[computer-go] Rank on servers at 9x9

2010-02-11 Thread Darren Cook
Do any of the strongest MCTS programs have a rank at 9x9 on any major
server? I found the "fuego9" account on KGS but it appears to be
unranked and only playing free games (*). The "ManyFaces" account
appears to play only 19x19.

I know the programs are stronger at 9x9 than 19x19, but I'm trying to
get a figure of just exactly how strong they are against humans of known
rank. Ideally in a statistically meaningful way (not just a short series
of games against one player), and on non-supercomputer hardware.

Thanks in advance,

Darren

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Re: [computer-go] Rank on servers at 9x9

2010-02-12 Thread steve uurtamo
> Do any of the strongest MCTS programs have a rank
> at 9x9 on any major server?

i'm not sure that a "9x9 rank" is super well-defined, at least in the
sense that ranks are generally established by your play on a 19x19
board, not a 9x9 board.

s.
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Re: [computer-go] Rank on servers at 9x9

2010-02-12 Thread Alain Baeckeroot
Le 12/02/2010 à 08:43, Darren Cook a écrit :
> 
> Do any of the strongest MCTS programs have a rank at 9x9 on any major
> server? I found the "fuego9" account on KGS but it appears to be
> unranked and only playing free games (*). The "ManyFaces" account
> appears to play only 19x19.
> 
> I know the programs are stronger at 9x9 than 19x19, but I'm trying to
> get a figure of just exactly how strong they are against humans of known
> rank. Ideally in a statistically meaningful way (not just a short series
> of games against one player), and on non-supercomputer hardware.
> 

roughtly the best MC bots are strong dans at 9x9 on kgs on a decent computer,
and near pro level when running on big iron.
(crazystone, mogo, probably zen too and other strong programs...)

my 2 cents
Alain
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Re: [computer-go] Rank on servers at 9x9

2010-02-12 Thread Nick Wedd
In message <4b7506ad.6080...@dcook.org>, Darren Cook  
writes

Do any of the strongest MCTS programs have a rank at 9x9 on any major
server? I found the "fuego9" account on KGS but it appears to be
unranked and only playing free games (*). The "ManyFaces" account
appears to play only 19x19.


On KGS, ratings are calculated from 19x19 games only.  A rating there 
aims to measure strength at 19x9 Go, and nothing else.


On OGS ( http://www.online-go.com ), a play-by-move server, 9x9 games 
are used for rating purposes.  The bot player Fuego9x9_1h there has a 
rating of 5.7 dan.  This bot runs on ordinary desktop-type hardware, but 
thinks for an hour about each move.  Its opponents are also allowed to 
think for an hour, or even a day, about each move, but it is most 
unlikely that any of them do.


I don't know about other servers.

Nick


I know the programs are stronger at 9x9 than 19x19, but I'm trying to
get a figure of just exactly how strong they are against humans of known
rank. Ideally in a statistically meaningful way (not just a short series
of games against one player), and on non-supercomputer hardware.

Thanks in advance,

Darren

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Re: [computer-go] Rank on servers at 9x9

2010-02-12 Thread Hiroshi Yamashita

I think we can guess something from CGOS rating.
I made a table about CGOS and KGS bot rating.
At least in 19x19, CGOS and KGS rank is similar.


CGOS  KGS? CGOS 9x9  CGOS 19x19 KGS rank 19x19

1800  6k   gnugo3.7.10   gnugo3.7.106k GnuGo  (postneo, etc)
1900  5k
2000  4k
2100  3k Aya693c_1c 3k AyaMC2 (10k playouts)
2200  2k   Aya693a_10k  2k pachi2
2300  1k pachi-c919f1k ManyFaces  (30minutes)
2400  1d mfgo12-610-2c  1d ManyFaces1 (10sec blitz)
2500  2d   Aya693_1c Zen-4.9-1c 2d Zen19 Zen  (15sec/move)
2600  3d   Fuego-1095-1c
2700  4d   Zen-4.9-1c
2800  5d   Zengg9-4x4c
2900  6d

Hiroshi Yamashita


- Original Message - 
From: "Darren Cook" 

To: "computer-go" 
Sent: Friday, February 12, 2010 4:43 PM
Subject: [computer-go] Rank on servers at 9x9



Do any of the strongest MCTS programs have a rank at 9x9 on any major
server? I found the "fuego9" account on KGS but it appears to be
unranked and only playing free games (*). The "ManyFaces" account
appears to play only 19x19.

