Re: [IxDA Discuss] Office 2007 in 2006, two years later

2008-10-31 Thread Krystal R . Higgins
Personally, I've learned to live with it, mostly by virtue of
right-click menus (some increased functionality in Office 2007 Word
and PPT, which I have to use for the occasional company presentation,
is what encouraged me to upgrade in the first place).

Certainly adoption should not be based on "this is what we have and
deal with it" shoehorning, but that seems to be the way with Windows
and MS apps.  But I never thought the original UI was good enough to
warrant installing a plugin to call back the old layout.

I do work with technical and press writers who have gone back to 2003
after getting frustrated with the 2007 interface, however.  




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=35167



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Re: [IxDA Discuss] JOB: fulltime: Chicago (will relo): JRINTERACTION DESIGNER, illustrious "Top 5 Innovative Company 2008", visa assistance. UX recruiter (JWG)

2008-10-31 Thread joanne
Who said they didn't walk on water? Not me. 

I will play in this little betting game u have started Will. Whoever gives me 
an unretouched photo of Will walking on water gets a signed (by me) copy of the 
dead sea scrolls. Game on!

Ps who won? + r u sure they won?

:)
Joanne
Sent from my Verizon Wireless BlackBerry

-Original Message-
From: "Will Evans" <[EMAIL PROTECTED]>

Date: Fri, 31 Oct 2008 22:19:20 
Cc: <[EMAIL PROTECTED]>
Subject: Re: [IxDA Discuss] JOB: fulltime: Chicago (will relo): JR
INTERACTION DESIGNER, illustrious "Top 5 Innovative Company 2008",
visa assistance. UX recruiter (JWG)


We have a winner. 8:04pm
Runner up @ 8:52pm, Both EST.

As soon as we can ascertain that neither was directly involved with the
company or the recruiter, we can award the book.

Thanks for those that played - and Joanne - while "one of the most
rockin'..." isn't exactly hyperbole in the technical sense - it was a bit
over the top. At least you didn't say the client walks on water and parts
red seas in their spare time. Only I do that.

- Will


>>> THE CLIENT:
>>>
>>>
>>>
>>> You know I'm not prone to hyperbole. So when I say that this client is
>>>
>>> absolutely **one of the most rockin' clients out there**, you know I'm
>>>
>>> steering you right.  Truly one of the most sought-after companies by
>>>
>>> jobseekers around the globe, this world-famous client is a leader of
>>>
>>> the pack in terms of illustrious recognition and awards, is deemed by
>>>
>>> a respected industry publication in 2008 as being in the Top 5 of the
>>>
>>> "Most Innovative Companies", and contains within its ranks 550+
>>>
>>> employees spread across 8 different global studios in the USA, Europe,
>>>
>>> and Asia from a variety of different backgrounds, perspectives, and
>>>
>>> areas of expertise.
>>>
>>>

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Re: [IxDA Discuss] JOB: fulltime: Chicago (will relo): JR INTERACTION DESIGNER, illustrious "Top 5 Innovative Company 2008", visa assistance. UX recruiter (JWG)

2008-10-31 Thread Will Evans
We have a winner. 8:04pm
Runner up @ 8:52pm, Both EST.

As soon as we can ascertain that neither was directly involved with the
company or the recruiter, we can award the book.

Thanks for those that played - and Joanne - while "one of the most
rockin'..." isn't exactly hyperbole in the technical sense - it was a bit
over the top. At least you didn't say the client walks on water and parts
red seas in their spare time. Only I do that.

- Will


>>> THE CLIENT:
>>>
>>>
>>>
>>> You know I'm not prone to hyperbole. So when I say that this client is
>>>
>>> absolutely **one of the most rockin' clients out there**, you know I'm
>>>
>>> steering you right.  Truly one of the most sought-after companies by
>>>
>>> jobseekers around the globe, this world-famous client is a leader of
>>>
>>> the pack in terms of illustrious recognition and awards, is deemed by
>>>
>>> a respected industry publication in 2008 as being in the Top 5 of the
>>>
>>> "Most Innovative Companies", and contains within its ranks 550+
>>>
>>> employees spread across 8 different global studios in the USA, Europe,
>>>
>>> and Asia from a variety of different backgrounds, perspectives, and
>>>
>>> areas of expertise.
>>>
>>>

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Re: [IxDA Discuss] Advice on displaying large lists within a tree?

2008-10-31 Thread Russell Wilson
Thanks to all for the great replies.

One key piece of the puzzle that I omitted (apologies) is that the key use
of the tree
will be to browse or scan large hierarchical data sets *without* the user
knowing an
appropriate filter or search phrase to use.  That is, they really need to be
able to
scan the data to find what they want.  Does that make sense?

This is why we can't rely on filtering/search (although we do provide it).

Thanks again.

Russ


Russell Wilson
Vice President of Product Design, NetQoS
Blog: http://www.dexodesign.com


On Fri, Oct 31, 2008 at 11:23 AM, Bryan Minihan <[EMAIL PROTECTED]> wrote:

> Whoops...an errant less-than sign truncated my reply, here's another
> go at it (continued from "Root Node" above):
>
>  Root Node
>  Node1(300 items)
>  Node2(5200 items)
> [New Record] !!!You are here!!!
>  Node3(12000 items)
>
> I think you only need to display as much of the tree as necessary to
> indicate the above three states.  Any more and it may confuse your
> data-entry people.
>
> If you're trying to tackle how to display the tree to folks who are
> *browsing it*, that's a different story.  Factiva and other search
> engines represent large organized taxonomies with filters and
> navigators that represent the meta "tree" in the right column with
> a small widget, while they display the individual items as a
> paginated search-results view in the main body of the document.
>
> Separating the item-display from your taxonomy navigation helps avoid
> those UI problems where you're 15 levels down in a
> stair-case-displayed tree and you've run out of room for more than
> 20 characters for each item.
>
> As mentioned, my assumptions above may be WAY off of what you're
> trying to do.  In case they aren't, I hope the above helps.
>
> -- Bryan
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=35117
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread dave
Nasir, great thoughts!!!

An example I've been following with great interest us the work Leisa
Reichtl is doing for drupal.org. Her blog has been filled with great
stuff. Disambiguity is the name of her blog.

Dell, & starbucks have been doing great work in this arena.

- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from ixda.org (via iPhone)
http://www.ixda.org/discuss?post=35123



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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread Will Evans
I am all in, in any way I can help - I will do grunt work, sketch,
wireframe, prototype - whatever.

On Fri, Oct 31, 2008 at 8:25 PM, David Malouf <[EMAIL PROTECTED]> wrote:

