Re: [IxDA Discuss] Differnce between user interface and interactiondesign?

2008-01-29 Thread Adrian Howard
Hi Dave,

On 28 Jan 2008, at 05:13, dave malouf wrote:

 Adrian, if all you do is the work, then who is setting up the criteria
 and standards by which to evaluate it? Critique based on a shared
 understanding of foundational criteria is at the core of what makes
 for a successful design discipline. One that not only produces, but
 can be shared amongst peers, evaluated, and described.

Can't people do both?

 As I said in this message, a design discipline that is ONLY about
 financial success is not much of a discipline if it is not moral and
 aesthetic. It takes pause to come up with these standards of
 evaluation.

I'm not sure how you got the idea that financial success was the only  
way I was judging things :-)

aside
That said, I'm not sure how do you apply moral criteria to define  
IxD. For example, personally I would not work on developing products  
for the gambling industry. However I certainly wouldn't argue that  
the _very_ talented folk who create the user experience of the Vegas  
cash-removal machines weren't doing damn fine interaction design /  
usability / ia / whatever.

The APA ethics code don't define what psychology is, just what  
ethical standards members of the APA need to have.

These are community and organisational issues. They're very  
important, but I didn't think this was what we were talking about here?
/aside

 What would an interaction designer be/do if they were part of X
 school of design theory? How does IxD play into that? Should it? Can
 it?

I don't know. How would it help me make better things?

We could talk more about that :-) Having come into the user  
experience area from a development/cog-sci background I'm not really  
familiar with different design schools.

Your description of studio work was really interesting - and matched  
up with the way I've seen really productive groups work. I'd love to  
so more discussion about the knowledge, skills and practices that we  
can use from these areas.

 What makes up the clay that we form into interactions? Pixels  waves
 (sound)? Plastic  metal? I don't think so. That is the form, not the
 interaction. We mold time, metaphor, and physicality instead of line,
 color, volume, texture and space.

But without the pixels and waves, plastic and metal you don't have an  
interaction. A form-free interaction is a nonsense - like a marble  
free sculpture.

 Give a group of specialty print designers a layout to look at. They
 may disagree on good vs. bad, but they will most likely be able to
 use a language of aesthetics to communicate that reason. The best
 I've seen our community do is to talk about usability. Usability at
 best has a limited understanding of aesthetics and usually but not
 always in practice puts function ahead of form or feel in their focus
 of their evaluations.

Seems like we talk about more than usability - mental models,  
scenarios, use cases, user stories, persona, hierachical task  
analysis, ethnography, structured vs unstructured interviews,  
cognitive walkthroughs, Fits' Law, etc. etc.

But I'm all for talking about more ways to practice the art. That  
seems to be a more productive conversation than trying to define what  
the art is :-)

Cheers,

Adrian


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[IxDA Discuss] # JOB # Research Assistant # Melbourne, AU # ACID / RMIT University # casual (part time)

2008-01-29 Thread Jeremy Yuille
HI all,
The Loupe project is seeking a Research Assistant to assist with  
project administration and coordination of reporting and field trials.

The role is a 0.5 casual position, starting immediately, located at  
the Melbourne city campus of RMIT University.
http://tinyurl.com/yt8rnr

The project is researching the visualisation of social software spaces  
used for knowledge management, and is funded by the Australasian CRC  
for Interaction Design - http://acid.net.au

As part of the ACID network, you'll be working with designers,  
academics, social scientists, developers and artists based in  
Melbourne, Sydney, Perth and Brisbane on cutting edge Interaction  
Design research.

People interested in the position please email Jeremy Yuille on

jeremy.yuille at rmit.edu.au

(pls remember to attach a current resume)

Please feel free to pass this call on to suitable candidates.

best regards,

   Jeremy Yuille

   RMIT University
   Melbourne Australia

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Re: [IxDA Discuss] [EVENT] IXDA Pittsburgh: Wire Farm - February 5, 2008

2008-01-29 Thread Michele Marut
Reminder

On 1/18/08, Michele Marut mmarut15 at gmail.com wrote:


 Date: Tuesday, February 5, 2008

 Time: 7 pm

 Place:

 Viz / General Dynamics C4 Systems
 SouthSide Works
 Building 2, Suite 310
 2730 Sidney Street
 Pittsburgh, PA 15203

 http://www.mayaviz.com/web/about/reach/about_reach.mtml


 Go to the 3rd Floor.
 Look for the big VIZ sign on the wall

 Description:

 We will feature two 20-minute presentations from local designers, each
 showing off current best practices.

 • Julie Carlini  will present a demo on prototyping with Axure RP
 • David Bishop will give Illustrator tips and tricks

 Hope to see you there!



 Michele Marut
 IXDA LA for Pittsburgh
 mmarut15 at gmail.com




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Re: [IxDA Discuss] Differnce between user interface and interaction design?

2008-01-29 Thread Mark Schraad
Where am I when I get it?
How did I get the brochure - mail, handed, pick it up?
How do I interact with it... flip pages, fold outs, turn it over, etc
What do I you do if interested?
What if I am not?
Who do I contact?
Do I save it?
Is there a part I can send back in the mail?
Should I read the rest on the web site?
Is there enough information?
Maybe too much?
How does it relate tot he trade show booth I am standing in front of?
Ooh, I like this! Where can I see on in person?

You might call this user experience design... or just graphic design, but these 
are definitely interactions. 



On Tuesday, January 29, 2008, at 12:13PM, W Evans [EMAIL PROTECTED] wrote:
snark
Beside turning the page of a brochure - what are some other types of
interactions between a user and a brochure? Taking it out of the envelope?
/snark


On Jan 29, 2008 12:11 PM, Mark Schraad [EMAIL PROTECTED] wrote:

 I agree entirely Jim. I know interaction designers that specialize in
 brochures.

 The definition of this group, as a desciption of self is getting a bit
 tiresome.

 Mark


 On Tuesday, January 29, 2008, at 12:02PM, Jim Leftwich 
 [EMAIL PROTECTED] wrote:
 The phrase interface design up to this point and calls to limit
 the definition of Interaction Design and the scope of IxDA invites an
 examination of the term's history.


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Re: [IxDA Discuss] Differnce between user interface and interaction design?

2008-01-29 Thread Mark Schraad
I agree entirely Jim. I know interaction designers that specialize in brochures.

The definition of this group, as a desciption of self is getting a bit tiresome.

Mark

 
On Tuesday, January 29, 2008, at 12:02PM, Jim Leftwich [EMAIL PROTECTED] 
wrote:
The phrase interface design up to this point and calls to limit
the definition of Interaction Design and the scope of IxDA invites an
examination of the term's history.

The definition of Interaction Design isn't, (and more importantly)
won't *ever* be, limited to just the digital domain because it
never was and isn't inherently limited in that manner as a practice
in reality.  The term Interaction Design itself, which was coined
by Bill Moggeridge and Bill Verplank at IDTwo (one of the three
companies that combined to become IDEO) in the mid-to-late 1980s,
represented the design of interaction across a variety of
technologies and product and system design boundaries.Interaction
Design certainly involves design of any and all patterns of usage.

Interaction Design was a term I was able to easily adopt around 1987,
for something I'd been practicing in the design consulting field
since 1983 on products, software, systems, and combinations thereof.

The first interaction designs I did involved designing and modeling
the interaction of users with physical components in devices and
equipment that had multi-step processes.  As more and more equipment
began to include digital components and digital control and
information, that also became part of what was involved in the
interaction design.  Fairly recently, an interaction design project
of mine (as a component of designing medical equipment that I also
did the industrial design, physical controls design, and information
architecture for), involved analyzing, modeling, and designing
physical components involved in the device's physical interaction
that were not associate with the product's digital features and
functions.  To separate various aspects of the device's interaction
into technological domains (presumably to be handled by separate
designers, or one designers who's very conscious to take off a hat
with one label and put on another hat with another label) is, in my
opinion, somewhat absurd and completely overlimiting to our field as
a whole.

I'm happy to see Victor Papanek's name come up in this thread, as
he was the head of my alma mater, KCAI's School Of Design, and left
an indelible mark of wholistic approach to Design at our department. 
There's probably not a day that goes by that I'm not grateful for
having had the great fortune to study a wide scope of Design (from
typography and corporate identity to computers and software to
industrial design and manufacturing technologies) and thus having
been equipped to enter my career without the limiting boundaries and
categories that have preoccupied so many in the field, and kept many
more from pursuing the opportunity to design a greater range of the
interactive aspects of products, systems, and environments.

I realize that many of the members of IxDA are web designers, and
live and breathe entirely within the virtual realm or within the
bounds of software running on devices.  This is understandable.

But it's altogether another thing, and a highly regrettable thing at
that, when the specialists begin to demand that the field of
Interaction Design, or IxDA be similarly limited in scope.

Limiting Interaction Design, or IxDA, to just the digital stems from
a myopia of the non-generalists, who make up the wide part of the
field's Bell Curve (due to the huge number involved exclusively in
the web and software).  And furthermore, I think this myopic
insistence on categorization, limitation, and specialization has led
to many products and systems being very poorly designed,
interaction-wise.  Think the vast majority of mobile phones and
devices and equipment.  Specialization and insistence on limited
scope for something as *necessarily* all-encompassing as Interaction
Design is the first step towards a dangerous dilution of
responsibility among specialists.  At best, this leads to inelegant
bolted-together separate design efforts.  At worst it leads to more of
the type of poorly designed products and systems the world is already
plagued by.

I'm not that worried about Interaction Design, or IxDA, being
limited in definition or scope however.  There are a number of
generalists that have been around for a long time that will continue
to point out the value of embracing a more encompassing view of
Interaction Design as IxDA moves forward and grows.  As for the
specialists and those practicing within specific domains - perhaps
they would benefit by forming specialist sub-groups *within the
larger and inclusive organization*.  But it will prove impossible and
impractical to artificially limit the profession that's been being
practiced for decades, nor the organization that's beginning to
represent us all.

Jim

James Leftwich, IDSA
CXO - Chief Experience 

Re: [IxDA Discuss] Differnce between user interface and interaction design?

2008-01-29 Thread Jim Leftwich
The phrase interface design up to this point and calls to limit
the definition of Interaction Design and the scope of IxDA invites an
examination of the term's history.

The definition of Interaction Design isn't, (and more importantly)
won't *ever* be, limited to just the digital domain because it
never was and isn't inherently limited in that manner as a practice
in reality.  The term Interaction Design itself, which was coined
by Bill Moggeridge and Bill Verplank at IDTwo (one of the three
companies that combined to become IDEO) in the mid-to-late 1980s,
represented the design of interaction across a variety of
technologies and product and system design boundaries.Interaction
Design certainly involves design of any and all patterns of usage.

Interaction Design was a term I was able to easily adopt around 1987,
for something I'd been practicing in the design consulting field
since 1983 on products, software, systems, and combinations thereof.

The first interaction designs I did involved designing and modeling
the interaction of users with physical components in devices and
equipment that had multi-step processes.  As more and more equipment
began to include digital components and digital control and
information, that also became part of what was involved in the
interaction design.  Fairly recently, an interaction design project
of mine (as a component of designing medical equipment that I also
did the industrial design, physical controls design, and information
architecture for), involved analyzing, modeling, and designing
physical components involved in the device's physical interaction
that were not associate with the product's digital features and
functions.  To separate various aspects of the device's interaction
into technological domains (presumably to be handled by separate
designers, or one designers who's very conscious to take off a hat
with one label and put on another hat with another label) is, in my
opinion, somewhat absurd and completely overlimiting to our field as
a whole.

I'm happy to see Victor Papanek's name come up in this thread, as
he was the head of my alma mater, KCAI's School Of Design, and left
an indelible mark of wholistic approach to Design at our department. 
There's probably not a day that goes by that I'm not grateful for
having had the great fortune to study a wide scope of Design (from
typography and corporate identity to computers and software to
industrial design and manufacturing technologies) and thus having
been equipped to enter my career without the limiting boundaries and
categories that have preoccupied so many in the field, and kept many
more from pursuing the opportunity to design a greater range of the
interactive aspects of products, systems, and environments.

I realize that many of the members of IxDA are web designers, and
live and breathe entirely within the virtual realm or within the
bounds of software running on devices.  This is understandable.

But it's altogether another thing, and a highly regrettable thing at
that, when the specialists begin to demand that the field of
Interaction Design, or IxDA be similarly limited in scope.

Limiting Interaction Design, or IxDA, to just the digital stems from
a myopia of the non-generalists, who make up the wide part of the
field's Bell Curve (due to the huge number involved exclusively in
the web and software).  And furthermore, I think this myopic
insistence on categorization, limitation, and specialization has led
to many products and systems being very poorly designed,
interaction-wise.  Think the vast majority of mobile phones and
devices and equipment.  Specialization and insistence on limited
scope for something as *necessarily* all-encompassing as Interaction
Design is the first step towards a dangerous dilution of
responsibility among specialists.  At best, this leads to inelegant
bolted-together separate design efforts.  At worst it leads to more of
the type of poorly designed products and systems the world is already
plagued by.

I'm not that worried about Interaction Design, or IxDA, being
limited in definition or scope however.  There are a number of
generalists that have been around for a long time that will continue
to point out the value of embracing a more encompassing view of
Interaction Design as IxDA moves forward and grows.  As for the
specialists and those practicing within specific domains - perhaps
they would benefit by forming specialist sub-groups *within the
larger and inclusive organization*.  But it will prove impossible and
impractical to artificially limit the profession that's been being
practiced for decades, nor the organization that's beginning to
represent us all.

Jim

James Leftwich, IDSA
CXO - Chief Experience Officer
SeeqPod, Inc.
Emeryville, California
http://www.seeqpod.com

Orbit Interaction
Palo Alto, California
http://www.orbitnet.com


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org

Re: [IxDA Discuss] Online Masters Degree and Certificate in Information Architecture at Kent State University

2008-01-29 Thread pauric
I've tried collecting the school that have been mentioned on the list
here
http://platial.com/ixdamaps/map/56336

Feel free to add your own.

thanks - pauric


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=25233



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Re: [IxDA Discuss] Differnce between user interface andinteractiondesign?

2008-01-29 Thread Adrian Howard
On 28 Jan 2008, at 16:09, Pierre Roberge wrote:

 At my current job, I have worked with an interface designer and the  
 way
 he approached the design of the B2B we are building is from the
 developers' perspective.  He looked at the data-model and the  
 functions
 the developers developed and put all those fields and functions on
 screens grouping them based on their nature (all the customer
 information on one screen, all the policy information on one screen,
[snip]

Of course if the underlying data-model and the functions don't map  
well to the business processes and the way the user needs to interact  
with the system the designer is pretty much doomed anyway - the  
intervention needed to happen earlier...

Cheers,

Adrian


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[IxDA Discuss] Bad Usability Calendar 2008

2008-01-29 Thread Jostein Magnussen
Hi

 

A new edition of the (in)famous Norwegian Bad Usability Calendar is
here. Check out the fresh examples of exaggerated use fancy of Web 2.0
design, cover flow, personalization, pull-down menus and more.. 

 

Download PDF here: www.badusability.com 

 

20 000 downloads so far. This year you can also  upload a picture of the
calendar hanging in your office or over your bed.

 

Anyone want to translate it? So far we have English, French, Norwegian,
Swedish, Danish, Portugese and Chinese on the way. Translation is under
the Creative commons license and you will be credited with your name on
it. http://www.badusability.com/translate/ 

 

Enjoy!

 

Jostein Magnussen

NetLife Research


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[IxDA Discuss] [Event] Chicago IxDA - Feb. 13th - Recap of Interaction08

2008-01-29 Thread Chicago IxDA
Hello fellow Chicagoans,

Even though IxDA's Interaction08 conference has yet to occur, we here in
Chicago are certain there will be much to bring home and discuss.  Please
join us on Wednesday, February 13th as we bring the topics back to life.
Your participation is integral to this!

Many thanks to our good friends at Roundarch for graciously opening their
doors for February's meeting.

February 13th
Roundarch
350 North LaSalle Street, 12th floor (Kinzie and LaSalle Street)
6:30 PM - 8:00 PM

Please RSVP to this email by Monday, February 11th. Due to space
constraints, we must limit entry to 50, so let me know as soon as possible
about your intent to attend.  You will receive a confirmation email with a
contact number.

(ps. Please be kind to your fellow IxDAers, if you RSVP and are unable to
attend, please let me know so we can let others have your space.)

Looking forward to seeing you there!

Janna DeVylder
Chicago IxDA

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


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Re: [IxDA Discuss] Online Masters Degree and Certificate in Information Architecture at Kent State University

2008-01-29 Thread Murli Nagasundaram
I would add UMich Ann Arbor School of Info and Georgia Tech.  -murli

On Mon, 28 Jan 2008 20:38:35, Jeff Howard [EMAIL PROTECTED] wrote:
 Hi Jim,

 There are a lot of threads about IxD education in the archives:
 http://www.ixda.org/topics.php?topic=education

 If I were researching it today, offhand I'd probably look into a few
 of the following:
 - CMU School of Design
 - IIT Institute of Design
 - NYU Interactive Telecommunications Program
 - Stanford d.school (a few classes anyway)
 - RCA Design Interactions
 - Köln International School of Design
 - Cophenhagen Institute of Interaction Design

 // jeff

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Register today: http://interaction08.ixda.org/


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Re: [IxDA Discuss] Differnce between user interface and interaction design?

2008-01-29 Thread David Malouf
HI Adrian (I wish the web version had better quoting features.)

see adrian's reply to me above ...
Yes, you can do both. You should do both, but you shouldn't do one w/o the
other. I'm not saying that you are or aren't, but your posts (my limited
insight into who you are) project that you are focusing on one aspect, at
least in a unbalanced way, so I'm probably reacting in a further unbalanced
way.

As for studio. I understand how agile environments have become more
collaborative, but it is still not studio. It's hard to explain, but what is
hard is that even in design studios today b/c of the focus on computers, a
lot of the studio experience of ID is lost. Imagine if you had a big wall
and on that wall was a projection of everyone's code, and everyone can see
it. Imagine a place where people can see your name attributed to your code,
and then if someone sees something they want to comment on, they just walk
up to you and butt their noses right into your space and tell you what they
think. Something like that. ;). There is a frenetic creativity (not
efficiency) that evolves from this environment. I'm not saying it would work
for coding.

As for what can this do?
Ok, here is the example. Cooper's concept on posture. I'm not saying this is
a foundation of IxD, but it is a good axis. Understanding the posture of
application will radically change the forms you use communicate the
interaction paradigms. You might have really similar task (i.e. messaging)
but b/c email has a different posture than instant messaging (even though in
reality they are REALLY the same thing), the forms take on a very different
flow.

This in my mind explains two things:
1. IxD exists outside the form.
2. Understanding foundations can have a profound effect on your day to day.

I'll take it back to studio.
A real foundation of IxD is pacing. Like any narrative, there is pacing. In
a studio setting what a student or practitioner might do is play with
various forms to embody different pacings. They would then hone in on the
right source.

This is very similar to how a graphic designer will do different comps that
change specific axis of color, line, text, white space, etc.

Unless we have the same foundations to sketch against, it is hard for us in
a processed/controlled and explainable manner communicate the differences
between different interaction models. They are just different, and the only
way we can communicate about them is in terms of usability.

-- dave

-- 
David Malouf
http://synapticburn.com/
http://ixda.org/
http://motorola.com/

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Register today: http://interaction08.ixda.org/


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Re: [IxDA Discuss] Myers Briggs, DISC, Personality of UX Folk

2008-01-29 Thread Murli Nagasundaram
I'm simply astounded that an individual who considers himself to be a
User Experience professional views social psychology to be a pseudo
science.  If someone has developed a mathematical or engineering
measure for the construct known as 'Experience', I am eager to be
educated.

Cheers,

murli

ps: BTW, I agree that the social sciences are a somewhat different
kind of science(s) than the physical sciences.  But the philosophy of
science as applied in both instances is the same.

On Jan 28, 2008 7:54 PM, W Evans [EMAIL PROTECTED] wrote:
 It's far beyond the simple, less than
 dangerous pseudo science of social psychology - where theories, concepts,
 tests do not effect real people and do not cost real money.

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[IxDA Discuss] JOB: User Experience Designer - Renton, WA - Tyler Technologies - Full Time

2008-01-29 Thread Eva Snee
User Experience Designer

Tyler Technologies, Renton, WA

  

Responsible for ensuring the prototype for the software is designed so that
the best-in-industry next generation of software products are delivered to
support the User Experience project.

  

Responsibilities 

Help define the vision for the user experience for our products. 

Collaborate with co-workers (such as user researchers, program managers,
product planners, user assistance, and developers) to understand our
partners and customer's needs and propose design solutions to meet those
needs. 

Design and develop product prototypes in order to communicate product
interaction designs to other team members. 

Produce detailed interaction design specifications for the product
development team. 

Special projects as assigned.

 

Required Qualifications 

BA/BS degree in Industrial Design, Interface Design, Interaction Design or
equivalent is required. 

A minimum of 5 years software development and design experience required.
Experience in the ERP/Business Solutions space is desired. 

Extensive experience with user interface prototyping in HTML, Flash,
Director, PhotoShop, or similar tools is required. 

Must be able to define and drive interaction experience design that is
compelling, efficient, effective, satisfying, and innovative. 

Excellent verbal and written communication skills are essential. 

Demonstrated ability to work confidently and effectively with diverse teams
(e.g., Program Management, SW Development, Product Planning, User Assistance
and User Research) required. 

Travel Required.

  

To apply, email your resume and cover letter in Word format.

E-mail: [EMAIL PROTECTED]

 

Must be willing to relocate to Seattle.

 

 



Eva Snee
User Experience Researcher

Tyler Technologies, Inc.
1100 Oakesdale Ave SW
Renton, WA 98057
Phone: 800-328-0310
Fax: 425-254-1402
E-mail: [EMAIL PROTECTED]
Web: www.tylertech.com

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Re: [IxDA Discuss] Differnce between user interface and interaction design?

2008-01-29 Thread Gloria Petron
Hm. For a static brochure I could see that logic. But paper forms require
thoughtful layout in order for me to interact (??) with them. Or is that
where the term usability comes in?

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Re: [IxDA Discuss] Pen Tablet recommendations sought

2008-01-29 Thread Alexander Baxevanis
Hi Miranda,

just bought the Bamboo as a Christmas gift for a friend. He is very
good at sketching in pen and papers, and judging from the designs he's
now making, it shouldn't take more than a couple of weeks for somebody
to familiarise themselves with such an input method. The tablet driver
controls the standard mouse pointer, so you can control any app
through the tablet. All serious graphic design apps are also able to
get the pressure information for the tablet (i.e. how hard the user
is pressing a pen) which can be used to control stroke width etc.

I think the compact size of the Bamboo is a plus, it takes little
space on a desk and you can easily drop it in a laptop bag/backpack
and take it with you. The advantages of the bigger Intuos can be:

1) possibly comes with better tools by default: double-tip pen (the
2nd tip is a virtual eraser) or wireless mouse that can be used on
the tablet
2) better size/resolution (maybe not too useful if you're making
sketches anyway)

Hope this helps,

Alex


On Jan 29, 2008 7:28 PM, Miranda McGill [EMAIL PROTECTED] wrote:
 Our team is looking to purchase Pen Tablets (rather than Tablet PCs) for
 sketching and quick prototyping. We're not doing intricate graphics work but
 nevertheless need something that is responsive, integrates seamlessly with
 our standard UI prototyping tools (Fireworks, Photoshop etc.), and
 preferably works with both PCs and Macs. I'm researching options and so far
 have narrowed it down to either the Wacom Intuos 6x8 (more expensive) or
 Wacom Bamboo Fun 8.5x5.3 (cheaper) -- but I'm open to other suggestions.

 All recommendations gratefully received -- also, I'm rather pressed for
 time, so responses asap would be much appreciated!

 Cheers,
 Miranda.
 
 *Come to IxDA Interaction08 | Savannah*
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[IxDA Discuss] Adaptive Path's MX Conference - Early Reg Ends Sunday

2008-01-29 Thread Peter Merholz
Institutees--

Early bird pricing for MX: Managing Experience Through Creative  
Leadership ends on Sunday. It takes place April 20-22 at the Mark  
Hopkins.

http://adaptivepath.com/events/2008/apr

I invite you to join us in San Francisco for this year’s conference,  
where we’ll explore the many challenges managers face and discuss what  
it takes to get great experiences out into the world. We’ll cover  
topics like:

[+] Overcoming organizational inertia
[+] Managing toward a vision
[+] The secrets of innovation, and how to apply them to your work
[+] Building a creative team
[+] Bringing emotional resonance to the experiences you deliver
[+] Embedding design practices throughout your company

MX brings together the people that excite us here at Adaptive Path.  
We’ve invited a fantastic group who will inspire, teach and give us  
tools to take back to our daily lives. We’re putting the final touches  
on the speaker list and schedule, but so far the line up includes:

Day One
[+] Keynote: Chip Heath, co-author of Made to Stick: Why Some Ideas  
Survive and Others Die and Professor of Organizational Behavior,  
Stanford University
[+] Cordell Ratzlaff, Cisco’s new Director of User Experience
[+] Secil Watson, Senior Vice President Internet Channel Strategy,  
Wells Fargo
[+] Peter Coughlan, lead of IDEO’s Transformation Practice

Day Two
[+] Keynote: Chip Conley, Founder and CEO, Joie de Vivre Hospitality  
operating California’s largest chain of boutique hotel experiences
[+] Stephen Anderson, Artist and Illustrator who has been an official  
Star Wars artist
[+] Rachel Hinman, Design Strategist and mobile experience expert,  
Adaptive Path
[+] Ryan Armbruster, Chief Experience Officer for a radiation oncology  
practice
[+] Ryan Freitas, Experience Design Director, Adaptive Path
[+] Matt Jones, Founder, Dopplr
[+] Scott Hirsch, Founder, Management Innovation Group
Our speakers will talk about crucial ideas and themes in design. No  
hidden agendas or sales pitches, just honest discussion about the  
things that concern user experience VP’s, Directors and Managers.

$1295 until February 3
$1595 regular price

Use code IXDA for an additional 15% off the registration price.

-Pre-Conference Workshop added-

For those of you wanting to roll up your sleeves, this year’s  
conference kicks off with a half-day, pre-conference workshop --  
Process Reboot led by our very own Kim Lenox. This activity-rich  
workshop provides you with the tools and experience to adapt your  
design processes to create innovative results.

April 20 – pre-conference workshop
$395 until February 3
$495 regular price
Lunch included

Last year’s MX sold out, so secure your space early!



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Re: [IxDA Discuss] Differnce between user interface and interaction design?

2008-01-29 Thread Mark Schraad
Nicely framed Andrei. While have been pushing for broad sweeping  
inclusive definitions, it was pointed out to me that that approach  
greatly limits their usefulness. Perhaps if the majority is included,  
and it give a more finite description, we will be better off.

Mark
(trying to be less pedantic ;)


On Jan 29, 2008, at 6:12 PM, Andrei Herasimchuk wrote:

 On Jan 29, 2008, at 9:01 AM, Jim Leftwich wrote:

 I'm not that worried about Interaction Design, or IxDA, being
 limited in definition or scope however.  There are a number of
 generalists that have been around for a long time that will continue
 to point out the value of embracing a more encompassing view of
 Interaction Design as IxDA moves forward and grows.  As for the
 specialists and those practicing within specific domains - perhaps
 they would benefit by forming specialist sub-groups *within the
 larger and inclusive organization*.  But it will prove impossible and
 impractical to artificially limit the profession that's been being
 practiced for decades, nor the organization that's beginning to
 represent us all.

 That's all fine and good and makes plenty of sense at a high level.
 The major issue I've had is the outward claims by some that
 interaction design is bigger than digital on the one hand, but then
 bypass issues that are claimed to be outside the scope of
 interaction on the other.

 To be fair, I don't think anyone intends that to be the case, but
 when people say things like interaction design is to interface
 design like art direction is to graphic design, or that interface
 designers draw while interaction designers don't, well... that's
 exclusionary. (And in the art director analogy, a bit on the absurd
 side since art director's are notoriously seen by many in the graphic
 industry as outsiders who never learned how to draw, so they tell
 others what to draw. I'm generalizing obviously, so my apologies to
 any art director's in the audience.)

 To me, it seems if you want to have a larger and more inclusive
 definition of what interaction design is, then the core skillset has
 to be broader as well. In this specific case, that broader definition
 is going to have to include visual and aesthetic at some fundamental
 level. Not to the degree of needing a major in graphic design, but
 core fundamentals that are needed that apply to interaction,
 especially when interaction has to be defined for technology
 products. Most of this core set of skills are probably found in a few
 books like Tufte's Envisioning Information, among a few others. It's
 not needing an entire Art History degree or getting into the nitty
 gritty of making posters with letterpresses, but certainly some level
 competency with aesthetic needs to be a core interaction designer  
 skill.

 Why is this? I personally think has to do specifically with digital.
 I understand at a conceptual level how an interaction designer can
 help design an analog telephone or rework a service flow for FedEx.
 But when you start making digital products -- desktop client
 applications, web sites, web applications, stand alone kiosks, mobile
 interfaces, interfaces for the iPhone, etc. -- the aesthetic part is
 integral to the success of the interactive part in a way that's not
 easily separated, like it might be for non-digital forms of
 interaction design. Given that, for the large swath of people that
 are going to focus on digital, if they are calling themselves
 interaction designers, removing the aesthetic from the definition of
 what they do isn't going to help matters. It's fine for teams of
 people today to work together on the interaction and aesthetic
 collaboratively, but in the future, you really are going to want more
 and more people who know how to do both, and are trained in how to do
 both, even if they focus on one or the other in a team environment.

 Why? For the very same reasons industrial designers are trained in
 both form and function.

 If a designer is compartmentalized to ignore or not having
 accountability on the aesthetic at a personal level, then the
 definition of interaction design is narrowed vertically as a job
 description, even if it's horizontal as a job that applies to broader
 market spaces. This is the crux of the problem, as near as I can tell.

 At a high level, having interaction design not be responsible for the
 aesthetic or be a core skill of an interaction designer is obviously
 fine, and can work for a variety of people. But for the ones that are
 looking to work in narrow market sectors, like focusing on digital
 products), they need a broader job definition horizontally on what it
 is they are held accountable for in the overall design of the
 product. To not do so would, it seems that calling oneself an
 interaction designer does neither the designer in that position nor
 the field of interaction any justice. The designer silo's themselves
 in a way that limits what the business expects them to work on or can
 work on, 

Re: [IxDA Discuss] Pen Tablet recommendations sought

2008-01-29 Thread Michael Micheletti
On Jan 29, 2008 3:48 PM, pauric [EMAIL PROTECTED] wrote:

 Wacoms are designed for, and best suit, high end image manipulation.
 Not free form fluid sketching.


I'm lost without my Wacom tablet (Intuos) pen for:
- curve manipulation in Illustrator
- painting and touch-ups in Photoshop

I've tried using a tablet PC with a Wacom pen driver (IBM X60) and found it
awkward to have my hand over the screen - using the separate tablet while
looking at the screen works better for me.

The Wacom mouse is a mixed bag. Very precise, but it needs to live on the
tablet. I'm constantly wiggling it around to get it back where it needs to
be.

Michael Micheletti

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Re: [IxDA Discuss] Differnce between user interface and interaction design?

2008-01-29 Thread Andrei Herasimchuk

On Jan 28, 2008, at 11:42 AM, dave malouf wrote:

 Andrei does interaction design require pixels? I.e. is there always a
 need for a screen? Is what the interaction designer/UI designer
 working on always embedded inside of said screen?

In my market space, yes. In other market spaces, I can see how it  
would not. But you are also talking to someone who calls that person  
an interface designer, so I never had to worry about that sort of  
confusion since interfaces are largely digital in conception.

 If we are limiting to just screen-based IxD/UID then we are probably
 looking at the opposite orientation of making a SIG for the type of
 work you are discussing.

See the message I posted out of order. (Been spending the past few  
days on a new contract, so I'm out of order on what has been said. My  
apologies.) The larger issue is actually more fundamental: do  
interaction designers need to have aesthetic skills?

The answer to that question makes the rest of the entire debate/ 
argument/discussion, etc., simplified. If the answer is yes, then the  
whole discussion is VASTLY simplified. If the answer is no, then I  
think it begs the question on whether interaction design is the field  
to help define things like what it means to work on digital products,  
since aesthetics are integral to those products in the same way  
aesthetics are integral to industrial design.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422



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Re: [IxDA Discuss] Differnce between user interface and interaction design?

2008-01-29 Thread Michael Micheletti
On Tue, 29 Jan 2008 13:15:14, Jeff Howard [EMAIL PROTECTED] wrote:

 Try not to think of it as interacting with the brochure. That's a
 red herring. Instead, think of it as interacting through the brochure
 with something else. The brochure mediates an interaction. Here's an
 example. No one goes to Expedia to interact with it. They operate the
 interface in order to interact with United or Southwest Airlines. Same
 thing with MySpace. It's not about interacting with the site. It's
 about using the site to interact with your friends.


This put me in mind of the hanging chad Florida ballots of a few years
back. Paper-based interaction design writ large.

Michael Micheletti

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Re: [IxDA Discuss] Pen Tablet recommendations sought

2008-01-29 Thread Rob Nero
I have used both options that you are researching. I use an older Intuos at
work, and I just got the Bamboo Fun for my girlfriend.

A big advantage to the Intuos tablets are their size. You can get various
sizes, though they can get quite expensive. I got the 6x8 at work. Since I
work for a big company, the cost wasn't an issue. I predominantly use the
wireless mouse on the tablet, and only occasionally use the pen. Only
sometimes do I run out of room and wish I had a larger tablet. I do similar
work as stated in your email: photoshop, prototyping, coding.

At home I do photo retouching on occasion, and have used various sizes
including an older 12x12 inch tablet. For retouching and heavy photoshop
work, bigger is really much nicer!

I just got my girlfriend the Bamboo Fun (comes with a mouse) for Christmas.
She hadn't used one before, and the interactions were VERY foreign to her. I
know it is taking her awhile to get used to it and use it more regularly.
The Bamboo comes in limited sizes. I would not recommend getting the smaller
one. Though it is cheaper, I think 4x6 is too small and can get frustrating.

Couple other random notes...
I have heard of people using tablets with a pen, instead of mice, to
alleviate wrist pain. I think the interaction with a pen is a more natural
position for your hand than a mouse.

The tablets can form dead spots over time. I have used the same tablet at
work for 4 years now, and I do notice on occasion that my mouse doesn't
respond. It is rare though. I think their typical lifespan is much longer
than 4 years, depending on use.

With all that said The tablets are wonderful, flexible, comfortable, and
worth the money! If cost is a big concern, get the cheaper one, but if you
can, get the Intuous 6x8 or 9x12.

Rob
:)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Miranda
McGill
Sent: Tuesday, January 29, 2008 1:28 PM
To: [EMAIL PROTECTED]
Subject: [IxDA Discuss] Pen Tablet recommendations sought


Our team is looking to purchase Pen Tablets (rather than Tablet PCs) for
sketching and quick prototyping. We're not doing intricate graphics work but
nevertheless need something that is responsive, integrates seamlessly with
our standard UI prototyping tools (Fireworks, Photoshop etc.), and
preferably works with both PCs and Macs. I'm researching options and so far
have narrowed it down to either the Wacom Intuos 6x8 (more expensive) or
Wacom Bamboo Fun 8.5x5.3 (cheaper) -- but I'm open to other suggestions.

All recommendations gratefully received -- also, I'm rather pressed for
time, so responses asap would be much appreciated!

Cheers,
Miranda. 
*Come to IxDA Interaction08 | Savannah*
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Register today: http://interaction08.ixda.org/


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Re: [IxDA Discuss] Differnce between user interface and interaction design?

2008-01-29 Thread Jai Godara
It seems futile to argue over title/terms of what means what when
majority would agree that these are essentially roles/phases in a 
larger system design approach%u2026yes, they do have overlaps, of
course, in terms of required skills, knowledge, and even certain
processes. yet they are essentially different in terms of their
individual focuses and outputs.

All the great products, services, end-results that provide a
delightful and successful experience are most often that way because
of their underlying structural units/attributes work cohesively with
each other to serve the purpose. So in an ideal world, interaction
design  UI design would not exist or work in isolation%u2026but
rather in tandem. Pretty much the same idea that Jeff underlined
earlier with I think of interface design as the form-giving
counterpart to interaction design. 

Essentially, Interaction designer role takes care of high-level
interaction or, in other words, chalking out the planning part of
interaction. Similar to a holistic system design approach where one
is not just designing the product in isolation but also considering
how it fits in a larger system and works in that environment.
Therefore, Interaction designer role has to take care of various
permutation and combination of activities that need to be supported
(again, high level); the orders of activities (process flows);
relationships among design elements, etc. And afterwards, UI designer
role kicks in and starts refining those big pictures to the levels of
individual pixels. Or course, there is fair amount of overlap of
activities and intentions, therefore, the disagreements,
misunderstandings, and apparent heartburns. 

That is precisely the reason that I tend to agree with Dave on the
value that semantics and defining these roles (not the titles!)
provide. Not only it would give us perspectives on finer nuances of
these roles, such as what we do in these roles that make sense and
what does not? What are the finer distinctions between two? or even
better, what lies in that overlapping space of Venn diagram between
two? Could we discuss activities/processes and their orders in these
different roles? It may be another of those endless debatable issues,
nonetheless, a rewarding one as we may stumble upon insights that have
always stared us in the face and we never noticed.

To further the point, there are other fields/professions that have
the same role (or have a similar focus and set of outputs) , albeit,
with a different title. My question is what can we learn from those
professions that share the same attributes of IxD? May be it would
help us get deeper insights. May be it would stop us from reinventing
the wheel so yes, Dave you have my vote on the need and value-addition
of exploring the semantics.

To Jared: It seems like a yam/sweet potato discussion only when we
are focused on two terms/titles in pure isolation. However, once we
treat IxD and UI designer as the roles or set of processes in a given
endeavor and not just two standalone entities; we would see value in
discussing. So a more apt analogy could be designing a house plan,
brick laying, and coloring while building a house.  

In the end, Sold to Adrian who said, I'm all for talking about
more ways to practice the art. That seems to be a more productive
conversation than trying to define what the art is. May we move
beyond the silliness of comparing inane titles and get deeper
insights into what we do and why we do.

Jai


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=25077



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