I know the programs are stronger at 9x9 than 19x19, but I'm trying to
get a figure of just exactly how strong they are against humans of known
rank. Ideally in a statistically meaningful way (not just a short series
of games against one player), and on non-supercomputer hardware.

Thanks in advance,

Darren

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Re: [computer-go] Rank on servers at 9x9

2010-02-12 Thread Darren Cook
Thanks for all the replies! It is much appreciated.

Hiroshi Yamashita wrote:
> I think we can guess something from CGOS rating.
> I made a table about CGOS and KGS bot rating.
> At least in 19x19, CGOS and KGS rank is similar.

That is a very interesting table. It is curious that Zen is only 2 ranks
higher on 9x9. However Aya is 4 ranks higher and Fuego [1] is about 2kyu
on KGS, so (if KGS and CGOS 19x19 correspond for it too, then) also 4
ranks higher.

The difference between ManyFaces blitz and slow is also a lovely gem of
information. A quick check shows both accounts are playing a lot of
games, so this should be statistically significant; the ranking charts
are hard to read, but it looks like 1 to 1.5 ranks difference. (Is there
a way on KGS to get the underlying rating number?)

Darren



> 
> 
> CGOS  KGS? CGOS 9x9  CGOS 19x19 KGS rank 19x19
> 
> 1800  6k   gnugo3.7.10   gnugo3.7.106k GnuGo  (postneo, etc)
> 1900  5k
> 2000  4k
> 2100  3k Aya693c_1c 3k AyaMC2 (10k playouts)
> 2200  2k   Aya693a_10k  2k pachi2
> 2300  1k pachi-c919f1k ManyFaces  (30minutes)
> 2400  1d mfgo12-610-2c  1d ManyFaces1 (10sec blitz)
> 2500  2d   Aya693_1c Zen-4.9-1c 2d Zen19 Zen  (15sec/move)
> 2600  3d   Fuego-1095-1c
> 2700  4d   Zen-4.9-1c
> 2800  5d   Zengg9-4x4c
> 2900  6d
> 
> Hiroshi Yamashita


[1]: http://www.gokgs.com/graphPage.jsp?user=Fuego


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Specializing in intelligent search (in multiple languages), discovery
of context, aiding communication, and basically helping people find
and make good use of their data.

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Re: [computer-go] Rank on servers at 9x9

2010-02-12 Thread Petr Baudis
On Fri, Feb 12, 2010 at 10:08:07PM +0900, Darren Cook wrote:
> Thanks for all the replies! It is much appreciated.
> 
> Hiroshi Yamashita wrote:
> > I think we can guess something from CGOS rating.
> > I made a table about CGOS and KGS bot rating.
> > At least in 19x19, CGOS and KGS rank is similar.
> 
> That is a very interesting table. It is curious that Zen is only 2 ranks
> higher on 9x9. However Aya is 4 ranks higher and Fuego [1] is about 2kyu
> on KGS, so (if KGS and CGOS 19x19 correspond for it too, then) also 4
> ranks higher.

I guess that this is because the higher your rating is, the more
difficult it is to get even stronger. ;-)

> The difference between ManyFaces blitz and slow is also a lovely gem of
> information.
> > 2300  1k pachi-c919f1k ManyFaces  (30minutes)
> > 2400  1d mfgo12-610-2c  1d ManyFaces1 (10sec blitz)

My guess is that this is caused by huge amount of domain-knowledge from
"classical ManyFaces" used to prune the tree initially - that gives big
constant boost against MCTS bots with equal thinking time, but with
additional time this does not contribute anything anymore and MFGo
scales similarly to other MCTS bots. At least that's my interpretation,
I wonder what David Fotland thinks about it. (Another factor is that
10sec blitz is much more prone for the human opponents to lose on time.)

> A quick check shows both accounts are playing a lot of
> games, so this should be statistically significant; the ranking charts
> are hard to read, but it looks like 1 to 1.5 ranks difference. (Is there
> a way on KGS to get the underlying rating number?)

In your graphical editor from the rank graph, perhaps. ;-)

-- 
Petr "Pasky" Baudis
A great many people think they are thinking when they are merely
rearranging their prejudices. -- William James
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Re: [computer-go] Rank on servers at 9x9

2010-02-12 Thread Darren Cook
>> The difference between ManyFaces blitz and slow is also a lovely gem of
>> information.
>>> 2300  1k pachi-c919f1k ManyFaces  (30minutes)
>>> 2400  1d mfgo12-610-2c  1d ManyFaces1 (10sec blitz)
> 
> My guess is that this is caused by huge amount of domain-knowledge from
> "classical ManyFaces" used to prune the tree initially - that gives big
> constant boost against MCTS bots with equal thinking time, but with
> additional time this does not contribute anything anymore and MFGo
> scales similarly to other MCTS bots.

