them.
 
 I don't have much time time to investigate their position in free/open  
 matters. Advice or crits therefore is welcome :)
 
 Thanks,
 
 -Ton-
 

Reading through their website kind of gave me the impression why would we
want to join this?  Seems like something we don't want to get into.

Looking at the comments about it on slashdot
(http://linux.slashdot.org/story/11/04/20/1642224/Linux-Patent-Protection-Network-Lures-Facebook-HP?utm_source%3Drss1.0%26utm_medium%3Dfeed)
I Really like the summary from this person, it's mid topic so it's a little
confusing but read on... :)

 Re:Trust them as far as you can throw them (Score:5, Informative)
 by icebike (68054) on Wednesday April 20 2011, @02:09PM (#35883508)
  And how do we know that they're not simply joining up to see what others 
  have there, to make it easier for them to win IP lawsuits?
 
 Most patent portfolios come with irrevocable commitments to allow any 
 patent they submit to the portfolio to be used freely forever.
 This one apparently DOES NOT have such a commitment.
 
 From their Agreement:
 
 1.1 Subject to Section 1.2(b), OIN, grants to You and Your Subsidiaries a 
 royalty-free, worldwide, nonexclusive, non-transferable license under OIN 
 Patents to make, have made, use, import, and Distribute any products or 
 services. In addition to the foregoing and without limitation thereof, 
 with respect only to the Linux System, the license granted herein 
 includes the right to engage in activities that in the absence of this 
 Agreement would constitute inducement to infringe or contributory 
 infringement (or infringement under any other analogous legal doctrine 
 in the applicable jurisdiction).

 Sounds all laudable and such, BUT:
 
 There are still some worrisome features of this organization, such as the 
 fact that the FSF is NOT part of it, and they are really granting cross 
 licensing only to other members. Further, they have built a pretty 
 massive escape clause into their License Agreement 
 [openinventionnetwork.com] in Section 2.
 
 A careful read of their cross license agreement suggest this could turn 
 ugly after enough patents are in the system which also find their way into 
 Linux.
 
 The FAQ is here: http://www.openinventionnetwork.com/about_faq.php 
 The membership is here: http://www.openinventionnetwork.com/licensees.php 
 [openinventionnetwork.com] (just about every Distro you ever heard of is 
 represented).

So I'd say if we consider we should ask the FSF their take on it...
Otherwise skip it. At this point I think it would make us more of a target
than we currently are. :)

Kent
-- 
m...@cs.umn.edu
http://www.cs.umn.edu/~mein
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[Bf-committers] I don't have time to fix it right now

2011-10-27 Thread Kent Mein
I don't have time to fix it right now but it looks like someone
committed a nested addons inside of the addons repository.

Kent
-- 
m...@cs.umn.edu
http://www.cs.umn.edu/~mein
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Re: [Bf-committers] I don't have time to fix it right now

2011-10-27 Thread GSR
Hi,
m...@cs.umn.edu (2011-10-27 at 1101.41 -0500):
 I don't have time to fix it right now but it looks like someone
 committed a nested addons inside of the addons repository.

Done. People should be able to remove release/scripts/addons/addons/
(only the last subdir, keep release/scripts/addons/ and everything
else at that level) to clean up the local repos.

GSR
 
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[Bf-committers] notice on wiki

2011-10-27 Thread pete larabell
Should we copy wiki files (specifically for building and such...) over
so it's accessible as ...Dev:2.6/Doc/... rather than just 2.5???
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[Bf-committers] In need for documentation for iTaSC

2011-10-27 Thread Tobias Oelgarte
I'm currently trying to eliminate some bugs inside iTaSC. But it is 
really hard job since i could not find any good documentation for the 
solver and especially on itasc_plugin.cpp and it's function 
initialize_chain. Since i don't know what it is supposed to be doing, 
i have to start with a lot of assumptions, which isn't a good start to 
begin with. Do we have some docs on how blender is supposed to interact 
with iTaSC? Otherwise i will be in the painful need to figure out what 
it does on my own, starting from scratch.

Greetings from
Tobias Oelgarte
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Re: [Bf-committers] Proposal: Rename blenderbuttons

2011-10-27 Thread Joshua Leung
Done.