> The board does have requirement documents and even some wireframes. Good
> stuff!
> But the board will not be able to "do" this work themselves, nor should
> they, as the work should come from the community, steered by the board.
> They
> have a lot of material in place, waiting for the right people to step up.
>
> I"m not sure why we should wait, or what we are waiting for. For the 6
> people to get involved?
> Ok, you and I are 2 ... Who else wants in? ... email me and lets get
> rollin'. This project is 2 years overdue--no fault of the board. They've
> been really working hard on some very important initiatives that are going
> really well: conference & local groups has been going REALLY well.
>
> So Who's in!?! And no I have not asked permission of the board or anyone
> else, but that's the point. Jeff never asked permission either. He just did
> it. We need to take some initiative. That's why I call IxDA an initiative
> based org and not a volunteer-based org.
>
> -- dave
>
>
> On Fri, Oct 31, 2008 at 4:57 PM, Will Evans <[EMAIL PROTECTED]
> >wrote:
>
> > Dave,
> >
> > Can we save this email for a bit b/c I think it's a huge deal that
> requires
> > a full time dedicated group of people to at least stear it over the next
> > year. Even if many of the problems can be broken down into simple
> problems,
> > stemming from objectives and goals - those parts should have a champion
> > within a group of no more than - say - 6 people, who then own parts (like
> > infrastructure, platform, identity, community, tools (calendars/message
> > system), and then once those parts are defined, we could open it up to
> > tribe-sourcing to sketching/wireframing/prototyping/design spec writing -
> > and then further down the rabbit hole to visual design, front-end
> > development, backend/database developement). This is potentially a huge
> > project, but one that could get done - a point that I am absolutely
> positive
> > about - with the right leadership and team structure at the top guiding
> it,
> > no matter what tactics we choose to get us down the road.
> >
> > - W
> >
> > On Fri, Oct 31, 2008 at 4:11 PM, David Malouf <[EMAIL PROTECTED]>
> wrote:
> >
> >> The board for the last 3 years has defined the problem of how to create
> a
> >> vibrant, valuable and effective community of practice. We've looked at
> >> existing solutions and when we map them against our requirements and
> >> resources they all come up very short. So let me go from vague to more
> >> specific.
> >>
> >> We all know the email list is broken for much of the subscribership of
> the
> >> organization. What Jeff has done is GREAT, but it only solves a small
> >> portion of the issues we are facing as an organization/global community.
> >>
> >> Local < > Global:
> >> If you read the presentation that Josh presented it is clear that the
> >> community is a being forged as a bottom-up grassroots organization, but
> >> with
> >> strong guidance and facilitation from a central body. The local groups
> are
> >> hungry for that support, especially in the areas of infrastructure and
> the
> >> global organization is hungry to take what the local groups create and
> >> spread it far and wide to those who can't experience, and to codify it
> >> into
> >> something that is retainable, searchable, and useful.
> >>
> >> Local groups need landing pages where they can present calendars, manage
> >> members/subscribers/attendees, and post announcements relevant to that
> >> locale. But those same people are also members of the global community.
> We
> >> need a system where people can declare themselves as members of a
> >> community,
> >> interest group, etc. and global needs a way to gain outreach to people
> who
> >> discover IxDA locally first.
> >>
> >> One of the things we want to avoid is what I call the BayCHI syndrome
> >> where
> >> most of the members don't really feel affinity towards the parent org
> >> (SIGCHI), and thus their energy, membership, and resource is isolated to
> >> just that community.
> >>
> >> But there are other problems that need to be solved as well, around
> >> discussion management, job announcements, event announcements to the
> >> global
> >> and local communities, aggregating content, allowing for translation
> >> spaces/non-English discussions (but w/o cannibalizing the global
> >> community),
> >> and many others.
> >>
> >> We want to figure out how to make useful and practical connections to
> the
> >> other social networks we use, LinkedIn, Facebook, Twitter, etc.
> >>
> >> I think this is enough to give you a sense of the scope we are
> discussing
> >> at
> >> this point.
> >>
> >> What I see is a multi-year plan that creates a kernel of functionality
> >> that
> >> allows a platform to form around and on top of it. I hope that local
> >> organ

Re: [IxDA Discuss] Office 2007 in 2006, two years later

2008-10-31 Thread Will Evans
Some might have been favorable - I thought the Office 2007 redesign was
terrible - so much so that as soon as I could afford it, I bought a Mac -
Specifically b/c of the redesigned GUI in Office 07 - and mostly b/c of the
ribbon.

On Fri, Oct 31, 2008 at 4:38 PM, Jan Cohen <[EMAIL PROTECTED]> wrote:

> Back toward the end of 2006, there was some fairly favorable discussion
> about the changes in Office 2007's GUI's (ref.
> http://www.ixda.org/discuss.php?post=12762).  It's two years later now,
> and at least one segment of users that I know has a lot of mixed feelings
> about those changes.  Specifically, technical communicators.  Indeed, since
> Office 2007 was introduced, add-ons like AddInTools' Classic Menus for
> Office 2007 (http://tinyurl.com/36thmw) were introduced to offset what
> might be considered usability issues with the new version of Office; and
> Microsoft themselves have introduced Flash-based online help tools mapping
> the functionality between Office's older and newer GUIs (e.g.,
> http://tinyurl.com/y85r6y).  In that thousands of hours of usability work
> apparently went into Office 2007 before its introduction, what do you folks
> think... was the effort successful, is it more a matter of the demographics
> (personas?) associated with folks like, e.g.,
>  technical communicators?
>



-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

-
Will Evans | User Experience Architect
tel: +1.617.281.1281 | [EMAIL PROTECTED]
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill
skype: semanticwill
-

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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread David Malouf
The board does have requirement documents and even some wireframes. Good
stuff!
But the board will not be able to "do" this work themselves, nor should
they, as the work should come from the community, steered by the board. They
have a lot of material in place, waiting for the right people to step up.

I"m not sure why we should wait, or what we are waiting for. For the 6
people to get involved?
Ok, you and I are 2 ... Who else wants in? ... email me and lets get
rollin'. This project is 2 years overdue--no fault of the board. They've
been really working hard on some very important initiatives that are going
really well: conference & local groups has been going REALLY well.

So Who's in!?! And no I have not asked permission of the board or anyone
else, but that's the point. Jeff never asked permission either. He just did
it. We need to take some initiative. That's why I call IxDA an initiative
based org and not a volunteer-based org.

-- dave


On Fri, Oct 31, 2008 at 4:57 PM, Will Evans <[EMAIL PROTECTED]>wrote:

> Dave,
>
> Can we save this email for a bit b/c I think it's a huge deal that requires
> a full time dedicated group of people to at least stear it over the next
> year. Even if many of the problems can be broken down into simple problems,
> stemming from objectives and goals - those parts should have a champion
> within a group of no more than - say - 6 people, who then own parts (like
> infrastructure, platform, identity, community, tools (calendars/message
> system), and then once those parts are defined, we could open it up to
> tribe-sourcing to sketching/wireframing/prototyping/design spec writing -
> and then further down the rabbit hole to visual design, front-end
> development, backend/database developement). This is potentially a huge
> project, but one that could get done - a point that I am absolutely positive
> about - with the right leadership and team structure at the top guiding it,
> no matter what tactics we choose to get us down the road.
>
> - W
>
> On Fri, Oct 31, 2008 at 4:11 PM, David Malouf <[EMAIL PROTECTED]> wrote:
>
>> The board for the last 3 years has defined the problem of how to create a
>> vibrant, valuable and effective community of practice. We've looked at
>> existing solutions and when we map them against our requirements and
>> resources they all come up very short. So let me go from vague to more
>> specific.
>>
>> We all know the email list is broken for much of the subscribership of the
>> organization. What Jeff has done is GREAT, but it only solves a small
>> portion of the issues we are facing as an organization/global community.
>>
>> Local < > Global:
>> If you read the presentation that Josh presented it is clear that the
>> community is a being forged as a bottom-up grassroots organization, but
>> with
>> strong guidance and facilitation from a central body. The local groups are
>> hungry for that support, especially in the areas of infrastructure and the
>> global organization is hungry to take what the local groups create and
>> spread it far and wide to those who can't experience, and to codify it
>> into
>> something that is retainable, searchable, and useful.
>>
>> Local groups need landing pages where they can present calendars, manage
>> members/subscribers/attendees, and post announcements relevant to that
>> locale. But those same people are also members of the global community. We
>> need a system where people can declare themselves as members of a
>> community,
>> interest group, etc. and global needs a way to gain outreach to people who
>> discover IxDA locally first.
>>
>> One of the things we want to avoid is what I call the BayCHI syndrome
>> where
>> most of the members don't really feel affinity towards the parent org
>> (SIGCHI), and thus their energy, membership, and resource is isolated to
>> just that community.
>>
>> But there are other problems that need to be solved as well, around
>> discussion management, job announcements, event announcements to the
>> global
>> and local communities, aggregating content, allowing for translation
>> spaces/non-English discussions (but w/o cannibalizing the global
>> community),
>> and many others.
>>
>> We want to figure out how to make useful and practical connections to the
>> other social networks we use, LinkedIn, Facebook, Twitter, etc.
>>
>> I think this is enough to give you a sense of the scope we are discussing
>> at
>> this point.
>>
>> What I see is a multi-year plan that creates a kernel of functionality
>> that
>> allows a platform to form around and on top of it. I hope that local
>> organization energy can supplement it over time instead of everyone
>> building
>> their own CommunityX, Ning, Basecamp, whatever system which just ends up
>> being wasted bureaucratic energy, as none of those solutions will ever be
>> able to scale to our total needs (even if they look like it, they fall
>> short
>> and then we are stuck waiting for THEM to expand).
>>
>> So what does this first

[IxDA Discuss] Office 2007 in 2006, two years later

2008-10-31 Thread Jan Cohen
Back toward the end of 2006, there was some fairly favorable discussion about 
the changes in Office 2007's GUI's (ref. 
http://www.ixda.org/discuss.php?post=12762).  It's two years later now, and at 
least one segment of users that I know has a lot of mixed feelings about those 
changes.  Specifically, technical communicators.  Indeed, since Office 2007 was 
introduced, add-ons like AddInTools' Classic Menus for Office 2007 
(http://tinyurl.com/36thmw) were introduced to offset what might be considered 
usability issues with the new version of Office; and Microsoft themselves have 
introduced Flash-based online help tools mapping the functionality between 
Office's older and newer GUIs (e.g., http://tinyurl.com/y85r6y).  In that 
thousands of hours of usability work apparently went into Office 2007 before 
its introduction, what do you folks think... was the effort successful, is it 
more a matter of the demographics (personas?) associated with folks like, e.g.,
 technical communicators? 