The above stat was from KGS, not CGOS. So, my thought was: MCTS doesn't
scale with extra thinking time as well as humans do. Which conveniently
matches my hypothesis that MCTS doesn't use extra CPU cycles very
efficiently.

Though, as you say, those foolish humans foolishly managing their blitz
time foolishly does distort things a bit.

Darren


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Specializing in intelligent search (in multiple languages), discovery
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Re: [computer-go] Rank on servers at 9x9

2010-02-12 Thread Hiroshi Yamashita

The difference between ManyFaces blitz and slow is also a lovely gem of
information. A quick check shows both accounts are playing a lot of


I have a data about this.
AyaMC4 and AyaMC play on same condition, but it is not for human.
 AyaMC4 is blitz.

Human is about 1 rank weaker in blitz.


AyaMC4  1k (0.1k) 10sec/mov (8cores)  1minute  + 15sec byoyomi (x10)
AyaMC   1k (0.8k) 10sec/mov (8cores) 10minutes + 30sec byoyomi (x5)
AyaMC2  3k (2.6k) 1 playouts 10minutes + 30sec byoyomi (x5)
AyaBot2 4k (3.6k)  5000 playouts 10minutes + 30sec byoyomi (x5)
AyaBot4 5k (4.6k)  5000 playouts 10minutes + 30sec byoyomi (x5)

These are last year's data,

AyaMC4  2k (1.4k) 10sec/mov (8cores)  1minute  + 15sec byoyomi (x10)
AyaMC   3k (2.6k) 10sec/mov (8cores) 10minutes + 30sec byoyomi (x5)
(about 16 playouts/mov)


In your graphical editor from the rank graph, perhaps. ;-)


Yes, (rank) is from the graph.

Hiroshi Yamashita


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Re: [computer-go] Rank on servers at 9x9

2010-02-12 Thread Yamato
Darren Cook wrote:
>Hiroshi Yamashita wrote:
>> I think we can guess something from CGOS rating.
>> I made a table about CGOS and KGS bot rating.
>> At least in 19x19, CGOS and KGS rank is similar.
>
>That is a very interesting table. It is curious that Zen is only 2 ranks
>higher on 9x9. However Aya is 4 ranks higher and Fuego [1] is about 2kyu
>on KGS, so (if KGS and CGOS 19x19 correspond for it too, then) also 4
>ranks higher.

Zen's algorithm is getting heavier and heavier. It works well on 19x19
but does not so on 9x9.

Another problem is 7.5 komi. I guess it gives very big advantage to white
for high-dan level players. 7.0 komi would give better results.

--
Yamato
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Re: [computer-go] Rank on servers at 9x9

2010-02-12 Thread Hideki Kato

Darren Cook: <4b7552b7.9060...@dcook.org>:
>Thanks for all the replies! It is much appreciated.
>
>Hiroshi Yamashita wrote:
>> I think we can guess something from CGOS rating.
>> I made a table about CGOS and KGS bot rating.
>> At least in 19x19, CGOS and KGS rank is similar.
>
>That is a very interesting table. It is curious that Zen is only 2 ranks
>higher on 9x9. However Aya is 4 ranks higher and Fuego [1] is about 2kyu
>on KGS, so (if KGS and CGOS 19x19 correspond for it too, then) also 4
>ranks higher.

Please don't compare the ratings of different versions of programs on 
different hardware.  The rating of Zen (at least version 4.2) on 
CGOS 9x9 is about 3 ranks higher than KGS, although (:-) only 1 rank 
higher than CGOS 19x19.

Followings are the rating and rank of Zengg-4x4c (CGOS) and Zengg19 
(KGS) respectively, though the games for Zengg19 aren't many 
enough.  Zengg-4x4c and Zengg19 share the same code based on 
Zen-4.2 and hardware (a cluster of 4 quad-core PCs).

