Re: DMD under 64-bit Windows 7 HOWTO
I recently install DMD, and encountered this page while Googling. It gave me some hints, but my changes to make it work on 64-bit Windows 7 + MSVC 2012 is really much less drastic. After adding C:\dmd2\windows\bin to PATH, I only need to edit the LIB line in sc.ini to the following effect: LIB=%VCINSTALLDIR%lib\amd64;%WindowsSdkDir%lib\win8\um\x64;%@P%\..\lib I can then launch a VS2012 Developer Command Prompt to use either -m32 and -m64 modes. For the normal command prompt, -m32 works, but -m64 does not. I do not feel it a problem for me at all.
Re: DMD under 64-bit Windows 7 HOWTO
Thanks! Adding those libs to the path worked. However, now I get the below error about a missing entry point. LINK : fatal error LNK1561: entry point must be defined --- errorlevel 1561 Exit code 1561 Build complete -- 1 error, 0 warnings
Re: DMD under 64-bit Windows 7 HOWTO
Never mind, I fixed that linker error (had a minor issue with the main D entry point). I'm now building x64!
Re: DMD under 64-bit Windows 7 HOWTO
I followed all the instructions to a tea, but I'm getting this one error when compiling: == Can't run 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\amd64\link.exe', check PATH Exit code -1 Build complete -- 1 error, 0 warnings == The linked DOES exist in the below file and I can directly execute it from cmd: C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\amd64\link.exe My sc.ini: [Version] version=7.51 Build 020 [Environment] LIB=%DEV_DIR_WINSDK%\Lib\x64;%DEV_DIR_MSVC%\lib\amd64;%@P%\..\lib DFLAGS=-m64 -L/NOLOGO -I%@P%\..\..\src\phobos -I%@P%\..\..\src\druntime\import LINKCMD=%@P%\link.exe LINKCMD64=%DEV_DIR_MSVC%\bin\amd64\link.exe == Also, these directories also exist and have the proper libs: %DEV_DIR_WINSDK%\Lib\x64;%DEV_DIR_MSVC%\lib\amd64 Help?
Re: DMD under 64-bit Windows 7 HOWTO
bat file that sets environment for D and related stuff. - @ECHO OFF SET MS_VC_PATH=C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC SET MS_SDK_PATH=C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A SET DE=%CD%\Environment SET DEC=%DE%\Compiler SET DER=%DE%\Runtime SET DET=%DE%\Tool SET DEC_D=%DEC%\Dmd SET DEC_MINGW=%DEC%\MinGW SET DE_PATH=%DET%;%DEC_D%\windows\bin;%DEC_MINGW%\bin SET DE_LIB=%DEC_D%\windows\lib;%DEC_MINGW%\lib SET DFLAGS=-I%DEC_D%\src\phobos -I%DEC_D%\src\druntime\import SET PATH=%PATH%;%MS_VC_PATH%\bin;%DE_PATH% SET LIB=%LIB%;%DE_LIB% START D Environment cmd /E:ON /U /D - sc.ini - [Version] version=7.51 Build 020 [Environment] VCINSTALLDIR=%MS_VC_PATH%\ WindowsSdkDir=%MS_SDK_PATH%\ LINKCMD=%@P%\link.exe LINKCMD64=%VCINSTALLDIR%\bin\x86_amd64\link.exe - In general check your paths to: 1. ..\bin\x86_amd64\link.exe 2. mspdb120.dll (it's for VS 2013, mspdb110.dll for VS 2012) 3. add path of mspdb*.dll to PATH variable
Re: DMD under 64-bit Windows 7 HOWTO
On 6/1/2013 11:08 PM, Sean Cavanaugh wrote: On 6/1/2013 11:06 PM, Sean Cavanaugh wrote: On 6/1/2013 8:57 PM, Adam Wilson wrote: Ok, so how did you get VisualD to not use OPTLINK? I have my project settings set to 'Combined compile and link' (bottom-most option of the General part of the project settings). dmd is invoking the linker specified in the sc.ini this way (its a small and monolithic executable) The other configuration types there seemed to work for me as well, so I'm having trouble even breaking it. I remember having to add in -m64 to the command line int he settings somewhere as well, but this is from memory and I'm writing this from work from memory before I forget again :)
Re: DMD under 64-bit Windows 7 HOWTO
On 03.06.2013 01:38, Adam Wilson wrote: On Sat, 01 Jun 2013 21:08:48 -0700, Sean Cavanaugh worksonmymach...@gmail.com wrote: On 6/1/2013 11:06 PM, Sean Cavanaugh wrote: On 6/1/2013 8:57 PM, Adam Wilson wrote: Ok, so how did you get VisualD to not use OPTLINK? I have my project settings set to 'Combined compile and link' (bottom-most option of the General part of the project settings). dmd is invoking the linker specified in the sc.ini this way (its a small and monolithic executable) The other configuration types there seemed to work for me as well, so I'm having trouble even breaking it. And I can't seem to get it to work. I am now getting a stack overflow from pipedmd trying to build an x64 DLL using VS2012. pipedmd is a program to demangle symbols in linker output and to monitor file accesses for better library dependencies. It hasn't been tested too well with the microsoft linker (I guess it might have problem with 64-bit executables), so you might try to disable it by switching off both demangle names in link errors and Monitor optlink dependencies in the global Visual D settings.
