Re: [Bf-committers] compilation error at T27043b8e
ok it seems there is no development for 2 days, when http://git.blender.org/gitweb/gitweb.cgi/blender.git/log just was jammed, i cleared the cache for it to work, sorry for the inconvenience, it compiles now ok. Regards Yousef Harfoush ba...@msn.com From: ba...@msn.com To: bf-committers@blender.org Subject: compilation error at T27043b8e Date: Sun, 30 Mar 2014 19:01:43 + compilation error at T27043b8e windows 8.1 x64, scons, clean build. tested Tf449542d still not fixed. here is the error log: -- Compiling == 'attribute.cpp' intern\cycles\render\attribute.cpp: In static member function 'static ccl::AttributeStandard ccl::Attribute::name_standard(const char*)': intern\cycles\render\attribute.cpp:216:68: warning: no 'operator++(int)' declared for postfix '++', trying prefix operator instead [-fpermissive] intern\cycles\render\attribute.cpp:216:68: error: no match for 'operator++' in '++std' In file included from H:\blender\lib\mingw64\boost\include/boost/smart_ptr/shared_ptr.hpp:30:0, from H:\blender\lib\mingw64\boost\include/boost/shared_ptr.hpp:17, from H:\blender\lib\mingw64\boost\include/boost/date_time/time_clock.hpp:17, from H:\blender\lib\mingw64\boost\include/boost/thread/thread_time.hpp:9, from H:\blender\lib\mingw64\boost\include/boost/thread/win32/thread_data.hpp:10, from H:\blender\lib\mingw64\boost\include/boost/thread/thread.hpp:15, from H:\blender\lib\mingw64\boost\include/boost/thread.hpp:13, from intern\cycles\util/util_thread.h:20, from intern\cycles\render\image.h:23, from intern\cycles\render\attribute.cpp:17: H:\blender\lib\mingw64\boost\include/boost/checked_delete.hpp: In instantiation of 'void boost::checked_delete(T*) [with T = boost::error_infoboost::tag_original_exception_type, const std::type_info*]': H:\blender\lib\mingw64\boost\include/boost/smart_ptr/detail/shared_count.hpp:95:13: required from 'boost::detail::shared_count::shared_count(Y*) [with Y = boost::error_infoboost::tag_original_exception_type, const std::type_info*]' H:\blender\lib\mingw64\boost\include/boost/smart_ptr/shared_ptr.hpp:183:50: required from 'boost::shared_ptrT::shared_ptr(Y*) [with Y = boost::error_infoboost::tag_original_exception_type, const std::type_info*; T = boost::error_infoboost::tag_original_exception_type, const std::type_info*]' H:\blender\lib\mingw64\boost\include/boost/exception/info.hpp:171:69: required from 'const E boost::exception_detail::set_info(const E, const boost::error_infoTag, T) [with E = boost::unknown_exception; Tag = boost::tag_original_exception_type; T = const std::type_info*]' H:\blender\lib\mingw64\boost\include/boost/exception/info.hpp:192:46: required from 'typename boost::enable_ifboost::exception_detail::derives_boost_exceptionE, const E::type boost::operator(const E, const boost::error_infoTag, T) [with E = boost::unknown_exception; Tag = boost::tag_original_exception_type; T = const std::type_info*; typename boost::enable_ifboost::exception_detail::derives_boost_exceptionE, const E::type = const boost::unknown_exception]' H:\blender\lib\mingw64\boost\include/boost/exception/detail/exception_ptr.hpp:182:13: required from 'void boost::unknown_exception::add_original_type(const E) [with E = std::exception]' H:\blender\lib\mingw64\boost\include/boost/exception/detail/exception_ptr.hpp:161:32: required from here H:\blender\lib\mingw64\boost\include/boost/checked_delete.hpp:34:5: warning: deleting object of polymorphic class type 'boost::error_infoboost::tag_original_exception_type, const std::type_info*' which has non-virtual destructor might cause undefined behaviour [-Wdelete-non-virtual-dtor] scons: building terminated because of errors. -- before this it compiles successfully. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] compilation error at T27043b8e
compilation error at T27043b8e windows 8.1 x64, scons, clean build. tested Tf449542d still not fixed. here is the error log: -- Compiling == 'attribute.cpp' intern\cycles\render\attribute.cpp: In static member function 'static ccl::AttributeStandard ccl::Attribute::name_standard(const char*)': intern\cycles\render\attribute.cpp:216:68: warning: no 'operator++(int)' declared for postfix '++', trying prefix operator instead [-fpermissive] intern\cycles\render\attribute.cpp:216:68: error: no match for 'operator++' in '++std' In file included from H:\blender\lib\mingw64\boost\include/boost/smart_ptr/shared_ptr.hpp:30:0, from H:\blender\lib\mingw64\boost\include/boost/shared_ptr.hpp:17, from H:\blender\lib\mingw64\boost\include/boost/date_time/time_clock.hpp:17, from H:\blender\lib\mingw64\boost\include/boost/thread/thread_time.hpp:9, from H:\blender\lib\mingw64\boost\include/boost/thread/win32/thread_data.hpp:10, from H:\blender\lib\mingw64\boost\include/boost/thread/thread.hpp:15, from H:\blender\lib\mingw64\boost\include/boost/thread.hpp:13, from intern\cycles\util/util_thread.h:20, from intern\cycles\render\image.h:23, from intern\cycles\render\attribute.cpp:17: H:\blender\lib\mingw64\boost\include/boost/checked_delete.hpp: In instantiation of 'void boost::checked_delete(T*) [with T = boost::error_infoboost::tag_original_exception_type, const std::type_info*]': H:\blender\lib\mingw64\boost\include/boost/smart_ptr/detail/shared_count.hpp:95:13: required from 'boost::detail::shared_count::shared_count(Y*) [with Y = boost::error_infoboost::tag_original_exception_type, const std::type_info*]' H:\blender\lib\mingw64\boost\include/boost/smart_ptr/shared_ptr.hpp:183:50: required from 'boost::shared_ptrT::shared_ptr(Y*) [with Y = boost::error_infoboost::tag_original_exception_type, const std::type_info*; T = boost::error_infoboost::tag_original_exception_type, const std::type_info*]' H:\blender\lib\mingw64\boost\include/boost/exception/info.hpp:171:69: required from 'const E boost::exception_detail::set_info(const E, const boost::error_infoTag, T) [with E = boost::unknown_exception; Tag = boost::tag_original_exception_type; T = const std::type_info*]' H:\blender\lib\mingw64\boost\include/boost/exception/info.hpp:192:46: required from 'typename boost::enable_ifboost::exception_detail::derives_boost_exceptionE, const E::type boost::operator(const E, const boost::error_infoTag, T) [with E = boost::unknown_exception; Tag = boost::tag_original_exception_type; T = const std::type_info*; typename boost::enable_ifboost::exception_detail::derives_boost_exceptionE, const E::type = const boost::unknown_exception]' H:\blender\lib\mingw64\boost\include/boost/exception/detail/exception_ptr.hpp:182:13: required from 'void boost::unknown_exception::add_original_type(const E) [with E = std::exception]' H:\blender\lib\mingw64\boost\include/boost/exception/detail/exception_ptr.hpp:161:32: required from here H:\blender\lib\mingw64\boost\include/boost/checked_delete.hpp:34:5: warning: deleting object of polymorphic class type 'boost::error_infoboost::tag_original_exception_type, const std::type_info*' which has non-virtual destructor might cause undefined behaviour [-Wdelete-non-virtual-dtor] scons: building terminated because of errors. -- before this it compiles successfully. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender compiled but cannot run
is there a VS 2013 libs in SVN, if so why wasn't it announced! thank you. Regards Yousef Harfoush ba...@msn.com To: bf-committers@blender.org From: shadow...@me.com Date: Thu, 13 Mar 2014 07:03:48 +0100 Subject: Re: [Bf-committers] Blender compiled but cannot run Hi 郭翔宇, Unfortunately we stopped working on VC2012 Support due to availability of VC2013. So recent changes in The build system and library structure could lead to this. On the other hand VC2012 never supported debug builds. You could try to build a release build, that should work. Or switch to VS2013 ;-) Sorry for the inconvenience. We should actually remove the VC11 libs from SVN. best regards Jürgen - Ursprüngliche Nachricht - Von: 郭翔宇 csgxy...@gmail.com Gesendet: 13.03.2014 03:29 An: bf-committers@blender.org bf-committers@blender.org Betreff: [Bf-committers] Blender compiled but cannot run Hi guys, I'm new to Blender developing and recently I downloaded Blender's source code and compiled it as instructions on Blender's wiki ( http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Windows/msvc/CMake ) says. Yet during the compilation two projects are failed, one is a LINK error which says it cannot find python33_d.lib, and the other is some syntax error that said it cannot understand the symbol std::not1... I solved the 1st problem by downloading another python33_d.lib from https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64/python/lib/ and I solved the 2nd problem by adding header functional at the beginning of the file. After these modifications the Blender can be successfully built. However, when I tried to run the built binary, it told me that some dlls were missing, which are python33_d.dll, OpenAL32.dll, OpenColorIO.dll, pthreadVC2.dll. I found them in downloaded files and copied them into the folder Blender binary exists. At this time when I ran Blender, it told me: Application cannot be launched(0xc0150002), please click OK to exit the application. Is there anybody know how to deal with this problem? I'd appreciate your help in advance. By the way, these are my building environment: Win8 x64, Visual Studio 2012 x64 compiler use CMake GUI and the lib I downloaded to build Blender is from: https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc11 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender compiled but cannot run
it look like theses libs are missing from vc12 svn: samplerate tinyxml yaml will they added soon? thank you. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] particles options not working a bug?
