Re: ASJS question - MXML vs. AS
Any particular reason the TextButton instance is displayed using this.addChild(button) instead of a button.addToParent(this) ? On Mon, Jan 28, 2013 at 11:52 PM, Om bigosma...@gmail.com wrote: That worked. Thanks! Om On Mon, Jan 28, 2013 at 6:22 PM, Alex Harui aha...@adobe.com wrote: And you will need to update MXMLDataInterpreter.as from SVN. On 1/28/13 5:21 PM, Alex Harui aha...@adobe.com wrote: OK, here it is: FlexJSTest.as: package { import controllers.MyController; import flash.display.Sprite; import flash.text.TextField; import models.MyModel; import org.apache.flex.core.Application; public class FlexJSTest extends Application { public function FlexJSTest() { valuesImpl = new MySimpleValuesImpl(); model = new MyModel(); model.labelText = Hello World!; initialView = new MyInitialView(); controller = new MyController(this); } private var controller:MyController; } } MyInitialView.as: package { import flash.events.Event; import org.apache.flex.binding.SimpleBinding; import org.apache.flex.core.ViewBase; import org.apache.flex.html.staticControls.Button; import org.apache.flex.html.staticControls.Label; import org.apache.flex.html.staticControls.TextButton; public class MyInitialView extends ViewBase { public function MyInitialView() { super(); } override public function initUI(model:Object):void { super.initUI(model); lbl = new Label(); lbl.addToParent(this); lbl.initModel(); lbl.x = 100; lbl.y = 25; var sb:SimpleBinding = new SimpleBinding(); sb.setDocument(this); sb.destinationPropertyName = text; sb.sourceID = applicationModel; sb.eventName = labelTextChanged; sb.sourcePropertyName = labelText; lbl.addBead(sb); lbl.initSkin(); var btn:TextButton = new TextButton(); addChild(btn); btn.initModel(); btn.text = OK; btn.x = 100; btn.y = 75; btn.addEventListener(click, clickHandler); btn.initSkin(); } public var lbl:Label; private function clickHandler(event:Event):void { dispatchEvent(new Event(buttonClicked)); } } } On 1/28/13 3:41 PM, Alex Harui aha...@adobe.com wrote: OK, I'll put together the AS version of the app. On 1/28/13 3:35 PM, Om bigosma...@gmail.com wrote: On Sun, Jan 27, 2013 at 11:20 PM, Alex Harui aha...@adobe.com wrote: On 1/27/13 10:50 PM, Om bigosma...@gmail.com wrote: But they dont seem to match up. Can you please respond with how the mxml would look when redone as a pure actionscript file? There are two possible answers to this question. One is for the question: what would the generated AS for the MXML file look like? It would look somewhat like the FlexJSTest.as that you found, but it is a bit different because when I finally got the compiler working it was easier to change some of the 'generated' code a bit. If you are really interested, I will try to hand-code it. This would be good. I played my hand around hand-coding based on this wiki note [1] But I would rather see your version. I'm not sure why you want to be hand-coding AS versions of MXML files. The other answer is for the question: How would you write this app in ActionScript? If I were to do it, it would not use the data array at all, it would call new Button and new Label and set properties and add event handlers. -- I am curious how this would work behind the scenes. But I am not in a hurry to look at the implementation details. A couple other questions while I have your attention: Will the FlexJSTest_again app compile with the current mxmlc? I saw your note in the wiki that says that it wont. Is there any way to make it work? The status page supercedes the original wiki page. FalconJS converts FlexJSTest.mxml to FlexJSTest.js. Falcon (assuming you set the mxml.children-as-data flag) will convert FlexJSTest.mxml to a running SWF. I have hooked up the falcon compiler to my flash builder (4.6) as an external run tool. The app compiles fine, but the IDE keeps showing errors. Any way I can jerry rig Flash Builder to use the Falcon mxmlc? I haven't tried. I assume you can swap out the original MXMLC compiler for the Falcon JARs. I do have Flash Builder 4.7 installed. I am willing to switch if that would make this process any simpler. Sorry for so many
Re: ASJS question - MXML vs. AS