Re: DMD under 64-bit Windows 7 HOWTO
On Mon, 03 Jun 2013 14:36:45 -0700, Rainer Schuetze r.sagita...@gmx.de wrote: On 03.06.2013 01:38, Adam Wilson wrote: On Sat, 01 Jun 2013 21:08:48 -0700, Sean Cavanaugh worksonmymach...@gmail.com wrote: On 6/1/2013 11:06 PM, Sean Cavanaugh wrote: On 6/1/2013 8:57 PM, Adam Wilson wrote: Ok, so how did you get VisualD to not use OPTLINK? I have my project settings set to 'Combined compile and link' (bottom-most option of the General part of the project settings). dmd is invoking the linker specified in the sc.ini this way (its a small and monolithic executable) The other configuration types there seemed to work for me as well, so I'm having trouble even breaking it. And I can't seem to get it to work. I am now getting a stack overflow from pipedmd trying to build an x64 DLL using VS2012. pipedmd is a program to demangle symbols in linker output and to monitor file accesses for better library dependencies. It hasn't been tested too well with the microsoft linker (I guess it might have problem with 64-bit executables), so you might try to disable it by switching off both demangle names in link errors and Monitor optlink dependencies in the global Visual D settings. Oops, I forgot to update this. It actually wasn't within pipedmd, I was able to pin it down to dmd itself. There are some REALLY strange interactions with -H and -D in DMD on Windows, if you only specify one of those two options DMD will act like no command line was received and display the command line switch listing, if you use both it will give you the stack overflow. This is appearing with the stock DLL template in Visual D. I haven't submitted a bug report because I am not even sure who is at fault, DMD I think, and even then I don't really know what's wrong. -- Adam Wilson IRC: LightBender Project Coordinator The Horizon Project http://www.thehorizonproject.org/
Re: DMD under 64-bit Windows 7 HOWTO
The last issue is the announcement that VS 2012 update 3 is the last one and developers will need to buy VS.Next for the remaining C++11 updates and the by side updates are actually not going to happen. I think they will start a new release circle of product, but compiler tools will remain free as beer.
Re: DMD under 64-bit Windows 7 HOWTO
On Sat, 01 Jun 2013 21:06:04 -0700, Sean Cavanaugh worksonmymach...@gmail.com wrote: On 6/1/2013 8:57 PM, Adam Wilson wrote: Ok, so how did you get VisualD to not use OPTLINK? I have my project settings set to 'Combined compile and link' (bottom-most option of the General part of the project settings). dmd is invoking the linker specified in the sc.ini this way (its a small and monolithic executable) Weird, I have the same option set and it's still trying to invoke OPTLINK. OPTLINK is erroring out on the x64 COFF files so I know it's not DMD... -- Adam Wilson IRC: LightBender Project Coordinator The Horizon Project http://www.thehorizonproject.org/
Re: DMD under 64-bit Windows 7 HOWTO
On Sat, 01 Jun 2013 21:08:48 -0700, Sean Cavanaugh worksonmymach...@gmail.com wrote: On 6/1/2013 11:06 PM, Sean Cavanaugh wrote: On 6/1/2013 8:57 PM, Adam Wilson wrote: Ok, so how did you get VisualD to not use OPTLINK? I have my project settings set to 'Combined compile and link' (bottom-most option of the General part of the project settings). dmd is invoking the linker specified in the sc.ini this way (its a small and monolithic executable) The other configuration types there seemed to work for me as well, so I'm having trouble even breaking it. And I can't seem to get it to work. I am now getting a stack overflow from pipedmd trying to build an x64 DLL using VS2012. -- Adam Wilson IRC: LightBender Project Coordinator The Horizon Project http://www.thehorizonproject.org/
Re: DMD under 64-bit Windows 7 HOWTO
On Sunday, 26 May 2013 at 01:24:51 UTC, Manu wrote: I might just add, that if you have Visual Studio installed (which I presume many Windows dev's do), then you don't need to do ANYTHING. DMD64 just works if VS is present. I didn't do a single thing to get DMD-Win64 working. And it's working great. I just set up an environment on Win 7 x64 using the Windows SDK version 7.1 without Visual Studio. Using the DOS prompt that comes with the Windows SDK, which initializes various build variables, to compile to 64-bit COFF with dmd and link to a COFF64 C static library, the only thing I had to do was set a VCINSTALLDIR environment variable (set VCINSTALLDIR=C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\), so that dmd could find the 64-bit linker, link.exe. Other than that, all you need to do is install the Windows SDK 7.1, which comes with the compiler, linker, and various build tools. I had read that the latest Windows SDK, 8.0, does not come with the compiler and other build tools, though perhaps that has changed since, I haven't checked recently. You should make sure this is clear at the top of any wiki entry. Perhaps a future push to convince Walter to port DMD-Win32 to COFF/WinSDK aswell might be nice ;) Win32 is still an important platform for many (most?) users. I agree. I wonder how much more work COFF32 would be, ie why it wasn't done in the first place. I was surprised when I started using D on Windows how painful the OMF/COFF situation was, especially since Windows support has long been pointed at as a strength for D. Great work to make it this easy on Win64, :) COFF32 would push D the rest of the way.
Re: DMD under 64-bit Windows 7 HOWTO
On 5/25/2013 8:24 PM, Manu wrote: I might just add, that if you have Visual Studio installed (which I presume many Windows dev's do), then you don't need to do ANYTHING. DMD64 just works if VS is present. I didn't do a single thing to get DMD-Win64 working. And it's working great. You should make sure this is clear at the top of any wiki entry. Perhaps a future push to convince Walter to port DMD-Win32 to COFF/WinSDK aswell might be nice ;) Win32 is still an important platform for many (most?) users. under VS2012 I had to edit sc.ini to point directly to the linker: LINKCMD64=C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\amd64\link.exe and in visuald add the win8 sdk lib path to the lib directories: C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x64 And from there it just worked The other variables the stock sc.ini uses are only set if you run vsvars32.bat (and the newer batch files only enable 1 platform at a time instead of all of them which can trip people up trying to do everything from a single command line)
Re: DMD under 64-bit Windows 7 HOWTO
On Sat, 01 Jun 2013 17:50:46 -0700, Sean Cavanaugh worksonmymach...@gmail.com wrote: On 5/25/2013 8:24 PM, Manu wrote: I might just add, that if you have Visual Studio installed (which I presume many Windows dev's do), then you don't need to do ANYTHING. DMD64 just works if VS is present. I didn't do a single thing to get DMD-Win64 working. And it's working great. You should make sure this is clear at the top of any wiki entry. Perhaps a future push to convince Walter to port DMD-Win32 to COFF/WinSDK aswell might be nice ;) Win32 is still an important platform for many (most?) users. under VS2012 I had to edit sc.ini to point directly to the linker: LINKCMD64=C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\amd64\link.exe and in visuald add the win8 sdk lib path to the lib directories: C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x64 And from there it just worked The other variables the stock sc.ini uses are only set if you run vsvars32.bat (and the newer batch files only enable 1 platform at a time instead of all of them which can trip people up trying to do everything from a single command line) Ok, so how did you get VisualD to not use OPTLINK? -- Adam Wilson IRC: LightBender Project Coordinator The Horizon Project http://www.thehorizonproject.org/
Re: DMD under 64-bit Windows 7 HOWTO
On 6/1/2013 11:06 PM, Sean Cavanaugh wrote: On 6/1/2013 8:57 PM, Adam Wilson wrote: Ok, so how did you get VisualD to not use OPTLINK? I have my project settings set to 'Combined compile and link' (bottom-most option of the General part of the project settings). dmd is invoking the linker specified in the sc.ini this way (its a small and monolithic executable) The other configuration types there seemed to work for me as well, so I'm having trouble even breaking it.