hi before i submit as a bug: hair length scales with normal option with 1/4 ratio! is this an intended behavior? Rotation tab options does nothing with hair (cycles and internal) is this a bug? thanks Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] error building with updated ffmpg vs2012
windows 8.1 x64, scons, vs2012, hash 3f39af9c, lib At revision: 61261. the err: . . . scons: done reading SConscript files. scons: Building targets ... scons: `H:\blender\build\win64-vc11\lib\bf_avi.lib' is up to date. scons: `H:\blender\build\win64-vc11\lib\bf_bmesh.lib' is up to date. Compiling == 'writeffmpeg.c' Using tempfile c:\users\\appdata\local\temp\tmpwfu9c2.lnk for command line: cl.exe /FoH:\blender\build\win64-vc11\source\blender\blenkernel\intern\writeffmpeg.obj /c source\blender\blenkernel\intern\writeffmpeg.c /nologo /J /W1 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp -O2 /Ob2 -DNDEBUG /MT -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL -DWITH_BOOL_COMPAT -D_ALLOW_KEYWORD_MACROS /DGLEW_STATIC /DWITH_SMOKE /DWITH_FRAMESERVER /DWITH_PYTHON /DWITH_SDL /DWITH_OPENIMAGEIO /DWITH_OPENEXR /DWITH_TIFF /DWITH_OPENJPEG /DWITH_DDS /DWITH_CINEON /DWITH_HDR /DWITH_FFMPEG /DWITH_BULLET /DWITH_MOD_FLUID /DWITH_OCEANSIM /DWITH_LZO /DWITH_LZMA /DWITH_GAMEENGINE /DWITH_LIBMV /DFFTW3=1 /DWITH_INTERNATIONAL /DWITH_FREESTYLE /IH:\blender\build\win64-vc11\source\blender\blenkernel /Isource\blender\blenkernel /Iextern\libmv /Iintern\ffmpeg /Iintern\guardedalloc /Iintern\memutil /Iintern\mikktspace /Iintern\raskter /Iintern\ rigidbody /Iextern\bullet2\src /Iextern\glew\include /Iintern\audaspace\intern /Iintern\bsp\extern /Iintern\elbeem\extern /Iintern\iksolver\extern /Iintern\smoke\extern /Iintern\atomic /IH:\blender\build\win64-vc11\source\blender\avi /Isource\blender\avi /IH:\blender\build\win64-vc11\source\blender\blenfont /Isource\blender\blenfont /IH:\blender\build\win64-vc11\source\blender\blenlib /Isource\blender\blenlib /IH:\blender\build\win64-vc11\source\blender\blenloader /Isource\blender\blenloader /IH:\blender\build\win64-vc11\source\blender\bmesh /Isource\blender\bmesh /IH:\blender\build\win64-vc11\source\blender\gpu /Isource\blender\gpu /IH:\blender\build\win64-vc11\source\blender\ikplugin /Isource\blender\ikplugin /IH:\blender\build\win64-vc11\source\blender\imbuf /Isource\blender\imbuf /IH:\blender\build\win64-vc11\source\blender\makesdna /Isource\blender\makesdna /IH:\blender\build\win64-vc11\source\blender\makesrna /Isource\blender\makesrna /IH:\blender\build\win64-vc11\sour ce\blender\modifiers /Isource\blender\modifiers /IH:\blender\build\win64-vc11\source\blender\nodes /Isource\blender\nodes /IH:\blender\build\win64-vc11\source\blender\render\extern\include /Isource\blender\render\extern\include /IH:\blender\build\win64-vc11\source\blender\windowmanager /Isource\blender\windowmanager /IH:\include /IH:\blender\lib\win64_vc11\zlib\include /IH:\blender\build\win64-vc11\source\blender\python /Isource\blender\python /IH:\blender\lib\win64_vc11\sdl\include /IH:\blender\lib\win64_vc11\ffmpeg\include /IH:\blender\lib\win64_vc11\ffmpeg\include\msvc /Iextern\lzo\minilzo /Iextern\lzma /Iextern\recastnavigation /IH:\blender\lib\win64_vc11\fftw3\include /IH:\blender\lib\win64_vc11\pthreads\include writeffmpeg.c H:\blender\lib\win64_vc11\ffmpeg\include\libavcodec/avcodec.h(34) : fatal error C1083: Cannot open include file: 'libavutil/buffer.h': No such file or directory scons: building terminated because of errors. it was building ok before the upgrade! can somebody check please, thanks. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] error updating vc11 libs
hi recently i have this error when trying to update vc11 x64 libs on windows, although i was able to do so from the same env. before: svn: E200030: sqlite[S11]: database disk image is malformed svn: E200030: Additional errors: svn: E200030: sqlite[S11]: database disk image is malformed is this a problem on my end? thanks Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error updating vc11 libs
I've never seen this error before, it seems somehow the svn checkout on your system got into an invalid state. If you can do a new svn checkout for that folder, that should be the easiest solution. this is the main library folder, so checkout means ~ a Gb of download, i'll try to save it. If you google for svn: E200030: sqlite database disk image is malformed there seem to be some sqlite commands that might help to repair the database, but then you need to have sqlite installed, probably too much of a hassle compared to deleting and downloading things again. i did an svn error search to more than half an hour but no solution, so i thought it might not be something on my end, as i happened without me changing anything in my env, or upgrade, and thought it might by because of the git migration! but i'll search more... thanks ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] building error with the new git blender
here is the log: http://www.pasteall.org/47303 Regards Yousef Harfoush ba...@msn.com Date: Sat, 16 Nov 2013 13:08:50 +0600 From: sergey@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] building error with the new git blender We don't use msgfmt from lib at all. It's being compiled from intern/locale/msgfmt.cc. Can you please run scons in a single thread and pasteall the whole output log? On Sat, Nov 16, 2013 at 12:32 PM, Yousef Hurfoush ba...@msn.com wrote: hi i get this from trying to build blender from the new git repo.: scons: *** [H:\blender\build\win64-mingw\locale\ar.mo] Explicit dependency `H:\b lender\build\win64-mingw\msgfmt' not found, needed by target `H:\blender\build\w in64-mingw\locale\ar.mo'. i think that because of mingw lib folder not including msgfmt.exe like the vc one! which is by the way compiled with mingw, inlcuding it in mingw lib folder as external could work, i tested and it works. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] SCons build in exported source tree fails
thanks, but i tried to pull updates after i cloned the repo and i get this: H:\blender\blendergit pull --rebase fatal: Invalid gitfile format: release/scripts/addons_contrib/.git Cannot pull with rebase: You have unstaged changes. Please commit or stash them. from the error it says that i have uncommited changes, but i didn't modify the cloned repo! i read the git usage and building blender and couldn't found anything to solve the problem sorry to bother, but any help? Regards Yousef Harfoush ba...@msn.com Date: Sun, 17 Nov 2013 00:02:51 +0600 From: sergey@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] SCons build in exported source tree fails Fixes the issue now. Thanks for the report! On Sat, Nov 16, 2013 at 3:29 PM, IRIE Shinsuke irieshins...@yahoo.co.jpwrote: Hi, I tried SCons build in an exported source tree that have no .git/ directory but it failed as follows: UnboundLocalError: local variable 'build_commit_timestamp' referenced before assignment: File /home/irie/build/blender2.6/scons/SConstruct, line 757: dobj = B.buildinfo(env, dynamic) + B.resources File ./build_files/scons/tools/Blender.py, line 439: 'BUILD_COMMIT_TIMESTAMP=%s'%(build_commit_timestamp), commit 58afbb2ee8f9a0e08365db5e840bbb8d9f39c3ab CommitDate: Sat Nov 16 03:26:04 2013 +0100 Thanks, -- IRIE Shinsuke ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] SCons build in exported source tree fails
Please show: git --version 1.8.1.msysgit.1 git status fatal: Invalid gitfile format: release/scripts/addons_contrib/.git git diff fatal: Invalid gitfile format: release/scripts/addons_contrib/.git it seems the problem in the addon_contrib, i checked the .git file and it contains unreadable stuff. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] SCons build in exported source tree fails
https://dl.dropboxusercontent.com/u/33417300/test.git Another idea is to: - Remove this .git file - Run git submodule update --init --recursive tried it and got the same this error: Submodule path 'release/scripts/addons_contrib': checked out '31545d25c9cb41d271 a3f3ef84d327708572290e' fatal: Invalid gitfile format: .git Unable to find current revision in submodule path 'scons' sorry for troubling you :) Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] SCons build in exported source tree fails
here is what i got! fatal: Not a git repository: ../.git/modules/scons Regards Yousef Harfoush ba...@msn.com Date: Sun, 17 Nov 2013 01:36:42 +0600 From: sergey@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] SCons build in exported source tree fails I think if now you'll do `git status` you'll see git blaming on scons/.gt not adodns_contrib/.git. Repeat the same algo with scons/.git :) On Sun, Nov 17, 2013 at 1:31 AM, Yousef Hurfoush ba...@msn.com wrote: https://dl.dropboxusercontent.com/u/33417300/test.git Another idea is to: - Remove this .git file - Run git submodule update --init --recursive tried it and got the same this error: Submodule path 'release/scripts/addons_contrib': checked out '31545d25c9cb41d271 a3f3ef84d327708572290e' fatal: Invalid gitfile format: .git Unable to find current revision in submodule path 'scons' sorry for troubling you :) Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] SCons build in exported source tree fails
thanks man, i'll try to checkout again. Regards Yousef Harfoush ba...@msn.com Date: Sun, 17 Nov 2013 01:47:22 +0600 From: sergey@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] SCons build in exported source tree fails This is really weird, and need to go now. Could only recommend trying to do a clean checkout: git clone --recursive git://git.blender.org/blender.git cd blender git submodule foreach git pull origin master URL might be changed according to one which you want :) Tomorrow i'll be around for more help tho. On Sun, Nov 17, 2013 at 1:42 AM, Yousef Hurfoush ba...@msn.com wrote: here is what i got! fatal: Not a git repository: ../.git/modules/scons Regards Yousef Harfoush ba...@msn.com Date: Sun, 17 Nov 2013 01:36:42 +0600 From: sergey@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] SCons build in exported source tree fails I think if now you'll do `git status` you'll see git blaming on scons/.gt not adodns_contrib/.git. Repeat the same algo with scons/.git :) On Sun, Nov 17, 2013 at 1:31 AM, Yousef Hurfoush ba...@msn.com wrote: https://dl.dropboxusercontent.com/u/33417300/test.git Another idea is to: - Remove this .git file - Run git submodule update --init --recursive tried it and got the same this error: Submodule path 'release/scripts/addons_contrib': checked out '31545d25c9cb41d271 a3f3ef84d327708572290e' fatal: Invalid gitfile format: .git Unable to find current revision in submodule path 'scons' sorry for troubling you :) Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] developer.blender.org
hi, some feedback the details column is pretty narrow, and most of the commit space wasted on non readable data, is there anyway to re-size columns in phabricator, or customize it per user? thanks Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] developer.blender.org
here is a snap shot, my screen is 1600 *1200, and i trimmed the address bar: http://www.pasteall.org/pic/show.php?id=62660 Regards Yousef Harfoush ba...@msn.com Date: Fri, 15 Nov 2013 23:18:19 +0600 From: sergey@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] developer.blender.org Are you talking about Detaisl column there http://developer.blender.org/diffusion/B/ ? If so Details seems reasonably sized here. We might squeeze Revision column, but all the rest seems reasonably to have. It also might be some browser-specific render glitch. Do you mind making a screenshot? :) On Fri, Nov 15, 2013 at 11:06 PM, Yousef Hurfoush ba...@msn.com wrote: hi, some feedback the details column is pretty narrow, and most of the commit space wasted on non readable data, is there anyway to re-size columns in phabricator, or customize it per user? thanks Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] developer.blender.org
http://git.blender.org/gitweb/gitweb.cgi/blender.git/log ok this view helps A Lot, thanks. Regards Yousef Harfoush ba...@msn.com From: brechtvanlom...@pandora.be Date: Sat, 16 Nov 2013 01:12:58 +0100 To: bf-committers@blender.org Subject: Re: [Bf-committers] developer.blender.org The revision columns is quite empty, but it should fill up as we start doing more code reviews and the numbers increase, so I don't think we can remove or shrink that even though it seems strange now. Showing the entire commit text seems like it goes against what this view is trying to do, which is show a compact list of commits. I can see the usefulness of a list with full commit messages, but not sure we have time to implement that, we're supposed to be developing Blender for the most part, not Phabricator. Gitweb gives you a view with full messages though: http://git.blender.org/gitweb/gitweb.cgi/blender.git/log Brecht. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] building error with the new git blender
hi i get this from trying to build blender from the new git repo.: scons: *** [H:\blender\build\win64-mingw\locale\ar.mo] Explicit dependency `H:\b lender\build\win64-mingw\msgfmt' not found, needed by target `H:\blender\build\w in64-mingw\locale\ar.mo'. i think that because of mingw lib folder not including msgfmt.exe like the vc one! which is by the way compiled with mingw, inlcuding it in mingw lib folder as external could work, i tested and it works. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error compiling with CUDA 5.5 and vs2012
