Re: [Bf-committers] compilation error at T27043b8e

2014-03-31 Thread Yousef Hurfoush
ok it seems there is no development for 2 days, when 
http://git.blender.org/gitweb/gitweb.cgi/blender.git/log just was jammed, i 
cleared the cache for it to work, sorry for the inconvenience, it compiles now 
ok.

Regards
Yousef Harfoush
ba...@msn.com



From: ba...@msn.com
To: bf-committers@blender.org
Subject: compilation error at T27043b8e
Date: Sun, 30 Mar 2014 19:01:43 +




compilation error at T27043b8e

windows 8.1 x64, scons, clean build. tested Tf449542d still not fixed.

here is the error log:
--
Compiling == 'attribute.cpp'
intern\cycles\render\attribute.cpp: In static member function 'static 
ccl::AttributeStandard ccl::Attribute::name_standard(const char*)':

intern\cycles\render\attribute.cpp:216:68: warning: no 'operator++(int)' 
declared for postfix '++', trying prefix operator instead [-fpermissive]

intern\cycles\render\attribute.cpp:216:68: error: no match for 'operator++' in 
'++std'

In file included from 
H:\blender\lib\mingw64\boost\include/boost/smart_ptr/shared_ptr.hpp:30:0,

 from 
H:\blender\lib\mingw64\boost\include/boost/shared_ptr.hpp:17,

 from 
H:\blender\lib\mingw64\boost\include/boost/date_time/time_clock.hpp:17,

 from 
H:\blender\lib\mingw64\boost\include/boost/thread/thread_time.hpp:9,

 from 
H:\blender\lib\mingw64\boost\include/boost/thread/win32/thread_data.hpp:10,

 from 
H:\blender\lib\mingw64\boost\include/boost/thread/thread.hpp:15,

 from H:\blender\lib\mingw64\boost\include/boost/thread.hpp:13,

 from intern\cycles\util/util_thread.h:20,

 from intern\cycles\render\image.h:23,

 from intern\cycles\render\attribute.cpp:17:

H:\blender\lib\mingw64\boost\include/boost/checked_delete.hpp: In instantiation 
of 'void boost::checked_delete(T*) [with T = 
boost::error_infoboost::tag_original_exception_type, const std::type_info*]':

H:\blender\lib\mingw64\boost\include/boost/smart_ptr/detail/shared_count.hpp:95:13:
   required from 'boost::detail::shared_count::shared_count(Y*) [with Y = 
boost::error_infoboost::tag_original_exception_type, const std::type_info*]'

H:\blender\lib\mingw64\boost\include/boost/smart_ptr/shared_ptr.hpp:183:50:   
required from 'boost::shared_ptrT::shared_ptr(Y*) [with Y = 
boost::error_infoboost::tag_original_exception_type, const std::type_info*; T 
= boost::error_infoboost::tag_original_exception_type, const std::type_info*]'

H:\blender\lib\mingw64\boost\include/boost/exception/info.hpp:171:69:   
required from 'const E boost::exception_detail::set_info(const E, const 
boost::error_infoTag, T) [with E = boost::unknown_exception; Tag = 
boost::tag_original_exception_type; T = const std::type_info*]'

H:\blender\lib\mingw64\boost\include/boost/exception/info.hpp:192:46:   
required from 'typename 
boost::enable_ifboost::exception_detail::derives_boost_exceptionE, const 
E::type boost::operator(const E, const boost::error_infoTag, T) [with E 
= boost::unknown_exception; Tag = boost::tag_original_exception_type; T = const 
std::type_info*; typename 
boost::enable_ifboost::exception_detail::derives_boost_exceptionE, const 
E::type = const boost::unknown_exception]'

H:\blender\lib\mingw64\boost\include/boost/exception/detail/exception_ptr.hpp:182:13:
   required from 'void boost::unknown_exception::add_original_type(const E) 
[with E = std::exception]'

H:\blender\lib\mingw64\boost\include/boost/exception/detail/exception_ptr.hpp:161:32:
   required from here

H:\blender\lib\mingw64\boost\include/boost/checked_delete.hpp:34:5: warning: 
deleting object of polymorphic class type 
'boost::error_infoboost::tag_original_exception_type, const std::type_info*' 
which has non-virtual destructor might cause undefined behaviour 
[-Wdelete-non-virtual-dtor]

scons: building terminated because of errors.
--


before this it compiles successfully.

Regards
Yousef Harfoush
ba...@msn.com


  
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[Bf-committers] compilation error at T27043b8e

2014-03-30 Thread Yousef Hurfoush
compilation error at T27043b8e

windows 8.1 x64, scons, clean build. tested Tf449542d still not fixed.

here is the error log:
--
Compiling == 'attribute.cpp'
intern\cycles\render\attribute.cpp: In static member function 'static 
ccl::AttributeStandard ccl::Attribute::name_standard(const char*)':

intern\cycles\render\attribute.cpp:216:68: warning: no 'operator++(int)' 
declared for postfix '++', trying prefix operator instead [-fpermissive]

intern\cycles\render\attribute.cpp:216:68: error: no match for 'operator++' in 
'++std'

In file included from 
H:\blender\lib\mingw64\boost\include/boost/smart_ptr/shared_ptr.hpp:30:0,

 from 
H:\blender\lib\mingw64\boost\include/boost/shared_ptr.hpp:17,

 from 
H:\blender\lib\mingw64\boost\include/boost/date_time/time_clock.hpp:17,

 from 
H:\blender\lib\mingw64\boost\include/boost/thread/thread_time.hpp:9,

 from 
H:\blender\lib\mingw64\boost\include/boost/thread/win32/thread_data.hpp:10,

 from 
H:\blender\lib\mingw64\boost\include/boost/thread/thread.hpp:15,

 from H:\blender\lib\mingw64\boost\include/boost/thread.hpp:13,

 from intern\cycles\util/util_thread.h:20,

 from intern\cycles\render\image.h:23,

 from intern\cycles\render\attribute.cpp:17:

H:\blender\lib\mingw64\boost\include/boost/checked_delete.hpp: In instantiation 
of 'void boost::checked_delete(T*) [with T = 
boost::error_infoboost::tag_original_exception_type, const std::type_info*]':

H:\blender\lib\mingw64\boost\include/boost/smart_ptr/detail/shared_count.hpp:95:13:
   required from 'boost::detail::shared_count::shared_count(Y*) [with Y = 
boost::error_infoboost::tag_original_exception_type, const std::type_info*]'

H:\blender\lib\mingw64\boost\include/boost/smart_ptr/shared_ptr.hpp:183:50:   
required from 'boost::shared_ptrT::shared_ptr(Y*) [with Y = 
boost::error_infoboost::tag_original_exception_type, const std::type_info*; T 
= boost::error_infoboost::tag_original_exception_type, const std::type_info*]'

H:\blender\lib\mingw64\boost\include/boost/exception/info.hpp:171:69:   
required from 'const E boost::exception_detail::set_info(const E, const 
boost::error_infoTag, T) [with E = boost::unknown_exception; Tag = 
boost::tag_original_exception_type; T = const std::type_info*]'

H:\blender\lib\mingw64\boost\include/boost/exception/info.hpp:192:46:   
required from 'typename 
boost::enable_ifboost::exception_detail::derives_boost_exceptionE, const 
E::type boost::operator(const E, const boost::error_infoTag, T) [with E 
= boost::unknown_exception; Tag = boost::tag_original_exception_type; T = const 
std::type_info*; typename 
boost::enable_ifboost::exception_detail::derives_boost_exceptionE, const 
E::type = const boost::unknown_exception]'

H:\blender\lib\mingw64\boost\include/boost/exception/detail/exception_ptr.hpp:182:13:
   required from 'void boost::unknown_exception::add_original_type(const E) 
[with E = std::exception]'

H:\blender\lib\mingw64\boost\include/boost/exception/detail/exception_ptr.hpp:161:32:
   required from here

H:\blender\lib\mingw64\boost\include/boost/checked_delete.hpp:34:5: warning: 
deleting object of polymorphic class type 
'boost::error_infoboost::tag_original_exception_type, const std::type_info*' 
which has non-virtual destructor might cause undefined behaviour 
[-Wdelete-non-virtual-dtor]

scons: building terminated because of errors.
--


before this it compiles successfully.

Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] Blender compiled but cannot run

2014-03-13 Thread Yousef Hurfoush
is there a VS 2013 libs in SVN, if so why wasn't it announced! thank you.


Regards
Yousef Harfoush
ba...@msn.com



 To: bf-committers@blender.org
 From: shadow...@me.com
 Date: Thu, 13 Mar 2014 07:03:48 +0100
 Subject: Re: [Bf-committers] Blender compiled but cannot run
 
 Hi 郭翔宇,
 
 Unfortunately we stopped working on VC2012 Support due to availability of 
 VC2013. So recent changes in The build system and library structure could 
 lead to this.
 On the other hand VC2012 never supported debug builds. You could try to build 
 a release build, that should work. Or switch to VS2013 ;-)
 
 Sorry for the inconvenience.
 
 We should actually remove the VC11 libs from SVN.
 
 best regards
 Jürgen
 
 
 - Ursprüngliche Nachricht -
 Von: 郭翔宇 csgxy...@gmail.com
 Gesendet: ‎13.‎03.‎2014 03:29
 An: bf-committers@blender.org bf-committers@blender.org
 Betreff: [Bf-committers] Blender compiled but cannot run
 
 Hi guys,
 I'm new to Blender developing and recently I downloaded Blender's source
 code and compiled it as instructions on Blender's wiki
 (
 http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Windows/msvc/CMake
 )
 says. Yet during the compilation two projects are failed, one is a LINK
 error which says it cannot find python33_d.lib, and the other is some
 syntax error that said it cannot understand the symbol std::not1...
 I solved the 1st problem by downloading another python33_d.lib from
 https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64/python/lib/
 and I solved the 2nd problem by adding header functional at the beginning
 of the file.
 After these modifications the Blender can be successfully built.
 However, when I tried to run the built binary, it told me that some dlls
 were missing,
 which are python33_d.dll, OpenAL32.dll, OpenColorIO.dll, pthreadVC2.dll. I
 found them in downloaded files and copied them into the folder Blender
 binary exists. At this time when I ran Blender, it told me:
 Application cannot be launched(0xc0150002), please click OK to exit the
 application.
 Is there anybody know how to deal with this problem? I'd appreciate your
 help in advance.
 
 By the way, these are my building environment:
 Win8 x64,
 Visual Studio 2012 x64 compiler
 use CMake GUI
 and the lib I downloaded to build Blender is from:
 https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc11
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Re: [Bf-committers] Blender compiled but cannot run

2014-03-13 Thread Yousef Hurfoush
it look like theses libs are missing from vc12 svn:
samplerate
tinyxml
yaml

will they added soon? 

thank you.

Regards
Yousef Harfoush
ba...@msn.com

  
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[Bf-committers] particles options not working a bug?

2014-01-29 Thread Yousef Hurfoush
hi

before i submit as a bug:

hair length scales with normal option with 1/4 ratio! is this an intended 
behavior?
Rotation tab options does nothing with hair (cycles and internal) is this a bug?


thanks

Regards
Yousef Harfoush
ba...@msn.com

  
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[Bf-committers] error building with updated ffmpg vs2012

2013-12-28 Thread Yousef Hurfoush
windows 8.1 x64, scons, vs2012, hash 3f39af9c, lib At revision: 61261.

the err:

.
.
.
scons: done reading SConscript files.
scons: Building targets ...
scons: `H:\blender\build\win64-vc11\lib\bf_avi.lib' is up to date.
scons: `H:\blender\build\win64-vc11\lib\bf_bmesh.lib' is up to date.
Compiling == 'writeffmpeg.c'
Using tempfile c:\users\\appdata\local\temp\tmpwfu9c2.lnk for command line:
cl.exe 
/FoH:\blender\build\win64-vc11\source\blender\blenkernel\intern\writeffmpeg.obj 
/c source\blender\blenkernel\intern\writeffmpeg.c /nologo /J /W1 /Gd /we4013 
/wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp -O2 /Ob2 -DNDEBUG /MT 
-DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 
-DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE 
-DWITH_AVI -DWITH_OPENNL -DWITH_BOOL_COMPAT -D_ALLOW_KEYWORD_MACROS 
/DGLEW_STATIC /DWITH_SMOKE /DWITH_FRAMESERVER /DWITH_PYTHON /DWITH_SDL 
/DWITH_OPENIMAGEIO /DWITH_OPENEXR /DWITH_TIFF /DWITH_OPENJPEG /DWITH_DDS 
/DWITH_CINEON /DWITH_HDR /DWITH_FFMPEG /DWITH_BULLET /DWITH_MOD_FLUID 
/DWITH_OCEANSIM /DWITH_LZO /DWITH_LZMA /DWITH_GAMEENGINE /DWITH_LIBMV /DFFTW3=1 
/DWITH_INTERNATIONAL /DWITH_FREESTYLE 
/IH:\blender\build\win64-vc11\source\blender\blenkernel 
/Isource\blender\blenkernel /Iextern\libmv /Iintern\ffmpeg 
/Iintern\guardedalloc /Iintern\memutil /Iintern\mikktspace /Iintern\raskter 
/Iintern\
 rigidbody /Iextern\bullet2\src /Iextern\glew\include /Iintern\audaspace\intern 
/Iintern\bsp\extern /Iintern\elbeem\extern /Iintern\iksolver\extern 
/Iintern\smoke\extern /Iintern\atomic 
/IH:\blender\build\win64-vc11\source\blender\avi /Isource\blender\avi 
/IH:\blender\build\win64-vc11\source\blender\blenfont /Isource\blender\blenfont 
/IH:\blender\build\win64-vc11\source\blender\blenlib /Isource\blender\blenlib 
/IH:\blender\build\win64-vc11\source\blender\blenloader 
/Isource\blender\blenloader /IH:\blender\build\win64-vc11\source\blender\bmesh 
/Isource\blender\bmesh /IH:\blender\build\win64-vc11\source\blender\gpu 
/Isource\blender\gpu /IH:\blender\build\win64-vc11\source\blender\ikplugin 
/Isource\blender\ikplugin /IH:\blender\build\win64-vc11\source\blender\imbuf 
/Isource\blender\imbuf /IH:\blender\build\win64-vc11\source\blender\makesdna 
/Isource\blender\makesdna /IH:\blender\build\win64-vc11\source\blender\makesrna 
/Isource\blender\makesrna /IH:\blender\build\win64-vc11\sour
 ce\blender\modifiers /Isource\blender\modifiers 
/IH:\blender\build\win64-vc11\source\blender\nodes /Isource\blender\nodes 
/IH:\blender\build\win64-vc11\source\blender\render\extern\include 
/Isource\blender\render\extern\include 
/IH:\blender\build\win64-vc11\source\blender\windowmanager 
/Isource\blender\windowmanager /IH:\include 
/IH:\blender\lib\win64_vc11\zlib\include 
/IH:\blender\build\win64-vc11\source\blender\python /Isource\blender\python 
/IH:\blender\lib\win64_vc11\sdl\include 
/IH:\blender\lib\win64_vc11\ffmpeg\include 
/IH:\blender\lib\win64_vc11\ffmpeg\include\msvc /Iextern\lzo\minilzo 
/Iextern\lzma /Iextern\recastnavigation 
/IH:\blender\lib\win64_vc11\fftw3\include 
/IH:\blender\lib\win64_vc11\pthreads\include
writeffmpeg.c
H:\blender\lib\win64_vc11\ffmpeg\include\libavcodec/avcodec.h(34) : fatal error 
C1083: Cannot open include file: 'libavutil/buffer.h': No such file or directory
scons: building terminated because of errors.


it was building ok before the upgrade! can somebody check please, thanks.