Re: DMD under 64-bit Windows 7 HOWTO
On 6/1/2013 8:57 PM, Adam Wilson wrote: Ok, so how did you get VisualD to not use OPTLINK? I have my project settings set to 'Combined compile and link' (bottom-most option of the General part of the project settings). dmd is invoking the linker specified in the sc.ini this way (its a small and monolithic executable)
Re: DMD under 64-bit Windows 7 HOWTO
On Sunday, 26 May 2013 at 23:33:56 UTC, Adam Wilson wrote: On Sun, 26 May 2013 16:22:54 -0700, Manu turkey...@gmail.com wrote: On 26 May 2013 15:03, Adam Wilson flybo...@gmail.com wrote: On Sat, 25 May 2013 18:24:41 -0700, Manu turkey...@gmail.com wrote: FYI. DMD did not work out-of-the-box on a vanilla VS2012/Win8 install. The Windows 8 SDK no longer includes the C++ compilers and VS2012 doesn't setup the Environment Variables used in sc.ini. Ah wow, sorry! I had no idea! I tent to lag 2-3 revisions behind the head of VS (finally using 2010) ;) They seem to make every version worse! Indeed. Some days I wonder if they actually care anymore. Well they really try hard to piss off developers. The last issue is the announcement that VS 2012 update 3 is the last one and developers will need to buy VS.Next for the remaining C++11 updates and the by side updates are actually not going to happen. http://blogs.msdn.com/b/bharry/archive/2013/05/08/some-thoughts-on-a-comment-about-vs-2012-3.aspx
Re: DMD under 64-bit Windows 7 HOWTO
On 5/25/2013 10:03 PM, Adam Wilson wrote: On Sat, 25 May 2013 18:24:41 -0700, Manu turkey...@gmail.com wrote: FYI. DMD did not work out-of-the-box on a vanilla VS2012/Win8 install. The Windows 8 SDK no longer includes the C++ compilers and VS2012 doesn't setup the Environment Variables used in sc.ini. But the most annoying part is that using the Win8 SDK causes the linker to spit out dozens of external symbol resolution failures. It was at this point that I gave up. Microsoft linker changing constantly and breaking things was why Zortech decided to do their own linker back in the 80's. BTW, nothing will get fixed if you don't file bugzilla reports!
Re: DMD under 64-bit Windows 7 HOWTO
Am 26.05.2013 07:03, schrieb Adam Wilson: On Sat, 25 May 2013 18:24:41 -0700, Manu turkey...@gmail.com wrote: FYI. DMD did not work out-of-the-box on a vanilla VS2012/Win8 install. The Windows 8 SDK no longer includes the C++ compilers and VS2012 doesn't setup the Environment Variables used in sc.ini. You can get them via the Desktop Express version, the one they added back after peer pressure.
Re: DMD under 64-bit Windows 7 HOWTO
On 26 May 2013 15:03, Adam Wilson flybo...@gmail.com wrote: On Sat, 25 May 2013 18:24:41 -0700, Manu turkey...@gmail.com wrote: FYI. DMD did not work out-of-the-box on a vanilla VS2012/Win8 install. The Windows 8 SDK no longer includes the C++ compilers and VS2012 doesn't setup the Environment Variables used in sc.ini. Ah wow, sorry! I had no idea! I tent to lag 2-3 revisions behind the head of VS (finally using 2010) ;) They seem to make every version worse! But the most annoying part is that using the Win8 SDK causes the linker to spit out dozens of external symbol resolution failures. It was at this point that I gave up. I might just add, that if you have Visual Studio installed (which I presume many Windows dev's do), then you don't need to do ANYTHING. DMD64 just works if VS is present. I didn't do a single thing to get DMD-Win64 working. And it's working great. You should make sure this is clear at the top of any wiki entry. Perhaps a future push to convince Walter to port DMD-Win32 to COFF/WinSDK aswell might be nice ;) Win32 is still an important platform for many (most?) users. On 18 December 2012 23:32, Gor Gyolchanyan gor.f.gyolchan...@gmail.com* *wrote: Good day, fellow D developers. After spending much time figuring out how to make DMD work fluently under 64-bit Windows 7 I've realized that this is not a trivial task and lots of people might have trouble with this, so I've decided to post my solution, that might save people a lot of time. As we know, there are compatibility problems with 32-bit DMD binaries, because they are compiled using DMC back-end, which can only produce OMF binaries, so in order to avoid problems with linking against externally compiled libraries, it's much easier to stick to 64-bit binaries, so that DMD will use the Visual Studio linker to produce compatible COFF binaries. Another problem is that 32-bit DMD binaries are linked against obsolete 32-bit WinAPI libraries, which lack some very important functions, while the 64-bit binaries are required to link with the 64-bit libraries, supplied by the the Windows SDK. And here's how this could be arranged: 1. Prepare your development folder. 1.1. Create a folder with no spaces in its full path. 1.2. Store its full path in the '%DEV_DIR_ROOT%' environment variable. 2. Get the Windows SDK. 2.1. Download the Windows SDK. 2.1.1. Navigate to ' http://msdn.microsoft.com/en-**US/windows//bb980924.aspxhttp://msdn.microsoft.com/en-US/windows//bb980924.aspx' in a web browser. 2.1.2. Under section 2 (number '2' in a green circle) click on the bold blue 'Install Now' link. 2.1.3. In the opened window click in the blue 'Download' button at the bottom of the page. 2.1.4. Make sure, that the Windows SDK installer ('winsdk_web.exe') is downloaded. 2.2. Install the downloaded Windows SDK. 2.2.1. Navigate to the folder, where the Windows SDK installer was downloaded in a file browser. 2.2.2. Double-click on the installer and agree to security warnings to launch it. 2.2.3. Click next, read and agree to the license until you reach the 'Install Locations' screen. 2.2.4. Store the path under 'Destination Folder for Tools' in the '%DEV_DIR_MSWINSDK%' (e.g. 'C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A') and click 'Next '. 2.3.3. On the 'Installation Options' uncheck everything except 'x64 Libraries' and 'Visual C++ Compilers' and click 'Next '. 2.3.4. Confirm that everything is correct and click 'Next ' to start installing. 