what file? i didn't copy anything, that was error from scons! Regards Yousef Harfoush ba...@msn.com Date: Fri, 27 Sep 2013 13:30:11 +0300 From: kal...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] error compiling with CUDA 5.5 and vs2012 Hi, I don't know about the 1.1 kernels, but the mingw64 error seems to be caused due to the fact that the hard coded path of a certain file for the cuda compiler is different than the one described in our troubleshooting sectionfor MinGW here http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows/MinGW/Scons. Just leave the name of the file the same and copy it to the error position and retry (searching for error in the error log will show you what the nvcc compiler expects) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error compiling with CUDA 5.5 and vs2012
ok after many hours of testing and replacing file i've managed to make cuda see the vs2012 express, and did compile the x64 sm_30 successfully. but i try to compile sm_11, this is the error i get: http://www.pasteall.org/45886 i know kernels less than sm_20 is not supported by bf, but can you help me here guys, thanks. one other thing what is the status with building osl with mingw64 and scons, when i try to build i get this error: http://www.pasteall.org/45887 Regards Yousef Harfoush ba...@msn.com From: ba...@msn.com To: bf-committers@blender.org Subject: RE: [Bf-committers] error compiling with CUDA 5.5 and vs2012 Date: Wed, 25 Sep 2013 05:31:50 + This error is not related to CUDA. Could you upload the file H:\blender\build\win64-vc11\source\blender\makesrna\intern\RNA_blender_cpp.h to pasteall? It seems to be different than what I have here. yes it's not related to cuda, but here is the file you asked: https://dl.dropboxusercontent.com/u/33417300/RNA_blender_cpp.7z I don't know what the status is of CUDA 5.5 + VS 2012, from what I understand this was working. Maybe there is some special configuration that needs to be tweaked, or there is some issue with the VS express version, the error log here is unrelated so I can't tell. i thought it was due to not being able to built cuda, and i've never been able to build the kernels for for the x64. now can't build x86 anymore. using r58371 scons, mingw32 - successfully builds scons, mingw64 - error - log file: http://www.pasteall.org/43753 and with r60361 scons, mingw32 - error - 'ptxas' died with status 0xC005 (ACCESS_VIOLATION) scons, mingw64 - error - same as before is there away to build cuda without msvc11, i mean with mingw only. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] error compiling with CUDA 5.5 and vs2012
hi i want to know what is the status of supporting building cycles kernels with cuda 5.5 and vs 2012 and scons. here is the error log: http://www.pasteall.org/45837 i'm using: windows 8 x64 scons and r60359 thanks Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error compiling with CUDA 5.5 and vs2012
This error is not related to CUDA. Could you upload the file H:\blender\build\win64-vc11\source\blender\makesrna\intern\RNA_blender_cpp.h to pasteall? It seems to be different than what I have here. yes it's not related to cuda, but here is the file you asked: https://dl.dropboxusercontent.com/u/33417300/RNA_blender_cpp.7z I don't know what the status is of CUDA 5.5 + VS 2012, from what I understand this was working. Maybe there is some special configuration that needs to be tweaked, or there is some issue with the VS express version, the error log here is unrelated so I can't tell. i thought it was due to not being able to built cuda, and i've never been able to build the kernels for for the x64. now can't build x86 anymore. using r58371 scons, mingw32 - successfully builds scons, mingw64 - error - log file: http://www.pasteall.org/43753 and with r60361 scons, mingw32 - error - 'ptxas' died with status 0xC005 (ACCESS_VIOLATION) scons, mingw64 - error - same as before is there away to build cuda without msvc11, i mean with mingw only. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] cuda 32bit kernels
I don't see OSL libraries for this platform in svn, so I guess it's not supported. I'm not sure what the status is here exactly. any idea when it will be implemented here? i think Antony is mingw maintainer. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] cuda 32bit kernels
hi two questions: 1.is cuda compiled x86 binaries are the same as the x64 bit ones? 2.is compiling OSL in mingw64+scons supported? Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error building with cuda, r57982
i only build sm30? a question: is the generated .cu from the mingw32 the same as the mingw64? if so i can use it temporarily! Regards Yousef Harfoush ba...@msn.com From: shadow...@me.com Date: Fri, 19 Jul 2013 08:25:16 +0200 To: bf-committers@blender.org Subject: Re: [Bf-committers] error building with cuda, r57982 Goo question seems like a bug I reported to NVidia recently. Please try to build without sm_35 kernels. Am 19.07.2013 um 01:58 schrieb Yousef Hurfoush ba...@msn.com: hi tested again today with r58371, cuda 5.5, vs2012 express, default profile with cuda binaries enabled, windows 8 enterprise x64: scons, mingw32 - successfully builds scons, mingw64 - error - log file: http://www.pasteall.org/43753 cmake, vc11 x64- error - 'ptxas' died with status 0xC005 (ACCESS_VIOLATION) any idea whats wronge ?? Regards Yousef Harfoush ba...@msn.com From: shadow...@me.com To: bf-committers@blender.org Date: Thu, 18 Jul 2013 15:49:22 +0200 Subject: Re: [Bf-committers] error building with cuda, r57982 Last time I tried VS2012 and Cuda 5.5 worked well with scons -Ursprüngliche Nachricht- Von: bf-committers-boun...@blender.org [mailto:bf-committers-boun...@blender.org] Im Auftrag von Yousef Hurfoush Gesendet: Donnerstag, 18. Juli 2013 15:37 An: blender foundation committers Betreff: [Bf-committers] error building with cuda, r57982 hi any one working on adding scons support to building cuda with sdk 5.5 and vs2012? Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] error building with cuda, r57982
hi any one working on adding scons support to building cuda with sdk 5.5 and vs2012? Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error building with cuda, r57982
hi tested again today with r58371, cuda 5.5, vs2012 express, default profile with cuda binaries enabled, windows 8 enterprise x64: scons, mingw32 - successfully builds scons, mingw64 - error - log file: http://www.pasteall.org/43753 cmake, vc11 x64- error - 'ptxas' died with status 0xC005 (ACCESS_VIOLATION) any idea whats wronge ?? Regards Yousef Harfoush ba...@msn.com From: shadow...@me.com To: bf-committers@blender.org Date: Thu, 18 Jul 2013 15:49:22 +0200 Subject: Re: [Bf-committers] error building with cuda, r57982 Last time I tried VS2012 and Cuda 5.5 worked well with scons -Ursprüngliche Nachricht- Von: bf-committers-boun...@blender.org [mailto:bf-committers-boun...@blender.org] Im Auftrag von Yousef Hurfoush Gesendet: Donnerstag, 18. Juli 2013 15:37 An: blender foundation committers Betreff: [Bf-committers] error building with cuda, r57982 hi any one working on adding scons support to building cuda with sdk 5.5 and vs2012? Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] error building with cuda, r57982
hi You can search online for solutions to that error. Something like this answer could work: i tried that solution and it didn't work, there is even an vcvarsx86_amd64.bat file which i think it is the one is needed, tried to rename to vcvarsx64.bat but the same. i searched and didn't found any results on the matter! Seems to be a problem with mingw scons settings. the only setting in my config file is enabling the cuda binaries. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error building with cuda, r57982
What Cuda version do you use? error building with cuda 5.5RC, trunk r57982 Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] error building with cuda, r57982
hi error building with cuda 5.5RC, trunk r57982 using windows 8 x64, msvc11 express, scons, mingw64 build log: http://www.pasteall.org/43753 if i set WITH_BF_CYCLES_CUDA_BINARIES = False it builds successfully. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Cycles benchmark as promised.
hi from these results it seems the fastest in cpu and gpu is mingw (with one exception for msvc). i think as a freelance 30-40% of render time reduction is a big advantage, has anyone tested the mingw openmp fix? Regards Yousef Harfoush ba...@msn.com From: shadow...@me.com To: bf-committers@blender.org Date: Wed, 5 Jun 2013 21:57:11 +0200 Subject: Re: [Bf-committers] Cycles benchmark as promised. Yay, I am done. http://download.shadowrom.de/Benchmark.pdf While doing this benchmark I tried to replace the math library used with the AMD libm implementation. This was actually slower on all systems (even the amd system) so I left these results out. The more I read about MSVC the more I have the feeling that the compiler doesn’t optimize math functions properly. GCC seems to be way better on that. /Jürgen -Ursprüngliche Nachricht- Von: bf-committers-boun...@blender.org [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann Gesendet: Dienstag, 4. Juni 2013 21:29 An: bf-committers@blender.org Betreff: [Bf-committers] Cycles benchmark as promised. Alright… I said I will do a benchmark, so here it is (partial) I am not done yet but wanted to share the first draft with you guys before I go to sleep. I’ll add in another test system tomorrow and refine the visualization. You can download the pdf file here: http://download.shadowrom.de/Benchmark.pdf This is really getting interesting *g* /Jürgen ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] massive cuda speed improvements with Cuda 5.0/5.5
hi it is fixed in http://tdm-gcc.tdragon.net/download ( see openmp download ) and patch to any other MinGW version for gomp library can be found here http://netcologne.dl.sourceforge.net/project/tdm-gcc/Sources/TDM%20Sources/gcc-4.7.1-tdmsrc-1.zip can Antony maybe check this and enable openmp correctly and solves the mingw64 problem, this could be the answer guys! Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] massive cuda speed improvements with Cuda 5.0/5.5
hi again i had time so i did some tests with a simple smoke scene: gcc 4.7.1 wingw64 with openmp NOT compiled took 1:46 s gcc 4.7.1 wingw64 with openmp COMPILED crashes gcc 4.7.1 wingw64 with replacing the fixed dlls from the site and openmp COMPILED took 0:25 s it seems the problem has been fixed :) i hope some one DO a full blender regression test. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] How to build official binaries for Blender
hi can you show me how to use cuda 5 with vs 2012? i want to use compile with mingw64, and the old abandon vs2008. i think concentrating on getting mingw64 use openmp is better than supporting any msvc compiler! i mean the huge difference in render time alone makes mingw64 a killer compiler! but it still useful in coding and debugging, thanks for porting to it. Regards Yousef Harfoush ba...@msn.com From: shadow...@me.com To: bf-committers@blender.org Date: Mon, 27 May 2013 17:56:19 +0200 Subject: [Bf-committers] How to build official binaries for Blender Hi there, I got cuda 5.0 to work with VS 2012 today. I would like to provide official builds for 2.68. What do I have to do then? Is there any special build config I have to do? How do I provide an installer? /Jürgen ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] How to build official binaries for Blender
Any volunteers to donate msvc2012 license to BF or maybe someone wants to sacrifice his computer's cpu power to run msvc2012 slave? :) there is no need for a license the express edition compiles x86, x86_64 by default, so it's just the matte of downloading one from ms site, you'll get a free serial to activate. I think we should stick with MSVC on Windows and work on cycles optimization for MSVC. Because MSVC builds are faster in BI, physics and other parts of Blender. well that's because of the openmp issue, if it is resolved then i'm sure it will be faster than the msvc one. Regards Yousef Harfoush ba...@msn.com Date: Tue, 28 May 2013 00:52:08 +0600 From: sergey@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] How to build official binaries for Blender Would also be good to have msvc2012 buildslave. But this is tricky =\ Any volunteers to donate msvc2012 license to BF or maybe someone wants to sacrifice his computer's cpu power to run msvc2012 slave? :) On Tue, May 28, 2013 at 12:25 AM, Jürgen Herrmann shadow...@me.com wrote: Hi Yousef, I am currently working on documentation for that. But NVidia will release Cuda 5.5 RC soon so it might be unnecessary. I think we should stick with MSVC on Windows and work on cycles optimization for MSVC. Because MSVC builds are faster in BI, physics and other parts of Blender. /Jürgen Am 27.05.2013 um 19:57 schrieb Yousef Hurfoush ba...@msn.com: hi can you show me how to use cuda 5 with vs 2012? i want to use compile with mingw64, and the old abandon vs2008. i think concentrating on getting mingw64 use openmp is better than supporting any msvc compiler! i mean the huge difference in render time alone makes mingw64 a killer compiler! but it still useful in coding and debugging, thanks for porting to it. Regards Yousef Harfoush ba...@msn.com From: shadow...@me.com To: bf-committers@blender.org Date: Mon, 27 May 2013 17:56:19 +0200 Subject: [Bf-committers] How to build official binaries for Blender Hi there, I got cuda 5.0 to work with VS 2012 today. I would like to provide official builds for 2.68. What do I have to do then? Is there any special build config I have to do? How do I provide an installer? /Jürgen ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] crash starting after opencl fixes commit
hi after adding the last opencl fixes, i'm able to build with: mingw64 and scons cuda 4.2, with msvcsp1 2008 on windows 8 x64 svn rev 57058 But the build crashes instantly, i did a fresh build. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] How to build official binaries for Blender
i don't know how much code cycles needs to work with msvc compiler as good as the mingw, and also would like to get away from closed/property compilers, as OSS mingw is the better choice. but thanks man, the vs2012 ide is very good to work with for devlopment. Regards Yousef Harfoush ba...@msn.com From: shadow...@me.com Date: Mon, 27 May 2013 21:14:59 +0200 To: bf-committers@blender.org Subject: Re: [Bf-committers] How to build official binaries for Blender You might be right, but imho it is much harder to make mingw support OpenMP on windows than to optimize blender for MSVC ;) Am 27.05.2013 um 20:59 schrieb Yousef Hurfoush ba...@msn.com: Any volunteers to donate msvc2012 license to BF or maybe someone wants to sacrifice his computer's cpu power to run msvc2012 slave? :) there is no need for a license the express edition compiles x86, x86_64 by default, so it's just the matte of downloading one from ms site, you'll get a free serial to activate. I think we should stick with MSVC on Windows and work on cycles optimization for MSVC. Because MSVC builds are faster in BI, physics and other parts of Blender. well that's because of the openmp issue, if it is resolved then i'm sure it will be faster than the msvc one. Regards Yousef Harfoush ba...@msn.com Date: Tue, 28 May 2013 00:52:08 +0600 From: sergey@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] How to build official binaries for Blender Would also be good to have msvc2012 buildslave. But this is tricky =\ Any volunteers to donate msvc2012 license to BF or maybe someone wants to sacrifice his computer's cpu power to run msvc2012 slave? :) On Tue, May 28, 2013 at 12:25 AM, Jürgen Herrmann shadow...@me.com wrote: Hi Yousef, I am currently working on documentation for that. But NVidia will release Cuda 5.5 RC soon so it might be unnecessary. I think we should stick with MSVC on Windows and work on cycles optimization for MSVC. Because MSVC builds are faster in BI, physics and other parts of Blender. /Jürgen Am 27.05.2013 um 19:57 schrieb Yousef Hurfoush ba...@msn.com: hi can you show me how to use cuda 5 with vs 2012? i want to use compile with mingw64, and the old abandon vs2008. i think concentrating on getting mingw64 use openmp is better than supporting any msvc compiler! i mean the huge difference in render time alone makes mingw64 a killer compiler! but it still useful in coding and debugging, thanks for porting to it. Regards Yousef Harfoush ba...@msn.com From: shadow...@me.com To: bf-committers@blender.org Date: Mon, 27 May 2013 17:56:19 +0200 Subject: [Bf-committers] How to build official binaries for Blender Hi there, I got cuda 5.0 to work with VS 2012 today. I would like to provide official builds for 2.68. What do I have to do then? Is there any special build config I have to do? How do I provide an installer? /Jürgen ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] crash starting after opencl fixes commit
this is the crash report by blender: # Blender 2.67 (sub 1), Revision: 57063M Regards Yousef Harfoush ba...@msn.com From: ba...@msn.com To: bf-committers@blender.org Subject: crash starting after opencl fixes commit Date: Mon, 27 May 2013 19:16:48 + hi after adding the last opencl fixes, i'm able to build with: mingw64 and scons cuda 4.2, with msvcsp1 2008 on windows 8 x64 svn rev 57058 But the build crashes instantly, i did a fresh build. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] crash starting after opencl fixes commit
i tried the opencl fixes 3rd patch just before you commit it into svn and gave the same crash! i will look into this and report back. Regards Yousef Harfoush ba...@msn.com From: brechtvanlom...@pandora.be Date: Mon, 27 May 2013 23:52:59 +0200 To: bf-committers@blender.org Subject: Re: [Bf-committers] crash starting after opencl fixes commit Are you sure it's the OpenCL changes that are causing the problem? Normally these changes should have no effect unless you have defined the CYCLES_OPENCL_TEST environment variable for testing. As far as I can tell no code was changed that runs by default. On Mon, May 27, 2013 at 9:16 PM, Yousef Hurfoush ba...@msn.com wrote: hi after adding the last opencl fixes, i'm able to build with: mingw64 and scons cuda 4.2, with msvcsp1 2008 on windows 8 x64 svn rev 57058 But the build crashes instantly, i did a fresh build. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] crash starting after opencl fixes commit
hi ok i found the culprit commit 57026before this everything compiles and no crash Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] select loop behavior
although it's not a killer but annoyingly enough change, i could model without it, or select in edge mode, but surely it slows down the workflow, thanks anyway :) Regards Yousef Harfoush ba...@msn.com Date: Mon, 13 May 2013 13:15:17 +0100 From: metalliandy...@googlemail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] select loop behavior It's problematic because of the examples in the first post. If I am trying to select a loop similar to the picture in the first post then it selects the whole face, which means I have to either change to edge mode and deselect the offending edge or reselect the other verts. manually. As fredrik said, this causes workflow problems when working with single strip quads when doing things like retopo or in my case blocking out a high/lowpoly surface. Without trying to sound like a dick, I cannot imagine a real world example where any modeller who is at least relatively experienced would want to select the boundary of an ngon in the manner that you presented in your example...people just shouldn't model that way. Ngons should never be used as a boundary... only ever on flat, non deforming surfaces and only then if they are surrounded by a loop of quads. They can always inset the ngon and the problem is fixed for them. Cheers, -Andy On 13/05/2013 12:51, Campbell Barton wrote: On Mon, May 13, 2013 at 9:31 PM, metalliandy metalliandy...@googlemail.com wrote: Hmm, It really depends on what the target audience is for this I suppose. It plays havoc when doing subd work, for which ngons should only be used on flat areas that are surrounded by quad loops. How much do people select ngons in this way vs quads? Are you talking about the original post from Yousef? How to deal with mixes of NGons+Quads+WireEdges+BoundryEdges... is disputable and could be changed/improved. But I fail to see how a detail about the behavior of selecting the endpoint of dangling quad would cause havoc to your workflow. Can you give details as to why current behavior is so problematic? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] select loop behavior
thanks,. Regards Yousef Harfoush ba...@msn.com Date: Sun, 12 May 2013 17:44:57 +1000 From: ideasma...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] select loop behavior On Sun, May 12, 2013 at 5:21 AM, Yousef Hurfoush ba...@msn.com wrote: hi recently if you select a loop at the end of mesh that doesn't have perpendicular edges it select the whole face, see the attached image: http://www.pasteall.org/pic/show.php?id=51119 is this a bug or change of behavior? thanks Regards Yousef Harfoush ba...@msn.com Quite sure it's a bug, Ill check this week. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] select loop behavior
hi recently if you select a loop at the end of mesh that doesn't have perpendicular edges it select the whole face, see the attached image: http://www.pasteall.org/pic/show.php?id=51119 is this a bug or change of behavior? thanks Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Scene strip wrong behavior
hi and thanks. This is intended behavior. what possibly could the reason for such behavior, i thought a scene strip should remap the time line. is there a possibility to add an option to fix it with the time line? Just don't use own scene in a sequencer, but make a 2nd scene controlling it. can you clarify this more, i tried to think of the workflow but i don't get it, and i already made a big setup and i can't restart! Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Scene strip wrong behavior
Just don't use own scene in a sequencer, but make a 2nd scene controlling it. ok, i got it, but is this really a good design behavior? Regards Yousef Harfoush ba...@msn.com From: t...@blender.org Date: Fri, 18 Jan 2013 11:54:36 +0100 To: bf-committers@blender.org Subject: Re: [Bf-committers] Scene strip wrong behavior Hi, This is intended behaviour. Just don't use own scene in a sequencer, but make a 2nd scene controlling it. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 17 Jan, 2013, at 21:51, Yousef Hurfoush wrote: hi i have a scene strip in vse, and when i change the frame start of the render panel, it alters the start of the strip too! is this the intended behavior, and if so how can i render a specific sequence from the vse without shift its start? here is a file with the problem: http://www.pasteall.org/blend/18900 thanks. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] MinGW Build Questions
out of the subject BUT! can some look into openmp with mingw? i build mingw on windows and it really makes a deference in speed. Regards Yousef Harfoush ba...@msn.com Date: Sat, 24 Nov 2012 07:53:59 -0600 From: jason.a.wilk...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] MinGW Build Questions Everything runs fine after building, but I just realized that the dll installed by 'make install' is the one from Blender's lib directory, not the one in mingw's. So it still isn't quite consistent. On Sat, Nov 24, 2012 at 7:48 AM, Jason Wilkins jason.a.wilk...@gmail.com wrote: I just setup so I can build with MinGW and I've run into some things I think are strange. I hope you guys don't mind me asking here if it turns out they aren't so strange :-) It seems that the lib/mingw/pthread directory only contains a lib directory but not an include directory. The preprocessor keeps warning me that lib/mingw/pthread/include does not exist. However it seems to be finding a pthread.h somewhere and I assume it is in c:/mingw/include. It seems to me that either it should use the lib and header from mingw or the one that comes with Blender but not both. I modified CMakeLists.txt to make sure it uses the library and header distributed with mingw and it seems to build fine (I couldn't do it the other way since there is no header to be found in the mingw library directory). I have other questions, but I'll just start off with that one. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] cycle's kernels takes up to 2.5gb
hi recently compiling cycle's kernels takes up to 2.5gb for each single thread, instead of 1.5gb, and with windows 7 x64 and a 4gb ram it makes things exhasting to hardware. is there a solution to reduce this amount, or i this a bug? i use CUDA 4.2, and build with scons. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] cycle's kernels takes up to 2.5gb
well Thomas , i did mention it was for a single thread! so i'm already doing that. before it toke about 1.5gb, and now it reaches up to 2.5bg a single thread. Regards Yousef Harfoush ba...@msn.com Date: Sat, 8 Sep 2012 06:56:45 +0200 From: blen...@dingto.org To: bf-committers@blender.org Subject: Re: [Bf-committers] cycle's kernels takes up to 2.5gb Hi, set: WITH_BF_CYCLES_CUDA_THREADED_COMPILE = False This way Cycles builds only one CUDA kernel at a time, independent of the BF_NUMJOBS. Am 08.09.2012 03:52, schrieb Yousef Hurfoush: hi recently compiling cycle's kernels takes up to 2.5gb for each single thread, instead of 1.5gb, and with windows 7 x64 and a 4gb ram it makes things exhasting to hardware. is there a solution to reduce this amount, or i this a bug? i use CUDA 4.2, and build with scons. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Change of MinGW64 compiler
i used the this build, i though nathan has another one. the problem is still there! Regards Yousef Harfoush ba...@msn.com Date: Sun, 15 Jul 2012 14:42:40 +1000 From: comcal...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] Change of MinGW64 compiler It was posted on the mailing list a few weeks ago, you should be using this MinGW-w64 build: http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/rubenvb/release/x86_64-w64-mingw32-gcc-4.7.1-release-win64_rubenvb.7z/download Make sure your libraries are up to date before compiling too, good luck :) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Change of MinGW64 compiler
I replaced the mingw64 version used :)can you post a link to it, thanks. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Change of MinGW64 compiler
someone has fixed it. The r48788 mingw win64 buildbot version is running fine now. Thank you for this to the dev who has fixed it! i compiled after this revision and problem still persists. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] mingw64 scons svn48664 error