CGOS 9x9 bayeselo   2919+75-64
CGOS 19x19 bayeselo 2830+80-71
KGS 19x19   3d

I don't know why Hirosi didn't use "bayeselo" for the ratings on 
CGOS, which should give more reliable rating numbers.  Below is 
another table using bayeselo.
http://cgos.boardspace.net/9x9/bayes.html
http://cgos.boardspace.net/19x19/bayes.html

CGOS 9x9CGOS 19x19  KGS 19x19
GNU Go v3.7.10 lvl101805+7-61800 (ref)  6k
Aya693_1c   2493+-742175+-443k AyaMC2 (10k po)  

Fuego svn1095 1c2629+-22
Fuego svn1095 2c2150+31-30
Fuego svn1089 8c2759+86-71  2353+-141   2k Fuego?
Zen v4.9 1c 2795+74-68  2716+210-146
Zen v4.9 8c 2d Zen19? (15sec/move)
Zengg (v4.2) 4x4c   2919+75-64  2830+80-71  3d Zengg19 
(20:00+5x0:30)

Note that Zen19 (KGS) runs on an 8-core MacPro while Zen-4.9-1c ran 
on just one core.  I also wonder if Zen19 and Fuego on KGS are v4.9 
and svn1089, respectively.

Watching the ratings of GNU Go and Zengg on CGOS 19x19 and KGS in 
above table, they don't scale the same, say, 6k to 3d should be plus 
800 Elo but is 1000 Elo on CGOS.

Hideki

>The difference between ManyFaces blitz and slow is also a lovely gem of
>information. A quick check shows both accounts are playing a lot of
>games, so this should be statistically significant; the ranking charts
>are hard to read, but it looks like 1 to 1.5 ranks difference. (Is there
>a way on KGS to get the underlying rating number?)
>
>Darren
>
>
>
>> 
>> 
>> CGOS  KGS? CGOS 9x9  CGOS 19x19 KGS rank 19x19
>> 
>> 1800  6k   gnugo3.7.10   gnugo3.7.106k GnuGo  (postneo, etc)
>> 1900  5k
>> 2000  4k
>> 2100  3k Aya693c_1c 3k AyaMC2 (10k playouts)
>> 2200  2k   Aya693a_10k  2k pachi2
>> 2300  1k pachi-c919f1k ManyFaces  (30minutes)
>> 2400  1d mfgo12-610-2c  1d ManyFaces1 (10sec blitz)
>> 2500  2d   Aya693_1c Zen-4.9-1c 2d Zen19 Zen  (15sec/move)
>> 2600  3d   Fuego-1095-1c
>> 2700  4d   Zen-4.9-1c
>> 2800  5d   Zengg9-4x4c
>> 2900  6d
>> 
>> Hiroshi Yamashita
>
>
>[1]: http://www.gokgs.com/graphPage.jsp?user=Fuego
>
>
>-- 
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>
>Specializing in intelligent search (in multiple languages), discovery
>of context, aiding communication, and basically helping people find
>and make good use of their data.
>
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Re: [computer-go] Rank on servers at 9x9

2010-02-13 Thread Darren Cook
>> The difference between ManyFaces blitz and slow is also a lovely gem of
>> information. A quick check shows both accounts are playing a lot of
> 
> I have a data about this.
> AyaMC4 and AyaMC play on same condition, but it is not for human.
>  AyaMC4 is blitz.
> 
> Human is about 1 rank weaker in blitz.

Hi Hiroshi,
That is interesting; can I just check I've not misunderstood? You are
saying that humans play about 1 rank (more precisely, 0.7 ranks) weaker
when playing blitz against a fixed strength opponent?

Going back to the Many Faces blitz (1.8d) and slow (0.6d), suggests that
ManyFaces playing blitz against a human playing at slow time levels
would be 1.8d - 0.7 = 1.1d. I.e. ManyFaces *loses* half a rank by
thinking more :-)

That is unlikely to be the case, implying people lose more strength
playing blitz? In the Aya experiment I wonder if people playing slowly
against a fast opponent tend to speed up and not use all their thinking
time?

Darren

P.S. Using your last year's data, the difference is 1.2 ranks, which
exactly matches the ManyFaces data, but still suggests ManyFaces gets no
benefit from thinking more.


