Re: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

2013-01-22 Thread Om
On Mon, Jan 21, 2013 at 11:02 PM, Erik de Bruin e...@ixsoftware.nl wrote:

 Hi,

  I spent some time going through your new framework.  First off, I think
 it
  deserves to be called something else.  The JS in ASJS implies that
 it
  is a JS specific implementation of the framework.  In reality it is not.
  Well, I called that to show that it is a parallel framework.  That we
 build
  both AS and JS beads.  But I don't care to much about what we end up
 calling
  it.

 Well, I do care. There are 2 naming conventions I think are working
 well right now: the intended use of a framework decides the first:
 ASJS stands for Actionscript to JavaScript, exactly what the
 frameworks and tools in there do.


There is a brand new framework in there that has nothing to do with JS
[1].  In fact, Alex has envisioned this new framework in a way that it does
not know where it is going to be run on.  My proposal is to have a
directory structure that clearly separates the concerns.


 The second is the approach taken
 when going from AS to JS: first there is FlexJS, Alex's set of bottom
 up, start from scratch frameworks (one for AS and one for JS), and
 then there is VanillaSDK, my attempt at a top down, use the Flex SDK
 and write a complimentary JS framework approach.

 ASJS is also the home of the Publisher I'm writing, which will take
 either framework (FlexJS and VanillaSDK) and use it and it's
 dependencies to build an AS/MXML project into a HTML/JS project, again
 AS - JS.

 I don't mind renaming/rebranding things, especially is something is
 gained by doing so (even if it's only better marketing), but we should
 take care not to end up with a too generic naming convention just
 trying to fit too many projects under one roof.


I agree with everything you are saying.  But please hear me out.  This is
what I am proposing:  Instead of it being:

http://svn.apache.org/viewvc/flex/*asjs*/branches/develop/frameworks/as/
http://svn.apache.org/viewvc/flex/*asjs*
/branches/develop/frameworks/js/FlexJS/
http://svn.apache.org/viewvc/flex/*asjs*
/branches/develop/frameworks/js/VanillaSDK/
etc.

lets make it (replace *AlexFlex *with whatever codename you want to):

http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/as/
http://svn.apache.org/viewvc/flex/*AlexFlex*
/branches/develop/frameworks/js/FlexJS/
http://svn.apache.org/viewvc/flex/*AlexFlex*
/branches/develop/frameworks/js/VanillaSDK/
etc.

This way, I can go in and add something like:
http://svn.apache.org/viewvc/flex/*AlexFlex*
/branches/develop/frameworks/as/src/org/apache/flex/stage3d/

alongside

http://svn.apache.org/viewvc/flex/*AlexFlex*
/branches/develop/frameworks/as/src/org/apache/flex/html/

Do you see where I am going with this?  My goal (if a bit naive) is to tag
along with this new framework and explore how best we can start rendering
stuff using the GPU.  Having a source tree with the term asjs and working
on Flash player specific stuff - that can never be replicated in JS or
HTML5 sounds like a bad idea to me.  Hence the request.

If you have an alternative to what I am trying to achieve, I am all ears.

Thanks,
Om



 EdB



[1] http://svn.apache.org/viewvc/flex/asjs/branches/develop/frameworks/as/


Re: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

2013-01-22 Thread Erik de Bruin
Om,

I see your point. Here's mine: Alex's new framework has an AS and a JS
part. Currently projects build using his AS part are compiled with
FalconJS to run in the browser using his JS framework. Alex has named
his framework combo FlexJS. I think that name (FlexJS) should be
revisited as that framework clearly has more uses than enabling JS
output.

You are 'only' interested in the AS part of FlexJS. My suggestion
would be that you and Alex move the AS framework out of the asjs tree
into it's own root *AlexFlex*. This leaves only JS frameworks (with
the JS part of FlexJS chief among them) in 'asjs/../frameworks/js', so
these JS frameworks could move up one level.

The new situation should look something like this (hoping it isn't
wrapped to pieces by the various email clients):

root
|
- asjs
|
- branches
|
- develop
|
- examples
|
- frameworks
|
- *FlexJS* (the JS part)
|
- VanillaSDK
|
- publisher
- *AlexFlex*
|
- branches
|
- develop
|
- frameworks
|
- *FlexJS* (the AS part)
|
- *OM_GPU_MAGIC*


That way, everything that has to do with AS - JS cross compilation
can stay in 'asjs' (which is a fitting name), and anything that has to
do with Alex's new AS framework goes into the new location.

Makes sense?

EdB



 http://svn.apache.org/viewvc/flex/*asjs*/branches/develop/frameworks/as/
 http://svn.apache.org/viewvc/flex/*asjs*/branches/develop/frameworks/js/FlexJS/
 http://svn.apache.org/viewvc/flex/*asjs*/branches/develop/frameworks/js/VanillaSDK/
 etc.

 lets make it (replace *AlexFlex *with whatever codename you want to):

 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/as/
 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/js/FlexJS/
 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/js/VanillaSDK/
 etc.

 This way, I can go in and add something like:
 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/as/src/org/apache/flex/stage3d/

 alongside

 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/as/src/org/apache/flex/html/


--
Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl


RE: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

2013-01-22 Thread Kessler CTR Mark J

   I was going to recommend trying a WebGL for GPU rendering.  However, while 
most browsers support it.  Microsoft has not yet jumped on board.  It does use 
the HTML5 Canvas to render on.  

   I didn't even remember it existed really until I read an article about a 
game from Mozilla demo studio called BananaBread.  It was a 3D first person 
shooter game compiled to JS+WebGL.  The part that caught my eye was the 
Compiled into JS+WebGL.

https://developer.mozilla.org/en-US/demos/detail/bananabread


   Are there any other well adopted standards similar to WebGL?


-Mark

-Original Message-
From: omup...@gmail.com [mailto:omup...@gmail.com] On Behalf Of Om
Sent: Monday, January 21, 2013 20:22
To: dev@flex.apache.org
Subject: Re: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

On Fri, Jan 18, 2013 at 11:49 AM, Alex Harui aha...@adobe.com wrote:

 Changing subject because GPU rendering usually gets a lot of replies.

 In this new framework, I am trying to separate everything into little
 chunks
 I call beads.  The visual components are supposed to have a minimum of
 three beads, one each for MVC, and the V is essentially the Skin.


I spent some time going through your new framework.  First off, I think it
deserves to be called something else.  The JS in ASJS implies that it
is a JS specific implementation of the framework.  In reality it is not.
 Second, it deserves its own wiki page.
The reason is:  I see this as a clean way to start implementing a new Flex
framework.  The effort that you, Michael.S and Erik have undertaken to make
it work in HTML/JS can work in parallel with a Starling/GPU based View for
the same new Flex framework.



 Components don't assume they are on the Flash display list.  Instead of
 calling addChild, you call child.addToParent.


This makes a lot of sense.  Except that Starling's APIs tries to mimic the
current Flash Player's display list paradigm.  I need to spend some time
trying to figure out how I can tie these things up.  Any thoughts?



 So, yes, you could write new view beads that create their visuals using
 starling.  I suppose we could rewire addToParent to do what you want.


This is the part that excites me most.  I will start writing an
implementation of your framework with a Starling based view.  I might have
to a new implementation of Application.as.

 Do you mind if I pollute the asjs directory with my code, or would you
prefer that I do it on my whiteboard?



 I didn't explicitly design the new framework for starling.


I think that is a good thing.  The more clearer the separation there is
between the rest of the framework and the render specific stuff, the better
for everyone.


 I still need convincing that it truly makes a difference for the vast
 majority of
 business applications. I still think your Flex apps are busy running AS
 code
 or suffering from having too many display objects per component which I do
 want to tackle in this new framework.


My take on this is: I have worked on so many data intensive applications
where performance goes for a toss when the framework is trying to draw too
many things on the screen.  Utilizing the GPU (especially on mobile) would
definitely make a difference.  For legacy hardware, things would fallback
to to a software engine anyways, so what is the harm in trying this out?


 I did consider that the new framework would favor bitmaps over vectors, at

least in the early versions.  I'm not planning support on the JS side for
 vector graphics right away, so you are reduced to using bitmaps for many
 more things, which I think most folks do in HTML/JS and which GPUs seem to
 like more.


Again, this is a good thing.  In my experiments with Flex on mobile
devices, rastering displayobjects and removing them off the display yielded
so much better performance.  Imagine if everything we had this kind of
support in the framework itself.




 The prototype is checked in:  FalconJS is in the falcon/trunk/compiler.js
 folder.  The latest ASJS framework is in asjs/branches/develop/framework,
 and the example that uses it is in
 asjs/branches/develop/examples/FlexJSTest_again.



As I said earlier, it would be fantastic if you could split the new
framework into separate directory and not throw it in along with ASJS. Does
that make sense?