Regards
Yousef Harfoush
ba...@msn.com

  
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[Bf-committers] error updating vc11 libs

2013-12-08 Thread Yousef Hurfoush
hi

recently i have this error when trying to update vc11 x64 libs on windows, 
although i was able to do so from the same env. before:

svn: E200030: sqlite[S11]: database disk image is malformed
svn: E200030: Additional errors:
svn: E200030: sqlite[S11]: database disk image is malformed

is this a problem on my end?

thanks

Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] error updating vc11 libs

2013-12-08 Thread Yousef Hurfoush

 I've never seen this error before, it seems somehow the svn checkout
 on your system got into an invalid state. If you can do a new svn
 checkout for that folder, that should be the easiest solution.



this is the main library folder, so checkout means ~ a Gb of download, i'll try 
to save it.
 
 If you google for svn: E200030: sqlite database disk image is
 malformed there seem to be some sqlite commands that might help to
 repair the database, but then you need to have sqlite installed,
 probably too much of a hassle compared to deleting and downloading
 things again.

i did an svn error search to more than half an hour but no solution, so i 
thought it might not be something on my end, as i happened without me changing 
anything in my env, or upgrade, and thought it might by because of the git 
migration! but i'll search more...

thanks
  
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Re: [Bf-committers] building error with the new git blender

2013-11-16 Thread Yousef Hurfoush
here is the log:
http://www.pasteall.org/47303

Regards
Yousef Harfoush
ba...@msn.com



 Date: Sat, 16 Nov 2013 13:08:50 +0600
 From: sergey@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] building error with the new git blender
 
 We don't use msgfmt from lib at all. It's being compiled from
 intern/locale/msgfmt.cc.
 
 Can you please run scons in a single thread and pasteall the whole output
 log?
 
 
 On Sat, Nov 16, 2013 at 12:32 PM, Yousef Hurfoush ba...@msn.com wrote:
 
  hi
 
  i get this from trying to build blender from the new git repo.:
 
  scons: *** [H:\blender\build\win64-mingw\locale\ar.mo] Explicit dependency
  `H:\b
  lender\build\win64-mingw\msgfmt' not found, needed by target
  `H:\blender\build\w
  in64-mingw\locale\ar.mo'.
 
  i think that because of mingw lib folder not including msgfmt.exe like the
  vc one! which is by the way compiled with mingw, inlcuding it in mingw lib
  folder as external could work, i tested and it works.
 
  Regards
  Yousef Harfoush
  ba...@msn.com
 
 
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Re: [Bf-committers] SCons build in exported source tree fails

2013-11-16 Thread Yousef Hurfoush
thanks, but i tried to pull updates after i cloned the repo and i get this:

H:\blender\blendergit pull --rebase
fatal: Invalid gitfile format: release/scripts/addons_contrib/.git
Cannot pull with rebase: You have unstaged changes.
Please commit or stash them.
from the error it says that i have uncommited changes, but i didn't modify the 
cloned repo!
i read the git usage and building blender and couldn't found anything to solve 
the problem
sorry to bother, but any help?
 

Regards
Yousef Harfoush
ba...@msn.com



 Date: Sun, 17 Nov 2013 00:02:51 +0600
 From: sergey@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] SCons build in exported source tree fails
 
 Fixes the issue now. Thanks for the report!
 
 
 On Sat, Nov 16, 2013 at 3:29 PM, IRIE Shinsuke 
 irieshins...@yahoo.co.jpwrote:
 
  Hi,
 
  I tried SCons build in an exported source tree that have no .git/
  directory but it failed as follows:
 
  UnboundLocalError: local variable 'build_commit_timestamp' referenced
  before assignment:
File /home/irie/build/blender2.6/scons/SConstruct, line 757:
  dobj = B.buildinfo(env, dynamic) + B.resources
File ./build_files/scons/tools/Blender.py, line 439:
  'BUILD_COMMIT_TIMESTAMP=%s'%(build_commit_timestamp),
 
  commit 58afbb2ee8f9a0e08365db5e840bbb8d9f39c3ab
  CommitDate: Sat Nov 16 03:26:04 2013 +0100
 
  Thanks,
 
  --
  IRIE Shinsuke
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Re: [Bf-committers] SCons build in exported source tree fails

2013-11-16 Thread Yousef Hurfoush
 Please show:
 
 git --version
1.8.1.msysgit.1
 git status
fatal: Invalid gitfile format: release/scripts/addons_contrib/.git
 git diff
fatal: Invalid gitfile format: release/scripts/addons_contrib/.git


it seems the problem in the addon_contrib, i checked the .git file and it 
contains unreadable stuff.



  
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Re: [Bf-committers] SCons build in exported source tree fails

2013-11-16 Thread Yousef Hurfoush
https://dl.dropboxusercontent.com/u/33417300/test.git
 Another idea is to:
 
 - Remove this .git file
 - Run git submodule update --init --recursive

tried it and got the same this error:
Submodule path 'release/scripts/addons_contrib': checked out '31545d25c9cb41d271
a3f3ef84d327708572290e'
fatal: Invalid gitfile format: .git
Unable to find current revision in submodule path 'scons'

sorry for troubling you :)


Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] SCons build in exported source tree fails

2013-11-16 Thread Yousef Hurfoush
here is what i got!

fatal: Not a git repository: ../.git/modules/scons

Regards
Yousef Harfoush
ba...@msn.com



 Date: Sun, 17 Nov 2013 01:36:42 +0600
 From: sergey@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] SCons build in exported source tree fails
 
 I think if now you'll do `git status` you'll see git blaming on scons/.gt
 not adodns_contrib/.git. Repeat the same algo with scons/.git :)
 
 
 On Sun, Nov 17, 2013 at 1:31 AM, Yousef Hurfoush ba...@msn.com wrote:
 
  https://dl.dropboxusercontent.com/u/33417300/test.git
   Another idea is to:
  
   - Remove this .git file
   - Run git submodule update --init --recursive
 
  tried it and got the same this error:
  Submodule path 'release/scripts/addons_contrib': checked out
  '31545d25c9cb41d271
  a3f3ef84d327708572290e'
  fatal: Invalid gitfile format: .git
  Unable to find current revision in submodule path 'scons'
 
  sorry for troubling you :)
 
 
  Regards
  Yousef Harfoush
  ba...@msn.com
 
 
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Re: [Bf-committers] SCons build in exported source tree fails

2013-11-16 Thread Yousef Hurfoush
thanks man, i'll try to checkout again.

Regards
Yousef Harfoush
ba...@msn.com



 Date: Sun, 17 Nov 2013 01:47:22 +0600
 From: sergey@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] SCons build in exported source tree fails
 
 This is really weird, and need to go now.
 
 Could only recommend trying to do a clean checkout:
 
 git clone --recursive git://git.blender.org/blender.git
 cd blender
 git submodule foreach git pull origin master
 
 URL might be changed according to one which you want :)
 
 Tomorrow i'll be around for more help tho.
 
 
 On Sun, Nov 17, 2013 at 1:42 AM, Yousef Hurfoush ba...@msn.com wrote:
 
  here is what i got!
 
  fatal: Not a git repository: ../.git/modules/scons
 
  Regards
  Yousef Harfoush
  ba...@msn.com
 
 
 
   Date: Sun, 17 Nov 2013 01:36:42 +0600
   From: sergey@gmail.com
   To: bf-committers@blender.org
   Subject: Re: [Bf-committers] SCons build in exported source tree fails
  
   I think if now you'll do `git status` you'll see git blaming on scons/.gt
   not adodns_contrib/.git. Repeat the same algo with scons/.git :)
  
  
   On Sun, Nov 17, 2013 at 1:31 AM, Yousef Hurfoush ba...@msn.com wrote:
  
https://dl.dropboxusercontent.com/u/33417300/test.git
 Another idea is to:

 - Remove this .git file
 - Run git submodule update --init --recursive
   
tried it and got the same this error:
Submodule path 'release/scripts/addons_contrib': checked out
'31545d25c9cb41d271
a3f3ef84d327708572290e'
fatal: Invalid gitfile format: .git
Unable to find current revision in submodule path 'scons'
   
sorry for troubling you :)
   
   
Regards
Yousef Harfoush
ba...@msn.com
   
   
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   --
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Re: [Bf-committers] developer.blender.org

2013-11-15 Thread Yousef Hurfoush
hi, some feedback

the details column is pretty narrow, and most of the commit space wasted on non 
readable data, is there anyway to re-size columns in phabricator, or customize 
it per user?

thanks



Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] developer.blender.org

2013-11-15 Thread Yousef Hurfoush
here is  a snap shot, my screen is 1600 *1200, and i trimmed the address bar:
http://www.pasteall.org/pic/show.php?id=62660



Regards
Yousef Harfoush
ba...@msn.com



 Date: Fri, 15 Nov 2013 23:18:19 +0600
 From: sergey@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] developer.blender.org
 
 Are you talking about Detaisl column there
 http://developer.blender.org/diffusion/B/ ?
 
 If so Details seems reasonably sized here. We might squeeze Revision
 column, but all the rest seems reasonably to have.
 
 It also might be some browser-specific render glitch. Do you mind making a
 screenshot? :)
 
 
 On Fri, Nov 15, 2013 at 11:06 PM, Yousef Hurfoush ba...@msn.com wrote:
 
  hi, some feedback
 
  the details column is pretty narrow, and most of the commit space wasted
  on non readable data, is there anyway to re-size columns in phabricator, or
  customize it per user?
 
  thanks
 
 
 
  Regards
  Yousef Harfoush
  ba...@msn.com
 
 
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Re: [Bf-committers] developer.blender.org

2013-11-15 Thread Yousef Hurfoush
http://git.blender.org/gitweb/gitweb.cgi/blender.git/log

ok this view helps A Lot, thanks.

Regards
Yousef Harfoush
ba...@msn.com



 From: brechtvanlom...@pandora.be
 Date: Sat, 16 Nov 2013 01:12:58 +0100
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] developer.blender.org
 
 The revision columns is quite empty, but it should fill up as we start
 doing more code reviews and the numbers increase, so I don't think we
 can remove or shrink that even though it seems strange now.
 
 Showing the entire commit text seems like it goes against what this
 view is trying to do, which is show a compact list of commits. I can
 see the usefulness of a list with full commit messages, but not sure
 we have time to implement that, we're supposed to be developing
 Blender for the most part, not Phabricator. Gitweb gives you a view
 with full messages though:
 
 http://git.blender.org/gitweb/gitweb.cgi/blender.git/log
 
 Brecht.
 

  
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[Bf-committers] building error with the new git blender

2013-11-15 Thread Yousef Hurfoush
hi

i get this from trying to build blender from the new git repo.:

scons: *** [H:\blender\build\win64-mingw\locale\ar.mo] Explicit dependency `H:\b
lender\build\win64-mingw\msgfmt' not found, needed by target `H:\blender\build\w
in64-mingw\locale\ar.mo'.

i think that because of mingw lib folder not including msgfmt.exe like the vc 
one! which is by the way compiled with mingw, inlcuding it in mingw lib folder 
as external could work, i tested and it works.

Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] error compiling with CUDA 5.5 and vs2012

2013-09-27 Thread Yousef Hurfoush
what file? i didn't copy anything, that was error from scons!