Not really, mostly just to see what happens if you use widgets that are not based on UIBase. As of right now, buttons are based on SimpleButton to save writing a bunch of code and are not a UIBase, but yesterday I started leaning towards making an IUIBase and making Button implement that. Feel free to make that change if it is getting in your way. On 1/29/13 12:49 AM, Om bigosma...@gmail.com wrote: Any particular reason the TextButton instance is displayed using this.addChild(button) instead of a button.addToParent(this) ? On Mon, Jan 28, 2013 at 11:52 PM, Om bigosma...@gmail.com wrote: That worked. Thanks! Om On Mon, Jan 28, 2013 at 6:22 PM, Alex Harui aha...@adobe.com wrote: And you will need to update MXMLDataInterpreter.as from SVN. On 1/28/13 5:21 PM, Alex Harui aha...@adobe.com wrote: OK, here it is: FlexJSTest.as: package { import controllers.MyController; import flash.display.Sprite; import flash.text.TextField; import models.MyModel; import org.apache.flex.core.Application; public class FlexJSTest extends Application { public function FlexJSTest() { valuesImpl = new MySimpleValuesImpl(); model = new MyModel(); model.labelText = Hello World!; initialView = new MyInitialView(); controller = new MyController(this); } private var controller:MyController; } } MyInitialView.as: package { import flash.events.Event; import org.apache.flex.binding.SimpleBinding; import org.apache.flex.core.ViewBase; import org.apache.flex.html.staticControls.Button; import org.apache.flex.html.staticControls.Label; import org.apache.flex.html.staticControls.TextButton; public class MyInitialView extends ViewBase { public function MyInitialView() { super(); } override public function initUI(model:Object):void { super.initUI(model); lbl = new Label(); lbl.addToParent(this); lbl.initModel(); lbl.x = 100; lbl.y = 25; var sb:SimpleBinding = new SimpleBinding(); sb.setDocument(this); sb.destinationPropertyName = text; sb.sourceID = applicationModel; sb.eventName = labelTextChanged; sb.sourcePropertyName = labelText; lbl.addBead(sb); lbl.initSkin(); var btn:TextButton = new TextButton(); addChild(btn); btn.initModel(); btn.text = OK; btn.x = 100; btn.y = 75; btn.addEventListener(click, clickHandler); btn.initSkin(); } public var lbl:Label; private function clickHandler(event:Event):void { dispatchEvent(new Event(buttonClicked)); } } } On 1/28/13 3:41 PM, Alex Harui aha...@adobe.com wrote: OK, I'll put together the AS version of the app. On 1/28/13 3:35 PM, Om bigosma...@gmail.com wrote: On Sun, Jan 27, 2013 at 11:20 PM, Alex Harui aha...@adobe.com wrote: On 1/27/13 10:50 PM, Om bigosma...@gmail.com wrote: But they dont seem to match up. Can you please respond with how the mxml would look when redone as a pure actionscript file? There are two possible answers to this question. One is for the question: what would the generated AS for the MXML file look like? It would look somewhat like the FlexJSTest.as that you found, but it is a bit different because when I finally got the compiler working it was easier to change some of the 'generated' code a bit. If you are really interested, I will try to hand-code it. This would be good. I played my hand around hand-coding based on this wiki note [1] But I would rather see your version. I'm not sure why you want to be hand-coding AS versions of MXML files. The other answer is for the question: How would you write this app in ActionScript? If I were to do it, it would not use the data array at all, it would call new Button and new Label and set properties and add event handlers. -- I am curious how this would work behind the scenes. But I am not in a hurry to look at the implementation details. A couple other questions while I have your attention: Will the FlexJSTest_again app compile with the current mxmlc? I saw your note in the wiki that says that it wont. Is there any way to make it work? The status page supercedes the original wiki page. FalconJS converts FlexJSTest.mxml to FlexJSTest.js. Falcon (assuming you set the mxml.children-as-data flag) will convert FlexJSTest.mxml to a running SWF. I have hooked up the falcon compiler to my flash builder (4.6) as an external run tool. The app compiles fine, but the IDE keeps showing errors.
