Re: Strange NSZombie occurring

2011-08-07 Thread Dr. Scott Steinman
> Have you seen Hillegass's book on Cocoa. It's an excellent start for Cocoa 
> newbies.

I took Aaron's course about 10 years ago, but didn't have a chance to use Cocoa 
since then due to job requirements.  I lost a lot of my books recently in a 
disaster (aren't you all getting tired of knowing how crappy my life is?).  My 
wife insisted on avoiding dead tree books since then, so I only have it in 
eBook form, but it's too difficult to search.  I intend to read both Aaron's 
and Matt Neuberg's iOS books when I'm ready to try an iPad app.

>> Yes, I know this is a kludge...
> 
> I'm not so sure about that; sounds reasonable to me.

Thanks.  That feedback is reassuring.

Scott
Sent from my iPad





___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com


Re: Strange NSZombie occurring

2011-08-07 Thread Dr. Scott Steinman
Ah. I see some of your points. Very dumb of me.  I'm new to Cocoa, but I did 
program in a number of other languages for 30 years. I apologize for not being 
clear enough.  Pain and nausea tend to mess up the clarity of my thinking.  
Unfortunately, I'm ill most of the time (don't ask about my health. It's too 
depressing).  This also makes it take an extremely long time to get any program 
done.  In the past, I got into the habit of not asking for help, and forcing 
myself to figure out the solution on my own. I don't like to bother other 
people with my problems (besides, learning from my mistakes was the way I 
learned before).  Maybe with Cocoa this is a bad idea.

>> Is this your exact code? You use wordsFromPhrase: here but the method below 
>> is wordsInPhrase:.

This is a typo.  The same method names are used in my code. I tried to pare 
down the source code to a manageable length for posting my question.  When I 
looked at it afterwards, I didn't notice my own typos.  I always the a long 
time to check for such typos when within Xcode.

To give you a little more background about the context of the code snippets in 
the full program, I'm trying to animate the individual words of the phrase in 
sequence with fading in and out, color changes, etc. I'm using Core Animation 
in conjunction with the NSTimer because I could not find an elegant way to 
create an NSKeyframeAnimation in which each individual word of my phrase 
(displayed  in a CATextLayer) could be swapped in sync with the other 
animatable properties.  Each individual word had to be set before the animation 
started.  My solution was to use the timer's changeWords: method to change the 
words and trigger a one-shot animation on each invocation, with the timer's 
duration slightly longer than the animation's duration.  Yes, I know this is a 
kludge, but it was the only way that I could come up with to solve this 
problem.  I ran it past a few other people and they thought it would work.  Any 
other approaches would be appreciated.

> Another thing: you are ignoring the argument thePhrase.


Right.  In paring down the code for my post, I passed an argument. In my 
working code, I simply use the phrase property within the method.  Sorry about 
making that mistake and confusing the issue.  And, yes, I am declaring ivars 
for all of the properties.

> phrase = @"This is the phrase to display";//  stringWithString: is almost 
> never what you intend.

God, was that stupid!  Of course I should have done that!

> Do you ever want to change .words without doing [self start]? If not, make 
> the call to -start inside setWords:. Then self.words = [self wordsFromPhrase: 
> self.phrase] can completely replace -setUp.

Good point.  Within start: I call different methods for each type of animation 
to use, but I never change the words without calling [self start]. This would 
be a good place to move that call.  I had not refactored my code yet.

>  NSArray *wordArray;
>  [wordArray arrayByAddingObjectsFromArray:[phrase 
> componentsSeparatedByString:@" "]];

I did not notice that mistake.  That _should_ crash. Thanks.

> and that you _really_ mean:
> @property(nonatomic, readonly) NSUInteger numWords;
> @property(nonatomic, readonly) NSArray *words;
> @property(nonatomic, retain) NSArray * backingWordsArray;

I thought that properties such as NSString and NSArray needed to be retained or 
copied.  Am I wrong?

>  wordChangeTimer = [[NSTimer scheduledTimerWithTimeInterval:wordChangeInterval
> [My customary objection to accessing an ivar directly.]