Regards
Yousef Harfoush
ba...@msn.com



 Date: Fri, 27 Sep 2013 13:30:11 +0300
 From: kal...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] error compiling with CUDA 5.5 and vs2012
 
 Hi, I don't know about the 1.1 kernels, but the mingw64 error seems to be
 caused due to the fact that the hard coded path of a certain file for the
 cuda compiler is different than the one described in our troubleshooting
 sectionfor MinGW here
 http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows/MinGW/Scons.
 Just leave the name of the file the same and copy it to the error position
 and retry (searching for error in the error log will show you what the
 nvcc compiler expects)
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Re: [Bf-committers] error compiling with CUDA 5.5 and vs2012

2013-09-26 Thread Yousef Hurfoush
ok

after many hours of testing and replacing file i've managed to make cuda see 
the vs2012 express, and did compile the x64 sm_30 successfully.
but i try to compile sm_11, this is the error i get:
http://www.pasteall.org/45886

i know kernels less than sm_20 is not supported by bf, but can you help me here 
guys, thanks.

one other thing what is the status with building osl with mingw64 and scons, 
when i try to build i get this error:
http://www.pasteall.org/45887

Regards
Yousef Harfoush
ba...@msn.com



From: ba...@msn.com
To: bf-committers@blender.org
Subject: RE: [Bf-committers] error compiling with CUDA 5.5 and vs2012
Date: Wed, 25 Sep 2013 05:31:50 +










 This error is not related to CUDA. Could you upload the file
 H:\blender\build\win64-vc11\source\blender\makesrna\intern\RNA_blender_cpp.h
 to pasteall? It seems to be different than what I have here.


yes it's not related to cuda, but here is the file you asked:
https://dl.dropboxusercontent.com/u/33417300/RNA_blender_cpp.7z

 I don't know what the status is of CUDA 5.5 + VS 2012, from what I
 understand this was working. Maybe there is some special configuration
 that needs to be tweaked, or there is some issue with the VS express
 version, the error log here is unrelated so I can't tell.


i thought it was due to not being able to built cuda, and i've never been able 
to build the kernels for for the x64.
now can't build x86 anymore.

using r58371
scons, mingw32 - successfully builds
scons, mingw64 - error - log file: http://www.pasteall.org/43753

and with r60361
scons, mingw32 - error - 'ptxas' died with status 0xC005 
(ACCESS_VIOLATION)
scons, mingw64 - error - same as before

is there away to build cuda without msvc11, i mean with mingw only.

Regards
Yousef Harfoush
ba...@msn.com




  
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[Bf-committers] error compiling with CUDA 5.5 and vs2012

2013-09-24 Thread Yousef Hurfoush
hi

i want to know what is the status of supporting building cycles kernels with 
cuda 5.5 and vs 2012 and scons.

here is the error log:
http://www.pasteall.org/45837

i'm using:
windows 8 x64
scons and r60359

thanks


Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] error compiling with CUDA 5.5 and vs2012

2013-09-24 Thread Yousef Hurfoush






 This error is not related to CUDA. Could you upload the file
 H:\blender\build\win64-vc11\source\blender\makesrna\intern\RNA_blender_cpp.h
 to pasteall? It seems to be different than what I have here.


yes it's not related to cuda, but here is the file you asked:
https://dl.dropboxusercontent.com/u/33417300/RNA_blender_cpp.7z

 I don't know what the status is of CUDA 5.5 + VS 2012, from what I
 understand this was working. Maybe there is some special configuration
 that needs to be tweaked, or there is some issue with the VS express
 version, the error log here is unrelated so I can't tell.


i thought it was due to not being able to built cuda, and i've never been able 
to build the kernels for for the x64.
now can't build x86 anymore.

using r58371
scons, mingw32 - successfully builds
scons, mingw64 - error - log file: http://www.pasteall.org/43753

and with r60361
scons, mingw32 - error - 'ptxas' died with status 0xC005 
(ACCESS_VIOLATION)
scons, mingw64 - error - same as before

is there away to build cuda without msvc11, i mean with mingw only.

Regards
Yousef Harfoush
ba...@msn.com



  
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Re: [Bf-committers] cuda 32bit kernels

2013-07-26 Thread Yousef Hurfoush
 I don't see OSL libraries for this platform in svn, so I guess it's
 not supported. I'm not sure what the status is here exactly.

any idea when it will be implemented here? i think Antony is mingw maintainer.

Regards
Yousef Harfoush
ba...@msn.com

  
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[Bf-committers] cuda 32bit kernels

2013-07-25 Thread Yousef Hurfoush
hi

two questions:

1.is cuda compiled x86 binaries are the same as the x64 bit ones?
2.is compiling OSL in mingw64+scons supported?
Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] error building with cuda, r57982

2013-07-19 Thread Yousef Hurfoush
i only build sm30?
a question: is the generated .cu from the mingw32 the same as the mingw64? if 
so i can use it temporarily!

Regards
Yousef Harfoush
ba...@msn.com



 From: shadow...@me.com
 Date: Fri, 19 Jul 2013 08:25:16 +0200
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] error building with cuda, r57982
 
 Goo question seems like a bug I reported to NVidia recently. Please try to 
 build without sm_35 kernels. 
 
 Am 19.07.2013 um 01:58 schrieb Yousef Hurfoush ba...@msn.com:
 
  hi
  
  tested again today with r58371, cuda 5.5, vs2012 express, default profile 
  with cuda binaries enabled, windows 8 enterprise x64:
  
  scons, mingw32 - successfully builds
  scons, mingw64 - error - log file: http://www.pasteall.org/43753
  cmake, vc11 x64- error - 'ptxas' died with status 0xC005 
  (ACCESS_VIOLATION)
  
  any idea whats wronge ??
  
  
  Regards
  Yousef Harfoush
  ba...@msn.com
  
  
  
  From: shadow...@me.com
  To: bf-committers@blender.org
  Date: Thu, 18 Jul 2013 15:49:22 +0200
  Subject: Re: [Bf-committers] error building with cuda, r57982
  
  Last time I tried VS2012 and Cuda 5.5 worked well with scons
  
  -Ursprüngliche Nachricht-
  Von: bf-committers-boun...@blender.org
  [mailto:bf-committers-boun...@blender.org] Im Auftrag von Yousef Hurfoush
  Gesendet: Donnerstag, 18. Juli 2013 15:37
  An: blender foundation committers
  Betreff: [Bf-committers] error building with cuda, r57982
  
  hi 
  
  any one working on adding scons support to building cuda with sdk 5.5 and
  vs2012?
  
  Regards
  Yousef Harfoush
  ba...@msn.com
  
  
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[Bf-committers] error building with cuda, r57982

2013-07-18 Thread Yousef Hurfoush
hi 

any one working on adding scons support to building cuda with sdk 5.5 and 
vs2012?

Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] error building with cuda, r57982

2013-07-18 Thread Yousef Hurfoush
hi

tested again today with r58371, cuda 5.5, vs2012 express, default profile with 
cuda binaries enabled, windows 8 enterprise x64:

scons, mingw32 - successfully builds
scons, mingw64 - error - log file: http://www.pasteall.org/43753
cmake, vc11 x64- error - 'ptxas' died with status 0xC005 
(ACCESS_VIOLATION)

any idea whats wronge ??


Regards
Yousef Harfoush
ba...@msn.com



 From: shadow...@me.com
 To: bf-committers@blender.org
 Date: Thu, 18 Jul 2013 15:49:22 +0200
 Subject: Re: [Bf-committers] error building with cuda, r57982
 
 Last time I tried VS2012 and Cuda 5.5 worked well with scons
 
 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Yousef Hurfoush
 Gesendet: Donnerstag, 18. Juli 2013 15:37
 An: blender foundation committers
 Betreff: [Bf-committers] error building with cuda, r57982
 
 hi 
 
 any one working on adding scons support to building cuda with sdk 5.5 and
 vs2012?
 
 Regards
 Yousef Harfoush
 ba...@msn.com
 
 
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[Bf-committers] error building with cuda, r57982

2013-07-08 Thread Yousef Hurfoush
hi
You can search online for solutions to that error. Something like this
answer could work:

i tried that solution and it didn't work, there is even an vcvarsx86_amd64.bat 
file which i think it is the one is needed, tried to rename to vcvarsx64.bat 
but the same.

i searched and didn't found any results on the matter!

Seems to be a problem with mingw scons settings.

the only setting in my config file is enabling the cuda binaries.





Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] error building with cuda, r57982

2013-07-04 Thread Yousef Hurfoush


 What Cuda version do you use?

  error building with cuda 5.5RC, trunk r57982


Regards
Yousef Harfoush
ba...@msn.com


  
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[Bf-committers] error building with cuda, r57982

2013-07-03 Thread Yousef Hurfoush
hi

error building with cuda 5.5RC, trunk r57982
using windows 8 x64, msvc11 express, scons, mingw64

build log:
http://www.pasteall.org/43753

if i set
WITH_BF_CYCLES_CUDA_BINARIES = False
it builds successfully.

Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] Cycles benchmark as promised.

2013-06-05 Thread Yousef Hurfoush
hi

from these results it seems the fastest in cpu and gpu is mingw (with one 
exception for msvc).
i think as a freelance 30-40% of render time reduction is a big advantage, has 
anyone tested the mingw openmp fix?

Regards
Yousef Harfoush
ba...@msn.com



 From: shadow...@me.com
 To: bf-committers@blender.org
 Date: Wed, 5 Jun 2013 21:57:11 +0200
 Subject: Re: [Bf-committers] Cycles benchmark as promised.
 
 Yay, 
 
 I am done.
 http://download.shadowrom.de/Benchmark.pdf
 While doing this benchmark I tried to replace the math library used with the
 AMD libm implementation.
 This was actually slower on all systems (even the amd system) so I left
 these results out.
 
 The more I read about MSVC the more I have the feeling that the compiler
 doesn’t optimize math functions properly.
 GCC seems to be way better on that.
 
 /Jürgen
 
 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
 Gesendet: Dienstag, 4. Juni 2013 21:29
 An: bf-committers@blender.org
 Betreff: [Bf-committers] Cycles benchmark as promised.
 
 Alright…
 
  
 
 I said I will do a benchmark, so here it is (partial)
 
  
 
 I am not done yet but wanted to share the first draft with you guys before I
 go to sleep.
 
 I’ll add in another test system tomorrow and refine the visualization.
 
  
 
 You can download the pdf file here:
 
 http://download.shadowrom.de/Benchmark.pdf
 
  
 
 This is really getting interesting *g*
 
  
 
 /Jürgen
 
  
 
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Re: [Bf-committers] massive cuda speed improvements with Cuda 5.0/5.5

2013-06-03 Thread Yousef Hurfoush
hi

 it is fixed in http://tdm-gcc.tdragon.net/download ( see openmp download )
 and patch to any other MinGW version for gomp library can be found here
 
 http://netcologne.dl.sourceforge.net/project/tdm-gcc/Sources/TDM%20Sources/gcc-4.7.1-tdmsrc-1.zip
 

can Antony maybe check this and enable openmp correctly and solves the mingw64 
problem, this could be the answer guys!




Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] massive cuda speed improvements with Cuda 5.0/5.5

2013-06-03 Thread Yousef Hurfoush
hi again

i had time so i did some tests with a simple smoke scene:

gcc 4.7.1 wingw64 with openmp NOT compiled took 1:46 s
gcc 4.7.1 wingw64 with openmp COMPILED crashes
gcc 4.7.1 wingw64 with replacing the fixed dlls from the site and openmp 
COMPILED took 0:25 s

it seems the problem has been fixed :)

i hope some one DO a full blender regression test.

Regards
Yousef Harfoush
ba...@msn.com


  
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Re: [Bf-committers] How to build official binaries for Blender

2013-05-27 Thread Yousef Hurfoush
hi

can you show me how to use cuda 5 with vs 2012? i want to use compile with 
mingw64, and the old abandon vs2008.

i think concentrating on getting mingw64 use openmp is better than supporting 
any msvc compiler!
i mean the huge difference in render time alone makes mingw64 a killer compiler!

but it still useful in coding and debugging, thanks for porting to it.

Regards
Yousef Harfoush
ba...@msn.com



 From: shadow...@me.com
 To: bf-committers@blender.org
 Date: Mon, 27 May 2013 17:56:19 +0200
 Subject: [Bf-committers] How to build official binaries for Blender
 
 Hi there, 
 
  
 
 I got cuda 5.0 to work with VS 2012 today.
 
 I would like to provide official builds for 2.68.
 
  
 
 What do I have to do then?
 
 Is there any special build config I have to do?
 
 How do I provide an installer?
 
  
 
 /Jürgen
 
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Re: [Bf-committers] How to build official binaries for Blender

2013-05-27 Thread Yousef Hurfoush

 Any volunteers to donate msvc2012 license to BF or maybe someone wants to
 sacrifice his computer's cpu power to run msvc2012 slave? :)
 
there is no need for a license the express edition compiles x86, x86_64 by 
default, so it's just the matte of downloading one from ms site, you'll get a 
free serial to activate.
  I think we should stick with MSVC on Windows and work on cycles
  optimization for MSVC. Because MSVC builds are faster in BI, physics and
  other parts of Blender.
 

well that's because of the openmp issue, if it is resolved then i'm sure it 
will be faster than the msvc one.

Regards
Yousef Harfoush
ba...@msn.com



 Date: Tue, 28 May 2013 00:52:08 +0600
 From: sergey@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] How to build official binaries for Blender
 
 Would also be good to have msvc2012 buildslave. But this is tricky =\
 
 Any volunteers to donate msvc2012 license to BF or maybe someone wants to
 sacrifice his computer's cpu power to run msvc2012 slave? :)
 
 
 On Tue, May 28, 2013 at 12:25 AM, Jürgen Herrmann shadow...@me.com wrote:
 
  Hi Yousef,
 
  I am currently working on documentation for that. But NVidia will release
  Cuda 5.5 RC soon so it might be unnecessary.
 
  I think we should stick with MSVC on Windows and work on cycles
  optimization for MSVC. Because MSVC builds are faster in BI, physics and
  other parts of Blender.
 