Re: ASJS question - MXML vs. AS
On Jan 29, 2013 9:16 AM, Alex Harui aha...@adobe.com wrote: Not really, mostly just to see what happens if you use widgets that are not based on UIBase. As of right now, buttons are based on SimpleButton to save writing a bunch of code and are not a UIBase, but yesterday I started leaning towards making an IUIBase and making Button implement that. Feel free to make that change if it is getting in your way. I was thinking of an IUIBase myself. Will go ahead with that idea now. Thanks, Om On 1/29/13 12:49 AM, Om bigosma...@gmail.com wrote: Any particular reason the TextButton instance is displayed using this.addChild(button) instead of a button.addToParent(this) ? On Mon, Jan 28, 2013 at 11:52 PM, Om bigosma...@gmail.com wrote: That worked. Thanks! Om On Mon, Jan 28, 2013 at 6:22 PM, Alex Harui aha...@adobe.com wrote: And you will need to update MXMLDataInterpreter.as from SVN. On 1/28/13 5:21 PM, Alex Harui aha...@adobe.com wrote: OK, here it is: FlexJSTest.as: package { import controllers.MyController; import flash.display.Sprite; import flash.text.TextField; import models.MyModel; import org.apache.flex.core.Application; public class FlexJSTest extends Application { public function FlexJSTest() { valuesImpl = new MySimpleValuesImpl(); model = new MyModel(); model.labelText = Hello World!; initialView = new MyInitialView(); controller = new MyController(this); } private var controller:MyController; } } MyInitialView.as: package { import flash.events.Event; import org.apache.flex.binding.SimpleBinding; import org.apache.flex.core.ViewBase; import org.apache.flex.html.staticControls.Button; import org.apache.flex.html.staticControls.Label; import org.apache.flex.html.staticControls.TextButton; public class MyInitialView extends ViewBase { public function MyInitialView() { super(); } override public function initUI(model:Object):void { super.initUI(model); lbl = new Label(); lbl.addToParent(this); lbl.initModel(); lbl.x = 100; lbl.y = 25; var sb:SimpleBinding = new SimpleBinding(); sb.setDocument(this); sb.destinationPropertyName = text; sb.sourceID = applicationModel; sb.eventName = labelTextChanged; sb.sourcePropertyName = labelText; lbl.addBead(sb); lbl.initSkin(); var btn:TextButton = new TextButton(); addChild(btn); btn.initModel(); btn.text = OK; btn.x = 100; btn.y = 75; btn.addEventListener(click, clickHandler); btn.initSkin(); } public var lbl:Label; private function clickHandler(event:Event):void { dispatchEvent(new Event(buttonClicked)); } } } On 1/28/13 3:41 PM, Alex Harui aha...@adobe.com wrote: OK, I'll put together the AS version of the app. On 1/28/13 3:35 PM, Om bigosma...@gmail.com wrote: On Sun, Jan 27, 2013 at 11:20 PM, Alex Harui aha...@adobe.com wrote: On 1/27/13 10:50 PM, Om bigosma...@gmail.com wrote: But they dont seem to match up. Can you please respond with how the mxml would look when redone as a pure actionscript file? There are two possible answers to this question. One is for the question: what would the generated AS for the MXML file look like? It would look somewhat like the FlexJSTest.as that you found, but it is a bit different because when I finally got the compiler working it was easier to change some of the 'generated' code a bit. If you are really interested, I will try to hand-code it. This would be good. I played my hand around hand-coding based on this wiki note [1] But I would rather see your version. I'm not sure why you want to be hand-coding AS versions of MXML files. The other answer is for the question: How would you write this app in ActionScript? If I were to do it, it would not use the data array at all, it would call new Button and new Label and set properties and add event handlers. -- I am curious how this would work behind the scenes. But I am not in a hurry to look at the implementation details. A couple other questions while I have your attention: Will the FlexJSTest_again app compile with the current mxmlc? I saw your note in the wiki that says that it wont. Is there any way to make it work? The status page supercedes the original wiki page. FalconJS converts
Re: ASJS question - MXML vs. AS
