Re: Always read your EULA . . .

2005-01-03 Thread Nick Arnett
Ronn!Blankenship wrote:
Were you aware that it is a violation of the license to use WordPerfect 
12 to develop nuclear, chemical, or biological weapons of mass destruction?
If it's like many others, you probably should't use it for air traffic 
control, either.

Nick
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Re: Sci-Fi Channel making a comeback?

2005-01-03 Thread William T Goodall
On 4 Jan 2005, at 2:52 am, Gary Nunn wrote:
Speaking of Battlestar Galactica, I watched the DVD again and picked 
up on
quite a few subtle things that I missed the first time around, and I 
grow
more impressed the more I watch it. I hope that the series isn't a
disappointment.
It isn't. But you don't have long to wait.
Also, being the male pig that I am, I looked up Tricia Helfer online 
and
went to a page that had old model pictures of her. In the first 10 
seconds
that I was there, I had three Trojan virus warnings, and 6 browser 
plug-in
security boxes attempting to install garbage. Even though I answered 
"no" to
all of the plug-ins, I received no less than 4 of them including
CoolWebSearch, and a few other nasty malware packages, including one 
that
continuously changed my Hosts file every time I fixed it..

After spending 4 hours trying to remove the malware, I gave up and 
formatted
and reloaded my O/S.

That will teach me to go looking for beautiful blonde Cylons.
Or to use another browser or even OS...
--
William T Goodall
Mail : [EMAIL PROTECTED]
Web  : http://www.wtgab.demon.co.uk
Blog : http://radio.weblogs.com/0111221/
"Our products just aren't engineered for security." - Brian Valentine, 
senior vice president in charge of Microsoft's Windows development 
team.

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Re: Military Battlefield Management

2005-01-03 Thread Nick Lidster
- Original Message - 
From: "Matt Grimaldi" <[EMAIL PROTECTED]>
To: 
Sent: Monday, January 03, 2005 6:07 PM
Subject: Military Battlefield Management


It occurred to me today during a conversation
that the various first-person-shooter and
real-time-strategy games might be very useful
if applied to real-world combat.
I imagine something like: each unit (including
infantry, armor, aircraft, etc.) might be
equipped with GPS and various sensors to detect
damage, weapons fire, POV cams, etc. that could
feed into a battle management system to track
the overall situation from a command center.
The command center could have some kind of
warcraft-like interface with a map overlay
to help direct troops to the right places,
while the HUDs would be able do display
similar info for the location(s) of local
friendly units, and their status, as well
as display command-center orders on a map
overlay (I would imagine something like
Battlefield 1942.)
The more I think about it, the more I'm sure
that the military has at least explored
such troop management technologies. At the
same time, however, I can also see many points
of failure as well as other problems related
to outputting so much RF to keep in constant
contact.
Anyway, can anyone tell me if I'm too far off
the mark?
-- Matt

Well Matt, IMO your not off the mark. The US military has explored, and 
continues to explore this technology. many of the base principals are 
current being depolyed with new hardware, and some older equipment that is 
capable of the upgrades.  However where I am Canadain, Ill give you the 
canadian prespective on that technology. ISTAR, TCCCS, IRIS, LFC2IS.

ISTAR stands for Intelligence, Surveillance, Target Acquisition, and 
Reconnaissance. ISTAR is not a piece of equipment, rather it is a capability 
that links several battlefield functions together to assist the force 
commander in achieving his aims. It is a 'system of systems' in which 
information is collected on the battlefield through systematic observation 
and sensing by deployed soldiers and a variety of electronic sensors. This 
information is then passed to intelligence assets for analysis, and to the 
commander and his or her staff for the formulation of battle plans. The role 
of ISTAR is to link the intelligence process with surveillance, target 
acquisition and reconnaissance in order to improve a commander's situational 
awareness. This allows the commander to commit his manoeuvre and offensive 
strike assets at precisely the right time and place on the battlefield.
ISTAR is a relatively new concept that will greatly enhance the 
effectiveness of the Canadian Army. It will take several years and new 
equipment to fully develop the ISTAR capability, but the Army has enough 
cutting-edge assets in place now to begin implementing ISTAR principles. The 
Land Force Command Control and Information System (LFC2IS) and the Tactical 
Command and Control Communications System (TCCCS) will provide the backbone 
upon which the ISTAR capability will be developed. Concepts will continue to 
be developed and assets added to ISTAR as the Army transitions to the Army 
of Tomorrow and the Army of the Future.