On Thu, Oct 27, 2011 at 4:03 PM, Matt Ebb m...@mke3.net wrote:
 On Thu, Oct 27, 2011 at 12:38 PM, Joshua Leung aligor...@gmail.com wrote:

 Hi all,

 I'm planning on renaming the blenderbuttons datafile to
 blenderbuttons.png (i.e. giving it a proper extension). This should
 make it easier to edit and/or view this file using standard image
 editing tools without having to save off a copy first.


 If you're going to do that, why not make it something a bit more
 self-explanatory, like blender_icons.png


 cheers

 Matt
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Re: [Bf-committers] Open Invention Network

2011-10-27 Thread Damir Prebeg
I'm sure that everyone has done this already but no one posted that
here - If you google for OIN, you can find interesting things:

http://www.itworld.com/open-source/117730/lawsuit-raises-questions-about-open-invention-network-linux-foundation

In that article you can find this link:

http://fosspatents.blogspot.com/2010/08/oracle-sues-google-says-android.html


On 27 October 2011 17:04, Kent Mein m...@cs.umn.edu wrote:
 In reply to Ton Roosendaal (t...@blender.org):

 From: Ton Roosendaal t...@blender.org
 To: bf-blender developers bf-committers@blender.org
 Date: Thu, 27 Oct 2011 11:13:28 +0200
 X-Mailer: Apple Mail (2.936)
 Subject: [Bf-committers] Open Invention Network
 Reply-To: bf-blender developers bf-committers@blender.org

 Hi all,

 I've been contacted by this organization:
 http://www.openinventionnetwork.com

 With the request if Blender Foundation would join as a (free, no
 costs) member. It's mainly meant as public endorsement from us for them.

 I don't have much time time to investigate their position in free/open
 matters. Advice or crits therefore is welcome :)

 Thanks,

 -Ton-


 Reading through their website kind of gave me the impression why would we
 want to join this?  Seems like something we don't want to get into.

 Looking at the comments about it on slashdot
 (http://linux.slashdot.org/story/11/04/20/1642224/Linux-Patent-Protection-Network-Lures-Facebook-HP?utm_source%3Drss1.0%26utm_medium%3Dfeed)
 I Really like the summary from this person, it's mid topic so it's a little
 confusing but read on... :)

 Re:Trust them as far as you can throw them (Score:5, Informative)
 by icebike (68054) on Wednesday April 20 2011, @02:09PM (#35883508)
  And how do we know that they're not simply joining up to see what others
  have there, to make it easier for them to win IP lawsuits?

 Most patent portfolios come with irrevocable commitments to allow any
 patent they submit to the portfolio to be used freely forever.
 This one apparently DOES NOT have such a commitment.

 From their Agreement:

 1.1 Subject to Section 1.2(b), OIN, grants to You and Your Subsidiaries a
 royalty-free, worldwide, nonexclusive, non-transferable license under OIN
 Patents to make, have made, use, import, and Distribute any products or
 services. In addition to the foregoing and without limitation thereof,
 with respect only to the Linux System, the license granted herein
 includes the right to engage in activities that in the absence of this
 Agreement would constitute inducement to infringe or contributory
 infringement (or infringement under any other analogous legal doctrine
 in the applicable jurisdiction).

 Sounds all laudable and such, BUT:

 There are still some worrisome features of this organization, such as the
 fact that the FSF is NOT part of it, and they are really granting cross
 licensing only to other members. Further, they have built a pretty
 massive escape clause into their License Agreement
 [openinventionnetwork.com] in Section 2.

 A careful read of their cross license agreement suggest this could turn
 ugly after enough patents are in the system which also find their way into
 Linux.

 The FAQ is here: http://www.openinventionnetwork.com/about_faq.php
 The membership is here: http://www.openinventionnetwork.com/licensees.php
 [openinventionnetwork.com] (just about every Distro you ever heard of is
 represented).

 So I'd say if we consider we should ask the FSF their take on it...
 Otherwise skip it. At this point I think it would make us more of a target
 than we currently are. :)

 Kent
 --
 m...@cs.umn.edu
 http://www.cs.umn.edu/~mein
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