Bug#497443: ITP: balazar3 -- dungeon adventure game with multiplayer support

2008-09-02 Thread Daniel Burrows
On Tue, Sep 02, 2008 at 09:14:19AM +0200, Vincent Bernat [EMAIL PROTECTED] 
was heard to say:
 
 On Mon, 1 Sep 2008 13:45:18 -0700, Daniel Burrows [EMAIL PROTECTED]
 wrote:
  On Mon, Sep 01, 2008 at 09:22:46PM +0200, Vincent Bernat
  [EMAIL PROTECTED] was heard to say:
  Balazar III is a dungeon adventure game with multiplayer support. As
  you explore the dungeon, you'll gain magical objects, experience and
  powers, but also... curses ! Balazar III is based on the (French)
  comics Le guide Balazar du mauvais sorcier (Balazar's guide to bad
  sorcerers).
  
Do we know that the author of this comic is OK with people making
  free video games based on it?
 
 Hi Daniel!
 
 The main author of Balazar III is also the author of the comic.

  Ah, ok!  I think we can safely assume he gave himself permission. ;-)

  Daniel



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Bug#497443: ITP: balazar3 -- dungeon adventure game with multiplayer support

2008-09-01 Thread Daniel Burrows
On Mon, Sep 01, 2008 at 09:22:46PM +0200, Vincent Bernat [EMAIL PROTECTED] 
was heard to say:
 Balazar III is a dungeon adventure game with multiplayer support. As
 you explore the dungeon, you'll gain magical objects, experience and
 powers, but also... curses ! Balazar III is based on the (French)
 comics Le guide Balazar du mauvais sorcier (Balazar's guide to bad
 sorcerers).

  Do we know that the author of this comic is OK with people making
free video games based on it?

  Daniel



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Bug#333438: Ping

2005-12-09 Thread Daniel Burrows
  Is this ITP going anywhere?

  Daniel


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Bug#342454: O: gtk-engines-begtk

2005-12-07 Thread Daniel Burrows
Package: wnpp
Severity: normal

  I no longer use this engine, and as far as I can tell, it's deaed upstream
(it hasn't even been ported to gtk-2.0 yet).

  Daniel

-- System Information:
Debian Release: testing/unstable
  APT prefers unstable
  APT policy: (500, 'unstable'), (1, 'experimental'), (1, 'unstable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.14-2-686
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)


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Bug#148719: suggest proceeding with this package.

2005-11-05 Thread Daniel Burrows
  As far as I can tell, all the efforts to add C# support to cc-mode are
stalled.  I suggest packaging one of the derived modes for the time being,
since they exist and apparently work; it looks to me like this has been
something that would be nice to have in cc-mode for years with little
progress, so I won't be holding my breath waiting for it to go in.

  Daniel


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Bug#268206: O: noteedit -- KDE Music Editor

2004-11-02 Thread Daniel Burrows
On Tuesday 02 November 2004 02:29 pm, Martin Michlmayr wrote:
 * Daniel Burrows [EMAIL PROTECTED] [2004-08-26 11:23]:
  I intend to orphan the noteedit package.  Essentially, this program
  is now abandonware, and I have no intent of taking over upstream
  development on it.

 Daniel, I'm just going through the list of orphaned packages which
 have never been in a stable release and requesting their removal.  I
 know there was a long discussion about whether noteedit should ship
 with sarge or not.  I still lean towards removing it, and I wanted to
 ask if there have been any news since this issue was last discussed in
 August?

  I just asked Google :), and it looks like some people have picked up 
noteedit and say they're going to take over upstreem development.  On the 
other hand, the SVN repository was created 6 weeks ago, the most recent code 
checkin seems to be from 5 weeks ago, and that was apparently to fix the fact 
that it doesn't compile with g++-3.4.  The mailing lists also seem to be 
quiet.  So I won't hold my breath waiting for future developments on that 
front.

http://developer.berlios.de/projects/noteedit

  I don't want the package back, regardless.  I've already almost got more 
packages than I can properly take care of at the moment, and I don't think I 
should take on any more work right now. :(

  Daniel

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Bug#268206: Noteedit, Finale, and testing

2004-08-27 Thread Daniel Burrows
On Fri, Aug 27, 2004 at 04:21:47PM +0200, Roland Stigge [EMAIL PROTECTED] was 
heard to say:
 Daniel Burrows wrote:
   At the moment I'm leaning towards (2).  The reasons are:
 [...]
 - major functionality in the program (ie, playing the score I'm
   editing) has never worked for me, maybe because I don't have a
   sound card with a good MIDI synthesizer.
 
 That shouldn't be a reason for removing the package from Debian.
 
 - I don't use this package; I just typeset music in lilypond.
 
 Dito.

  I was wondering if someone would point this out.  Originally not
orphaning the package was an option and these were some of the reasons
I was thinking about orphaning it.  However, I talked myself into
orphaning it immediately by the time I finished the email :-).

 - I don't think Debian should be shipping abandonware in stable
   releases.
 
 Maybe we should give the community more time for adopting upstream
 before removing the package entirely. Finally, it doesn't have open
 RC-bugs. Until there is an urgent need, the pressure for potential
 upstream adopters of a working program is low.

  No open RC bugs is no guarantor of future non-RC-bugginess.

   If someone wants to step up and take over Debian *and upstream*
  maintainence for noteedit, please let me know in the near future; if
  there are users who really need noteedit, please let me know.
 
 Noteedit has a nice list of import (MusicXML, MIDI) and export
 (MusicXML, MIDI, ABC, MusiXTeX, PMX, Lilypond) formats, while there is
 no competition I know of.

  Export to Lilypond is broken in sarge and will be unless the unstable
version makes it to sarge.  Propagation from unstable to sarge is
blocked by the KDE freeze, and I just got a rejection notice from
testing-proposed-updates...apparently some archs haven't even built the
current *unstable* version after 15 days, and as a result it can't go
into t-p-u.

  Furthermore, future versions of Lilypond -- say, what we will release
in etch -- are pretty much guaranteed to break backwards compatibility
*again*, and if users have started relying on it the Debian maintainer
of Noteedit (who may or may not be familiar with Lilypond *and* the
ever-changing state of its syntax) will have to patch Noteedit to keep
up or tell the users sorry, you're SOL.

  That's not to mention keeping it up to date with KDE.

 I'm for keeping the package, especially in sarge. Finally, stable
 releases are generally not changed (except for security, legal or other
 important fixes) during their lifetime, so it doesn't matter much if the
 package is maintained actively upstream.

  As I said before: I don't think we should ship abandonware in stable,
and I don't think we should introduce a user program that we know will
probably be removed in the next release.  If a new upstream appears for
noteedit, maybe we can include it, but otherwise I think we should not
add it to Debian.  We can always add it in etch or later if development
starts up again.

  Daniel

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Bug#268206: O: noteedit -- KDE Music Editor

2004-08-26 Thread Daniel Burrows
Package: wnpp
Severity: normal

  I intend to orphan the noteedit package.  Essentially, this program is
now abandonware, and I have no intent of taking over upstream
development on it.

The package description is:
 NoteEdit is a musical score editor for KDE3.
 .
 It can export/import MIDI, export PMX, Lilypond and MusiXTeX files,
 read and record from a MIDI keyboard, handle manually entered
 notation, and much more.
 .
 The authors recommend at least a Soundblaster AWE-64 card or
 equivalent.

-- System Information:
Debian Release: 3.1
  APT prefers unstable
  APT policy: (500, 'unstable'), (1, 'experimental')
Architecture: i386 (i686)
Kernel: Linux 2.6.7
Locale: LANG=en_US, LC_CTYPE=en_US (ignored: LC_ALL set to en_US)



Bug#262951: ITP: winex-installer -- This package will download and build TransGaming winex.

2004-08-02 Thread Daniel Burrows
On Mon, Aug 02, 2004 at 10:13:32PM +0200, Andreas Mueller [EMAIL PROTECTED] 
was heard to say:
 Am 02.08.2004 um 19:08 schrieb Matthew Garrett:
 
 Peter Eisentraut [EMAIL PROTECTED] wrote:
 
 Why shouldn't Debian users have convenient access to winex?  Some 
 Debian
 users probably contributed to the software that winex was originally
 based on, so it's only their right, as part of the whole free software
 deal, that they can access derived works as they see fit.
 
 Currently the source is available in a way that is useful to some
 people. If Debian attempts to distribute it, any future Transgaming
 source will not be available to anyone. I'm not sure why the second of
 these situations is obviously better than the first.
 
 interesting,  whom you got this information? Smells like blackmail :)

  Search the archives for the last time this came up...

  For instance, http://lists.debian.org/debian-devel/2002/05/msg02463.html

  Daniel

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Bug#183150: python-fam status

2004-03-09 Thread Daniel Burrows
On Tue, Mar 09, 2004 at 10:07:02AM +0100, [EMAIL PROTECTED] was heard to say:
 Selon Daniel Burrows [EMAIL PROTECTED]:
 
Hi, Philippe.  How is your packaging of these bindings going?
  
 
 Well, I did then few months ago. They reside on a corner of my HDD.

  Are you planning to upload them?

  Daniel

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\- The Turtle Moves! -- http://www.lspace.org /



Bug#183150: python-fam status

2004-03-08 Thread Daniel Burrows
  Hi, Philippe.  How is your packaging of these bindings going?

  Daniel
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Bug#209298: Now available in a Subversion repository near you!

2003-09-29 Thread Daniel Burrows
  Well, I now finally have an Alioth project and a public Subversion
repository.  You can see the source at:

http://svn.debian.org/viewcvs/musiclibrarian/

  All that's left is to address the few minor issues still tagged [1.0],
and figure out how to make a proper package of it (I need to see what
the standard install method for Python programs is, and what Debian
policy says about Python)

  Daniel

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Bug#209298: ITP: musiclibrarian -- Music tagging and categorization software

2003-09-09 Thread Daniel Burrows
On Tue, Sep 09, 2003 at 09:11:03AM +0200, Daniel K. Gebhart [EMAIL 
PROTECTED] was heard to say:
 On Mon, Sep 08, 2003 at 11:13:21PM -0400, Daniel Burrows [EMAIL PROTECTED] 
 wrote:
  * URL : file:///home/daniel/programming/musiclibrarian
  [will get a better URL prior to uploading, maybe
   on alioth or savannah?]
 
 try mentors.debian.net

  Well, I could use people.debian.org, but I want a public code
repository as well.