The Tactical Command and Control Communications System (TCCCS) replaced old 
radio equipment used by the Army with the state-of-the-art Iris Digital 
Communications System. (TCCCS is the name of the overall project, while Iris 
is the name of the actual communications system). Iris provides the Army 
with secure, reliable and integrated communications. Ultimately, it will be 
part of a digitized command system designed to create a seamless web for 
rapid transmission of information between sensors, combat troops and 
decision-makers. For example, one component called the Situation Awareness 
sub-System (SAS), will permit vehicle and unit commanders to know where all 
unit and enemy vehicles are with pinpoint accuracy day or night and in any 
weather.

Now that the $1.4 billion system is installed and fully operational, the 
Canadian Army has the most integrated digitized command and control system 
in the world. The project began in 1985 and was completed at the end of 
2002.

Army trials new digitized command and control system
By Maj Tony Balasevicius
CFB PETAWAWA -The First Battalion, The Royal Canadian Regiment (1 RCR) will 
lead the Land Force into the future as the unit moves to the forefront of 
the Army's digitization effort.

1 RCR has started training on a new digitized command and control system 
called the Land Force Command and Control Information System Version 1 
(LFC2IS V1). The basic components of this advanced concept consists of a 
tactical communication system, which connects the Command and Control system 
(ATHENA), the Situation Awareness System (SAS) and the Operational Database 
(OPERA) to the national command system. When LFC2IS V1 is fully deployed, it 
will provide the Army with common communication, data and automated 
functionalities that will give c

RE: Sci-Fi Channel making a comeback?

2005-01-03 Thread Gary Nunn
 
Erik wrote
> Does not bode well for future quality programs from SF channel

I don't necessarily agree with their ratings or appreciate the quality of
all of their  shows, but considering the big headliners a few years ago were
Scare Tactics and Tremors, they are definitely on an upward swing.

Earthsea sucked, and Riverworld wasn't much better, but Stargate (SG-1 &
Atlantis), Farscape, and especially Battlestar Galactica have all been
exceptional - at least in my humble opinion.

Speaking of Battlestar Galactica, I watched the DVD again and picked up on
quite a few subtle things that I missed the first time around, and I grow
more impressed the more I watch it. I hope that the series isn't a
disappointment.

Also, being the male pig that I am, I looked up Tricia Helfer online and
went to a page that had old model pictures of her. In the first 10 seconds
that I was there, I had three Trojan virus warnings, and 6 browser plug-in
security boxes attempting to install garbage. Even though I answered "no" to
all of the plug-ins, I received no less than 4 of them including
CoolWebSearch, and a few other nasty malware packages, including one that
continuously changed my Hosts file every time I fixed it..

After spending 4 hours trying to remove the malware, I gave up and formatted
and reloaded my O/S. 

That will teach me to go looking for beautiful blonde Cylons.

Gary

 



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Re: Military Battlefield Management

2005-01-03 Thread J Gibson
Matt {and all},
This is already being explored in CS labs, universities & companies 
around the country.
The problem with off-the-shelf simulation software {like games} is they 
rarely approach _anything_ near the complexity/randomness needed to 
track/anticipate/react to what happens in the field - so far.  Training 
wheels only get you so far, but simulations are recognized as very 
important.

The mil-spec shooter games {mostly based on the Half-Life engines} you 
see across High Schools of America much like we used to see AOL 
"coasters" is the result of several efforts by various military 
branches.  They are not limited to these shooters and include 
explorations of Logistics, Supply and C+C functions as well as the more 
problematic issues {logically and legally} of bio-metrics to spot 
troublemakers in a crowd.  I was involved with network security 
simulations at the Naval Post-Graduate School in Monterey, Ca just 
prior/after to 9/11.  I saw lots of great work being done, some of 
which was mentioned in the NOVA special CyberWar { streaming 
http://www.pbs.org/wgbh/pages/frontline/shows/cyberwar/view/  } ... 
this was four years ago.

The military is keen to break out of their usual boxes to find 
solutions they may not have otherwise been able to work around.  I got 
lots of positive feedback about the game/SW methods and goals, but I 
could see there is way-way-way too much entrenched procedures meant to 
break/bow men's {in the universal sense} will and to conform to SOP.  I 
was tolerated as a kinda-sorta artist-savant.

Unfortunately, for my project the stymied Congress and a catatonic 
Administration post-9/11 starved ALL projects of funds even as Congress 
OK'd whopping funds for "security" ... many of the worthy projects 
around me were essentially de-funded through neglect... I haven't been 
called back, nor anyone I know.  I do know other such projects, under 
protectorship of other {more politically-favored} sponsors are 
underway, but secrecy shrouds all.
BTW - I haven't held a SW job since then in this turgid excuse for an 
economic recovery.