OK, I'll put together the AS version of the app. On 1/28/13 3:35 PM, Om bigosma...@gmail.com wrote: On Sun, Jan 27, 2013 at 11:20 PM, Alex Harui aha...@adobe.com wrote: On 1/27/13 10:50 PM, Om bigosma...@gmail.com wrote: But they dont seem to match up. Can you please respond with how the mxml would look when redone as a pure actionscript file? There are two possible answers to this question. One is for the question: what would the generated AS for the MXML file look like? It would look somewhat like the FlexJSTest.as that you found, but it is a bit different because when I finally got the compiler working it was easier to change some of the 'generated' code a bit. If you are really interested, I will try to hand-code it. This would be good. I played my hand around hand-coding based on this wiki note [1] But I would rather see your version. I'm not sure why you want to be hand-coding AS versions of MXML files. The other answer is for the question: How would you write this app in ActionScript? If I were to do it, it would not use the data array at all, it would call new Button and new Label and set properties and add event handlers. -- I am curious how this would work behind the scenes. But I am not in a hurry to look at the implementation details. A couple other questions while I have your attention: Will the FlexJSTest_again app compile with the current mxmlc? I saw your note in the wiki that says that it wont. Is there any way to make it work? The status page supercedes the original wiki page. FalconJS converts FlexJSTest.mxml to FlexJSTest.js. Falcon (assuming you set the mxml.children-as-data flag) will convert FlexJSTest.mxml to a running SWF. I have hooked up the falcon compiler to my flash builder (4.6) as an external run tool. The app compiles fine, but the IDE keeps showing errors. Any way I can jerry rig Flash Builder to use the Falcon mxmlc? I haven't tried. I assume you can swap out the original MXMLC compiler for the Falcon JARs. I do have Flash Builder 4.7 installed. I am willing to switch if that would make this process any simpler. Sorry for so many questions. I am trying to wrap my head around all this. My end goal here is to churn out Stage3D based Button and Label classes. I need to first set up everything so that I can work without having to jump through hoops to compile every code change I make. If that's your goal, I would skip the MXML part for now and build out a simple test app in ActionScript. Then you can do it all in either version of FlashBuilder with the Apache Flex SDK and its MXMLC. I think FlexJSTest.as would look something like this: public class FlexJSTest extends Application { public function FlexJSTest() { model = new MyModel(); model.labelText = Hello World!; valuesImpl = new MySimpleValuesImpl(); initialView = new MyInitialView(); controller = new MyController(); } private var controller:MyController; public var model:MyModel; } And MyInitialView.as would look something like this: public class MyInitialView extends ViewBase { public function MyInitialView() { super(); } override public function initUI(model:Object):void { super.initUI(model); lbl = new Label(); lbl.addToParent(this); ... } public var lbl:Label; private function clickHandler(event:Event):void { dispatchEvent(new Event(buttonClicked)); } But I haven't tried it. If you get stuck trying to figure it out, I will take a look on Monday. You might need to wait for the initialize event before setting up the four instances in the Application's constructor. Tried it. After fixing a few errors (ex. namespace mismatch because controller, model etc. are already defined in Application.as, etc.) Am stuck pretty bad. I see some inconsistencies in how the type of model (Object vs. IBeadModel) The app compiles fine but I dont see a label on the screen. I see a comment in Label.as that the view needs to be swapped out, not sure what to make of it. It would be nice to have your original AS version so that I have a good starting point in understanding this framework. Thanks, Om -- Alex Harui Flex SDK Team Adobe Systems, Inc. http://blogs.adobe.com/aharui
Re: ASJS question - MXML vs. AS
And you will need to update MXMLDataInterpreter.as from SVN. On 1/28/13 5:21 PM, Alex Harui aha...@adobe.com wrote: OK, here it is: FlexJSTest.as: package { import controllers.MyController; import flash.display.Sprite; import flash.text.TextField; import models.MyModel; import org.apache.flex.core.Application; public class FlexJSTest extends Application { public function FlexJSTest() { valuesImpl = new MySimpleValuesImpl(); model = new MyModel(); model.labelText = Hello World!; initialView = new MyInitialView(); controller = new MyController(this); } private var controller:MyController; } } MyInitialView.as: package { import flash.events.Event; import org.apache.flex.binding.SimpleBinding; import org.apache.flex.core.ViewBase; import org.apache.flex.html.staticControls.Button; import org.apache.flex.html.staticControls.Label; import org.apache.flex.html.staticControls.TextButton; public class MyInitialView extends ViewBase { public function MyInitialView() { super(); } override public function initUI(model:Object):void { super.initUI(model); lbl = new Label(); lbl.addToParent(this); lbl.initModel(); lbl.x = 100; lbl.y = 25; var sb:SimpleBinding = new SimpleBinding(); sb.setDocument(this); sb.destinationPropertyName = text; sb.sourceID = applicationModel; sb.eventName = labelTextChanged; sb.sourcePropertyName = labelText; lbl.addBead(sb); lbl.initSkin(); var btn:TextButton = new TextButton(); addChild(btn); btn.initModel(); btn.text = OK; btn.x = 100; btn.y = 75; btn.addEventListener(click, clickHandler); btn.initSkin(); } public var lbl:Label; private function clickHandler(event:Event):void { dispatchEvent(new Event(buttonClicked)); } } } On 1/28/13 3:41 PM, Alex Harui aha...