Thanks,
Om


 On 1/18/13 11:04 AM, Om bigosma...@gmail.com wrote:

  On Fri, Jan 18, 2013 at 10:00 AM, Alex Harui aha...@adobe.com wrote:
 
That's why I've chosen a new
  parallel framework:  I've already got a prototype up and running, and I
  would not be able to do that with the current Flex SDK.  Hopefully the
  patterns I am using the new framework are extensible enough to allow it
 to
  grow up to match the old Flex SDK over time.
 
 
  This sounds very interesting to me.  I have been playing around with
  Starling and Stage3D to see how best to render Flex via the GPU.  I've
 come
  to the conclusion that this would entail rewriting a lot of of existing
  Flex

RE: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

2013-01-22 Thread Kessler CTR Mark J

   Well Firefox, Chrome, Safari(disabled by default), Opera, few mobile ones 
support it.  IE only supports it atm with a plugin.  However it is pretty much 
a deal breaker to design the end state twice. 

But if you want an easy to read does my browser support WebGL type page.. try 
this. Yay/nay lol.

http://www.doesmybrowsersupportwebgl.com/

-Mark

-Original Message-
From: Kevin Newman [mailto:capta...@unfocus.com] 
Sent: Tuesday, January 22, 2013 10:37
To: dev@flex.apache.org
Subject: Re: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

WebGL isn't supported by IE (and various flavors of WebKit and maybe not 
Opera either), so you'd have to do two implementations, one in WebGL, 
and a fallback in Canvas (which in IE is GPU accelerated).

Kevin N.


On 1/22/13 7:26 AM, Kessler CTR Mark J wrote:
 I was going to recommend trying a WebGL for GPU rendering.  However, 
 while most browsers support it.  Microsoft has not yet jumped on board.  It 
 does use the HTML5 Canvas to render on.

 I didn't even remember it existed really until I read an article about a 
 game from Mozilla demo studio called BananaBread.  It was a 3D first person 
 shooter game compiled to JS+WebGL.  The part that caught my eye was the 
 Compiled into JS+WebGL.

 https://developer.mozilla.org/en-US/demos/detail/bananabread


 Are there any other well adopted standards similar to WebGL?


 -Mark



Re: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

2013-01-22 Thread Om
On Tue, Jan 22, 2013 at 2:40 AM, Erik de Bruin e...@ixsoftware.nl wrote:

 Om,

 I see your point. Here's mine: Alex's new framework has an AS and a JS
 part. Currently projects build using his AS part are compiled with
 FalconJS to run in the browser using his JS framework. Alex has named
 his framework combo FlexJS. I think that name (FlexJS) should be
 revisited as that framework clearly has more uses than enabling JS
 output.

 You are 'only' interested in the AS part of FlexJS. My suggestion
 would be that you and Alex move the AS framework out of the asjs tree
 into it's own root *AlexFlex*. This leaves only JS frameworks (with
 the JS part of FlexJS chief among them) in 'asjs/../frameworks/js', so
 these JS frameworks could move up one level.

 The new situation should look something like this (hoping it isn't
 wrapped to pieces by the various email clients):

 root
 |
 - asjs
 |
 - branches
 |
 - develop
 |
 - examples
 |
 - frameworks
 |
 - *FlexJS* (the JS part)
 |
 - VanillaSDK
 |
 - publisher
 - *AlexFlex*
 |
 - branches
 |
 - develop
 |
 - frameworks
 |
 - *FlexJS* (the AS part)
 |
 - *OM_GPU_MAGIC*


 That way, everything that has to do with AS - JS cross compilation
 can stay in 'asjs' (which is a fitting name), and anything that has to
 do with Alex's new AS framework goes into the new location.

 Makes sense?

 EdB



  http://svn.apache.org/viewvc/flex/*asjs*/branches/develop/frameworks/as/
 
 http://svn.apache.org/viewvc/flex/*asjs*/branches/develop/frameworks/js/FlexJS/
 
 http://svn.apache.org/viewvc/flex/*asjs*/branches/develop/frameworks/js/VanillaSDK/
  etc.
 
  lets make it (replace *AlexFlex *with whatever codename you want to):
 
 
 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/as/
 
 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/js/FlexJS/
 
 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/js/VanillaSDK/
  etc.
 
  This way, I can go in and add something like:
 
 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/as/src/org/apache/flex/stage3d/
 
  alongside
 
 
 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/as/src/org/apache/flex/html/


 --
 Ix Multimedia Software

 Jan Luykenstraat 27
 3521 VB Utrecht

 T. 06-51952295
 I. www.ixsoftware.nl



Re: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

2013-01-21 Thread Alex Harui



On 1/21/13 5:21 PM, Om bigosma...@gmail.com wrote:

 On Fri, Jan 18, 2013 at 11:49 AM, Alex Harui aha...@adobe.com wrote:
 
 Changing subject because GPU rendering usually gets a lot of replies.
 
 In this new framework, I am trying to separate everything into little
 chunks
 I call beads.  The visual components are supposed to have a minimum of
 three beads, one each for MVC, and the V is essentially the Skin.
 
 
 I spent some time going through your new framework.  First off, I think it
 deserves to be called something else.  The JS in ASJS implies that it
 is a JS specific implementation of the framework.  In reality it is not.
Well, I called that to show that it is a parallel framework.  That we build
both AS and JS beads.  But I don't care to much about what we end up calling
it.
  Second, it deserves its own wiki page.
Well, I think there is one:
https://cwiki.apache.org/confluence/display/FLEX/Alex%27s+FlexJS+Prototype
 The reason is:  I see this as a clean way to start implementing a new Flex
 framework.  The effort that you, Michael.S and Erik have undertaken to make
 it work in HTML/JS can work in parallel with a Starling/GPU based View for
 the same new Flex framework.
 
 
 
 Components don't assume they are on the Flash display list.  Instead of
 calling addChild, you call child.addToParent.
 
 
 This makes a lot of sense.  Except that Starling's APIs tries to mimic the
 current Flash Player's display list paradigm.  I need to spend some time
 trying to figure out how I can tie these things up.  Any thoughts?
Did you see the thread today where someone else proposed an alternative to
Starling?  Starling may not be the best way to get at stage3D/gpu.  Any
emulation of the display list is likely to cost more cycles than one tuned
to the platform.  Do we really need a display list at all?  If not, then
don't use one.
 
 
 
 So, yes, you could write new view beads that create their visuals using
 starling.  I suppose we could rewire addToParent to do what you want.
 
 
 This is the part that excites me most.  I will start writing an
 implementation of your framework with a Starling based view.  I might have
 to a new implementation of Application.as.
In my view of the world, there will be many packages with different flavors
of Applications, components and beads.
 
  Do you mind if I pollute the asjs directory with my code, or would you
 prefer that I do it on my whiteboard?
I think you can do it directly in the asjs directory if you organize the
packages in a reasonable way.

 
 
 
 I didn't explicitly design the new framework for starling.
 
 
 I think that is a good thing.  The more clearer the separation there is
 between the rest of the framework and the render specific stuff, the better
 for everyone.
 
 
 I still need convincing that it truly makes a difference for the vast
 majority of
 business applications. I still think your Flex apps are busy running AS
 code
 or suffering from having too many display objects per component which I do
 want to tackle in this new framework.
 
 
 My take on this is: I have worked on so many data intensive applications
 where performance goes for a toss when the framework is trying to draw too
 many things on the screen.
OK, but did you put in the profiler?  Did [render] actually show up or is
other code running instead?
 Utilizing the GPU (especially on mobile) would
 definitely make a difference.
Again, do you have empirical evidence?  It makes sense for sprite sheets in
a game, but I don't understand what kind of visualization you are doing in
your business apps that is similar.

 For legacy hardware, things would fallback
 to to a software engine anyways, so what is the harm in trying this out?
No harm, if this is your itch, you are welcome to scratch it, but I am all
about expectation management.  So if it were me I would use profiler data to
set expectations.  One of my goals of the new framework is to try to apply
simple principles of just-in-time and on-demand so the SDK doesn't waste
cycles for just-in-case stuff like it does now.  That alone might give you
the performance boost you are looking for.
 
 
 
 
 The prototype is checked in:  FalconJS is in the falcon/trunk/compiler.js
 folder.  The latest ASJS framework is in asjs/branches/develop/framework,
 and the example that uses it is in
 asjs/branches/develop/examples/FlexJSTest_again.
 