So, I'm curious what others on the list know about the topic.
- Jonathan -
UI Designer and iTV Producer
www.formandfunction.com/word {blog-thang}

On Jan 3, 2005, at 1:37 PM, Matt Grimaldi wrote:
It occurred to me today during a conversation
that the various first-person-shooter and
real-time-strategy games might be very useful
if applied to real-world combat.
I imagine something like: each unit (including
infantry, armor, aircraft, etc.) might be
equipped with GPS and various sensors to detect
damage, weapons fire, POV cams, etc. that could
feed into a battle management system to track
the overall situation from a command center.
The command center could have some kind of
warcraft-like interface with a map overlay
to help direct troops to the right places,
while the HUDs would be able do display
similar info for the location(s) of local
friendly units, and their status, as well
as display command-center orders on a map
overlay (I would imagine something like
Battlefield 1942.)
The more I think about it, the more I'm sure
that the military has at least explored
such troop management technologies. At the
same time, however, I can also see many points
of failure as well as other problems related
to outputting so much RF to keep in constant
contact.
Anyway, can anyone tell me if I'm too far off
the mark?
-- Matt
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Re: Sci-Fi Channel making a comeback?

2005-01-03 Thread Jim Sharkey

Erik Reuter wrote:
>Gary Nunn wrote:
>>* The premiere of SCI FI Channel's original miniseries Legend of
>>Earthsea averaged a 3.2 household rating
>>* Legend of Earthsea was the highest-rated and most-watched 
>>program in cable prime time on Dec. 13 and 14.
>Does not bode well for future quality programs from SF channel

You say that like you think the SciFi channel actually likes its fans, Erik.  :)

Jim
Gotten used to being disappointed by SciFi Maru

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Re: Sci-Fi Channel making a comeback?

2005-01-03 Thread Erik Reuter
On Mon, Jan 03, 2005 at 07:51:51PM -0500, Gary Nunn wrote:
> * The premiere of SCI FI Channel's original miniseries Legend of
> Earthsea   averaged a 3.2 household rating
> (3.7 million viewers) over two consecutive nights. 
> 
> 
> * Legend of Earthsea was the highest-rated and most-watched program in
> cable prime time on Dec. 13 and 14. SCI FI was also the number-one network
> on cable in combined ratings and delivery on those two days. The second part
> of the miniseries was the highest-rated program to air on SCI FI in 2004. 

Does not bode well for future quality programs from SF channel


-- 
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Sci-Fi Channel making a comeback?

2005-01-03 Thread Gary Nunn

Fortunately, "Tremors: The Series" and "Scare Tactics" didn't make the most
watched list. I think I would have been disappointed if they did :-)
 


SCI FI Reports Record Year 

SCI FI Channel reported that 2004 was the network's highest-rated and
most-watched year yet and the third-consecutive year the channel has broken
its own prime-time ratings records. The channel reported its best-ever
prime-time household ratings (1.0, or 1.2 million viewers) on average for
the year, a 4 percent increase over the previous year. 

SCI FI also reported ranking within the top 10 of all basic cable networks
in ratings among key demographics, including persons aged 25-54, men 25-54,
persons 18-49, men 18-49 and women 25-54. SCI FI ranked eighth in household
ratings among all measured, non-news, ad-supported basic cable networks in
prime time. 

Other ratings highlights: 


*   SCI FI reported an average 1.0 rating and more than 1 million
viewers in prime time in every quarter of 2004, a milestone reached over six
consecutive quarters. 


*   SCI FI delivered more persons aged 18-34 and 2-17 in prime time than
in any other year in the network's history. 


*   SCI FI proved itself a prime-time destination for families,
reporting a 21 percent jump among viewers aged 18 and under compared with
2003. 


*   The July 16 premiere of Stargate Atlantis
  was the highest-rated and most-watched
single episode of any series ever on SCI FI and was also the first episode
of any SCI FI series to deliver ratings over 3.0 and viewership over 4
million. 


*   The premiere of SCI FI Channel's original miniseries Legend of
Earthsea   averaged a 3.2 household rating
(3.7 million viewers) over two consecutive nights. 


*   Legend of Earthsea was the highest-rated and most-watched program in
cable prime time on Dec. 13 and 14. SCI FI was also the number-one network
on cable in combined ratings and delivery on those two days. The second part
of the miniseries was the highest-rated program to air on SCI FI in 2004. 


*   The two-night, four-hour premiere of Farscape: The Peacekeeper Wars
on Oct. 17 and 18 averaged a 1.7 household rating (1.9 million viewers),
making SCI FI the number-one non-sports cable network among persons aged
25-54 and 18-49 for its time period over the two nights. 


*   SCI FI's miniseries thriller 5ive Days to Midnight kept a total
audience of nearly 9 million viewers over four consecutive nights, June
7-10. 

Among SCI FI's original series: 


*   Driven by the success of new Stargate SG-1 companion series Stargate
Atlantis, the channel reported its best summer ever, with a record-breaking
1.1 household rating for June-August. 


*   The summer season of Stargate Atlantis averaged a 2.3 household
rating and nearly 3 million viewers, making it SCI FI's highest-rated
original series ever. 


*   The Oct. 6 premiere of Ghost Hunters earned a 1.4 household rating
(1.1 million viewers), making it the most-watched Wednesday-night program on
the network since January 2003 and ranking it in the top 10 of most-watched
Wednesday programs in the channel's history. 


*   The March 4 premiere of Tripping the Rift got a 1.8 household rating
(2 million viewers), setting several SCI FI records and beating the 1997
series premiere of Comedy Central's South Park. 


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Claudia Black & Ben Browder in Stargate: SG-1

2005-01-03 Thread Gary Nunn


>From Sci-Fi Weekly


Black And Browder Reunite In SG-1 


Robert C. Cooper, executive producer of SCI FI Channel's original series
Stargate SG-1  , told SCI FI Wire that
Farscape star Claudia Black will reunite with her co-star Ben Browder in
several episodes of SG-1's upcoming ninth season. Black will play Vala, a
human character who will be introduced in the 12th episode of season eight,
"Prometheus Unbound," which airs early next year when SG-1 resumes original
episodes. 

"It will air in January [28]," Cooper said in an interview. "It'll be the
second episode back in our run on SCI FI. And we thought she was absolutely
wonderful. The character really worked out. She had wonderful chemistry with
Michael Shanks. She plays opposite [Shanks'] Daniel Jackson in the episode."


Black will return to SG-1 in five season nine episodes, which begin shooting
in March. "We are having to ... deal with a brief absence of Carter, [played
by] Amanda Tapping, who's pregnant," Cooper said. "And we had already
discussed a storyline that involved the return of Vala, ... the character
played by Claudia. And so we thought it worked perfectly to have that sort
of miniarc play out maybe while Amanda was less available to us." 

Cooper added that Black will play several scenes with Browder. "She's [a]
human from another planet," he said. "And she's a bit of ... an enigma.
You're not quite sure what her true story is in the episode 'Prometheus
Unbound.' She's a bit of a rogue who tells a long story about her planet and
her people and her past, and then in the end you're not really quite sure
whether it's true or not. So she's a bit of a wild card. She's a very ...
sexy character, who isn't afraid to take whatever ... she wants in any given
situation. And we had a lot of fun writing the role, and I know she had a
lot of fun playing it, and we're going to try very hard to maintain the
integrity of that character and still have her sort of join up with the
team, but still sort of keep the essence of that wonderful friction that
went on between her and Daniel, and I'm sure it'll continue to sort of play
out with the rest of the characters as well." 

>From 1999 to 2003, the Australian-born Black played Officer Aeryn Sun in
Farscape against Browder's John Crichton. The two reprised their roles in
this year's SCI FI miniseries Farscape: The Peacekeeper Wars. The remaining
new episodes of Stargate SG-1's eighth season kick off Jan. 21, 2005, in a
new Friday 8 p.m. ET/PT timeslot, followed by the new episodes of Stargate
Atlantis   at 9 p.m. and the new original
series Battlestar Galactica   at 10 p.m.
The ninth season of SG-1 will begin airing in the summer. 


http://www.scifi.com/sfw/issue402/news.html



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Shirley Chisholm, 1924-2005

2005-01-03 Thread Ronn!Blankenship
<> 

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Re: Always read your EULA . . .

2005-01-03 Thread Ronn!Blankenship
At Monday 05:03 PM 1/3/2005, Maru Dubshinki wrote:
Oops.
You don't happen to know if they installed some spyware along with it
to enforce the Eula, do you?
~Maru
Off to wipe his computer of all incriminati- err, for maintenance purposes.

I haven't found any yet, but as you may have guessed from this and some of 
my other recent messages, I just got this brand-new box up and working 
rather late last night, so I haven't explored all the stuff which came 
pre-installed.  Heck, I only found WP12 by accident, which saves me the 
trouble of installing MS Office (or WP8, which I have the discs for because 
I had it on the old box also — it was awhile before the office at school 
changed over from WP to Word) before I can start writing my Christmas 
thank-you letters, which kinda got delayed when the last box died and he 
crud hit . . .


-- Ronn!  :)
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Re: Military Battlefield Management

2005-01-03 Thread Maru Dubshinki
http://www.wired.com/news/technology/0,1282,65403,00.html
http://www.wired.com/news/technology/0,1282,66085,00.html
Those seem pretty close to what you describe (the first especially).

~Maru

On Mon, 3 Jan 2005 13:37:34 -0800 (PST), Matt Grimaldi 
> 
> It occurred to me today during a conversation
> that the various first-person-shooter and
> real-time-strategy games might be very useful
> if applied to real-world combat.
> 
> I imagine something like: each unit (including
> infantry, armor, aircraft, etc.) might be
> equipped with GPS and various sensors to detect
> damage, weapons fire, POV cams, etc. that could
> feed into a battle management system to track
> the overall situation from a command center.
> 
> The command center could have some kind of
> warcraft-like interface with a map overlay
> to help direct troops to the right places,
> while the HUDs would be able do display
> similar info for the location(s) of local
> friendly units, and their status, as well
> as display command-center orders on a map
> overlay (I would imagine something like
> Battlefield 1942.)
> 
> The more I think about it, the more I'm sure
> that the military has at least explored
> such troop management technologies. At the
> same time, however, I can also see many points
> of failure as well as other problems related
> to outputting so much RF to keep in constant
> contact.
> 
> Anyway, can anyone tell me if I'm too far off
> the mark?
> 
> -- Matt
> 
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Re: Always read your EULA . . .

2005-01-03 Thread Maru Dubshinki
Oops. 
You don't happen to know if they installed some spyware along with it
to enforce the Eula, do you?

~Maru
Off to wipe his computer of all incriminati- err, for maintenance purposes.


On Mon, 03 Jan 2005 16:18:17 -0600, Ronn!Blankenship 
> Were you aware that it is a violation of the license to use WordPerfect 12
> to develop nuclear, chemical, or biological weapons of mass destruction?
> 
> -- Ronn!  :)
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Re: Education - or lack thereof (was: Gay Marriage)

2005-01-03 Thread Ronn!Blankenship
At Monday 04:38 PM 1/3/2005, Deborah Harrell wrote:
Lamisil is much less
toxic than frex Amphotericin B, which we nicknamed
'amphoterrible' b/c of its many nasty side effects (of
course, fungal infection of the brain is just a tad
more serious than that of the toenail, and you can't
do without a brain, unlike pretty feet...).

I dunno.  Many models and actresses seem to have made just that choice . . .
Though Admittedly With Most Of Them It Is Not The Appearance Of Their 
*Feet* Which Is Bankable Maru

-- Ronn!  :)
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Re: Education - or lack thereof (was: Gay Marriage)

2005-01-03 Thread Deborah Harrell
>I wrote:
> > Erik Reuter <[EMAIL PROTECTED]> wrote:
> > >Deborah Harrell wrote:
 
 
> > > Toenail fungus. 

> > You lost me at "Toenail fungus". Are we being
> given
> > a test, which one of
> > these does not belong? :-) My best guess is that
> > referring to the
> > FDA's warning in 2001 about Lamisil possibly
> >causing liver damage? If
> > so, how is that the "customers" or "patients"
> >fault?  If the FDA has good
> > evidence for danger, why is it still allowing
> > Lamisil to be sold (and heavily advertised)?
 
> Now you're going to make that song play in my head
> all the way home! 

But then I should have had *4* things listed, to give
you the full choice range!  :)
 
> .mostly 'yep.'  In the side effect
> profile for Lamisil (and most if not all antifungals
> that are taken internally), liver damage is listed. 
> This has to do with the cell membrane construction
> of
> fungi, which IIRC has more in common with mammalian
> cells...cholesterol-based compounds?   (I'll look
> that up.)  

Here's a bit of an overview:
http://gsbs.utmb.edu/microbook/ch076.htm
"Amphotericin, nystatin, and pimaricin interact with
sterols in the cell membrane (ergosterol in fungi,
cholesterol in humans) to form channels through which
small molecules leak from the inside of the fungal
cell to the outside. 

"Fluconazole, itraconazole, and ketoconazole inhibit
cytochrome P450-dependent enzymes (particularly
C14-demethylase) involved in the biosynthesis of
ergosterol, which is required for fungal cell membrane
structure and function.

"Allylamines (naftifine, terbinafine) inhibit
ergosterol biosynthesis at the level of squalene
epoxidase. The morpholine drug, amorolfine, inhibits
the same pathway at a later step...
 
"...The development of antifungal agents has lagged
behind that of antibacterial agents. This is a
predictable consequence of the cellular structure of
the organisms involved. Bacteria are prokaryotic and
hence offer numerous structural and metabolic targets
that differ from those of the human host. Fungi, in
contrast, are eukaryotes, and consequently most agents
toxic to fungi are also toxic to the host.
Furthermore, because fungi generally grow slowly and
often in multicellular forms, they are more difficult
to quantify than bacteria..."
 
> My point is more that it's a cosmetic
problem[advertising suggests that]
> *it needs to be treated with an expensive and
> potentially harmful* drug.  It doesn't.  But unless
> you do your homework, you'd agree with that worried
> lady in the ad who mutters "Infection...?"

Damon's query and the subsequent responses re: dremels
noted... 

I personally use an exacto knife to pare down the
offending toenail; I keep threatening to try my
dogshowing friend's 'Happy Jack' treatment for dognail
fungus...I'll let you know if I do, and the outcome!

It's not that I'm against treating nail fungi; I just
want folks to be properly aware of what the
_potential_ consequences are.  Lamisil is much less
toxic than frex Amphotericin B, which we nicknamed
'amphoterrible' b/c of its many nasty side effects (of
course, fungal infection of the brain is just a tad
more serious than that of the toenail, and you can't
do without a brain, unlike pretty feet...).

And drugs like Accutane, a definite teratogen, are
justified in being used only for truly dreadful cases
of acne [I do not consider _severe_ acne merely
cosmetic, but actually disfiguring, and so increased
risk, if properly explained, can be acceptable].

Debbi
Off To Another Lesson Maru  UU



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Always read your EULA . . .

2005-01-03 Thread Ronn!Blankenship
Were you aware that it is a violation of the license to use WordPerfect 12 
to develop nuclear, chemical, or biological weapons of mass destruction?

-- Ronn!  :)
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Military Battlefield Management

2005-01-03 Thread Matt Grimaldi

It occurred to me today during a conversation
that the various first-person-shooter and
real-time-strategy games might be very useful
if applied to real-world combat.

I imagine something like: each unit (including
infantry, armor, aircraft, etc.) might be
equipped with GPS and various sensors to detect
damage, weapons fire, POV cams, etc. that could
feed into a battle management system to track
the overall situation from a command center.

The command center could have some kind of
warcraft-like interface with a map overlay
to help direct troops to the right places,
while the HUDs would be able do display
similar info for the location(s) of local
friendly units, and their status, as well
as display command-center orders on a map
overlay (I would imagine something like
Battlefield 1942.)

The more I think about it, the more I'm sure
that the military has at least explored
such troop management technologies. At the
same time, however, I can also see many points
of failure as well as other problems related
to outputting so much RF to keep in constant
contact.

Anyway, can anyone tell me if I'm too far off
the mark?

-- Matt


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Re: Asimo running (morphed)

2005-01-03 Thread Kanandarqu

Ronn wrote-
>Maybe instead of the orange juice I should have gotten V-8 juice and added 
>some cayenne pepper to see if that would have burned it out of me any 
>faster . . .

In our house growing up it was "hot mustard" that came with the chinese food
Dee

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Re: No Spoilers: Talking about THE INCREDIBLES?

2005-01-03 Thread Warren Ockrassa
On Jan 1, 2005, at 5:17 PM, Steve Sloan wrote:
I probably didn't think of
Shrek as an example because, unlike the other Dreamworks movies
I listed, I really like Shrek.
Well, possibly because it's about the only Dreamworks hack that didn't 
suck. It was legitimately entertaining. It was clever, it presented a 
common idea from a new perspective, and it had some genuinely emotional 
moments as well.

Shrek II, on the other hand, was a stanky a dog turd as any what was 
ever squeezed from the sphincter of a manged mutt.

--
Warren Ockrassa, Publisher/Editor, nightwares Books
http://books.nightwares.com/
Current work in progress "The Seven-Year Mirror"
http://www.nightwares.com/books/ockrassa/Flat_Out.pdf
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Re: Asimo running

2005-01-03 Thread Medievalbk
 
In a message dated 1/3/2005 10:21:08 A.M. US Mountain Standard Time, 
[EMAIL PROTECTED] writes:

-- Ronn!  :)

wiping milk off monitor . . .



What'd you spray over the Merrimack?
 
Vilyehm

Equal time maru.
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Re: Asimo running

2005-01-03 Thread Ronn!Blankenship
At Sunday 10:25 PM 1/2/2005, [EMAIL PROTECTED] wrote:
In a message dated 1/2/2005 8:03:33 P.M. US Mountain Standard Time,
[EMAIL PROTECTED] writes:
Oh, great!  I have been off-line for the past several days (dead computer
and recurring bronchitis), so I haven't been able to keep up .


Shouldn't people have apachitis?

Since the brontosaurus has been renamed the apatosaurus.

Given that "apatosaurus" means "deceptive lizard" . . .


\~/
 \_/
Big bowl of chicken soup.

I've had a few of those.  And several glasses of orange juice.  At least 
after I stopped feeling queasy at the very idea of eating anything (and of 
course the instructions on the antibiotics read "take with food").  I 
suspect that popping four ibuprofen at a time every few hours until the 
pain in every muscle and joint of both arms and my torso finally lessened 
enough that I was able to get to sleep after two days of lying there unable 
to sleep except for a couple of times about an hour each time, then 
sleeping much of the next two days and only getting up occasionally for an 
hour or so did more good than the chicken soup.

Maybe instead of the orange juice I should have gotten V-8 juice and added 
some cayenne pepper to see if that would have burned it out of me any 
faster . . .

BTW, they call it "chronic bronchitis" because it recurs over and 
over.  Most of the time, "chronic bronchitis" is what they call a "smoker's 
cough."  Great:  I got the disease without even getting to enjoy getting it 
. . .


-- Ronn!  :)
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Re: Asimo running

2005-01-03 Thread Ronn!Blankenship
At Monday 12:32 AM 1/3/2005, Doug Pensinger wrote:
Vilyehm wrote:
That's why the sides are L---oh hell, you're
the professional smart alack.
I'm thinking he's not the only one around here.
--
Doug
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-- Ronn!  :)
wiping milk off monitor . . .

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Re: Happy new 2005!

2005-01-03 Thread Ronn!Blankenship
At Friday 08:39 PM 12/31/2004, William T Goodall wrote:
Since it arrived here a while back :)

Of course, by now that's true everywhere . . .
On Earth At Least Maru
-- Ronn!  :)
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Re: Week 17 NFL Picks

2005-01-03 Thread Erik Reuter
I realized that I was not using a useful piece of information in my
statistical analysis -- the time sequence of the scores. This makes a
significant difference, because the scores are highly correlated by
week.

If we calculate the sequence of JDG minus benchmark scores for each
week, we get:

   -1 -1 -4 -2 -2

which has an average of -2, SSD=1.22, and SSD/sqrt(N) = 0.55 and

   sqrt(N)*AVG/SSD = -3.65

Using t-statistics, this gives a probability of 98.9% (assuming
4 degrees of freedom) that JDG's average score is lower than the
benchmark's average score.

Since the t-statistic for one-tail 0.975 and 4 degrees of freedom is
2.78, we can also say that we are 95% confident that JDG's score trails
the benchmarks score by a value between -3.5 and -0.5.

If we reverse JDG's "upset special", then JDG's score is almost as high
as the benchmark's, although still slightly behind.


On Mon, Jan 03, 2005 at 07:01:35AM -0500, Erik Reuter wrote:
> 
> Both JDG and the benchmark went negative for week 17, with JDG again
> trailing the benchmark by -2. The benchmark totaled -2 (6-8--2) and JDG
> -4 (6-10).
> 
> For the 5 games I tracked this season JDG trailed the benchmark by a
> cumulative -10.  Benchmark scored +26 (47-21--12) and JDG scored +16
> (48-32).
> 
> >From these results, you might think that JDG's scores are significantly
> worse than the benchmark, but statistically there is no significant
> difference between the benchmark score and JDG's score after 5 games.
> 
> The benchmark averaged +5.2 with a 95% confidence range of +1.2 to
> +9.2, so statistically the benchmark is quite likely to have a positive
> average score. JDG has an average of +3.2 with a 95% confidence range
> of -1.3 to +7.7, so we cannot say with confidence that JDG's average
> is above zero.
> 
> Since the 95% confidence ranges of benchmark and JDG overlap, we
> also cannot say with confidence that JDG's average is worse than the
> benchmark's (perhaps if we tracked the scores for an entire season, but
> I'm not interested enough to do that...)
> 
> week 17:
> -2 benchmark 6-8--2 
> -4 JDG  6-10
> 
> cumulative week 13-17:
> +26 benchmark 47-21--12  
> +16 JDG 48-32  (* 1-4 *)
> 
> Recap AVG   SDSD/sqrt(N)
> Benchmark: +7 +9 +4 +8 -2 5.2  4.441.99
> JDG:   +6 +8 +0 +6 -4 3.2  5.022.24 
> 
> ***
> 
> Week 17 Benchmark favorites:
> +  Arizona+3 (Tampa Bay)
> +  Baltimore+11 (Miami)
> -  Buffalo+9 (Pittsburgh)
> -  Carolina+7.5 (New Orleans)
> -  Chicago+3 (Green Bay)
> +  Cincinnati+3 (Philadelphia)
> +  Denver+8.5 (Indianapolis)
> -  Detroit+3 (Tennessee)
> -  Houston+10 (Cleveland)
> -  Kansas City+3 (San Diego)
> -  Minnesota+4 (Washington)
> +  New England+13.5 (San Francisco)
> -  NY Jets+3.5 (St Louis)
> +  Seattle+5.5 (Atlanta)
> 
> Week 17 Benchmark abstain:
> NY Giants+2.5 (Dallas)
> Oakland (Jacksonville)
> 
> --
> 
> 
> JDG picks week 17:
> - Tampa Bay (Arizona)
> +  Baltimore (Miami)
> -  Buffalo (Pittsburgh)
> -  Carolina (New Orleans)
> -  Chicago (Green Bay)
> - Philadelphia (Cincinnati)
> - Indianapolis* (Denver)
> + Tennessee (Detroit)
> -  Houston (Cleveland)
> -  Kansas City (San Diego)
> -  Minnesota (Washington)
> +  New England (San Francisco)
> + St. Louis (NY Jets)
> +  Seattle (Atlanta)
> - Dallas (NY Giants)
> + Jacksonville (Oakland)
> 
> 
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-- 
Erik Reuter   http://www.erikreuter.net/
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Re: Week 17 NFL Picks

2005-01-03 Thread Erik Reuter

Both JDG and the benchmark went negative for week 17, with JDG again
trailing the benchmark by -2. The benchmark totaled -2 (6-8--2) and JDG
-4 (6-10).

For the 5 games I tracked this season JDG trailed the benchmark by a
cumulative -10.  Benchmark scored +26 (47-21--12) and JDG scored +16
(48-32).

>From these results, you might think that JDG's scores are significantly
worse than the benchmark, but statistically there is no significant
difference between the benchmark score and JDG's score after 5 games.

The benchmark averaged +5.2 with a 95% confidence range of +1.2 to
+9.2, so statistically the benchmark is quite likely to have a positive
average score. JDG has an average of +3.2 with a 95% confidence range
of -1.3 to +7.7, so we cannot say with confidence that JDG's average
is above zero.

Since the 95% confidence ranges of benchmark and JDG overlap, we
also cannot say with confidence that JDG's average is worse than the
benchmark's (perhaps if we tracked the scores for an entire season, but
I'm not interested enough to do that...)

week 17:
-2 benchmark 6-8--2 
-4 JDG  6-10

cumulative week 13-17:
+26 benchmark 47-21--12  
+16 JDG 48-32  (* 1-4 *)

Recap AVG   SDSD/sqrt(N)
Benchmark: +7 +9 +4 +8 -2 5.2  4.441.99
JDG:   +6 +8 +0 +6 -4 3.2  5.022.24 

***

Week 17 Benchmark favorites:
+  Arizona+3 (Tampa Bay)
+  Baltimore+11 (Miami)
-  Buffalo+9 (Pittsburgh)
-  Carolina+7.5 (New Orleans)
-  Chicago+3 (Green Bay)
+  Cincinnati+3 (Philadelphia)
+  Denver+8.5 (Indianapolis)
-  Detroit+3 (Tennessee)
-  Houston+10 (Cleveland)
-  Kansas City+3 (San Diego)
-  Minnesota+4 (Washington)
+  New England+13.5 (San Francisco)
-  NY Jets+3.5 (St Louis)
+  Seattle+5.5 (Atlanta)

Week 17 Benchmark abstain:
NY Giants+2.5 (Dallas)
Oakland (Jacksonville)

--


JDG picks week 17:
- Tampa Bay (Arizona)
+  Baltimore (Miami)
-  Buffalo (Pittsburgh)
-  Carolina (New Orleans)
-  Chicago (Green Bay)
- Philadelphia (Cincinnati)
- Indianapolis* (Denver)
+ Tennessee (Detroit)
-  Houston (Cleveland)
-  Kansas City (San Diego)
-  Minnesota (Washington)
+  New England (San Francisco)
+ St. Louis (NY Jets)
+  Seattle (Atlanta)
- Dallas (NY Giants)
+ Jacksonville (Oakland)


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