i tested and now it works as expected. Regards Yousef Harfoush ba...@msn.com Date: Fri, 6 Jul 2012 16:36:56 +0300 From: kal...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] mingw64 scons svn48664 error Gaah, it was a silly mistake on my part, should be fixed now. Looks like not testing before commiting has fired back with a vengeance :/ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] mingw64 scons svn48664 error
hi spent some time on testing the resulting blender after the changes, render crashes are more! i thought this change was to remove the openmp crashes on render, it seems the libstdc++-6.dll is the problem. Problem signature: Problem Event Name:APPCRASH Application Name:blender.exe Application Version:2.6.3.0 Application Timestamp:4ff74906 Fault Module Name:libstdc++-6.dll Fault Module Version:0.0.0.0 Fault Module Timestamp:4fddc0ec Exception Code:4015 Exception Offset:0001da42 OS Version:6.1.7601.2.1.0.256.1 Locale ID:11265 Additional Information 1:481e Additional Information 2:481ecd8d69d1608862ade27ba99d07e9 Additional Information 3:6a24 Additional Information 4:6a246b63ddc6975621d0b1fb428e89b2 Regards Yousef Harfoush ba...@msn.com Date: Fri, 6 Jul 2012 16:36:56 +0300 From: kal...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] mingw64 scons svn48664 error Gaah, it was a silly mistake on my part, should be fixed now. Looks like not testing before commiting has fired back with a vengeance :/ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] mingw64 scons svn48664 error
OK, here is the result build: http://dl.dropbox.com/u/33417300/win64-48688.exe and a test file: http://dl.dropbox.com/u/33417300/BMW1M-MikePan.7z which with i confirm that: this file renders ok in before the new compiler and libs update this file still renders ok in the mingw32 version.this file crashes in the build i posted which is built after the update. Regards Yousef Harfoush ba...@msn.com Date: Sat, 7 Jul 2012 01:41:34 +0300 From: kal...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] mingw64 scons svn48664 error Can you post a file that crashes? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] mingw64 scons svn48664 error
hi i get this error compiling mingw64: i use scons, msvcsp1, cuda 4.2 with svn48664 on windows x64 . nstall\win64-mingw\2.63\scripts\addons\cycles\license\Sobol.txt scons: *** [Z:\Development\blender\install\win64-mingw\libstdc++-6.dll)] Source `Z:\Development\blender\lib\mingw64\binaries\libstdc++-6.dll)' not found, needed by target `Z:\Development\blender\install\win64-mingw\'. scons: building terminated because of errors. it seems that it cannot copy libstdc++-6.dll to install dir, i checked my paths, and everything i could. i recommend letting the builder copy these binaries from the mingw64/bin instead of scons install as by default most builders have there own scripts for copying things around, thanks. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] The Future of Blender Projects WAS meeting notes
eh ehm... hi about the utf-8 support in paths Are you sure this is still a problem? bpy.app.build_date bpy.app.build_time are now bytes, not strings, so there should be no encoding issues. though you can use utf-8 paths in blender but it only works when changing the UI to the same language meaning that if i want to use the English interface there are no utf-8 recognition from the paths! Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] changing select threshold!
3 ideas. Use circle select. is slow as you need to go in and out of the modal operation (you can't rotate, ban, etc..) Zoom in. if the model is small then you'll have too many problems: unfortunately the camera start and end value are not auto adaptive so you end up changing them a lot, more slow when tweaking Hide unneeded parts of the mesh. slow too as you need to select the meshes then hide then work, then unhide... definitely NOT a tweak workflow i mean with ideas as how to change the threshold, is it hard coded i can build blender, and if knew where or what value should i change then i can be happy with building it for me (or anyone) every day :) Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] changing select threshold!
Having worked on selection code a bit, it's true that the threshhold is hardcoded, at least for object selection though I am not exactly sure how to best proceed and expose this to the user. an option under the tweak threshold called (select threshold) that maps this hard coded value is a welcome :) Perhaps a Python widget? Then users could code their own whatever thingy. Or put it in the preferences. I do have to say that we are near a point where preferences could use a newbi/pro switch. blender user pref. is not that big, you should see other programs prefs. I do a lot of modeling with a lot of subjects and have never had the problems you are having. Do you have sample model you could share or at least a pic? Perhaps you could use proportional editing? this is a discussion thread, you are welcome there :) http://blenderartists.org/forum/showthread.php?254233-selection-threshold!highlight= Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] changing select threshold!
hi i searched, posted a thread on BA.org to know of away of lowering select threshold i need to do that is because it is very hard to select with many vertices around basically i need to click 3-4 times to get the wanted vertex, any ideas? Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Change of MinGW64 compiler
hi i found the problem, i had the mingw32 in my env. path with the mingw64 provided also. thanks for helping, sorry for bothering :) Regards Yousef Harfoush ba...@msn.com Date: Wed, 6 Jun 2012 14:10:21 +0300 From: kal...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] Change of MinGW64 compiler Hi, this error message says that, in fact, there is almost no library present in your system. Did you change the name or path of your lib folder somehow? Did you change python version or bitness? Blender works fine here with default arguments and the builder looks like it's working too. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Change of MinGW64 compiler
hi i get this error compiling the x64: using windows 7 x64 and scons, svn r47487 and lib is updated! http://www.pasteall.org/32654 Regards Yousef Harfoush ba...@msn.com Date: Tue, 5 Jun 2012 22:33:35 +0300 From: kal...@gmail.com To: bf-committers@blender.org Subject: [Bf-committers] Change of MinGW64 compiler Hi all, recently I have looked into a problem with MinGW-w64 builds that causes crashes when rendering with multiresolution and subsurf modifiers with openmp enabled. From correspondence on MinGW-w64 mailing list it looks like it is related to the specific MinGW-w64 build we are using. I have recently built with openmp enabled with another MinGW-w64 package and it looks like it works fine. There are a few things to take care of, mainly recompile openexr to resolve some thread issues but everything else seems to be OK, though other issues may creep up of course. Are there any objections to this? I am aware we may have to update the builder too but I will test whether a recompiled openexr works with the current compiler without issues. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] is BF_INSTALLDIR hardcoded in mingw?
hi all i tried to specify a dir to build with scon like this BF_INSTALLDIR='..\\install\\win64-mingwtest' but it gives the following error: scons: *** Target `..\install\win64-mingwtest' of Install() is a file, but should b e a directory. Perhaps you have the Install() arguments backwards? File Z:\Development\blender\blender\SConstruct, line 516, in module i tried anything than mingw with the same results! i tested with msvcsp1 and it works OK! any ideas :) Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] error, building with scons and msvcsp1
hi i get this error building with player, i use scons and msvcsp1 on windows 7 x64, svn 46744: Z:\Development\blender\build\win64-patched\bin\blenderplayer.exe : fatal error L NK1169: one or more multiply defined symbols found Creating library Z:\Development\blender\build\win64-patched\bin\blender.lib a nd objectInstall file: release\scripts\startup\bl_ui\properties_data_bone.py a s Z:\Development\blender\install\win64-patched\2.63\scripts\startup\bl_ui\prope rties_data_bone.py Z:\Development\blender\build\win64-patcshcons: *** [Z:\Development\blender\buil d\win64-patched\bin\blenderplayer.exe] Error 1169 ed\bin\blender.exp ge_videotex.lib(Texture.obj) : warning LNK4217: locally defined symbol __GLEW_AR B_texture_non_power_of_two imported in function struct _object * __cdecl Textur e_refresh(struct Texture *,struct _object *) (?Texture_refresh@@YAPEAU_object@@ PEAUTexture@@PEAU1@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewDeleteBuffers imported in function public: virtual void __cdecl ccl::CUDA Device::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@ @UEAAXAEAVdevice_memory@2@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewBufferData imported in function public: virtual void __cdecl ccl::CUDADev ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE AAXAEAVdevice_memory@2@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewBindBuffer imported in function public: virtual void __cdecl ccl::CUDADev ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE AAXAEAVdevice_memory@2@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewGenBuffers imported in function public: virtual void __cdecl ccl::CUDADev ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE AAXAEAVdevice_memory@2@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewUnmapBuffer imported in function public: virtual void __cdecl ccl::CUDADe vice::pixels_copy_from(class ccl::device_memory ,int,int,int) (?pixels_copy_fr om@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HHH@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewMapBuffer imported in function public: virtual void __cdecl ccl::CUDADevi ce::pixels_copy_from(class ccl::device_memory ,int,int,int) (?pixels_copy_from @CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HHH@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewBindBufferARB imported in function public: virtual void __cdecl ccl::CUDA Device::draw_pixels(class ccl::device_memory ,int,int,int,int,int,int,bool) (? draw_pixels@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HH_N@Z) Trying to remove existing py bundle. Unpacking '../lib/win64/release/python32.tar.gz' to '..\install\win64-patched\2. 63\python\lib' scons: building terminated because of errors. -- Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] error compiling with cycles
hi i get this error trying to compile with msvcsp1 and scons on windows 7 x64: - Install file: intern\cycles\doc\license\ILM.txt as Z:\Development\blender\ins tall\win64-temp\2.63\scripts\addons\cycles\license\ILM.txt Install file: intern\cycles\doc\license\NVidia.txt as Z:\Development\blender\ install\win64-temp\2.63\scripts\addons\cycles\license\NVidia.txt Install file: intern\cycles\doc\license\OSL.txt as Z:\Development\blender\ins tall\win64-temp\2.63\scripts\addons\cycles\license\OSL.txt Install file: intern\cycles\doc\license\readme.txt as Z:\Development\blender\ install\win64-temp\2.63\scripts\addons\cycles\license\readme.txt Install file: intern\cycles\doc\license\Sobol.txt as Z:\Development\blender\i nstall\win64-temp\2.63\scripts\addons\cycles\license\Sobol.txt -arch=sm_13 -m64 --cubin -use_fast_math --ptxas-options=-v --maxrregcount=2 4 --opencc-options -OPT:Olimit=0 -DCCL_NAMESPACE_BEGIN= -DCCL_NAMESPACE_END= -DN VCC -I intern\cycles\kernel\../util -I intern\cycles\kernel\../svm intern\c ycles\kernel\kernel.cu -o Z:\Development\blender\build\win64-temp\intern/cycle s/kernel\kernel_sm_13.cubin '' is not recognized as an internal or external command, operable program or batch file. sIcons: *** [Z:\Development\blender\build\win64-temp\intern\cycles\kernel\kernel _sm_13.cubin] Error 1 nstall file: release\datafiles\fonts\droidsans.ttf.gz as Z:\Development\blend er\install\win64-temp\2.63\datafiles\fonts\droidsans.ttf.gz Creating library Z:\Development\blender\build\win64-temp\bin\blenderplayer.li b and object Z:\Development\blender\build\win64-temp\bin\blenderplayer.exp ge_videotex.lib(Texture.obj) : warning LNK4217: locally defined symbol __GLEW_AR B_texture_non_power_of_two imported in function struct _object * __cdecl Textur e_refresh(struct Texture *,struct _object *) (?Texture_refresh@@YAPEAU_object@@ PEAUTexture@@PEAU1@@Z) Creating library Z:\Development\blender\build\win64-temp\bin\blender.lib and object Z:\Development\blender\build\win64-temp\bin\blender.exp ge_videotex.lib(Texture.obj) : warning LNK4217: locally defined symbol __GLEW_AR B_texture_non_power_of_two imported in function struct _object * __cdecl Textur e_refresh(struct Texture *,struct _object *) (?Texture_refresh@@YAPEAU_object@@ PEAUTexture@@PEAU1@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewBufferData imported in function public: virtual void __cdecl ccl::CUDADev ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE AAXAEAVdevice_memory@2@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewBindBuffer imported in function public: virtual void __cdecl ccl::CUDADev ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE AAXAEAVdevice_memory@2@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewGenBuffers imported in function public: virtual void __cdecl ccl::CUDADev ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE AAXAEAVdevice_memory@2@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewUnmapBuffer imported in function public: virtual void __cdecl ccl::CUDADe vice::pixels_copy_from(class ccl::device_memory ,int,int,int) (?pixels_copy_fr om@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HHH@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewMapBuffer imported in function public: virtual void __cdecl ccl::CUDADevi ce::pixels_copy_from(class ccl::device_memory ,int,int,int) (?pixels_copy_from @CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HHH@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewDeleteBuffers imported in function public: virtual void __cdecl ccl::CUDA Device::pixels_free(class ccl::device_memory ) (?pixels_free@CUDADevice@ccl@@U EAAXAEAVdevice_memory@2@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewBindBufferARB imported in function public: virtual void __cdecl ccl::CUDA Device::draw_pixels(class ccl::device_memory ,int,int,int,int,int,int,bool) (? draw_pixels@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HH_N@Z) Trying to remove existing py bundle. Unpacking '../lib/win64/release/python32.tar.gz' to '..\install\win64-temp\2.63\ python\lib' scons: building terminated because of errors. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error compiling with cycles
