Re: Using DUB packages with Meson

2023-04-28 Thread Denis Feklushkin via Digitalmars-d-learn
On Thursday, 27 April 2023 at 20:48:45 UTC, Richard (Rikki) 
Andrew Cattermole wrote:

On 28/04/2023 1:43 AM, Denis Feklushkin wrote:
On Wednesday, 12 April 2023 at 10:06:22 UTC, Dmitry Olshansky 
wrote:

And I did fetch & build


What are possible ways to automate such download? Meson knows 
exactly which versions of packages suit to build. Is it 
possible, for example, to get somehow packages list and then 
download using dub fetch?


On dubs end yes, and yes.

$ dub build package@version


I guess I didn't express myself that way

How to get list of packages that can be passed to DUB by this way 
as above?


Re: Using DUB packages with Meson

2023-04-27 Thread Richard (Rikki) Andrew Cattermole via Digitalmars-d-learn

On 28/04/2023 1:43 AM, Denis Feklushkin wrote:

On Wednesday, 12 April 2023 at 10:06:22 UTC, Dmitry Olshansky wrote:

And I did fetch & build


What are possible ways to automate such download? Meson knows exactly 
which versions of packages suit to build. Is it possible, for example, 
to get somehow packages list and then download using dub fetch?


On dubs end yes, and yes.

$ dub build package@version

```
$ dub search knocker
 registry at https://code.dlang.org/ (fallbacks registry at 
https://codemirror.dlang.org/, registry at https://dub.byt


ecraft.nl/, registry at https://code-mirror.dlang.io/) 
  knocker (1.0.3) Knocks on ports to open up another. Compatible with 
Knockd.

```

You can also get the entire manifest from dub-registry directly if you 
want it (you shouldn't need it).


Re: Using DUB packages with Meson

2023-04-27 Thread Denis Feklushkin via Digitalmars-d-learn
On Wednesday, 12 April 2023 at 10:06:22 UTC, Dmitry Olshansky 
wrote:

And I did fetch & build


What are possible ways to automate such download? Meson knows 
exactly which versions of packages suit to build. Is it possible, 
for example, to get somehow packages list and then download using 
dub fetch?




Re: Using DUB packages with Meson

2023-04-12 Thread Dmitry Olshansky via Digitalmars-d-learn
On Wednesday, 12 April 2023 at 11:07:56 UTC, Richard (Rikki) 
Andrew Cattermole wrote:

Did you compile the library with dub using ldc2?


Yup, I do not have other compilers installed.

--
Dmitry Olshansky


Re: Using DUB packages with Meson

2023-04-12 Thread Richard (Rikki) Andrew Cattermole via Digitalmars-d-learn

Did you compile the library with dub using ldc2?


Re: Using DUB packages with Meson

2023-04-12 Thread Dmitry Olshansky via Digitalmars-d-learn
On Wednesday, 12 April 2023 at 10:24:48 UTC, Richard (Rikki) 
Andrew Cattermole wrote:
I'm going to guess that you need to use the version specifier 
in the package name. Because I'm not seeing anything there to 
handle it specifically.


https://github.com/mesonbuild/meson/blob/master/mesonbuild/dependencies/dub.py

i.e. ``dub build [[@]] []``

So use ``package:sub@1.0.2``.

Also I just noticed meson doesn't support shared libraries from 
dub, so something to keep in mind.


I'm getting closer. I'm stuck with this at the moment:

Found DUB: /home/d.olshanskiy/bin/dub (DUB version 1.31.1, built 
on Mar 12 2023)

ERROR: strand found but it wasn't compiled with ldc
Run-time dependency strand found: NO

src/meson.build:22:0: ERROR: Dependency "strand" not found

--
Dmitry Olshansky


Re: Using DUB packages with Meson

2023-04-12 Thread Dmitry Olshansky via Digitalmars-d-learn
On Wednesday, 12 April 2023 at 10:24:48 UTC, Richard (Rikki) 
Andrew Cattermole wrote:
I'm going to guess that you need to use the version specifier 
in the package name. Because I'm not seeing anything there to 
handle it specifically.


https://github.com/mesonbuild/meson/blob/master/mesonbuild/dependencies/dub.py

i.e. ``dub build [[@]] []``

So use ``package:sub@1.0.2``.

Also I just noticed meson doesn't support shared libraries from 
dub, so something to keep in mind.


Oh, Rikki, you are so helpful. Thanks!

--
Dmitry Olshansky


Re: Using DUB packages with Meson

2023-04-12 Thread Richard (Rikki) Andrew Cattermole via Digitalmars-d-learn
I'm going to guess that you need to use the version specifier in the 
package name. Because I'm not seeing anything there to handle it 
specifically.


https://github.com/mesonbuild/meson/blob/master/mesonbuild/dependencies/dub.py

i.e. ``dub build [[@]] []``

So use ``package:sub@1.0.2``.

Also I just noticed meson doesn't support shared libraries from dub, so 
something to keep in mind.


Using DUB packages with Meson

2023-04-12 Thread Dmitry Olshansky via Digitalmars-d-learn
I'm trying to use my new DUB package from Photon, which is 
polyglot project and is built with Meson.


Have anyone worked with DUB packages in Meson? I've found this 
bit of documentation:

https://mesonbuild.com/Dependencies.html#dub

And I did fetch & build but I do not understand how to introduce 
library dependency on a specific DUB package.


--
Dmitry Olshansky


Re: Local module dependancy using dub

2021-10-01 Thread Winfred Raj via Digitalmars-d-learn

On Friday, 1 October 2021 at 20:59:40 UTC, Winfred Raj wrote:

Hello all,
I created a project using dub init and got it successfully 
built with main as the entry point. Dxml was a dependency which 
was used here.


Now I have started another gtkd project using dub init and here 
I would like to import the first project. How do I go about 
doing this??


Best regards,
Winfred Raj


Correction - > I meant import xml_test_d.source.app  and not 
import xml_test_d.source.d


Best regards,
Winfred Raj


Re: Local module dependancy using dub

2021-10-01 Thread Winfred Raj via Digitalmars-d-learn

On Friday, 1 October 2021 at 21:15:54 UTC, Imperatorn wrote:

On Friday, 1 October 2021 at 20:59:40 UTC, Winfred Raj wrote:

Hello all,
I created a project using dub init and got it successfully 
built with main as the entry point. Dxml was a dependency 
which was used here.


Now I have started another gtkd project using dub init and 
here I would like to import the first project. How do I go 
about doing this??


Best regards,
Winfred Raj


iirc, something like:

```json
"dependencies": {
"your-proj":{"path":"../your-proj/"}
}
```


Thanks for the reply.
 ../xml_test_d/source/app.d is the relative path of the file 
which I want to reuse. In the dependency, I have entered the path 
(as explained by you) pointing to the xml_test_d folder.
Now in my current project what should I import? Should it be 
"import xml_test_d" or "import app" or import  
xml_test_d.source.d" or something else??


Best regards,
Winfred Raj





Re: Local module dependancy using dub

2021-10-01 Thread Imperatorn via Digitalmars-d-learn

On Friday, 1 October 2021 at 20:59:40 UTC, Winfred Raj wrote:

Hello all,
I created a project using dub init and got it successfully 
built with main as the entry point. Dxml was a dependency which 
was used here.


Now I have started another gtkd project using dub init and here 
I would like to import the first project. How do I go about 
doing this??


Best regards,
Winfred Raj


iirc, something like:

```json
"dependencies": {
"your-proj":{"path":"../your-proj/"}
}
```


Local module dependancy using dub

2021-10-01 Thread Winfred Raj via Digitalmars-d-learn

Hello all,
I created a project using dub init and got it successfully built 
with main as the entry point. Dxml was a dependency which was 
used here.


Now I have started another gtkd project using dub init and here I 
would like to import the first project. How do I go about doing 
this??


Best regards,
Winfred Raj


Re: How Add Local modules mymodule.d using DUB?

2021-08-09 Thread Bastiaan Veelo via Digitalmars-d-learn

On Monday, 9 August 2021 at 16:32:13 UTC, Marcone wrote:

My main program need import a local module called mymodule.d.
How can I add this module using DUB? Thank you.


Let’s assume you just created a dub project in `myproject` with 
`dub init`. Place `mymodule.d` alongside `app.d` in 
`myproject/source`. Now you can `import mymodule` in `app.d`. Dub 
takes care of the linking.


— Bastiaan.


Re: How Add Local modules mymodule.d using DUB?

2021-08-09 Thread Marcone via Digitalmars-d-learn
On Monday, 9 August 2021 at 16:37:10 UTC, Steven Schveighoffer 
wrote:

On 8/9/21 12:32 PM, Marcone wrote:

My main program need import a local module called mymodule.d.
How can I add this module using DUB? Thank you.


You mean how to add a local project (that isn't on 
code.dlang.org)?


`dub add-local .` inside the project directory.

I don't think you can add a file directly without a project, 
but possibly.


-Steve


Add module to linker.


Re: How Add Local modules mymodule.d using DUB?

2021-08-09 Thread Marcone via Digitalmars-d-learn
On Monday, 9 August 2021 at 16:37:10 UTC, Steven Schveighoffer 
wrote:

On 8/9/21 12:32 PM, Marcone wrote:

My main program need import a local module called mymodule.d.
How can I add this module using DUB? Thank you.


You mean how to add a local project (that isn't on 
code.dlang.org)?


`dub add-local .` inside the project directory.

I don't think you can add a file directly without a project, 
but possibly.


-Steve


I want add modules as phobos modules, but custom modules.


Re: How Add Local modules mymodule.d using DUB?

2021-08-09 Thread Steven Schveighoffer via Digitalmars-d-learn

On 8/9/21 12:32 PM, Marcone wrote:

My main program need import a local module called mymodule.d.
How can I add this module using DUB? Thank you.


You mean how to add a local project (that isn't on code.dlang.org)?

`dub add-local .` inside the project directory.

I don't think you can add a file directly without a project, but possibly.

-Steve


How Add Local modules mymodule.d using DUB?

2021-08-09 Thread Marcone via Digitalmars-d-learn

My main program need import a local module called mymodule.d.
How can I add this module using DUB? Thank you.


Re: How send parameters to DMD when using DUB

2021-04-19 Thread Marcone via Digitalmars-d-learn

/+ dub.sdl:
   dependency "telega" version="~>0.2.0"
   lflags "C:\\Users\\Usuario\\Arquivos\\Sublime Text Build 
3211\\Data\\Packages\\resources.res" platform="dmd"

+/

Solved replaceing dflags to lflags



Re: How send parameters to DMD when using DUB

2021-04-19 Thread Marcone via Digitalmars-d-learn

I'm trying this code but do not work.

/+ dub.sdl:
   dependency "telega" version="~>0.2.0"
   dflags "C:\\Users\\Usuario\\Arquivos\\Sublime Text Build 
3211\\Data\\Packages\\resources.res" platform="dmd"

+/


How send parameters to DMD when using DUB

2021-04-19 Thread Marcone via Digitalmars-d-learn

I need add resources. But how can I make it using DUB?


Re: using dub and -checkaction=context

2021-01-18 Thread Steven Schveighoffer via Digitalmars-d-learn

On 1/18/21 7:48 AM, Mathias LANG wrote:

On Sunday, 17 January 2021 at 20:42:06 UTC, Steven Schveighoffer wrote:

On 1/17/21 2:27 PM, Anonymouse wrote:

On Sunday, 17 January 2021 at 15:41:45 UTC, Steven Schveighoffer wrote:
I'm trying to run unittests using `dub test`, and I wanted to use 
the new -checkaction=context feature to avoid having to instrument 
my unittests to print out the string comparison failure that's 
happening.


But I tried adding this to my dub.sdl file:

dflags "-checkaction=context" platform="dmd"

But now I get linker errors:

/home/steves/.dub/packages/vibe-core-1.10.1/vibe-core/source/vibe/appmain.d:(.text._D3std8typecons__T10RefCountedTSQBe9container5array__T5ArrayTS4vibe4core4sync18LocalTaskSemaphore12ThreadWaiterZQCg7PayloadVEQEtQEs24RefCountedAutoInitializei0ZQFm6__dtorMFNaNbNiZv[_D3std8typecons__T10RefCountedTSQBe9container5array__T5ArrayTS4vibe4core4sync18LocalTaskSemaphore12ThreadWaiterZQCg7PayloadVEQEtQEs24RefCountedAutoInitializei0ZQFm6__dtorMFNaNbNiZv]+0x5c): 
undefined reference to 
`_D4core8internal7dassert__T14_d_assert_failVAyaa1_3eTmTiZQBeFNaNbNiNfKxmxiZQBf' 





https://issues.dlang.org/show_bug.cgi?id=19937 ? Slightly different 
error message though.


Yeah, that's probably it. Hm... this feature isn't very usable if I 
can't use it with dub. And the bug report you linked to also has an 
example that fails with straight dmd (even without unittests).




Yeah, it's currently not usable, because DMD thinks the template is 
already instantiated in Phobos / druntime. I tried to work around it in 
my projects and it didn't work out.


OK, good to know. I didn't spend too much time on it.

I want to enable it by default but there's 2 issues blocking it ATM (see 
https://github.com/dlang/dmd/pull/11925). Once that PR is green, we can 
enable it when compiling druntime / Phobos and your linker errors will 
disappear.

Looking forward to that!



Also, dub-wise, you can't really use `-preview` before the latest 
release. That's why we added 
https://github.com/dlang/dub/commit/cd9b30e04813108c05abf97d97a42daf466eabdb 
...


Yeah, this isn't exactly a preview switch, but the dub feature is 
definitely necessary.


Another thought -- can the frontend specially treat these assert 
templates with -allinst even when that switch isn't present? Would that 
solve the problem?


-Steve


Re: using dub and -checkaction=context

2021-01-18 Thread Mathias LANG via Digitalmars-d-learn
On Sunday, 17 January 2021 at 20:42:06 UTC, Steven Schveighoffer 
wrote:

On 1/17/21 2:27 PM, Anonymouse wrote:
On Sunday, 17 January 2021 at 15:41:45 UTC, Steven 
Schveighoffer wrote:
I'm trying to run unittests using `dub test`, and I wanted to 
use the new -checkaction=context feature to avoid having to 
instrument my unittests to print out the string comparison 
failure that's happening.


But I tried adding this to my dub.sdl file:

dflags "-checkaction=context" platform="dmd"

But now I get linker errors:

/home/steves/.dub/packages/vibe-core-1.10.1/vibe-core/source/vibe/appmain.d:(.text._D3std8typecons__T10RefCountedTSQBe9container5array__T5ArrayTS4vibe4core4sync18LocalTaskSemaphore12ThreadWaiterZQCg7PayloadVEQEtQEs24RefCountedAutoInitializei0ZQFm6__dtorMFNaNbNiZv[_D3std8typecons__T10RefCountedTSQBe9container5array__T5ArrayTS4vibe4core4sync18LocalTaskSemaphore12ThreadWaiterZQCg7PayloadVEQEtQEs24RefCountedAutoInitializei0ZQFm6__dtorMFNaNbNiZv]+0x5c):
 undefined reference to 
`_D4core8internal7dassert__T14_d_assert_failVAyaa1_3eTmTiZQBeFNaNbNiNfKxmxiZQBf'



https://issues.dlang.org/show_bug.cgi?id=19937 ? Slightly 
different error message though.


Yeah, that's probably it. Hm... this feature isn't very usable 
if I can't use it with dub. And the bug report you linked to 
also has an example that fails with straight dmd (even without 
unittests).


-Steve


Yeah, it's currently not usable, because DMD thinks the template 
is already instantiated in Phobos / druntime. I tried to work 
around it in my projects and it didn't work out.
I want to enable it by default but there's 2 issues blocking it 
ATM (see https://github.com/dlang/dmd/pull/11925). Once that PR 
is green, we can enable it when compiling druntime / Phobos and 
your linker errors will disappear.


Also, dub-wise, you can't really use `-preview` before the latest 
release. That's why we added 
https://github.com/dlang/dub/commit/cd9b30e04813108c05abf97d97a42daf466eabdb ...


Re: using dub and -checkaction=context

2021-01-17 Thread Steven Schveighoffer via Digitalmars-d-learn

On 1/17/21 2:27 PM, Anonymouse wrote:

On Sunday, 17 January 2021 at 15:41:45 UTC, Steven Schveighoffer wrote:
I'm trying to run unittests using `dub test`, and I wanted to use the 
new -checkaction=context feature to avoid having to instrument my 
unittests to print out the string comparison failure that's happening.


But I tried adding this to my dub.sdl file:

dflags "-checkaction=context" platform="dmd"

But now I get linker errors:

/home/steves/.dub/packages/vibe-core-1.10.1/vibe-core/source/vibe/appmain.d:(.text._D3std8typecons__T10RefCountedTSQBe9container5array__T5ArrayTS4vibe4core4sync18LocalTaskSemaphore12ThreadWaiterZQCg7PayloadVEQEtQEs24RefCountedAutoInitializei0ZQFm6__dtorMFNaNbNiZv[_D3std8typecons__T10RefCountedTSQBe9container5array__T5ArrayTS4vibe4core4sync18LocalTaskSemaphore12ThreadWaiterZQCg7PayloadVEQEtQEs24RefCountedAutoInitializei0ZQFm6__dtorMFNaNbNiZv]+0x5c): 
undefined reference to 
`_D4core8internal7dassert__T14_d_assert_failVAyaa1_3eTmTiZQBeFNaNbNiNfKxmxiZQBf' 



https://issues.dlang.org/show_bug.cgi?id=19937 ? Slightly different 
error message though.


Yeah, that's probably it. Hm... this feature isn't very usable if I 
can't use it with dub. And the bug report you linked to also has an 
example that fails with straight dmd (even without unittests).


-Steve


Re: using dub and -checkaction=context

2021-01-17 Thread Anonymouse via Digitalmars-d-learn
On Sunday, 17 January 2021 at 15:41:45 UTC, Steven Schveighoffer 
wrote:
I'm trying to run unittests using `dub test`, and I wanted to 
use the new -checkaction=context feature to avoid having to 
instrument my unittests to print out the string comparison 
failure that's happening.


But I tried adding this to my dub.sdl file:

dflags "-checkaction=context" platform="dmd"

But now I get linker errors:

/home/steves/.dub/packages/vibe-core-1.10.1/vibe-core/source/vibe/appmain.d:(.text._D3std8typecons__T10RefCountedTSQBe9container5array__T5ArrayTS4vibe4core4sync18LocalTaskSemaphore12ThreadWaiterZQCg7PayloadVEQEtQEs24RefCountedAutoInitializei0ZQFm6__dtorMFNaNbNiZv[_D3std8typecons__T10RefCountedTSQBe9container5array__T5ArrayTS4vibe4core4sync18LocalTaskSemaphore12ThreadWaiterZQCg7PayloadVEQEtQEs24RefCountedAutoInitializei0ZQFm6__dtorMFNaNbNiZv]+0x5c):
 undefined reference to 
`_D4core8internal7dassert__T14_d_assert_failVAyaa1_3eTmTiZQBeFNaNbNiNfKxmxiZQBf'


https://issues.dlang.org/show_bug.cgi?id=19937 ? Slightly 
different error message though.


using dub and -checkaction=context

2021-01-17 Thread Steven Schveighoffer via Digitalmars-d-learn
I'm trying to run unittests using `dub test`, and I wanted to use the 
new -checkaction=context feature to avoid having to instrument my 
unittests to print out the string comparison failure that's happening.


But I tried adding this to my dub.sdl file:

dflags "-checkaction=context" platform="dmd"

But now I get linker errors:

/home/steves/.dub/packages/vibe-core-1.10.1/vibe-core/source/vibe/appmain.d:(.text._D3std8typecons__T10RefCountedTSQBe9container5array__T5ArrayTS4vibe4core4sync18LocalTaskSemaphore12ThreadWaiterZQCg7PayloadVEQEtQEs24RefCountedAutoInitializei0ZQFm6__dtorMFNaNbNiZv[_D3std8typecons__T10RefCountedTSQBe9container5array__T5ArrayTS4vibe4core4sync18LocalTaskSemaphore12ThreadWaiterZQCg7PayloadVEQEtQEs24RefCountedAutoInitializei0ZQFm6__dtorMFNaNbNiZv]+0x5c): 
undefined reference to 
`_D4core8internal7dassert__T14_d_assert_failVAyaa1_3eTmTiZQBeFNaNbNiNfKxmxiZQBf'
/home/steves/.dub/packages/vibe-core-1.10.1/vibe-core/.dub/build/epoll-$DFLAGS-linux.posix-x86_64-dmd_2093-6D60905058E56B7C24E84CCDF9B29FD3/libvibe_core.a(sync_1456_5e95.o): 
In function 
`_D4vibe4core4sync__T22RecursiveTaskMutexImplVbi0ZQBd6unlockMFNeZ9__lambda1MFNbNfZv':
/home/steves/.dub/packages/vibe-core-1.10.1/vibe-core/source/vibe/core/sync.d:(.text._D4vibe4core4sync__T22RecursiveTaskMutexImplVbi0ZQBd6unlockMFNeZ9__lambda1MFNbNfZv[_D4vibe4core4sync__T22RecursiveTaskMutexImplVbi0ZQBd6unlockMFNeZ9__lambda1MFNbNfZv]+0xb7): 
undefined reference to 
`_D4core8internal7dassert__T14_d_assert_failVAyaa1_3eTmTiZQBeFNaNbNiNfKxmxiZQBf'
/home/steves/.dub/packages/vibe-core-1.10.1/vibe-core/.dub/build/epoll-$DFLAGS-linux.posix-x86_64-dmd_2093-6D60905058E56B7C24E84CCDF9B29FD3/libvibe_core.a(sync_145a_5e95.o): 
In function 
`_D4vibe4core4sync__T22RecursiveTaskMutexImplVbi1ZQBd6unlockMFNeZ9__lambda1MFNbNfZv':
/home/steves/.dub/packages/vibe-core-1.10.1/vibe-core/source/vibe/core/sync.d:(.text._D4vibe4core4sync__T22RecursiveTaskMutexImplVbi1ZQBd6unlockMFNeZ9__lambda1MFNbNfZv[_D4vibe4core4sync__T22RecursiveTaskMutexImplVbi1ZQBd6unlockMFNeZ9__lambda1MFNbNfZv]+0xb7): 
undefined reference to 
`_D4core8internal7dassert__T14_d_assert_failVAyaa1_3eTmTiZQBeFNaNbNiNfKxmxiZQBf'
/home/steves/.dub/packages/vibe-core-1.10.1/vibe-core/.dub/build/epoll-$DFLAGS-linux.posix-x86_64-dmd_2093-6D60905058E56B7C24E84CCDF9B29FD3/libvibe_core.a(typecons_91_11ed.o): 
In function 
`_D3std8typecons__T10RefCountedTSQBe9container10binaryheap__T10BinaryHeapTSQCuQBq5array__T5ArrayTS4vibe4core4sync18LocalTaskSemaphore12ThreadWaiterZQCgS_DQCeQCcQCaQBy3ascFNfKQCzKQDdZbZQEt4DataVEQHjQHi24RefCountedAutoInitializei0ZQIc6__dtorMFNaNbNiZv':
/home/steves/.dvm/compilers/dmd-2.093.1/linux/bin/../../src/phobos/std/typecons.d:(.text._D3std8typecons__T10RefCountedTSQBe9container10binaryheap__T10BinaryHeapTSQCuQBq5array__T5ArrayTS4vibe4core4sync18LocalTaskSemaphore12ThreadWaiterZQCgS_DQCeQCcQCaQBy3ascFNfKQCzKQDdZbZQEt4DataVEQHjQHi24RefCountedAutoInitializei0ZQIc6__dtorMFNaNbNiZv[_D3std8typecons__T10RefCountedTSQBe9container10binaryheap__T10BinaryHeapTSQCuQBq5array__T5ArrayTS4vibe4core4sync18LocalTaskSemaphore12ThreadWaiterZQCgS_DQCeQCcQCaQBy3ascFNfKQCzKQDdZbZQEt4DataVEQHjQHi24RefCountedAutoInitializei0ZQIc6__dtorMFNaNbNiZv]+0x5c): 
undefined reference to 
`_D4core8internal7dassert__T14_d_assert_failVAyaa1_3eTmTiZQBeFNaNbNiNfKxmxiZQBf'


How am I supposed to do this? I tried setting DFLAGS and LDFLAGS and 
still linker errors. What am I doing wrong?


-Steve


Re: How do I statically build a project using DUB?

2020-08-29 Thread Mike Parker via Digitalmars-d-learn

On Sunday, 30 August 2020 at 02:38:52 UTC, Kirill wrote:



I am trying to link the GTK library. I have the GTK Runtime 
installed on Windows 10 pc.



Unless things have changed in the last few years, GTK is not 
intended to be linked statically on Windows. You'll have to 
figure out how to compile it yourself as a static library. I 
recall reading about this a while back. IIRC, there were also 
some source changes required.


Then there's also the matter of licensing. GTK is released under 
the LGPL, which means if you statically link then your executable 
is considered a derivative work and must abide by the 
distribution terms of the LGPL.




Do I need to build the static GTK library from the source? Then 
how do I tell DUB to include that library?


DUB has a "libs" directive in the build settings:

https://dub.pm/package-format-sdl.html#build-settings
https://dub.pm/package-format-json.html#build-settings


Re: How do I statically build a project using DUB?

2020-08-29 Thread Kirill via Digitalmars-d-learn

On Saturday, 29 August 2020 at 12:06:38 UTC, Andre Pany wrote:

On Saturday, 29 August 2020 at 11:27:28 UTC, Kirill wrote:
I need a stand-alone executable that does not require the user 
to install any libraries on their computer. Everything should 
be packed into the executable.


I understand that I need to statically link all of the 
libraries I use in my project, but how do I do this? What do I 
need to add to dub.json file? What compiler flags do I need to 
use?


Thanks in advance.


This highly depends on your actual project:

- which 3rd party dependencies do you have
- are these dependencies d source code only or wrapping C 
libraries
- is the c source code of your dependencies available and you 
are able to create a static library of them

- does the license of the c dependencies allows static linking

Kind regards
Andre


I am trying to link the GTK library. I have the GTK Runtime 
installed on Windows 10 pc.


Do I need to build the static GTK library from the source? Then 
how do I tell DUB to include that library?


Re: How do I statically build a project using DUB?

2020-08-29 Thread James Blachly via Digitalmars-d-learn

On Saturday, 29 August 2020 at 11:27:28 UTC, Kirill wrote:
I need a stand-alone executable that does not require the user 
to install any libraries on their computer. Everything should 
be packed into the executable.


I understand that I need to statically link all of the 
libraries I use in my project, but how do I do this? What do I 
need to add to dub.json file? What compiler flags do I need to 
use?


Thanks in advance.


It may be extremely difficult if you intend to also link libc; 
the gethostbyname DNS functions in glibc do not support static 
linking.


OTOH you can create a fairly portably binary by static linking 
everything EXCEPT libc (I.e., do not pass -static flag to linker) 
— here you would need to link to the .a files of all your 
projects library deps as well as your dependencies dependencies...






Re: How do I statically build a project using DUB?

2020-08-29 Thread Ferhat Kurtulmuş via Digitalmars-d-learn

On Saturday, 29 August 2020 at 11:27:28 UTC, Kirill wrote:
I need a stand-alone executable that does not require the user 
to install any libraries on their computer. Everything should 
be packed into the executable.


I understand that I need to statically link all of the 
libraries I use in my project, but how do I do this? What do I 
need to add to dub.json file? What compiler flags do I need to 
use?


Thanks in advance.


In dub.json:

"libs": ["exlib1", "exlib2"],

For any libexlib1.a or exlib2.lib, omit the extensions.

You can also do it like:
"lflags": ["-lstdc++"],



Re: How do I statically build a project using DUB?

2020-08-29 Thread Andre Pany via Digitalmars-d-learn

On Saturday, 29 August 2020 at 11:27:28 UTC, Kirill wrote:
I need a stand-alone executable that does not require the user 
to install any libraries on their computer. Everything should 
be packed into the executable.


I understand that I need to statically link all of the 
libraries I use in my project, but how do I do this? What do I 
need to add to dub.json file? What compiler flags do I need to 
use?


Thanks in advance.


This highly depends on your actual project:

- which 3rd party dependencies do you have
- are these dependencies d source code only or wrapping C 
libraries
- is the c source code of your dependencies available and you are 
able to create a static library of them

- does the license of the c dependencies allows static linking

Kind regards
Andre



How do I statically build a project using DUB?

2020-08-29 Thread Kirill via Digitalmars-d-learn
I need a stand-alone executable that does not require the user to 
install any libraries on their computer. Everything should be 
packed into the executable.


I understand that I need to statically link all of the libraries 
I use in my project, but how do I do this? What do I need to add 
to dub.json file? What compiler flags do I need to use?


Thanks in advance.



Re: How to organize a project with local scripts in subdirectories using dub?

2019-12-11 Thread Pavel Shkadzko via Digitalmars-d-learn

On Wednesday, 11 December 2019 at 16:06:30 UTC, drug wrote:


Add to dub.json:
"targetType": "executable"

and it will build executable. Or rename evaluator.d to app.d
It is confused that there is no app.d so it thinks that you 
build a library.


I added "targetType" and now everything works without renaming to 
the script to "app.d". Thank you!


Re: How to organize a project with local scripts in subdirectories using dub?

2019-12-11 Thread drug via Digitalmars-d-learn

On 12/11/19 6:52 PM, Pavel Shkadzko wrote:


It works like this, yes. However, by default it builds a "library" while 
I want to run "evaluator" as a script which uses other scripts by 
calling their functions.


Doing:
dub --compiler=ldc2 --single evaluator.d // throws an error

source\evaluator.d(93,12): Error: module runme_1 is in file 'runme_1.d' 
which cannot be read



Add to dub.json:
"targetType": "executable"

and it will build executable. Or rename evaluator.d to app.d
It is confused that there is no app.d so it thinks that you build a 
library.





Re: How to organize a project with local scripts in subdirectories using dub?

2019-12-11 Thread Pavel Shkadzko via Digitalmars-d-learn

On Wednesday, 11 December 2019 at 13:00:32 UTC, drug wrote:


I would restructure your
folders this way:
my_proj/
source/
script_1/runme_1.d
script_2/runme_2.d
evaluator.d

then using `dub --compiler=ldc2`


It works like this, yes. However, by default it builds a 
"library" while I want to run "evaluator" as a script which uses 
other scripts by calling their functions.


Doing:
dub --compiler=ldc2 --single evaluator.d // throws an error

source\evaluator.d(93,12): Error: module runme_1 is in file 
'runme_1.d' which cannot be read





Re: How to organize a project with local scripts in subdirectories using dub?

2019-12-11 Thread drug via Digitalmars-d-learn

On 12/11/19 2:18 PM, Pavel Shkadzko wrote:

I have the following project structure.

my_proj/
     script_1/runme_1.d
     script_2/runme_2.d
     evaluator.d

The project has a library dependency:

"dependencies": {
     "mir": "~>3.2.0",
},

The "evaluator.d" script contains some general functions that convert 
dataset and pass it to "runme_1.d" and "runme_2.d" scripts the following 
way:


import mir.ndslice;

void main() {
     import script_1.runme_1 : runTask1;
     import script_2.runme_2 : runTask2;

     mir_slice!(real*, 1LU, cast(mir_slice_kind)2)[]) dataset = 
convertDataset("data.txt");

     runTask1(dataset);
     //runTask2(dataset); //disable for now
}

So, basically what I need is to be able to run "./evaluator" and get the 
results by running the corresponding scripts.


I am trying to build the project the following way:

dub build --compiler=ldc2 --single evaluator.d

I get the following error:

Performing "debug" build using ldc2 for x86_64.
mir-core 1.0.2: target for configuration "library" is up to date.
mir-algorithm 3.7.2: target for configuration "default" is up to date.
mir-linux-kernel 1.0.1: target for configuration "library" is up to date.
mir-random 2.2.8: target for configuration "extended" is up to date.
survey ~master: building configuration "application"...
lld-link: error: undefined symbol: 
_D5runme_114runTask1FS3mir7ndslice5slice__T9mir_sliceTPeVmi2VEQBoQBnQBi14mir_slice_kindi2ZQBvZv 


referenced by C:\Users\user\my_proj\evaluator.d:89
  .dub\obj\evaluator.obj:(_Dmain)

Error: linking with LLD failed
ldc2 failed with exit code 1.

How should I organize my project for this kind of setup?

(I am sorry for the absence of code formatting. I could not find any 
quick howto here)





I would restructure your
folders this way:
my_proj/
source/
script_1/runme_1.d
script_2/runme_2.d
evaluator.d

then using `dub --compiler=ldc2`


How to organize a project with local scripts in subdirectories using dub?

2019-12-11 Thread Pavel Shkadzko via Digitalmars-d-learn

I have the following project structure.

my_proj/
script_1/runme_1.d
script_2/runme_2.d
evaluator.d

The project has a library dependency:

"dependencies": {
"mir": "~>3.2.0",
},

The "evaluator.d" script contains some general functions that 
convert dataset and pass it to "runme_1.d" and "runme_2.d" 
scripts the following way:


import mir.ndslice;

void main() {
import script_1.runme_1 : runTask1;
import script_2.runme_2 : runTask2;

mir_slice!(real*, 1LU, cast(mir_slice_kind)2)[]) dataset = 
convertDataset("data.txt");

runTask1(dataset);
//runTask2(dataset); //disable for now
}

So, basically what I need is to be able to run "./evaluator" and 
get the results by running the corresponding scripts.


I am trying to build the project the following way:

dub build --compiler=ldc2 --single evaluator.d

I get the following error:

Performing "debug" build using ldc2 for x86_64.
mir-core 1.0.2: target for configuration "library" is up to date.
mir-algorithm 3.7.2: target for configuration "default" is up to 
date.
mir-linux-kernel 1.0.1: target for configuration "library" is up 
to date.
mir-random 2.2.8: target for configuration "extended" is up to 
date.

survey ~master: building configuration "application"...
lld-link: error: undefined symbol: 
_D5runme_114runTask1FS3mir7ndslice5slice__T9mir_sliceTPeVmi2VEQBoQBnQBi14mir_slice_kindi2ZQBvZv

referenced by C:\Users\user\my_proj\evaluator.d:89
  .dub\obj\evaluator.obj:(_Dmain)

Error: linking with LLD failed
ldc2 failed with exit code 1.

How should I organize my project for this kind of setup?

(I am sorry for the absence of code formatting. I could not find 
any quick howto here)





Re: using dub to compile plugins

2018-12-21 Thread Neia Neutuladh via Digitalmars-d-learn
On Fri, 21 Dec 2018 10:56:39 +, Atila Neves wrote:
> I don't see how you can do this with dub, and I wouldn't attempt it
> either. Just use make, and have make call dub for the main project (and
> potentially any plugins that need it). Remember to make the dub targets
> `.PHONY` since you don't want to be managing the D dependencies by hand.

Or you could have it depend on dub.sdl, dub.selections.json, your D source 
files, and your string import files. Which is a bit more work but will 
result in a little less recompilation.


Re: using dub to compile plugins

2018-12-21 Thread Atila Neves via Digitalmars-d-learn

On Wednesday, 19 December 2018 at 12:57:14 UTC, Codifies wrote:

I am currently using this dub.sdl

name"runz80"
targetType  "executable"
lflags  "libz80/libz80.a"

however I will be creating a number of plugins, each plugin 
will consist of a single source file, I'd like the plugin 
source directory to be separate from main source directory and 
compile the plugins (.so) to a (binary) plugins directory


(the plugins will be dynamically loaded at runtime - I've 
previously done this in C so I don't anticipate any particular 
issues - famous last words!)


I could do this with a few simple rules in a Makefile, but I 
have no clue how to achieve this using dub.


can someone show me a concrete example of doing this ? Ideally 
just dropping a new source file into the plugins source folder 
should produce a new .so the next time dub is run, without 
having to explicitly add each plugin to the dub file...


Unless the plugins have dub dependencies, don't use dub for it. 
Plugins that do can have their own dub.sdl/json with targetType 
"dynamicLibrary".


Ideally just dropping a new source file into the plugins source 
folder should produce a new .so the next time dub is run, 
without having to explicitly add each plugin to the dub file...


I don't see how you can do this with dub, and I wouldn't attempt 
it either. Just use make, and have make call dub for the main 
project (and potentially any plugins that need it). Remember to 
make the dub targets `.PHONY` since you don't want to be managing 
the D dependencies by hand.


Re: using dub to compile plugins

2018-12-19 Thread Codifies via Digitalmars-d-learn

On Wednesday, 19 December 2018 at 16:31:57 UTC, Andre Pany wrote:

On Wednesday, 19 December 2018 at 14:08:10 UTC, Codifies wrote:
On Wednesday, 19 December 2018 at 13:14:20 UTC, Andre Pany 
wrote:
On Wednesday, 19 December 2018 at 12:57:14 UTC, Codifies 
wrote:

[...]


You can use dub sub packages. Each plugin will be a dub 
package with its own dub descriptor (sdl) file.

For your main dub sdl you set targetType to None.

Kind regards
Andre


how could I have multiple dub files in the same directory for 
each plugin ???


You have sub folders in which you create the dub.sdl files. In 
your main dub.sdl you include these folders as sub packages.


Regarding the automatic logic you ideally want to have: there 
is the plan to add dub extension plugins. Unfortunately a hero 
is needed to implement it.


Kind regards
Andre


I was planning to have all the plugin sources in one directory 
otherwise I'd have loads of folders all over the place...


I think Make is the way forward!


Re: using dub to compile plugins

2018-12-19 Thread Andre Pany via Digitalmars-d-learn

On Wednesday, 19 December 2018 at 14:08:10 UTC, Codifies wrote:
On Wednesday, 19 December 2018 at 13:14:20 UTC, Andre Pany 
wrote:

On Wednesday, 19 December 2018 at 12:57:14 UTC, Codifies wrote:

[...]


You can use dub sub packages. Each plugin will be a dub 
package with its own dub descriptor (sdl) file.

For your main dub sdl you set targetType to None.

Kind regards
Andre


how could I have multiple dub files in the same directory for 
each plugin ???


You have sub folders in which you create the dub.sdl files. In 
your main dub.sdl you include these folders as sub packages.


Regarding the automatic logic you ideally want to have: there is 
the plan to add dub extension plugins. Unfortunately a hero is 
needed to implement it.


Kind regards
Andre


Re: using dub to compile plugins

2018-12-19 Thread Neia Neutuladh via Digitalmars-d-learn
On Wed, 19 Dec 2018 12:57:14 +, Codifies wrote:
> I could do this with a few simple rules in a Makefile, but I have no
> clue how to achieve this using dub.

If you need dub, you can create a wrapper script that generates the dub 
file for the plugins directory.

Make is a lot better for this kind of thing.


Re: using dub to compile plugins

2018-12-19 Thread Codifies via Digitalmars-d-learn

On Wednesday, 19 December 2018 at 13:14:20 UTC, Andre Pany wrote:

On Wednesday, 19 December 2018 at 12:57:14 UTC, Codifies wrote:

[...]


You can use dub sub packages. Each plugin will be a dub package 
with its own dub descriptor (sdl) file.

For your main dub sdl you set targetType to None.

Kind regards
Andre


how could I have multiple dub files in the same directory for 
each plugin ???


Re: using dub to compile plugins

2018-12-19 Thread Andre Pany via Digitalmars-d-learn

On Wednesday, 19 December 2018 at 12:57:14 UTC, Codifies wrote:

I am currently using this dub.sdl

name"runz80"
targetType  "executable"
lflags  "libz80/libz80.a"

however I will be creating a number of plugins, each plugin 
will consist of a single source file, I'd like the plugin 
source directory to be separate from main source directory and 
compile the plugins (.so) to a (binary) plugins directory


(the plugins will be dynamically loaded at runtime - I've 
previously done this in C so I don't anticipate any particular 
issues - famous last words!)


I could do this with a few simple rules in a Makefile, but I 
have no clue how to achieve this using dub.


can someone show me a concrete example of doing this ? Ideally 
just dropping a new source file into the plugins source folder 
should produce a new .so the next time dub is run, without 
having to explicitly add each plugin to the dub file...


You can use dub sub packages. Each plugin will be a dub package 
with its own dub descriptor (sdl) file.

For your main dub sdl you set targetType to None.

Kind regards
Andre


Re: using dub to compile plugins

2018-12-19 Thread Codifies via Digitalmars-d-learn
oh forgot to add just for extra pain while the main 
application won't need gtk, most of the plugins will...


using dub to compile plugins

2018-12-19 Thread Codifies via Digitalmars-d-learn

I am currently using this dub.sdl

name"runz80"
targetType  "executable"
lflags  "libz80/libz80.a"

however I will be creating a number of plugins, each plugin will 
consist of a single source file, I'd like the plugin source 
directory to be separate from main source directory and compile 
the plugins (.so) to a (binary) plugins directory


(the plugins will be dynamically loaded at runtime - I've 
previously done this in C so I don't anticipate any particular 
issues - famous last words!)


I could do this with a few simple rules in a Makefile, but I have 
no clue how to achieve this using dub.


can someone show me a concrete example of doing this ? Ideally 
just dropping a new source file into the plugins source folder 
should produce a new .so the next time dub is run, without having 
to explicitly add each plugin to the dub file...


Re: Using dub and rdmd together?

2018-07-11 Thread Timoses via Digitalmars-d-learn

On Wednesday, 11 July 2018 at 16:43:24 UTC, Seb wrote:

I don't know of an easy way to do out of the box.
However, with dmd's new -i option, it could be as easy as:

---
dub fetch requests
cat > test.d << EOF
import std.stdio;
import requests;

void main() {
auto content = postContent("http://httpbin.org/post";, 
queryParams("name", "any name", "age", 42));

writeln(content);
}
EOF
dub fetch requests
dmd -I~/.dub/packages/requests-0.8.2/requests/source -i -run 
tests.d

---

However, dmd itself doesn't do any caching (though it would 
work similarly with rdmd).

But, of course, this won't work for more complex dub packages.
There's `dub describe` (and a backend generator) for which they 
might be used.


So this is kind of similar to what dub does already?
Would be nice if dub could cache such compiled scripts somewhere. 
I mean dub already caches inside .dub folder in a dub project. 
Why not also cache compiled scripts somewhere?


Re: Using dub and rdmd together?

2018-07-11 Thread Seb via Digitalmars-d-learn

On Wednesday, 11 July 2018 at 16:13:56 UTC, Matthew OConnor wrote:
Hi, I'm new to D and trying to make some command line tools 
that are run with `#!/usr/bin/env rdmd`. But I would also like 
to reference external packages from dub. I know I can do this 
with:



#!/usr/bin/env dub
/+ dub.sdl:
  name "get"
  dependency "requests" version="~>0.3.2"
+/

But when I run it (with `dub get.d` on Windows), it rebuilds 
every time.


Is there a way to integrate the two so that `rdmd` is used for 
the builds, but `dub` is used to download the necessary 
packages?


Thanks,
Matthew


I don't know of an easy way to do out of the box.
However, with dmd's new -i option, it could be as easy as:

---
dub fetch requests
cat > test.d << EOF
import std.stdio;
import requests;

void main() {
auto content = postContent("http://httpbin.org/post";, 
queryParams("name", "any name", "age", 42));

writeln(content);
}
EOF
dub fetch requests
dmd -I~/.dub/packages/requests-0.8.2/requests/source -i -run 
tests.d

---

However, dmd itself doesn't do any caching (though it would work 
similarly with rdmd).

But, of course, this won't work for more complex dub packages.
There's `dub describe` (and a backend generator) for which they 
might be used.


Using dub and rdmd together?

2018-07-11 Thread Matthew OConnor via Digitalmars-d-learn
Hi, I'm new to D and trying to make some command line tools that 
are run with `#!/usr/bin/env rdmd`. But I would also like to 
reference external packages from dub. I know I can do this with:



#!/usr/bin/env dub
/+ dub.sdl:
  name "get"
  dependency "requests" version="~>0.3.2"
+/

But when I run it (with `dub get.d` on Windows), it rebuilds 
every time.


Is there a way to integrate the two so that `rdmd` is used for 
the builds, but `dub` is used to download the necessary packages?


Thanks,
Matthew


Re: how to link self made lib using dub

2018-07-06 Thread Flaze07 via Digitalmars-d-learn

On Friday, 6 July 2018 at 21:13:37 UTC, Timoses wrote:

Shouldn't this be 'import output'?
nah, because I didn't import source directly, I import experiment 
so in order to use it, I do source/output.d, which when importing 
module means, source.output
and this '...\\experiment\\source\\'? (I'm not accustomed to 
Windows..)


nope, because I want to do make some sort of a package thing


You could also add a dependency to your other dub project and 
dub should automatically add the import and linker flags.

Add this to your dub.json:

"dependencies":
{
"experiment": {"version": "*", "path": "../experiment"}
}

I didn't test this now, but it should work something like that 
(again, not sure about Windows path...).


See also: 
http://code.dlang.org/package-format?lang=json#version-specs


huh, didn't know I could do that


Re: how to link self made lib using dub

2018-07-06 Thread Timoses via Digitalmars-d-learn

On Friday, 6 July 2018 at 17:08:48 UTC, Flaze07 wrote:

[...]
then, I made a project, with this main in this path : 
Z:\programming\D\experimentLib\source\main.d


it contains this

module main;

import std.stdio;

import source.output;


Shouldn't this be 'import output'?



void main( string[] args ) {
Output.write( "lol" );
readln();
}

and then, I have a dub file in this path : 
Z:\programming\D\experimentLib\dub.json


it contains :

{
  "name" : "experimentlib",
  "targetType": "executable",
  "targetPath": "bin",
  "importPaths": [
"Z:\\programming\\D\\usefulFiles\\experiment\\",


and this '...\\experiment\\source\\'? (I'm not accustomed to 
Windows..)



  ],
  "lflags": [
"+Z:\\programming\\D\\usefulFiles\\experiment\\lib\\",
  ],
}

so, I have made lflags to include the lib in experiment, but 
still, it failed to linker ( it compiles fine, but the linker 
fails )


You could also add a dependency to your other dub project and dub 
should automatically add the import and linker flags.

Add this to your dub.json:

"dependencies":
{
"experiment": {"version": "*", "path": "../experiment"}
}

I didn't test this now, but it should work something like that 
(again, not sure about Windows path...).


See also: 
http://code.dlang.org/package-format?lang=json#version-specs


how to link self made lib using dub

2018-07-06 Thread Flaze07 via Digitalmars-d-learn
I have been trying to link self made .lib, and have tried to use 
it several times, I failed..
so, here I have a file in this path : 
Z:\programming\D\usefulFiles\experiment\source\output.d


it has

module output;

class Output {
public:
static void write( string msg ) {
import std.stdio;
writeln( msg );
}
}

and then I compiled it into library using dub project with this 
file in a path : Z:\programming\D\usefulFiles\experiment\dub.json


{
  "name" : "experiment",
  "targetType": "library",
  "targetPath": "lib",
  "sourcePaths": [
"source",
  ],
}

then, I made a project, with this main in this path : 
Z:\programming\D\experimentLib\source\main.d


it contains this

module main;

import std.stdio;

import source.output;

void main( string[] args ) {
Output.write( "lol" );
readln();
}

and then, I have a dub file in this path : 
Z:\programming\D\experimentLib\dub.json


it contains :

{
  "name" : "experimentlib",
  "targetType": "executable",
  "targetPath": "bin",
  "importPaths": [
"Z:\\programming\\D\\usefulFiles\\experiment\\",
  ],
  "lflags": [
"+Z:\\programming\\D\\usefulFiles\\experiment\\lib\\",
  ],
}

so, I have made lflags to include the lib in experiment, but 
still, it failed to linker ( it compiles fine, but the linker 
fails )





Re: Need advice on using DUB registry

2017-04-02 Thread drug via Digitalmars-d-learn

02.04.2017 17:43, Eric пишет:

On Sunday, 2 April 2017 at 04:14:56 UTC, rikki cattermole wrote:

On 02/04/2017 2:37 AM, Eric wrote:


I'm planning on some day putting a package in the DUB registry.  My
package
is dependent on my "util" package which is a collection of stuff I use
across
all my projects.  Does this mean I also have to put my util package in
the DUB registry?
Could I just make "util" a git sub module of the package I want to
release?


Dub can't use git submodules.
In fact it doesn't know anything about git!


So is the answer to my question, "yes, you need to put your util package
in the DUB registry also?"
You can clone git submodules using preBuildCommands in dub.sdl. Also you 
can use add-local and add this package to dub locally (but of course it 
won't work for others). And the finally put your package to dub 
registry. I do all of them depending on the situation.


Re: Need advice on using DUB registry

2017-04-02 Thread Eric via Digitalmars-d-learn

On Sunday, 2 April 2017 at 04:14:56 UTC, rikki cattermole wrote:

On 02/04/2017 2:37 AM, Eric wrote:


I'm planning on some day putting a package in the DUB 
registry.  My package
is dependent on my "util" package which is a collection of 
stuff I use

across
all my projects.  Does this mean I also have to put my util 
package in

the DUB registry?
Could I just make "util" a git sub module of the package I 
want to release?


Dub can't use git submodules.
In fact it doesn't know anything about git!


So is the answer to my question, "yes, you need to put your util 
package in the DUB registry also?"


Re: Need advice on using DUB registry

2017-04-01 Thread rikki cattermole via Digitalmars-d-learn

On 02/04/2017 2:37 AM, Eric wrote:


I'm planning on some day putting a package in the DUB registry.  My package
is dependent on my "util" package which is a collection of stuff I use
across
all my projects.  Does this mean I also have to put my util package in
the DUB registry?
Could I just make "util" a git sub module of the package I want to release?


Dub can't use git submodules.
In fact it doesn't know anything about git!


Need advice on using DUB registry

2017-04-01 Thread Eric via Digitalmars-d-learn


I'm planning on some day putting a package in the DUB registry.  
My package
is dependent on my "util" package which is a collection of stuff 
I use across
all my projects.  Does this mean I also have to put my util 
package in the DUB registry?
Could I just make "util" a git sub module of the package I want 
to release?


Re: Using Dub

2017-01-16 Thread Russel Winder via Digitalmars-d-learn
On Mon, 2017-01-16 at 16:47 +, cym13 via Digitalmars-d-learn wrote:
> […]
> 
> What do you mean it failed? I did that on another computer to 
> test and it works flawlessly for me.
> 
> […]

trying a settings.sdl file failed setting.json works.

-- 
Russel.
=
Dr Russel Winder  t: +44 20 7585 2200   voip: sip:russel.win...@ekiga.net
41 Buckmaster Roadm: +44 7770 465 077   xmpp: rus...@winder.org.uk
London SW11 1EN, UK   w: www.russel.org.uk  skype: russel_winder

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Re: Using Dub

2017-01-16 Thread Russel Winder via Digitalmars-d-learn
On Mon, 2017-01-16 at 16:51 +, cym13 via Digitalmars-d-learn wrote:
> 
[…]
> Oh, maybe you're on windows, in which case the settings.json file 
> must be placed in either $ProgramData\dub or in $APPDATA\dub. 
> Relevant lines of dub.d: 
> https://github.com/dlang/dub/blob/master/source/dub/dub.d#L165

Windows is anathema.

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Re: Using Dub

2017-01-16 Thread cym13 via Digitalmars-d-learn

On Monday, 16 January 2017 at 16:47:29 UTC, cym13 wrote:

On Monday, 16 January 2017 at 10:59:33 UTC, Russel Winder wrote:
On Mon, 2017-01-16 at 10:47 +, cym13 via 
Digitalmars-d-learn wrote:
On Monday, 16 January 2017 at 09:42:03 UTC, Russel Winder 
wrote:
> On Sun, 2017-01-15 at 17:44 +, cym13 via 
> Digitalmars-d-learn wrote:

> > [...]
> 
> Will an SDL file also work?


I don't think so, but as that's about the only option you can 
put in that file it's ok to use JSON.


I tried it, it failed. :-(

Humans should never have to manually write XML or JSON.


What do you mean it failed? I did that on another computer to 
test and it works flawlessly for me.


This configuration file can contain only two options: default 
compiler and urls to reach when looking for packets. It's 
litterally 3 lines, while I support the fact that one should 
never have to write XML that's about as concise as it can get.


Oh, maybe you're on windows, in which case the settings.json file 
must be placed in either $ProgramData\dub or in $APPDATA\dub. 
Relevant lines of dub.d: 
https://github.com/dlang/dub/blob/master/source/dub/dub.d#L165


Re: Using Dub

2017-01-16 Thread cym13 via Digitalmars-d-learn

On Monday, 16 January 2017 at 10:59:33 UTC, Russel Winder wrote:
On Mon, 2017-01-16 at 10:47 +, cym13 via 
Digitalmars-d-learn wrote:
On Monday, 16 January 2017 at 09:42:03 UTC, Russel Winder 
wrote:
> On Sun, 2017-01-15 at 17:44 +, cym13 via 
> Digitalmars-d-learn wrote:
> > On Sunday, 15 January 2017 at 13:23:25 UTC, Russel Winder 
> > wrote:
> > > Is there any way of setting dub to default to ldc2 
> > > rather than dmd as the compiler of use? (I do not want 
> > > to have to put --compiler ldc2 on every dub command.)
> > 
> > Create a file ~/.dub/settings.json with the following 
> > content:
> > 
> >  {

> >  "defaultCompiler": "ldc2"
> >  }
> 
> Will an SDL file also work?


I don't think so, but as that's about the only option you can 
put in that file it's ok to use JSON.


I tried it, it failed. :-(

Humans should never have to manually write XML or JSON.


What do you mean it failed? I did that on another computer to 
test and it works flawlessly for me.


This configuration file can contain only two options: default 
compiler and urls to reach when looking for packets. It's 
litterally 3 lines, while I support the fact that one should 
never have to write XML that's about as concise as it can get.


Re: Using Dub

2017-01-16 Thread Dejan Lekic via Digitalmars-d-learn

On Monday, 16 January 2017 at 09:40:55 UTC, Russel Winder wrote:
On the one hand Cargo works wonderfully with Rust so I had 
hoped Dub would work wonderfully with D.  Sadly I am finding it 
doesn't. Possibly my fault, but still annoying.


Cargo does not have multiple Rust compilers as an option. Dub 
could look to find for compiler if it is not set, but that may 
disappoint users who have multiple compilers installed (myself 
included)...


Re: Using Dub

2017-01-16 Thread Russel Winder via Digitalmars-d-learn
On Mon, 2017-01-16 at 10:47 +, cym13 via Digitalmars-d-learn wrote:
> On Monday, 16 January 2017 at 09:42:03 UTC, Russel Winder wrote:
> > On Sun, 2017-01-15 at 17:44 +, cym13 via 
> > Digitalmars-d-learn wrote:
> > > On Sunday, 15 January 2017 at 13:23:25 UTC, Russel Winder 
> > > wrote:
> > > > Is there any way of setting dub to default to ldc2 rather 
> > > > than dmd as the compiler of use? (I do not want to have to 
> > > > put --compiler ldc2 on every dub command.)
> > > 
> > > Create a file ~/.dub/settings.json with the following content:
> > > 
> > >  {
> > >  "defaultCompiler": "ldc2"
> > >  }
> > 
> > Will an SDL file also work?
> 
> I don't think so, but as that's about the only option you can put 
> in that file it's ok to use JSON.

I tried it, it failed. :-(

Humans should never have to manually write XML or JSON.

-- 
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Re: Using Dub

2017-01-16 Thread cym13 via Digitalmars-d-learn

On Monday, 16 January 2017 at 09:42:03 UTC, Russel Winder wrote:
On Sun, 2017-01-15 at 17:44 +, cym13 via 
Digitalmars-d-learn wrote:
On Sunday, 15 January 2017 at 13:23:25 UTC, Russel Winder 
wrote:
> Is there any way of setting dub to default to ldc2 rather 
> than dmd as the compiler of use? (I do not want to have to 
> put --compiler ldc2 on every dub command.)


Create a file ~/.dub/settings.json with the following content:

 {
 "defaultCompiler": "ldc2"
 }


Will an SDL file also work?


I don't think so, but as that's about the only option you can put 
in that file it's ok to use JSON.


Re: Using Dub

2017-01-16 Thread Russel Winder via Digitalmars-d-learn
On Sun, 2017-01-15 at 17:44 +, cym13 via Digitalmars-d-learn wrote:
> On Sunday, 15 January 2017 at 13:23:25 UTC, Russel Winder wrote:
> > Is there any way of setting dub to default to ldc2 rather than 
> > dmd as the compiler of use? (I do not want to have to put 
> > --compiler ldc2 on every dub command.)
> 
> Create a file ~/.dub/settings.json with the following content:
> 
>  {
>  "defaultCompiler": "ldc2"
>  }

Will an SDL file also work?


-- 
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41 Buckmaster Roadm: +44 7770 465 077   xmpp: rus...@winder.org.uk
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Re: Using Dub

2017-01-16 Thread Russel Winder via Digitalmars-d-learn
On Sun, 2017-01-15 at 17:25 +, Daniel N via Digitalmars-d-learn
wrote:
> On Sunday, 15 January 2017 at 13:23:25 UTC, Russel Winder wrote:
> > Is there any way of setting dub to default to ldc2 rather than 
> > dmd as the compiler of use? (I do not want to have to put 
> > --compiler ldc2 on every dub command.)
> 
> I have never used dub, but I know it's now also bundled with ldc2.

On the one hand Cargo works wonderfully with Rust so I had hoped Dub
would work wonderfully with D.  Sadly I am finding it doesn't. Possibly
my fault, but still annoying.

There is a Dub package in Debian. It seems to default to GDC rather
than LDC, which is annoying. Meson defaults to LDC, but getting it to
handle the Dub repository is going to be impossible I suspect.

> I would assume that if your PATH to ldc2 comes before that of 
> dmd, it would find the ldc2 bundled version of dub and it would 
> do the smart thing(if not, that's a bug).

No DMD installed. Seemingly Dub chooses /usr/bin/gdc over
/usr/bin/ldc2. :-(

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Re: Using Dub

2017-01-15 Thread cym13 via Digitalmars-d-learn

On Sunday, 15 January 2017 at 13:23:25 UTC, Russel Winder wrote:
Is there any way of setting dub to default to ldc2 rather than 
dmd as the compiler of use? (I do not want to have to put 
--compiler ldc2 on every dub command.)


Create a file ~/.dub/settings.json with the following content:

{
"defaultCompiler": "ldc2"
}



Re: Using Dub

2017-01-15 Thread Daniel N via Digitalmars-d-learn

On Sunday, 15 January 2017 at 13:23:25 UTC, Russel Winder wrote:
Is there any way of setting dub to default to ldc2 rather than 
dmd as the compiler of use? (I do not want to have to put 
--compiler ldc2 on every dub command.)


I have never used dub, but I know it's now also bundled with ldc2.

I would assume that if your PATH to ldc2 comes before that of 
dmd, it would find the ldc2 bundled version of dub and it would 
do the smart thing(if not, that's a bug).




Using Dub

2017-01-15 Thread Russel Winder via Digitalmars-d-learn
Is there any way of setting dub to default to ldc2 rather than dmd as
the compiler of use? (I do not want to have to put --compiler ldc2 on
every dub command.)

-- 
Russel.
=
Dr Russel Winder  t: +44 20 7585 2200   voip: sip:russel.win...@ekiga.net
41 Buckmaster Roadm: +44 7770 465 077   xmpp: rus...@winder.org.uk
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Re: Simplest way to build a DMD compatible C lib, and how to link using DUB.

2016-12-23 Thread hardreset via Digitalmars-d-learn

On Saturday, 17 December 2016 at 04:58:45 UTC, Mike Parker wrote:

On Friday, 16 December 2016 at 22:37:13 UTC, hardreset wrote:

To be honest I was having some odd linking problems anyway. I 
initially wrapped the FT init function in plain D function and 
that kept causing "_FT_ not found" link errors. As soon as 
I took all the actual D functions out and left just FT 
declarations in there it stopped. Even now if I add...


int foo() { return 0; }

to my freetype.d (contains just FT interface declarations)

and call it from font.d (my font class)

i start getting linker errors. Why would adding a plain D 
function suddenly make it sound the linker cant find what it 
needs in the freetype.lib?


The only thing I can think of offhand: did you compile and link 
your freetype.d? As long as it's just interface declarations, 
there's no need to -- it only needs to be on the import path. 
But once you start adding implementations, it needs to be 
compiled and linked into the executable.


Yeah that was it. I had it in a separate folder for libs and 
mistakenly assumed that because it was importing OK that mean it 
was being compiled and linked too. I moved it into the source 
folder and it worked fine! It makes sense now.


thanks for the help!




Re: Simplest way to build a DMD compatible C lib, and how to link using DUB.

2016-12-16 Thread Mike Parker via Digitalmars-d-learn

On Friday, 16 December 2016 at 22:37:13 UTC, hardreset wrote:

To be honest I was having some odd linking problems anyway. I 
initially wrapped the FT init function in plain D function and 
that kept causing "_FT_ not found" link errors. As soon as 
I took all the actual D functions out and left just FT 
declarations in there it stopped. Even now if I add...


int foo() { return 0; }

to my freetype.d (contains just FT interface declarations)

and call it from font.d (my font class)

i start getting linker errors. Why would adding a plain D 
function suddenly make it sound the linker cant find what it 
needs in the freetype.lib?


The only thing I can think of offhand: did you compile and link 
your freetype.d? As long as it's just interface declarations, 
there's no need to -- it only needs to be on the import path. But 
once you start adding implementations, it needs to be compiled 
and linked into the executable.


Re: Simplest way to build a DMD compatible C lib, and how to link using DUB.

2016-12-16 Thread hardreset via Digitalmars-d-learn

On Friday, 16 December 2016 at 00:40:07 UTC, Mike Parker wrote:

On Thursday, 15 December 2016 at 20:34:47 UTC, hardreset wrote:

On Thursday, 15 December 2016 at 18:30:14 UTC, hardreset wrote:


I have pragma(lib,**fullpath**) in my freetype.d file, is 
that the correct way?


Never mind, figured it out, I needer to add

"libs": ["libs/freetype27ST"]

to dub.json


The pragma alone should have been enough. Did you get the path 
right? At any rate, if you're adding that line to dub.json, 
then the pragma is redundant. They both do the same thing.


Im pretty sure i did, i tried absolute path, relative, just 
filename, copied from address bar, etc..


To be honest I was having some odd linking problems anyway. I 
initially wrapped the FT init function in plain D function and 
that kept causing "_FT_ not found" link errors. As soon as I 
took all the actual D functions out and left just FT declarations 
in there it stopped. Even now if I add...


int foo() { return 0; }

to my freetype.d (contains just FT interface declarations)

and call it from font.d (my font class)

i start getting linker errors. Why would adding a plain D 
function suddenly make it sound the linker cant find what it 
needs in the freetype.lib?






Re: Simplest way to build a DMD compatible C lib, and how to link using DUB.

2016-12-15 Thread Mike Parker via Digitalmars-d-learn

On Thursday, 15 December 2016 at 20:34:47 UTC, hardreset wrote:

On Thursday, 15 December 2016 at 18:30:14 UTC, hardreset wrote:


I have pragma(lib,**fullpath**) in my freetype.d file, is that 
the correct way?


Never mind, figured it out, I needer to add

"libs": ["libs/freetype27ST"]

to dub.json


The pragma alone should have been enough. Did you get the path 
right? At any rate, if you're adding that line to dub.json, then 
the pragma is redundant. They both do the same thing.


Re: Simplest way to build a DMD compatible C lib, and how to link using DUB.

2016-12-15 Thread hardreset via Digitalmars-d-learn

On Thursday, 15 December 2016 at 18:30:14 UTC, hardreset wrote:
On Thursday, 15 December 2016 at 03:47:27 UTC, Mike Parker 
wrote:

[1] https://github.com/DerelictOrg/DerelictFT


Thanks, I'm trying the "-m32mscoff" method for now, but I get 
"error LNK2019: unresolved external symbol _FT_Init_FreeType 
referenced"


I have pragma(lib,**fullpath**) in my freetype.d file, is that 
the correct way?


Never mind, figured it out, I needer to add

"libs": ["libs/freetype27ST"]

to dub.json



Re: Simplest way to build a DMD compatible C lib, and how to link using DUB.

2016-12-15 Thread hardreset via Digitalmars-d-learn

On Thursday, 15 December 2016 at 03:47:27 UTC, Mike Parker wrote:

On Wednesday, 14 December 2016 at 23:08:30 UTC, hardreset wrote:


As Basile recommended, DerelictFT[1] will save you from the 
hassle of object formats. It's a dynamic binding, so you don't 
need to link with FreeType at all during compilation. You 
simply call DerelictFT.load during initialization and it will 
load the FreeType DLL for you. However, if your goal is to use 
DLLs, then you either have to use the MS linker as I described 
above or get FreeType into the OMF format (either by compiling 
with DMC or using an object converter).


[1] https://github.com/DerelictOrg/DerelictFT


Thanks, I'm trying the "-m32mscoff" method for now, but I get 
"error LNK2019: unresolved external symbol _FT_Init_FreeType 
referenced"


I have pragma(lib,**fullpath**) in my freetype.d file, is that 
the correct way?


Re: Simplest way to build a DMD compatible C lib, and how to link using DUB.

2016-12-14 Thread Mike Parker via Digitalmars-d-learn

On Wednesday, 14 December 2016 at 23:08:30 UTC, hardreset wrote:
I built Freetype with MSVC13 and tried to link it but DMD didnt 
like the format, so what should compiler (free) should I use 
for building DMD compatible static libs?


The MS linker produces COFF format. By default, DMD uses the 
OPTLINK linker, which only understands OMF. Assuming DMD is 
configured to find your MSVC installation, you can link directly 
with COFF libraries and objects by passing -m64 or -m32mscoff on 
the DMD command line. With DUB, use -ax86_64 on the command line 
to make it use -m64. Unfortunately, there is currently no such 
option for it to use -m32mscoff, so you need to configure it in 
your dub configuration with a "dflags" directive and make sure 
any dependencies are compiled that way as well.




Once I've build the lib, made a di file, where do I put these 
things in the dub directory structure?


Where ever you want. If you put the di file in your source 
directory, DUB will pick it up automatically. For libraries, I 
usually put them in a 'lib' subdirectory and add this in the 
module with my main method:


version(Windows) pragma(lib, `lib\foo.lib`);

As Basile recommended, DerelictFT[1] will save you from the 
hassle of object formats. It's a dynamic binding, so you don't 
need to link with FreeType at all during compilation. You simply 
call DerelictFT.load during initialization and it will load the 
FreeType DLL for you. However, if your goal is to use DLLs, then 
you either have to use the MS linker as I described above or get 
FreeType into the OMF format (either by compiling with DMC or 
using an object converter).


[1] https://github.com/DerelictOrg/DerelictFT


Re: Simplest way to build a DMD compatible C lib, and how to link using DUB.

2016-12-14 Thread Basile B. via Digitalmars-d-learn

On Wednesday, 14 December 2016 at 23:08:30 UTC, hardreset wrote:
I built Freetype with MSVC13 and tried to link it but DMD didnt 
like the format, so what should compiler (free) should I use 
for building DMD compatible static libs?


Once I've build the lib, made a di file, where do I put these 
things in the dub directory structure?


thanks,


Yes under win32 you must use Digital Mars C++ compiler, "DMC", 
because it produces OMF objects. That's also the default format 
produced by DMD.


DMC is here: http://www.digitalmars.com/download/freecompiler.html

However note that there's DerelictFT or Deimos freetype if you 
don't want to mess with this problem.


Simplest way to build a DMD compatible C lib, and how to link using DUB.

2016-12-14 Thread hardreset via Digitalmars-d-learn
I built Freetype with MSVC13 and tried to link it but DMD didnt 
like the format, so what should compiler (free) should I use for 
building DMD compatible static libs?


Once I've build the lib, made a di file, where do I put these 
things in the dub directory structure?


thanks,




Using dub to build tutorials

2016-08-29 Thread Resident_Tofu via Digitalmars-d-learn

Hello, everyone!

I was directed here after asking around on reddit.
(https://www.reddit.com/r/d_language/comments/500rdx/complete_beginner_to_game_dev_and_d/)

To get straight to the point, I have practically no programming 
experience, but I did just finish going through Programming in D 
and I would like to learn how to make games.
My plan so far is to learn how to use dub and build the samples 
here:

https://github.com/d-gamedev-team/opengl-tutorials/tree/master/ports/opengl-tutorial.org

I'm using the DMD compiler and I have downloaded DUB and know 
that "init" makes a project and that's about it.  So, here are 
some questions!


1) I've downloaded the binaries of the dependencies listed.  Do I 
need to do anything with them to get them to work?  I don't know 
how to add these to the PATH (I'm on Windows 10), but it mentions 
copying them to a bin folder.  Does it matter where the bin 
folder is added?  I'm guessing I only need to include files for 
code I'm using, but maybe dub does that for me?


2) Does dub automatically download bindings so I can use the 
libraries with D?  (I hope I'm getting the terminology correct 
here)


3) Do I copy and paste the tutorial code into the app.d file, and 
replace the contents of the dub.json file with the associated 
.json of the tutorial?


I apologise for asking for a thorough step-by-step of what I need 
to do to get these running.  I'm sure it's second nature to most 
of you but it's quite bewildering for a newcomer like me to try 
getting this stuff to work and keep running into problems.


I'm thinking of starting a blog to help people get into using D 
once I know what to do, because I really like the language!  The 
best I've used by far.  And if anyone feels like writing guides 
and documentation for complete newbies, I don't mind being a test 
subject and hopefully bring in more people interested in 
programming.


Thank you for your time and patience.  :)


Using dub configurations with libraries

2015-09-07 Thread FreeSlave via Digitalmars-d-learn

Let's say I have two dub packages: A and B.
A is a library. B is library or application (does not matter) and 
depends on A.


A has several configurations in dub.json.

How to build the B package that way it will use non-default 
configuration of A?


Re: How to make a standalone .a using dub?

2015-07-29 Thread Yuxuan Shui via Digitalmars-d-learn

On Thursday, 30 July 2015 at 00:14:23 UTC, Yuxuan Shui wrote:
Is there a way to have dub pack the library along with all its 
dependencies into a single .a?


And if not, is there any D build system capable of doing this? 
reggae maybe?


How to make a standalone .a using dub?

2015-07-29 Thread Yuxuan Shui via Digitalmars-d-learn
Is there a way to have dub pack the library along with all its 
dependencies into a single .a?


Re: Using dub

2015-01-28 Thread Joel via Digitalmars-d-learn


[0] http://brew.sh/


Do I just put 'brew dub'?


First install brew then
$ brew install dub

From that it should just be dub to run.
Don't forget to restart terminal afterwards or just rerun bash.
If dub isn't found, PATH variable will need to be changed via 
.bashrc. But I'm doubting its needed to be done.


Yay! Seems to be working well! Though, I didn't rerun the 
terminal or any thing.


Thanks Rikki!


Re: Using dub

2015-01-28 Thread Rikki Cattermole via Digitalmars-d-learn

On 29/01/2015 1:24 p.m., Joel wrote:

On Wednesday, 28 January 2015 at 23:48:52 UTC, Rikki Cattermole wrote:

On 29/01/2015 11:27 a.m., Joel wrote:


When I setup dub/dmd on my OSX install, I used the OSX packages and it
should already be on the PATH variable.


What packages? I'm new to Mac OS.

Ohh, I was meaning a dmg.
But ugh looks like I lied, my bad, only had to do it once.
Looks like I used brew[0].
Just install dub, dmd will go along right with it as a dependency.

[0] http://brew.sh/


Do I just put 'brew dub'?


First install brew then
$ brew install dub

From that it should just be dub to run.
Don't forget to restart terminal afterwards or just rerun bash.
If dub isn't found, PATH variable will need to be changed via .bashrc. 
But I'm doubting its needed to be done.


Re: Using dub

2015-01-28 Thread Joel via Digitalmars-d-learn
On Wednesday, 28 January 2015 at 23:48:52 UTC, Rikki Cattermole 
wrote:

On 29/01/2015 11:27 a.m., Joel wrote:


When I setup dub/dmd on my OSX install, I used the OSX 
packages and it

should already be on the PATH variable.


What packages? I'm new to Mac OS.

Ohh, I was meaning a dmg.
But ugh looks like I lied, my bad, only had to do it once.
Looks like I used brew[0].
Just install dub, dmd will go along right with it as a 
dependency.


[0] http://brew.sh/


Do I just put 'brew dub'?


Re: Using dub

2015-01-28 Thread Rikki Cattermole via Digitalmars-d-learn

On 29/01/2015 11:27 a.m., Joel wrote:


When I setup dub/dmd on my OSX install, I used the OSX packages and it
should already be on the PATH variable.


What packages? I'm new to Mac OS.

Ohh, I was meaning a dmg.
But ugh looks like I lied, my bad, only had to do it once.
Looks like I used brew[0].
Just install dub, dmd will go along right with it as a dependency.

[0] http://brew.sh/


Re: Using dub

2015-01-28 Thread Joel via Digitalmars-d-learn


When I setup dub/dmd on my OSX install, I used the OSX packages 
and it should already be on the PATH variable.


What packages? I'm new to Mac OS.


Re: Using dub

2015-01-28 Thread Rikki Cattermole via Digitalmars-d-learn

On 28/01/2015 1:34 p.m., Joel wrote:

On Tuesday, 27 January 2015 at 08:08:19 UTC, Joel wrote:

Oope, yeah, and it ran.


Thanks Rikki, I wiped off the dub installation. Now, no errors. The
small program worked too.

I don't now how to set up the dub executable to work with out doing
stuff like this - '../dub' (Mac OS 10.10.1)

Joels-MacBook-Pro:window joelcnz$ ../../dub build de_window:test
Building package de_window:test in
/Users/joelcnz/jpro/dpro2/OtherPeoples/window/
Fetching de_util 0.0.4 (getting selected version)...
Placing de_util 0.0.4 to /Users/joelcnz/.dub/packages/...
Fetching x11 1.0.5 (getting selected version)...
Placing x11 1.0.5 to /Users/joelcnz/.dub/packages/...
Fetching de_image 0.3.4 (getting selected version)...
Placing de_image 0.3.4 to /Users/joelcnz/.dub/packages/...
Fetching derelict-util 1.9.0 (getting selected version)...
Placing derelict-util 1.9.0 to /Users/joelcnz/.dub/packages/...
Fetching derelict-gl3 1.0.12 (getting selected version)...
Placing derelict-gl3 1.0.12 to /Users/joelcnz/.dub/packages/...
Building de_util:core 0.0.4 configuration "library", build type debug.
Running dmd...
Building de_image:interfaces 0.3.4 configuration "library", build type
debug.
Running dmd...
Building de_image:mutable 0.3.4 configuration "library", build type debug.
Running dmd...
Building x11 1.0.5 configuration "library", build type debug.
Running dmd...
Building de_window:interfaces 0.0.8 configuration "library", build type
debug.
Running dmd...
Building derelict-util 1.9.0 configuration "library", build type debug.
Running dmd...
Building derelict-gl3 1.0.12 configuration "library", build type debug.
Running dmd...
Building de_window:test 0.0.8 configuration "application", build type
debug.
Compiling using dmd...
Linking...
Joels-MacBook-Pro:window joelcnz$ ls
LICENSEdub.json
README.mddub.selections.json
WindowsAPIinterfaces
cocoa_librarylibde_window_interfaces.a
de_window_testplatforms
dubtest


When I setup dub/dmd on my OSX install, I used the OSX packages and it 
should already be on the PATH variable.


Re: Using dub

2015-01-28 Thread Rikki Cattermole via Digitalmars-d-learn

On 28/01/2015 2:14 p.m., Joel wrote:

On Wednesday, 28 January 2015 at 00:34:13 UTC, Joel wrote:

On Tuesday, 27 January 2015 at 08:08:19 UTC, Joel wrote:

Oope, yeah, and it ran.


Thanks Rikki, I wiped off the dub installation. Now, no errors. The
small program worked too.


Actually I got this with dlangui, (I followed the instructions on the
announce post):

Joels-MacBook-Pro:dlangui joelcnz$ ../../dub run dlangui:example1
Failed to parse package description in
/Users/joelcnz/jpro/dpro2/OtherPeoples/dlangui
Failed to parse package description in
/Users/joelcnz/jpro/dpro2/OtherPeoples/dlangui
Error executing command run: Expected version number in version spec: *


Ehhh check dub version. * should work fine.


Re: Using dub

2015-01-27 Thread Joel via Digitalmars-d-learn

On Wednesday, 28 January 2015 at 00:34:13 UTC, Joel wrote:

On Tuesday, 27 January 2015 at 08:08:19 UTC, Joel wrote:

Oope, yeah, and it ran.


Thanks Rikki, I wiped off the dub installation. Now, no errors. 
The small program worked too.


Actually I got this with dlangui, (I followed the instructions on 
the announce post):


Joels-MacBook-Pro:dlangui joelcnz$ ../../dub run dlangui:example1
Failed to parse package description in 
/Users/joelcnz/jpro/dpro2/OtherPeoples/dlangui
Failed to parse package description in 
/Users/joelcnz/jpro/dpro2/OtherPeoples/dlangui
Error executing command run: Expected version number in version 
spec: *


Re: Using dub

2015-01-27 Thread Joel via Digitalmars-d-learn

On Tuesday, 27 January 2015 at 08:08:19 UTC, Joel wrote:

Oope, yeah, and it ran.


Thanks Rikki, I wiped off the dub installation. Now, no errors. 
The small program worked too.


I don't now how to set up the dub executable to work with out 
doing stuff like this - '../dub' (Mac OS 10.10.1)


Joels-MacBook-Pro:window joelcnz$ ../../dub build de_window:test
Building package de_window:test in 
/Users/joelcnz/jpro/dpro2/OtherPeoples/window/

Fetching de_util 0.0.4 (getting selected version)...
Placing de_util 0.0.4 to /Users/joelcnz/.dub/packages/...
Fetching x11 1.0.5 (getting selected version)...
Placing x11 1.0.5 to /Users/joelcnz/.dub/packages/...
Fetching de_image 0.3.4 (getting selected version)...
Placing de_image 0.3.4 to /Users/joelcnz/.dub/packages/...
Fetching derelict-util 1.9.0 (getting selected version)...
Placing derelict-util 1.9.0 to /Users/joelcnz/.dub/packages/...
Fetching derelict-gl3 1.0.12 (getting selected version)...
Placing derelict-gl3 1.0.12 to /Users/joelcnz/.dub/packages/...
Building de_util:core 0.0.4 configuration "library", build type 
debug.

Running dmd...
Building de_image:interfaces 0.3.4 configuration "library", build 
type debug.

Running dmd...
Building de_image:mutable 0.3.4 configuration "library", build 
type debug.

Running dmd...
Building x11 1.0.5 configuration "library", build type debug.
Running dmd...
Building de_window:interfaces 0.0.8 configuration "library", 
build type debug.

Running dmd...
Building derelict-util 1.9.0 configuration "library", build type 
debug.

Running dmd...
Building derelict-gl3 1.0.12 configuration "library", build type 
debug.

Running dmd...
Building de_window:test 0.0.8 configuration "application", build 
type debug.

Compiling using dmd...
Linking...
Joels-MacBook-Pro:window joelcnz$ ls
LICENSE dub.json
README.md   dub.selections.json
WindowsAPI  interfaces
cocoa_library   libde_window_interfaces.a
de_window_test  platforms
dub test


Re: Using dub

2015-01-27 Thread Joel via Digitalmars-d-learn

Oope, yeah, and it ran.


Re: Using dub

2015-01-27 Thread Joel via Digitalmars-d-learn

On Tuesday, 27 January 2015 at 07:44:12 UTC, Rikki Cattermole
wrote:

On 27/01/2015 8:40 p.m., Joel wrote:

On Tuesday, 27 January 2015 at 07:25:18 UTC, Rikki Cattermole
wrote:

On 27/01/2015 8:03 p.m., Joel wrote:
I'm having trouble using dub. Nothing seems to work (-h 
works though). I
would like an example or two of how to get an app going 
(stand alone for

now). I'm using the Mac OS.


Lets use Devisualization.Window as an example.
Assuming in a safe directory and dmd/dub on PATH variable:

$ git clone https://github.com/Devisualization/window.git
$ cd window
$ dub build de_window:test
$ ./de_window_test

For simple test app:

$ mkdir myapp
$ cd myapp
$ dub init
$ nano source/app.d
// edit
// ctrl + x, y

$ dub build
$ ./myapp
// or
$ dub run


I get this (dub isn't in the path):

Joels-MacBook-Pro:window joelcnz$ ../dub build de_window:test
Failed to parse package description in
/Users/joelcnz/.dub/packages/dil-master
Failed to load package in
/Users/joelcnz/.dub/packages/dil-master: Got 
.excludedSourceFiles

of type string - expected array.
Failed to parse package description in
/Users/joelcnz/.dub/packages/dplug-0.0.2
Failed to load package in
/Users/joelcnz/.dub/packages/dplug-0.0.2: Expected version 
number

in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.1.6
Failed to load package in 
/Users/joelcnz/.dub/packages/gfm-1.1.6:

Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.3.3
Failed to load package in 
/Users/joelcnz/.dub/packages/gfm-1.3.3:

Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/dil-master
Failed to load package in
/Users/joelcnz/.dub/packages/dil-master: Got 
.excludedSourceFiles

of type string - expected array.
Failed to parse package description in
/Users/joelcnz/.dub/packages/dplug-0.0.2
Failed to load package in
/Users/joelcnz/.dub/packages/dplug-0.0.2: Expected version 
number

in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.1.6
Failed to load package in 
/Users/joelcnz/.dub/packages/gfm-1.1.6:

Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.3.3
Failed to load package in 
/Users/joelcnz/.dub/packages/gfm-1.3.3:

Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/jpro/dpro2/OtherPeoples/window
Failed to parse package description in
/Users/joelcnz/.dub/packages/dil-master
Failed to load package in
/Users/joelcnz/.dub/packages/dil-master: Got 
.excludedSourceFiles

of type string - expected array.
Failed to parse package description in
/Users/joelcnz/.dub/packages/dplug-0.0.2
Failed to load package in
/Users/joelcnz/.dub/packages/dplug-0.0.2: Expected version 
number

in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.1.6
Failed to load package in 
/Users/joelcnz/.dub/packages/gfm-1.1.6:

Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.3.3
Failed to load package in 
/Users/joelcnz/.dub/packages/gfm-1.3.3:

Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/dil-master
Failed to load package in
/Users/joelcnz/.dub/packages/dil-master: Got 
.excludedSourceFiles

of type string - expected array.
Failed to parse package description in
/Users/joelcnz/.dub/packages/dplug-0.0.2
Failed to load package in
/Users/joelcnz/.dub/packages/dplug-0.0.2: Expected version 
number

in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.1.6
Failed to load package in 
/Users/joelcnz/.dub/packages/gfm-1.1.6:

Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.3.3
Failed to load package in 
/Users/joelcnz/.dub/packages/gfm-1.3.3:

Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/jpro/dpro2/OtherPeoples/window
Error executing command build: Expected version number in 
version

spec: *


Try again after doing:
$ rm -rf ~/.dub

Something seems ugh, weird.
If that doesn't, than its time for dub bug reporting.


I've tried an earlier version of dub, similar problem. It was
better another time I tried it.

I got this now (I didn't do any thing to the dub file):
Joels-MacBook-Pro:window joelcnz$ ../../dub build de_window:test
Failed to parse package description for dil  in
/Users/joelcnz/.dub/packages/dil-master/.
Failed to load package in
/Users/joelcnz/.dub/packages/dil-master/: Got
.excludedSourceFiles of type string - expected array.
Failed to parse package description for dil  in
/Users/joelcnz/.dub/packages/dil-master/.
Failed to load package in
/Users/joelcnz/.dub/packages/dil-master/: Got
.excludedSourceFiles of type str

Re: Using dub

2015-01-26 Thread Joel via Digitalmars-d-learn

On Tuesday, 27 January 2015 at 07:25:18 UTC, Rikki Cattermole
wrote:

On 27/01/2015 8:03 p.m., Joel wrote:
I'm having trouble using dub. Nothing seems to work (-h works 
though). I
would like an example or two of how to get an app going (stand 
alone for

now). I'm using the Mac OS.


Lets use Devisualization.Window as an example.
Assuming in a safe directory and dmd/dub on PATH variable:

$ git clone https://github.com/Devisualization/window.git
$ cd window
$ dub build de_window:test
$ ./de_window_test

For simple test app:

$ mkdir myapp
$ cd myapp
$ dub init
$ nano source/app.d
// edit
// ctrl + x, y

$ dub build
$ ./myapp
// or
$ dub run


I get this (dub isn't in the path):

Joels-MacBook-Pro:window joelcnz$ ../dub build de_window:test
Failed to parse package description in
/Users/joelcnz/.dub/packages/dil-master
Failed to load package in
/Users/joelcnz/.dub/packages/dil-master: Got .excludedSourceFiles
of type string - expected array.
Failed to parse package description in
/Users/joelcnz/.dub/packages/dplug-0.0.2
Failed to load package in
/Users/joelcnz/.dub/packages/dplug-0.0.2: Expected version number
in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.1.6
Failed to load package in /Users/joelcnz/.dub/packages/gfm-1.1.6:
Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.3.3
Failed to load package in /Users/joelcnz/.dub/packages/gfm-1.3.3:
Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/dil-master
Failed to load package in
/Users/joelcnz/.dub/packages/dil-master: Got .excludedSourceFiles
of type string - expected array.
Failed to parse package description in
/Users/joelcnz/.dub/packages/dplug-0.0.2
Failed to load package in
/Users/joelcnz/.dub/packages/dplug-0.0.2: Expected version number
in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.1.6
Failed to load package in /Users/joelcnz/.dub/packages/gfm-1.1.6:
Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.3.3
Failed to load package in /Users/joelcnz/.dub/packages/gfm-1.3.3:
Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/jpro/dpro2/OtherPeoples/window
Failed to parse package description in
/Users/joelcnz/.dub/packages/dil-master
Failed to load package in
/Users/joelcnz/.dub/packages/dil-master: Got .excludedSourceFiles
of type string - expected array.
Failed to parse package description in
/Users/joelcnz/.dub/packages/dplug-0.0.2
Failed to load package in
/Users/joelcnz/.dub/packages/dplug-0.0.2: Expected version number
in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.1.6
Failed to load package in /Users/joelcnz/.dub/packages/gfm-1.1.6:
Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.3.3
Failed to load package in /Users/joelcnz/.dub/packages/gfm-1.3.3:
Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/dil-master
Failed to load package in
/Users/joelcnz/.dub/packages/dil-master: Got .excludedSourceFiles
of type string - expected array.
Failed to parse package description in
/Users/joelcnz/.dub/packages/dplug-0.0.2
Failed to load package in
/Users/joelcnz/.dub/packages/dplug-0.0.2: Expected version number
in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.1.6
Failed to load package in /Users/joelcnz/.dub/packages/gfm-1.1.6:
Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.3.3
Failed to load package in /Users/joelcnz/.dub/packages/gfm-1.3.3:
Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/jpro/dpro2/OtherPeoples/window
Error executing command build: Expected version number in version
spec: *


Re: Using dub

2015-01-26 Thread Rikki Cattermole via Digitalmars-d-learn

On 27/01/2015 8:40 p.m., Joel wrote:

On Tuesday, 27 January 2015 at 07:25:18 UTC, Rikki Cattermole
wrote:

On 27/01/2015 8:03 p.m., Joel wrote:

I'm having trouble using dub. Nothing seems to work (-h works though). I
would like an example or two of how to get an app going (stand alone for
now). I'm using the Mac OS.


Lets use Devisualization.Window as an example.
Assuming in a safe directory and dmd/dub on PATH variable:

$ git clone https://github.com/Devisualization/window.git
$ cd window
$ dub build de_window:test
$ ./de_window_test

For simple test app:

$ mkdir myapp
$ cd myapp
$ dub init
$ nano source/app.d
// edit
// ctrl + x, y

$ dub build
$ ./myapp
// or
$ dub run


I get this (dub isn't in the path):

Joels-MacBook-Pro:window joelcnz$ ../dub build de_window:test
Failed to parse package description in
/Users/joelcnz/.dub/packages/dil-master
Failed to load package in
/Users/joelcnz/.dub/packages/dil-master: Got .excludedSourceFiles
of type string - expected array.
Failed to parse package description in
/Users/joelcnz/.dub/packages/dplug-0.0.2
Failed to load package in
/Users/joelcnz/.dub/packages/dplug-0.0.2: Expected version number
in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.1.6
Failed to load package in /Users/joelcnz/.dub/packages/gfm-1.1.6:
Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.3.3
Failed to load package in /Users/joelcnz/.dub/packages/gfm-1.3.3:
Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/dil-master
Failed to load package in
/Users/joelcnz/.dub/packages/dil-master: Got .excludedSourceFiles
of type string - expected array.
Failed to parse package description in
/Users/joelcnz/.dub/packages/dplug-0.0.2
Failed to load package in
/Users/joelcnz/.dub/packages/dplug-0.0.2: Expected version number
in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.1.6
Failed to load package in /Users/joelcnz/.dub/packages/gfm-1.1.6:
Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.3.3
Failed to load package in /Users/joelcnz/.dub/packages/gfm-1.3.3:
Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/jpro/dpro2/OtherPeoples/window
Failed to parse package description in
/Users/joelcnz/.dub/packages/dil-master
Failed to load package in
/Users/joelcnz/.dub/packages/dil-master: Got .excludedSourceFiles
of type string - expected array.
Failed to parse package description in
/Users/joelcnz/.dub/packages/dplug-0.0.2
Failed to load package in
/Users/joelcnz/.dub/packages/dplug-0.0.2: Expected version number
in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.1.6
Failed to load package in /Users/joelcnz/.dub/packages/gfm-1.1.6:
Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.3.3
Failed to load package in /Users/joelcnz/.dub/packages/gfm-1.3.3:
Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/dil-master
Failed to load package in
/Users/joelcnz/.dub/packages/dil-master: Got .excludedSourceFiles
of type string - expected array.
Failed to parse package description in
/Users/joelcnz/.dub/packages/dplug-0.0.2
Failed to load package in
/Users/joelcnz/.dub/packages/dplug-0.0.2: Expected version number
in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.1.6
Failed to load package in /Users/joelcnz/.dub/packages/gfm-1.1.6:
Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/.dub/packages/gfm-1.3.3
Failed to load package in /Users/joelcnz/.dub/packages/gfm-1.3.3:
Expected version number in version spec: *
Failed to parse package description in
/Users/joelcnz/jpro/dpro2/OtherPeoples/window
Error executing command build: Expected version number in version
spec: *


Try again after doing:
$ rm -rf ~/.dub

Something seems ugh, weird.
If that doesn't, than its time for dub bug reporting.


Re: Using dub

2015-01-26 Thread Rikki Cattermole via Digitalmars-d-learn

On 27/01/2015 8:03 p.m., Joel wrote:

I'm having trouble using dub. Nothing seems to work (-h works though). I
would like an example or two of how to get an app going (stand alone for
now). I'm using the Mac OS.


Lets use Devisualization.Window as an example.
Assuming in a safe directory and dmd/dub on PATH variable:

$ git clone https://github.com/Devisualization/window.git
$ cd window
$ dub build de_window:test
$ ./de_window_test

For simple test app:

$ mkdir myapp
$ cd myapp
$ dub init
$ nano source/app.d
// edit
// ctrl + x, y

$ dub build
$ ./myapp
// or
$ dub run


Using dub

2015-01-26 Thread Joel via Digitalmars-d-learn
I'm having trouble using dub. Nothing seems to work (-h works 
though). I would like an example or two of how to get an app 
going (stand alone for now). I'm using the Mac OS.


Re: simple question about using dub to import CyberShadow's aeutils

2015-01-03 Thread Laeeth Isharc via Digitalmars-d-learn
On Saturday, 3 January 2015 at 12:08:16 UTC, Vladimir Panteleev 
wrote:
On Saturday, 3 January 2015 at 11:58:48 UTC, Laeeth Isharc 
wrote:

import ae.utils;


ae.utils is a package, perhaps you meant to import ae.utils.xml?


aha.  schoolboy error on my part.  thank you for your help, and 
especially for writing such a useful library and sharing it with 
the world.



Laeeth.


Re: simple question about using dub to import CyberShadow's aeutils

2015-01-03 Thread Vladimir Panteleev via Digitalmars-d-learn

On Saturday, 3 January 2015 at 11:58:48 UTC, Laeeth Isharc wrote:

import ae.utils;


ae.utils is a package, perhaps you meant to import ae.utils.xml?


simple question about using dub to import CyberShadow's aeutils

2015-01-03 Thread Laeeth Isharc via Digitalmars-d-learn

Hi.

I would like to use the XML parser from CyberShadow's ae.utils - 
I am building a tool to index RSS feeds in elasticsearch 
(something like rssriver but with more complete functionality).


I am using dub to build the code.

So far I just have an empty boilerplate app.d with the line 
import ae.utils;


Using the suggestion from code.dlang.org:
{
...
"dependencies": {
"ae": ">=1.0.1"
}
}

It cannot find ae/utils.d If I try replacing the >= with > or 
just ~master it still does not build.  Error text below this 
message.  I suppose this might be because dub is designed to 
import a single package, and not just part of the hierarchy.


But if I change the import to just plain import ae, I still have 
problems.


What am I doing wrong?  I could just copy the file over, but I 
would like to try to do it properly.


Do let me know if you do not see this as the right forum to ask 
about dub.


Thanks.


Laeeth.


Selected package openssl 1.0.0+1.0.0e does not match the 
dependency specification in package ae (>=1.1.3+1.0.1g 
(optional)). Need to "dub upgrade"?

Target vibe-d 0.7.21 is up to date. Use --force to rebuild.
Building rsselastic ~master configuration "application", build 
type debug.

Compiling using dmd...
source/app.d(1): Error: module utils is in file 'ae/utils.d' 
which cannot be read

import path[0] = source/
import path[1] = ../../../root/.dub/packages/ae-1.0.1
import path[2] = ../../../root/.dub/packages/openssl-1.0.0_1.0.0e
import path[3] = ../../../root/.dub/packages/vibe-d-0.7.21/source/
import path[4] = ../../../root/.dub/packages/libevent-2.0.1_2.0.16
import path[5] = /usr/include/dmd/phobos
import path[6] = /usr/include/dmd/druntime/import
FAIL 
.dub/build/application-debug-linux.posix-x86_64-dmd_2067-6DD7C73322D93ABC7BBACEAF4B4E0E3D/ 
rsselastic executable

Error executing command run: dmd failed with exit code 1.
===
Selected package openssl 1.0.0+1.0.0e does not match the 
dependency specification in package ae (>=1.1.3+1.0.1g 
(optional)). Need to "dub upgrade"?

Target vibe-d 0.7.21 is up to date. Use --force to rebuild.
Building rsselastic ~master configuration "application", build 
type debug.

Compiling using dmd...
source/app.d(1): Error: module ae is in file 'ae.d' which cannot 
be read

import path[0] = source/
import path[1] = ../../../root/.dub/packages/ae-1.0.1
import path[2] = ../../../root/.dub/packages/openssl-1.0.0_1.0.0e
import path[3] = ../../../root/.dub/packages/vibe-d-0.7.21/source/
import path[4] = ../../../root/.dub/packages/libevent-2.0.1_2.0.16
import path[5] = /usr/include/dmd/phobos
import path[6] = /usr/include/dmd/druntime/import
FAIL 
.dub/build/application-debug-linux.posix-x86_64-dmd_2067-6DD7C73322D93ABC7BBACEAF4B4E0E3D/ 
rsselastic executable

Error executing command run: dmd failed with exit code 1.




Re: LuaD linker problems using dub

2014-02-23 Thread Soulsbane



It is a DMD bug, fixed in 2.065[1].

[1] http://d.puremagic.com/issues/show_bug.cgi?id=12144


Oh my gosh! I can't thank you enough for the quick answer.


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