@adobe.com wrote: OK, I'll put together the AS version of the app. On 1/28/13 3:35 PM, Om bigosma...@gmail.com wrote: On Sun, Jan 27, 2013 at 11:20 PM, Alex Harui aha...@adobe.com wrote: On 1/27/13 10:50 PM, Om bigosma...@gmail.com wrote: But they dont seem to match up. Can you please respond with how the mxml would look when redone as a pure actionscript file? There are two possible answers to this question. One is for the question: what would the generated AS for the MXML file look like? It would look somewhat like the FlexJSTest.as that you found, but it is a bit different because when I finally got the compiler working it was easier to change some of the 'generated' code a bit. If you are really interested, I will try to hand-code it. This would be good. I played my hand around hand-coding based on this wiki note [1] But I would rather see your version. I'm not sure why you want to be hand-coding AS versions of MXML files. The other answer is for the question: How would you write this app in ActionScript? If I were to do it, it would not use the data array at all, it would call new Button and new Label and set properties and add event handlers. -- I am curious how this would work behind the scenes. But I am not in a hurry to look at the implementation details. A couple other questions while I have your attention: Will the FlexJSTest_again app compile with the current mxmlc? I saw your note in the wiki that says that it wont. Is there any way to make it work? The status page supercedes the original wiki page. FalconJS converts FlexJSTest.mxml to FlexJSTest.js. Falcon (assuming you set the mxml.children-as-data flag) will convert FlexJSTest.mxml to a running SWF. I have hooked up the falcon compiler to my flash builder (4.6) as an external run tool. The app compiles fine, but the IDE keeps showing errors. Any way I can jerry rig Flash Builder to use the Falcon mxmlc? I haven't tried. I assume you can swap out the original MXMLC compiler for the Falcon JARs. I do have Flash Builder 4.7 installed. I am willing to switch if that would make this process any simpler. Sorry for so many questions. I am trying to wrap my head around all this. My end goal here is to churn out Stage3D based Button and Label classes. I need to first set up everything so that I can work without having to jump through hoops to compile every code change I make. If that's your goal, I would skip the MXML part for now and build out a simple test app in ActionScript. Then you can
Re: ASJS question - MXML vs. AS
That worked. Thanks! Om On Mon, Jan 28, 2013 at 6:22 PM, Alex Harui aha...@adobe.com wrote: And you will need to update MXMLDataInterpreter.as from SVN. On 1/28/13 5:21 PM, Alex Harui aha...@adobe.com wrote: OK, here it is: FlexJSTest.as: package { import controllers.MyController; import flash.display.Sprite; import flash.text.TextField; import models.MyModel; import org.apache.flex.core.Application; public class FlexJSTest extends Application { public function FlexJSTest() { valuesImpl = new MySimpleValuesImpl(); model = new MyModel(); model.labelText = Hello World!; initialView = new MyInitialView(); controller = new MyController(this); } private var controller:MyController; } } MyInitialView.as: package { import flash.events.Event; import org.apache.flex.binding.SimpleBinding; import org.apache.flex.core.ViewBase; import org.apache.flex.html.staticControls.Button; import org.apache.flex.html.staticControls.Label; import org.apache.flex.html.staticControls.TextButton; public class MyInitialView extends ViewBase { public function MyInitialView() { super(); } override public function initUI(model:Object):void { super.initUI(model); lbl = new Label(); lbl.addToParent(this); lbl.initModel(); lbl.x = 100; lbl.y = 25; var sb:SimpleBinding = new SimpleBinding(); sb.setDocument(this); sb.destinationPropertyName = text; sb.sourceID = applicationModel; sb.eventName = labelTextChanged; sb.sourcePropertyName = labelText; lbl.addBead(sb); lbl.initSkin(); var btn:TextButton = new TextButton(); addChild(btn); btn.initModel(); btn.text = OK; btn.x = 100; btn.y = 75; btn.addEventListener(click, clickHandler); btn.initSkin(); } public var lbl:Label; private function clickHandler(event:Event):void { dispatchEvent(new Event(buttonClicked)); } } } On 1/28/13 3:41 PM, Alex Harui aha...@adobe.com wrote: OK, I'll put together the AS version of the app. On 1/28/13 3:35 PM, Om bigosma...