  /Jürgen
 
  Am 27.05.2013 um 19:57 schrieb Yousef Hurfoush ba...@msn.com:
 
   hi
  
   can you show me how to use cuda 5 with vs 2012? i want to use compile
  with mingw64, and the old abandon vs2008.
  
   i think concentrating on getting mingw64 use openmp is better than
  supporting any msvc compiler!
   i mean the huge difference in render time alone makes mingw64 a killer
  compiler!
  
   but it still useful in coding and debugging, thanks for porting to it.
  
   Regards
   Yousef Harfoush
   ba...@msn.com
  
  
  
   From: shadow...@me.com
   To: bf-committers@blender.org
   Date: Mon, 27 May 2013 17:56:19 +0200
   Subject: [Bf-committers] How to build official binaries for Blender
  
   Hi there,
  
  
  
   I got cuda 5.0 to work with VS 2012 today.
  
   I would like to provide official builds for 2.68.
  
  
  
   What do I have to do then?
  
   Is there any special build config I have to do?
  
   How do I provide an installer?
  
  
  
   /Jürgen
  
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 -- 
 With best regards, Sergey Sharybin
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[Bf-committers] crash starting after opencl fixes commit

2013-05-27 Thread Yousef Hurfoush
hi

after adding the last opencl fixes, i'm able to build with:
mingw64 and scons
cuda 4.2, with msvcsp1 2008
on windows 8 x64
svn rev 57058

But the build crashes instantly, i did a fresh build.

Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] How to build official binaries for Blender

2013-05-27 Thread Yousef Hurfoush
i don't know how much code cycles needs to work with msvc compiler as good as 
the mingw, and also would like to get away from closed/property  compilers, as 
OSS mingw is the better choice.

but thanks man, the vs2012 ide is very good to work with for devlopment.
Regards
Yousef Harfoush
ba...@msn.com



 From: shadow...@me.com
 Date: Mon, 27 May 2013 21:14:59 +0200
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] How to build official binaries for Blender
 
 You might be right, but imho it is much harder to make mingw support OpenMP 
 on windows than to optimize blender for MSVC ;)
 
 Am 27.05.2013 um 20:59 schrieb Yousef Hurfoush ba...@msn.com:
 
  
  Any volunteers to donate msvc2012 license to BF or maybe someone wants to
  sacrifice his computer's cpu power to run msvc2012 slave? :)
  there is no need for a license the express edition compiles x86, x86_64 by 
  default, so it's just the matte of downloading one from ms site, you'll get 
  a free serial to activate.
  I think we should stick with MSVC on Windows and work on cycles
  optimization for MSVC. Because MSVC builds are faster in BI, physics and
  other parts of Blender.
  
  well that's because of the openmp issue, if it is resolved then i'm sure it 
  will be faster than the msvc one.
  
  Regards
  Yousef Harfoush
  ba...@msn.com
  
  
  
  Date: Tue, 28 May 2013 00:52:08 +0600
  From: sergey@gmail.com
  To: bf-committers@blender.org
  Subject: Re: [Bf-committers] How to build official binaries for Blender
  
  Would also be good to have msvc2012 buildslave. But this is tricky =\
  
  Any volunteers to donate msvc2012 license to BF or maybe someone wants to
  sacrifice his computer's cpu power to run msvc2012 slave? :)
  
  
  On Tue, May 28, 2013 at 12:25 AM, Jürgen Herrmann shadow...@me.com wrote:
  
  Hi Yousef,
  
  I am currently working on documentation for that. But NVidia will release
  Cuda 5.5 RC soon so it might be unnecessary.
  
  I think we should stick with MSVC on Windows and work on cycles
  optimization for MSVC. Because MSVC builds are faster in BI, physics and
  other parts of Blender.
  
  /Jürgen
  
  Am 27.05.2013 um 19:57 schrieb Yousef Hurfoush ba...@msn.com:
  
  hi
  
  can you show me how to use cuda 5 with vs 2012? i want to use compile
  with mingw64, and the old abandon vs2008.
  
  i think concentrating on getting mingw64 use openmp is better than
  supporting any msvc compiler!
  i mean the huge difference in render time alone makes mingw64 a killer
  compiler!
  
  but it still useful in coding and debugging, thanks for porting to it.
  
  Regards
  Yousef Harfoush
  ba...@msn.com
  
  
  
  From: shadow...@me.com
  To: bf-committers@blender.org
  Date: Mon, 27 May 2013 17:56:19 +0200
  Subject: [Bf-committers] How to build official binaries for Blender
  
  Hi there,
  
  
  
  I got cuda 5.0 to work with VS 2012 today.
  
  I would like to provide official builds for 2.68.
  
  
  
  What do I have to do then?
  
  Is there any special build config I have to do?
  
  How do I provide an installer?
  
  
  
  /Jürgen
  
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  -- 
  With best regards, Sergey Sharybin
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Re: [Bf-committers] crash starting after opencl fixes commit

2013-05-27 Thread Yousef Hurfoush
this is the crash report by blender:

# Blender 2.67 (sub 1), Revision: 57063M


Regards
Yousef Harfoush
ba...@msn.com



From: ba...@msn.com
To: bf-committers@blender.org
Subject: crash starting after opencl fixes commit
Date: Mon, 27 May 2013 19:16:48 +




hi

after adding the last opencl fixes, i'm able to build with:
mingw64 and scons
cuda 4.2, with msvcsp1 2008
on windows 8 x64
svn rev 57058

But the build crashes instantly, i did a fresh build.

Regards
Yousef Harfoush
ba...@msn.com


  
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Re: [Bf-committers] crash starting after opencl fixes commit

2013-05-27 Thread Yousef Hurfoush
i tried the opencl fixes 3rd patch just before you commit it into svn and gave 
the same crash!

i will look into this and report back.


Regards
Yousef Harfoush
ba...@msn.com



 From: brechtvanlom...@pandora.be
 Date: Mon, 27 May 2013 23:52:59 +0200
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] crash starting after opencl fixes commit
 
 Are you sure it's the OpenCL changes that are causing the problem?
 Normally these changes should have no effect unless you have defined
 the CYCLES_OPENCL_TEST environment variable for testing. As far as I
 can tell no code was changed that runs by default.
 
 On Mon, May 27, 2013 at 9:16 PM, Yousef Hurfoush ba...@msn.com wrote:
  hi
 
  after adding the last opencl fixes, i'm able to build with:
  mingw64 and scons
  cuda 4.2, with msvcsp1 2008
  on windows 8 x64
  svn rev 57058
 
  But the build crashes instantly, i did a fresh build.
 
  Regards
  Yousef Harfoush
  ba...@msn.com
 
 
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Re: [Bf-committers] crash starting after opencl fixes commit

2013-05-27 Thread Yousef Hurfoush
hi

ok i found the culprit commit 57026before this everything compiles and no crash

Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] select loop behavior

2013-05-13 Thread Yousef Hurfoush
although it's not a killer but annoyingly enough change, i could model without 
it, or select in edge mode,
but surely it slows down the workflow, thanks anyway :)

Regards
Yousef Harfoush
ba...@msn.com



 Date: Mon, 13 May 2013 13:15:17 +0100
 From: metalliandy...@googlemail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] select loop behavior
 
 It's problematic because of the examples in the first post. If I am 
 trying to select a loop similar to the picture in the first post then it 
 selects the whole face, which means I have to either change to edge mode 
 and deselect the offending edge or reselect the other verts. manually. 
 As fredrik said, this causes workflow problems when working with single 
 strip quads when doing things like retopo or in my case blocking out a 
 high/lowpoly surface.
 
 Without trying to sound like a dick, I cannot imagine a real world 
 example where any modeller who is at least relatively experienced would 
 want to select the boundary of an ngon in the manner that you presented 
 in your example...people just shouldn't model that way. Ngons should 
 never be used as a boundary... only ever on flat, non deforming surfaces 
 and only then if they are surrounded by a loop of quads. They can always 
 inset the ngon and the problem is fixed for them.
 
 Cheers,
 
 -Andy
 
 On 13/05/2013 12:51, Campbell Barton wrote:
  On Mon, May 13, 2013 at 9:31 PM, metalliandy
  metalliandy...@googlemail.com wrote:
  Hmm, It really depends on what the target audience is for this I
  suppose. It plays havoc when doing subd work, for which ngons should
  only be used on flat areas that are surrounded by quad loops.
  How much do people select ngons in this way vs quads?
  Are you talking about the original post from Yousef?
  How to deal with mixes of NGons+Quads+WireEdges+BoundryEdges... is
  disputable and could be changed/improved.
  But I fail to see how a detail about the behavior of selecting the
  endpoint of dangling quad would cause havoc to your workflow.
 
  Can you give details as to why current behavior is so problematic?
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Re: [Bf-committers] select loop behavior

2013-05-12 Thread Yousef Hurfoush
thanks,.

Regards
Yousef Harfoush
ba...@msn.com



 Date: Sun, 12 May 2013 17:44:57 +1000
 From: ideasma...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] select loop behavior
 
 On Sun, May 12, 2013 at 5:21 AM, Yousef Hurfoush ba...@msn.com wrote:
  hi
 
  recently if you select a loop at the end of mesh that doesn't have 
  perpendicular edges it select the whole face, see the attached image:
  http://www.pasteall.org/pic/show.php?id=51119
 
  is this a bug or change of behavior?
 
  thanks
 
  Regards
  Yousef Harfoush
  ba...@msn.com
 
 Quite sure it's a bug, Ill check this week.
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[Bf-committers] select loop behavior

2013-05-11 Thread Yousef Hurfoush
hi

recently if you select a loop at the end of mesh that doesn't have 
perpendicular edges it select the whole face, see the attached image:
http://www.pasteall.org/pic/show.php?id=51119

is this a bug or change of behavior?

thanks

Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] Scene strip wrong behavior

2013-01-18 Thread Yousef Hurfoush
hi and thanks.
 This is intended behavior.

what possibly could the reason for such behavior, i thought a scene strip 
should remap the time line.
is there a possibility to add an option to fix it with the time line?


 Just don't use own scene in a sequencer, but make a 2nd scene controlling it.

can you clarify this more, i tried to think of the workflow but i don't get it, 
and i already made a big setup and i can't restart!


Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] Scene strip wrong behavior

2013-01-18 Thread Yousef Hurfoush
 Just don't use own scene in a sequencer, but make a 2nd scene controlling it.

ok, i got it, but is this really a good design behavior?


Regards
Yousef Harfoush
ba...@msn.com



 From: t...@blender.org
 Date: Fri, 18 Jan 2013 11:54:36 +0100
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] Scene strip wrong behavior
 
 Hi,
 
 This is intended behaviour.
 Just don't use own scene in a sequencer, but make a 2nd scene controlling it.
 
 -Ton-
 
 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
 
 On 17 Jan, 2013, at 21:51, Yousef Hurfoush wrote:
 
  hi
  
  i have a scene strip in vse, and when i change the frame start of the 
  render panel, it alters the start of the strip too!
  
  is this the intended behavior, and if so how can i render a specific 
  sequence from the vse without shift its start?
  here is a file with the problem:
  http://www.pasteall.org/blend/18900
  
  thanks.
  
  Regards
  Yousef Harfoush
  ba...@msn.com
  

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Re: [Bf-committers] MinGW Build Questions

2012-11-24 Thread Yousef Hurfoush

out of the subject BUT!
can some look into openmp with mingw?
i build mingw on windows and it really makes a deference in speed. 

Regards
Yousef Harfoush
ba...@msn.com



 Date: Sat, 24 Nov 2012 07:53:59 -0600
 From: jason.a.wilk...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] MinGW Build Questions
 
 Everything runs fine after building, but I just realized that the dll
 installed by 'make install' is the one from Blender's lib directory,
 not the one in mingw's.  So it still isn't quite consistent.
 
 On Sat, Nov 24, 2012 at 7:48 AM, Jason Wilkins
 jason.a.wilk...@gmail.com wrote:
  I just setup so I can build with MinGW and I've run into some things I
  think are strange.  I hope you guys don't mind me asking here if it
  turns out they aren't so strange :-)
 
  It seems that the lib/mingw/pthread directory only contains a lib
  directory but not an include directory.  The preprocessor keeps
  warning me that lib/mingw/pthread/include does not exist.  However it
  seems to be finding a pthread.h somewhere and I assume it is in
  c:/mingw/include.
 
  It seems to me that either it should use the lib and header from mingw
  or the one that comes with Blender but not both.
 
  I modified CMakeLists.txt to make sure it uses the library and header
  distributed with mingw and it seems to build fine (I couldn't do it
  the other way since there is no header to be found in the mingw
  library directory).
 
  I have other questions, but I'll just start off with that one.
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[Bf-committers] cycle's kernels takes up to 2.5gb

2012-09-07 Thread Yousef Hurfoush

hi 

recently compiling cycle's kernels takes up to 2.5gb for each single thread, 
instead of 1.5gb, and with windows 7 x64 and a 4gb ram it makes things 
exhasting to hardware.

is there a solution to reduce this amount, or i this a bug?
i use CUDA 4.2, and build with scons.


Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] cycle's kernels takes up to 2.5gb

2012-09-07 Thread Yousef Hurfoush

well Thomas , i did mention it was for a single thread! so i'm already doing 
that.
before it toke about 1.5gb, and now it reaches up to 2.5bg a single thread.


Regards
Yousef Harfoush
ba...@msn.com



 Date: Sat, 8 Sep 2012 06:56:45 +0200
 From: blen...@dingto.org
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] cycle's kernels takes up to 2.5gb
 
 Hi,
 set: WITH_BF_CYCLES_CUDA_THREADED_COMPILE = False
 This way Cycles builds only one CUDA kernel at a time, independent of 
 the BF_NUMJOBS.
 