  Daniel

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Bug#209298: ITP: musiclibrarian -- Music tagging and categorization software

2003-09-09 Thread Daniel Burrows
On Tue, Sep 09, 2003 at 07:04:37PM +0200, Robert Jordens [EMAIL PROTECTED] 
was heard to say:
 Do you plan to integrate something like the musicbrainz library (already
 in the archive) or libtunepimp (in queue/new and soon in the archive) to
 provide a suggestion for naming and tagging the files?

  For the first release, I just want to get a basic working program.
Funky extra features will have to wait.

  Daniel

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|The song remains.|
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Bug#209298: ITP: musiclibrarian -- Music tagging and categorization software

2003-09-08 Thread Daniel Burrows
Package: wnpp
Version: unavailable; reported 2003-09-08
Severity: wishlist

* Package name: musiclibrarian
  Version : 1.0.0
  Upstream Author : Daniel Burrows [EMAIL PROTECTED]
* URL : file:///home/daniel/programming/musiclibrarian
[will get a better URL prior to uploading, maybe
 on alioth or savannah?]
* License : GPL, of course
  Description : Music tagging and categorization software

  Music Librarian is a tool to assist you in organizing your collection
of music files.  It provides an interface from which you can view the
list of files in your collection and modify the tags of one or more
files.

  -- non-description notes [ie, advertising :) ] follow 

  This tool was written after I failed to accomplish a remarkably simple
task using any existing tagging software in Debian (it is certainly
possible, but required more effort than it should have)  It is aimed at
making the easy things easy; as for whether it makes the hard things
possible, I have yet to think of a hard thing I care about in the realm
of music tagging.  Maybe it does.  It particularly aims at #208090
by providing a hierarchical display of the library. [0]

  Version 1.0.0 doesn't actually exist, but is in sight: all the
remaining items on my list of stuff to accomplish are bite-sized and
shouldn't be hard to dispatch (the most difficult thing, oddly enough,
is likely to be writing error handlers so the program doesn't bomb out
all the time.  That and decent documentation, which may wait for a
post-1.0.0 release; the program is mostly self-explanatory, and I really
mean that!)
  One of the biggest impediments may be figuring out how a Python
program, particularly one with modules, is supposed to install itself.
Maybe I can cowardly duck the general installation problem and hand-copy
the 2 or 3 files I need in debian/rules.  In any event, I expect to
upload sometime next weekend, maybe a bit sooner.

  The program is written in Python and uses GTK+, python-pyvorbis, and
python-id3.  Until several bug-fixes I have discussed with the pyvorbis
author are fixed or patched into the Debian pyvorbis (one leading to
massive fd leaks, one leading to errors when you write ogg comments) it
won't work properly with oggs.  (although a workaround for the writing
problem just occured to me)

  There are various bits of more-or-less useless (to me) features which
a lot of retagging programs support, such as inferring tags from
filenames and re-organizing files on disk.  Support for these sorts of
doodads might happen sometime, but is not high on my list of priorities.

  Daniel

  [0] Yes, anyone who has been following along for the last few years
  will notice that I like hierarchical displays of information and get
  quite ticked off when they aren't available.

-- System Information:
Debian Release: testing/unstable
Architecture: i386
Kernel: Linux torrent.burrows.local 2.4.21 #1 Sun Aug 24 12:44:33 EDT 2003 i686
Locale: LANG=en_US, LC_CTYPE=en_US (ignored: LC_ALL set to en_US)


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Bug#198665: ITP: pmk -- The pmk project aims to be an alternative to GNU/autoconf (configure scripts).

2003-06-24 Thread Daniel Burrows
On Tue, Jun 24, 2003 at 10:59:19PM +0200, Marek Habersack [EMAIL PROTECTED] 
was heard to say:
 On Tue, Jun 24, 2003 at 02:52:20PM -0500, Steve Langasek scribbled:
  Try an alternative to GNU autoconf or a substitute for GNU autoconf,
  to avoid confusion with Debian's alternatives system.
 It's not quite a substitute, as it won't reuse autoconf's configs etc. How
 about A tool for configuring software source similar to GNU Autoconf?

  Ugh.  That's awfully wordy.  I don't think there's that much danger of
confusion with the alternatives system, and IMO the slight risk is
outweighed by how cumbersome the sentence above is.  I think an
alternative to GNU autoconf is a better choice.

  Daniel

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Bug#190656: ITP: freedroidrpg -- a clone of the classic game Paradroid on the Commodore 64

2003-04-24 Thread Daniel Burrows
On Thu, Apr 24, 2003 at 07:31:48PM -0400, Eric Dorland [EMAIL PROTECTED] was 
heard to say:
 * Package name: freedroidrpg
   Version : 0.94
   Upstream Authors: Johannes Prix [EMAIL PROTECTED]
   Reinhard Prix [EMAIL PROTECTED]
 * URL : http://freedroid.sourceforge.net/
 * License : GPL
   Description : a clone of the classic game Paradroid on the Commodore 
 64
 
 A game inpired by Andrew Braybrook's classic Paradroid on
 the good old Commodore C64 and Blizzards' Classics Diablo I/II.

  Have you played this game?

  freedroidRPG is *NOT* a clone of Paradroid.  freedroid (no RPG) is a
very nice clone of Paradroid, but development on that project has been
abandoned (for a year or so) in favor of a lame Diablo rip-off
confusingly named freedroidRPG.

  Daniel

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Bug#174119: O: noteedit -- KDE Music Note Editor

2003-03-19 Thread Daniel Burrows
retitle 174119 ITA: noteedit -- KDE Music Editor
thanks

On Tue, Mar 18, 2003 at 09:29:30PM -0800, Craig Dickson [EMAIL PROTECTED] was 
heard to say:
 Daniel Burrows wrote on 10 Feb 2003:
 
  I guess I can see about uploading a new version sometime this
  week...maybe Wednesday at the earliest.
 
 Any news on this?

  Oops, I forgot.  Anyway, I've put some preliminary packages at
http://people.debian.org/~dburrows/noteedit.

  The only thing left to solve is that Lintian complains because of a
library contained in the package (libnoteedit).  I'm not sure what (if
anything) to do about this; there are no include files for it and there
is only one program in the package, so I suspect the author is making a
shared library just because he feels like it.  Maybe I can figure out a
way to link it into noteedit statically.

  Daniel

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Bug#174119: O: noteedit -- KDE Music Note Editor

2003-03-19 Thread Daniel Burrows
On Wed, Mar 19, 2003 at 10:13:17AM -0800, Craig Dickson [EMAIL PROTECTED] was 
heard to say:
 Daniel Burrows wrote:
 
Oops, I forgot.  Anyway, I've put some preliminary packages at
  http://people.debian.org/~dburrows/noteedit.
 
 Great! I have installed this and will do some user testing as soon as I
 can.
 
 I notice that the maintainer field still has the old maintainer's name.
 
 Also, your package does not appear to depend on libtse3. I guess this
 has to do with the fact that the libtse3 package is badly out of date
 (while libtse3-dev, oddly, is fairly current). So did you link in
 libtse3 statically, or use libkmid, or...?

  I've uploaded a final version to incoming now -- the remaining issue
turned out to be a general KDE plugin thing, and in any event isn't a
regression from the previous package, so I felt it was better to get a
new package out now.

  The tse3 thing is due to the fact that the tse3 maintainer (er, I
guess the QA group) decided to only build static libraries of the new
tse3 version.  The tse3 changelog explains their reasoning for that; I'm
linking it statically for now.

  Daniel

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Bug#174119: O: noteedit -- KDE Music Note Editor

2003-02-10 Thread Daniel Burrows
  libtse3, which noteedit wants to use, is not yet compiled against
g++-3.2.  You can force configure to disable tse3 support and use
libkmid instead, in which case you run into the fact that Bison is
broken (bug #177041)

  I'm not sure if I'd want to upload tse3-less packages, but I
definitely can't do anything until Bison is un-broken.

  Daniel

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|  where you got tired of thinking.   |
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Bug#174119: O: noteedit -- KDE Music Note Editor

2003-02-10 Thread Daniel Burrows
On Tue, Feb 11, 2003 at 12:24:13AM +0100, Matej Vela [EMAIL PROTECTED] was 
heard to say:
 Daniel Burrows [EMAIL PROTECTED] writes:
 
libtse3, which noteedit wants to use, is not yet compiled against
  g++-3.2.  You can force configure to disable tse3 support and use
  libkmid instead, in which case you run into the fact that Bison is
  broken (bug #177041)
 
 A fixed tse3 is in incoming.

  Well, sort of, if not having a library package is fixed...

  Anyway, I didn't realize bison-1.35 was available.  That got rid of
the Bison compilation problem.  (why isn't bison-1.35 named bison and
bison bison-experimental or something?  I mean, this is far from the
first time they've broken everyone else's code..)

  So, after downloading a non-wedged Bison, and convincing the noteedit
configure script that .a files are libraries too, it seems to compile
and link.  It doesn't run installed in /usr/local unless I set KDEDIR
(whose idea was that piece of borkage?), but it seems to work, somewhat,
once I do that.  When I place a note, it doesn't ever stop playing, but
that may be my sucky soundcard.

  I guess I can see about uploading a new version sometime this
week...maybe Wednesday at the earliest.  I won't be the best maintainer
for this package, since I can't check whether it works with expensive
music hardware (eg, external keyboards), but I can at least make sure it
compiles and works.

  Daniel

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Bug#112272: Your ITP of phorus (#112272)

2002-12-31 Thread Daniel Burrows
On Sat, Dec 28, 2002 at 10:01:02PM +0100, Bas Zoetekouw [EMAIL PROTECTED] was 
heard to say:
 This is a semi-automated message concerning your ITP of phorus.
 Do you still intend to package this program?
 If not, could you please close this bug or rename it to an RFP?

  Yes, with the caveat that upstream is highly erratic and seems to have
vanished since several months ago.  If he ever gets it to a usable
state (or at least sets up a working CVS repository that I can patch off
of), I will package it.

  Daniel

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Bug#174119: O: noteedit -- KDE Music Note Editor

2002-12-23 Thread Daniel Burrows
  I'd adopt this -- I don't use it myself (mainly because it isn't
usable for me in its present state) but I am interested in music
notation software.  However, it the latest upstream version depends
on KDE3, which currently seems slated to enter Debian slightly *after*
Sisyphus pushes his rock up the hill.  Maybe once things start moving on
that front I'll retitle this.

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
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Bug#166977: O: tux-aqfh -- 3D Puzzle Game with Tux the Penguin

2002-10-29 Thread Daniel Burrows
  If no-one takes this soon, I suggest removing it from the archive --
it's incomplete, buggy, and not much fun to play, and upstream has
vanished and/or abandoned it (I forget which).

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|   You see, I've already stolen the spork of wisdom |
|and the spork of courage..  together with the spork  |
|of power, they form the mighty...TRI-SPORK! -- Fluble   |
\- The Turtle Moves! -- http://www.lspace.org /



Bug#166259: ITP: lasker -- FICS-like free internet chess server

2002-10-24 Thread Daniel Burrows
On Thu, Oct 24, 2002 at 10:31:50PM -0400, Lukas Geyer [EMAIL PROTECTED] was 
heard to say:
 Currently I am still sorting out some license and security issues. In
 particular, the CVS source includes mamer, a bot which runs
 tournaments. Unfortunately, that code has no license at all (and was
 not included in the releases). I will try to clarify that and get the
 authors to release it under a DFSG-compatible license. It would be a
 great enhancement to lasker. Furthermore, there seem to be (small,
 could be replaced) files with some variant of the obnoxious BSD
 advertising clause. As to security, Andrew Tridgell already fixed
 several buffer overflows and the like, but still has some sort of
 security disclaimer in the README.

  Is that the same thing the chessd project mentions?

There's been requests for a copy of lasker, which isn't much more than a
repackaged GICS. Here it is: lasker 1.0 We really don't have the
manpower to give much support for this, unfortunately- we've got our
attention on working with our totally from-scratch project, fischer. You
can try asking the list, but don't get mad if we can't give you detailed
help.

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|You keep on using that word.  I do not think|
| it means what you think it means.  |
|  -- The Princess Bride|
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Bug#165154: RFP: cube-engine -- Cube: a promising looking old-style 3D-First-Person-Shooter

2002-10-17 Thread Daniel Burrows
On Thu, Oct 17, 2002 at 09:03:21AM -0400, Daniel Burrows [EMAIL PROTECTED] 
was heard to say:
   Note that the official client binary in the distribution is not the
 same as what you get by compiling the source; the author modified the
 network code so that 

  ...modified the network code in an attempt to prevent cheating.

  Daniel

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Bug#165154: RFP: cube-engine -- Cube: a promising looking old-style 3D-First-Person-Shooter

2002-10-17 Thread Daniel Burrows
  I'd also like to see this packaged.

On Thu, Oct 17, 2002 at 10:32:06AM +0200, Erich Schubert [EMAIL PROTECTED] 
was heard to say:
 Changelog according to happypenguin.org:
 * added full source code to the distribution (ZLIB license)

  Note that the official client binary in the distribution is not the
same as what you get by compiling the source; the author modified the
network code so that 

  Whoever picks this up should also ask about the license on the default
data -- it looks non-free to me.

  License:  
  Cube is freeware, you may use Cube for any purpose as long
  as you don't blame me for any damages incurred, and you may   
  freely distribute the cube archive unmodified on any media.   
  If you wish to use the cube source code (ZLIB license),   
  read the source/readme.txt file carefully.

  Daniel

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Bug#161224: Linux Mandrake 9.0 and Red Hat 8.0 are here!!!

2002-10-08 Thread Daniel Burrows
  As if I needed any more reasons to avoid RedHat and Mandrake..

  Daniel

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Bug#159392: ITP: tetrinetx -- GNU Tetrinet server

2002-09-02 Thread Daniel Burrows
On Tue, Sep 03, 2002 at 02:49:04AM +0200, Helios de Creisquer [EMAIL 
PROTECTED] was heard to say:
 I saw a mail about it in debian-devel long time ago (2000) saying that
 no packaging should be done unless the license change. This is it,
 license is now GPL. But I cant find any ITP in the BTS about this
 package, just a recent RFP, so I close it in the meantime.

  Generally, the proper way to do this is to retitle the RFP to an ITP.
  (you could merge the two bugs now instead of closing the RFP..)

  Daniel

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Bug#158679: ITP: adonthell -- A 2D graphical roleplaying game

2002-08-28 Thread Daniel Burrows
  Hi,

  Could you comment on this text from the website?

So far development mainly concentrates on the game engine. Since the
 graphic- and data formats are not stable yet, work on Adonthell itself
 has not been started. Instead we are releasing small, self-contained
 technology demos from time to time, the latest being Waste's Edge, or
 v0.3 for short.

  Daniel

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Bug#156935: Bug#156395 acknowledged by developer (Bug#156395: fixed in jumpnbump 1.39-1)

2002-08-24 Thread Daniel Burrows
reopen 156935
thanks

  I don't know why you closed this.  The upstream Changelog doesn't
mention joystick support, there's no trace of SDL joystick support in
the source, and my joystick doesn't work with the new version.

  Daniel

On Sat, Aug 17, 2002 at 05:33:08PM -0500, Debian Bug Tracking System [EMAIL 
PROTECTED] was heard to say:
 This is an automatic notification regarding your Bug report
 #156395: jumpnbump: Joystick support for jumpnbump,
 which was filed against the jumpnbump package.
 
 It has been closed by one of the developers, namely
 Ivo Timmermans [EMAIL PROTECTED].
 
 Their explanation is attached below.  If this explanation is
 unsatisfactory and you have not received a better one in a separate
 message then please contact the developer, by replying to this email.
 
 Debian bug tracking system administrator
 (administrator, Debian Bugs database)
 
 Received: (at 156395-close) by bugs.debian.org; 17 Aug 2002 22:32:52 +

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Bug#146557: ggz packaging

2002-08-03 Thread Daniel Burrows
On Sat, Jul 20, 2002 at 11:17:47AM -0700, Stephen Zander [EMAIL PROTECTED] 
was heard to say:
  Clint == Clint Adams [EMAIL PROTECTED] writes:
 Clint Any status update?  
 
 Hope to be done by the end of the week-end.

  Any more progress?

  Daniel

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|of firewalls is still pretty new. -- a representative of the|
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Bug#136726: ITP: vegastrike -- Interactive Flight Simulator/Real Time Strategy

2002-06-20 Thread Daniel Burrows
On Thu, Jun 20, 2002 at 05:07:34PM -0400, Michael Furr [EMAIL PROTECTED] was 
heard to say:
 On Wed, 2002-06-19 at 16:00, Daniel Burrows wrote:
Are you still packaging this?
 yes.  Sorry, I should have updated this bug reprot with more info.
 the previous upstream release had a lot of issues and wasn't really
 ready to be included in debian, so I just kept a unofficial deb of it.
 A new upstream release has just been made, which I'll probably package
 up tonight.

  I don't know if you've looked at it yet, but upstream apparently has
the delusion that the right way to distribute Linux software is to ship a
script which checks it out of CVS and then compiles it.  You'll probably
have to build a tar.gz yourself from a CVS snapshot.

 actually, would you be willing to sponsor an upload of it into the
 archive?  I'm still waiting in the nm-queue for my account (everythings
 done except dam approval).  My current advocate/sponsor doesn't really
 have the time/hardware to test out this 3d intensive game and so didn't
 want to upload it.

  I would, but it's rather large -- I'm stuck behind a 56k modem right
now.  I suggest finding someone with a faster connection :)  (isn't the
-data package something like 30MB?)

  Daniel

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Bug#150460: ITP: tuxpaint -- A paint program for children with simple interface

2002-06-19 Thread Daniel Burrows
On Wed, Jun 19, 2002 at 01:56:18PM -0300, Ben Armstrong [EMAIL PROTECTED] was 
heard to say:
 * Package name: tuxpaint
   Version : 2002.06.17a
   Upstream Author : Bill Kendrick [EMAIL PROTECTED]
 * URL : http://www.newbreedsoftware.com/tuxpaint/
 * License : GPL
   Description : A paint program for children with simple interface

  This was added to the archive yesterday... (without, so far as I can
tell, a formal ITP)

  Daniel

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Bug#150460: ITP: tuxpaint -- A paint program for children with simple interface

2002-06-19 Thread Daniel Burrows
On Wed, Jun 19, 2002 at 02:58:53PM -0300, Ben Armstrong [EMAIL PROTECTED] was 
heard to say:
 On Wed, Jun 19, 2002 at 01:43:39PM -0400, Daniel Burrows wrote:
This was added to the archive yesterday... (without, so far as I can
  tell, a formal ITP)
 
 And which archive would that be?
 
 [EMAIL PROTECTED]:/org/ftp.debian.org/incoming$ find . -name 'tuxpaint*'
 [EMAIL PROTECTED]:/org/ftp.debian.org/incoming$ madison tuxpaint
 [EMAIL PROTECTED]:/org/ftp.debian.org/incoming$ 
 
 Are you sure it is tux[paint].  There is a proliferation of tux* packages
 around these days.

  Hm, I seem to have gotten the Packages file from an unofficial apt
source.  Sorry about that.

  Daniel

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Bug#136726: ITP: vegastrike -- Interactive Flight Simulator/Real Time Strategy

2002-06-19 Thread Daniel Burrows
On Mon, Mar 04, 2002 at 01:24:08AM -0500, Mike Furr [EMAIL PROTECTED] was 
heard to say:
   Description : Vega Strike is an Interactive Flight Simulator/Real Time 
 Stratagy being developed for Linux and Windows in 3d OpenGL... With stunning 
 Graphics better than that of most if not all commercial space simulators, 
 Vega Strike will be a hit for all gamers!!!
 
 There has been a RFP of this(#126385) since 2001-12-24.  If anyone has tried 
 to package this and failed, please let me know of your experiences/problems.

  Are you still packaging this?

  Daniel

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Bug#148774: RFP: nhrecorder -- Record and playback nethack game sessions.

2002-06-10 Thread Daniel Burrows
On Sat, Jun 01, 2002 at 11:53:05PM +0200, Gurkan Sengun [EMAIL PROTECTED] was 
heard to say:
 * Package name: nhrecorder
   Version : 1.0
   Upstream Author : Helge Dennhardt [EMAIL PROTECTED]
 * URL : 
 http://www.itp.uni-hannover.de/~dennha/nh_recorder/readme.html
 * License : GPL

  Is it?  The author seems to have a self-contradictory license:

  Copy it. Use it. Don't sell it.

  This software is distributed under the Gnu Public License. See
   the file license for details.

  I guess you could just consider the first line to not be part of the
license, since it's only in the README and probably reflects the
author's (mis)understanding of the GPL.

  Daniel

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Bug#147303: ITP: winex -- A DESCRIPTION

2002-05-18 Thread Daniel Burrows
On Sat, May 18, 2002 at 01:18:56PM +0200, Marc Leeman [EMAIL PROTECTED] was 
heard to say:
 He also mentioned the possibility to change the license to explicitly
 forbid the distribution of binaries.

  How can they do that?  Isn't WINE GPL?

  Daniel

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Bug#119911: follow up

2002-05-17 Thread Daniel Burrows
On Sat, Feb 23, 2002 at 03:29:58PM -0500, Kyle McMartin [EMAIL PROTECTED] was 
heard to say:
 i have aleph one nicely packaged, manpages and all, but it is useless
 without datafiles. i packaged up the marathon 2 and infinity demos, but
 cannot release them yet until someone can clarify the licensing terms
 for them.
 
 i've posted to the aleph one mailing list, but have not received any
 definitive reply as to the licensing terms of the demos.
 
 once i find out, i can upload.

  Any luck besides
http://www.geocrawler.com/archives/3/3444/2002/2/350/7810626/ ?

  Daniel

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Bug#134137: fcptools for debian

2002-05-09 Thread Daniel Burrows
On Thu, May 09, 2002 at 02:39:30PM -0400, Jay Oliveri [EMAIL PROTECTED] was 
heard to say:
 Chapter 13.1 of the Debian Policy states that a symbolic link can be 
 created against undocumnted.7.gz, but I don't know exactly where this 
 should go in debian/rules.
 
 Any advice?

  If you're using debhelper, dh_undocumented is your friend..

  Daniel

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Bug#146276: RFP: macromedia flash -- installer for macromedia flash, which is fairly common on the WWW

2002-05-08 Thread Daniel Burrows
On Wed, May 08, 2002 at 11:33:13AM -0400, Kurt Yoder [EMAIL PROTECTED] was 
heard to say:
 This can be installed relatively easily by copying from/linking to the
 netscape flash plugin. However, this package should automatically take
 care of the linking or download the newest version from the macromedia
 site and install it.

  Isn't this what flashplugin does?

  Daniel

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Bug#97234: Bug#144997: [ITP]: subversion -- an improved CVS

2002-04-30 Thread Daniel Burrows
merge 97234 144997
thanks

  I don't care who packages it, but we should close both these bugs at
once.  Fight it out amongst yourselves ;-)

  Daniel

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Bug#126317: ITP: robotournament -- Game where players program their robots against each other

2002-04-08 Thread Daniel Burrows
  Are you going to package this?

  Daniel

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Bug#126317: ITP: robotournament -- Game where players program their robots against each other

2002-04-08 Thread Daniel Burrows
On Tue, Apr 09, 2002 at 02:24:04AM +0200, Erich Schubert [EMAIL PROTECTED] 
was heard to say:
What makes this more problematic than Freeciv, Pingus, frozen-bubble,
  ***tris, lbreakout, etc?
 
 Actually it shouldn't be more problematic. Especially since all the
 former are computer games whereas RoboWhatever is a board game, and much
 of it's charm comes from that ;)

  Actually, I think it's more common to patent board games.

  The official Robo Rally homepage is
http://www.wizards.com/roborally/welcome.asp, for reference.  The makers
are Wizards of the Coast (also the MTG and DND people, I think)

 I retitled the bug to RFP on your suggestion,
 although i no longer request it to be packaged actually. Installing is
 as easy as tar xzf, and the game has a few bugs (disappearing /
 unuseable flags in ctf, sometimes irritating, non-predicteable behaviour
 of the conveyors etc.)

  Hm, maybe I should do a rewrite in a sane language. [0] The graphics are
nice, and having them available would probably make writing the actual
game a lot easier.
  
  /me suppresses the urge to try out the Scheme SDL bindings he wrote last
weekend and goes back to his work..

  Daniel

  [0] ie, Not Tcl.

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Bug#139891: ITP: dehtml -- provide a text/plain translation for text/html messages

2002-03-26 Thread Daniel Burrows
On Tue, Mar 26, 2002 at 10:25:32AM +0100, Bas Zoetekouw [EMAIL PROTECTED] was 
heard to say:
 You wrote:
 
I can do that just fine with mutt and auto_view using links or w3m as
  the filter.  Do we really need a separate 2k package for this?
 
 Please, don't start it again. 

  What, the mencal thread?  That's an entirely different issue: we
already *have* software in Debian that serves this program's purpose.

  Anyway, I'll shut up now.

  Daniel

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Bug#139891: ITP: dehtml -- provide a text/plain translation for text/html messages

2002-03-25 Thread Daniel Burrows
On Mon, Mar 25, 2002 at 03:25:44PM -0600, Chris Lawrence [EMAIL PROTECTED] 
was heard to say:
 Enter dehtml.  It takes a text/html message and builds a new
 multipart/alternative message with the HTML and text versions of the
 message, retaining the original header information.
 
 Unlike using mailcap entries, this allows you to treat the message
 like any normal text/plain message in MIME-aware mailers, including
 drafting replies with quoted text.

  I can do that just fine with mutt and auto_view using links or w3m as
the filter.  Do we really need a separate 2k package for this?

  Daniel

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Bug#139472: ITP: tux-aqfh -- 3D Puzzle Game with Tux the Penguin

2002-03-22 Thread Daniel Burrows
  Hm, I tried this a month or two ago.  It was completely unplayable and
the project seems dead upstream.  I'm skeptical about the value of
including this in Debian.

  Daniel

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Bug#120691: status

2002-03-20 Thread Daniel Burrows
On Tue, Mar 19, 2002 at 11:42:55PM -0800, Viral [EMAIL PROTECTED] was heard 
to say:
 On Tue, Mar 19, 2002 at 10:30:57PM -0500, Daniel Burrows wrote:
What's going on with this ITP of Crystal Space?
 
 I thought someone else already had debs of it, and was waiting for comments
 and stuff and otherwise they were quite ok.. Someone from France..

  Yes, I've been using those packages.  (well, not actually using them,
but they're in my sources.list)

  However, they haven't been changed for months, and are lagging by several
upstream versions.

  Anyway, I looked in the incoming/new directory this time, and
it looks like they've been sponsored.  The ftpmasters have been taking
forever to add new packages to the archive lately, though.  (/me points
at bochs, which has been waiting for 2+ weeks)

  Daniel

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Bug#120691: status

2002-03-19 Thread Daniel Burrows
  What's going on with this ITP of Crystal Space?

  Daniel

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Bug#138366: RFP: lame -- create mp3 audio files

2002-03-15 Thread Daniel Burrows
On Fri, Mar 15, 2002 at 04:42:02PM +0100, Stephan Windm?ller [EMAIL 
PROTECTED] was heard to say:
  Apparently, there are legal issues about the Fraunhofer patents
  that don't allow us to distribute mp3 encoders.
 
 Issue means that this can change in the future?

  Yes, in about 15-20 years when the patent expires.. [0]  (I'm guessing
how long that will take -- anyone know when the real date is?)

  Daniel

  [0] unless games start getting played with patent law akin to those
  being played with copyright law, in which case the answer is no.

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Bug#136726: ITP: vegastrike -- Interactive Flight Simulator/Real Time Strategy

2002-03-14 Thread Daniel Burrows
On Mon, Mar 04, 2002 at 09:38:06AM -0500, Michael Furr [EMAIL PROTECTED] was 
heard to say:
 On Mon, 2002-03-04 at 08:34, Daniel Burrows wrote:
I'm glad to see that someone is ITPing it, but couldn't you do it
  properly and retitle the RFP?
 Ah.  Sorry.  I figured I needed to do something like that.  Thanks for
 the tip.  After going back and rereading everything, I see this
 mentioned on the wnpp page.  At this point, how should I fix this? 
 Should I just add info to the RFP bug and then close it when I upload
 the package?

  Yes.

(I can't find you in our developer database or NM queue, by the way)
 This is my first package as I begin the process to enter the NM queue. 
 I've been searching for the last couple of months for a package that I'm
 interested in and is worthy to get into debian.  I wanted to grab this
 before anyone else did.

  I would suggest starting with a simpler package unless you are
experienced already with creating binary packages (preferably Debian
packages)  Vegastrike is big and mildly hairy.

  Trying to grab a program, as you put it, ahead of anyone else -- and
then vanishing for weeks -- is not very good form.  Are you packaging it
or not?  You don't seem to even have acted on applying at nm.debian.org.

  If I don't hear otherwise in a week or so, I will retitle this bug to
an RFP.  (I'd ITP it myself, but I don't have the time)  Someone should
ITP this -- the game has a lot of promise, nice graphics, and is close
to being playable (pity the keyboard controls suck)

  Daniel

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Bug#136726: ITP: vegastrike -- Interactive Flight Simulator/Real Time Strategy

2002-03-04 Thread Daniel Burrows
On Mon, Mar 04, 2002 at 02:42:23AM -0500, Colin Walters [EMAIL PROTECTED] was 
heard to say:
Description : Vega Strike is an Interactive Flight Simulator/Real 
  Time Stratagy being developed for Linux and Windows in 3d OpenGL... With 
  stunning Graphics better than that of most if not all commercial space 
  simulators, Vega Strike will be a hit for all gamers!!!
 
 This is a bad description.  The first line of the description should be
 a full sentence which concisely summarizes the package, and it should
 not end in a period.  The rest of the description could contain fewer
 excalamation points, and need not mention Linux or Windows (since a
 Debian user already knows it's available for them). How about this:

  By way of explanation, I think that he cutpaste the description from
http://sourceforge.net/projects/vegastrike.

  Daniel

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Bug#136726: ITP: vegastrike -- Interactive Flight Simulator/Real Time Strategy

2002-03-04 Thread Daniel Burrows
On Mon, Mar 04, 2002 at 01:24:08AM -0500, Mike Furr [EMAIL PROTECTED] was 
heard to say:
 There has been a RFP of this(#126385) since 2001-12-24.  If anyone has tried 
 to package this and failed, please let me know of your experiences/problems.

  I'm glad to see that someone is ITPing it, but couldn't you do it
properly and retitle the RFP?