I tried both wordChangeTimer and self.wordChangeTimer when I was testing the 
program. Both worked, so I left it as is.

> self.wordChangeTimer = [NSTimer ... repeats: YES];
> If you let the property manage your memory, you won't have to do it yourself. 
> And if you have a setter method, you can invalidate the old timer.

Would invalidating within the setter as the NSTimer is assign in the code above 
for the first time cause a problem?
  
> What are setUpDisplay and startDisplay? Are they the same as setUp and start?

Yeah. Another typo. You know, when I took a mandatory typing class in junior 
high school, I was the worst typist in the class.  That's probably why I was 
also a terrible piano player. 

I ran everything through the debugger, and stepped though it.  That's how I 
knew that words had a non-nil value in start and not have it in changeWords:.  
As for Instruments, I find Apple's documentation very unclear.  I've only used 
Instruments on one project before this, and managed to remove a leak.  When I 
ran Instruments on this project, I did not notice a leak. However, since I'm so 
new to Instruments, it's entirely possible that I forgot how to use it properly 
again on this project. ;-)  Is there a good tutorial on using Instruments?  All 
I've seen on-line are descriptions of the tools within Instruments, but not 
clear instructions on how to use them.

 I will take your advice and correct my 

Strange NSZombie occurring

2011-08-07 Thread Scott Steinman
I've got a zombie appearing in the weirdest place in my program.  Here is the 
relevant part of the code, using generic names for the methods:

-(void)setUp;
-(void)start;
-(void)changeWords:(NSTimer*)theTimer;
-(NSArray *)wordsInPhrase:(NSString *)thePhrase;

@property (nonatomic, assign) int numWords;
@property (nonatomic, assign) NSUInt wordChangeInterval;
@property (nonatomic, copy) NSString *phrase;
@property (nonatomic, copy) NSArray *words;
@property (nonatomic, copy) NSTimer *wordChangeTimer;

…

- (id)init
{
   self = [super init];
   if (self) {
   phrase = [[NSString stringWithString:@"This is the phrase to display"] 
retain]; 
   wordChangeInterval = 0.2;
   }
   return self;
}

-(void)setUp
{
   words = [[self wordsFromPhrase:phrase]] retain];
   [self start];
}

-(NSArray *)wordsInPhrase:(NSString *)thePhrase
{
   NSArray *wordArray;

   [wordArray arrayByAddingObjectsFromArray:[phrase 
componentsSeparatedByString:@" "]];
   numWords = [wordArray count];
   return wordArray;
}

- (void) start
{
   currentWordIndex = 0;
   wordChangeTimer = [[NSTimer 
scheduledTimerWithTimeInterval:wordChangeInterval 
   target:self 
 
selector:@selector(changeWords:) 
 userInfo:nil 
  repeats:YES] retain];
}

- (void)changeWords:(NSTimer*)theTimer
{
   currentWordIndex += 1;
   if (currentWordIndex > numWords)
   currentWordIndex = 0;
   messageLayer.string = [self.words objectAtIndex:currentWordIndex];
}

Now, the strangeness: words exists and is OK in setUpDisplay and startDisplay 
in that it contains the right words from the phrase.  But in changeWords:, 
somehow words is nil.  I'm at a loss to figure out how words could be released 
between start and changeWords:.  I'd appreciate some help.

Thanks.

Scott 
Dr. Scott Steinman
Brought to you by a grant from the Steinman Foundation (Thanks, Mom and Dad!)
Recommended by Major University Studies Over the Leading Brand
drsteinman at comcast dot net

I hope I die peacefully in my sleep like my grandfather. . .not screaming in 
terror like his passengers. -- "Deep Thoughts", Jack Handy

___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com


Ticker tape display

2011-07-30 Thread Scott Steinman
I have drawn text into a CALayer.  I'd like to allow the user select the type 
of animation effect displayed, such as fading the text in/out by changing the 
CALayer's opacity.

One of the effects I'm trying to do is a ticker tape display where a line of 
text is scrolled repeatedly from off-screen on the right side to off-screen on 
the left side. What would be a good approach for this?

1. Use a CALayer whose width is that of its containing NSView, with its 
position animated from off-screen on the right, across the screen, then 
off-screen to the left? I can't find any documentation that would suggest that 
a CALayer's starting position can be off-screen past the edges of its 
containing NSView (with the contents of the CALayer clipped to the edges of the 
NSView).  

2. Make the containing NSView's width three times the width of the screen (so 
the CALayer has enough room to be off the screen to the left and to the right)? 
That would be very expensive memory-wise, so I'm hesitant to do it.

3. Use a CALayer that is scrolled by translating in 3D space, or would this 
preclude using other animation effects, such as fading the text in and out by 
changing transparency?

I hope I've made myself clear enough.  All I'm asking for is advice for a 
starting point to use.  I'll do the research and coding after that so I can 
learn Core Animation.

Thanks in advance for your help.

Scott
___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com


Re: Animating a flickering display

2011-07-06 Thread Scott Steinman
Thanks for the help.

I don't know Quartz Composer yet, but I'll take a look at the documentation and 
see if it fits my needs for the current program.  I've been mulling it over, 
and may create a git branch to try Core Animation. First, it may facilitate 
future alternative animated displays such as scrolling test.  Second, I might 
as well have some fun and learn it!

Scott
___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com


Re: Animating a flickering display

2011-07-04 Thread Dr. Scott Steinman
The purpose of the program is to compare the visibility of the text when it is 
static versus when it flickers (so in some ways it's similar to signage).  
Therefore, I must make the text display switch back and forth between two 
displays with opposite black/white contrast to produce the flicker -- either a 
sudden swap or easing in/out are acceptable, as long as the switching back and 
forth can be repeated indefinitely at a given rate and does not block other GUI 
actions (a button press will be used to stop the animation). The smoothness of 
the font via anti-aliasing is not that important.

I hope that this is enough information to make the task more understandable.

Scott

On Jul 4, 2011, at 2:30 PM, Kyle Sluder wrote:

> On Mon, Jul 4, 2011 at 11:31 AM, Dr. Scott Steinman  wrote:
>> My program needs to display counterphase flickering test, i.e., one display 
>> is white text on a black background, and the other is black text on a white 
>> background, and the two displays are switched back and forth. I have 
>> concluded that there are two options to do this:
> 
> It might help to explain what you're doing in more detail. Is this for
> signage, or for testing video monitors, or what? Do you want the
> animation to ease in/out, or abruptly swap periodically? Is the text
> dynamic? Do you care about subpixel anti-aliasing?
> 
> --Kyle Sluder

Scott Steinman, O.D., Ph.D.

Sent from my iPad





___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com


Animating a flickering display

2011-07-04 Thread Dr. Scott Steinman
My program needs to display counterphase flickering test, i.e., one display is 
white text on a black background, and the other is black text on a white 
background, and the two displays are switched back and forth. I have concluded 
that there are two options to do this:

1. Draw each display into two NSViews, then switch back and forth between 
between them (via replaceSubview:with:) with an NSTimer to time the switches.
2. Use Core Animation to fade in one display and fade in the other.

In each case, I don't know how to avoid blocking a button presses whose action 
would stop the animation.

Which is the better way to proceed?  How do I keep the user interface 
responsive?

Please point me in the right direction.

Thank you.

Scott
___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com


Printing graphics plus text

2011-06-10 Thread Scott Steinman
Please forgive me if my question is stupid.  It's frustrating being a Cocoa 
noobie after 30 years of scientific programming, but I'm doing my best to learn.

I'm working on an application that displays a diagram I have drawn in a custom 
view to represent data input by the user.  I'd like to print that diagram plus 
the input values.  I've read explanations and examples in Apple's 
documentation, my library of Cocoa books, and from web searches. Each explains 
only how to print either a view graphics or a view containing text by 
instantiating an offscreen instance of that single view and redrawing its 
contents for printing. 

Unfortunately, none of them shows how to print two views containing different 
contents.  Can the offscreen view contain subviews that each know how to draw 
themselves?

Thank you in advance for your help.  Unless I run into a problem, I won't 
respond here so I don't decrease the signal to noise ratio of this list. 