 Am 08.09.2012 03:52, schrieb Yousef Hurfoush:
  hi
 
  recently compiling cycle's kernels takes up to 2.5gb for each single 
  thread, instead of 1.5gb, and with windows 7 x64 and a 4gb ram it makes 
  things exhasting to hardware.
 
  is there a solution to reduce this amount, or i this a bug?
  i use CUDA 4.2, and build with scons.
 
 
  Regards
  Yousef Harfoush
  ba...@msn.com
 
  
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 Blender Developer, Artist and Musician
 
 www.dingto.org
 
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Re: [Bf-committers] Change of MinGW64 compiler

2012-07-15 Thread Yousef Hurfoush

i used the this build, i though nathan has another one.
the problem is still there!

Regards
Yousef Harfoush
ba...@msn.com



 Date: Sun, 15 Jul 2012 14:42:40 +1000
 From: comcal...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] Change of MinGW64 compiler
 
 It was posted on the mailing list a few weeks ago, you should be using 
 this MinGW-w64 build:
 http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/rubenvb/release/x86_64-w64-mingw32-gcc-4.7.1-release-win64_rubenvb.7z/download
 
 Make sure your libraries are up to date before compiling too, good luck :)
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Re: [Bf-committers] Change of MinGW64 compiler

2012-07-14 Thread Yousef Hurfoush

I replaced the mingw64 version used :)can you post a link to it, thanks.

Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] Change of MinGW64 compiler

2012-07-10 Thread Yousef Hurfoush

 someone has fixed it. The r48788 mingw win64 buildbot version is running 
 fine now. Thank you for this to the dev who has fixed it!
 

i compiled after this revision and problem still persists.

Regards
Yousef Harfoush
ba...@msn.com


  
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Re: [Bf-committers] mingw64 scons svn48664 error

2012-07-06 Thread Yousef Hurfoush

i tested and now it works as expected.
Regards
Yousef Harfoush
ba...@msn.com



 Date: Fri, 6 Jul 2012 16:36:56 +0300
 From: kal...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] mingw64  scons svn48664 error
 
 Gaah, it was a silly mistake on my part, should be fixed now. Looks like
 not testing before commiting has fired back with a vengeance :/
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Re: [Bf-committers] mingw64 scons svn48664 error

2012-07-06 Thread Yousef Hurfoush

hi

spent some time on testing the resulting blender after the changes, render 
crashes are more!
i thought this change was to remove the openmp crashes on render, it seems the 
libstdc++-6.dll is the problem.

Problem signature:
  Problem Event Name:APPCRASH
  Application Name:blender.exe
  Application Version:2.6.3.0
  Application Timestamp:4ff74906
  Fault Module Name:libstdc++-6.dll
  Fault Module Version:0.0.0.0
  Fault Module Timestamp:4fddc0ec
  Exception Code:4015
  Exception Offset:0001da42
  OS Version:6.1.7601.2.1.0.256.1
  Locale ID:11265
  Additional Information 1:481e
  Additional Information 2:481ecd8d69d1608862ade27ba99d07e9
  Additional Information 3:6a24
  Additional Information 4:6a246b63ddc6975621d0b1fb428e89b2

Regards
Yousef Harfoush
ba...@msn.com



 Date: Fri, 6 Jul 2012 16:36:56 +0300
 From: kal...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] mingw64  scons svn48664 error
 
 Gaah, it was a silly mistake on my part, should be fixed now. Looks like
 not testing before commiting has fired back with a vengeance :/
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Re: [Bf-committers] mingw64 scons svn48664 error

2012-07-06 Thread Yousef Hurfoush

OK, here is the result build:
http://dl.dropbox.com/u/33417300/win64-48688.exe

and a test file:
http://dl.dropbox.com/u/33417300/BMW1M-MikePan.7z

which with i confirm that:
this file renders ok in before the new compiler and libs update
this file still renders ok in the mingw32 version.this file crashes in the 
build i posted which is built after the update.

Regards
Yousef Harfoush
ba...@msn.com



 Date: Sat, 7 Jul 2012 01:41:34 +0300
 From: kal...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] mingw64  scons svn48664 error
 
 Can you post a file that crashes?
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[Bf-committers] mingw64 scons svn48664 error

2012-07-05 Thread Yousef Hurfoush

hi i get this error compiling mingw64:
i use scons, msvcsp1, cuda 4.2 with svn48664 on windows x64 .

nstall\win64-mingw\2.63\scripts\addons\cycles\license\Sobol.txt
scons: *** [Z:\Development\blender\install\win64-mingw\libstdc++-6.dll)] Source
`Z:\Development\blender\lib\mingw64\binaries\libstdc++-6.dll)' not found, needed
 by target `Z:\Development\blender\install\win64-mingw\'.
scons: building terminated because of errors.
it seems that it cannot copy libstdc++-6.dll  to install dir, i checked my 
paths, and everything i could.
i recommend letting the builder copy these binaries from the mingw64/bin 
instead of scons install
as by default most builders have there own scripts for copying things around, 
thanks.

Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] The Future of Blender Projects WAS meeting notes

2012-06-18 Thread Yousef Hurfoush

eh ehm...

hi

about the utf-8 support in paths 


 Are you sure this is still a problem?
 bpy.app.build_date
 bpy.app.build_time
 
 are now bytes, not strings, so there should be no encoding issues.

though you can use utf-8 paths in blender but it only works when changing the 
UI to the same language
meaning that if i want to use the English interface there are no utf-8 
recognition from the paths!

Regards
Yousef Harfoush
ba...@msn.com


  
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Re: [Bf-committers] changing select threshold!

2012-06-12 Thread Yousef Hurfoush

 3 ideas.
 Use circle select.
is slow as you need to go in and out of the modal operation (you can't rotate, 
ban, etc..)

 Zoom in.
if the model is small then you'll have too many problems:
unfortunately the camera start and end value are not auto adaptive 
so you end up changing them a lot, more slow when tweaking

 Hide unneeded parts of the mesh.
slow too as you need to select the meshes then hide then work, then unhide...

definitely NOT a tweak workflow
i mean with ideas as how to change the threshold, is it hard coded
i can build blender, and if knew where or what value should i change
then i can be happy with building it for me (or anyone) every day :)

Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] changing select threshold!

2012-06-12 Thread Yousef Hurfoush

  Having worked on selection code a bit, it's true that the threshhold is
  hardcoded, at least for object selection though I am not exactly sure how
  to best proceed and expose this to the user.
an option under the tweak threshold called (select threshold)
that maps this hard coded value is a welcome :)


 Perhaps a Python widget? Then users could code their own whatever
 thingy. Or put it in the preferences. I do have to say that we are
 near a point where preferences could use a newbi/pro switch.

blender user pref. is not that big, you should see other programs prefs.

 I do a lot of modeling with a lot of subjects and have never had the
 problems you are having. Do you have sample model you could share or
 at least a pic? Perhaps you could use proportional editing?

this is a discussion thread, you are welcome there :)
http://blenderartists.org/forum/showthread.php?254233-selection-threshold!highlight=

Regards
Yousef Harfoush
ba...@msn.com

  
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[Bf-committers] changing select threshold!

2012-06-11 Thread Yousef Hurfoush

hi

i searched, posted a thread on BA.org to know of away of lowering select 
threshold
i need to do that is because it is very hard to select with many vertices around
basically i need to click 3-4 times to get the wanted vertex, any ideas?

Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] Change of MinGW64 compiler

2012-06-06 Thread Yousef Hurfoush

hi

i found the problem, i had the mingw32 in my env. path with the mingw64 
provided also.
thanks for helping, sorry for bothering :)


Regards
Yousef Harfoush
ba...@msn.com



 Date: Wed, 6 Jun 2012 14:10:21 +0300
 From: kal...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] Change of MinGW64 compiler
 
 Hi, this error message says that, in fact, there is almost no library
 present in your system. Did you change the name or path of your lib
 folder somehow? Did you change python version or bitness? Blender
 works fine here with default arguments and the builder looks like it's
 working too.
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Re: [Bf-committers] Change of MinGW64 compiler

2012-06-05 Thread Yousef Hurfoush

hi 

i get this error compiling the x64: using windows 7 x64 and scons, svn r47487 
and lib is updated!

http://www.pasteall.org/32654

Regards
Yousef Harfoush
ba...@msn.com



 Date: Tue, 5 Jun 2012 22:33:35 +0300
 From: kal...@gmail.com
 To: bf-committers@blender.org
 Subject: [Bf-committers] Change of MinGW64 compiler
 
 Hi all, recently I have looked into a problem with MinGW-w64 builds
 that causes crashes when rendering with multiresolution and subsurf
 modifiers with openmp enabled. From correspondence on MinGW-w64
 mailing list it looks like it is related to the specific MinGW-w64
 build we are using. I have recently built with openmp enabled with
 another MinGW-w64 package and it looks like it works fine. There are a
 few things to take care of, mainly recompile openexr to resolve some
 thread issues but everything else seems to be OK, though other issues
 may creep up of course. Are there any objections to this? I am aware
 we may have to update the builder too but I will test whether a
 recompiled openexr works with the current compiler without issues.
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[Bf-committers] is BF_INSTALLDIR hardcoded in mingw?

2012-06-03 Thread Yousef Hurfoush

hi all

i tried to specify a dir to build with scon like this
BF_INSTALLDIR='..\\install\\win64-mingwtest'
but it gives the following error:
scons: *** Target `..\install\win64-mingwtest' of Install() is a file, but 
should b
e a directory.  Perhaps you have the Install() arguments backwards?
File Z:\Development\blender\blender\SConstruct, line 516, in module

i tried anything than mingw with the same results!
i tested with msvcsp1 and it works OK! any ideas :)

Regards
Yousef Harfoush
ba...@msn.com

  
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[Bf-committers] error, building with scons and msvcsp1

2012-05-17 Thread Yousef Hurfoush

hi

i get this error building with player, i use scons and msvcsp1 on windows 7 
x64, svn 46744:


Z:\Development\blender\build\win64-patched\bin\blenderplayer.exe : fatal error L
NK1169: one or more multiply defined symbols found
   Creating library Z:\Development\blender\build\win64-patched\bin\blender.lib a
nd objectInstall file: release\scripts\startup\bl_ui\properties_data_bone.py a
s Z:\Development\blender\install\win64-patched\2.63\scripts\startup\bl_ui\prope
rties_data_bone.py
 Z:\Development\blender\build\win64-patcshcons: *** [Z:\Development\blender\buil
d\win64-patched\bin\blenderplayer.exe] Error 1169
ed\bin\blender.exp
ge_videotex.lib(Texture.obj) : warning LNK4217: locally defined symbol __GLEW_AR
B_texture_non_power_of_two imported in function struct _object * __cdecl Textur
e_refresh(struct Texture *,struct _object *) (?Texture_refresh@@YAPEAU_object@@
PEAUTexture@@PEAU1@@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewDeleteBuffers imported in function public: virtual void __cdecl ccl::CUDA
Device::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@
@UEAAXAEAVdevice_memory@2@@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewBufferData imported in function public: virtual void __cdecl ccl::CUDADev
ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE
AAXAEAVdevice_memory@2@@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewBindBuffer imported in function public: virtual void __cdecl ccl::CUDADev
ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE
AAXAEAVdevice_memory@2@@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewGenBuffers imported in function public: virtual void __cdecl ccl::CUDADev
ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE
AAXAEAVdevice_memory@2@@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewUnmapBuffer imported in function public: virtual void __cdecl ccl::CUDADe
vice::pixels_copy_from(class ccl::device_memory ,int,int,int) (?pixels_copy_fr
om@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HHH@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewMapBuffer imported in function public: virtual void __cdecl ccl::CUDADevi
ce::pixels_copy_from(class ccl::device_memory ,int,int,int) (?pixels_copy_from
@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HHH@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewBindBufferARB imported in function public: virtual void __cdecl ccl::CUDA
Device::draw_pixels(class ccl::device_memory ,int,int,int,int,int,int,bool) (?
draw_pixels@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HH_N@Z)
Trying to remove existing py bundle.
Unpacking '../lib/win64/release/python32.tar.gz' to '..\install\win64-patched\2.
63\python\lib'
scons: building terminated because of errors.
--

Regards
Yousef Harfoush
ba...@msn.com

  
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[Bf-committers] error compiling with cycles