  (I can't find you in our developer database or NM queue, by the way)

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|   Next, consider a circle passing through infinity; that   |
|is, a straight line..   |
\- Got APT? -- Debian GNU/Linux http://www.debian.org /



Bug#136518: ITP: bochs - full intel emulator

2002-03-02 Thread Daniel Burrows
  This ITP has gotten to be a real hot potato..

On Sat, Mar 02, 2002 at 08:17:45PM -0500, Dale Scheetz [EMAIL PROTECTED] was 
heard to say:
 Bochs, pronounced BOX, has the logo think inside the bochs, and is
 already a very good alternative to the more commercial emulators we are
 all familiar with. It is a full emulator for the Intel hardware, and will
 even run on my Sparc, unlike other emulators which rely on Intel hardware
 to perform some of their functions.
 
 While bochs is still considered Beta software by its developers, it has
 come a long way in the short while I have been tracking the CVS
 archives, both building on and able to install a wide variety of OSs, and
 there is agreement to produce another point release soon. Once that
 release tarball is available, it is my intention to package it up for
 Debian.
 
 The license is LGPL, and the URL is http://bochs.sourceforge.net.

  This has already been ITPed (#78642), and I was told on IRC just today
(a few hours ago) that the Debian maintainer of plex86 supposedly has
binary packages that are going to be sponsored.  (that suggests he's taking
over the ITP from Goswin, who seems to have dropped off the face of the
Earth temporarily)

  I have a reference to where you can find packages, but unfortunately..umm..I
lost it *sheepish look*.  It was on people.debian.org, though.

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|  The Turtle Moves!  |
\-Evil Overlord, Inc: planning your future today. http://www.eviloverlord.com-/



Bug#119258: Taking over.

2002-02-21 Thread Daniel Burrows
On Tue, Feb 05, 2002 at 06:07:06PM -0500, Daniel Burrows [EMAIL PROTECTED] 
was heard to say:
 On Fri, Feb 01, 2002 at 01:29:37PM +0100, David Martinez [EMAIL PROTECTED] 
 was heard to say:
  retitle 119258 ITA: ale-clone -- Realtime fantasy strategy game
   ale-clone was renamed upstream to freecraft, wasn't it?
 
   Will you be changing the Debian packages to match?

  I just noticed that the freecraft media project has released a new
version, which jogged my memory about this.  How's your upload coming?
It looks like freecraft is now playable (?) without Blizzard -- is this
true, and can it go in main now?

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|Any sufficiently advanced magic is indistinguishable from technology.|
\- The Turtle Moves! -- http://www.lspace.org /



Bug#78642: bochs status

2002-02-16 Thread Daniel Burrows
  Is there any progress on packaging bochs?

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|  A conclusion is the place  |
|  where you got tired of thinking.   |
\-- A duck! -- http://www.python.org -/



Bug#132497: ITP: kernel-patch-debianlogo -- Display a Debian logo on a framebuffer device at boottime

2002-02-05 Thread Daniel Burrows
On Tue, Feb 05, 2002 at 09:50:47PM +0100, Gordon Fraser [EMAIL PROTECTED] was 
heard to say:
  This patch changes the default penguin logo into a Debian swirl.

EVIL THOUGHT

  Why not just patch the standard Debian kernel?

/EVIL THOUGHT

  Daniel

-- 
/- Daniel Burrows [EMAIL PROTECTED] -\
| Is it too late to extricate myself |
|  from this plot line?  |
| Yes. -- Fluble|
\ Be like the kid in the movie!  Play chess! -- http://www.uschess.org ---/



Bug#119258: Taking over.

2002-02-05 Thread Daniel Burrows
On Fri, Feb 01, 2002 at 01:29:37PM +0100, David Martinez [EMAIL PROTECTED] 
was heard to say:
 retitle 119258 ITA: ale-clone -- Realtime fantasy strategy game
  ale-clone was renamed upstream to freecraft, wasn't it?

  Will you be changing the Debian packages to match?

  Daniel

-- 
/- Daniel Burrows [EMAIL PROTECTED] -\
| A game which, from the viewpoint of the other players (ie, everyone) might |
|  be compared to playing poker with blank cards, for infinite stakes, with a |
|  Dealer who won't tell you the rules and who /smiles all the time/.|
|   -- Terry Pratchett, _Good Omens_  |
\-Evil Overlord, Inc: planning your future today. http://www.eviloverlord.com-/



Bug#131202: ITP: mario.fortunes -- Fortunes files from Mario

2002-01-31 Thread Daniel Burrows
On Thu, Jan 31, 2002 at 10:24:41AM -0200, Otavio Real Salvador [EMAIL 
PROTECTED] was heard to say:
   And a little more description would be nice. Who or what is
   Mario?
 The current is:
  A fortune database for portuguese speakers, gathered from Mario. Is
  the result of a long time collecting cookies to make a great
  database. 
 
 What you think about?

  Who is Mario?

  Daniel

-- 
/- Daniel Burrows [EMAIL PROTECTED] -\
|   Truly, you have a dizzying intellect.   |
| -- The Princess Bride |
\ Be like the kid in the movie!  Play chess! -- http://www.uschess.org ---/



Bug#131164: ITP: gqmpeg -- a GTK front end to mpg123/mpg321

2002-01-27 Thread Daniel Burrows
  Please do some basic checks before filing ITPs.

On Sun, Jan 27, 2002 at 10:27:39PM +0100, Heiko Thetens [EMAIL PROTECTED] was 
heard to say:
 Description: a GTK front end to the mpg123/mpg321 mpeg audio player
 GQmpeg is a GTK front end to the mpg123/mpg321 mpeg audio player.
 It includes playlist support, playback options, and flexible
 themeability (WinAmp and native gqmpeg skins supported)
 
 Copyright: GNU GENERAL PUBLIC LICENSE
 
 URL: http://gqmpeg.sourceforge.net/

  It's packaged, but orphaned (#130750)  You can retitle that bug to an
ITA.  (and close this bug :) )

  Daniel

bluegreen:/tmp apt-cache show gqmpeg
Package: gqmpeg
Priority: optional
Section: sound
Installed-Size: 1108
Maintainer: Debian QA Group packages#qa.debian.org
Architecture: i386
Version: 0.11.0-2.1
Depends: libc6 (= 2.2.4-4), libgdk-pixbuf2 (= 0.15.0-2), libglib1.2 (= 
1.2.0), libgtk1.2 (= 1.2.10-4), libpng2(=1.0.12), xlibs ( 4.1.0), zlib1g 
(= 1:1.1.3), mpg321 | mpg123
Recommends: xmixer | gnome-media | gom-x | gamix | mixer.app | kmix | aumix-gtk 
| wmmixer | asmixer | mixer.app
Filename: pool/main/g/gqmpeg/gqmpeg_0.11.0-2.1_i386.deb
Size: 341940
MD5sum: 17ddebf7902d6a1d158cec3bbaea680b
Description: a GTK front end to the mpg123/mpg321 mpeg audio player
 GQmpeg is a GTK front end to the mpg123/mpg321 mpeg audio player.
 It includes playlist support, playback options, and flexible
 themeability (WinAmp and native gqmpeg skins supported)
 .
 gqmpeg requires mpg123 or mpg321 for actual playback of mpeg audio files.


-- 
/- Daniel Burrows [EMAIL PROTECTED] -\
|But what *does* kill me bloody well leaves me dead!|
|  -- Terry Pratchett, _Carpe Jugulum_|
\ News without the $$ -- National Public Radio -- http://www.npr.org /



Bug#125386: ITP: apt-file -- APT package searching utility -- command-line interface

2001-12-18 Thread Daniel Burrows
On Wed, Dec 19, 2001 at 12:17:49AM +0900, Fumitoshi UKAI [EMAIL PROTECTED] 
was heard to say:
 At 18 Dec 2001 02:09:24 +0100,
 Sebastien J. Gross wrote:
 
 Doesn't auto-apt provide this capability?
  
  Yes but auto-apt uses sudo and sometimes (even if sudo in not
  available for all users), users do not whish sudo to be installed on
  their systems
 
 export AUTO_APT_CACHEDIR=/path/to/you/have/write/permission 
 
 then you don't need sudo to run auto-apt update or search

  I think he was complaining about this:

Depends: libc6 (= 2.2.3-1), apt, sudo, perl

  ..in which case the appropriate thing to do is to file wishlist bugs
on auto-apt.

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|  Wisdom is one of the few things|
|  that looks bigger the farther away it is.  |
|-- Terry Pratchett   |
\-- A duck! -- http://www.python.org -/



Bug#125386: ITP: apt-file -- APT package searching utility -- command-line interface

2001-12-17 Thread Daniel Burrows
  Doesn't auto-apt provide this capability?

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|   Imagine if every Thursday your shoes exploded if you  |
|   tied them the usual way.  This happens to us all the  |
|   time with computers, and nobody thinks of complaining.|
\- The Turtle Moves! -- http://www.lspace.org /



Bug#122929: wpoison, is it okay?

2001-12-15 Thread Daniel Burrows
  I've been following the discussion, and it looks like wpoison, if
determined free, will have the dubious distinction of being the first
program in main (that I know of) with a clickwrap license that attempts
to control use.  (namely, it requires every user [0] to display the wpoison
logo and link to the wpoison web page from their site [1])

  Oddly enough, though, I can't find a clause in the DFSG excluding this
sort of license.  I'm somewhat surprised, actually; maybe it's just
because clickwrap licenses tend to be so onerous that they fail one of
the other points anyway.

  I'm not a lawyer, though, so I'll butt out now.  Maybe you should ask
debian-legal?

  Daniel

  [0] and, apparently, every website which makes reference to this
  software; I guess I'm causing lists.debian.org to violate wpoison's
  license with this message?  That sounds like nonsense to me..

  [1] the intent seems to be something like the clauses that require
  credit to the original authors to be given in derivatives; is there
  any way you could twist a website using wpoison into being a
  derivative work?

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|  Fate always wins...|
|  at least, when people stick to the rules.  |
|-- Terry Pratchett, _Interesting Times_  |
\--- (if (not (understand-this)) (go-to http://www.schemers.org)) /



Bug#123456: ITP: eazel-engine -- Crux theme for GTK+

2001-12-12 Thread Daniel Burrows
On Wed, Dec 12, 2001 at 10:43:13AM +0100, Filip Van Raemdonck [EMAIL 
PROTECTED] was heard to say:
 On Tue, Dec 11, 2001 at 10:36:28PM +0100, Erich Schubert wrote:
   * Package name: eazel-engine
   
   This is the upstream (and source) package name, binary will most likely be
   gtk-theme-crux.
  
  This actually is a real engine, not just a theme, so i'd prefer the name
  gtk-engines-eazel or gtk-engines-crux
 
 About these names: check the thread on debian-devel a couple of messages
 before my ITP (subject: [RFC] GTK+ theme naming).
 Daniel Burrows (who has packaged a couple of other themes) seemed to agree
 that gtk-engines-* is probably (most likely) not the best name for these
 packages.

  It may not be the best one, but I think that we should be consistent
now that we have a convention.  We can worry about moving to a better
naming scheme in the future.

 No, you're correct - it does require compilation.
 Hmmm... maybe it would be useful to put the actual engine and theme in a
 separate package. (and that would probably make most sense, wrt. naming of
 the various binary packages too)

  I don't see any benefit from this.

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|  Put no trust in cryptic comments.  |
\-Evil Overlord, Inc: planning your future today. http://www.eviloverlord.com-/



Bug#122929: wpoison to be included in Debian

2001-12-12 Thread Daniel Burrows
On Wed, Dec 12, 2001 at 01:23:44PM -0800, Ronald F. Guilmette [EMAIL 
PROTECTED] was heard to say:
 by the way, could you send me your wpoison.words file? i don't have any
 wordlist
 to include in the package.
 
 You should not need a words list.
 
 On UNIX systems, the words should be obtained from the local dictionary
 file that is already installed.

  I believe that would be the wordlist virtual package.

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|   In the old days of analog sound, if you turned the volume up too high,   |
|everything started to sound like Bob Dylan. |
\- Got APT? -- Debian GNU/Linux http://www.debian.org /



Bug#123097: RFA: glaxium -- 3d spaceship shoot-em-up, sort of like galaxian.

2001-12-09 Thread Daniel Burrows
Package: wnpp
Version: N/A; reported 2001-12-09
Severity: normal

  This program is very buggy and poorly written, upstream has dropped
off the face of the net, and it's not particularly interesting to
play.  (although it could probably be quite interesting with further
development)

  I suggest that people considering taking this package be familiar
enough with SDL, Mikmod, and C++ to hunt down and eliminate the
persistant segfaults, and possibly take over upstream development
themselves.

  If no-one adopts this within a week, I will orphan it and request its
removal from woody.

  Daniel

-- System Information
Debian Release: 3.0
Architecture: i386
Kernel: Linux torrent 2.4.16 #1 Mon Nov 26 11:28:52 EST 2001 i686
Locale: LANG=en_US, LC_CTYPE=en_US

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|  Afternoon, n.: |
|That part of the day we spend worrying about how we wasted the morning.  |
\- The Turtle Moves! -- http://www.lspace.org /


pgpG3Ux0CSceC.pgp
Description: PGP signature


Bug#120691: viral@debian.org: RFP: crystal -- Free and portable 3d game development kit.]

2001-11-26 Thread Daniel Burrows
On Mon, Nov 26, 2001 at 11:35:00PM +0100, Christian BAYLE [EMAIL PROTECTED] 
was heard to say:
   You don't need a 3d board to try the demos since the soft renderer don't
   need this.
  
  But if  a 3d board is available, will crystal use hardware accel ?
  
  viral
  
 I Added menus vith software rendering option
 and menus with opengl rendering option

  btw, on this topic, from /usr/share/doc/debian-policy/menu.txt.gz:

2.1. Preferred menu structure
-

 Here is the authoritative list of Debian's menu structure.  Please
do
 not put your packages into any other sections without asking for
 permission first!

  Your packages use several sections like
Games/CrystalSpace Levels (software) which, unsurprisingly, are not
in the menu policy.

  The menu policy forbids this, and the ()s also cause problems for the
current sawfish menu method (although I hope that will be resolved soon,
see bug #121322)

  I suggest using hints if you want to collect CrystalSpace stuff in one
place.

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
| Is it too late to extricate myself |
|  from this plot line?  |
| Yes. -- Fluble|
\ Real Programmers don't have braces. -- http://www.python.org ---/



Bug#120691: RFP: crystal -- Free and portable 3d game development kit.

2001-11-23 Thread Daniel Burrows
On Fri, Nov 23, 2001 at 02:13:03PM +0100, Christian BAYLE [EMAIL PROTECTED] 
was heard to say:
   Just a note: those packages are really badly done; if someone does
  base a Debian package on them, they'll want to do some serious cleanup
  (the dependencies are screwed up, they dump user binaries in /usr/lib,
  crystalspace is missing a shlibs file, menufiles are messed up...) -- but on
  the other hand, the author seems to have done the hard work of getting
 Crystal to install nicely into a packagable format.

  btw, I meant this as a strictly factual statement.

 The things you call user binaries are considered by the developpers as
 demo software, that's 
 why I put all this in /usr/lib/crystalspace/bin.

  Yes, but Debian policy requires that binaries the user would want to
run go in /usr/bin or /usr/games (probably /usr/games in this case)

  eg, allegro-demo does this.

 The shared libs files are specifics to crystalspace loaders, so I did
 the same that I found in
 apache package, and put this in /usr/lib/crystalspace/lib

  Hmm, the problem was that programs linked against the crystalspace
library don't get a dependency on crystalspace.  If you're linking
statically but using dynamic modules, you need to add dependencies
manually; right now I can install crystalspace-demos without
crystalspace, and everything will break.

  The menu files should also use ?(crystalspace-demos) instead
of ?(crystalspace), I think.

 The way that is used by developers tu use the libs is to set CRYSTAL var
 to /usr/lib/crystalspace/
 And then every things allow then to use the lib

  Ugh.

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
| Note that fires are not restricted to dormitories. |
|  Indeed, fire can occur in off-campus residences as well.  |
|   -- Brown University Fire Safety Guide |
\-- A duck! -- http://www.python.org -/



Bug#120691: RFP: crystal -- Free and portable 3d game development kit.

2001-11-23 Thread Daniel Burrows
On Fri, Nov 23, 2001 at 10:39:55AM -0500, Daniel Burrows [EMAIL PROTECTED] 
was heard to say:
   btw, I meant this as a strictly factual statement.

  meaning, I didn't mean to imply Christain Bayle is a bad person :P

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|  Inconceivable!   |
|-- The Princess Bride  |
\-- Does your computer have Super Cow Powers? --- http://www.debian.org --/



Bug#120691: RFP: crystal -- Free and portable 3d game development kit.

2001-11-22 Thread Daniel Burrows
  Crystal is a nice idea, but is it in a state where it's appropriate
to package it?  I tried it out .. um .. I think last summer, or maybe
this fall was the most recent time, and it was very slow and unstable.
It seems also to be under constant development, so stuff breaks a lot
and (presumably) the API will be yanked out from under any programs
that depend on it.

  I'd be happy to be proven wrong, it's quite an ambitious endeavor. :)

   -- your friendly WNPP cop,
  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|   Genius may have its limitations,  |
|   but stupidity is not thus handicapped.|
\- Debian GNU/Linux http://www.debian.org -- Because. /



Bug#120691: RFP: crystal -- Free and portable 3d game development kit.

2001-11-22 Thread Daniel Burrows
On Thu, Nov 22, 2001 at 03:54:15PM -0800, Viral Shah [EMAIL PROTECTED] was 
heard to say:
 Debian packages have been made by Christian Bayle, and available at
 http://crystalspace.free.fr/

  Just a note: those packages are really badly done; if someone does
base a Debian package on them, they'll want to do some serious cleanup
(the dependencies are screwed up, they dump user binaries in /usr/lib,
crystalspace is missing a shlibs file, menufiles are messed up...) -- but on
the other hand, the author seems to have done the hard work of getting
Crystal to install nicely into a packagable format.

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|The only thing worse than infinite recursion |
|is infinite recursion.   |
\ Be like the kid in the movie!  Play chess! -- http://www.uschess.org ---/



Bug#120591: ITP: kseg -- explore planar Euclidean geometry

2001-11-21 Thread Daniel Burrows
On Wed, Nov 21, 2001 at 10:39:20PM -0500, Steve M. Robbins [EMAIL 
PROTECTED] was heard to say:
 Description:
  KSEG allows you to interactively create a geometrical construction, such as a
  triangle with its circumcenter.  As you drag vertices of the
  triangle, you see the circumcenter moving in real time.  KSEG was
  inspired by the Geometer's Sketchpad.

  I have to say: it's really cool that we have not one but three
programs like this.  The Geometer's Sketchpad was my favorite program in
my high school's computer lab..it's just so much fun to play with :)

  And this looks a lot nicer than the other two, just from skimming its
home page.

  Daniel, who set out several times during high school to rewrite the
 Geometer's Sketchpad, and never succeeded.

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|   I haven't lost my mind,   |
|   I know exactly where I left it.   |
\--- (if (not (understand-this)) (go-to http://www.schemers.org)) /



Bug#78642: bochs ITP?

2001-11-20 Thread Daniel Burrows
On Tue, Nov 20, 2001 at 07:00:16PM +0900, Junichi Uekawa [EMAIL PROTECTED] 
was heard to say:
  I have a working package and will upload that via sponsor any day
  now. I was kind of hoping that dosemu would fix its policy violation
  first, which results in bochs depending on dosemu|vgafont instead of
  just the vgafont.
  
  Keep bugging me, its good to know someone else is intrested.
 
 heh, yes.
 
 Could you upload it anyway with vgafont|dosemu ?
 Waiting forever for dosemu to fix its problem looks rather silly.

  It's especially annoying since plex86 doesn't work with dosemu's vga
font..I had to go into the morgue and get xfonts-vga (from plex86) to
test it. :(

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|  You are in a maze of twisty little signatures, all alike.  |
\--- Listener-supported public radio -- NPR -- http://www.npr.org /



Bug#119286: ITP: sms -- send SM via Polish GSM operators

2001-11-17 Thread Daniel Burrows
  Just a note:

  SM is meaningless to me, and I suspect that very few users seeing
it in a package description will have a binding for it either.

  I suggest a brief explanation of what it is and/or who should care
when you write the long description.

   Cheers,
  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|By all the Shire, you shall have neither the Ring, nor me! |
|  -- Frodo Baggins   |
\ Classes are first-class objects. -- http://www.python.org --/



Bug#116890: RFP: flash for mozilla/galeon

2001-10-24 Thread Daniel Burrows
On Wed, Oct 24, 2001 at 11:10:30AM +0200, Cyrille Chepelov [EMAIL PROTECTED] 
was heard to say:
 Le mer, oct 24, 2001, à 10:14:17 +0200, Bas Zoetekouw a écrit:
 
  Could anyone please create a package (possible a download from
  flash.com and install wrapper) with flashplayer for galeon and mozilla?
 
 muscat%apt-cache search flashplayer
 flashplayer-mozilla - Macromedia Flash Player
 flashplayer - Macromedia Flash Player

torrent:~ apt-cache search flashplayer
torrent:~ 

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
| If you wish to live wisely, |
| ignore sayings--including this one. |
\- The Turtle Moves! -- http://www.lspace.org /



Bug#81708: Bug#116890: RFP: flash for mozilla/galeon

2001-10-24 Thread Daniel Burrows
On Wed, Oct 24, 2001 at 12:59:46PM -0500, Colin Watson [EMAIL PROTECTED] was 
heard to say:
 There are legal problems (parts of the code imported by that GPLed
 player are incompatible with the GPL). Please see bug #81708 for the
 history.

  The logs on that thread seem to end with a suggestion that KDE has the
same problem??

  *confused*

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|After the game, the king and |
|the pawn go in the same box. |
|  -- Italian proverb |
\ Classes are first-class objects. -- http://www.python.org --/



Bug#116363: ITP: lbreakout2 -- The successor to lbreakout

2001-10-20 Thread Daniel Burrows
Package: wnpp
Version: N/A; reported 2001-10-20
Severity: wishlist

  (hmm, reportbug does interesting things with wnpp)

* Package name: lbreakout2
  Version : 2.0-alpha
  Upstream Author : Michael Speck
* URL : 
http://lgames.sourceforge.net/index.php?action=show_projectproject=LBreakout2
* License : GPL
  Description : The successor to lbreakout

  lbreakout2 is a complete rewrite of the popular ball-and-paddle game
lbreakout, with greatly improved graphics and gameplay.  I have not yet
decided whether to make lbreakout2 a complete replacement for lbreakout
(and request the removal of lbreakout from the archives), or whether to
have both of them in the archive at once.  (there's also the possibility
of packaging lbreakout2 under the name lbreakout, but the lbreakout2
announcement describes it as incompatible with lbreakout -- I presume
this means level and high-score-wise -- so I'd rather not)
  Feedback appreciated on this.  (eg, is lbreakout2 too heavy for some
hardware?)

  Upstream's release notes from http://lgames.sourceforge.net:

This is a short list of the most important features:

* Perfect paddle (convex and normal behaviour) and ball physics.
* You've never seen such good physics before in a breakout game. I
* promise! http://lgames.sourceforge.net/gfx/smiley.gif
* all new 25 levels (well, some might be familiar but as the format
* changed they are not really the same...)
* integrated, full-featured editor
* much improved graphics
* resolution switched to 640x480
* much better input handling
* new bonus: 'End Of The Rainbow' and 'Joker' ( see the Manual )
* up to four players ( alternating )

  Daniel

-- System Information
Debian Release: testing/unstable
Architecture: i386
Kernel: Linux torrent 2.4.12 #1 Thu Oct 11 12:07:54 EDT 2001 i686
Locale: LANG=en_US, LC_CTYPE=en_US

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|   Gil-Galad was an Elven king;  |
|   of him the harpers sadly sing.|
\- The Turtle Moves! -- http://www.lspace.org /



Bug#112272: ITP: phorus -- Zone66 clone: fly a plane in an overhead-2d world and blow things up.

2001-09-14 Thread Daniel Burrows
Package: wnpp
Version: N/A; reported 2001-08-20
Severity: wishlist

  Phorus is a GPLed game similar to Zone66.  Zone66 was an old Epic game
in which the player flew a plane through a 2D world, shooting down other
planes and bombing strategic targets.  It was more fun than it sounds :)

  Phorus is currently alpha, but the test levels are playable [0], and the
author has big plans (networking, team play, lots of cool extensions, etc)
  Moreover, he appears to either have graphical abilities, or have friends
that do. Or maybe playing free games so much has lowered my standards
for graphics :) Anyway, it's pretty compared to many other games out there,
and will presumably become prettier as time goes on.  (unless it does
something like Freeciv did in 1.12..)

  The author has asked me to wait until 0.2 before releasing debs, as he
wants to implement the major portions of the game engine before releasing it
to a wide audience via binary distribution.

  Web page is http://phorus.sandwich.net .

  Note: the current release of the datafiles has no clear license.  I've
spoken with the author, and he already wants to have a DFSG-free data set
before he releases 0.2, and is going to do the necessary work. (probably,
from what he said, it's mostly just a matter of getting permission from
the people who contributed artwork to release it under some free license)

  Daniel

  [0] at least they were until a recent snapshot broke them completely.

-- System Information
Debian Release: testing/unstable
Architecture: i386
Kernel: Linux torrent 2.4.9 #1 Thu Aug 16 22:49:52 EDT 2001 i686
Locale: LANG=en_US, LC_CTYPE=en_US

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|Do you know why the prisoner in the |
| tower watches the flight of birds? |
|  -- Terry Pratchett, _Reaper_Man_   |
\- Debian GNU/Linux http://www.debian.org -- Because. /



Bug#111386: ITP: mangoquest -- Pacman meets Doom

2001-09-05 Thread Daniel Burrows
On Thu, Sep 06, 2001 at 12:51:13AM +0100, Andrew Suffield [EMAIL PROTECTED] 
was heard to say:
 Package: wnpp
 Severity: wishlist
 
 * Package name: mangoquest
 * URL : http://mangoquest.sourceforge.net/
 * License : GPL
   Description : Pacman meets Doom
 
 Basically a pacman clone, but in the first person, and with a few
 extra bits and pieces thrown in. Uses the SDL with GL.
 
 (Level editor included)

  Hehe...you beat me to it :)  Be sure to package the latest version, or it'll
be broken on non-Nvidia cards.

  Daniel, glad that he didn't end up packaging Yet Another Silly Little Game

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|Exhilaration is that feeling you get just|
|after a great idea hits you, and just before |
|you realize what is wrong with it.   |
\--- (if (not (understand-this)) (go-to http://www.schemers.org)) /



Bug#110712: ITP: detachtty -- Attach to interactive processes across the net

2001-08-30 Thread Daniel Burrows
On Thu, Aug 30, 2001 at 10:45:39PM +0100, Daniel Barlow [EMAIL PROTECTED] was 
heard to say:
 detachtty lets you run interactive programs non-interactively (in a
 pty), and connect to them over the network when you do need to
 interact with them.  It's designed for long-running Lisp processes and
 similar runs mostly unattended but occasionally needs to be typed at
 systems.  Unlike screen, it works in emacs comint modes, and unlike
 qcmu, it deals correctly with passing on a SIGINT sent to it.  It requires
 ssh for operation over the net.
 
 detachtty is available under the terms of the GNU General Public
 License version 2, or (at your option) any later version.  More
 information from http://ww.telent.net/cliki/detachtty

  I'd suggest explaining the functional difference between this and screen
in the description..

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
| You will soon forget this.  |
\-- A duck! -- http://www.python.org -/



Bug#107926: ITP: eboard-extras-pack1 -- Piece sets and sounds for use with the eboard chess interface

2001-08-07 Thread Daniel Burrows
Package: wnpp
Version: N/A; reported 2001-08-07
Severity: wishlist

  This is a collection of extra themes for the eboard chess interface.
  It is under the GPL, whatever that means for a bunch of pictures, and is
available from http://eboard.sourceforge.net/download.html .

  Daniel

-- System Information
Debian Release: testing/unstable
Architecture: i386
Kernel: Linux torrent 2.4.7 #3 Tue Aug 7 09:21:26 EDT 2001 i686
Locale: LANG=en_US, LC_CTYPE=en_US

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|   You see, I've already stolen the spork of wisdom |
|and the spork of courage..  together with the spork  |
|of power, they form the mighty...TRI-SPORK! -- Fluble   |
\- Debian GNU/Linux http://www.debian.org -- Because. /



Bug#106678: ITP: new -- A template system

2001-07-26 Thread Daniel Burrows
On Thu, Jul 26, 2001 at 05:20:51PM +0300, Baruch Even [EMAIL PROTECTED] was 
heard to say:
 New is a template system, especially useful in conjunction with a simple text
 editor such as vi. The user maintains templates which may contain format
 strings. At run time, new replaces the format strings in a template with
 appropriate values to create a new file.

  Dumb question:
  How does this differ from a cut-down version of sed?

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|  Of course you can't see the guards.  They DON'T EXIST!   |
|  Oh my god, we're surrounded! Run away, run away!   |
|   -- Fluble |
\ Classes are first-class objects. -- http://www.python.org --/



Bug#101532: ITA: libsigc++

2001-06-19 Thread Daniel Burrows
Package: wnpp

  I intend to adopt libsigc++.  Its maintainer has orphaned it, but it
somehow got missed in the BTS, so I'm entering this in the bug-tracking
system now.

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
| X is the second worst window system ever invented.  |
| Everything else is tied for first.  |
\ News without the $$ -- National Public Radio -- http://www.npr.org -/



Bug#97578: ITP: omniORBpy

2001-05-15 Thread Daniel Burrows
On Wed, May 16, 2001 at 01:09:13AM +1000, Peter Eckersley [EMAIL PROTECTED] 
was heard to say:
 OmniORBpy is a collection of bits  pieces for using omniORB with python
 programs - an IDL compiler backend, libraries, etc
 
 It's available under a mixture of the GPL and LGPL from:
 
 http://www.uk.research.att.com/omniORB/omniORBpy/
 
 I'm not sure if the debian package should be called omniorb-py or
 python-omniorb...

  python-omniorb, I think..this seems to be the general rule for how
things are named.  Eg, the GTK+ Python module is python-gtk

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|Do you know why the prisoner in the |
| tower watches the flight of birds? |
|  -- Terry Pratchett, _Reaper_Man_   |
\ Be like the kid in the movie!  Play chess! -- http://www.uschess.org ---/



Bug#96763: ITP: xpuyopuyo -- Tetris like game where it's possible to have chain reaction

2001-05-08 Thread Daniel Burrows
On Tue, May 08, 2001 at 04:21:25PM +0200, R?mi Perrot [EMAIL PROTECTED] was 
heard to say:
 I'd like to package xpuyopuyo
 This is a very addictive game with sound and network support.
 
 Licensing: GNU General Public License
 
 xpuyopuyo home page : http://chaos2.org/xpuyopuyo/

  Hello,

  xpuyopuyo is already packaged for Debian:

torrent:~ dpkg -s xpuyopuyo
Package: xpuyopuyo
Status: install ok installed
Priority: optional
Section: games
Installed-Size: 1960
Maintainer: Daniel Burrows [EMAIL PROTECTED]
Version: 0.9.3-2
Depends: libc6 (= 2.2.1-2), libglib1.2 (= 1.2.0), libgtk1.2 (= 1.2.9-2), 
libmikmod2 (= 3.1.9), xlibs (= 4.0.1-11)
Description: A puzzle game similar to tetris, played with colored blobs
 Xpuyopuyo is a Tetris-like puzzle game where you strive to
 match up four blobs of the same color.  Each match gives
 you points, and also dumps gray rocks on your opponent
 which  are irritating and troublesome to get rid of.  Multiple matches
 at one time score more points, and result in more  rocks  being  dumped on the
 opponent (much to their dismay).  First person to fill up their screen with
 puyopuyo blobs loses.
 .
 Supports solitaire, human-vs-AI, human-vs-human, and AI-vs-AI modes, and
 network play.

  Please file bugs if there are problems with its packaging.

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|   It is hard to think of anything   |
|   less sentient than a pumpkin. |
| -- Terry Pratchett, _Witches Abroad_|
\ Be like the kid in the movie!  Play chess! -- http://www.uschess.org ---/



Bug#81708: Copyright for Netscape Plugin SDK

2001-05-02 Thread Daniel Burrows
On Tue, May 01, 2001 at 09:36:05PM -0400, Matt Zimmerman [EMAIL PROTECTED] 
was heard to say:
 Did you do any research on the copyright?  I notice that several of the files
 in the Plugin/ subdirectory appear to have come from the Netscape Plugin SDK,
 and contain the following copyright notice:
 
  * Copyright (c) 1996 Netscape Communications Corporation. All rights 
 reserved.

  Is it possible to modify it to build only a Mozilla [0] plugin?  Frankly, I
already have a Flash plugin for Netscape; if it's non-free, well, so is
Netscape.  A free plugin (heck, any plugin) for Mozilla [0] would be great,
though.

  Daniel

  [0] or Konqueror

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
| X is the second worst window system ever invented.  |
| Everything else is tied for first.  |
\-- Does your computer have Super Cow Powers? --- http://www.debian.org --/



Bug#95566: ITP: eboard -- eboard: A GUI chess program; competition for xboard

2001-04-27 Thread Daniel Burrows
Package: wnpp
Version: N/A; reported 2001-04-27
Severity: wishlist

  So I happened to look on Freshmeat and found this very nice-looking program
called eBoard.  It's a chess-playing program similar to xboard, and seems to
be under active development.  I have to admit that I haven't played much
using it, and it seems to be very alpha at the moment; however, I like several
things they seem to be doing, especially UI-wise.

  Hopefully, if it continues to develop, this will provide a nice alternative
to xboard and bring some more life to the world of GUI UNIX chess programs
(which AFAIK is currently limited to xboard or gnome-chess)

  Oh yeah, it's GPLed, the author is Felipe Bergo - [EMAIL PROTECTED], and
the upstream Web page is http://eboard.sourceforge.net.

  Daniel All Your Games Are Belong To Us! Burrows

  PS - anyone know anything about the status of chessd?  Having that in
the distribution would be nice.

-- System Information
Debian Release: testing/unstable
Architecture: i386
Kernel: Linux torrent 2.4.3 #1 Sun Apr 1 17:29:29 EDT 2001 i686

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|He had a terrible memory.  He remembered everything. |
\--- (if (not (understand-this)) (go-to http://www.schemers.org)) /



Bug#92827: ITP: glaxium -- A 3d spaceship shoot-em-up vaguely similar to galaxian

2001-04-03 Thread Daniel Burrows
Package: wnpp
Version: N/A; reported 2001-04-03
Severity: wishlist

  I thought I remembered someone else posting an ITP for this, but a trawl
of wnpp and my personal mail archives didn't turn anything up.

  From the README:

Glaxium is an OpenGL-based space-ship shoot-em-up styled game. 
It is designed to provide the same feel as the old 2D games 
of that type, but with 3D for the special effects.

  Yes, I know, there are dozens of these games floating around, but this
shows distinct symptoms of originality; the 3d view is exploited to good
effect, and several of the enemies are very imaginative compared to other
such games [0].  (although admittedly there are only four or five enemies
that I've seen)  It's very unfinished, but still fun to play.

  Glaxium was written by Xavier HOSXE [EMAIL PROTECTED] and is
licensed under the GPL.
  Its homepage is http://www.multimania.com/hosxe/glaxium.html

  -- Daniel I WILL package every little game I see on Freshmeat!
 I WILL! Burrows

  [0] my personal favorite being the searchlights that trigger airstrikes
  if they see you.

-- System Information
Debian Release: testing/unstable
Architecture: i386
Kernel: Linux torrent 2.4.3 #1 Sun Apr 1 17:29:29 EDT 2001 i686

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
|   ...drums...drums in the deep!   |
| J. R. R. Tolkien|
\ Classes are first-class objects. -- http://www.python.org --/



Bug#92652: RFP: castle-combat -- A Rampart clone: enclose land and destroy your opponent's castle

2001-04-02 Thread Daniel Burrows
Package: wnpp
Version: N/A; reported 2001-04-02
Severity: wishlist

  In castle-combat, two players build castles out of Tetris-like pieces,
place cannons inside them, then do their best to blast eachother's castles
to rubble.  The game is still fairly new and has various small (probably
easily-fixed) bugs, but shouldn't be hard to package (once the shared-library
brokenness goes away)

  castle-combat can be found at:
http://www.linux-games.com/castle-combat/index.html

  The upstream author is Karl Bartel [EMAIL PROTECTED], who also wrote
Penguin Command, BumpRace, and Black-Box (all packaged in Debian)

  As to why I'm not packaging it myself: it's not that I have too many
little game packages (although that may well be true); it's that the
game is strictly multi-player -- no single-player mode -- so I won't
have much opportunity to actually play it.

  Daniel

-- System Information
Debian Release: testing/unstable
Architecture: i386
Kernel: Linux torrent 2.4.3 #1 Sun Apr 1 17:29:29 EDT 2001 i686

-- 
/ Daniel Burrows [EMAIL PROTECTED] ---\
| X is the second worst window system ever invented.  |
| Everything else is tied for first.  |
\ News without the $$ -- National Public Radio -- http://www.npr.org /



Bug#89156: ITP: gengameng -- The Generic Game Engine library

2001-03-10 Thread Daniel Burrows
Package: wnpp
Version: N/A; reported 2001-03-10
Severity: wishlist

  This is a small C++ game engine library which handles double-buffering
in X11.  It is required by burgerspace, which I'm about to ITP.

  The upstream author is Pierre Sarrazin [EMAIL PROTECTED], and you can
find it at:

http://www3.sympatico.ca/sarrazip/dev/burgerspace.html#download

  gengameng is licensed under the GPL.

  Daniel My first library package!  How moving! Burrows

-- System Information
Debian Release: testing/unstable
Architecture: i386
Kernel: Linux torrent 2.4.2 #1 Thu Feb 22 07:36:30 EST 2001 i686

-- 
/ Daniel Burrows [EMAIL PROTECTED] \
| Note that fires are not restricted to dormitories. |
|  Indeed, fire can occur in off-campus residences as well.  |
|   -- Brown University Fire Safety Guide |
\- Got APT? -- Debian GNU/Linux http://www.debian.org /



Bug#89157: ITP: burgerspace -- Avoid evil foodstuffs and make burgers.

2001-03-10 Thread Daniel Burrows
Package: wnpp
Version: N/A; reported 2001-03-10
Severity: wishlist

  This is a clone of the old game BurgerTime.  A fun, small, and off-the-wall
toy where you get to play the part of a fast-food chef in a surreal world.
More specifically (the probable Description field):

 This is a clone of the classic game BurgerTime.  In it, you play the
 part of a chef who must create burgers by stepping repeatedly on the
 ingredients until they fall into place.  And to make things more complicated,
 you also must avoid evil animate food items while performing this task, with
 nothing but your trusty pepper shaker to protect you.

  Daniel

-- System Information
Debian Release: testing/unstable
Architecture: i386
Kernel: Linux torrent 2.4.2 #1 Thu Feb 22 07:36:30 EST 2001 i686

-- 
/ Daniel Burrows [EMAIL PROTECTED] \
| Note that fires are not restricted to dormitories. |
|  Indeed, fire can occur in off-campus residences as well.  |
|   -- Brown University Fire Safety Guide |
\-Evil Overlord, Inc: planning your future today. http://www.eviloverlord.com-/



Bug#88423: ITP: reiserfsprogs -- utilities for working with reiserfs

2001-03-03 Thread Daniel Burrows
On Sat, Mar 03, 2001 at 11:20:31PM -0500, Chris Ruffin [EMAIL PROTECTED] was 
heard to say:
 reiserfsprogs is a set of utilites for working with reiserfs
 filesystems.  It is similar in function to e2fsprogs, and contains the
 debugreiserfs, unpack, reiserfsck, mkreiserfs, and resize_reiserfs utilities.

  This has been packaged for a while:

torrent:~ dpkg -s reiserfsprogs
Package: reiserfsprogs
Status: install ok installed
Priority: optional
Section: admin
Installed-Size: 748
Maintainer: Ed Boraas [EMAIL PROTECTED]
Version: 3.x.0d-1
Depends: libc6 (= 2.2.1-2)
Description: User-level tools for ReiserFS filesystems
 This package contains utilities to create, check, resize, and debug ReiserFS
 filesystems.
 .
 NOTE: Releases of Linux prior to 2.4.1 do not support ReiserFS on their own.
 Thus, these tools will only be useful with Linux 2.4.1 or later, or if your
 kernel has been built with the ReiserFS patch applied. This patch can be found
 in the appropriate kernel-patch-version-reiserfs packages.

  Daniel

-- 
/ Daniel Burrows [EMAIL PROTECTED] \
|Any sufficiently advanced magic is indistinguishable from technology.|
\- The Turtle Moves! -- http://www.lspace.org /