i thought this was turned off in the default config as it should! because enabling it while requiring the path to cuda is not desirable. and the default config should compile by default. Regards Yousef Harfoush ba...@msn.com Date: Sun, 29 Apr 2012 23:55:48 +0200 From: blen...@dingto.org To: bf-committers@blender.org Subject: Re: [Bf-committers] error compiling with cycles Hi, you have to specify the path to nvcc in your user-config.py. Example: BF_CYCLES_CUDA_NVCC = C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v4.2/bin/nvcc.exe Regards, Thomas Am 29.04.2012 23:40, schrieb Yousef Hurfoush: hi i get this error trying to compile with msvcsp1 and scons on windows 7 x64: - Install file: intern\cycles\doc\license\ILM.txt as Z:\Development\blender\ins tall\win64-temp\2.63\scripts\addons\cycles\license\ILM.txt Install file: intern\cycles\doc\license\NVidia.txt as Z:\Development\blender\ install\win64-temp\2.63\scripts\addons\cycles\license\NVidia.txt Install file: intern\cycles\doc\license\OSL.txt as Z:\Development\blender\ins tall\win64-temp\2.63\scripts\addons\cycles\license\OSL.txt Install file: intern\cycles\doc\license\readme.txt as Z:\Development\blender\ install\win64-temp\2.63\scripts\addons\cycles\license\readme.txt Install file: intern\cycles\doc\license\Sobol.txt as Z:\Development\blender\i nstall\win64-temp\2.63\scripts\addons\cycles\license\Sobol.txt -arch=sm_13 -m64 --cubin -use_fast_math --ptxas-options=-v --maxrregcount=2 4 --opencc-options -OPT:Olimit=0 -DCCL_NAMESPACE_BEGIN= -DCCL_NAMESPACE_END= -DN VCC -I intern\cycles\kernel\../util -I intern\cycles\kernel\../svm intern\c ycles\kernel\kernel.cu -o Z:\Development\blender\build\win64-temp\intern/cycle s/kernel\kernel_sm_13.cubin '' is not recognized as an internal or external command, operable program or batch file. sIcons: *** [Z:\Development\blender\build\win64-temp\intern\cycles\kernel\kernel _sm_13.cubin] Error 1 nstall file: release\datafiles\fonts\droidsans.ttf.gz as Z:\Development\blend er\install\win64-temp\2.63\datafiles\fonts\droidsans.ttf.gz Creating library Z:\Development\blender\build\win64-temp\bin\blenderplayer.li b and object Z:\Development\blender\build\win64-temp\bin\blenderplayer.exp ge_videotex.lib(Texture.obj) : warning LNK4217: locally defined symbol __GLEW_AR B_texture_non_power_of_two imported in function struct _object * __cdecl Textur e_refresh(struct Texture *,struct _object *) (?Texture_refresh@@YAPEAU_object@@ PEAUTexture@@PEAU1@@Z) Creating library Z:\Development\blender\build\win64-temp\bin\blender.lib and object Z:\Development\blender\build\win64-temp\bin\blender.exp ge_videotex.lib(Texture.obj) : warning LNK4217: locally defined symbol __GLEW_AR B_texture_non_power_of_two imported in function struct _object * __cdecl Textur e_refresh(struct Texture *,struct _object *) (?Texture_refresh@@YAPEAU_object@@ PEAUTexture@@PEAU1@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewBufferData imported in function public: virtual void __cdecl ccl::CUDADev ice::pixels_alloc(class ccl::device_memory) (?pixels_alloc@CUDADevice@ccl@@UE AAXAEAVdevice_memory@2@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewBindBuffer imported in function public: virtual void __cdecl ccl::CUDADev ice::pixels_alloc(class ccl::device_memory) (?pixels_alloc@CUDADevice@ccl@@UE AAXAEAVdevice_memory@2@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewGenBuffers imported in function public: virtual void __cdecl ccl::CUDADev ice::pixels_alloc(class ccl::device_memory) (?pixels_alloc@CUDADevice@ccl@@UE AAXAEAVdevice_memory@2@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewUnmapBuffer imported in function public: virtual void __cdecl ccl::CUDADe vice::pixels_copy_from(class ccl::device_memory,int,int,int) (?pixels_copy_fr om@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HHH@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewMapBuffer imported in function public: virtual void __cdecl ccl::CUDADevi ce::pixels_copy_from(class ccl::device_memory,int,int,int) (?pixels_copy_from @CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HHH@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewDeleteBuffers imported in function public: virtual void __cdecl ccl::CUDA Device::pixels_free(class ccl::device_memory) (?pixels_free@CUDADevice@ccl@@U EAAXAEAVdevice_memory@2@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewBindBufferARB imported in function public: virtual void __cdecl ccl::CUDA Device
Re: [Bf-committers] trying to build with mingw32
that fixed it, thanks. now I'm trying to build the x64, i download the recommended mingw64, and it compiles but the resulting blender crashes on start-up! any ideas whats to do? Regards Yousef Harfoush ba...@msn.com Date: Thu, 26 Apr 2012 13:05:40 +0300 From: kal...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] trying to build with mingw32 Hi, it has been corrected in svn, can you try again? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] trying to build with mingw32
ok made it work, here is a comparision of time between msvcsp1 and mingw using mike's bmw car scene: Time: 3 min 24 sec (CPU) x64 mingw r45981 Time: 5 min 43 sec (CPU) x64 msvcsp1 r45820 Time: 5 min 27 sec (CPU) x32 mingw r45965 Time: 6 min 00 sec (CPU) x32 msvcsp1 r45965 the x64 mingw is much faster any chance to soon enable ffmpeg, collada, libsnd on the x64? Regards Yousef Harfoush ba...@msn.com Date: Thu, 26 Apr 2012 18:20:47 +0300 From: kal...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] trying to build with mingw32 Do you have WITH_BF_FFMPEG enabled? If you do you should turn it off for now. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] trying to build with mingw32
Yes, I'll try ffmpeg tomorrow/in the weekend and OpenCollada ASAP. awesome, waiting for you. What is libsnd for though? I am asking because I don't do sound here so I don't know and more importantly because it is turned off for default MinGW32 as well. it provides packed file support check here - http://www.mega-nerd.com/libsndfile/ Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] importing bl_info
hi I'm trying to import the bl_info and use it's data as a dictionary in my script i can't find a good way to do that! i started a BA thread and no good response was there is there an API i could use, can anyone help? thanks in advance :) Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] importing bl_info
With bl_info - you probably want to load it without running any blender code (importing bpy for eg). check on addon_utils.py, fake_module(). thanks, i checked it, and it does the same almost :) as my script here: http://www.pasteall.org/31285/python so in the end, no clean way to do it. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] trying to build with mingw32
Well I'll be darned! They did forget to include gcc...facepalm Yousef, can you try this installer instead? http://sourceforge.net/projects/mingw/files/Installer/mingw-get-inst/mingw-get-inst-2018/ ok, i downloaded and it compiles ok but not all! it seems it doesn't build OIIO? i get this error: scons: *** [Z:\Development\blender\install\win32-mingw\OpenImageIO.dll] Source ` Z:\Development\blender\lib\mingw32\openimageio\bin\OpenImageIO.dll' not found, n eeded by target `Z:\Development\blender\install\win32-mingw\OpenImageIO.dll'. i used the default config file. i checked the install folder and most thing are there and blender starts and doesn't crash and renders Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] trying to build with mingw32
hi, and sorry to bother you guys BUT. i installed minGW from the official installer to c:\minGW, and added c\mingW\bin to my path i updated blender to svn 45912 and the libs and tried to build with scons the 32 bit version but the build didn't started i get this: scons: done reading SConscript files. scons: Building targets ... Compiling == 'avi.c' scons: *** [Z:\Development\blender\build\win32-mingw\source\blender\avi\intern\a vi.o] The system cannot find the file specified scons: building terminated because of errors. as the official MinGW i thought it would work! what should i do, i searched the internet but no use, any help would be appreciated. Regards Yousef Harfoush ba...@msn.com Date: Tue, 24 Apr 2012 03:24:50 +0300 From: kal...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] trying to build with mingw32 Hi, as I have explained elsewhere MinGW-w64 builds do not have an official build and it is simply impossible to make sure that all of them work. This weekend I worked extensively to get 64 bit MinGW-64 working and I can tell you first hand that there are many differences between builds and many bugs as well. Libraries or binaries that build with one compiler will fail with another. Fixes and changes are committed often in MinGW-w64 repository and we can't keep track of these for every build available. The last error you are posting may be resolved for the specific build of MinGW-w64 64bit that I am using (I was hoping that maybe it chould be hosted somewhere on b.o too?) but not for the 32 bit version. Other than that we can't promise that arbitrary builds of MinGW-w64 will work. For 32-bit please use the official MinGW obtained through mingw-get-inst, these are maintained, checked regularly and are known to work. Or you can use the 64bit version when support is ready (I estimate in about 2-3 days' time) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] trying to build with mingw32
Regards Yousef Harfoush ba...@msn.com Date: Wed, 25 Apr 2012 15:21:24 +1000 From: comcal...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] trying to build with mingw32 On 25/04/2012 2:36 PM, Yousef Hurfoush wrote: scons: done reading SConscript files. scons: Building targets ... Compiling == 'avi.c' scons: *** [Z:\Development\blender\build\win32-mingw\source\blender\avi\intern\a vi.o] The system cannot find the file specified scons: building terminated because of errors. Looks like MinGW isn't in your Path environment variable. Before running SCons, make sure to add it by running SET Path=C:\mingw\bin;%Path% Obviously you need to replace C:\mingw\ with where you placed MinGW. Also are you passing BF_TOOLSET=mingw to SCons? You need to run python.exe scons\scons.py BF_TOOLSET=mingw from a 32-bit version of Python. here is the patch i use: cd Z:\Development\blender\blender-temp set PATH=Z:\Development\compilers\Python26;%PATH% set PATH=C:\MinGW\bin;C:\MinGW\lib;%PATH% python scons\scons.py BF_TOOLSET=mingw and my mingw32 folder is the default c:\mingw anymore thoughts? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] trying to build with mingw32
Ok, after running set PATH=C:\MinGW\bin;C:\MinGW\lib;%PATH%, can you run gcc -v without any issues? there are no gcc in the bin folder which is strange! but i have download the official mingw from their site with their installer and i selected all the lib (checkboxs), and it downloaded the libs and installed them, i don't know if there something went wrong! so when i run : Z:\Development\blender\blender-tempset PATH=Z:\Development\compilers\Python26;%PATH% Z:\Development\blender\blender-tempset PATH=C:\MinGW\bin;C:\MinGW\lib;%PATH% Z:\Development\blender\blender-tempgcc -v 'gcc' is not recognized as an internal or external command, operable program or batch file. i do this because i tried some other mingw32 builds, and i did start building but gave me errors so psy-fi recommended that i install the official build. Might be better to discuss this over IRC to avoid spam here :P i do agree but i can't irc now, i'll try to clean and re-download the mingw again. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] trying to build with mingw32
hi i tried to build with mingw32 today, i get errors, here is the log: http://www.pasteall.org/31176 i read the guide and checked everything, i use this mingw32 build: http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/rubenvb/4.6.4/ i build from msvcsp1 x86 prompt, on windows 7 x64 using scons, svn r45892 i also used the default config. am i doing something wrong ? Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] trying to build with mingw32