@gmail.com wrote: On Sun, Jan 27, 2013 at 11:20 PM, Alex Harui aha...@adobe.com wrote: On 1/27/13 10:50 PM, Om bigosma...@gmail.com wrote: But they dont seem to match up. Can you please respond with how the mxml would look when redone as a pure actionscript file? There are two possible answers to this question. One is for the question: what would the generated AS for the MXML file look like? It would look somewhat like the FlexJSTest.as that you found, but it is a bit different because when I finally got the compiler working it was easier to change some of the 'generated' code a bit. If you are really interested, I will try to hand-code it. This would be good. I played my hand around hand-coding based on this wiki note [1] But I would rather see your version. I'm not sure why you want to be hand-coding AS versions of MXML files. The other answer is for the question: How would you write this app in ActionScript? If I were to do it, it would not use the data array at all, it would call new Button and new Label and set properties and add event handlers. -- I am curious how this would work behind the scenes. But I am not in a hurry to look at the implementation details. A couple other questions while I have your attention: Will the FlexJSTest_again app compile with the current mxmlc? I saw your note in the wiki that says that it wont. Is there any way to make it work? The status page supercedes the original wiki page. FalconJS converts FlexJSTest.mxml to FlexJSTest.js. Falcon (assuming you set the mxml.children-as-data flag) will convert FlexJSTest.mxml to a running SWF. I have hooked up the falcon compiler to my flash builder (4.6) as an external run tool. The app compiles fine, but the IDE keeps showing errors. Any way I can jerry rig Flash Builder to use the Falcon mxmlc? I haven't tried. I assume you can swap out the original MXMLC compiler for the Falcon JARs. I do have Flash Builder 4.7 installed. I am willing to switch if that would make this process any simpler. Sorry for so many questions. I am trying to wrap my head around all this. My end goal here is to churn out Stage3D based Button and Label classes. I need to first set up everything so that I can work without having
Re: ASJS question - MXML vs. AS
On 1/27/13 7:18 PM, Om bigosma...@gmail.com wrote: Alex, I think you would be the best person to answer this. What would be the Actionscript equivalent of this mxml file: http://svn.apache.org/viewvc/flex/asjs/branches/develop/examples/FlexJSTest_ag ain/FlexJSTest.mxml?view=markup I was reading your older emails and I think this would be it: http://svn.apache.org/viewvc/flex/whiteboard/aharui/flexjs/example/FlexJSTest/ FlexJSTest.as?view=markupor http://svn.apache.org/viewvc/flex/asjs/branches/develop/examples/FlexJSTest/Fl exJSTest.as?view=markup But they dont seem to match up. Can you please respond with how the mxml would look when redone as a pure actionscript file? There are two possible answers to this question. One is for the question: what would the generated AS for the MXML file look like? It would look somewhat like the FlexJSTest.as that you found, but it is a bit different because when I finally got the compiler working it was easier to change some of the 'generated' code a bit. If you are really interested, I will try to hand-code it. The other answer is for the question: How would you write this app in ActionScript? If I were to do it, it would not use the data array at all, it would call new Button and new Label and set properties and add event handlers. -- Alex Harui Flex SDK Team Adobe Systems, Inc. http://blogs.adobe.com/aharui
Re: ASJS question - MXML vs. AS
On Sun, Jan 27, 2013 at 8:33 PM, Alex Harui aha...@adobe.com wrote: On 1/27/13 7:18 PM, Om bigosma...@gmail.com wrote: Alex, I think you would be the best person to answer this. What would be the Actionscript equivalent of this mxml file: http://svn.apache.org/viewvc/flex/asjs/branches/develop/examples/FlexJSTest_ag ain/FlexJSTest.mxml?view=markup I was reading your older emails and I think this would be it: http://svn.apache.org/viewvc/flex/whiteboard/aharui/flexjs/example/FlexJSTest/ FlexJSTest.as?view=markupor http://svn.apache.org/viewvc/flex/asjs/branches/develop/examples/FlexJSTest/Fl exJSTest.as?view=markup But they dont seem to match up. Can you please respond with how the mxml would look when redone as a pure actionscript file? There are two possible answers to this question. One is for the question: what would the generated AS for the MXML file look like? It would look somewhat like the FlexJSTest.as that you found, but it is a bit different because when I finally got the compiler working it was easier to change some of the 'generated' code a bit. If you are really interested, I will try to hand-code it. This would be good. I played my hand around hand-coding based on this wiki note [1] But I would rather see your version. The other answer is for the question: How would you write this app in ActionScript? If I were to do it, it would not use the data array at all, it would call new Button and new Label and set properties and add event handlers. -- I am curious how this would work behind the scenes. But I am not in a hurry to look at the implementation details. A couple other questions while I have your attention: Will the FlexJSTest_again app compile with the current mxmlc? I saw your note in the wiki that says that it wont. Is there any way to make it work? I have hooked up the falcon compiler to my flash builder (4.6) as an external run tool. The app compiles fine, but the IDE keeps showing errors. Any way I can jerry rig Flash Builder to use the Falcon mxmlc? I do have Flash Builder 4.7 installed. I am willing to switch if that would make this process any simpler. Sorry for so many questions. I am trying to wrap my head around all this. My end goal here is to churn out Stage3D based Button and Label classes. I need to first set up everything so that I can work without having to jump through hoops to compile every code change I make. Thanks, Om [1] https://cwiki.apache.org/confluence/display/FLEX/MXML+Data+Spec
Re: ASJS question - MXML vs. AS
On 1/27/13 10:50 PM, Om bigosma...@gmail.com wrote: But they dont seem to match up. Can you please respond with how the mxml would look when redone as a pure actionscript file? There are two possible answers to this question. One is for the question: what would the generated AS for the MXML file look like? It would look somewhat like the FlexJSTest.as that you found, but it is a bit different because when I finally got the compiler working it was easier to change some of the 'generated' code a bit. If you are really interested, I will try to hand-code it. This would be good. I played my hand around hand-coding based on this wiki note [1] But I would rather see your version. I'm not sure why you want to be hand-coding AS versions of MXML files. The other answer is for the question: How would you write this app in ActionScript? If I were to do it, it would not use the data array at all, it would call new Button and new Label and set properties and add event handlers. -- I am curious how this would work behind the scenes. But I am not in a hurry to look at the implementation details. A couple other questions while I have your attention: Will the FlexJSTest_again app compile with the current mxmlc? I saw your note in the wiki that says that it wont. Is there any way to make it work? The status page supercedes the original wiki page. FalconJS converts FlexJSTest.mxml to FlexJSTest.js. Falcon (assuming you set the mxml.children-as-data flag) will convert FlexJSTest.mxml to a running SWF. I have hooked up the falcon compiler to my flash builder (4.6) as an external run tool. The app compiles fine, but the IDE keeps showing errors. Any way I can jerry rig Flash Builder to use the Falcon mxmlc? I haven't tried. I assume you can swap out the original MXMLC compiler for the Falcon JARs. I do have Flash Builder 4.7 installed. I am willing to switch if that would make this process any simpler. Sorry for so many questions. I am trying to wrap my head around all this. My end goal here is to churn out Stage3D based Button and Label classes. I need to first set up everything so that I can work without having to jump through hoops to compile every code change I make. If that's your goal, I would skip the MXML part for now and build out a simple test app in ActionScript. Then you can do it all in either version of FlashBuilder with the Apache Flex SDK and its MXMLC. I think FlexJSTest.as would look something like this: public class FlexJSTest extends Application { public function FlexJSTest() { model = new MyModel(); model.labelText = Hello World!; valuesImpl = new MySimpleValuesImpl(); initialView = new MyInitialView(); controller = new MyController(); } private var controller:MyController; public var model:MyModel; } And MyInitialView.as would look something like this: public class MyInitialView extends ViewBase { public function MyInitialView() { super(); } override public function initUI(model:Object):void { super.initUI(model); lbl = new Label(); lbl.addToParent(this); ... } public var lbl:Label; private function clickHandler(event:Event):void { dispatchEvent(new Event(buttonClicked)); } But I haven't tried it. If you get stuck trying to figure it out, I will take a look on Monday. You might need to wait for the initialize event before setting up the four instances in the Application's constructor. -- Alex Harui Flex SDK Team Adobe Systems, Inc. http://blogs.adobe.com/aharui