2012-04-29 Thread Yousef Hurfoush

hi

i get this error trying to compile with msvcsp1 and scons on windows 7 x64:
-
Install file: intern\cycles\doc\license\ILM.txt as Z:\Development\blender\ins
tall\win64-temp\2.63\scripts\addons\cycles\license\ILM.txt
Install file: intern\cycles\doc\license\NVidia.txt as Z:\Development\blender\
install\win64-temp\2.63\scripts\addons\cycles\license\NVidia.txt
Install file: intern\cycles\doc\license\OSL.txt as Z:\Development\blender\ins
tall\win64-temp\2.63\scripts\addons\cycles\license\OSL.txt
Install file: intern\cycles\doc\license\readme.txt as Z:\Development\blender\
install\win64-temp\2.63\scripts\addons\cycles\license\readme.txt
Install file: intern\cycles\doc\license\Sobol.txt as Z:\Development\blender\i
nstall\win64-temp\2.63\scripts\addons\cycles\license\Sobol.txt
 -arch=sm_13 -m64 --cubin -use_fast_math --ptxas-options=-v --maxrregcount=2
4 --opencc-options -OPT:Olimit=0 -DCCL_NAMESPACE_BEGIN= -DCCL_NAMESPACE_END= -DN
VCC -I intern\cycles\kernel\../util -I intern\cycles\kernel\../svm intern\c
ycles\kernel\kernel.cu -o Z:\Development\blender\build\win64-temp\intern/cycle
s/kernel\kernel_sm_13.cubin
'' is not recognized as an internal or external command,
operable program or batch file.
sIcons: *** [Z:\Development\blender\build\win64-temp\intern\cycles\kernel\kernel
_sm_13.cubin] Error 1
nstall file: release\datafiles\fonts\droidsans.ttf.gz as Z:\Development\blend
er\install\win64-temp\2.63\datafiles\fonts\droidsans.ttf.gz
   Creating library Z:\Development\blender\build\win64-temp\bin\blenderplayer.li
b and object Z:\Development\blender\build\win64-temp\bin\blenderplayer.exp
ge_videotex.lib(Texture.obj) : warning LNK4217: locally defined symbol __GLEW_AR
B_texture_non_power_of_two imported in function struct _object * __cdecl Textur
e_refresh(struct Texture *,struct _object *) (?Texture_refresh@@YAPEAU_object@@
PEAUTexture@@PEAU1@@Z)
   Creating library Z:\Development\blender\build\win64-temp\bin\blender.lib and
object Z:\Development\blender\build\win64-temp\bin\blender.exp
ge_videotex.lib(Texture.obj) : warning LNK4217: locally defined symbol __GLEW_AR
B_texture_non_power_of_two imported in function struct _object * __cdecl Textur
e_refresh(struct Texture *,struct _object *) (?Texture_refresh@@YAPEAU_object@@
PEAUTexture@@PEAU1@@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewBufferData imported in function public: virtual void __cdecl ccl::CUDADev
ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE
AAXAEAVdevice_memory@2@@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewBindBuffer imported in function public: virtual void __cdecl ccl::CUDADev
ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE
AAXAEAVdevice_memory@2@@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewGenBuffers imported in function public: virtual void __cdecl ccl::CUDADev
ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE
AAXAEAVdevice_memory@2@@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewUnmapBuffer imported in function public: virtual void __cdecl ccl::CUDADe
vice::pixels_copy_from(class ccl::device_memory ,int,int,int) (?pixels_copy_fr
om@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HHH@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewMapBuffer imported in function public: virtual void __cdecl ccl::CUDADevi
ce::pixels_copy_from(class ccl::device_memory ,int,int,int) (?pixels_copy_from
@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HHH@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewDeleteBuffers imported in function public: virtual void __cdecl ccl::CUDA
Device::pixels_free(class ccl::device_memory ) (?pixels_free@CUDADevice@ccl@@U
EAAXAEAVdevice_memory@2@@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewBindBufferARB imported in function public: virtual void __cdecl ccl::CUDA
Device::draw_pixels(class ccl::device_memory ,int,int,int,int,int,int,bool) (?
draw_pixels@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HH_N@Z)
Trying to remove existing py bundle.
Unpacking '../lib/win64/release/python32.tar.gz' to '..\install\win64-temp\2.63\
python\lib'
scons: building terminated because of errors.


Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] error compiling with cycles

2012-04-29 Thread Yousef Hurfoush

i thought this was turned off in the default config as it should!
because enabling it while requiring the path to cuda is not desirable.
and the default config should compile by default.


Regards
Yousef Harfoush
ba...@msn.com



 Date: Sun, 29 Apr 2012 23:55:48 +0200
 From: blen...@dingto.org
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] error compiling with cycles
 
 Hi,
 you have to specify the path to nvcc in your user-config.py.
 Example: BF_CYCLES_CUDA_NVCC = C:/Program Files/NVIDIA GPU Computing 
 Toolkit/CUDA/v4.2/bin/nvcc.exe
 
 Regards,
 Thomas
 
 
 Am 29.04.2012 23:40, schrieb Yousef Hurfoush:
  hi
 
  i get this error trying to compile with msvcsp1 and scons on windows 7 x64:
  -
  Install file: intern\cycles\doc\license\ILM.txt as 
  Z:\Development\blender\ins
  tall\win64-temp\2.63\scripts\addons\cycles\license\ILM.txt
  Install file: intern\cycles\doc\license\NVidia.txt as 
  Z:\Development\blender\
  install\win64-temp\2.63\scripts\addons\cycles\license\NVidia.txt
  Install file: intern\cycles\doc\license\OSL.txt as 
  Z:\Development\blender\ins
  tall\win64-temp\2.63\scripts\addons\cycles\license\OSL.txt
  Install file: intern\cycles\doc\license\readme.txt as 
  Z:\Development\blender\
  install\win64-temp\2.63\scripts\addons\cycles\license\readme.txt
  Install file: intern\cycles\doc\license\Sobol.txt as 
  Z:\Development\blender\i
  nstall\win64-temp\2.63\scripts\addons\cycles\license\Sobol.txt
   -arch=sm_13 -m64 --cubin -use_fast_math --ptxas-options=-v 
  --maxrregcount=2
  4 --opencc-options -OPT:Olimit=0 -DCCL_NAMESPACE_BEGIN= 
  -DCCL_NAMESPACE_END= -DN
  VCC -I intern\cycles\kernel\../util -I intern\cycles\kernel\../svm 
  intern\c
  ycles\kernel\kernel.cu -o 
  Z:\Development\blender\build\win64-temp\intern/cycle
  s/kernel\kernel_sm_13.cubin
  '' is not recognized as an internal or external command,
  operable program or batch file.
  sIcons: *** 
  [Z:\Development\blender\build\win64-temp\intern\cycles\kernel\kernel
  _sm_13.cubin] Error 1
  nstall file: release\datafiles\fonts\droidsans.ttf.gz as 
  Z:\Development\blend
  er\install\win64-temp\2.63\datafiles\fonts\droidsans.ttf.gz
  Creating library 
  Z:\Development\blender\build\win64-temp\bin\blenderplayer.li
  b and object Z:\Development\blender\build\win64-temp\bin\blenderplayer.exp
  ge_videotex.lib(Texture.obj) : warning LNK4217: locally defined symbol 
  __GLEW_AR
  B_texture_non_power_of_two imported in function struct _object * __cdecl 
  Textur
  e_refresh(struct Texture *,struct _object *) 
  (?Texture_refresh@@YAPEAU_object@@
  PEAUTexture@@PEAU1@@Z)
  Creating library 
  Z:\Development\blender\build\win64-temp\bin\blender.lib and
  object Z:\Development\blender\build\win64-temp\bin\blender.exp
  ge_videotex.lib(Texture.obj) : warning LNK4217: locally defined symbol 
  __GLEW_AR
  B_texture_non_power_of_two imported in function struct _object * __cdecl 
  Textur
  e_refresh(struct Texture *,struct _object *) 
  (?Texture_refresh@@YAPEAU_object@@
  PEAUTexture@@PEAU1@@Z)
  bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined 
  symbol
  __glewBufferData imported in function public: virtual void __cdecl 
  ccl::CUDADev
  ice::pixels_alloc(class ccl::device_memory) 
  (?pixels_alloc@CUDADevice@ccl@@UE
  AAXAEAVdevice_memory@2@@Z)
  bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined 
  symbol
  __glewBindBuffer imported in function public: virtual void __cdecl 
  ccl::CUDADev
  ice::pixels_alloc(class ccl::device_memory) 
  (?pixels_alloc@CUDADevice@ccl@@UE
  AAXAEAVdevice_memory@2@@Z)
  bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined 
  symbol
  __glewGenBuffers imported in function public: virtual void __cdecl 
  ccl::CUDADev
  ice::pixels_alloc(class ccl::device_memory) 
  (?pixels_alloc@CUDADevice@ccl@@UE
  AAXAEAVdevice_memory@2@@Z)
  bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined 
  symbol
  __glewUnmapBuffer imported in function public: virtual void __cdecl 
  ccl::CUDADe
  vice::pixels_copy_from(class ccl::device_memory,int,int,int) 
  (?pixels_copy_fr
  om@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HHH@Z)
  bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined 
  symbol
  __glewMapBuffer imported in function public: virtual void __cdecl 
  ccl::CUDADevi
  ce::pixels_copy_from(class ccl::device_memory,int,int,int) 
  (?pixels_copy_from
  @CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HHH@Z)
  bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined 
  symbol
  __glewDeleteBuffers imported in function public: virtual void __cdecl 
  ccl::CUDA
  Device::pixels_free(class ccl::device_memory) 
  (?pixels_free@CUDADevice@ccl@@U
  EAAXAEAVdevice_memory@2@@Z)
  bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined 
  symbol
  __glewBindBufferARB imported in function public: virtual void __cdecl 
  ccl::CUDA
  Device

Re: [Bf-committers] trying to build with mingw32

2012-04-26 Thread Yousef Hurfoush

that fixed it, thanks.

now I'm trying to build the x64, i download the recommended mingw64,
and it compiles but the resulting blender crashes on start-up!
any ideas whats to do?

Regards
Yousef Harfoush
ba...@msn.com



 Date: Thu, 26 Apr 2012 13:05:40 +0300
 From: kal...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] trying to build with mingw32
 
 Hi, it has been corrected in svn, can you try again?
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Re: [Bf-committers] trying to build with mingw32

2012-04-26 Thread Yousef Hurfoush

ok made it work, here is a comparision of time between msvcsp1 and mingw

using mike's bmw car scene:
Time: 3 min 24 sec (CPU) x64 mingw r45981
Time: 5 min 43 sec (CPU) x64 msvcsp1 r45820
Time: 5 min 27 sec (CPU) x32 mingw r45965
Time: 6 min 00 sec (CPU) x32 msvcsp1 r45965
the x64 mingw is much faster
any chance to soon enable ffmpeg, collada, libsnd on the x64?

Regards
Yousef Harfoush
ba...@msn.com



 Date: Thu, 26 Apr 2012 18:20:47 +0300
 From: kal...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] trying to build with mingw32
 
 Do you have WITH_BF_FFMPEG enabled? If you do you should turn it off for now.
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Re: [Bf-committers] trying to build with mingw32

2012-04-26 Thread Yousef Hurfoush

 Yes, I'll try ffmpeg tomorrow/in the weekend and OpenCollada ASAP.
awesome, waiting for you.

 What is libsnd for though? I am asking because I don't do sound here
 so I don't know and more importantly because it is turned off for
 default MinGW32 as well.

it provides packed file support check here - 
http://www.mega-nerd.com/libsndfile/

Regards
Yousef Harfoush
ba...@msn.com

  
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[Bf-committers] importing bl_info

2012-04-26 Thread Yousef Hurfoush

hi

I'm trying to import the bl_info and use it's data as a dictionary in my script
i can't find a good way to do that! i started a BA thread and no good response 
was there
is there an API i could use, can anyone help?
thanks in advance :)

Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] importing bl_info

2012-04-26 Thread Yousef Hurfoush

 With bl_info - you probably want to load it without running any
 blender code (importing bpy for eg).
 
 check on addon_utils.py, fake_module().
thanks, i checked it, and it does the same almost :) as my script here:
http://www.pasteall.org/31285/python

so in the end, no clean way to do it.

Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] trying to build with mingw32

2012-04-25 Thread Yousef Hurfoush


 Well I'll be darned! They did forget to include gcc...facepalm
 
 Yousef, can you try this installer instead?
 
 http://sourceforge.net/projects/mingw/files/Installer/mingw-get-inst/mingw-get-inst-2018/

ok, i downloaded and it compiles ok but not all! it seems it doesn't build OIIO?
i get this error:
scons: *** [Z:\Development\blender\install\win32-mingw\OpenImageIO.dll] Source `
Z:\Development\blender\lib\mingw32\openimageio\bin\OpenImageIO.dll' not found, n
eeded by target `Z:\Development\blender\install\win32-mingw\OpenImageIO.dll'.

i used the default config file.
i checked the install folder and most thing are there and blender starts and 
doesn't crash and renders


Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] trying to build with mingw32

2012-04-24 Thread Yousef Hurfoush

hi, and sorry to bother you guys BUT.

i installed minGW from the official installer to c:\minGW, and added 
c\mingW\bin to my path
i updated blender to svn 45912 and the libs and tried to build with scons the 
32 bit version 
but the build didn't started i get this:
scons: done reading SConscript files.
scons: Building targets ...
Compiling == 'avi.c'
scons: *** [Z:\Development\blender\build\win32-mingw\source\blender\avi\intern\a
vi.o] The system cannot find the file specified
scons: building terminated because of errors.

as the official  MinGW i thought it would work!
what should i do, i searched the internet but no use, any help would be 
appreciated.

Regards
Yousef Harfoush
ba...@msn.com



 Date: Tue, 24 Apr 2012 03:24:50 +0300
 From: kal...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] trying to build with mingw32
 
 Hi, as I have explained elsewhere MinGW-w64 builds do not have an
 official build and it is simply impossible to make sure that all of
 them work.
 
 This weekend I worked extensively to get 64 bit MinGW-64 working and I
 can tell you first hand that there are many differences between builds
 and many bugs as well. Libraries or binaries that build with one
 compiler will fail with another. Fixes and changes are committed often
 in MinGW-w64 repository and we can't keep track of these for every
 build available.
 
 The last error you are posting may be resolved for the specific build
 of MinGW-w64 64bit that I am using (I was hoping that maybe it chould
 be hosted somewhere on b.o too?) but not for the 32 bit version. Other
 than that we can't promise that arbitrary builds of MinGW-w64 will
 work.
 
 For 32-bit please use the official MinGW obtained through
 mingw-get-inst, these are maintained, checked regularly and are known
 to work. Or you can use the 64bit version when support is ready (I
 estimate in about 2-3 days' time)
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Re: [Bf-committers] trying to build with mingw32

2012-04-24 Thread Yousef Hurfoush



Regards
Yousef Harfoush
ba...@msn.com



 Date: Wed, 25 Apr 2012 15:21:24 +1000
 From: comcal...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] trying to build with mingw32
 
 On 25/04/2012 2:36 PM, Yousef Hurfoush wrote:
  scons: done reading SConscript files.
  scons: Building targets ...
  Compiling ==  'avi.c'
  scons: *** 
  [Z:\Development\blender\build\win32-mingw\source\blender\avi\intern\a
  vi.o] The system cannot find the file specified
  scons: building terminated because of errors.
 
 Looks like MinGW isn't in your Path environment variable. Before running 
 SCons, make sure to add it by running SET Path=C:\mingw\bin;%Path%
 
 Obviously you need to replace C:\mingw\ with where you placed MinGW. 
 Also are you passing BF_TOOLSET=mingw to SCons? You need to run 
 python.exe scons\scons.py BF_TOOLSET=mingw from a 32-bit version of 
 Python.
 

here is the patch i use:
cd Z:\Development\blender\blender-temp
set PATH=Z:\Development\compilers\Python26;%PATH%
set PATH=C:\MinGW\bin;C:\MinGW\lib;%PATH%
python scons\scons.py BF_TOOLSET=mingw

and my mingw32 folder is the default c:\mingw

anymore thoughts?
  
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Re: [Bf-committers] trying to build with mingw32

2012-04-24 Thread Yousef Hurfoush


 Ok, after running set PATH=C:\MinGW\bin;C:\MinGW\lib;%PATH%, can you 
 run gcc -v without any issues? 

there are no gcc in the bin folder which is strange!
but i have download the official mingw from their site with their installer
and i selected all the lib (checkboxs), and it downloaded the libs
and installed them, i don't know if there something went wrong!

so when i run :
Z:\Development\blender\blender-tempset 
PATH=Z:\Development\compilers\Python26;%PATH%
Z:\Development\blender\blender-tempset PATH=C:\MinGW\bin;C:\MinGW\lib;%PATH%
Z:\Development\blender\blender-tempgcc -v
'gcc' is not recognized as an internal or external command,
operable program or batch file.

i do this because i tried some other mingw32 builds, and i did start building 
but gave me errors

so psy-fi recommended that i install the official build.

 Might be better to discuss this over 
 IRC to avoid spam here :P

i do agree but i can't irc now, i'll try to clean and re-download the mingw 
again.
  
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[Bf-committers] trying to build with mingw32

2012-04-23 Thread Yousef Hurfoush

hi

i tried to build with mingw32 today, i get errors, here is the log:
http://www.pasteall.org/31176
i read the guide and checked everything, i use this mingw32 build:
http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/rubenvb/4.6.4/

i build from msvcsp1 x86 prompt, on windows 7 x64 using scons, svn r45892
i also used the default config.

am i doing something wrong ?


Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] trying to build with mingw32

2012-04-23 Thread Yousef Hurfoush

 Hi, as of yesterday, MinGW requires that lib/mingw32 is checked out
 instead of lib/windows. Maybe this is the cause?
no, as i checked that before i compiled, and i specified the lib dir to it in 
my config here:

---

LCGDIR = '#../lib/mingw32'
LIBDIR = '${LCGDIR}'

CCFLAGS = ['-D_SSIZE_T_']
CXXFLAGS = ['-D_SSIZE_T_']

BF_INSTALLDIR = '..\\install\\win32-mingw32'
BF_BUILDDIR = '..\\build\\win32-mingw32'

---


Regards
Yousef Harfoush
ba...@msn.com



 Date: Mon, 23 Apr 2012 23:20:49 +0300
 From: kal...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] trying to build with mingw32
 

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Re: [Bf-committers] trying to build with mingw32

2012-04-23 Thread Yousef Hurfoush

 Do you have any user defined configuration?
no changed the build dir to only mingw32
and my folder structure is:

blender-temp\
lib\windows\
lib\win64\
lib\mingw32\..\compilers\mingw32\
..\compilers\python26\

the paths doesn't have spaces and are short

Regards
Yousef Harfoush
ba...@msn.com



 Date: Tue, 24 Apr 2012 02:12:15 +0300
 From: kal...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] trying to build with mingw32
 
 Hi, the scons build runs correctly here... If you do I would like to take a 
 look. fftw3.h though
 exists in the lib directory at the specified in the config file path.
 
 Other than that, and a wrong directory structure, I can't think of any
 particular reason why this would not work. I should mention though
 that MinGW-w64 is not officially supported for 32-bit targets. You
 should use the official MinGW for that.
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Re: [Bf-committers] trying to build with mingw32

2012-04-23 Thread Yousef Hurfoush

ok, updated to svn 45899 and the error changed weird!

Linking library == 'libextern_lzma.a'
Compiling == 'libmv-capi.cpp'
In file included from extern\libmv\libmv-capi.cpp:37:0:
extern\libmv\third_party\ssba/Math/v3d_optimization.h: In member function 'void
V3D::SparseLevenbergOptimizer::fillAllJacobians(const V3D::Vectordouble, V3D:
:MatrixArraydouble, V3D::MatrixArraydouble, V3D::MatrixArraydouble)':
extern\libmv\third_party\ssba/Math/v3d_optimization.h:143:38: warning: compariso
n between signed and unsigned integer expressions [-Wsign-compare]
extern\libmv\third_party\ssba/Math/v3d_optimization.h:155:41: warning: compariso
n between signed and unsigned integer expressions [-Wsign-compare]
extern\libmv\third_party\ssba/Math/v3d_optimization.h:160:41: warning: compariso
n between signed and unsigned integer expressions [-Wsign-compare]
extern\libmv\third_party\ssba/Math/v3d_optimization.h:165:41: warning: compariso
n between signed and unsigned integer expressions [-Wsign-compare]
In file included from extern\libmv\libmv-capi.cpp:39:0:
extern\libmv\/libmv/numeric/numeric.h: In function 'void sincos(double, double*,
 double*)':
extern\libmv\/libmv/numeric/numeric.h:37:59: error: 'void sincos(double, double*
, double*)' was declared 'extern' and later 'static' [-fpermissive]
z:\development\compilers\mingw32\bin\../lib/gcc/i686-w64-mingw32/4.6.4/../../../
../i686-w64-mingw32/include/math.h:141:16: error: previous declaration of 'void
sincos(double, double*, double*)' [-fpermissive]

scons: *** [Z:\Development\blender\build\win32-mingw32\extern\libmv\libmv-capi.o
] Error 1
scons: building terminated because of errors.

Regards
Yousef Harfoush
ba...@msn.com



 Date: Tue, 24 Apr 2012 02:12:15 +0300
 From: kal...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] trying to build with mingw32
 
 Hi, the scons build runs correctly here...Do you have any user defined
 configuration? If you do I would like to take a look. fftw3.h though
 exists in the lib directory at the specified in the config file path.
 
 Other than that, and a wrong directory structure, I can't think of any
 particular reason why this would not work. I should mention though
 that MinGW-w64 is not officially supported for 32-bit targets. You
 should use the official MinGW for that.
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Re: [Bf-committers] trying to build with mingw32

2012-04-23 Thread Yousef Hurfoush

 note that if the mingw lib directory is missing (lib dir on any OS
 except linux/bsd) cmake wont run at all, complaining that
 ../lib/mingw32 is missing.
 
no i don't use cmake. i use scons!


Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] trying to build with mingw32

2012-04-23 Thread Yousef Hurfoush

 Hi, as I have explained elsewhere MinGW-w64 builds do not have an
 official build and it is simply impossible to make sure that all of
 them work.

i'm trying to build the x32 NOT the x64,
i'll download the official one and try, thanks

Regards
Yousef Harfoush
ba...@msn.com



 Date: Tue, 24 Apr 2012 03:24:50 +0300
 From: kal...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] trying to build with mingw32
 
 Hi, as I have explained elsewhere MinGW-w64 builds do not have an
 official build and it is simply impossible to make sure that all of
 them work.
 
 This weekend I worked extensively to get 64 bit MinGW-64 working and I
 can tell you first hand that there are many differences between builds
 and many bugs as well. Libraries or binaries that build with one
 compiler will fail with another. Fixes and changes are committed often
 in MinGW-w64 repository and we can't keep track of these for every
 build available.
 
 The last error you are posting may be resolved for the specific build
 of MinGW-w64 64bit that I am using (I was hoping that maybe it chould
 be hosted somewhere on b.o too?) but not for the 32 bit version. Other
 than that we can't promise that arbitrary builds of MinGW-w64 will
 work.
 
 For 32-bit please use the official MinGW obtained through
 mingw-get-inst, these are maintained, checked regularly and are known
 to work. Or you can use the 64bit version when support is ready (I
 estimate in about 2-3 days' time)
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Re: [Bf-committers] For MinGW builders

2012-04-22 Thread Yousef Hurfoush

hifor more consistency renaming in the lib folder
i propose also to rename the current windows lib folders to:

lib\windows  lib\win32-MSVC_2008

lib\windows\vc2010  lib\win32-MSVC_2010
lib\win64  lib\win64-MSVC_2008
lib\win64\vc2010  lib\win64-MSVC_2010

can anybody do that?
thanks

Regards
Yousef Harfoush
ba...@msn.com



 Date: Sun, 22 Apr 2012 18:27:55 +0300
 From: kal...@gmail.com
 To: bf-committers@blender.org
 Subject: [Bf-committers] For MinGW builders
 
 Hi, to reduce the size of the windows lib folder we will separate the
 gcc libraries from the windows folder. The new path will be
 lib/mingw32. I will try to make the transition smoothly so that trunk
 builds always for people who have both folders available. I will also
 update the wiki soon to reflect the changes.
 
 Also, MinGW64 support is going to be added soon :) There are many
 flavours of the compiler so I am going to maintain one known good
 build at a time (and provide links to it of course). The libraries
 will be added on lib/mingw64 folder. It will take some time to get the
 build stable though, so I will notify through this thread when
 builders can go in and fire away their compilers
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[Bf-committers] error building

2012-03-26 Thread Yousef Hurfoush

hi

recent error building:
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewBindBufferARB imported in function public: virtual void __cdecl ccl::CUDA
Device::draw_pixels(class ccl::device_memory ,int,int,int,int,int,int,bool) (?
draw_pixels@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HH_N@Z)
Trying to remove existing py bundle.
Unpacking '../lib/win64/release/python32.tar.gz' to '..\install\win64-trunk\2.62
\python\lib'
scons: building terminated because of errors.

using msvcsp1, scons, windows 7 x64, svn 45167, default profile.

Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] error building

2012-03-26 Thread Yousef Hurfoush

sorry here are the error log:
 struct _object * __cdecl Texture_refresh(struct Texture *,struct _object *) (
?Texture_refrIesnstall file: release\scripts\addons\render_renderfarmfi.py as
Z:\Development\blender\install\win64-trunk\2.62\scripts\addons\render_renderfar
mfi.py
h@@YAPEAU_object@@PEAUTexture@@PEAU1@@Z)
bf_blenkernel.lib(blender.obj) : error LNK2019: unresolved external symbol RE_Fr
eeAllRenderResults referenced in fuIncnstall file: release\scripts\addons\space
_view3d_3d_navigation.py as Z:\Development\blender\install\win64-trunk\2.62\sc
ripts\addons\space_view3d_3d_navigation.py
tion setup_app_data
Z:\Development\blender\build\win64-trunk\bin\blenderpIlanstall file: release\sc
ripts\addons\space_view3d_copy_attributes.py as Z:\Development\blender\install
\win64-trunk\2.62\scripts\addons\space_view3d_copy_attributes.py
yer.exe : fatal error LNK1120: 1 unresolved externals
Install file: release\scripts\addons\space_view3d_materials_utils.py as Z:\De
velopment\blender\install\win64-trunk\2.62\scripts\addons\space_view3d_materials
_utils.py
Install file: release\scripts\addons\space_view3d_panel_measure.py as Z:\Deve
lopment\blender\install\win64-trunk\2.62\scripts\addons\space_view3d_panel_measu
re.py
Install file: release\scripts\addons\space_view3d_screencast_keys.py as Z:\De
velopment\blender\install\win64-trunk\2.62\scripts\addons\space_view3d_screencas
t_keys.py
Install file: release\scripts\addons\space_view3d_spacebar_menu.py as Z:\Deve
lopment\blender\install\win64-trunk\2.62\scripts\addons\space_view3d_spacebar_me
nu.py
Install file: release\scripts\addons\system_blend_info.py as Z:\Development\b
lender\install\win64-trunk\2.62\scripts\addons\system_blend_info.py
scons: *** [Z:\Development\blender\build\win64-trunk\bin\blenderplayer.exe] Erro
r 1120
   Creating library Z:\Development\blender\build\win64-trunk\bin\blender.lib and
 object Z:\Development\blender\build\win64-trunk\bin\blender.exp
ge_videotex.lib(Texture.obj) : warning LNK4217: locally defined symbol __GLEW_AR
B_texture_non_power_of_two imported in function struct _object * __cdecl Textur
e_refresh(struct Texture *,struct _object *) (?Texture_refresh@@YAPEAU_object@@
PEAUTexture@@PEAU1@@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewBufferData imported in function public: virtual void __cdecl ccl::CUDADev
ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE
AAXAEAVdevice_memory@2@@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewBindBuffer imported in function public: virtual void __cdecl ccl::CUDADev
ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE
AAXAEAVdevice_memory@2@@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewGenBuffers imported in function public: virtual void __cdecl ccl::CUDADev
ice::pixels_alloc(class ccl::device_memory ) (?pixels_alloc@CUDADevice@ccl@@UE
AAXAEAVdevice_memory@2@@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewUnmapBuffer imported in function public: virtual void __cdecl ccl::CUDADe
vice::pixels_copy_from(class ccl::device_memory ,int,int,int) (?pixels_copy_fr
om@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HHH@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewMapBuffer imported in function public: virtual void __cdecl ccl::CUDADevi
ce::pixels_copy_from(class ccl::device_memory ,int,int,int) (?pixels_copy_from
@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HHH@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewDeleteBuffers imported in function public: virtual void __cdecl ccl::CUDA
Device::pixels_free(class ccl::device_memory ) (?pixels_free@CUDADevice@ccl@@U
EAAXAEAVdevice_memory@2@@Z)
bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined symbol
__glewBindBufferARB imported in function public: virtual void __cdecl ccl::CUDA
Device::draw_pixels(class ccl::device_memory ,int,int,int,int,int,int,bool) (?
draw_pixels@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HH_N@Z)
Trying to remove existing py bundle.
Unpacking '../lib/win64/release/python32.tar.gz' to '..\install\win64-trunk\2.62
\python\lib'
scons: building terminated because of errors.


Regards
Yousef Harfoush


ba...@msn.com



 From: brechtvanlom...@pandora.be
 Date: Mon, 26 Mar 2012 14:26:45 +0200
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] error building
 
 There's no actual error message in this log, maybe it is higher up?
 The warning would be good to fix but there don't seem do be any recent
 changes in this area, so probably it's not the cause here.
 
 Brecht.
 
 On Mon, Mar 26, 2012 at 1:43 PM, Yousef Hurfoush ba...@msn.com wrote:
 
  hi
 
  recent error building:
  bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined 
  symbol
  __glewBindBufferARB imported in function public: virtual void

Re: [Bf-committers] error building

2012-03-26 Thread Yousef Hurfoush

updated to 45186 and it compiles OK, thanks.

Regards
Yousef Harfoush


ba...@msn.com



 Date: Mon, 26 Mar 2012 14:29:14 +0200
 From: blen...@dingto.org
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] error building
 
 Hi,
 SVN 45170 compiles fine here on Win 7 x64, scons.
 
 Also always attach the actual error line, should be above the posted 
 output.
 
 Regards,
 Thomas
 
 Am 26.03.2012 13:43, schrieb Yousef Hurfoush:
  hi
 
  recent error building:
  bf_intern_cycles.lib(device_cuda.obj) : warning LNK4217: locally defined 
  symbol
  __glewBindBufferARB imported in function public: virtual void __cdecl 
  ccl::CUDA
  Device::draw_pixels(class 
  ccl::device_memory,int,int,int,int,int,int,bool) (?
  draw_pixels@CUDADevice@ccl@@UEAAXAEAVdevice_memory@2@HH_N@Z)
  Trying to remove existing py bundle.
  Unpacking '../lib/win64/release/python32.tar.gz' to 
  '..\install\win64-trunk\2.62
  \python\lib'
  scons: building terminated because of errors.
 
  using msvcsp1, scons, windows 7 x64, svn 45167, default profile.
 
  Regards
  Yousef Harfoush
  ba...@msn.com
 
  
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 -- 
 Thomas Dinges
 Blender Developer, Artist and Musician
 
 www.dingto.org
 
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[Bf-committers] building with msvcsp1 and scons

2012-03-26 Thread Yousef Hurfoush

hi

i build with msvcsp1 and scons on windows 7 x64, i get  warning :
command line warning D9002 : ignoring unknown option '/arch:SSE2' 

is this alright! or should the msvcsp1 recognize this flag?

Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] error compiling svn 44913!

2012-03-16 Thread Yousef Hurfoush

now it compiles, thanks.

Regards
Yousef Harfoush


ba...@msn.com



 Date: Fri, 16 Mar 2012 16:26:44 +1100
 From: ideasma...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] error compiling svn 44913!
 
 This was caused by my commit to bring the old bevel back,
 
 Build with scons is giving me a bunch of unrelated linking errors, but
 think r44917 will fix the problem for you.
 
 On Fri, Mar 16, 2012 at 1:36 PM, Yousef Hurfoush ba...@msn.com wrote:
 
  here is the log:
  http://www.pasteall.org/30088
 
  i used windows 7 x64, msvcsp1 2008, scons, all flags enabled without 
  quiktime and jack
  svn 44913!
 
 
  Regards
  Yousef Harfoush
  ba...@msn.com
 
 
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 -- 
 - Campbell
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[Bf-committers] error compiling svn 44913!

2012-03-15 Thread Yousef Hurfoush

here is the log:
http://www.pasteall.org/30088

i used windows 7 x64, msvcsp1 2008, scons, all flags enabled without quiktime 
and jack
svn 44913!


Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] build blender with mingw

2012-03-11 Thread Yousef Hurfoush

hi
i found this site, it seems to generate daily builds for x86 and x64, also it 
is used by alot of OSS projects.

http://mingw-w64.sourceforge.net/

Regards
Yousef Harfoush


ba...@msn.com



 Date: Sun, 11 Mar 2012 19:04:54 +0200
 From: kal...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] build blender with mingw
 
 Looked a bit into this today:
 
 http://mingw-w64.svn.sourceforge.net/viewvc/mingw-w64/trunk/mingw-w64-doc/howto-build/mingw-w64-howto-build.txt?revision=4234
 
 Looks like setting this up is not trivial even for experienced
 builders. I am not sure if it's worth setting up. I mean, I am crazy
 enough to try it but not crazy enough to support this...I will email
 the MinGW64 team a few questions, mainly:
 
 1) Do they plan to support official binaries?
 2) Are the tools considered stable enough to use in a big project such
 as blender?
 3) Are there caveats when setting up the tools (for instance read:
 http://www.gaia-gis.it/spatialite-3.0.0-BETA/mingw64_how_to.html)
 
 
  and see what they will respond.
 
 
 I will keep the thread updated if it's OK flood-mail-wise.
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Re: [Bf-committers] build blender with mingw

2012-03-10 Thread Yousef Hurfoush

hi
it hard to install it from the official site, you need to either grab the 
packages your self or via their installer which doesn't say what i should need 
for what and it seems there are no x64 officially supported?

and the only reason i want this is because of cycles, as it renders 30% faster!
does any one have a good link to a windows build?


Regards
Yousef Harfoush

ba...@msn.com



 Date: Sat, 10 Mar 2012 21:43:15 +0100
 From: sergey@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] build blender with mingw
 
 It's also important to use official MinGW, not stuff like TDM builds.
 That's because of differences in exceptions models. Also there were some
 fixes in runtime libraries and some tools which are needed to compile
 blender and launch it fine. Probably you'll want to update your mingw (not
 sure it it's up to date, but compiler looks a bit old :)
 
 On Sat, Mar 10, 2012 at 9:21 PM, Antony Riakiotakis kal...@gmail.comwrote:
 
  Yes it's possible with official MinGW, not MinGW64. Make sure you use
  a 32 bit python 2.6 for scons as MinGW creates 32bit binaries. MinGW64
  support is not yet included. It would require recompilation of almost
  every library blender is linked against which can be a daunting task
  to do.
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 -- 
 With best regards, Sergey Sharybin
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Re: [Bf-committers] 3D Cursor and Border Select

2012-02-27 Thread Yousef Hurfoush

hi

 Blender has a certain behind its workflowso, what is the philosophy behind 
 pressing b every second?


Regards
Yousef Harfoush
ba...@msn.com 
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Re: [Bf-committers] 3D Cursor and Border Select

2012-02-25 Thread Yousef Hurfoush

+1,000,000
i can't imagining anyone tweaks with pressing B every other second!
i think most of the blender users maps different key than this default

Regards
Yousef Harfoush
ba...@msn.com



 Date: Sat, 25 Feb 2012 20:19:13 -0500
 From: kelvinsh...@gmail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] 3D Cursor and Border Select
 
 +1000 to this
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Re: [Bf-committers] Transform tool tweaks

2012-01-21 Thread Yousef Hurfoush

it wasn't me who wrote this it was (Jorge Rodriguez), please read well before 
mailing!

Regards
Yousef Harfoush


ba...@msn.com



 Date: Fri, 20 Jan 2012 22:48:12 +0100
 From: raho...@googlemail.com
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] Transform tool tweaks
 
 2012/1/20 Jorge Rodriguez jo...@lunarworkshop.com
 
  On Thu, Jan 19, 2012 at 11:33 AM, Yousef Hurfoush ba...@msn.com wrote:
 
  I will be doing this. I do not wish to irritate existing users.
 
 
 That's good news, thank you very much !
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Re: [Bf-committers] Transform tool tweaks

2012-01-21 Thread Yousef Hurfoush

 
 I'm sorry. Can you explain this better? Break it down into steps for me to
 reproduce it and I'll see if I can fix it.
 

the optimal case for it to work is:
-freeze the mouse movement
-press g (now it will lock to mouse)
-move your mouse as desired
-press g to confirm

the error can happen if do the above steps, but:
-instead of the 1st step, you'll be moving your mouse.

it will lock and confirm directly!
i think it's easy to fix, but as i said before :
the whole patch doesn't add any simplicity to using blender.

Regards
Yousef Harfoush


ba...@msn.com



  
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Re: [Bf-committers] Transform tool tweaks

2012-01-19 Thread Yousef Hurfoush




When you combine these three things together you get a mode of operation
that I feel takes advantage of the Blender Way of doing things, (quickly
and efficiently!) but also makes sense to users coming from other tools.

not a max or maya or xsi standard way of grabbing or rotating or translating!

I'll be submitting patches of my work when I'm a bit happier with them.

i patched and tested, clumsy:

if you select and move right away it acts like hold and up (it transforms and 
confirms automatically!)
, although i like the idea of holding and release on key up.

Then the solution I would suggest is to bind one rotation type to R and the
other to perhaps Shift-R. It's the same amount of keypresses either way. I
feel like, although the current workflow is changed by this method, the
overall workflow becomes faster and more intuitive, so it's worth it.

it's the same amount of presses but not the same movements,
pressing a button twice is much easier than using two finger and two destant 
keys

you can blindly press RR, and cannot blindly press shift-R.

What i would like to have is switch for the navigation behavior. In 
3D-View the default keymapping is Shift+MMB to pan and MMB to rotate. I 
really like it the other way around.

+1 for me, most 3d solutions do this.

The feature I proposed in the top post of this thread makes pressing any
transformation key (G, R, or S) a second time confirm the transformation. I
made this change because I feel it is a more expected behavior to new users

who uses that, most 3d solution use mouse press to confirm!

  
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Re: [Bf-committers] Blender App Central / Add-on Manager

2012-01-10 Thread Yousef Hurfoush

 
 I think there are two good systems that we can use as our models. One
 is the Linux system like Ubuntu with the store or repository. It has
 the advantage of being easy to use and a repository means that
 everything is in one place. I would hate do see it be like MS with
 open source where you have to go all over to find things and half
 don't work and it is loaded with trojans.  The other is the Firefox
 system of add-ons. Both systems are easy to use and centralized.
 
i think the problem isn't in the wiki or bf-extensions or a new app center
it relies on the scripters theme selfs to submit to these repositories,
maybe finding some one to do the missing job as a solution would be good?

 The other problem is that most add-ons are not well known. I
 personally don't know what most of the add-ons in preferences do and
 they are easy to activate and use. I guess this comes back to the
 documentation problems that exist etc.
 

adding a simple help system to the addons is easy, especially after the new xml 
commits


Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] Blender App Central / Add-on Manager

2012-01-09 Thread Yousef Hurfoush

 I would just like to point out that listing a script into wiki pages does
 not take much time!

i know (probably half an hour to write good docs), but tell that to the 
scripters!
(how are you explaining that there are too many scripts not in the wiki)

also bf-extensions does have some rules, makes you waiting for approval to 
include it
in contrib-addons and that alone could take weeks or months, instead of 
submitting directly.

 Long story short, IMHO it's just a pre-concept (or in many cases,
 lazyness) stopping you from using the wiki.
exactly!

NOW how a app central would change that?



Regards
Yousef Harfoush
ba...@msn.com





  
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[Bf-committers] windows vc2010 libs

2011-12-31 Thread Yousef Hurfoush

hi

why vc2010 for windows included in the main lib folder?
shouldn't it have a separate folder, as there are no benefit for speed over 2008
and as it has been said before the only benefit of 2010 compiling is a faster 
intellisense, 
and only dev's need that, these are big fellows to download!

Regards
Yousef Harfoush
ba...@msn.com

  
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[Bf-committers] scons build error

2011-12-26 Thread Yousef Hurfoush

hi
tried to build with scons msvcsp1 on windows 7 x64 with svn r42884
i get this error:

source\blender\blenfont\intern\blf_lang.c(194) : error C2039: 'debug' : is not

 member of 'Global'

source\blender\blenkernel\BKE_global.h(50) : see declaration of 'Global



makesrna.c

sCcons: *** [Z:\Development\blender\build\win64-trunk\source\blender\blenfont\i

tern\blf_lang.obj] Error 2

ompiling == 'rna_action.c'

rna_action.c

scons: building terminated because of errors.


Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] Bundling CUDA Kernels on all plattforms

2011-12-11 Thread Yousef Hurfoush

hi
 I have to agree with this, as compiling the kernel takes 15 or so minutes
 and nearly crashes my computer. And after that it didn't even work (It said
 it was out of memory, probably because my card is so old. It's a geforce
 8600GT).
 
 Davis

i do have the same card, even thought it is 5 years old it renders as 1/2 my 
this year i5/2500 CPU.
so it worth bundling 1.0 1.1 1.2 kernels too, even people with old cards wants 
to at least test cycles gpu.


Regards
Yousef Harfoush


ba...@msn.com


  
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Re: [Bf-committers] split cycles cuda kernels from BF_NUMJOBS

2011-12-06 Thread Yousef Hurfoush


 Date: Tue, 6 Dec 2011 13:31:14 +0100
 From: brechtvanlom...@pandora.be
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] split cycles cuda kernels from BF_NUMJOBS
 
 I've committed a trick now so it compiles one kernel at a time,
 inserting dependencies between the kernels.
 
 Brecht.
 

thanks, one last thing, how much often it gets updated to recompile?

Regards
Yousef Harfoush
ba...@msn.com


  
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