Hi, as of yesterday, MinGW requires that lib/mingw32 is checked out instead of lib/windows. Maybe this is the cause? no, as i checked that before i compiled, and i specified the lib dir to it in my config here: --- LCGDIR = '#../lib/mingw32' LIBDIR = '${LCGDIR}' CCFLAGS = ['-D_SSIZE_T_'] CXXFLAGS = ['-D_SSIZE_T_'] BF_INSTALLDIR = '..\\install\\win32-mingw32' BF_BUILDDIR = '..\\build\\win32-mingw32' --- Regards Yousef Harfoush ba...@msn.com Date: Mon, 23 Apr 2012 23:20:49 +0300 From: kal...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] trying to build with mingw32 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] trying to build with mingw32
Do you have any user defined configuration? no changed the build dir to only mingw32 and my folder structure is: blender-temp\ lib\windows\ lib\win64\ lib\mingw32\..\compilers\mingw32\ ..\compilers\python26\ the paths doesn't have spaces and are short Regards Yousef Harfoush ba...@msn.com Date: Tue, 24 Apr 2012 02:12:15 +0300 From: kal...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] trying to build with mingw32 Hi, the scons build runs correctly here... If you do I would like to take a look. fftw3.h though exists in the lib directory at the specified in the config file path. Other than that, and a wrong directory structure, I can't think of any particular reason why this would not work. I should mention though that MinGW-w64 is not officially supported for 32-bit targets. You should use the official MinGW for that. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] trying to build with mingw32
ok, updated to svn 45899 and the error changed weird! Linking library == 'libextern_lzma.a' Compiling == 'libmv-capi.cpp' In file included from extern\libmv\libmv-capi.cpp:37:0: extern\libmv\third_party\ssba/Math/v3d_optimization.h: In member function 'void V3D::SparseLevenbergOptimizer::fillAllJacobians(const V3D::Vectordouble, V3D: :MatrixArraydouble, V3D::MatrixArraydouble, V3D::MatrixArraydouble)': extern\libmv\third_party\ssba/Math/v3d_optimization.h:143:38: warning: compariso n between signed and unsigned integer expressions [-Wsign-compare] extern\libmv\third_party\ssba/Math/v3d_optimization.h:155:41: warning: compariso n between signed and unsigned integer expressions [-Wsign-compare] extern\libmv\third_party\ssba/Math/v3d_optimization.h:160:41: warning: compariso n between signed and unsigned integer expressions [-Wsign-compare] extern\libmv\third_party\ssba/Math/v3d_optimization.h:165:41: warning: compariso n between signed and unsigned integer expressions [-Wsign-compare] In file included from extern\libmv\libmv-capi.cpp:39:0: extern\libmv\/libmv/numeric/numeric.h: In function 'void sincos(double, double*, double*)': extern\libmv\/libmv/numeric/numeric.h:37:59: error: 'void sincos(double, double* , double*)' was declared 'extern' and later 'static' [-fpermissive] z:\development\compilers\mingw32\bin\../lib/gcc/i686-w64-mingw32/4.6.4/../../../ ../i686-w64-mingw32/include/math.h:141:16: error: previous declaration of 'void sincos(double, double*, double*)' [-fpermissive] scons: *** [Z:\Development\blender\build\win32-mingw32\extern\libmv\libmv-capi.o ] Error 1 scons: building terminated because of errors. Regards Yousef Harfoush ba...@msn.com Date: Tue, 24 Apr 2012 02:12:15 +0300 From: kal...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] trying to build with mingw32 Hi, the scons build runs correctly here...Do you have any user defined configuration? If you do I would like to take a look. fftw3.h though exists in the lib directory at the specified in the config file path. Other than that, and a wrong directory structure, I can't think of any particular reason why this would not work. I should mention though that MinGW-w64 is not officially supported for 32-bit targets. You should use the official MinGW for that. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] trying to build with mingw32
note that if the mingw lib directory is missing (lib dir on any OS except linux/bsd) cmake wont run at all, complaining that ../lib/mingw32 is missing. no i don't use cmake. i use scons! Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] trying to build with mingw32
Hi, as I have explained elsewhere MinGW-w64 builds do not have an official build and it is simply impossible to make sure that all of them work. i'm trying to build the x32 NOT the x64, i'll download the official one and try, thanks Regards Yousef Harfoush ba...@msn.com Date: Tue, 24 Apr 2012 03:24:50 +0300 From: kal...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] trying to build with mingw32 Hi, as I have explained elsewhere MinGW-w64 builds do not have an official build and it is simply impossible to make sure that all of them work. This weekend I worked extensively to get 64 bit MinGW-64 working and I can tell you first hand that there are many differences between builds and many bugs as well. Libraries or binaries that build with one compiler will fail with another. Fixes and changes are committed often in MinGW-w64 repository and we can't keep track of these for every build available. The last error you are posting may be resolved for the specific build of MinGW-w64 64bit that I am using (I was hoping that maybe it chould be hosted somewhere on b.o too?) but not for the 32 bit version. Other than that we can't promise that arbitrary builds of MinGW-w64 will work. For 32-bit please use the official MinGW obtained through mingw-get-inst, these are maintained, checked regularly and are known to work. Or you can use the 64bit version when support is ready (I estimate in about 2-3 days' time) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] For MinGW builders
hifor more consistency renaming in the lib folder i propose also to rename the current windows lib folders to: lib\windows lib\win32-MSVC_2008 lib\windows\vc2010 lib\win32-MSVC_2010 lib\win64 lib\win64-MSVC_2008 lib\win64\vc2010 lib\win64-MSVC_2010 can anybody do that? thanks Regards Yousef Harfoush ba...@msn.com Date: Sun, 22 Apr 2012 18:27:55 +0300 From: kal...@gmail.com To: bf-committers@blender.org Subject: [Bf-committers] For MinGW builders Hi, to reduce the size of the windows lib folder we will separate the gcc libraries from the windows folder. The new path will be lib/mingw32. I will try to make the transition smoothly so that trunk builds always for people who have both folders available. I will also update the wiki soon to reflect the changes. Also, MinGW64 support is going to be added soon :) There are many flavours of the compiler so I am going to maintain one known good build at a time (and provide links to it of course). The libraries will be added on lib/mingw64 folder. It will take some time to get the build stable though, so I will notify through this thread when builders can go in and fire away their compilers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] error building
hi recent error building: bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewBindBufferARB imported in function public: virtual void __cdecl ccl::CUDA Device::draw_pixels(class ccl::device_memory ,int,int,int,int,int,int,bool) (? draw_pixels@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HH_N@Z) Trying to remove existing py bundle. Unpacking '../lib/win64/release/python32.tar.gz' to '..\install\win64-trunk\2.62 \python\lib' scons: building terminated because of errors. using msvcsp1, scons, windows 7 x64, svn 45167, default profile. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error building
sorry here are the error log: struct _object * __cdecl Texture_refresh(struct Texture *,struct _object *) ( ?Texture_refrIesnstall file: release\scripts\addons\render_renderfarmfi.py as Z:\Development\blender\install\win64-trunk\2.62\scripts\addons\render_renderfar mfi.py h@@YAPEAU_object@@PEAUTexture@@PEAU1@@Z) bf_blenkernel.lib(blender.obj) : error LNK2019: unresolved external symbol RE_Fr eeAllRenderResults referenced in fuIncnstall file: release\scripts\addons\space _view3d_3d_navigation.py as Z:\Development\blender\install\win64-trunk\2.62\sc ripts\addons\space_view3d_3d_navigation.py tion setup_app_data Z:\Development\blender\build\win64-trunk\bin\blenderpIlanstall file: release\sc ripts\addons\space_view3d_copy_attributes.py as Z:\Development\blender\install \win64-trunk\2.62\scripts\addons\space_view3d_copy_attributes.py yer.exe : fatal error LNK1120: 1 unresolved externals Install file: release\scripts\addons\space_view3d_materials_utils.py as Z:\De velopment\blender\install\win64-trunk\2.62\scripts\addons\space_view3d_materials _utils.py Install file: release\scripts\addons\space_view3d_panel_measure.py as Z:\Deve lopment\blender\install\win64-trunk\2.62\scripts\addons\space_view3d_panel_measu re.py Install file: release\scripts\addons\space_view3d_screencast_keys.py as Z:\De velopment\blender\install\win64-trunk\2.62\scripts\addons\space_view3d_screencas t_keys.py Install file: release\scripts\addons\space_view3d_spacebar_menu.py as Z:\Deve lopment\blender\install\win64-trunk\2.62\scripts\addons\space_view3d_spacebar_me nu.py Install file: release\scripts\addons\system_blend_info.py as Z:\Development\b lender\install\win64-trunk\2.62\scripts\addons\system_blend_info.py scons: *** [Z:\Development\blender\build\win64-trunk\bin\blenderplayer.exe] Erro r 1120 Creating library Z:\Development\blender\build\win64-trunk\bin\blender.lib and object Z:\Development\blender\build\win64-trunk\bin\blender.exp ge_videotex.lib(Texture.obj) : warning LNK4217: locally defined symbol __GLEW_AR B_texture_non_power_of_two imported in function struct _object * __cdecl Textur e_refresh(struct Texture *,struct _object *) (?Texture_refresh@@YAPEAU_object@@ PEAUTexture@@PEAU1@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewBufferData imported in function public: virtual void __cdecl ccl::CUDADev ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE AAXAEAVdevice_memory@2@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewBindBuffer imported in function public: virtual void __cdecl ccl::CUDADev ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE AAXAEAVdevice_memory@2@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewGenBuffers imported in function public: virtual void __cdecl ccl::CUDADev ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE AAXAEAVdevice_memory@2@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewUnmapBuffer imported in function public: virtual void __cdecl ccl::CUDADe vice::pixels_copy_from(class ccl::device_memory ,int,int,int) (?pixels_copy_fr om@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HHH@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewMapBuffer imported in function public: virtual void __cdecl ccl::CUDADevi ce::pixels_copy_from(class ccl::device_memory ,int,int,int) (?pixels_copy_from @CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HHH@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewDeleteBuffers imported in function public: virtual void __cdecl ccl::CUDA Device::pixels_free(class ccl::device_memory ) (?pixels_free@CUDADevice@ccl@@U EAAXAEAVdevice_memory@2@@Z) bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewBindBufferARB imported in function public: virtual void __cdecl ccl::CUDA Device::draw_pixels(class ccl::device_memory ,int,int,int,int,int,int,bool) (? draw_pixels@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HH_N@Z) Trying to remove existing py bundle. Unpacking '../lib/win64/release/python32.tar.gz' to '..\install\win64-trunk\2.62 \python\lib' scons: building terminated because of errors. Regards Yousef Harfoush ba...@msn.com From: brechtvanlom...@pandora.be Date: Mon, 26 Mar 2012 14:26:45 +0200 To: bf-committers@blender.org Subject: Re: [Bf-committers] error building There's no actual error message in this log, maybe it is higher up? The warning would be good to fix but there don't seem do be any recent changes in this area, so probably it's not the cause here. Brecht. On Mon, Mar 26, 2012 at 1:43 PM, Yousef Hurfoush ba...@msn.com wrote: hi recent error building: bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewBindBufferARB imported in function public: virtual void
Re: [Bf-committers] error building
updated to 45186 and it compiles OK, thanks. Regards Yousef Harfoush ba...@msn.com Date: Mon, 26 Mar 2012 14:29:14 +0200 From: blen...@dingto.org To: bf-committers@blender.org Subject: Re: [Bf-committers] error building Hi, SVN 45170 compiles fine here on Win 7 x64, scons. Also always attach the actual error line, should be above the posted output. Regards, Thomas Am 26.03.2012 13:43, schrieb Yousef Hurfoush: hi recent error building: bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol __glewBindBufferARB imported in function public: virtual void __cdecl ccl::CUDA Device::draw_pixels(class ccl::device_memory,int,int,int,int,int,int,bool) (? draw_pixels@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HH_N@Z) Trying to remove existing py bundle. Unpacking '../lib/win64/release/python32.tar.gz' to '..\install\win64-trunk\2.62 \python\lib' scons: building terminated because of errors. using msvcsp1, scons, windows 7 x64, svn 45167, default profile. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] building with msvcsp1 and scons
hi i build with msvcsp1 and scons on windows 7 x64, i get warning : command line warning D9002 : ignoring unknown option '/arch:SSE2' is this alright! or should the msvcsp1 recognize this flag? Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error compiling svn 44913!