2.3.5. Make sure, tata the installation is completed succesfully. 2.3.6. Store the path to the installed Visual Studio C++ compiler into the '%DEV_DIR_MSVC%' environment variable (e.g. 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC'). 3. Get the DMD. 3.1. Navigate to 'http://ftp.digitalmars.com/**dmd2beta.ziphttp://ftp.digitalmars.com/dmd2beta.zip' in a web browser. 3.2. Make sure, that the DMD compiler archive ('dmd2beta.zip') is downloaded. 3.3. Unzip the archive into '%DEV_DIR_ROOT%\Tools', so that the 'dmd2' folder in the archive will end up in '%DEV_DIR_ROOT%\Tools\dmd2'. 3.4. Adapt the compiler configuration to the development environment. 3.4.1. Open the file '%DEV_DIR_ROOT%\Tools\dmd2\**windows\bin\sc.ini' in a text editor. 3.4.2. Replace the line with 'LIB=' with the line 'LIB=%DEV_DIR_WINSDK%\Lib\**x64;%DEV_DIR_MSVC%\lib\** amd64;%@P%\..\lib'. 3.4.3. Add '-m64 -L/NOLOGO' to the 'DFLAGS' variable. 3.4.4. Remove the lines with 'VCINSTALLDIR=' and 'WindowsSdkDir='. 3.4.5. Replace the like with 'LINKCMD64=' with the line 'LINKCMD64=%DEV_DIR_MSVC%\**bin\amd64\link.exe' Now %DEV_DIR_ROOT%\Tools\dmd2\**windows\bin\dmd.exe will always use the Windows SDK libraries and Visual C++ compiler to produce 64-bit COFF binaries. I hope I was helpful, because when I started to set up a development environment under 64-bit Windows 7, I went through a lot of problems to get here and I'd love
Re: DMD under 64-bit Windows 7 HOWTO
On Sun, 26 May 2013 00:41:46 -0700, Walter Bright newshou...@digitalmars.com wrote: On 5/25/2013 10:03 PM, Adam Wilson wrote: On Sat, 25 May 2013 18:24:41 -0700, Manu turkey...@gmail.com wrote: FYI. DMD did not work out-of-the-box on a vanilla VS2012/Win8 install. The Windows 8 SDK no longer includes the C++ compilers and VS2012 doesn't setup the Environment Variables used in sc.ini. But the most annoying part is that using the Win8 SDK causes the linker to spit out dozens of external symbol resolution failures. It was at this point that I gave up. Microsoft linker changing constantly and breaking things was why Zortech decided to do their own linker back in the 80's. BTW, nothing will get fixed if you don't file bugzilla reports! Well, I wasn't sure if it was the linker or the libraries, because I also go some weird corrupt file errors with shell32 for example... -- Adam Wilson IRC: LightBender Project Coordinator The Horizon Project http://www.thehorizonproject.org/
Re: DMD under 64-bit Windows 7 HOWTO
On Sun, 26 May 2013 07:12:32 -0700, Paulo Pinto pj...@progtools.org wrote: Am 26.05.2013 07:03, schrieb Adam Wilson: On Sat, 25 May 2013 18:24:41 -0700, Manu turkey...@gmail.com wrote: FYI. DMD did not work out-of-the-box on a vanilla VS2012/Win8 install. The Windows 8 SDK no longer includes the C++ compilers and VS2012 doesn't setup the Environment Variables used in sc.ini. You can get them via the Desktop Express version, the one they added back after peer pressure. Indeed. I have VS2012 Premium, but it does mean that you have to repath your environment variables to the Visual Studio folders instead of the Windows SDK folders and that you need to have VS installed. -- Adam Wilson IRC: LightBender Project Coordinator The Horizon Project http://www.thehorizonproject.org/
Re: DMD under 64-bit Windows 7 HOWTO
On Sun, 26 May 2013 16:22:54 -0700, Manu turkey...@gmail.com wrote: On 26 May 2013 15:03, Adam Wilson flybo...@gmail.com wrote: On Sat, 25 May 2013 18:24:41 -0700, Manu turkey...@gmail.com wrote: FYI. DMD did not work out-of-the-box on a vanilla VS2012/Win8 install. The Windows 8 SDK no longer includes the C++ compilers and VS2012 doesn't setup the Environment Variables used in sc.ini. Ah wow, sorry! I had no idea! I tent to lag 2-3 revisions behind the head of VS (finally using 2010) ;) They seem to make every version worse! Indeed. Some days I wonder if they actually care anymore. But the most annoying part is that using the Win8 SDK causes the linker to spit out dozens of external symbol resolution failures. It was at this point that I gave up. I might just add, that if you have Visual Studio installed (which I presume many Windows dev's do), then you don't need to do ANYTHING. DMD64 just works if VS is present. I didn't do a single thing to get DMD-Win64 working. And it's working great. You should make sure this is clear at the top of any wiki entry. Perhaps a future push to convince Walter to port DMD-Win32 to COFF/WinSDK aswell might be nice ;) Win32 is still an important platform for many (most?) users. On 18 December 2012 23:32, Gor Gyolchanyan gor.f.gyolchan...@gmail.com* *wrote: Good day, fellow D developers. After spending much time figuring out how to make DMD work fluently under 64-bit Windows 7 I've realized that this is not a trivial task and lots of people might have trouble with this, so I've decided to post my solution, that might save people a lot of time. As we know, there are compatibility problems with 32-bit DMD binaries, because they are compiled using DMC back-end, which can only produce OMF binaries, so in order to avoid problems with linking against externally compiled libraries, it's much easier to stick to 64-bit binaries, so that DMD will use the Visual Studio linker to produce compatible COFF binaries. Another problem is that 32-bit DMD binaries are linked against obsolete 32-bit WinAPI libraries, which lack some very important functions, while the 64-bit binaries are required to link with the 64-bit libraries, supplied by the the Windows SDK. And here's how this could be arranged: 1. Prepare your development folder. 1.1. Create a folder with no spaces in its full path. 1.2. Store its full path in the '%DEV_DIR_ROOT%' environment variable. 2. Get the Windows SDK. 2.1. Download the Windows SDK. 2.1.1. Navigate to ' http://msdn.microsoft.com/en-**US/windows//bb980924.aspxhttp://msdn.microsoft.com/en-US/windows//bb980924.aspx' in a web browser. 2.1.2. Under section 2 (number '2' in a green circle) click on the bold blue 'Install Now' link. 2.1.3. In the opened window click in the blue 'Download' button at the bottom of the page. 2.1.4. Make sure, that the Windows SDK installer ('winsdk_web.exe') is downloaded. 2.2. Install the downloaded Windows SDK. 2.2.1. Navigate to the folder, where the Windows SDK installer was downloaded in a file browser. 2.2.2. Double-click on the installer and agree to security warnings to launch it. 2.2.3. Click next, read and agree to the license until you reach the 'Install Locations' screen. 2.2.4. Store the path under 'Destination Folder for Tools' in the '%DEV_DIR_MSWINSDK%' (e.g. 'C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A') and click 'Next '. 2.3.3. On the 'Installation Options' uncheck everything except 'x64 Libraries' and 'Visual C++ Compilers' and click 'Next '. 2.3.4. Confirm that everything is correct and click 'Next ' to start installing. 2.3.5. Make sure, tata the installation is completed succesfully. 2.3.6. Store the path to the installed Visual Studio C++ compiler into the '%DEV_DIR_MSVC%' environment variable (e.g. 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC'). 3. Get the DMD. 3.1. Navigate to 'http://ftp.digitalmars.com/**dmd2beta.ziphttp://ftp.digitalmars.com/dmd2beta.zip' in a web browser. 3.2. Make sure, that the DMD compiler archive ('dmd2beta.zip') is downloaded. 3.3. Unzip the archive into '%DEV_DIR_ROOT%\Tools', so that the 'dmd2' folder in the archive will end up in '%DEV_DIR_ROOT%\Tools\dmd2'. 3.4. Adapt the compiler configuration to the development environment. 3.4.1. Open the file '%DEV_DIR_ROOT%\Tools\dmd2\**windows\bin\sc.ini' in a text editor. 3.4.2. Replace the line with 'LIB=' with the line 'LIB=%DEV_DIR_WINSDK%\Lib\**x64;%DEV_DIR_MSVC%\lib\** amd64;%@P%\..\lib'. 3.4.3. Add '-m64 -L/NOLOGO' to the 'DFLAGS' variable. 3.4.4. Remove the lines with 'VCINSTALLDIR=' and 'WindowsSdkDir='. 3.4.5. Replace the like with 'LINKCMD64=' with the line 'LINKCMD64=%DEV_DIR_MSVC%\**bin\amd64\link.exe' Now %DEV_DIR_ROOT%\Tools\dmd2\**windows\bin\dmd.exe will always use the Windows SDK libraries and Visual C++ compiler to produce 64-bit COFF binaries. I hope I was helpful, because when I started to set up a development
Re: DMD under 64-bit Windows 7 HOWTO
On Tuesday, 18 December 2012 at 13:33:03 UTC, Gor Gyolchanyan wrote: Good day, fellow D developers. After spending much time figuring out how to make DMD work fluently under 64-bit Windows 7 I've realized that this is not a trivial task and lots of people might have trouble with this, so I've decided to post my solution, that might save people a lot of time. As we know, there are compatibility problems with 32-bit DMD binaries, because they are compiled using DMC back-end, which can only produce OMF binaries, so in order to avoid problems with linking against externally compiled libraries, it's much easier to stick to 64-bit binaries, so that DMD will use the Visual Studio linker to produce compatible COFF binaries. Another problem is that 32-bit DMD binaries are linked against obsolete 32-bit WinAPI libraries, which lack some very important functions, while the 64-bit binaries are required to link with the 64-bit libraries, supplied by the the Windows SDK. And here's how this could be arranged: 1. Prepare your development folder. 1.1. Create a folder with no spaces in its full path. 1.2. Store its full path in the '%DEV_DIR_ROOT%' environment variable. 2. Get the Windows SDK. 2.1. Download the Windows SDK. 2.1.1. Navigate to 'http://msdn.microsoft.com/en-US/windows//bb980924.aspx' in a web browser. 2.1.2. Under section 2 (number '2' in a green circle) click on the bold blue 'Install Now' link. 2.1.3. In the opened window click in the blue 'Download' button at the bottom of the page. 2.1.4. Make sure, that the Windows SDK installer ('winsdk_web.exe') is downloaded. 2.2. Install the downloaded Windows SDK. 2.2.1. Navigate to the folder, where the Windows SDK installer was downloaded in a file browser. 2.2.2. Double-click on the installer and agree to security warnings to launch it. 2.2.3. Click next, read and agree to the license until you reach the 'Install Locations' screen. 2.2.4. Store the path under 'Destination Folder for Tools' in the '%DEV_DIR_MSWINSDK%' (e.g. 'C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A') and click 'Next '. 2.3.3. On the 'Installation Options' uncheck everything except 'x64 Libraries' and 'Visual C++ Compilers' and click 'Next '. 2.3.4. Confirm that everything is correct and click 'Next ' to start installing. 2.3.5. Make sure, tata the installation is completed succesfully. 2.3.6. Store the path to the installed Visual Studio C++ compiler into the '%DEV_DIR_MSVC%' environment variable (e.g. 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC'). 3. Get the DMD. 3.1. Navigate to 'http://ftp.digitalmars.com/dmd2beta.zip' in a web browser. 3.2. Make sure, that the DMD compiler archive ('dmd2beta.zip') is downloaded. 3.3. Unzip the archive into '%DEV_DIR_ROOT%\Tools', so that the 'dmd2' folder in the archive will end up in '%DEV_DIR_ROOT%\Tools\dmd2'. 3.4. Adapt the compiler configuration to the development environment. 3.4.1. Open the file '%DEV_DIR_ROOT%\Tools\dmd2\windows\bin\sc.ini' in a text editor. 3.4.2. Replace the line with 'LIB=' with the line 'LIB=%DEV_DIR_WINSDK%\Lib\x64;%DEV_DIR_MSVC%\lib\amd64;%@P%\..\lib'. 3.4.3. Add '-m64 -L/NOLOGO' to the 'DFLAGS' variable. 3.4.4. Remove the lines with 'VCINSTALLDIR=' and 'WindowsSdkDir='. 3.4.5. Replace the like with 'LINKCMD64=' with the line 'LINKCMD64=%DEV_DIR_MSVC%\bin\amd64\link.exe' Now %DEV_DIR_ROOT%\Tools\dmd2\windows\bin\dmd.exe will always use the Windows SDK libraries and Visual C++ compiler to produce 64-bit COFF binaries. I hope I was helpful, because when I started to set up a development environment under 64-bit Windows 7, I went through a lot of problems to get here and I'd love to have this HOWTO at that time. I just tried this with the current beta (may 25, 2.063). It lacks the -m64 option. Was it present in some older beta ?
Re: DMD under 64-bit Windows 7 HOWTO
On 25.05.2013 15:03, Sébastien Kunz-Jacques kunzj...@yahoo.fr wrote: On Tuesday, 18 December 2012 at 13:33:03 UTC, Gor Gyolchanyan wrote: I hope I was helpful, because when I started to set up a development environment under 64-bit Windows 7, I went through a lot of problems to get here and I'd love to have this HOWTO at that time. I just tried this with the current beta (may 25, 2.063). It lacks the -m64 option. Was it present in some older beta ? -m64 isn't displayed in the usage screen (no idea why it is excluded there), but it is supported aswell as -m32 (the default).
Re: DMD under 64-bit Windows 7 HOWTO
On Saturday, 25 May 2013 at 13:24:56 UTC, Rainer Schuetze wrote: On 25.05.2013 15:03, Sébastien Kunz-Jacques kunzj...@yahoo.fr wrote: On Tuesday, 18 December 2012 at 13:33:03 UTC, Gor Gyolchanyan wrote: I hope I was helpful, because when I started to set up a development environment under 64-bit Windows 7, I went through a lot of problems to get here and I'd love to have this HOWTO at that time. I just tried this with the current beta (may 25, 2.063). It lacks the -m64 option. Was it present in some older beta ? -m64 isn't displayed in the usage screen (no idea why it is excluded there), but it is supported aswell as -m32 (the default). Thanks for the tip. I had incorrectly put quotes around -m64 -L/NOLOGO and the resulting error message unrecognized switch '-m64 -L/NOLOGO' plus the lack of mention of -m64 in the dmd command-line help confused me.
Re: DMD under 64-bit Windows 7 HOWTO
I might just add, that if you have Visual Studio installed (which I presume many Windows dev's do), then you don't need to do ANYTHING. DMD64 just works if VS is present. I didn't do a single thing to get DMD-Win64 working. And it's working great. You should make sure this is clear at the top of any wiki entry. Perhaps a future push to convince Walter to port DMD-Win32 to COFF/WinSDK aswell might be nice ;) Win32 is still an important platform for many (most?) users. On 18 December 2012 23:32, Gor Gyolchanyan gor.f.gyolchan...@gmail.comwrote: Good day, fellow D developers. After spending much time figuring out how to make DMD work fluently under 64-bit Windows 7 I've realized that this is not a trivial task and lots of people might have trouble with this, so I've decided to post my solution, that might save people a lot of time. As we know, there are compatibility problems with 32-bit DMD binaries, because they are compiled using DMC back-end, which can only produce OMF binaries, so in order to avoid problems with linking against externally compiled libraries, it's much easier to stick to 64-bit binaries, so that DMD will use the Visual Studio linker to produce compatible COFF binaries. Another problem is that 32-bit DMD binaries are linked against obsolete 32-bit WinAPI libraries, which lack some very important functions, while the 64-bit binaries are required to link with the 64-bit libraries, supplied by the the Windows SDK. And here's how this could be arranged: 1. Prepare your development folder. 1.1. Create a folder with no spaces in its full path. 1.2. Store its full path in the '%DEV_DIR_ROOT%' environment variable. 2. Get the Windows SDK. 2.1. Download the Windows SDK. 2.1.1. Navigate to ' http://msdn.microsoft.com/en-US/windows//bb980924.aspx' in a web browser. 2.1.2. Under section 2 (number '2' in a green circle) click on the bold blue 'Install Now' link. 2.1.3. In the opened window click in the blue 'Download' button at the bottom of the page. 2.1.4. Make sure, that the Windows SDK installer ('winsdk_web.exe') is downloaded. 2.2. Install the downloaded Windows SDK. 2.2.1. Navigate to the folder, where the Windows SDK installer was downloaded in a file browser. 2.2.2. Double-click on the installer and agree to security warnings to launch it. 2.2.3. Click next, read and agree to the license until you reach the 'Install Locations' screen. 2.2.4. Store the path under 'Destination Folder for Tools' in the '%DEV_DIR_MSWINSDK%' (e.g. 'C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A') and click 'Next '. 2.3.3. On the 'Installation Options' uncheck everything except 'x64 Libraries' and 'Visual C++ Compilers' and click 'Next '. 2.3.4. Confirm that everything is correct and click 'Next ' to start installing. 2.3.5. Make sure, tata the installation is completed succesfully. 2.3.6. Store the path to the installed Visual Studio C++ compiler into the '%DEV_DIR_MSVC%' environment variable (e.g. 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC'). 3. Get the DMD. 3.1. Navigate to 'http://ftp.digitalmars.com/dmd2beta.zip' in a web browser. 3.2. Make sure, that the DMD compiler archive ('dmd2beta.zip') is downloaded. 3.3. Unzip the archive into '%DEV_DIR_ROOT%\Tools', so that the 'dmd2' folder in the archive will end up in '%DEV_DIR_ROOT%\Tools\dmd2'. 3.4. Adapt the compiler configuration to the development environment. 3.4.1. Open the file '%DEV_DIR_ROOT%\Tools\dmd2\windows\bin\sc.ini' in a text editor. 3.4.2. Replace the line with 'LIB=' with the line 'LIB=%DEV_DIR_WINSDK%\Lib\x64;%DEV_DIR_MSVC%\lib\amd64;%@P%\..\lib'. 3.4.3. Add '-m64 -L/NOLOGO' to the 'DFLAGS' variable. 3.4.4. Remove the lines with 'VCINSTALLDIR=' and 'WindowsSdkDir='. 3.4.5. Replace the like with 'LINKCMD64=' with the line 'LINKCMD64=%DEV_DIR_MSVC%\bin\amd64\link.exe' Now %DEV_DIR_ROOT%\Tools\dmd2\windows\bin\dmd.exe will always use the Windows SDK libraries and Visual C++ compiler to produce 64-bit COFF binaries. I hope I was helpful, because when I started to set up a development environment under 64-bit Windows 7, I went through a lot of problems to get here and I'd love to have this HOWTO at that time. -- Bye, Gor Gyolchanyan.
Re: DMD under 64-bit Windows 7 HOWTO
On Sat, 25 May 2013 18:24:41 -0700, Manu turkey...@gmail.com wrote: FYI. DMD did not work out-of-the-box on a vanilla VS2012/Win8 install. The Windows 8 SDK no longer includes the C++ compilers and VS2012 doesn't setup the Environment Variables used in sc.ini. But the most annoying part is that using the Win8 SDK causes the linker to spit out dozens of external symbol resolution failures. It was at this point that I gave up. I might just add, that if you have Visual Studio installed (which I presume many Windows dev's do), then you don't need to do ANYTHING. DMD64 just works if VS is present. I didn't do a single thing to get DMD-Win64 working. And it's working great. You should make sure this is clear at the top of any wiki entry. Perhaps a future push to convince Walter to port DMD-Win32 to COFF/WinSDK aswell might be nice ;) Win32 is still an important platform for many (most?) users. On 18 December 2012 23:32, Gor Gyolchanyan gor.f.gyolchan...@gmail.comwrote: Good day, fellow D developers. After spending much time figuring out how to make DMD work fluently under 64-bit Windows 7 I've realized that this is not a trivial task and lots of people might have trouble with this, so I've decided to post my solution, that might save people a lot of time. As we know, there are compatibility problems with 32-bit DMD binaries, because they are compiled using DMC back-end, which can only produce OMF binaries, so in order to avoid problems with linking against externally compiled libraries, it's much easier to stick to 64-bit binaries, so that DMD will use the Visual Studio linker to produce compatible COFF binaries. Another problem is that 32-bit DMD binaries are linked against obsolete 32-bit WinAPI libraries, which lack some very important functions, while the 64-bit binaries are required to link with the 64-bit libraries, supplied by the the Windows SDK. And here's how this could be arranged: 1. Prepare your development folder. 1.1. Create a folder with no spaces in its full path. 1.2. Store its full path in the '%DEV_DIR_ROOT%' environment variable. 2. Get the Windows SDK. 2.1. Download the Windows SDK. 2.1.1. Navigate to ' http://msdn.microsoft.com/en-US/windows//bb980924.aspx' in a web browser. 2.1.2. Under section 2 (number '2' in a green circle) click on the bold blue 'Install Now' link. 2.1.3. In the opened window click in the blue 'Download' button at the bottom of the page. 2.1.4. Make sure, that the Windows SDK installer ('winsdk_web.exe') is downloaded. 2.2. Install the downloaded Windows SDK. 2.2.1. Navigate to the folder, where the Windows SDK installer was downloaded in a file browser. 2.2.2. Double-click on the installer and agree to security warnings to launch it. 2.2.3. Click next, read and agree to the license until you reach the 'Install Locations' screen. 2.2.4. Store the path under 'Destination Folder for Tools' in the '%DEV_DIR_MSWINSDK%' (e.g. 'C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A') and click 'Next '. 2.3.3. On the 'Installation Options' uncheck everything except 'x64 Libraries' and 'Visual C++ Compilers' and click 'Next '. 2.3.4. Confirm that everything is correct and click 'Next ' to start installing. 2.3.5. Make sure, tata the installation is completed succesfully. 2.3.6. Store the path to the installed Visual Studio C++ compiler into the '%DEV_DIR_MSVC%' environment variable (e.g. 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC'). 3. Get the DMD. 3.1. Navigate to 'http://ftp.digitalmars.com/dmd2beta.zip' in a web browser. 3.2. Make sure, that the DMD compiler archive ('dmd2beta.zip') is downloaded. 3.3. Unzip the archive into '%DEV_DIR_ROOT%\Tools', so that the 'dmd2' folder in the archive will end up in '%DEV_DIR_ROOT%\Tools\dmd2'. 3.4. Adapt the compiler configuration to the development environment. 3.4.1. Open the file '%DEV_DIR_ROOT%\Tools\dmd2\windows\bin\sc.ini' in a text editor. 3.4.2. Replace the line with 'LIB=' with the line 'LIB=%DEV_DIR_WINSDK%\Lib\x64;%DEV_DIR_MSVC%\lib\amd64;%@P%\..\lib'. 3.4.3. Add '-m64 -L/NOLOGO' to the 'DFLAGS' variable. 3.4.4. Remove the lines with 'VCINSTALLDIR=' and 'WindowsSdkDir='. 3.4.5. Replace the like with 'LINKCMD64=' with the line 'LINKCMD64=%DEV_DIR_MSVC%\bin\amd64\link.exe' Now %DEV_DIR_ROOT%\Tools\dmd2\windows\bin\dmd.exe will always use the Windows SDK libraries and Visual C++ compiler to produce 64-bit COFF binaries. I hope I was helpful, because when I started to set up a development environment under 64-bit Windows 7, I went through a lot of problems to get here and I'd love to have this HOWTO at that time. -- Bye, Gor Gyolchanyan. -- Adam Wilson IRC: LightBender Project Coordinator The Horizon Project http://www.thehorizonproject.org/
Re: DMD under 64-bit Windows 7 HOWTO
On 12/18/2012 5:32 AM, Gor Gyolchanyan wrote: Good day, fellow D developers. After spending much time figuring out how to make DMD work fluently under 64-bit Windows 7 I've realized that this is not a trivial task and lots of people might have trouble with this, so I've decided to post my solution, that might save people a lot of time. This belongs in the D wiki.
Re: DMD under 64-bit Windows 7 HOWTO
On Tuesday, 18 December 2012 at 14:47:55 UTC, Walter Bright wrote: On 12/18/2012 5:32 AM, Gor Gyolchanyan wrote: Good day, fellow D developers. After spending much time figuring out how to make DMD work fluently under 64-bit Windows 7 I've realized that this is not a trivial task and lots of people might have trouble with this, so I've decided to post my solution, that might save people a lot of time. Thanks for this one. Looks like i'll be trying my code on Windows :) This belongs in the D wiki. http://wiki.dlang.org/Installing_DMD_on_64-bit_Windows_7_(COFF-compatible)
Re: DMD under 64-bit Windows 7 HOWTO
On Wed, Dec 19, 2012 at 2:04 AM, Mariusz Gliwiński\ alienballa...@gmail.com@puremagic.com wrote: On Tuesday, 18 December 2012 at 14:47:55 UTC, Walter Bright wrote: On 12/18/2012 5:32 AM, Gor Gyolchanyan wrote: Good day, fellow D developers. After spending much time figuring out how to make DMD work fluently under 64-bit Windows 7 I've realized that this is not a trivial task and lots of people might have trouble with this, so I've decided to post my solution, that might save people a lot of time. Thanks for this one. Looks like i'll be trying my code on Windows :) This belongs in the D wiki. http://wiki.dlang.org/**Installing_DMD_on_64-bit_** Windows_7_(COFF-compatible)http://wiki.dlang.org/Installing_DMD_on_64-bit_Windows_7_(COFF-compatible) Glad to be of help. :-) -- Bye, Gor Gyolchanyan.
Re: DMD under 64-bit Windows 7 HOWTO
On 18.12.2012 14:32, Gor Gyolchanyan wrote: Good day, fellow D developers. After spending much time figuring out how to make DMD work fluently under 64-bit Windows 7 I've realized that this is not a trivial task and lots of people might have trouble with this, so I've decided to post my solution, that might save people a lot of time. As we know, there are compatibility problems with 32-bit DMD binaries, because they are compiled using DMC back-end, which can only produce OMF binaries, so in order to avoid problems with linking against externally compiled libraries, it's much easier to stick to 64-bit binaries, so that DMD will use the Visual Studio linker to produce compatible COFF binaries. Another problem is that 32-bit DMD binaries are linked against obsolete 32-bit WinAPI libraries, which lack some very important functions, while the 64-bit binaries are required to link with the 64-bit libraries, supplied by the the Windows SDK. And here's how this could be arranged: 1. Prepare your development folder. 1.1. Create a folder with no spaces in its full path. 1.2. Store its full path in the '%DEV_DIR_ROOT%' environment variable. 2. Get the Windows SDK. 2.1. Download the Windows SDK. 2.1.1. Navigate to 'http://msdn.microsoft.com/en-US/windows//bb980924.aspx' in a web browser. 2.1.2. Under section 2 (number '2' in a green circle) click on the bold blue 'Install Now' link. 2.1.3. In the opened window click in the blue 'Download' button at the bottom of the page. 2.1.4. Make sure, that the Windows SDK installer ('winsdk_web.exe') is downloaded. 2.2. Install the downloaded Windows SDK. 2.2.1. Navigate to the folder, where the Windows SDK installer was downloaded in a file browser. 2.2.2. Double-click on the installer and agree to security warnings to launch it. 2.2.3. Click next, read and agree to the license until you reach the 'Install Locations' screen. 2..2.4. Store the path under 'Destination Folder for Tools' in the '%DEV_DIR_MSWINSDK%' (e.g. 'C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A') and click 'Next '. 2.3.3. On the 'Installation Options' uncheck everything except 'x64 Libraries' and 'Visual C++ Compilers' and click 'Next '. 2.3.4. Confirm that everything is correct and click 'Next ' to start installing. 2.3.5. Make sure, tata the installation is completed succesfully. 2.3.6. Store the path to the installed Visual Studio C++ compiler into the '%DEV_DIR_MSVC%' environment variable (e.g. 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC'). 3. Get the DMD. 3.1. Navigate to 'http://ftp.digitalmars.com/dmd2beta.zip http://ftp.digitalmars.com/dmd2beta..zip' in a web browser. 3.2. Make sure, that the DMD compiler archive ('dmd2beta.zip') is downloaded. 3.3. Unzip the archive into '%DEV_DIR_ROOT%\Tools', so that the 'dmd2' folder in the archive will end up in '%DEV_DIR_ROOT%\Tools\dmd2'. 3.4. Adapt the compiler configuration to the development environment. 3.4.1. Open the file '%DEV_DIR_ROOT%\Tools\dmd2\windows\bin\sc.ini' in a text editor. 3.4.2. Replace the line with 'LIB=' with the line 'LIB=%DEV_DIR_WINSDK%\Lib\x64;%DEV_DIR_MSVC%\lib\amd64;%@P%\..\lib'. 3.4.3. Add '-m64 -L/NOLOGO' to the 'DFLAGS' variable. 3.4.4. Remove the lines with 'VCINSTALLDIR=' and 'WindowsSdkDir='. 3.4.5. Replace the like with 'LINKCMD64=' with the line 'LINKCMD64=%DEV_DIR_MSVC%\bin\amd64\link.exe' Now %DEV_DIR_ROOT%\Tools\dmd2\windows\bin\dmd.exe will always use the Windows SDK libraries and Visual C++ compiler to produce 64-bit COFF binaries. I hope I was helpful, because when I started to set up a development environment under 64-bit Windows 7, I went through a lot of problems to get here and I'd love to have this HOWTO at that time. Thanks for doing this. A few notes: - I don't think it is the best idea to have two copies of the compiler to be able to compile for 32-bit and 64-bit targets. That's why I have suggested 2 different environment blocks in sc.ini, but the pull request has not been merged yet: https://github.com/D-Programming-Language/dmd/pull/1220 - With removing VCINSTALLDIR and WindowsSdkDir from sc.ini, you are disabling some magic in the linker invocation. I think this is good, the resulting settings should be in sc.ini. Please note that the environment variables can also be set in the shell environment already (e.g. when using the link to starting cmd.exe created by the SDK installer), setting them to blank might be a good idea. - Most people will already have some other version of the linker and the SDK installed, e.g. as part of Visual Studio or VC++ Express. I think these should be supported aswell. I recently started creating a list of common installations but got distracted somehow. - The Windows 8 SDK uses some other folder hierarchy. - When building with debug information, the linker needs to load some DLLs to generate the PDB file. I had to modify the PATH environment variable in sc.ini as well to not get an error, i.e.