 
 
 As I said earlier, it would be fantastic if you could split the new
 framework into separate directory and not throw it in along with ASJS. Does
 that make sense?
Well, you can argue for a different name for the folder, but its ability to
have a parallel JS framework is highly important and one of the major
design/implementation constraints, so I like the idea there is an as folder
next to the js folder in SVN.  If your work turns out to be just alternative
skins, that can be managed in a separate package or folder.  For now, I
think you should just start sticking in code and see what we end up with

Re: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

2013-01-21 Thread Erik de Bruin
Hi,

 I spent some time going through your new framework.  First off, I think it
 deserves to be called something else.  The JS in ASJS implies that it
 is a JS specific implementation of the framework.  In reality it is not.
 Well, I called that to show that it is a parallel framework.  That we build
 both AS and JS beads.  But I don't care to much about what we end up calling
 it.

Well, I do care. There are 2 naming conventions I think are working
well right now: the intended use of a framework decides the first:
ASJS stands for Actionscript to JavaScript, exactly what the
frameworks and tools in there do. The second is the approach taken
when going from AS to JS: first there is FlexJS, Alex's set of bottom
up, start from scratch frameworks (one for AS and one for JS), and
then there is VanillaSDK, my attempt at a top down, use the Flex SDK
and write a complimentary JS framework approach.

ASJS is also the home of the Publisher I'm writing, which will take
either framework (FlexJS and VanillaSDK) and use it and it's
dependencies to build an AS/MXML project into a HTML/JS project, again
AS - JS.

I don't mind renaming/rebranding things, especially is something is
gained by doing so (even if it's only better marketing), but we should
take care not to end up with a too generic naming convention just
trying to fit too many projects under one roof.

EdB



--
Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl


Re: [FalconJx] where I'm going to be

2013-01-19 Thread Frank Wienberg
After some time off, I just became aware of this discussion, and it has
already become quite longish, so please forgive me if I missed or
misunderstood some arguments.

That said, my understanding of MXML is that it is just another (for some
use cases more convenient) syntax to write an ActionScript class. From
MXML, you can use any other AS class that has a no-arg constructor and
properties, and from AS, MXML components can be referenced like normal
classes, too. When using a component library, you do not even know whether
the components were written in AS or MXML. An MXML component can inherit
from an AS class and vice versa. I find this mix-and-match approach very
charming. And if that is the correct semantics, I don't see any reason to
not generate JavaScript code from the (temporary) AS class generated from
MXML.

Now in this thread, I read that you should not generate an ActionScript
class / JavaScript from MXML, but instead a data structure that gets
instantiated into a component (later). That sounds like a similar approach
to Ext JS, where they use object literals with xtypes as component
descriptors, which can then be instantiated into real components as
needed. Sounds good, too, and indeed has some advantages (lazy
components), but how does that go together with the old approach of MXML?
Or is my understanding wrong? How would you use an MXML component from AS3
code if it is not a class? Can you still mix and match?

Hoping someone can shed light on all of this,
*-Frank-*


Re: [FalconJx] where I'm going to be

2013-01-18 Thread Michael Schmalle

And to be completely honest here, so you have the proper expectations;

I usually before starting something like the MXML task, turn up  
psychedelic trance music really loud, stare at the screen for a couple  
hours, write some code, refactor the code. Stare at it again for about  
1 day, look through the falcon compiler source code and api for  
another 4 hours. Return to my original code, with the trance music  
still playing and finally start writing implementations. ;-)


That's how I do it and why I love not working for a company!

SideNote; My point is, inside I feel there is an answer to every  
question in the world. The answer for MXML is waiting patiently to be  
found. When the time comes to find it, it will be sitting in front of  
us found.


That is why I said, for now I am finishing AS3, because the MXML  
solution already exists, except in the future, not right now. ;-) heheh


Mike


Quoting Michael Schmalle apa...@teotigraphix.com:



Quoting Erik de Bruin e...@ixsoftware.nl:


Mike,

I'm not trying to get you to do stuff, certainly not 'out of order'.
First things first, and we'll have our hands full on AS - JS, to be
sure.

Just thinking out loud: at some point I saw a video where an Adobe guy
explained one of the early FalconJS prototypes (Pete?) and he worked
around MXML by using intermediary MXML - AS output and stuff that
through his compiler, instead of working directly on MXML. At some
point (after all else is said and done), might that be an option?


Are you talking about producing a Class for the MXML file, then  
parsing the class?


MXML WILL get done. I spent 2 hours last night looking at all the  
HACKING Alex had to do, to get it working.


Mike



EdB



On Fri, Jan 18, 2013 at 12:49 PM, Michael Schmalle
apa...@teotigraphix.com wrote:

Erik,

MXML comes after ActionScript. Sorry but I have to do things in order. This
is where projects go wrong, where people start cutting corners and skipping
things they should finish. 10 years experience with this stuff and various
architectures tells me finish the foundation before we do anything  
else that

is external to the core cross compiler.

Remember, MXML is not ActionScript and the first order of business is an
AS3-JS cross compiler, MXML is Flex specific.

I have a flaming blog post on deck about this project.

As far as doing things with AST IE MXML AST, I can manage anything here I
just need to finish something before I completely focus on MXML.

Mike



Quoting Erik de Bruin e...@ixsoftware.nl:


Mike,

how does that relate to MXML (if at all...)?

wrt. MXML, will you (someone) be able to take what Alex did for
FalconJS and put that in FalconJx, or does it not work like that?

I'm trying to get a feeling for where we are in relation to the two
other Falcons and MXML seems to be a big thing for both of them...

Thanks,

EdB



On Fri, Jan 18, 2013 at 12:19 PM, Michael Schmalle
apa...@teotigraphix.com wrote:


Hey all,

Since the project is really taking shape thanks to our great cooperation,
I
am going to focus on the nemesis I have left and that is finishing of the
ActionScript emitter.

This project blew up fast with Erik contributing, I didn't get a chance
to
fully finish the ActionScript impl. Yes, I might have plans down the road
to
make a read/write AS DOM and having a fully functional AS3 emitter is
essential.

Mike

--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com





--
Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl



--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com





--
Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl



--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com




--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com



Re: [FalconJx] where I'm going to be

2013-01-18 Thread Fréderic Cox
Understood, thanks and good luck guys! I will monitor your work but first
I need to learn about AS and MXML in more detail, where can I start?
Because I thought MXML was just actionscript classes where a compiler
would parse the MXML and generate the appropriate AS class.




Re: [FalconJx] where I'm going to be

2013-01-18 Thread Michael Schmalle

No, the Falcon compiler turns MXML AST into straight ABC instructions.

This is why Alex had to do majic with the  
MXMLClassDirectiveProccessor. So right now, there is no working  
translation of MXML into a Class file.


Also this has been brought up between Alex and Gordon that doing a  
straight conversion is not a good plan. There needs to be an  
intermediate model that can hold the MXML data structure AFTER the  
AST. (I guess)


This would mean using the model to traverse and emit, not the AST.  
Again, I am a very opinionated person and when I start to think about  
MXML and how to translate it, I will come up with what I think works  
using whatever means that requires, whether it's traversing the AST or  
creating and intermediate model.


We will see.

Mike




Quoting Erik de Bruin e...@ixsoftware.nl:


Didn't the 'old' compiler (pre-Falcon) translate MXML into
intermediate AS and offer the option to safe those intermediate files?
I think that the presentation guy used these intermediate files
(classes, I'm sure) instead of the actual MXML to get his prototype to
work. I'm however not sure if Falcon has a similar option (save AS
translation of MXML), so that might not be a option anymore.

Just thinking out loud, while working on getting some more ToDo's out
of the way :-)

EdB



On Fri, Jan 18, 2013 at 12:59 PM, Michael Schmalle
apa...@teotigraphix.com wrote:


Quoting Erik de Bruin e...@ixsoftware.nl:


Mike,

I'm not trying to get you to do stuff, certainly not 'out of order'.
First things first, and we'll have our hands full on AS - JS, to be
sure.

Just thinking out loud: at some point I saw a video where an Adobe guy
explained one of the early FalconJS prototypes (Pete?) and he worked
around MXML by using intermediary MXML - AS output and stuff that
through his compiler, instead of working directly on MXML. At some
point (after all else is said and done), might that be an option?



Are you talking about producing a Class for the MXML file, then parsing the
class?

MXML WILL get done. I spent 2 hours last night looking at all the HACKING
Alex had to do, to get it working.

Mike




EdB



On Fri, Jan 18, 2013 at 12:49 PM, Michael Schmalle
apa...@teotigraphix.com wrote:


Erik,

MXML comes after ActionScript. Sorry but I have to do things in order.
This
is where projects go wrong, where people start cutting corners and
skipping
things they should finish. 10 years experience with this stuff and
various
architectures tells me finish the foundation before we do anything else
that
is external to the core cross compiler.

Remember, MXML is not ActionScript and the first order of business is an
AS3-JS cross compiler, MXML is Flex specific.

I have a flaming blog post on deck about this project.

As far as doing things with AST IE MXML AST, I can manage anything here I
just need to finish something before I completely focus on MXML.

Mike



Quoting Erik de Bruin e...@ixsoftware.nl:


Mike,

how does that relate to MXML (if at all...)?

wrt. MXML, will you (someone) be able to take what Alex did for
FalconJS and put that in FalconJx, or does it not work like that?

I'm trying to get a feeling for where we are in relation to the two
other Falcons and MXML seems to be a big thing for both of them...

Thanks,

EdB



On Fri, Jan 18, 2013 at 12:19 PM, Michael Schmalle
apa...@teotigraphix.com wrote:



Hey all,

Since the project is really taking shape thanks to our great
cooperation,
I
am going to focus on the nemesis I have left and that is finishing of
the
ActionScript emitter.

This project blew up fast with Erik contributing, I didn't get a chance
to
fully finish the ActionScript impl. Yes, I might have plans down the
road
to
make a read/write AS DOM and having a fully functional AS3 emitter is
essential.

Mike

--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com





--
Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl



--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com





--
Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl



--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com





--
Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl



--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com



Re: [FalconJx] where I'm going to be

2013-01-18 Thread Frédéric THOMAS
Yes, you right Carol, this information is very helpful and even more that, a 
good introduction/overview of how it works, what's the AST, ...,  would be 
also welcomed I guess.


-Fred

-Message d'origine- 
From: Carol Frampton

Sent: Friday, January 18, 2013 3:30 PM
To: dev@flex.apache.org
Subject: Re: [FalconJx] where I'm going to be

This would be good info to post somewhere on the website since I'm sure
Frederic isn't the only one wondering.

Carol

On 1/18/13 6 :41AM, Erik de Bruin e...@ixsoftware.nl wrote:


Frederic,

There are currently two JS cross compilation projects happening:
FalconJS and FalconJx.

FalconJS is a project started by Alex Harui. It is currently the most
complete implementation and has (limited?) MXML parsing. The FalconJS
compiler will take an MXML and AS project and output a valid HTML/JS
application. FalconJS does depend on a custom AS framework (i.e. won't
work with the Flex SDK) and corresponding JS framework. This framework
goes by the name of FlexJS. Read more about it on the Wiki:

https://cwiki.apache.org/confluence/display/FLEX/Alex%27s+FlexJS+Prototype

FalconJx is the 'alternative' project from Michael Schmalle. It uses
an alternative approach to AS3 compilation (don't ask for details, I
have no clue about the innards of that code). One of it's main selling
points (from my humble point of view) is that it has a very flexible
architecture for outputting different flavours of JS. The status of
this project is that we are working on getting complete AS3 language
feature coverage in place. This means that we are working towards
~100% translation of AS into JS. I'm using the Google Closure Tools to
augment standard JS to try and match the original AS language
features. This is coming along nicely, but I'm sure the devil will be
in the details. Read more on the 'goog' way here:

https://cwiki.apache.org/confluence/display/FLEX/AS+to+JS+-+the+%27goog%27
+Way

FalconJx future: once we have AS (and hopefully MXML, at some point)
translating into JS and have functional tests in place, the challenge
will become to come up with both AS and JS framework to actually allow
for application development. I'm silly enough to still cling to the
idea that we'll be able to use (most of) the Flex SDK and create a
compatible JS library... but I'm sure others will declare me insane
for just dreaming about that :-)

Have fun,

EdB




On Fri, Jan 18, 2013 at 12:24 PM, Fréderic Cox coxfrede...@gmail.com
wrote:

I'm following your work with great interest, but I'm afraid as a
regular
AS3 developer with no background in compilers this is a bit too
technical
for me. I was wondering if you could explain in a non-technical way what
the status of the project is at this moment.

Questions I have:

- I have an AS3 project, what can I do with FalconJx? Will it run in the
browser already?
- I have a Flex project with MXML, can it run in the browser with
FalconJx
instead of Flash Player?
- Is it technically possible to write in AS3/MXML and without Flash run
the content in the browser, how does it reflect to the pages paradigm
(history) and the DOM?

Thanks for your hard work, just trying to understand where we are at at
this moment

Fréderic Cox




On 18/01/13 12:19, Michael Schmalle apa...@teotigraphix.com wrote:


Hey all,

Since the project is really taking shape thanks to our great
cooperation, I am going to focus on the nemesis I have left and that
is finishing of the ActionScript emitter.

This project blew up fast with Erik contributing, I didn't get a
chance to fully finish the ActionScript impl. Yes, I might have plans
down the road to make a read/write AS DOM and having a fully
functional AS3 emitter is essential.

Mike

--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com








--
Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl




Re: [FalconJx] where I'm going to be

2013-01-18 Thread Michael Schmalle

Hi Carol,

The problem with this project is exactly what you are talking about.

Alex worked on a full cross compile of logic and views. The project I  
started only cares about AS3 - JS conversion at the moment.


So up until recently it was hard to describe the difference because  
FalconJx was created due to my in ability to learn the crazy code  
that exists in FalconJS.


I'll let Erik put that up on the wiki somewhere since he is way more  
eloquent than I am.


Mike


Quoting Carol Frampton cfram...@adobe.com:


This would be good info to post somewhere on the website since I'm sure
Frederic isn't the only one wondering.

Carol

On 1/18/13 6 :41AM, Erik de Bruin e...@ixsoftware.nl wrote:


Frederic,

There are currently two JS cross compilation projects happening:
FalconJS and FalconJx.

FalconJS is a project started by Alex Harui. It is currently the most
complete implementation and has (limited?) MXML parsing. The FalconJS
compiler will take an MXML and AS project and output a valid HTML/JS
application. FalconJS does depend on a custom AS framework (i.e. won't
work with the Flex SDK) and corresponding JS framework. This framework
goes by the name of FlexJS. Read more about it on the Wiki:

https://cwiki.apache.org/confluence/display/FLEX/Alex%27s+FlexJS+Prototype

FalconJx is the 'alternative' project from Michael Schmalle. It uses
an alternative approach to AS3 compilation (don't ask for details, I
have no clue about the innards of that code). One of it's main selling
points (from my humble point of view) is that it has a very flexible
architecture for outputting different flavours of JS. The status of
this project is that we are working on getting complete AS3 language
feature coverage in place. This means that we are working towards
~100% translation of AS into JS. I'm using the Google Closure Tools to
augment standard JS to try and match the original AS language
features. This is coming along nicely, but I'm sure the devil will be
in the details. Read more on the 'goog' way here:

https://cwiki.apache.org/confluence/display/FLEX/AS+to+JS+-+the+%27goog%27
+Way

FalconJx future: once we have AS (and hopefully MXML, at some point)
translating into JS and have functional tests in place, the challenge
will become to come up with both AS and JS framework to actually allow
for application development. I'm silly enough to still cling to the
idea that we'll be able to use (most of) the Flex SDK and create a
compatible JS library... but I'm sure others will declare me insane
for just dreaming about that :-)

Have fun,

EdB




On Fri, Jan 18, 2013 at 12:24 PM, Fréderic Cox coxfrede...@gmail.com
wrote:

I'm following your work with great interest, but I'm afraid as a
regular
AS3 developer with no background in compilers this is a bit too
technical
for me. I was wondering if you could explain in a non-technical way what
the status of the project is at this moment.

Questions I have:

- I have an AS3 project, what can I do with FalconJx? Will it run in the
browser already?
- I have a Flex project with MXML, can it run in the browser with
FalconJx
instead of Flash Player?
- Is it technically possible to write in AS3/MXML and without Flash run
the content in the browser, how does it reflect to the pages paradigm
(history) and the DOM?

Thanks for your hard work, just trying to understand where we are at at
this moment

Fréderic Cox




On 18/01/13 12:19, Michael Schmalle apa...@teotigraphix.com wrote:


Hey all,

Since the project is really taking shape thanks to our great
cooperation, I am going to focus on the nemesis I have left and that
is finishing of the ActionScript emitter.

This project blew up fast with Erik contributing, I didn't get a
chance to fully finish the ActionScript impl. Yes, I might have plans
down the road to make a read/write AS DOM and having a fully
functional AS3 emitter is essential.

Mike

--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com








--
Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl





--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com



Re: [FalconJx] where I'm going to be

2013-01-18 Thread Frédéric THOMAS

Mike,

Q: How does it work?

A: Basically we are utilizing the fantastic AST IASNode structure, 
traversing the nodes and visiting them individually with an emitter. The 
difference here is the AST walker is a hand written implementation that can 
easily be maintained and optimized per individual specs.



I've been lost right after the word Basically, as many people who never 
did anything regarding compilers but compiling, there are some words that 
hurts :) that's the reason why I said introduction/overview  meaning 
something more basic that could help to understand what is written on the 
wiki page.


-Fred

-Message d'origine- 
From: Michael Schmalle

Sent: Friday, January 18, 2013 3:38 PM
To: dev@flex.apache.org
Subject: Re: [FalconJx] where I'm going to be

I outlined some of this a while ago;

https://cwiki.apache.org/confluence/display/FLEX/FalconJx+Prototype

Mike


Quoting Frédéric THOMAS webdoubl...@hotmail.com:

Yes, you right Carol, this information is very helpful and even more 
that, a good introduction/overview of how it works, what's the AST,  ..., 
would be also welcomed I guess.


-Fred

-Message d'origine- From: Carol Frampton
Sent: Friday, January 18, 2013 3:30 PM
To: dev@flex.apache.org
Subject: Re: [FalconJx] where I'm going to be

This would be good info to post somewhere on the website since I'm sure
Frederic isn't the only one wondering.

Carol

On 1/18/13 6 :41AM, Erik de Bruin e...@ixsoftware.nl wrote:


Frederic,

There are currently two JS cross compilation projects happening:
FalconJS and FalconJx.

FalconJS is a project started by Alex Harui. It is currently the most
complete implementation and has (limited?) MXML parsing. The FalconJS
compiler will take an MXML and AS project and output a valid HTML/JS
application. FalconJS does depend on a custom AS framework (i.e. won't
work with the Flex SDK) and corresponding JS framework. This framework
goes by the name of FlexJS. Read more about it on the Wiki:

https://cwiki.apache.org/confluence/display/FLEX/Alex%27s+FlexJS+Prototype

FalconJx is the 'alternative' project from Michael Schmalle. It uses
an alternative approach to AS3 compilation (don't ask for details, I
have no clue about the innards of that code). One of it's main selling
points (from my humble point of view) is that it has a very flexible
architecture for outputting different flavours of JS. The status of
this project is that we are working on getting complete AS3 language
feature coverage in place. This means that we are working towards
~100% translation of AS into JS. I'm using the Google Closure Tools to
augment standard JS to try and match the original AS language
features. This is coming along nicely, but I'm sure the devil will be
in the details. Read more on the 'goog' way here:

https://cwiki.apache.org/confluence/display/FLEX/AS+to+JS+-+the+%27goog%27
+Way

FalconJx future: once we have AS (and hopefully MXML, at some point)
translating into JS and have functional tests in place, the challenge
will become to come up with both AS and JS framework to actually allow
for application development. I'm silly enough to still cling to the
idea that we'll be able to use (most of) the Flex SDK and create a
compatible JS library... but I'm sure others will declare me insane
for just dreaming about that :-)

Have fun,

EdB




On Fri, Jan 18, 2013 at 12:24 PM, Fréderic Cox coxfrede...@gmail.com
wrote:

I'm following your work with great interest, but I'm afraid as a
regular
AS3 developer with no background in compilers this is a bit too
technical
for me. I was wondering if you could explain in a non-technical way what
the status of the project is at this moment.

Questions I have:

- I have an AS3 project, what can I do with FalconJx? Will it run in the
browser already?
- I have a Flex project with MXML, can it run in the browser with
FalconJx
instead of Flash Player?
- Is it technically possible to write in AS3/MXML and without Flash run
the content in the browser, how does it reflect to the pages paradigm
(history) and the DOM?

Thanks for your hard work, just trying to understand where we are at at
this moment

Fréderic Cox




On 18/01/13 12:19, Michael Schmalle apa...@teotigraphix.com wrote:


Hey all,

Since the project is really taking shape thanks to our great
cooperation, I am going to focus on the nemesis I have left and that
is finishing of the ActionScript emitter.

This project blew up fast with Erik contributing, I didn't get a
chance to fully finish the ActionScript impl. Yes, I might have plans
down the road to make a read/write AS DOM and having a fully
functional AS3 emitter is essential.

Mike

--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com








--
Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl





--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com



Re: [FalconJx] where I'm going to be

2013-01-18 Thread Michael Schmalle

Yeah,

When I wrote that I was basically brainstorming and talking to myself.

Since it's in the trunk now, it does require a more laymans  
explanation which I will work on.


Really, here is the Overview.

FalconJx is being designed to be able to compile ActionScript3 source  
code business logic to JavaScript business logic. At the moment, there  
are no plans for the majic bullet compile to SWF and Browser with  
the same view code.


When I say business logic, I mean, no views, no ui components, no  
flash display list to javascript DOM conversations. Just business logic.


My main intention is not to bloat the project's definition with over  
expectations like what happened in the definition of FalconJS.


I just want to be able to write OOP type strict code in AS3 and  
compile it to JavaScript at the moment.



Mike


Quoting Frédéric THOMAS webdoubl...@hotmail.com:


Mike,

Q: How does it work?

A: Basically we are utilizing the fantastic AST IASNode structure,  
traversing the nodes and visiting them individually with an emitter.  
The difference here is the AST walker is a hand written  
implementation that can easily be maintained and optimized per  
individual specs.



I've been lost right after the word Basically, as many people who  
never did anything regarding compilers but compiling, there are some  
words that hurts :) that's the reason why I said  
introduction/overview  meaning something more basic that could  
help to understand what is written on the wiki page.


-Fred

-Message d'origine- From: Michael Schmalle
Sent: Friday, January 18, 2013 3:38 PM
To: dev@flex.apache.org
Subject: Re: [FalconJx] where I'm going to be

I outlined some of this a while ago;

https://cwiki.apache.org/confluence/display/FLEX/FalconJx+Prototype

Mike


Quoting Frédéric THOMAS webdoubl...@hotmail.com:

Yes, you right Carol, this information is very helpful and even  
more that, a good introduction/overview of how it works, what's the  
AST,  ..., would be also welcomed I guess.


-Fred

-Message d'origine- From: Carol Frampton
Sent: Friday, January 18, 2013 3:30 PM
To: dev@flex.apache.org
Subject: Re: [FalconJx] where I'm going to be

This would be good info to post somewhere on the website since I'm sure
Frederic isn't the only one wondering.

Carol

On 1/18/13 6 :41AM, Erik de Bruin e...@ixsoftware.nl wrote:


Frederic,

There are currently two JS cross compilation projects happening:
FalconJS and FalconJx.

FalconJS is a project started by Alex Harui. It is currently the most
complete implementation and has (limited?) MXML parsing. The FalconJS
compiler will take an MXML and AS project and output a valid HTML/JS
application. FalconJS does depend on a custom AS framework (i.e. won't
work with the Flex SDK) and corresponding JS framework. This framework
goes by the name of FlexJS. Read more about it on the Wiki:

https://cwiki.apache.org/confluence/display/FLEX/Alex%27s+FlexJS+Prototype

FalconJx is the 'alternative' project from Michael Schmalle. It uses
an alternative approach to AS3 compilation (don't ask for details, I
have no clue about the innards of that code). One of it's main selling
points (from my humble point of view) is that it has a very flexible
architecture for outputting different flavours of JS. The status of
this project is that we are working on getting complete AS3 language
feature coverage in place. This means that we are working towards
~100% translation of AS into JS. I'm using the Google Closure Tools to
augment standard JS to try and match the original AS language
features. This is coming along nicely, but I'm sure the devil will be
in the details. Read more on the 'goog' way here:

https://cwiki.apache.org/confluence/display/FLEX/AS+to+JS+-+the+%27goog%27
+Way

FalconJx future: once we have AS (and hopefully MXML, at some point)
translating into JS and have functional tests in place, the challenge
will become to come up with both AS and JS framework to actually allow
for application development. I'm silly enough to still cling to the
idea that we'll be able to use (most of) the Flex SDK and create a
compatible JS library... but I'm sure others will declare me insane
for just dreaming about that :-)

Have fun,

EdB




On Fri, Jan 18, 2013 at 12:24 PM, Fréderic Cox coxfrede...@gmail.com
wrote:

I'm following your work with great interest, but I'm afraid as a
regular
AS3 developer with no background in compilers this is a bit too
technical
for me. I was wondering if you could explain in a non-technical way what
the status of the project is at this moment.

Questions I have:

- I have an AS3 project, what can I do with FalconJx? Will it run in the
browser already?
- I have a Flex project with MXML, can it run in the browser with
FalconJx
instead of Flash Player?
- Is it technically possible to write in AS3/MXML and without Flash run
the content in the browser, how does it reflect to the pages paradigm
(history) and the DOM?

Thanks for your hard work, just

Re: [FalconJx] where I'm going to be

2013-01-18 Thread Erik de Bruin
 When I say business logic, I mean, no views, no ui components, no flash
 display list to javascript DOM conversations. Just business logic.

And that's where I come in. Once I'm done with helping out Mike
getting the business logic up and running, I plan on starting work on
the JS framework that will take care of the display stuff...