now it compiles, thanks. Regards Yousef Harfoush ba...@msn.com Date: Fri, 16 Mar 2012 16:26:44 +1100 From: ideasma...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] error compiling svn 44913! This was caused by my commit to bring the old bevel back, Build with scons is giving me a bunch of unrelated linking errors, but think r44917 will fix the problem for you. On Fri, Mar 16, 2012 at 1:36 PM, Yousef Hurfoush ba...@msn.com wrote: here is the log: http://www.pasteall.org/30088 i used windows 7 x64, msvcsp1 2008, scons, all flags enabled without quiktime and jack svn 44913! Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] error compiling svn 44913!
here is the log: http://www.pasteall.org/30088 i used windows 7 x64, msvcsp1 2008, scons, all flags enabled without quiktime and jack svn 44913! Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] build blender with mingw
hi i found this site, it seems to generate daily builds for x86 and x64, also it is used by alot of OSS projects. http://mingw-w64.sourceforge.net/ Regards Yousef Harfoush ba...@msn.com Date: Sun, 11 Mar 2012 19:04:54 +0200 From: kal...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] build blender with mingw Looked a bit into this today: http://mingw-w64.svn.sourceforge.net/viewvc/mingw-w64/trunk/mingw-w64-doc/howto-build/mingw-w64-howto-build.txt?revision=4234 Looks like setting this up is not trivial even for experienced builders. I am not sure if it's worth setting up. I mean, I am crazy enough to try it but not crazy enough to support this...I will email the MinGW64 team a few questions, mainly: 1) Do they plan to support official binaries? 2) Are the tools considered stable enough to use in a big project such as blender? 3) Are there caveats when setting up the tools (for instance read: http://www.gaia-gis.it/spatialite-3.0.0-BETA/mingw64_how_to.html) and see what they will respond. I will keep the thread updated if it's OK flood-mail-wise. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] build blender with mingw
hi it hard to install it from the official site, you need to either grab the packages your self or via their installer which doesn't say what i should need for what and it seems there are no x64 officially supported? and the only reason i want this is because of cycles, as it renders 30% faster! does any one have a good link to a windows build? Regards Yousef Harfoush ba...@msn.com Date: Sat, 10 Mar 2012 21:43:15 +0100 From: sergey@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] build blender with mingw It's also important to use official MinGW, not stuff like TDM builds. That's because of differences in exceptions models. Also there were some fixes in runtime libraries and some tools which are needed to compile blender and launch it fine. Probably you'll want to update your mingw (not sure it it's up to date, but compiler looks a bit old :) On Sat, Mar 10, 2012 at 9:21 PM, Antony Riakiotakis kal...@gmail.comwrote: Yes it's possible with official MinGW, not MinGW64. Make sure you use a 32 bit python 2.6 for scons as MinGW creates 32bit binaries. MinGW64 support is not yet included. It would require recompilation of almost every library blender is linked against which can be a daunting task to do. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 3D Cursor and Border Select
hi Blender has a certain behind its workflowso, what is the philosophy behind pressing b every second? Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 3D Cursor and Border Select
+1,000,000 i can't imagining anyone tweaks with pressing B every other second! i think most of the blender users maps different key than this default Regards Yousef Harfoush ba...@msn.com Date: Sat, 25 Feb 2012 20:19:13 -0500 From: kelvinsh...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] 3D Cursor and Border Select +1000 to this ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Transform tool tweaks
it wasn't me who wrote this it was (Jorge Rodriguez), please read well before mailing! Regards Yousef Harfoush ba...@msn.com Date: Fri, 20 Jan 2012 22:48:12 +0100 From: raho...@googlemail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] Transform tool tweaks 2012/1/20 Jorge Rodriguez jo...@lunarworkshop.com On Thu, Jan 19, 2012 at 11:33 AM, Yousef Hurfoush ba...@msn.com wrote: I will be doing this. I do not wish to irritate existing users. That's good news, thank you very much ! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Transform tool tweaks
I'm sorry. Can you explain this better? Break it down into steps for me to reproduce it and I'll see if I can fix it. the optimal case for it to work is: -freeze the mouse movement -press g (now it will lock to mouse) -move your mouse as desired -press g to confirm the error can happen if do the above steps, but: -instead of the 1st step, you'll be moving your mouse. it will lock and confirm directly! i think it's easy to fix, but as i said before : the whole patch doesn't add any simplicity to using blender. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Transform tool tweaks
When you combine these three things together you get a mode of operation that I feel takes advantage of the Blender Way of doing things, (quickly and efficiently!) but also makes sense to users coming from other tools. not a max or maya or xsi standard way of grabbing or rotating or translating! I'll be submitting patches of my work when I'm a bit happier with them. i patched and tested, clumsy: if you select and move right away it acts like hold and up (it transforms and confirms automatically!) , although i like the idea of holding and release on key up. Then the solution I would suggest is to bind one rotation type to R and the other to perhaps Shift-R. It's the same amount of keypresses either way. I feel like, although the current workflow is changed by this method, the overall workflow becomes faster and more intuitive, so it's worth it. it's the same amount of presses but not the same movements, pressing a button twice is much easier than using two finger and two destant keys you can blindly press RR, and cannot blindly press shift-R. What i would like to have is switch for the navigation behavior. In 3D-View the default keymapping is Shift+MMB to pan and MMB to rotate. I really like it the other way around. +1 for me, most 3d solutions do this. The feature I proposed in the top post of this thread makes pressing any transformation key (G, R, or S) a second time confirm the transformation. I made this change because I feel it is a more expected behavior to new users who uses that, most 3d solution use mouse press to confirm! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender App Central / Add-on Manager
I think there are two good systems that we can use as our models. One is the Linux system like Ubuntu with the store or repository. It has the advantage of being easy to use and a repository means that everything is in one place. I would hate do see it be like MS with open source where you have to go all over to find things and half don't work and it is loaded with trojans. The other is the Firefox system of add-ons. Both systems are easy to use and centralized. i think the problem isn't in the wiki or bf-extensions or a new app center it relies on the scripters theme selfs to submit to these repositories, maybe finding some one to do the missing job as a solution would be good? The other problem is that most add-ons are not well known. I personally don't know what most of the add-ons in preferences do and they are easy to activate and use. I guess this comes back to the documentation problems that exist etc. adding a simple help system to the addons is easy, especially after the new xml commits Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender App Central / Add-on Manager
I would just like to point out that listing a script into wiki pages does not take much time! i know (probably half an hour to write good docs), but tell that to the scripters! (how are you explaining that there are too many scripts not in the wiki) also bf-extensions does have some rules, makes you waiting for approval to include it in contrib-addons and that alone could take weeks or months, instead of submitting directly. Long story short, IMHO it's just a pre-concept (or in many cases, lazyness) stopping you from using the wiki. exactly! NOW how a app central would change that? Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] windows vc2010 libs
hi why vc2010 for windows included in the main lib folder? shouldn't it have a separate folder, as there are no benefit for speed over 2008 and as it has been said before the only benefit of 2010 compiling is a faster intellisense, and only dev's need that, these are big fellows to download! Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] scons build error
hi tried to build with scons msvcsp1 on windows 7 x64 with svn r42884 i get this error: source\blender\blenfont\intern\blf_lang.c(194) : error C2039: 'debug' : is not member of 'Global' source\blender\blenkernel\BKE_global.h(50) : see declaration of 'Global makesrna.c sCcons: *** [Z:\Development\blender\build\win64-trunk\source\blender\blenfont\i tern\blf_lang.obj] Error 2 ompiling == 'rna_action.c' rna_action.c scons: building terminated because of errors. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Bundling CUDA Kernels on all plattforms
hi I have to agree with this, as compiling the kernel takes 15 or so minutes and nearly crashes my computer. And after that it didn't even work (It said it was out of memory, probably because my card is so old. It's a geforce 8600GT). Davis i do have the same card, even thought it is 5 years old it renders as 1/2 my this year i5/2500 CPU. so it worth bundling 1.0 1.1 1.2 kernels too, even people with old cards wants to at least test cycles gpu. Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] split cycles cuda kernels from BF_NUMJOBS
Date: Tue, 6 Dec 2011 13:31:14 +0100 From: brechtvanlom...@pandora.be To: bf-committers@blender.org Subject: Re: [Bf-committers] split cycles cuda kernels from BF_NUMJOBS I've committed a trick now so it compiles one kernel at a time, inserting dependencies between the kernels. Brecht. thanks, one last thing, how much often it gets updated to recompile? Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers