Re: Too many threads?
On May 8, 2013, at 3:03 PM, Rainer Standke wrote: > When the crashes happen the has something like 2000 threads going, according > to Activity Monitor, and all the Free RAM is used up. Even with 6 renders going on in parallel there's no way you should have 2000 threads. Something you're doing must be spawning endless threads. -- Seth Willits ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Too many threads?
If that's a POSIX error code it's reporting, then 35 maps to either EAGAIN or EWOULDBLOCK. I thought it might be you're hitting the max file limit (256 by default) but that would cause open() to return EMFILE. However, pthread_create() can return EAGAIN, and with 2000+ threads you might be hitting this limit: "The system lacked the necessary resources to create another thread, or the system-imposed limit on the total number of threads in a process [PTHREAD_THREADS_MAX] would be exceeded." On Wed, May 8, 2013 at 5:03 PM, Rainer Standke wrote: > Hello all, > > I have an app that's rendering QuickTime movies based on AVFoundation. > It's multi-threaded via GCD, and has up 6 renders going at the same time. > > I am getting un-explained crashes, or at least I can't explain them. The > crashing thread is usually something deep in AVFoundation. I get things > like this one: "AVAssetWriterStatusFailed - An unknown error occurred (35) > - The operation could not be completed" > > When the crashes happen the has something like 2000 threads going, > according to Activity Monitor, and all the Free RAM is used up. > > As a crutch I have implemented a throttling mechanism that basically waits > a number of seconds before starting the next render - but it feels kludgy, > and the app can still crash. > > My question is, besides properly releasing objects etc, is there any thing > I can do to keep the number of threads down, or cause the system to spin > down threads that aren't needed any more? > > Thanks for any pointers, > > Rainer > ___ > > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > > https://lists.apple.com/mailman/options/cocoa-dev/stephen.butler%40gmail.com > > This email sent to stephen.but...@gmail.com > ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Too many threads?
On May 8, 2013, at 3:03 PM, Rainer Standke wrote: > When the crashes happen the has something like 2000 threads going, according > to Activity Monitor, and all the Free RAM is used up. Running out of RAM is probably the cause. It wouldn't surprise me at all to see crashes in framework code when some allocation it tries to do fails. Why are you spawning so many threads? -jcr ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Too many threads?
Hello all, I have an app that's rendering QuickTime movies based on AVFoundation. It's multi-threaded via GCD, and has up 6 renders going at the same time. I am getting un-explained crashes, or at least I can't explain them. The crashing thread is usually something deep in AVFoundation. I get things like this one: "AVAssetWriterStatusFailed - An unknown error occurred (35) - The operation could not be completed" When the crashes happen the has something like 2000 threads going, according to Activity Monitor, and all the Free RAM is used up. As a crutch I have implemented a throttling mechanism that basically waits a number of seconds before starting the next render - but it feels kludgy, and the app can still crash. My question is, besides properly releasing objects etc, is there any thing I can do to keep the number of threads down, or cause the system to spin down threads that aren't needed any more? Thanks for any pointers, Rainer ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com