EdB



--
Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl


Re: [FalconJx] where I'm going to be

2013-01-18 Thread Michael Schmalle

Great Erik!

We are on the same page then, this is even better that I thought. :)

Thanks for writing that.

Mike

Quoting Erik de Bruin e...@ixsoftware.nl:


When I say business logic, I mean, no views, no ui components, no flash
display list to javascript DOM conversations. Just business logic.


And that's where I come in. Once I'm done with helping out Mike
getting the business logic up and running, I plan on starting work on
the JS framework that will take care of the display stuff...

EdB



--
Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl



--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com



RE: [FalconJx] where I'm going to be

2013-01-18 Thread Michael A. Labriola
Didn't the 'old' compiler (pre-Falcon) translate MXML into intermediate AS and 
offer the option to safe those intermediate files?
I think that the presentation guy used these intermediate files (classes, I'm 
sure) instead of the actual MXML to get his prototype to work. I'm however not 
sure if Falcon has a similar option (save AS translation of MXML), so that 
might not be a option anymore.

No, what they were actually doing is using the existing mxmlc with the -keep 
option to translate MXML to AS. Then they would take all of generated AS, 
including it in a project with the other ActionScript and try to give it a go 
with FalconJs. There are some other details too on SVG, etc. but that's the 
gist.

Mike



Re: [FalconJx] where I'm going to be

2013-01-18 Thread Michael Schmalle


Quoting Frédéric THOMAS webdoubl...@hotmail.com:


Mike,

Yes, that's a clear introduction of what it aims to and it was  
important to clarify that.


Ok good.

On the wiki page, l would like to understand little bit more, even  
if maybe, not sure, I can figure out what is a javascript target,  
AST walker, JavaScript emitter and node switch strategy, it would be  
nice if it would be explained.


Yes, I know that all sounds alien. I am positive I can make it sound  
logical and understandable also.


The parser
---

AST stands for Abstract Syntax Tree avery complicated way of saying  
Objects that have parents and children. When an .as file is parsed by  
Falcon, the parser creates blocks of things it recognizes from the  
string tokens feed to it as it's running through the source file. A  
token is a String defined my the AS3 language spec IE class, if,  
{, foo etc.


As the parser accepts these tokens from the stream, it recognizes  
patterns like public is a namespace if it happens just before the  
class token. So as the parser runs through these rules and finds  
matches, it creates IASNode instance such as IClassNode, IIdentifier  
node etc.


Each node in the tree represents a part of the ActionScript file. If  
you actually look at an .as you can see how it's very nature is  
heiracle, that is the AST tree and the IASNode subclasses represent  
that tree.


We can also call this tree a DOM or Document Object Model. So when we  
say AST we also mean ActionScript DOM because there is only one  
semantic way that DOM will be constructed by the ASParser's grammar.  
It's exactly what a Browser does with the HTML DOM, there are rules  
and the only way the browser's parser will create an element in the  
DOM is if you source code matches the rules.


The walker
-

Just as you would create a recursive function to traverse HTML with  
JavaScript, we can do the same thing with the AS3 DOM (AST) which I  
have done.


The only hard part about this is you have to be familiar with the  
grammar or API of the DOM to make sure you recursively traverse it  
in the correct order and get everything. That is why Erik and I have  
over 500 unit tests, this is making sure we are producing the whole  
language correctly.


So once the DOM is created, we call walke.visitFile(fileNode), which  
the IFileNode is the root of the tree, just like window is the root of  
the HTML DOM.


Visit file will then abstractly call visitPackage(), then  
visitClass(), then visitMethod(), visitBlock(), visitIf(),  
visitBinary() etc. The visit methods are called through the node  
switch strategy class. This is kindof complicated but not really, it's  
kindof a juggling act back and forth so the whole node handler  
traversing calls the correct visit method based on the current node's  
type, is it a function, expression etc.


You see, that when each of the nodes in the tree are visited  
recursively, the String emitter is called to emit the javascript or  
actionscript source code into the buffer.


The backend


The backend stuff is going to be refactored and I have some ideas  
about the compiler setup but basically, the way the actual compiler is  
setup and the design of FalconJx, it allows tremendous flexibility on  
overriding things for different JavaScript output,  the final string  
that gets written to disk with the .js extension.


Like right now Erik has a Goog and AMD output that are separate  
implementations but use the same core framework.


On a final note, this framework was first written by me to create  
valid ActionScript. So what is actually happening is we are taking  
advantage of the fact JavaScript is ECMA just like AS, so we are only  
overriding the parts of the two languages that differ for source code  
production.


In the end, FalconJx is actually an ActionScript emitter first, other  
languages next.


Mike






-Fred.

-Message d'origine- From: Michael Schmalle
Sent: Friday, January 18, 2013 4:03 PM
To: dev@flex.apache.org
Subject: Re: [FalconJx] where I'm going to be

Yeah,

When I wrote that I was basically brainstorming and talking to myself.

Since it's in the trunk now, it does require a more laymans
explanation which I will work on.

Really, here is the Overview.

FalconJx is being designed to be able to compile ActionScript3 source
code business logic to JavaScript business logic. At the moment, there
are no plans for the majic bullet compile to SWF and Browser with
the same view code.

When I say business logic, I mean, no views, no ui components, no
flash display list to javascript DOM conversations. Just business logic.

My main intention is not to bloat the project's definition with over
expectations like what happened in the definition of FalconJS.

I just want to be able to write OOP type strict code in AS3 and
compile it to JavaScript at the moment.


Mike


Quoting Frédéric THOMAS webdoubl

Re: [FalconJx] where I'm going to be

2013-01-18 Thread Frédéric THOMAS
Waou, that's just the golden needed missing informations, that has 
absolutely to be reported on the wiki with the previous clarification, 
thanks for you time Mike :)


-Fred

-Message d'origine- 
From: Michael Schmalle

Sent: Friday, January 18, 2013 4:51 PM
To: dev@flex.apache.org
Subject: Re: [FalconJx] where I'm going to be


Quoting Frédéric THOMAS webdoubl...@hotmail.com:


Mike,

Yes, that's a clear introduction of what it aims to and it was  important 
to clarify that.


Ok good.

On the wiki page, l would like to understand little bit more, even  if 
maybe, not sure, I can figure out what is a javascript target,  AST 
walker, JavaScript emitter and node switch strategy, it would be  nice if 
it would be explained.


Yes, I know that all sounds alien. I am positive I can make it sound
logical and understandable also.

The parser
---

AST stands for Abstract Syntax Tree avery complicated way of saying
Objects that have parents and children. When an .as file is parsed by
Falcon, the parser creates blocks of things it recognizes from the
string tokens feed to it as it's running through the source file. A
token is a String defined my the AS3 language spec IE class, if,
{, foo etc.

As the parser accepts these tokens from the stream, it recognizes
patterns like public is a namespace if it happens just before the
class token. So as the parser runs through these rules and finds
matches, it creates IASNode instance such as IClassNode, IIdentifier
node etc.

Each node in the tree represents a part of the ActionScript file. If
you actually look at an .as you can see how it's very nature is
heiracle, that is the AST tree and the IASNode subclasses represent
that tree.

We can also call this tree a DOM or Document Object Model. So when we
say AST we also mean ActionScript DOM because there is only one
semantic way that DOM will be constructed by the ASParser's grammar.
It's exactly what a Browser does with the HTML DOM, there are rules
and the only way the browser's parser will create an element in the
DOM is if you source code matches the rules.

The walker
-

Just as you would create a recursive function to traverse HTML with
JavaScript, we can do the same thing with the AS3 DOM (AST) which I
have done.

The only hard part about this is you have to be familiar with the
grammar or API of the DOM to make sure you recursively traverse it
in the correct order and get everything. That is why Erik and I have
over 500 unit tests, this is making sure we are producing the whole
language correctly.

So once the DOM is created, we call walke.visitFile(fileNode), which
the IFileNode is the root of the tree, just like window is the root of
the HTML DOM.

Visit file will then abstractly call visitPackage(), then
visitClass(), then visitMethod(), visitBlock(), visitIf(),
visitBinary() etc. The visit methods are called through the node
switch strategy class. This is kindof complicated but not really, it's
kindof a juggling act back and forth so the whole node handler
traversing calls the correct visit method based on the current node's
type, is it a function, expression etc.

You see, that when each of the nodes in the tree are visited
recursively, the String emitter is called to emit the javascript or
actionscript source code into the buffer.

The backend


The backend stuff is going to be refactored and I have some ideas
about the compiler setup but basically, the way the actual compiler is
setup and the design of FalconJx, it allows tremendous flexibility on
overriding things for different JavaScript output,  the final string
that gets written to disk with the .js extension.

Like right now Erik has a Goog and AMD output that are separate
implementations but use the same core framework.