> AyaMC4  1k (0.1k) 10sec/mov (8cores)  1minute  + 15sec byoyomi (x10)
> AyaMC   1k (0.8k) 10sec/mov (8cores) 10minutes + 30sec byoyomi (x5)
> AyaMC2  3k (2.6k) 1 playouts 10minutes + 30sec byoyomi (x5)
> AyaBot2 4k (3.6k)  5000 playouts 10minutes + 30sec byoyomi (x5)
> AyaBot4 5k (4.6k)  5000 playouts 10minutes + 30sec byoyomi (x5)
> 
> These are last year's data,
> 
> AyaMC4  2k (1.4k) 10sec/mov (8cores)  1minute  + 15sec byoyomi (x10)
> AyaMC   3k (2.6k) 10sec/mov (8cores) 10minutes + 30sec byoyomi (x5)
> (about 16 playouts/mov)


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Specializing in intelligent search (in multiple languages), discovery
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Re: [computer-go] Rank on servers at 9x9

2010-02-13 Thread Don Dailey
On Sat, Feb 13, 2010 at 7:03 PM, Darren Cook  wrote:

> >> The difference between ManyFaces blitz and slow is also a lovely gem of
> >> information. A quick check shows both accounts are playing a lot of
> >
> > I have a data about this.
> > AyaMC4 and AyaMC play on same condition, but it is not for human.
> >  AyaMC4 is blitz.
> >
> > Human is about 1 rank weaker in blitz.
>
> Hi Hiroshi,
> That is interesting; can I just check I've not misunderstood? You are
> saying that humans play about 1 rank (more precisely, 0.7 ranks) weaker
> when playing blitz against a fixed strength opponent?
>

In chess it's well known that humans play significantly better with more
time.   So do computers, but the question is who benefits more,  computers
or humans?In chess it's humans by a pretty large margin,  so I
personally think it's likely to be the same with GO.

One thing that I am aware of is that in chess people do not really perceive
that they are playing that much stronger,  but they are.   Part of the
reason is probably because when you get more time on your clock,  so does
your opponent.So no matter how much time you get you do not feel like
you are playing much stronger.

Don





> Going back to the Many Faces blitz (1.8d) and slow (0.6d), suggests that
> ManyFaces playing blitz against a human playing at slow time levels
> would be 1.8d - 0.7 = 1.1d. I.e. ManyFaces *loses* half a rank by
> thinking more :-)
>
> That is unlikely to be the case, implying people lose more strength
> playing blitz? In the Aya experiment I wonder if people playing slowly
> against a fast opponent tend to speed up and not use all their thinking
> time?
>
> Darren
>
> P.S. Using your last year's data, the difference is 1.2 ranks, which
> exactly matches the ManyFaces data, but still suggests ManyFaces gets no
> benefit from thinking more.
>
>
> > AyaMC4  1k (0.1k) 10sec/mov (8cores)  1minute  + 15sec byoyomi (x10)
> > AyaMC   1k (0.8k) 10sec/mov (8cores) 10minutes + 30sec byoyomi (x5)
> > AyaMC2  3k (2.6k) 1 playouts 10minutes + 30sec byoyomi (x5)
> > AyaBot2 4k (3.6k)  5000 playouts 10minutes + 30sec byoyomi (x5)
> > AyaBot4 5k (4.6k)  5000 playouts 10minutes + 30sec byoyomi (x5)
> >
> > These are last year's data,
> >
> > AyaMC4  2k (1.4k) 10sec/mov (8cores)  1minute  + 15sec byoyomi (x10)
> > AyaMC   3k (2.6k) 10sec/mov (8cores) 10minutes + 30sec byoyomi (x5)
> > (about 16 playouts/mov)
>
>
> --
> Darren Cook, Software Researcher/Developer
>
> Specializing in intelligent search (in multiple languages), discovery
> of context, aiding communication, and basically helping people find
> and make good use of their data.
>
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Re: [computer-go] Rank on servers at 9x9

2010-02-13 Thread Hiroshi Yamashita

Hi Darren,


saying that humans play about 1 rank (more precisely, 0.7 ranks) weaker
when playing blitz against a fixed strength opponent?


Yes, I think so.


Going back to the Many Faces blitz (1.8d) and slow (0.6d), suggests that


I think ManyFaces (30minutes) and ManyFaces1 (10sec blitz) use different
time setting. So it seems difficult to compare.


playing blitz? In the Aya experiment I wonder if people playing slowly
against a fast opponent tend to speed up and not use all their thinking
time?


I agree with you, when computers play too fast (1sec, or 2sec), human often
play fast too, and make blunder.

Hiroshi Yamashita


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RE: [computer-go] Rank on servers at 9x9

2010-02-14 Thread David Fotland

Many Faces has the same issue.  The pruning and tuning that is required for
19x19  doesn't help 9x9.  It seems that now the programs are strong enough
that 9x9 requires a good opening book, and I'd rather spend my time making
19x19 stronger.

David

> 
> Zen's algorithm is getting heavier and heavier. It works well on 19x19
> but does not so on 9x9. 
> --
> Yamato
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