Scott
___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com


Re: drawRect: GCContext errors

2011-02-21 Thread Scott Steinman
Problem solved!  Thanks to Matt Neuberg for his suggestion.  It let me hone in 
on the culprit.

Scott
___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com


drawRect: GCContext errors

2011-02-21 Thread Scott Steinman
I've been sitting at home sick for over a month, trying to keep sane by 
re-learning Cocoa. I am just about to complete my first non-trivial Cocoa 
application.  The application is working perfectly, including no memory 
management issues, but I've been constantly checking the console so I can make 
sure I don't miss any subtle problems.  Unfortunately, I'm getting strange 
error messages in the console when the application's main window first opens.

The window contains, among standard controls, two custom NSViews:
1. An x-y plot of data.
2. A drawing of a color-filled circle created in the custom view's 
drawRect: method.  All that's used are the standard NSColor and NSBezierPath 
classes. Pretty trivial stuff.  Two copies of these views are used in the 
window as a figure legends for the plot.

In the window's awakeFromNib: method, the model class is created and 
initialized, then the two legend custom views are assigned their colors.  

When the figure legends' drawRect: method is executed, the console spits out 
about 50 or so Core Graphics errors stating that there's an invalid CGContext 
for anything from setting line width to setting a line  join, and so on -- I 
assume all of this stuff is going on in the background since I'm not doing any 
direct Core Graphics calls. The errors are triggered by each of the following 
lines of code:
1. Erasing the background with NSRectFill( [self bounds] ).
2. Setting the color using [[NSColor blackColor] set].
3. Drawing the circle outline with [[NSBezierPath 
bezierPathWithOvalInRect: theLegendFrame] stroke], where theLegendFrame is a 
local copy of the view's bounds.
4. Setting the color with [[self legendColor] set];, where the 
legendColor is the color assigned as mentioned above.
5. Filling the circle (after the framing NSRect is inset) with 
[[NSBezierPath bezierPathWithOvalInRect: theLegendFrame] fill];

Surprisingly, there are no such errors in my plot drawing code, and it's a lot 
more complicated!

I am completely puzzled by these errors because I thought that using simple 
Cocoa drawing classes solely within drawRect: meant that CGContents would not 
have to be set manually (at least that's what code examples in my books and on 
the web say). I've been scouring the Apple documentation, mailing lists, web 
sites -- anything that could give a clue before asking a potentially stupid 
newbie question. I know that I'm having difficulty concentrating, so forgive me 
if I'm coming across like a complete idiot or missing a blatantly obvious fact. 
Could you please point me to where I can start to look for a solution to these 
CGContext problems?

Thank you.

Scott




___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com


Re: Sharing a model

2011-02-13 Thread Scott Steinman
Thank you for the replies so far. 

I had not designed my program as a document-based application because I did not 
think that I would save and open data files.  However, I have changed my 
viewpoint.  It might also make implementing your suggestions easier.

-Scott Steinman
___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com


Sharing a model

2011-02-13 Thread Scott Steinman
Please forgive me since I'm a Cocoa newbie (having programmed in about a dozen 
programming languages on many computer architectures -- this hints at my age!), 
but I can't find an answer to what I think should be a simple question via the 
Apple documentation, multiple Cocoa books, or web search engines.

I'm working on an application that takes medical test data and outputs 
diagnostic data. My application's window contains several controls and labels 
to enter numeric data and display the results of the calculations.  It also 
contains a custom NSView that will present a graphical representation of the 
data.  At present, the model and the window are interconnected by one 
controller. The model object is instantiated in the awakeFromNib: method of the 
controller.  However, the controller class will get huge when the graphics code 
is added.

I'd like to split up the controller class into more manageable parts.  I'm 
hoping to have one controller for the graphics NSView alone and another for 
everything else in the window. Both controllers would need access to the same 
model. What is the best way to accomplish this?  

1. Where should I instantiate and later dealloc the model object?

2. How do I get both controllers to reference this single model without 
creating coupling between the controllers?

3. When should the reference to the model be set up in each controller?

Thanks in advance for your help.

Scott Steinman
___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com