On a final note, this framework was first written by me to create
valid ActionScript. So what is actually happening is we are taking
advantage of the fact JavaScript is ECMA just like AS, so we are only
overriding the parts of the two languages that differ for source code
production.

In the end, FalconJx is actually an ActionScript emitter first, other
languages next.

Mike






-Fred.

-Message d'origine- From: Michael Schmalle
Sent: Friday, January 18, 2013 4:03 PM
To: dev@flex.apache.org
Subject: Re: [FalconJx] where I'm going to be

Yeah,

When I wrote that I was basically brainstorming and talking to myself.

Since it's in the trunk now, it does require a more laymans
explanation which I will work on.

Really, here is the Overview.

FalconJx is being designed to be able to compile ActionScript3 source
code business logic to JavaScript business logic. At the moment, there
are no plans for the majic bullet compile to SWF and Browser with
the same view code.

When I say business logic, I mean, no views, no ui components, no
flash display list to javascript DOM conversations. Just business logic.

My main intention is not to bloat the project's

Re: [FalconJx] where I'm going to be

2013-01-18 Thread Alex Harui



On 1/18/13 8:11 AM, Fréderic Cox coxfrede...@gmail.com wrote:

 That is interesting stuff! And more understandable now :-) (not fully yet
 ;-))
 
 Thanks for your time and effort. I'm very pleased to see Erik has plans
 for the views handling from MXML to HTML DOM. That is an interesting part
 of the project too :-)
 
The FalconJS compiler in compiler.js, plus the FlexJSTest_again example and
the framework in the asjs develop branch already take MXML and result in an
HTML DOM.  All I have working right now is a button and a label, but I plan
to work on finishing prototypes for the classics (TextInput, TextArea,
CheckBox, List, Combobox) soon.

-- 
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui



Re: [FalconJx] where I'm going to be

2013-01-18 Thread Alex Harui



On 1/18/13 4:21 AM, Michael Schmalle apa...@teotigraphix.com wrote:

 No, the Falcon compiler turns MXML AST into straight ABC instructions.
 
 This is why Alex had to do majic with the
 MXMLClassDirectiveProccessor. So right now, there is no working
 translation of MXML into a Class file.
 
 Also this has been brought up between Alex and Gordon that doing a
 straight conversion is not a good plan. There needs to be an
 intermediate model that can hold the MXML data structure AFTER the
 AST. (I guess)
I don't think that there needs to be an intermediate model.  The main reason
for going from MXML to ABC was speed.  One of the things Falcon will not
support is a true -keep-generated-actionscript option.  That's one of the
reasons I am trying to alter MXML output so it generates more data and less
code so your need to see the output as AS is greatly reduced.

 
 This would mean using the model to traverse and emit, not the AST.
 Again, I am a very opinionated person and when I start to think about
 MXML and how to translate it, I will come up with what I think works
 using whatever means that requires, whether it's traversing the AST or
 creating and intermediate model.
 
I may be missing something, but I think the MXMLClassDirectiveProcessor is
walking the AST not some intermediate model.  What it does is a bit tricky
because it is trying to flatten the tree into the data array and use the
same APIs (of passing around Contexts).  I haven't looked at your walker
recently, but it might be simpler to implement in the walker/visitor
pattern.

-- 
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui



Re: [FalconJx] where I'm going to be

2013-01-18 Thread Alex Harui



On 1/18/13 3:49 AM, Michael Schmalle apa...@teotigraphix.com wrote:

 Erik,
 
 MXML comes after ActionScript. Sorry but I have to do things in order.
 This is where projects go wrong, where people start cutting corners
 and skipping things they should finish. 10 years experience with this
 stuff and various architectures tells me finish the foundation before
 we do anything else that is external to the core cross compiler.
Fair enough, and you can do whatever you want in whatever order, but to me,
finishing all of AS is not just the foundation, it is a fully grown tree.
That's why I've taken the approach of doing just enough AS and MXML to get
the demo to run. Why spend time now on AS constructs not used by the
framework?  Sure there's a chance some later construct will expose a flaw in
the current implementation, but the implementation has to show
flexibility/extensibility in case we want to extend AS in the future.  I'd
rather get enough stuff running so others can play with it and get excited
about helping out, and most folks can help in the AS/MXML department, not in
the Java/AST/compiler area.

Anyway, I'm finishing up some mustella stuff for mobile, but after that I'm
going to add more UI widgets and a lightweight HTTPService to the ASJS
framework so I can code up simple form-type apps in MXML that run without
Flash.  Then I might be able to help out on the MXML for FalconJX depending
on whether I get other folks to join in coding the framework.

-- 
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui



Re: [FalconJx] where I'm going to be

2013-01-18 Thread Michael Schmalle


Quoting Alex Harui aha...@adobe.com:





On 1/18/13 4:21 AM, Michael Schmalle apa...@teotigraphix.com wrote:


No, the Falcon compiler turns MXML AST into straight ABC instructions.

This is why Alex had to do majic with the
MXMLClassDirectiveProccessor. So right now, there is no working
translation of MXML into a Class file.

Also this has been brought up between Alex and Gordon that doing a
straight conversion is not a good plan. There needs to be an
intermediate model that can hold the MXML data structure AFTER the
AST. (I guess)

I don't think that there needs to be an intermediate model.  The main reason
for going from MXML to ABC was speed.  One of the things Falcon will not
support is a true -keep-generated-actionscript option.  That's one of the
reasons I am trying to alter MXML output so it generates more data and less
code so your need to see the output as AS is greatly reduced.


Either do I, the way I see it is we traverse the MXML AST. I just have  
to look at what you have done to know what state needs to be saved  
as we are walking the MXML AST.


If you look at the MXMLFileNode, it has everything wee need and the  
MXMLTreeBuilder does all the work as far as I can see.


I think I was getting confused as to what you and Gordon were talking about.



This would mean using the model to traverse and emit, not the AST.
Again, I am a very opinionated person and when I start to think about
MXML and how to translate it, I will come up with what I think works
using whatever means that requires, whether it's traversing the AST or
creating and intermediate model.


I may be missing something, but I think the MXMLClassDirectiveProcessor is
walking the AST not some intermediate model.  What it does is a bit tricky
because it is trying to flatten the tree into the data array and use the
same APIs (of passing around Contexts).  I haven't looked at your walker
recently, but it might be simpler to implement in the walker/visitor
pattern.


I am almost certain the walker/visitor will work just fine, this is  
prompting me to test a prototype. It's bugging me not knowing the full  
story, I have to setup a test and see what you did and mimic it, then  
we will have the exact answer.


Looks like I know what I am doing for the next 5 hours today, I said I  
wouldn't but its bothering me to much. :)


Mike



-
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui




--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com



Re: [FalconJx] where I'm going to be

2013-01-18 Thread Alex Harui



On 1/18/13 3:41 AM, Erik de Bruin e...@ixsoftware.nl wrote:

 Frederic,
 
 There are currently two JS cross compilation projects happening:
 FalconJS and FalconJx.
 
 FalconJS is a project started by Alex Harui.
FTR, it was started by another Adobe engineer.  I am just shepherding its
donation to Apache and making enough of it run to suit my purposes while
waiting for FalconJX.
 
 FalconJx future: once we have AS (and hopefully MXML, at some point)
 translating into JS and have functional tests in place, the challenge
 will become to come up with both AS and JS framework to actually allow
 for application development. I'm silly enough to still cling to the
 idea that we'll be able to use (most of) the Flex SDK and create a
 compatible JS library... but I'm sure others will declare me insane
 for just dreaming about that :-)
I don't have a problem with shooting for support of existing code, I just
think it will take a long time to get there.  As I've said before, this is a
critical year for Flex.  We need to release alpha versions of this new
direction early and often: every day that goes by more folks are choosing
other JS frameworks.  We have to show folks that this ASJS strategy can help
them right away and get them to try it.  Bonus points if those folks who
start adopting it are key Adobe customers.  That's why I've chosen a new
parallel framework:  I've already got a prototype up and running, and I
would not be able to do that with the current Flex SDK.  Hopefully the
patterns I am using the new framework are extensible enough to allow it to
grow up to match the old Flex SDK over time.

-- 
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui



Re: [FalconJx] where I'm going to be

2013-01-18 Thread Michael Schmalle


Quoting Alex Harui aha...@adobe.com:





On 1/18/13 3:49 AM, Michael Schmalle apa...@teotigraphix.com wrote:


Erik,

MXML comes after ActionScript. Sorry but I have to do things in order.
This is where projects go wrong, where people start cutting corners
and skipping things they should finish. 10 years experience with this
stuff and various architectures tells me finish the foundation before
we do anything else that is external to the core cross compiler.

Fair enough, and you can do whatever you want in whatever order, but to me,
finishing all of AS is not just the foundation, it is a fully grown tree.
That's why I've taken the approach of doing just enough AS and MXML to get
the demo to run. Why spend time now on AS constructs not used by the
framework?  Sure there's a chance some later construct will expose a flaw in
the current implementation, but the implementation has to show
flexibility/extensibility in case we want to extend AS in the future.  I'd
rather get enough stuff running so others can play with it and get excited
about helping out, and most folks can help in the AS/MXML department, not in
the Java/AST/compiler area.


See my last reply, I concede, I agree that actually FalconJx con do  
enough right now that it warrants my attention in MXML.


If my calculations are correct, this will be no harder than what I  
just did with the AS traversal, maybe even easier since I'm not  
dealing with statements and expressions.


So, to reiterate, I hear what you are saying loud and clear, I will  
work on the MXML to produce what you did so there is the possibility  
for things to play with that would stimulate community involvement  
and help shape the future of whatever is going to be.


Mike




Anyway, I'm finishing up some mustella stuff for mobile, but after that I'm
going to add more UI widgets and a lightweight HTTPService to the ASJS
framework so I can code up simple form-type apps in MXML that run without
Flash.  Then I might be able to help out on the MXML for FalconJX depending
on whether I get other folks to join in coding the framework.

--
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui




--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com



RE: [FalconJx] where I'm going to be

2013-01-18 Thread Michael Schmalle


Quoting Gordon Smith gosm...@adobe.com:

There needs to be an intermediate model that can hold the MXML  
data structure AFTER the AST. (I guess)


I don't see why you would need to transform the MXML AST into yet  
another model. There are already two models for MXML and they should  
be sufficient.


The syntactic model produced from the MXML tokens is MXMLData. Like  
any XML DOM, it simply represents the nesting of the tags, their  
attributes, and the text inside, without attributing any meaning to  
anything.


The semantic model for MXML is the MXML AST, which has determined  
what every tag, attribute, and piece of text means. For example, it  
has understood that when you write s:Button label=OK color=red  
click=doit()/ you are creating an instance of  
spark.components.Button, setting the label property to OK, setting  
the color style to 0xFF, and adding an event handler to handler  
the click event. The MXML tree captures every piece of semantic  
information that was in the MXML file.


- Gordon



Gordon, this conversation is getting really diluted but I agree  
entirely that the model existing is great and will work.


I misunderstood something you said a while back in a conversation with  
Alex. I thought you said MXML shouldn't be used to create javascript.  
Maybe you meant using it to mimic views or something? Can you  
elaborate, do you remember.


Mike


--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com



RE: [FalconJx] where I'm going to be

2013-01-18 Thread Gordon Smith
  I thought you said MXML shouldn't be used to create javascript.  

I don't have a clear recollection. I was probably recommending that MXML be 
converted into a data structure or a bytestream that would get interpreted by a 
small bit of JavaScript (or any other language). This is what Alex has been 
recommending, rather than turning MXML into JavaScript source code. (It's 
conceptually similar to the old approach of generating UIComponentDescriptors 
in early version of Flex, which could then be instantiated into actualy 
component instances.) But if you prefer to turn MXML into JavaScirpt source 
code, it should be straightforward to do that. The MXMLClassDirectiveProcessor 
is a simple recursive descent through the MXML AST. The main complexity is that 
it can't simply generate a continuous stream of code in tree order. For 
example, an attribute value that is a databinding expression has to generate 
all sorts of extra stuff like Watcher instances in other places.

- Gordon

-Original Message-
From: Michael Schmalle [mailto:apa...@teotigraphix.com] 
Sent: Friday, January 18, 2013 10:27 AM
To: dev@flex.apache.org
Subject: RE: [FalconJx] where I'm going to be


Quoting Gordon Smith gosm...@adobe.com:

 There needs to be an intermediate model that can hold the MXML data 
 structure AFTER the AST. (I guess)

 I don't see why you would need to transform the MXML AST into yet 
 another model. There are already two models for MXML and they should 
 be sufficient.

 The syntactic model produced from the MXML tokens is MXMLData. Like 
 any XML DOM, it simply represents the nesting of the tags, their 
 attributes, and the text inside, without attributing any meaning to 
 anything.

 The semantic model for MXML is the MXML AST, which has determined what 
 every tag, attribute, and piece of text means. For example, it has 
 understood that when you write s:Button label=OK color=red
 click=doit()/ you are creating an instance of 
 spark.components.Button, setting the label property to OK, setting 
 the color style to 0xFF, and adding an event handler to handler 
 the click event. The MXML tree captures every piece of semantic 
 information that was in the MXML file.

 - Gordon


Gordon, this conversation is getting really diluted but I agree entirely that 
the model existing is great and will work.

I misunderstood something you said a while back in a conversation with Alex. I 
thought you said MXML shouldn't be used to create javascript.  
Maybe you meant using it to mimic views or something? Can you elaborate, do you 
remember.

Mike


--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com



RE: [FalconJx] where I'm going to be

2013-01-18 Thread Michael Schmalle


Quoting Gordon Smith gosm...@adobe.com:


 I thought you said MXML shouldn't be used to create javascript.


I don't have a clear recollection. I was probably recommending that  
MXML be converted into a data structure or a bytestream that would  
get interpreted by a small bit of JavaScript (or any other  
language). This is what Alex has been recommending, rather than  
turning MXML into JavaScript source code. (It's conceptually similar  
to the old approach of generating UIComponentDescriptors in early  
version of Flex, which could then be instantiated into actualy  
component instances.) But if you prefer to turn MXML into JavaScirpt  
source code, it should be straightforward to do that. The  
MXMLClassDirectiveProcessor is a simple recursive descent through  
the MXML AST. The main complexity is that it can't simply generate a  
continuous stream of code in tree order. For example, an attribute  
value that is a databinding expression has to generate all sorts of  
extra stuff like Watcher instances in other places.


- Gordon



Ok I think I see where things went wrong in my head, thanks for the  
clarifications. What Alex is doing right now is basically what you  
said, he is making javascript but as descriptors and that is what I  
was thinking as well.


So I guess everything is straight in my head, I was correct in you  
saying there is really no value in converting MXML to a javascript  
class based on the MXML itself. It worth creating descriptors that get  
initialized which I what Alex is currently doing with his  
implementation.


This is what I will copy for now using the walker/visitor pattern I  
have been using.


Thanks again Gordon, let me reiterate, it has been a pleasure using  
your compiler framework. :)



--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com




--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com



ASJS and Starling (was Re: [FalconJx] where I'm going to be)

2013-01-18 Thread Alex Harui
Changing subject because GPU rendering usually gets a lot of replies.

In this new framework, I am trying to separate everything into little chunks
I call beads.  The visual components are supposed to have a minimum of
three beads, one each for MVC, and the V is essentially the Skin.

Components don't assume they are on the Flash display list.  Instead of
calling addChild, you call child.addToParent.

So, yes, you could write new view beads that create their visuals using
starling.  I suppose we could rewire addToParent to do what you want.

I didn't explicitly design the new framework for starling.  I still need
convincing that it truly makes a difference for the vast majority of
business applications. I still think your Flex apps are busy running AS code
or suffering from having too many display objects per component which I do
want to tackle in this new framework.  Early versions of this new framework
are probably not going to support 3D effects and 3D rendering so I think I
have time before I have to really deal with it.

I did consider that the new framework would favor bitmaps over vectors, at
least in the early versions.  I'm not planning support on the JS side for
vector graphics right away, so you are reduced to using bitmaps for many
more things, which I think most folks do in HTML/JS and which GPUs seem to
like more.

The prototype is checked in:  FalconJS is in the falcon/trunk/compiler.js
folder.  The latest ASJS framework is in asjs/branches/develop/framework,
and the example that uses it is in
asjs/branches/develop/examples/FlexJSTest_again.


On 1/18/13 11:04 AM, Om bigosma...@gmail.com wrote:

 On Fri, Jan 18, 2013 at 10:00 AM, Alex Harui aha...@adobe.com wrote:
 
   That's why I've chosen a new
 parallel framework:  I've already got a prototype up and running, and I
 would not be able to do that with the current Flex SDK.  Hopefully the
 patterns I am using the new framework are extensible enough to allow it to
 grow up to match the old Flex SDK over time.
 
 
 This sounds very interesting to me.  I have been playing around with
 Starling and Stage3D to see how best to render Flex via the GPU.  I've come
 to the conclusion that this would entail rewriting a lot of of existing
 Flex code.  In your new framework, do you think it would be possible to
 switch from DisplayObject based rendering to GPU based rendering as needed?
  Did you consider this option when designing your new framework?
 
 Any chance we could see your prototype any time soon?
 
 Thanks,
 Om

-- 
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui