Re: [IxDA Discuss] Differnce between user interface and interactiondesign?
Hi Dave, On 28 Jan 2008, at 05:13, dave malouf wrote: Adrian, if all you do is the work, then who is setting up the criteria and standards by which to evaluate it? Critique based on a shared understanding of foundational criteria is at the core of what makes for a successful design discipline. One that not only produces, but can be shared amongst peers, evaluated, and described. Can't people do both? As I said in this message, a design discipline that is ONLY about financial success is not much of a discipline if it is not moral and aesthetic. It takes pause to come up with these standards of evaluation. I'm not sure how you got the idea that financial success was the only way I was judging things :-) aside That said, I'm not sure how do you apply moral criteria to define IxD. For example, personally I would not work on developing products for the gambling industry. However I certainly wouldn't argue that the _very_ talented folk who create the user experience of the Vegas cash-removal machines weren't doing damn fine interaction design / usability / ia / whatever. The APA ethics code don't define what psychology is, just what ethical standards members of the APA need to have. These are community and organisational issues. They're very important, but I didn't think this was what we were talking about here? /aside What would an interaction designer be/do if they were part of X school of design theory? How does IxD play into that? Should it? Can it? I don't know. How would it help me make better things? We could talk more about that :-) Having come into the user experience area from a development/cog-sci background I'm not really familiar with different design schools. Your description of studio work was really interesting - and matched up with the way I've seen really productive groups work. I'd love to so more discussion about the knowledge, skills and practices that we can use from these areas. What makes up the clay that we form into interactions? Pixels waves (sound)? Plastic metal? I don't think so. That is the form, not the interaction. We mold time, metaphor, and physicality instead of line, color, volume, texture and space. But without the pixels and waves, plastic and metal you don't have an interaction. A form-free interaction is a nonsense - like a marble free sculpture. Give a group of specialty print designers a layout to look at. They may disagree on good vs. bad, but they will most likely be able to use a language of aesthetics to communicate that reason. The best I've seen our community do is to talk about usability. Usability at best has a limited understanding of aesthetics and usually but not always in practice puts function ahead of form or feel in their focus of their evaluations. Seems like we talk about more than usability - mental models, scenarios, use cases, user stories, persona, hierachical task analysis, ethnography, structured vs unstructured interviews, cognitive walkthroughs, Fits' Law, etc. etc. But I'm all for talking about more ways to practice the art. That seems to be a more productive conversation than trying to define what the art is :-) Cheers, Adrian *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] # JOB # Research Assistant # Melbourne, AU # ACID / RMIT University # casual (part time)
HI all, The Loupe project is seeking a Research Assistant to assist with project administration and coordination of reporting and field trials. The role is a 0.5 casual position, starting immediately, located at the Melbourne city campus of RMIT University. http://tinyurl.com/yt8rnr The project is researching the visualisation of social software spaces used for knowledge management, and is funded by the Australasian CRC for Interaction Design - http://acid.net.au As part of the ACID network, you'll be working with designers, academics, social scientists, developers and artists based in Melbourne, Sydney, Perth and Brisbane on cutting edge Interaction Design research. People interested in the position please email Jeremy Yuille on jeremy.yuille at rmit.edu.au (pls remember to attach a current resume) Please feel free to pass this call on to suitable candidates. best regards, Jeremy Yuille RMIT University Melbourne Australia *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [EVENT] IXDA Pittsburgh: Wire Farm - February 5, 2008
Reminder On 1/18/08, Michele Marut mmarut15 at gmail.com wrote: Date: Tuesday, February 5, 2008 Time: 7 pm Place: Viz / General Dynamics C4 Systems SouthSide Works Building 2, Suite 310 2730 Sidney Street Pittsburgh, PA 15203 http://www.mayaviz.com/web/about/reach/about_reach.mtml Go to the 3rd Floor. Look for the big VIZ sign on the wall Description: We will feature two 20-minute presentations from local designers, each showing off current best practices. • Julie Carlini will present a demo on prototyping with Axure RP • David Bishop will give Illustrator tips and tricks Hope to see you there! Michele Marut IXDA LA for Pittsburgh mmarut15 at gmail.com *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Differnce between user interface and interaction design?
Where am I when I get it? How did I get the brochure - mail, handed, pick it up? How do I interact with it... flip pages, fold outs, turn it over, etc What do I you do if interested? What if I am not? Who do I contact? Do I save it? Is there a part I can send back in the mail? Should I read the rest on the web site? Is there enough information? Maybe too much? How does it relate tot he trade show booth I am standing in front of? Ooh, I like this! Where can I see on in person? You might call this user experience design... or just graphic design, but these are definitely interactions. On Tuesday, January 29, 2008, at 12:13PM, W Evans [EMAIL PROTECTED] wrote: snark Beside turning the page of a brochure - what are some other types of interactions between a user and a brochure? Taking it out of the envelope? /snark On Jan 29, 2008 12:11 PM, Mark Schraad [EMAIL PROTECTED] wrote: I agree entirely Jim. I know interaction designers that specialize in brochures. The definition of this group, as a desciption of self is getting a bit tiresome. Mark On Tuesday, January 29, 2008, at 12:02PM, Jim Leftwich [EMAIL PROTECTED] wrote: The phrase interface design up to this point and calls to limit the definition of Interaction Design and the scope of IxDA invites an examination of the term's history. *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Differnce between user interface and interaction design?
I agree entirely Jim. I know interaction designers that specialize in brochures. The definition of this group, as a desciption of self is getting a bit tiresome. Mark On Tuesday, January 29, 2008, at 12:02PM, Jim Leftwich [EMAIL PROTECTED] wrote: The phrase interface design up to this point and calls to limit the definition of Interaction Design and the scope of IxDA invites an examination of the term's history. The definition of Interaction Design isn't, (and more importantly) won't *ever* be, limited to just the digital domain because it never was and isn't inherently limited in that manner as a practice in reality. The term Interaction Design itself, which was coined by Bill Moggeridge and Bill Verplank at IDTwo (one of the three companies that combined to become IDEO) in the mid-to-late 1980s, represented the design of interaction across a variety of technologies and product and system design boundaries.Interaction Design certainly involves design of any and all patterns of usage. Interaction Design was a term I was able to easily adopt around 1987, for something I'd been practicing in the design consulting field since 1983 on products, software, systems, and combinations thereof. The first interaction designs I did involved designing and modeling the interaction of users with physical components in devices and equipment that had multi-step processes. As more and more equipment began to include digital components and digital control and information, that also became part of what was involved in the interaction design. Fairly recently, an interaction design project of mine (as a component of designing medical equipment that I also did the industrial design, physical controls design, and information architecture for), involved analyzing, modeling, and designing physical components involved in the device's physical interaction that were not associate with the product's digital features and functions. To separate various aspects of the device's interaction into technological domains (presumably to be handled by separate designers, or one designers who's very conscious to take off a hat with one label and put on another hat with another label) is, in my opinion, somewhat absurd and completely overlimiting to our field as a whole. I'm happy to see Victor Papanek's name come up in this thread, as he was the head of my alma mater, KCAI's School Of Design, and left an indelible mark of wholistic approach to Design at our department. There's probably not a day that goes by that I'm not grateful for having had the great fortune to study a wide scope of Design (from typography and corporate identity to computers and software to industrial design and manufacturing technologies) and thus having been equipped to enter my career without the limiting boundaries and categories that have preoccupied so many in the field, and kept many more from pursuing the opportunity to design a greater range of the interactive aspects of products, systems, and environments. I realize that many of the members of IxDA are web designers, and live and breathe entirely within the virtual realm or within the bounds of software running on devices. This is understandable. But it's altogether another thing, and a highly regrettable thing at that, when the specialists begin to demand that the field of Interaction Design, or IxDA be similarly limited in scope. Limiting Interaction Design, or IxDA, to just the digital stems from a myopia of the non-generalists, who make up the wide part of the field's Bell Curve (due to the huge number involved exclusively in the web and software). And furthermore, I think this myopic insistence on categorization, limitation, and specialization has led to many products and systems being very poorly designed, interaction-wise. Think the vast majority of mobile phones and devices and equipment. Specialization and insistence on limited scope for something as *necessarily* all-encompassing as Interaction Design is the first step towards a dangerous dilution of responsibility among specialists. At best, this leads to inelegant bolted-together separate design efforts. At worst it leads to more of the type of poorly designed products and systems the world is already plagued by. I'm not that worried about Interaction Design, or IxDA, being limited in definition or scope however. There are a number of generalists that have been around for a long time that will continue to point out the value of embracing a more encompassing view of Interaction Design as IxDA moves forward and grows. As for the specialists and those practicing within specific domains - perhaps they would benefit by forming specialist sub-groups *within the larger and inclusive organization*. But it will prove impossible and impractical to artificially limit the profession that's been being practiced for decades, nor the organization that's beginning to represent us all. Jim James Leftwich, IDSA CXO - Chief Experience
Re: [IxDA Discuss] Differnce between user interface and interaction design?
The phrase interface design up to this point and calls to limit the definition of Interaction Design and the scope of IxDA invites an examination of the term's history. The definition of Interaction Design isn't, (and more importantly) won't *ever* be, limited to just the digital domain because it never was and isn't inherently limited in that manner as a practice in reality. The term Interaction Design itself, which was coined by Bill Moggeridge and Bill Verplank at IDTwo (one of the three companies that combined to become IDEO) in the mid-to-late 1980s, represented the design of interaction across a variety of technologies and product and system design boundaries.Interaction Design certainly involves design of any and all patterns of usage. Interaction Design was a term I was able to easily adopt around 1987, for something I'd been practicing in the design consulting field since 1983 on products, software, systems, and combinations thereof. The first interaction designs I did involved designing and modeling the interaction of users with physical components in devices and equipment that had multi-step processes. As more and more equipment began to include digital components and digital control and information, that also became part of what was involved in the interaction design. Fairly recently, an interaction design project of mine (as a component of designing medical equipment that I also did the industrial design, physical controls design, and information architecture for), involved analyzing, modeling, and designing physical components involved in the device's physical interaction that were not associate with the product's digital features and functions. To separate various aspects of the device's interaction into technological domains (presumably to be handled by separate designers, or one designers who's very conscious to take off a hat with one label and put on another hat with another label) is, in my opinion, somewhat absurd and completely overlimiting to our field as a whole. I'm happy to see Victor Papanek's name come up in this thread, as he was the head of my alma mater, KCAI's School Of Design, and left an indelible mark of wholistic approach to Design at our department. There's probably not a day that goes by that I'm not grateful for having had the great fortune to study a wide scope of Design (from typography and corporate identity to computers and software to industrial design and manufacturing technologies) and thus having been equipped to enter my career without the limiting boundaries and categories that have preoccupied so many in the field, and kept many more from pursuing the opportunity to design a greater range of the interactive aspects of products, systems, and environments. I realize that many of the members of IxDA are web designers, and live and breathe entirely within the virtual realm or within the bounds of software running on devices. This is understandable. But it's altogether another thing, and a highly regrettable thing at that, when the specialists begin to demand that the field of Interaction Design, or IxDA be similarly limited in scope. Limiting Interaction Design, or IxDA, to just the digital stems from a myopia of the non-generalists, who make up the wide part of the field's Bell Curve (due to the huge number involved exclusively in the web and software). And furthermore, I think this myopic insistence on categorization, limitation, and specialization has led to many products and systems being very poorly designed, interaction-wise. Think the vast majority of mobile phones and devices and equipment. Specialization and insistence on limited scope for something as *necessarily* all-encompassing as Interaction Design is the first step towards a dangerous dilution of responsibility among specialists. At best, this leads to inelegant bolted-together separate design efforts. At worst it leads to more of the type of poorly designed products and systems the world is already plagued by. I'm not that worried about Interaction Design, or IxDA, being limited in definition or scope however. There are a number of generalists that have been around for a long time that will continue to point out the value of embracing a more encompassing view of Interaction Design as IxDA moves forward and grows. As for the specialists and those practicing within specific domains - perhaps they would benefit by forming specialist sub-groups *within the larger and inclusive organization*. But it will prove impossible and impractical to artificially limit the profession that's been being practiced for decades, nor the organization that's beginning to represent us all. Jim James Leftwich, IDSA CXO - Chief Experience Officer SeeqPod, Inc. Emeryville, California http://www.seeqpod.com Orbit Interaction Palo Alto, California http://www.orbitnet.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org
Re: [IxDA Discuss] Online Masters Degree and Certificate in Information Architecture at Kent State University
I've tried collecting the school that have been mentioned on the list here http://platial.com/ixdamaps/map/56336 Feel free to add your own. thanks - pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=25233 *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Differnce between user interface andinteractiondesign?
On 28 Jan 2008, at 16:09, Pierre Roberge wrote: At my current job, I have worked with an interface designer and the way he approached the design of the B2B we are building is from the developers' perspective. He looked at the data-model and the functions the developers developed and put all those fields and functions on screens grouping them based on their nature (all the customer information on one screen, all the policy information on one screen, [snip] Of course if the underlying data-model and the functions don't map well to the business processes and the way the user needs to interact with the system the designer is pretty much doomed anyway - the intervention needed to happen earlier... Cheers, Adrian *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Bad Usability Calendar 2008
Hi A new edition of the (in)famous Norwegian Bad Usability Calendar is here. Check out the fresh examples of exaggerated use fancy of Web 2.0 design, cover flow, personalization, pull-down menus and more.. Download PDF here: www.badusability.com 20 000 downloads so far. This year you can also upload a picture of the calendar hanging in your office or over your bed. Anyone want to translate it? So far we have English, French, Norwegian, Swedish, Danish, Portugese and Chinese on the way. Translation is under the Creative commons license and you will be credited with your name on it. http://www.badusability.com/translate/ Enjoy! Jostein Magnussen NetLife Research *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [Event] Chicago IxDA - Feb. 13th - Recap of Interaction08
Hello fellow Chicagoans, Even though IxDA's Interaction08 conference has yet to occur, we here in Chicago are certain there will be much to bring home and discuss. Please join us on Wednesday, February 13th as we bring the topics back to life. Your participation is integral to this! Many thanks to our good friends at Roundarch for graciously opening their doors for February's meeting. February 13th Roundarch 350 North LaSalle Street, 12th floor (Kinzie and LaSalle Street) 6:30 PM - 8:00 PM Please RSVP to this email by Monday, February 11th. Due to space constraints, we must limit entry to 50, so let me know as soon as possible about your intent to attend. You will receive a confirmation email with a contact number. (ps. Please be kind to your fellow IxDAers, if you RSVP and are unable to attend, please let me know so we can let others have your space.) Looking forward to seeing you there! Janna DeVylder Chicago IxDA *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Online Masters Degree and Certificate in Information Architecture at Kent State University
I would add UMich Ann Arbor School of Info and Georgia Tech. -murli On Mon, 28 Jan 2008 20:38:35, Jeff Howard [EMAIL PROTECTED] wrote: Hi Jim, There are a lot of threads about IxD education in the archives: http://www.ixda.org/topics.php?topic=education If I were researching it today, offhand I'd probably look into a few of the following: - CMU School of Design - IIT Institute of Design - NYU Interactive Telecommunications Program - Stanford d.school (a few classes anyway) - RCA Design Interactions - Köln International School of Design - Cophenhagen Institute of Interaction Design // jeff *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Differnce between user interface and interaction design?
HI Adrian (I wish the web version had better quoting features.) see adrian's reply to me above ... Yes, you can do both. You should do both, but you shouldn't do one w/o the other. I'm not saying that you are or aren't, but your posts (my limited insight into who you are) project that you are focusing on one aspect, at least in a unbalanced way, so I'm probably reacting in a further unbalanced way. As for studio. I understand how agile environments have become more collaborative, but it is still not studio. It's hard to explain, but what is hard is that even in design studios today b/c of the focus on computers, a lot of the studio experience of ID is lost. Imagine if you had a big wall and on that wall was a projection of everyone's code, and everyone can see it. Imagine a place where people can see your name attributed to your code, and then if someone sees something they want to comment on, they just walk up to you and butt their noses right into your space and tell you what they think. Something like that. ;). There is a frenetic creativity (not efficiency) that evolves from this environment. I'm not saying it would work for coding. As for what can this do? Ok, here is the example. Cooper's concept on posture. I'm not saying this is a foundation of IxD, but it is a good axis. Understanding the posture of application will radically change the forms you use communicate the interaction paradigms. You might have really similar task (i.e. messaging) but b/c email has a different posture than instant messaging (even though in reality they are REALLY the same thing), the forms take on a very different flow. This in my mind explains two things: 1. IxD exists outside the form. 2. Understanding foundations can have a profound effect on your day to day. I'll take it back to studio. A real foundation of IxD is pacing. Like any narrative, there is pacing. In a studio setting what a student or practitioner might do is play with various forms to embody different pacings. They would then hone in on the right source. This is very similar to how a graphic designer will do different comps that change specific axis of color, line, text, white space, etc. Unless we have the same foundations to sketch against, it is hard for us in a processed/controlled and explainable manner communicate the differences between different interaction models. They are just different, and the only way we can communicate about them is in terms of usability. -- dave -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Myers Briggs, DISC, Personality of UX Folk
I'm simply astounded that an individual who considers himself to be a User Experience professional views social psychology to be a pseudo science. If someone has developed a mathematical or engineering measure for the construct known as 'Experience', I am eager to be educated. Cheers, murli ps: BTW, I agree that the social sciences are a somewhat different kind of science(s) than the physical sciences. But the philosophy of science as applied in both instances is the same. On Jan 28, 2008 7:54 PM, W Evans [EMAIL PROTECTED] wrote: It's far beyond the simple, less than dangerous pseudo science of social psychology - where theories, concepts, tests do not effect real people and do not cost real money. *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: User Experience Designer - Renton, WA - Tyler Technologies - Full Time
User Experience Designer Tyler Technologies, Renton, WA Responsible for ensuring the prototype for the software is designed so that the best-in-industry next generation of software products are delivered to support the User Experience project. Responsibilities Help define the vision for the user experience for our products. Collaborate with co-workers (such as user researchers, program managers, product planners, user assistance, and developers) to understand our partners and customer's needs and propose design solutions to meet those needs. Design and develop product prototypes in order to communicate product interaction designs to other team members. Produce detailed interaction design specifications for the product development team. Special projects as assigned. Required Qualifications BA/BS degree in Industrial Design, Interface Design, Interaction Design or equivalent is required. A minimum of 5 years software development and design experience required. Experience in the ERP/Business Solutions space is desired. Extensive experience with user interface prototyping in HTML, Flash, Director, PhotoShop, or similar tools is required. Must be able to define and drive interaction experience design that is compelling, efficient, effective, satisfying, and innovative. Excellent verbal and written communication skills are essential. Demonstrated ability to work confidently and effectively with diverse teams (e.g., Program Management, SW Development, Product Planning, User Assistance and User Research) required. Travel Required. To apply, email your resume and cover letter in Word format. E-mail: [EMAIL PROTECTED] Must be willing to relocate to Seattle. Eva Snee User Experience Researcher Tyler Technologies, Inc. 1100 Oakesdale Ave SW Renton, WA 98057 Phone: 800-328-0310 Fax: 425-254-1402 E-mail: [EMAIL PROTECTED] Web: www.tylertech.com Disclaimer - January 29, 2008 This email and any files transmitted with it are confidential and intended solely for [EMAIL PROTECTED] If you are not the named addressee you should not disseminate, distribute, copy or alter this email. Any views or opinions presented in this email are solely those of the author and might not represent those of Tyler Technologies. Warning: Although Tyler Technologies has taken reasonable precautions to ensure no viruses are present in this email, the company cannot accept responsibility for any loss or damage arising from the use of this email or attachments. This disclaimer was added by Policy Patrol: http://www.policypatrol.com/ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Differnce between user interface and interaction design?
Hm. For a static brochure I could see that logic. But paper forms require thoughtful layout in order for me to interact (??) with them. Or is that where the term usability comes in? *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Pen Tablet recommendations sought
Hi Miranda, just bought the Bamboo as a Christmas gift for a friend. He is very good at sketching in pen and papers, and judging from the designs he's now making, it shouldn't take more than a couple of weeks for somebody to familiarise themselves with such an input method. The tablet driver controls the standard mouse pointer, so you can control any app through the tablet. All serious graphic design apps are also able to get the pressure information for the tablet (i.e. how hard the user is pressing a pen) which can be used to control stroke width etc. I think the compact size of the Bamboo is a plus, it takes little space on a desk and you can easily drop it in a laptop bag/backpack and take it with you. The advantages of the bigger Intuos can be: 1) possibly comes with better tools by default: double-tip pen (the 2nd tip is a virtual eraser) or wireless mouse that can be used on the tablet 2) better size/resolution (maybe not too useful if you're making sketches anyway) Hope this helps, Alex On Jan 29, 2008 7:28 PM, Miranda McGill [EMAIL PROTECTED] wrote: Our team is looking to purchase Pen Tablets (rather than Tablet PCs) for sketching and quick prototyping. We're not doing intricate graphics work but nevertheless need something that is responsive, integrates seamlessly with our standard UI prototyping tools (Fireworks, Photoshop etc.), and preferably works with both PCs and Macs. I'm researching options and so far have narrowed it down to either the Wacom Intuos 6x8 (more expensive) or Wacom Bamboo Fun 8.5x5.3 (cheaper) -- but I'm open to other suggestions. All recommendations gratefully received -- also, I'm rather pressed for time, so responses asap would be much appreciated! Cheers, Miranda. *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Adaptive Path's MX Conference - Early Reg Ends Sunday
Institutees-- Early bird pricing for MX: Managing Experience Through Creative Leadership ends on Sunday. It takes place April 20-22 at the Mark Hopkins. http://adaptivepath.com/events/2008/apr I invite you to join us in San Francisco for this year’s conference, where we’ll explore the many challenges managers face and discuss what it takes to get great experiences out into the world. We’ll cover topics like: [+] Overcoming organizational inertia [+] Managing toward a vision [+] The secrets of innovation, and how to apply them to your work [+] Building a creative team [+] Bringing emotional resonance to the experiences you deliver [+] Embedding design practices throughout your company MX brings together the people that excite us here at Adaptive Path. We’ve invited a fantastic group who will inspire, teach and give us tools to take back to our daily lives. We’re putting the final touches on the speaker list and schedule, but so far the line up includes: Day One [+] Keynote: Chip Heath, co-author of Made to Stick: Why Some Ideas Survive and Others Die and Professor of Organizational Behavior, Stanford University [+] Cordell Ratzlaff, Cisco’s new Director of User Experience [+] Secil Watson, Senior Vice President Internet Channel Strategy, Wells Fargo [+] Peter Coughlan, lead of IDEO’s Transformation Practice Day Two [+] Keynote: Chip Conley, Founder and CEO, Joie de Vivre Hospitality operating California’s largest chain of boutique hotel experiences [+] Stephen Anderson, Artist and Illustrator who has been an official Star Wars artist [+] Rachel Hinman, Design Strategist and mobile experience expert, Adaptive Path [+] Ryan Armbruster, Chief Experience Officer for a radiation oncology practice [+] Ryan Freitas, Experience Design Director, Adaptive Path [+] Matt Jones, Founder, Dopplr [+] Scott Hirsch, Founder, Management Innovation Group Our speakers will talk about crucial ideas and themes in design. No hidden agendas or sales pitches, just honest discussion about the things that concern user experience VP’s, Directors and Managers. $1295 until February 3 $1595 regular price Use code IXDA for an additional 15% off the registration price. -Pre-Conference Workshop added- For those of you wanting to roll up your sleeves, this year’s conference kicks off with a half-day, pre-conference workshop -- Process Reboot led by our very own Kim Lenox. This activity-rich workshop provides you with the tools and experience to adapt your design processes to create innovative results. April 20 – pre-conference workshop $395 until February 3 $495 regular price Lunch included Last year’s MX sold out, so secure your space early! *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Differnce between user interface and interaction design?
Nicely framed Andrei. While have been pushing for broad sweeping inclusive definitions, it was pointed out to me that that approach greatly limits their usefulness. Perhaps if the majority is included, and it give a more finite description, we will be better off. Mark (trying to be less pedantic ;) On Jan 29, 2008, at 6:12 PM, Andrei Herasimchuk wrote: On Jan 29, 2008, at 9:01 AM, Jim Leftwich wrote: I'm not that worried about Interaction Design, or IxDA, being limited in definition or scope however. There are a number of generalists that have been around for a long time that will continue to point out the value of embracing a more encompassing view of Interaction Design as IxDA moves forward and grows. As for the specialists and those practicing within specific domains - perhaps they would benefit by forming specialist sub-groups *within the larger and inclusive organization*. But it will prove impossible and impractical to artificially limit the profession that's been being practiced for decades, nor the organization that's beginning to represent us all. That's all fine and good and makes plenty of sense at a high level. The major issue I've had is the outward claims by some that interaction design is bigger than digital on the one hand, but then bypass issues that are claimed to be outside the scope of interaction on the other. To be fair, I don't think anyone intends that to be the case, but when people say things like interaction design is to interface design like art direction is to graphic design, or that interface designers draw while interaction designers don't, well... that's exclusionary. (And in the art director analogy, a bit on the absurd side since art director's are notoriously seen by many in the graphic industry as outsiders who never learned how to draw, so they tell others what to draw. I'm generalizing obviously, so my apologies to any art director's in the audience.) To me, it seems if you want to have a larger and more inclusive definition of what interaction design is, then the core skillset has to be broader as well. In this specific case, that broader definition is going to have to include visual and aesthetic at some fundamental level. Not to the degree of needing a major in graphic design, but core fundamentals that are needed that apply to interaction, especially when interaction has to be defined for technology products. Most of this core set of skills are probably found in a few books like Tufte's Envisioning Information, among a few others. It's not needing an entire Art History degree or getting into the nitty gritty of making posters with letterpresses, but certainly some level competency with aesthetic needs to be a core interaction designer skill. Why is this? I personally think has to do specifically with digital. I understand at a conceptual level how an interaction designer can help design an analog telephone or rework a service flow for FedEx. But when you start making digital products -- desktop client applications, web sites, web applications, stand alone kiosks, mobile interfaces, interfaces for the iPhone, etc. -- the aesthetic part is integral to the success of the interactive part in a way that's not easily separated, like it might be for non-digital forms of interaction design. Given that, for the large swath of people that are going to focus on digital, if they are calling themselves interaction designers, removing the aesthetic from the definition of what they do isn't going to help matters. It's fine for teams of people today to work together on the interaction and aesthetic collaboratively, but in the future, you really are going to want more and more people who know how to do both, and are trained in how to do both, even if they focus on one or the other in a team environment. Why? For the very same reasons industrial designers are trained in both form and function. If a designer is compartmentalized to ignore or not having accountability on the aesthetic at a personal level, then the definition of interaction design is narrowed vertically as a job description, even if it's horizontal as a job that applies to broader market spaces. This is the crux of the problem, as near as I can tell. At a high level, having interaction design not be responsible for the aesthetic or be a core skill of an interaction designer is obviously fine, and can work for a variety of people. But for the ones that are looking to work in narrow market sectors, like focusing on digital products), they need a broader job definition horizontally on what it is they are held accountable for in the overall design of the product. To not do so would, it seems that calling oneself an interaction designer does neither the designer in that position nor the field of interaction any justice. The designer silo's themselves in a way that limits what the business expects them to work on or can work on,
Re: [IxDA Discuss] Pen Tablet recommendations sought
On Jan 29, 2008 3:48 PM, pauric [EMAIL PROTECTED] wrote: Wacoms are designed for, and best suit, high end image manipulation. Not free form fluid sketching. I'm lost without my Wacom tablet (Intuos) pen for: - curve manipulation in Illustrator - painting and touch-ups in Photoshop I've tried using a tablet PC with a Wacom pen driver (IBM X60) and found it awkward to have my hand over the screen - using the separate tablet while looking at the screen works better for me. The Wacom mouse is a mixed bag. Very precise, but it needs to live on the tablet. I'm constantly wiggling it around to get it back where it needs to be. Michael Micheletti *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Differnce between user interface and interaction design?
On Jan 28, 2008, at 11:42 AM, dave malouf wrote: Andrei does interaction design require pixels? I.e. is there always a need for a screen? Is what the interaction designer/UI designer working on always embedded inside of said screen? In my market space, yes. In other market spaces, I can see how it would not. But you are also talking to someone who calls that person an interface designer, so I never had to worry about that sort of confusion since interfaces are largely digital in conception. If we are limiting to just screen-based IxD/UID then we are probably looking at the opposite orientation of making a SIG for the type of work you are discussing. See the message I posted out of order. (Been spending the past few days on a new contract, so I'm out of order on what has been said. My apologies.) The larger issue is actually more fundamental: do interaction designers need to have aesthetic skills? The answer to that question makes the rest of the entire debate/ argument/discussion, etc., simplified. If the answer is yes, then the whole discussion is VASTLY simplified. If the answer is no, then I think it begs the question on whether interaction design is the field to help define things like what it means to work on digital products, since aesthetics are integral to those products in the same way aesthetics are integral to industrial design. -- Andrei Herasimchuk Principal, Involution Studios innovating the digital world e. [EMAIL PROTECTED] c. +1 408 306 6422 *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Differnce between user interface and interaction design?
On Tue, 29 Jan 2008 13:15:14, Jeff Howard [EMAIL PROTECTED] wrote: Try not to think of it as interacting with the brochure. That's a red herring. Instead, think of it as interacting through the brochure with something else. The brochure mediates an interaction. Here's an example. No one goes to Expedia to interact with it. They operate the interface in order to interact with United or Southwest Airlines. Same thing with MySpace. It's not about interacting with the site. It's about using the site to interact with your friends. This put me in mind of the hanging chad Florida ballots of a few years back. Paper-based interaction design writ large. Michael Micheletti *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Pen Tablet recommendations sought
I have used both options that you are researching. I use an older Intuos at work, and I just got the Bamboo Fun for my girlfriend. A big advantage to the Intuos tablets are their size. You can get various sizes, though they can get quite expensive. I got the 6x8 at work. Since I work for a big company, the cost wasn't an issue. I predominantly use the wireless mouse on the tablet, and only occasionally use the pen. Only sometimes do I run out of room and wish I had a larger tablet. I do similar work as stated in your email: photoshop, prototyping, coding. At home I do photo retouching on occasion, and have used various sizes including an older 12x12 inch tablet. For retouching and heavy photoshop work, bigger is really much nicer! I just got my girlfriend the Bamboo Fun (comes with a mouse) for Christmas. She hadn't used one before, and the interactions were VERY foreign to her. I know it is taking her awhile to get used to it and use it more regularly. The Bamboo comes in limited sizes. I would not recommend getting the smaller one. Though it is cheaper, I think 4x6 is too small and can get frustrating. Couple other random notes... I have heard of people using tablets with a pen, instead of mice, to alleviate wrist pain. I think the interaction with a pen is a more natural position for your hand than a mouse. The tablets can form dead spots over time. I have used the same tablet at work for 4 years now, and I do notice on occasion that my mouse doesn't respond. It is rare though. I think their typical lifespan is much longer than 4 years, depending on use. With all that said The tablets are wonderful, flexible, comfortable, and worth the money! If cost is a big concern, get the cheaper one, but if you can, get the Intuous 6x8 or 9x12. Rob :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Miranda McGill Sent: Tuesday, January 29, 2008 1:28 PM To: [EMAIL PROTECTED] Subject: [IxDA Discuss] Pen Tablet recommendations sought Our team is looking to purchase Pen Tablets (rather than Tablet PCs) for sketching and quick prototyping. We're not doing intricate graphics work but nevertheless need something that is responsive, integrates seamlessly with our standard UI prototyping tools (Fireworks, Photoshop etc.), and preferably works with both PCs and Macs. I'm researching options and so far have narrowed it down to either the Wacom Intuos 6x8 (more expensive) or Wacom Bamboo Fun 8.5x5.3 (cheaper) -- but I'm open to other suggestions. All recommendations gratefully received -- also, I'm rather pressed for time, so responses asap would be much appreciated! Cheers, Miranda. *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines ... http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Differnce between user interface and interaction design?
It seems futile to argue over title/terms of what means what when majority would agree that these are essentially roles/phases in a larger system design approach%u2026yes, they do have overlaps, of course, in terms of required skills, knowledge, and even certain processes. yet they are essentially different in terms of their individual focuses and outputs. All the great products, services, end-results that provide a delightful and successful experience are most often that way because of their underlying structural units/attributes work cohesively with each other to serve the purpose. So in an ideal world, interaction design UI design would not exist or work in isolation%u2026but rather in tandem. Pretty much the same idea that Jeff underlined earlier with I think of interface design as the form-giving counterpart to interaction design. Essentially, Interaction designer role takes care of high-level interaction or, in other words, chalking out the planning part of interaction. Similar to a holistic system design approach where one is not just designing the product in isolation but also considering how it fits in a larger system and works in that environment. Therefore, Interaction designer role has to take care of various permutation and combination of activities that need to be supported (again, high level); the orders of activities (process flows); relationships among design elements, etc. And afterwards, UI designer role kicks in and starts refining those big pictures to the levels of individual pixels. Or course, there is fair amount of overlap of activities and intentions, therefore, the disagreements, misunderstandings, and apparent heartburns. That is precisely the reason that I tend to agree with Dave on the value that semantics and defining these roles (not the titles!) provide. Not only it would give us perspectives on finer nuances of these roles, such as what we do in these roles that make sense and what does not? What are the finer distinctions between two? or even better, what lies in that overlapping space of Venn diagram between two? Could we discuss activities/processes and their orders in these different roles? It may be another of those endless debatable issues, nonetheless, a rewarding one as we may stumble upon insights that have always stared us in the face and we never noticed. To further the point, there are other fields/professions that have the same role (or have a similar focus and set of outputs) , albeit, with a different title. My question is what can we learn from those professions that share the same attributes of IxD? May be it would help us get deeper insights. May be it would stop us from reinventing the wheel so yes, Dave you have my vote on the need and value-addition of exploring the semantics. To Jared: It seems like a yam/sweet potato discussion only when we are focused on two terms/titles in pure isolation. However, once we treat IxD and UI designer as the roles or set of processes in a given endeavor and not just two standalone entities; we would see value in discussing. So a more apt analogy could be designing a house plan, brick laying, and coloring while building a house. In the end, Sold to Adrian who said, I'm all for talking about more ways to practice the art. That seems to be a more productive conversation than trying to define what the art is. May we move beyond the silliness of comparing inane titles and get deeper insights into what we do and why we do. Jai . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=25077 *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help