Btw, I'm a technical communicator myself, anal when I have to be.  But I 
wouldn't consider myself stereotypically anal 8^)

Jan C.

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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread Nasir Barday
Okay, time to out ourselves :-). I'm the lead designer/architect for the new
infrastructre initiative. Right now we have deliverables at all levels, from
personas down to page mockups. There are obviously lots of lines to color in
between, but at the moment we've focused on events management/calendar,
member profiles, and local sites (which I'm starting to think of as
local.ixda.org-- think instead of a [EMAIL PROTECTED], we gve out
[EMAIL PROTECTED], with local.ixda.org/sf, or local.ixda.org/sanfrancisco as
the landing URL).

I like the idea of crowdsourcing the design of this puppy. Suggestions on
how to manage the process? Two challenges I see:
- Of all proejcts with a self-referential design element, this one kinda
takes the cake :-).
- The temptation/risk of falling into a design-by-committee trap is high
- Being designers, we could iterate and iterate until, like, the end of days

If we went with a crowdsourced model for the design, I'd propose going with
the curated-crowdsourcing that Mozilla adopts. They have a public
free-for-all tree, but the features that make it into Firefox, etc. have
been cherry-picked by an architect and integrated into the codebase. This
brings me to a third challenge:
- We need to translate Open Source, a developer-rooted concept, into a model
for designing a wide-ranging product

>From the very beginning it's been our intention to start with a "kernel" or
two (thanx, Dave) and grow the system from there, rather than roll out a
huge monolith. To that end, we could make this process manageable by cutting
it into bite-sized pieces, front-loading it with our ideas on how it should
work. Much like developers have "unit tests" that have to pass before code
is even considered, we could have design elements pass some sort of check
before being submitted (a design crit? usability tests for larger parts?).
As features are submitted, a curator can make the call on whether or not
they make it into the live "build." Fair?

Okay, here's the first crowdsourced task: Let's see examples of successful
crowdsource-designed projects. Case studies would be *great*. Or do any
exist? Are we on the bleeding edge of a process here?

Peace, love, and "boo!"-tstrapped movements,
- Nasir

P.S. A start: http://www.steinbock.org/blog/2008/02/20/kluster/

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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread Nasir Barday
Googling around, here's a contrarian view of crowdsourcing as applied to
(graphic) design:
http://andrewhyde.net/spec-work-is-evil-why-i-hate-crowdspring/

Scroll down for a scalding message from our analog for graphic designers,
the AIGA. Does crowdsourcing for the creative world diminish the value of
the work in the end? Hm, I'm gonna be thinking about this as I cross paths
with jack-o-lanterns tonight.

Gone trick-or-treating,
- Nasir

Nasir Barday
Director of Ghoulish Geekery
Interaction Design Association

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Re: [IxDA Discuss] JOB: fulltime: Chicago (will relo): JR INTERACTION DESIGNER, illustrious "Top 5 Innovative Company 2008", visa assistance. UX recruiter (JWG)

2008-10-31 Thread Will Evans
No fair- I know Exactly who it is (I guessed, but I know I'm right) - but I
ain't tellin' --

People submit your guesses to me. The first one to guess right gets my Bill
Moggridge book.

- Will

On Fri, Oct 31, 2008 at 7:58 PM, Will Evans <[EMAIL PROTECTED]>wrote:

> You know what would be funny - if we took bets as to what company this was
> based on your write-up.
>
> I have my ideas but don't want to poison the well - so to speak.
>
> - W
>
>
> On Fri, Oct 31, 2008 at 7:26 PM, Joanne Weaver <
> [EMAIL PROTECTED]> wrote:
>
>> Apologies for x-post. Just really stoked to get the word out.
>>
>>
>>
>> JUNIOR INTERACTION DESIGNER - Chicago
>>
>>
>>
>> **Relocation + Visa Assistance Offered**
>>
>> and
>>
>> **$500 referral bonus eligibility for successfully placed candidates**
>>
>> please forward to your top-notch friends
>>
>>
>>
>>
>>
>> THE CLIENT:
>>
>>
>>
>> You know I'm not prone to hyperbole. So when I say that this client is
>>
>> absolutely **one of the most rockin' clients out there**, you know I'm
>>
>> steering you right.  Truly one of the most sought-after companies by
>>
>> jobseekers around the globe, this world-famous client is a leader of
>>
>> the pack in terms of illustrious recognition and awards, is deemed by
>>
>> a respected industry publication in 2008 as being in the Top 5 of the
>>
>> "Most Innovative Companies", and contains within its ranks 550+
>>
>> employees spread across 8 different global studios in the USA, Europe,
>>
>> and Asia from a variety of different backgrounds, perspectives, and
>>
>> areas of expertise.
>>
>>
>>
>> They focus in the following disciplines:
>>
>>
>>
>> Branding, Communication Design, Environments Design,  Food Science,
>>
>> Healthcare, Human Factors, Industrial Design, Interaction Design,
>>
>> Mechanical Engineering, Organizational Design, and Software
>>
>> Engineering
>>
>>
>>
>> POSITION SUMMARY:
>>
>>
>>
>> We are seeking a junior level Interaction Designer to join our Chicago
>>
>> location.
>>
>>
>>
>> Candidates should have 1-3 years of experience, supported by
>>
>> visualization, prototyping, and interface skills. Additionally, they
>>
>> should be comfortable working in multidisciplinary teams and excellent
>>
>> clarity and communication skills. Candidates should demonstrate an
>>
>> ability to work across a range of projects: product interaction,
>>
>> software tools, and web application.
>>
>>
>>
>> Prototyping and production skills are essential, as well as a passion
>>
>> for design and a point of view about your work. Additional areas of
>>
>> skills and perspectives are listed below.
>>
>>
>>
>> 1.User centered perspective
>>
>>  Candidates must truly believe in a Human-centered approach to design
>>
>> and be comfortable going out into the world for inspiration. They
>>
>> understand basic Human Centered Design methodology, are comfortable
>>
>> with ambiguity and want to push design methodologies.
>>
>>
>>
>> 2.Communication skills
>>
>> Candidates must have strong presenting, verbal skills, written skills,
>>
>> and storyboarding. Additionally, successful applicants understand the
>>
>> value of design and brand within a design and business context.
>>
>>
>>
>> 3.Team skills
>>
>> Successful applicants believe that better work is done through
>>
>> collaboration and have the ability to inspire teams through
>>
>> collaboration as well as direction, vision and planning. The ability
>>
>> to relate to individuals and nurture talent also a requirement.
>>
>>
>>
>> 4.Visual design sensitivity
>>
>> Candidates for this position know the difference and spot the
>>
>> difference between good and great work and are able to nurture teams
>>
>> to deliver great work.
>>
>>
>>
>> 5.Prototyping skills
>>
>> Successful applicants for this position understand that you succeed
>>
>> sooner by trial and experiments. Understand that prototyping can be
>>
>> done at many fidelities and have experience doing and leading that
>>
>> work. They understand that grounding ideas in concrete designs is the
>>
>> best way to gain learning and move forward.
>>
>>
>>
>> Additional Skills Required:
>>
>> Information Architecture Visual UI Development Flash Illustrator
>>
>> Photoshop Final Cut Pro After Effects Creation of Physical Controls
>>
>> (preferred) Creation of Physical Interactions (preferred) Onscreen
>>
>> Prototyping Tools- Flash (preferred) or Macromedia Director
>>
>>
>>
>> HOW TO APPLY
>>
>>
>>
>> Email joanne (at) joanneweavergroup (dot) com
>>
>> [EMAIL PROTECTED]
>>
>>
>>
>> Include your resume, URL, and portfolios under 3MB
>>
>> (if portfolio is larger, please ask permission to send first).
>>
>>
>>
>> REFERRAL BONUS
>>
>>
>>
>> Eligibility to earn $500 as a referral bonus for successfully places
>>
>> candidates---please help me get the word out on this once-in-a-
>>
>> lifetime opportunity! Your friends---and I---will thank you for it.
>>
>>
>>
>> Thanks!
>>
>> Joanne
>>
>>
>>
>> Joanne Weaver
>>
>> President
>>
>>

Re: [IxDA Discuss] JOB: fulltime: Chicago (will relo): JR INTERACTION DESIGNER, illustrious "Top 5 Innovative Company 2008", visa assistance. UX recruiter (JWG)

2008-10-31 Thread Will Evans
You know what would be funny - if we took bets as to what company this was
based on your write-up.

I have my ideas but don't want to poison the well - so to speak.

- W

On Fri, Oct 31, 2008 at 7:26 PM, Joanne Weaver <[EMAIL PROTECTED]
> wrote:

> Apologies for x-post. Just really stoked to get the word out.
>
>
>
> JUNIOR INTERACTION DESIGNER - Chicago
>
>
>
> **Relocation + Visa Assistance Offered**
>
> and
>
> **$500 referral bonus eligibility for successfully placed candidates**
>
> please forward to your top-notch friends
>
>
>
>
>
> THE CLIENT:
>
>
>
> You know I'm not prone to hyperbole. So when I say that this client is
>
> absolutely **one of the most rockin' clients out there**, you know I'm
>
> steering you right.  Truly one of the most sought-after companies by
>
> jobseekers around the globe, this world-famous client is a leader of
>
> the pack in terms of illustrious recognition and awards, is deemed by
>
> a respected industry publication in 2008 as being in the Top 5 of the
>
> "Most Innovative Companies", and contains within its ranks 550+
>
> employees spread across 8 different global studios in the USA, Europe,
>
> and Asia from a variety of different backgrounds, perspectives, and
>
> areas of expertise.
>
>
>
> They focus in the following disciplines:
>
>
>
> Branding, Communication Design, Environments Design,  Food Science,
>
> Healthcare, Human Factors, Industrial Design, Interaction Design,
>
> Mechanical Engineering, Organizational Design, and Software
>
> Engineering
>
>
>
> POSITION SUMMARY:
>
>
>
> We are seeking a junior level Interaction Designer to join our Chicago
>
> location.
>
>
>
> Candidates should have 1-3 years of experience, supported by
>
> visualization, prototyping, and interface skills. Additionally, they
>
> should be comfortable working in multidisciplinary teams and excellent
>
> clarity and communication skills. Candidates should demonstrate an
>
> ability to work across a range of projects: product interaction,
>
> software tools, and web application.
>
>
>
> Prototyping and production skills are essential, as well as a passion
>
> for design and a point of view about your work. Additional areas of
>
> skills and perspectives are listed below.
>
>
>
> 1.User centered perspective
>
>  Candidates must truly believe in a Human-centered approach to design
>
> and be comfortable going out into the world for inspiration. They
>
> understand basic Human Centered Design methodology, are comfortable
>
> with ambiguity and want to push design methodologies.
>
>
>
> 2.Communication skills
>
> Candidates must have strong presenting, verbal skills, written skills,
>
> and storyboarding. Additionally, successful applicants understand the
>
> value of design and brand within a design and business context.
>
>
>
> 3.Team skills
>
> Successful applicants believe that better work is done through
>
> collaboration and have the ability to inspire teams through
>
> collaboration as well as direction, vision and planning. The ability
>
> to relate to individuals and nurture talent also a requirement.
>
>
>
> 4.Visual design sensitivity
>
> Candidates for this position know the difference and spot the
>
> difference between good and great work and are able to nurture teams
>
> to deliver great work.
>
>
>
> 5.Prototyping skills
>
> Successful applicants for this position understand that you succeed
>
> sooner by trial and experiments. Understand that prototyping can be
>
> done at many fidelities and have experience doing and leading that
>
> work. They understand that grounding ideas in concrete designs is the
>
> best way to gain learning and move forward.
>
>
>
> Additional Skills Required:
>
> Information Architecture Visual UI Development Flash Illustrator
>
> Photoshop Final Cut Pro After Effects Creation of Physical Controls
>
> (preferred) Creation of Physical Interactions (preferred) Onscreen
>
> Prototyping Tools- Flash (preferred) or Macromedia Director
>
>
>
> HOW TO APPLY
>
>
>
> Email joanne (at) joanneweavergroup (dot) com
>
> [EMAIL PROTECTED]
>
>
>
> Include your resume, URL, and portfolios under 3MB
>
> (if portfolio is larger, please ask permission to send first).
>
>
>
> REFERRAL BONUS
>
>
>
> Eligibility to earn $500 as a referral bonus for successfully places
>
> candidates---please help me get the word out on this once-in-a-
>
> lifetime opportunity! Your friends---and I---will thank you for it.
>
>
>
> Thanks!
>
> Joanne
>
>
>
> Joanne Weaver
>
> President
>
> The Joanne Weaver Group
>
> UX + Creative Talent Acquisition
>
>   http://www.joanneweavergroup.com
>
> +1 917 623 9369
>
>
>
>
>
>
>
>
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... [EMAIL PROTECTED]
> Unsubscribe  http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
> List Help .

[IxDA Discuss] JOB: fulltime: Chicago (will relo): JR INTERACTION DESIGNER, illustrious "Top 5 Innovative Company 2008", visa assistance. UX recruiter (JWG)

2008-10-31 Thread Joanne Weaver
Apologies for x-post. Just really stoked to get the word out.

 

JUNIOR INTERACTION DESIGNER - Chicago

 

**Relocation + Visa Assistance Offered**

and

**$500 referral bonus eligibility for successfully placed candidates**

please forward to your top-notch friends

 

 

THE CLIENT:

 

You know I'm not prone to hyperbole. So when I say that this client is

absolutely **one of the most rockin' clients out there**, you know I'm

steering you right.  Truly one of the most sought-after companies by

jobseekers around the globe, this world-famous client is a leader of

the pack in terms of illustrious recognition and awards, is deemed by

a respected industry publication in 2008 as being in the Top 5 of the

"Most Innovative Companies", and contains within its ranks 550+

employees spread across 8 different global studios in the USA, Europe,

and Asia from a variety of different backgrounds, perspectives, and

areas of expertise.

 

They focus in the following disciplines:

 

Branding, Communication Design, Environments Design,  Food Science,

Healthcare, Human Factors, Industrial Design, Interaction Design,

Mechanical Engineering, Organizational Design, and Software

Engineering

 

POSITION SUMMARY:

 

We are seeking a junior level Interaction Designer to join our Chicago

location.

 

Candidates should have 1-3 years of experience, supported by

visualization, prototyping, and interface skills. Additionally, they

should be comfortable working in multidisciplinary teams and excellent

clarity and communication skills. Candidates should demonstrate an

ability to work across a range of projects: product interaction,

software tools, and web application.

 

Prototyping and production skills are essential, as well as a passion

for design and a point of view about your work. Additional areas of

skills and perspectives are listed below.

 

1.User centered perspective

 Candidates must truly believe in a Human-centered approach to design

and be comfortable going out into the world for inspiration. They

understand basic Human Centered Design methodology, are comfortable

with ambiguity and want to push design methodologies.

 

2.Communication skills

Candidates must have strong presenting, verbal skills, written skills,

and storyboarding. Additionally, successful applicants understand the

value of design and brand within a design and business context.

 

3.Team skills

Successful applicants believe that better work is done through

collaboration and have the ability to inspire teams through

collaboration as well as direction, vision and planning. The ability

to relate to individuals and nurture talent also a requirement.

 

4.Visual design sensitivity

Candidates for this position know the difference and spot the

difference between good and great work and are able to nurture teams

to deliver great work.

 

5.Prototyping skills

Successful applicants for this position understand that you succeed

sooner by trial and experiments. Understand that prototyping can be

done at many fidelities and have experience doing and leading that

work. They understand that grounding ideas in concrete designs is the

best way to gain learning and move forward.

 

Additional Skills Required:

Information Architecture Visual UI Development Flash Illustrator

Photoshop Final Cut Pro After Effects Creation of Physical Controls

(preferred) Creation of Physical Interactions (preferred) Onscreen

Prototyping Tools- Flash (preferred) or Macromedia Director

 

HOW TO APPLY

 

Email joanne (at) joanneweavergroup (dot) com

[EMAIL PROTECTED]

 

Include your resume, URL, and portfolios under 3MB

(if portfolio is larger, please ask permission to send first).

 

REFERRAL BONUS

 

Eligibility to earn $500 as a referral bonus for successfully places

candidates---please help me get the word out on this once-in-a-

lifetime opportunity! Your friends---and I---will thank you for it.

 

Thanks!

Joanne

 

Joanne Weaver

President

The Joanne Weaver Group

UX + Creative Talent Acquisition

  http://www.joanneweavergroup.com

+1 917 623 9369

 

 


 

 


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Password requirements are not user friendly

2008-10-31 Thread J. A. Fitzpatrick
For those who are interested in this subject, I know some people who are
working on the problem:

http://usable.com/

Also, you might want to check out the SOUPS conference:

http://cups.cs.cmu.edu/soups/2009/

Cheers,

   J.A.

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread Elizabeth Bacon
Hi folks,

Yes, Will is correct! The IxDA Board is actively working on providing
improved infrastructure for IxDA.org so that we can better support our
community and pursue our mission of making the world a better place to
be. 

I am project manager of this initiative and of course have been
working closely with other board members. Our team has been working
on defining needs and system requirements for several months, and we
have just completed some validation of our near-term features by
consulting with several local group leaders. 

Now we are moving into the next phase, which involves seeking
development partners to build out the first phase of a new system
that will provide:

* richer member profiles
* an event/calendar system
* local group micro-sites
* tools to help local group leaders

Presently, we intend for these new features to co-exist with the web
forums that Jeff has created for us over the past few years. 

One of our key goals in this initiative is to provide an open,
extensible community platform that will enable new grassroots
initiatives and member contributions to increase the value of our
whole organization. We want it to be easy for members to find and
share information, and get in touch with one another as well as meet
locally wherever they happen to be. 

Pretty soon, you'll see a fundraising effort announced to support
this new infrastructure initiative, and I hope that members will
contribute in order to help bring far more power and pleasure to what
we offer at IxDA.org. 

Thanks, and let me know if you have any questions! 

Cheers,
Liz


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=35123



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread Will Evans
Dave,

Can we save this email for a bit b/c I think it's a huge deal that requires
a full time dedicated group of people to at least stear it over the next
year. Even if many of the problems can be broken down into simple problems,
stemming from objectives and goals - those parts should have a champion
within a group of no more than - say - 6 people, who then own parts (like
infrastructure, platform, identity, community, tools (calendars/message
system), and then once those parts are defined, we could open it up to
tribe-sourcing to sketching/wireframing/prototyping/design spec writing -
and then further down the rabbit hole to visual design, front-end
development, backend/database developement). This is potentially a huge
project, but one that could get done - a point that I am absolutely positive
about - with the right leadership and team structure at the top guiding it,
no matter what tactics we choose to get us down the road.

- W

On Fri, Oct 31, 2008 at 4:11 PM, David Malouf <[EMAIL PROTECTED]> wrote:

> The board for the last 3 years has defined the problem of how to create a
> vibrant, valuable and effective community of practice. We've looked at
> existing solutions and when we map them against our requirements and
> resources they all come up very short. So let me go from vague to more
> specific.
>
> We all know the email list is broken for much of the subscribership of the
> organization. What Jeff has done is GREAT, but it only solves a small
> portion of the issues we are facing as an organization/global community.
>
> Local < > Global:
> If you read the presentation that Josh presented it is clear that the
> community is a being forged as a bottom-up grassroots organization, but
> with
> strong guidance and facilitation from a central body. The local groups are
> hungry for that support, especially in the areas of infrastructure and the
> global organization is hungry to take what the local groups create and
> spread it far and wide to those who can't experience, and to codify it into
> something that is retainable, searchable, and useful.
>
> Local groups need landing pages where they can present calendars, manage
> members/subscribers/attendees, and post announcements relevant to that
> locale. But those same people are also members of the global community. We
> need a system where people can declare themselves as members of a
> community,
> interest group, etc. and global needs a way to gain outreach to people who
> discover IxDA locally first.
>
> One of the things we want to avoid is what I call the BayCHI syndrome where
> most of the members don't really feel affinity towards the parent org
> (SIGCHI), and thus their energy, membership, and resource is isolated to
> just that community.
>
> But there are other problems that need to be solved as well, around
> discussion management, job announcements, event announcements to the global
> and local communities, aggregating content, allowing for translation
> spaces/non-English discussions (but w/o cannibalizing the global
> community),
> and many others.
>
> We want to figure out how to make useful and practical connections to the
> other social networks we use, LinkedIn, Facebook, Twitter, etc.
>
> I think this is enough to give you a sense of the scope we are discussing
> at
> this point.
>
> What I see is a multi-year plan that creates a kernel of functionality that
> allows a platform to form around and on top of it. I hope that local
> organization energy can supplement it over time instead of everyone
> building
> their own CommunityX, Ning, Basecamp, whatever system which just ends up
> being wasted bureaucratic energy, as none of those solutions will ever be
> able to scale to our total needs (even if they look like it, they fall
> short
> and then we are stuck waiting for THEM to expand).
>
> So what does this first kernel look like?
> 1st it needs to get us off of mailman. We need to rebuild the list, archive
> and subscription management system. A 2nd part of the puzzle that should
> probably be in any first release is the local landing pages with calendars,
> RSVP systems, and content management.
>
> After that, sky is the limit. That 1st bit by itself is pretty big for us
> to
> take on. We need solid backend development support including expertise in
> DB
> and Middleware and email systems that we current don't have. But before
> that, we also need a really strong UI system design that projects out the 5
> year vision and the road map for how we get there. This last part is where
> I
> see the crowdsourcing begin and continues within this community.
>
> Hope that clarifies.
>
> -- dave
>
>
> On Fri, Oct 31, 2008 at 2:56 PM, Jared Spool <[EMAIL PROTECTED]> wrote:
>
> >
> > On Oct 31, 2008, at 11:28 AM, Will Evans wrote:
> >
> >  Could you define the problem space a little better? I am unsure what
> >> problem
> >> we face and therefore can't think of what solution we might use.
> >>
> >
> > I think that's the problem we shoul

Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread Will Evans
Correct me if I'm wrong, but isn't the board currently working on all this
right now?

On Fri, Oct 31, 2008 at 4:11 PM, David Malouf <[EMAIL PROTECTED]> wrote:

> The board for the last 3 years has defined the problem of how to create a
> vibrant, valuable and effective community of practice. We've looked at
> existing solutions and when we map them against our requirements and
> resources they all come up very short. So let me go from vague to more
> specific.
>
> We all know the email list is broken for much of the subscribership of the
> organization. What Jeff has done is GREAT, but it only solves a small
> portion of the issues we are facing as an organization/global community.
>
> Local < > Global:
> If you read the presentation that Josh presented it is clear that the
> community is a being forged as a bottom-up grassroots organization, but
> with
> strong guidance and facilitation from a central body. The local groups are
> hungry for that support, especially in the areas of infrastructure and the
> global organization is hungry to take what the local groups create and
> spread it far and wide to those who can't experience, and to codify it into
> something that is retainable, searchable, and useful.
>
> Local groups need landing pages where they can present calendars, manage
> members/subscribers/attendees, and post announcements relevant to that
> locale. But those same people are also members of the global community. We
> need a system where people can declare themselves as members of a
> community,
> interest group, etc. and global needs a way to gain outreach to people who
> discover IxDA locally first.
>
> One of the things we want to avoid is what I call the BayCHI syndrome where
> most of the members don't really feel affinity towards the parent org
> (SIGCHI), and thus their energy, membership, and resource is isolated to
> just that community.
>
> But there are other problems that need to be solved as well, around
> discussion management, job announcements, event announcements to the global
> and local communities, aggregating content, allowing for translation
> spaces/non-English discussions (but w/o cannibalizing the global
> community),
> and many others.
>
> We want to figure out how to make useful and practical connections to the
> other social networks we use, LinkedIn, Facebook, Twitter, etc.
>
> I think this is enough to give you a sense of the scope we are discussing
> at
> this point.
>
> What I see is a multi-year plan that creates a kernel of functionality that
> allows a platform to form around and on top of it. I hope that local
> organization energy can supplement it over time instead of everyone
> building
> their own CommunityX, Ning, Basecamp, whatever system which just ends up
> being wasted bureaucratic energy, as none of those solutions will ever be
> able to scale to our total needs (even if they look like it, they fall
> short
> and then we are stuck waiting for THEM to expand).
>
> So what does this first kernel look like?
> 1st it needs to get us off of mailman. We need to rebuild the list, archive
> and subscription management system. A 2nd part of the puzzle that should
> probably be in any first release is the local landing pages with calendars,
> RSVP systems, and content management.
>
> After that, sky is the limit. That 1st bit by itself is pretty big for us
> to
> take on. We need solid backend development support including expertise in
> DB
> and Middleware and email systems that we current don't have. But before
> that, we also need a really strong UI system design that projects out the 5
> year vision and the road map for how we get there. This last part is where
> I
> see the crowdsourcing begin and continues within this community.
>
> Hope that clarifies.
>
> -- dave
>
>
> On Fri, Oct 31, 2008 at 2:56 PM, Jared Spool <[EMAIL PROTECTED]> wrote:
>
> >
> > On Oct 31, 2008, at 11:28 AM, Will Evans wrote:
> >
> >  Could you define the problem space a little better? I am unsure what
> >> problem
> >> we face and therefore can't think of what solution we might use.
> >>
> >
> > I think that's the problem we should solve: that we don't know what the
> > problem we solve is.
> >
> > Think of how much better the world would be if we all agreed on what
> > problems needed solutions?
> >
> > Jared
> >
>
>
>
> --
> David Malouf
> http://synapticburn.com/
> http://ixda.org/
> http://motorola.com/
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... [EMAIL PROTECTED]
> Unsubscribe  http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
> List Help .. http://www.ixda.org/help
>



-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

-
Will Evans | User Experience Arch

Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread David Malouf
The board for the last 3 years has defined the problem of how to create a
vibrant, valuable and effective community of practice. We've looked at
existing solutions and when we map them against our requirements and
resources they all come up very short. So let me go from vague to more
specific.

We all know the email list is broken for much of the subscribership of the
organization. What Jeff has done is GREAT, but it only solves a small
portion of the issues we are facing as an organization/global community.

Local < > Global:
If you read the presentation that Josh presented it is clear that the
community is a being forged as a bottom-up grassroots organization, but with
strong guidance and facilitation from a central body. The local groups are
hungry for that support, especially in the areas of infrastructure and the
global organization is hungry to take what the local groups create and
spread it far and wide to those who can't experience, and to codify it into
something that is retainable, searchable, and useful.

Local groups need landing pages where they can present calendars, manage
members/subscribers/attendees, and post announcements relevant to that
locale. But those same people are also members of the global community. We
need a system where people can declare themselves as members of a community,
interest group, etc. and global needs a way to gain outreach to people who
discover IxDA locally first.

One of the things we want to avoid is what I call the BayCHI syndrome where
most of the members don't really feel affinity towards the parent org
(SIGCHI), and thus their energy, membership, and resource is isolated to
just that community.

But there are other problems that need to be solved as well, around
discussion management, job announcements, event announcements to the global
and local communities, aggregating content, allowing for translation
spaces/non-English discussions (but w/o cannibalizing the global community),
and many others.

We want to figure out how to make useful and practical connections to the
other social networks we use, LinkedIn, Facebook, Twitter, etc.

I think this is enough to give you a sense of the scope we are discussing at
this point.

What I see is a multi-year plan that creates a kernel of functionality that
allows a platform to form around and on top of it. I hope that local
organization energy can supplement it over time instead of everyone building
their own CommunityX, Ning, Basecamp, whatever system which just ends up
being wasted bureaucratic energy, as none of those solutions will ever be
able to scale to our total needs (even if they look like it, they fall short
and then we are stuck waiting for THEM to expand).

So what does this first kernel look like?
1st it needs to get us off of mailman. We need to rebuild the list, archive
and subscription management system. A 2nd part of the puzzle that should
probably be in any first release is the local landing pages with calendars,
RSVP systems, and content management.

After that, sky is the limit. That 1st bit by itself is pretty big for us to
take on. We need solid backend development support including expertise in DB
and Middleware and email systems that we current don't have. But before
that, we also need a really strong UI system design that projects out the 5
year vision and the road map for how we get there. This last part is where I
see the crowdsourcing begin and continues within this community.

Hope that clarifies.

-- dave


On Fri, Oct 31, 2008 at 2:56 PM, Jared Spool <[EMAIL PROTECTED]> wrote:

>
> On Oct 31, 2008, at 11:28 AM, Will Evans wrote:
>
>  Could you define the problem space a little better? I am unsure what
>> problem
>> we face and therefore can't think of what solution we might use.
>>
>
> I think that's the problem we should solve: that we don't know what the
> problem we solve is.
>
> Think of how much better the world would be if we all agreed on what
> problems needed solutions?
>
> Jared
>



-- 
David Malouf
http://synapticburn.com/
http://ixda.org/
http://motorola.com/

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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread Ali Naqvi
Hello Jeff,
yes I agree. Getting 8,500 people switched to a new system is going
to be hard. I myself was a member of a discussion group back in 1999
and used mIRC. The admins decided to switch to a forum 3 years later.
2000 members switched over. Now the forum has 12,792 members. 
My point is that it could be that ixda.org would attract more members
AND active members also. Ixda.org is perfect as it is... please dont
misunderstand me... I am just saying that a forum will help enhance
the browsing... 
 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Twitter

2008-10-31 Thread adrian chan
Funny -- I guess there's no way we'll ever know the user's intentions  
on social media then!


On Oct 31, 2008, at 9:00 AM, Jared Spool wrote:



On Oct 31, 2008, at 5:32 AM, Benjamin Ho wrote:


I use Twitter to stalk my friends.


I use twitter to keep people from guessing my real intentions.


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Re: [IxDA Discuss] Designing Social Interactions

2008-10-31 Thread adrian chan
I have a feeling this could turn into an interesting discussion! I'm  
actually shaping up a follow-up piece to the primer on social  
interaction design i blogged a couple weeks ago. My own theoretical  
framework aside, however, a couple points, for clarification purposes.


--I don't think we should think of this as social engineering. We're  
not designing prisons, classrooms, or political rallies here. There is  
a social component of course to social media, but it's experienced by  
the individual user. I think this is a critical aspect of social  
interaction design. *It's not really social.*


--Realizing that the social interaction is only a mediated version of  
face to face interaction, we are forced to deal with the medium  
itself, which is good, because we're all designers. We build a social  
architecture, if you will, and populate it. At best we can learn how  
to anticipate consequences of aggregated user interactions, and steer  
them by what we choose to put on the screen, where, why, and so on.  
The analogy here to public spaces, urban architects, etc, is the best  
I can come up with.


--We anticipate social interactions on social media best if we can see  
how the aggregation of individual user experiences will produce  
sustained social practices. That's what makes this social interaction  
design: the extension of individual user experience to social  
practice. Social practices, as viewed by sociologists, are self- 
sustaining systems (i'm over simplifying here) -- designing an  
application or site architecture to facilitate and in effect "produce"  
those practices is the goal of the social interaction designer.


--The interesting part, and this is where the theory comes in, is in  
fleshing out a framework for understanding what mediated social  
interactions are like. And by this, not just "communication," because  
there are other "social" phenomena at play. Some involve direct  
communication, but many involve meta communication, and social  
phenomena such as eavesdropping, lurking/stalking, gifting, exchanging/ 
trading, and so on. In other words we need a model of what the user  
activity is, based on the user intention vis a vis another or other  
users. This is often a case of what the user thinks she's doing, then  
thinks she has done, and how it is interpreted by others. The social  
practice emerges when a fairly stable set of codes, behaviors,  
interpretations can be said to govern "what's going on."


--For example, in social media we have genres, or "themed activities."  
Dating. Jobs. Status updates. Social games. News. Etc. We know how to  
engage in each because they all derive from real world themes. The  
social interaction designer would know that adding pics to LinkedIn  
will produce some amount of bias -- that any time you have pics some  
amount of flirtation results. Or that "top ten" lists, "most popular  
member" lists, and other forms of leaderboard become self-fulfilling  
activities: they structure user interaction.


--Where it gets more complicated is in trying to outline modes of the  
"social" user experience. Because all social media are not used for  
communication, and are not used in the same way. Forrester and others  
have done a lot of work segmenting users into early/late adopters, as  
a means of describing influences, followers, etc etc. That's  
interesting, but tells us nothing about the user experience. It's an  
outside observation of traffic and activity. I'm really interested in  
describing the user experience, and for that we need psychology, but  
one that's modified to account for mediated interaction, as well as  
the view of self image and impression of others that results from  
interacting with a medium that produces Representations, Images, and  
Texts.


--A rich theoretical framework would be able to describe user motives  
and behavior, as it is experienced by the user. We can't ever know  
what a user experiences, and asking him would only get us a self  
report, which is unreliable. Best we can do is theorize, and apply. On  
the theory end, I still think we have three basic modes: Self, Other,  
Relation. Social media present us with an Image of ourselves, and  
that's a "social" experience even if it doesnt involve communication  
at all. Social media present us with a representation of an Other  
person, and what we think of that person is "socialized" by the medium/ 
context, whether we know that person or not. And then there are  
relationships developed, maintained, and reproduced by online  
interaction: so there is a form of social activity (it may mean  
something different to each participant), that participants understand  
not only in terms of themselves, or the other people, but in terms of  
What's Going On.


--There is so much more, but i'll stop here. The challenge, as I see  
it, is to flesh out the social field -- interaction stuff that's not  
"on the screen" or that isn't literally there --

[IxDA Discuss] [JOB] Spanish/English UX Architect, NYC | 90-130k

2008-10-31 Thread OSS



Our New York City client is seeking a User Experience Architect who will
work closely with the business, design and development teams to deliver
elegant, intuitive and compelling UX solutions. Responsibilities will
include developing process flows, functional specifications, wireframes and
interactive prototypes as well as conducting user research, usability
testing and heuristic reviews.

Required (most of): 
• 3+ years experience in IA, HCI, IxD or UX 
• Excellent understanding of web technologies, standards and best practices 
• Experience with wireframing, prototyping and usability testing 
• Photoshop, Illustrator, Visio/OmniGraffle 
• Semantic markup (HTML, CSS) and JavaScript 
• Mac OS 
• Excellent analytical, verbal and written skills 
• Conversant in Spanish 

Pluses: 
• Experience with social networking websites 
• Flash animation and ActionScript 
• Server-side scripting (PHP, Perl, or Java) 
• Degree in design, computer science or related discipline 

To be considered, please submit your resume, online portfolio and salary
requirements to [EMAIL PROTECTED] 

Thank you, 

Beau Gould 
Executive Advisor 
Capital Markets Placement 
www.cmp.jobs 
[EMAIL PROTECTED] 


-- 
View this message in context: 
http://www.nabble.com/-JOB--Spanish-English-UX-Architect%2C-NYC-%7C-90-130k-tp20272489p20272489.html
Sent from the ixda.org - discussion list mailing list archive at Nabble.com.


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Re: [IxDA Discuss] Ideas for acitivities for users at our annual conference.

2008-10-31 Thread Benjamin Ho
I just wanted to add to this thread that we went with the Human Bar
Charts.  Since there weren't enough people in the audience to
"create bars", instead, we used the surveying as a mechanism to
start discussion about general usability subjects.  This got people
engaged and thinking about what usability or even user experience is
all about.

Thanks again everyone for your suggestions!

Ben


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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread Jared Spool


On Oct 31, 2008, at 11:28 AM, Will Evans wrote:

Could you define the problem space a little better? I am unsure what  
problem

we face and therefore can't think of what solution we might use.


I think that's the problem we should solve: that we don't know what  
the problem we solve is.


Think of how much better the world would be if we all agreed on what  
problems needed solutions?


Jared

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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread Will Evans
Could you define the problem space a little better? I am unsure what problem
we face and therefore can't think of what solution we might use.

On Fri, Oct 31, 2008 at 12:52 PM, David Malouf <[EMAIL PROTECTED]> wrote:

> Why don't we start with a more altruistic project? Let's crowdsource
> the design of the community of practice!
>
> Let's start a Sourceforge site and go! Maybe an OSS corp like
> Mozilla will support us. But a design led OSS project could be a HUGE
> evangelism effort, as well as produce something we need NOW!
>
> --dave
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=35123
>
>
> 
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-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

-
Will Evans | User Experience Architect
tel: +1.617.281.1281 | [EMAIL PROTECTED]
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill
skype: semanticwill
-

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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread Jeff Howard
Hi Ali,

The search on ixda.org is terrible; guilty as charged. I've been
toying around with an implementation of Google search for the site,
though it's not ready for prime time.

But as to why it wasn't built as an online forum: the discussion
list actually began life as an e-mail list. The goal when the website
launched was to minimize any attrition by essentially just grafting
the website onto the existing e-mail list without making anyone
change what they were doing. No new registration, no new passwords.
There are probably a ton of people who don't even realize there IS a
website; they only see IxDA from their inbox.

Designing a web-only forum would probably be better, but getting
8,500 people switched to a new system isn't trivial.

// jeff


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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread Ali Naqvi
I have been looking into Sourceforge and your idea is great. 
We just need to take the next step.

Ali


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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread David Malouf
Like many design problems, you can't ignore the legacy issues when
designing for the future solutions. 
Jeff has done an amazing job, pretty much single-handedly of making
up for the negatives of a pure email system, while maintaining its
advantages.

Jeff Howard FTW (on ixda.org)

-- dave


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Re: [IxDA Discuss] Designing Social Interactions

2008-10-31 Thread Scott McDaniel
That's an excellent point, and I think it highlights the growth and
use patterns for
most social interactions that have grown and prospered - there are
intended, designed
uses and how the users decide to use them.  The intended design can
and will factor in,
but it remains important - perhaps most important - to have the
flexibility in design and business
approach - to allow for where things will naturally flow.  In
Hoekman's Designing for the Moment,
he stresses allowing as many things as possible to go without
moderation.  This is primarily
presented for user experience, but it seems to imply that giving the
users the ability to
build their own paths, and thereby building their own enthusiasm, is
key to the success of
a social space.

Scott

On Fri, Oct 31, 2008 at 12:26 PM, Maria De Monte <[EMAIL PROTECTED]> wrote:
> I believe we still cannot design a "mediated social interaction" as
> the tools used for this purposes are still evolving and changing
> their shape continuously.
>
> The example of the conversation in a pub ("do you want fries?") or
> in a prison comes from the normalisation effect of the use. You can
> forecast phrases and dialogues like "Do you want fries?" because
> fries became common. I believe the same phrase in the period in which
> potatoes were eaten only burned on fire would have had different
> reactions.
>
> Still, my pshychological and sociological background says that a part
> of this interaction can be forecasted and designed, as far as you
> remain aware that users will possibly bend it to its communicational
> needs.
>
> However, I'm not aware of any psychological research turned into
> social utility... would be curious as well.
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=35099
>
>
> 
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-- 
"The future is unwritten." - Joe Strummer

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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread Ali Naqvi
Thats a great idea David. I dont understand why ixda.org isnt built up
as an online forum thing... I mean like the pre made forums that only
needs to be activated. I dont know if it is MY computer or my lack of
computer expertise, but at times ixda.org and searching for topics can
be very time consuming. 


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Re: [IxDA Discuss] New thread notifications for IxDA Discuss

2008-10-31 Thread Paul Eisen
Jeff,

Thanks are due to you and all those who made this subscription option
possible. My email client was flooded with IxDA chatter. This is the
perfect solution.

Paul Eisen


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Re: [IxDA Discuss] Designing Social Interactions

2008-10-31 Thread Maria De Monte
I believe we still cannot design a "mediated social interaction" as
the tools used for this purposes are still evolving and changing
their shape continuously.

The example of the conversation in a pub ("do you want fries?") or
in a prison comes from the normalisation effect of the use. You can
forecast phrases and dialogues like "Do you want fries?" because
fries became common. I believe the same phrase in the period in which
potatoes were eaten only burned on fire would have had different
reactions.

Still, my pshychological and sociological background says that a part
of this interaction can be forecasted and designed, as far as you
remain aware that users will possibly bend it to its communicational
needs.

However, I'm not aware of any psychological research turned into
social utility... would be curious as well. 


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Re: [IxDA Discuss] In the Event of My Death

2008-10-31 Thread Meredith Noble
Andy, you might be interested in this segment from CBC's great
digital culture show, Spark:

http://www.cbc.ca/spark/blog/2008/04/full_interview_derek_k_miller_1.html

(CBC = Canadian Broadcasting Corporation... Canada's BBC or NPR)

It's an interview with a man who has cancer and is thinking about
his digital legacy.

"One of the things that Derek has been thinking about his digital
legacy, and what should happen to our web presence when we die. Do we
need to appoint a digital executor to oversee our online belongings?
Someone who would know all of your passwords and keep up the payments
for your domain name, for example, so your site would live on even
after you have gone?"

I listened to it a few months back so don't remember details, but
I'm sure you'd find it interesting.


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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread David Malouf
Why don't we start with a more altruistic project? Let's crowdsource
the design of the community of practice!

Let's start a Sourceforge site and go! Maybe an OSS corp like
Mozilla will support us. But a design led OSS project could be a HUGE
evangelism effort, as well as produce something we need NOW!

--dave


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Re: [IxDA Discuss] In the Event of My Death

2008-10-31 Thread Terry Fitzgerald
Kick the "bit" bucket ??


-- 
Regards

Terry
http://www.linkedin.com/myprofile?trk=hb_side_pro

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[IxDA Discuss] In the Event of My Death

2008-10-31 Thread Andy Polaine
Something I've been thinking about for a while is what will happen to  
all my digital assets - all my online accounts, etc. - when I die.  
More particularly, if I die suddenly in an accident, etc.


I own all the domains for my family's name and the hosting accounts  
they (and several clients) all use and, like many of you, have many  
online accounts for everything from banking through to Twitter. This  
is a growing problem - I imagine the laws regarding power of attorney,  
etc. vary all over the world and many online services are bound by  
different agreements depending on territory, etc.


Does anyone know of a service out there that handles something like  
this? I can't imagine anything that wouldn't ultimately depend on  
telling someone the master password and thus potentially being a  
massive security compromise. How would you go about it? I've been  
thinking of a "nuclear launch" style mechanism where two people have  
to agree to unlock something for it to happen - say each side had only  
one half of the password. But who would you give it to? Someone you  
trust that closely might also go down in the same plane/car/train with  
you.


Any thoughts? (And if there isn't such a thing, anyone got any  
interest in trying to build one?)


Best,

Andy


Andy Polaine

Research | Writing | Strategy
Interaction Concept Design
Education Futures

Twitter: apolaine
Skype: apolaine

http://playpen.polaine.com
http://www.designersreviewofbooks.com
http://www.omnium.net.au
http://www.antirom.com


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Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.

2008-10-31 Thread Oleh Kovalchuke
Two memes relevant to this discussion:

1. "Clarity is better than brevity" by Jef Raskin [or simplicity - OK]

2. Tesler's law of Conservation of Complexity:  "One cannot reduce the
complexity of a task. One can only shift the burden." (
http://www.asktog.com/columns/011complexity.html)

--
Oleh Kovalchuke
Interaction Design is design of time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm

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Re: [IxDA Discuss] Advice on displaying large lists within a tree?

2008-10-31 Thread Bryan Minihan
Whoops...an errant less-than sign truncated my reply, here's another
go at it (continued from "Root Node" above):

 Root Node
 Node1(300 items)
 Node2(5200 items)
[New Record] !!!You are here!!!
 Node3(12000 items)

I think you only need to display as much of the tree as necessary to
indicate the above three states.  Any more and it may confuse your
data-entry people.

If you're trying to tackle how to display the tree to folks who are
*browsing it*, that's a different story.  Factiva and other search
engines represent large organized taxonomies with filters and
navigators that represent the meta "tree" in the right column with
a small widget, while they display the individual items as a
paginated search-results view in the main body of the document.

Separating the item-display from your taxonomy navigation helps avoid
those UI problems where you're 15 levels down in a
stair-case-displayed tree and you've run out of room for more than
20 characters for each item.

As mentioned, my assumptions above may be WAY off of what you're
trying to do.  In case they aren't, I hope the above helps.

-- Bryan


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Re: [IxDA Discuss] Advice on displaying large lists within a tree?

2008-10-31 Thread Bryan Minihan
It seems like the interaction you're talking about is "adding items
to a tree", and "displaying the tree" is a sub-component of that. 
It's hard to know what to recommend without knowing what benefit they
get from seeing the whole tree while they're adding to it, but
here's what I assumed from your premise:

Folks (your users) are compiling an organized collection of items
from manually-entered records (say, compiling a database of phone
records, organized by country, state, city, and zip, for instance). 
OR, they're searching for documents, and "building a tree" from
the results, into a taxonomy for later use by themselves or others.

In the above scenario, viewing the entire tree seems less important
to the data-entry folks - as just knowing that their record was added
to the tree, and where it was added (so they know it was added to the
right place).

In that case, for these people, it seems like you can omit most of
the child-records from the tree-view, and just display the nodes
above the records, to represent where they are, where they will be
adding records, and where their record was just added, as in:

 Root Node
 Node1(300 items)
 Node2(5200 items)
[New Record] 


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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread Ali Naqvi
Hey Will,
well I was more into making some money I assume Ixda needs some
financial assistance eventhough members donate. But Ixda could really
become a hub for many corporations. So many intelligent people here
with so much experience.
MATSUI is a company that makes DVD players and their remote controls
suck! MATSUI could design better products by crowdsourcing via Ixda.
Ixda could start a merchant business model connecting the client
(Matsui) and the worker (ixda member) and get a certain precentage of
the overall winning price received by the designer solving MATSUI`s
problem. 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.

2008-10-31 Thread William Evans

Complex and complcated are complete different thing.
Complex- the essence or nature of a thing
Complicated: the subjective experience (qualia) of a thing.

will evans
emotive architect &
hedonic designer
[EMAIL PROTECTED]
617.281.1281
twitter: semanticwill
aim: semanticwill
gtalk: wkevans4
skype: semanticwill
_
Sent via iPhone


On Oct 31, 2008, at 11:54 AM, AJKock <[EMAIL PROTECTED]> wrote:


The hair: complex vs complicated
This might imply: you are in control vs the program/device is in
control

There are subtle differences between word usage and their meaning. You
will call something complicated if you can't manage it (which implies
that it doesn't have to be complex to be complicated). You will call
something complex if you are managing a intricate program/device which
can do/handle a lot of things.

I am starting to sound very socialist with product alienation, but it
might just be that our vocabulary differ if we feel empowered or when
we feel alienated from a product.

And thats me running off in a completely different direction again...



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Re: [IxDA Discuss] Twitter

2008-10-31 Thread Jared Spool


On Oct 31, 2008, at 5:32 AM, Benjamin Ho wrote:


I use Twitter to stalk my friends.


I use twitter to keep people from guessing my real intentions.

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[IxDA Discuss] [EVENT] Chicago IxDA November 12 – Social to Mobile

2008-10-31 Thread Chicago IxDA
Happy Halloween, Chicagoans!

Before you switch gears from brainstorming costumes to prepping for
Thanksgiving, take some time to join us for the November IxDA event. In
November Motorola will be hosting us and providing the topic.

*Social to Mobile: Importing big web-based dashboards onto little mobile
devices*
Time: 6:30-8:00
Address: 233 N. Michigan, 8th floor

Please RSVP below by noon on Monday the 10th, so names can be given to
security. Thanks!
*RSVP:
http://tinyurl.com/5pz4ct

*

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Re: [IxDA Discuss] Advice on displaying large lists within a tree?

2008-10-31 Thread Terry Fitzgerald
>
> and of course, for a UI that needs to display thousands of items, search is
> your best friend, as far as the end user is concerned. =)
>
> Interesting you should mention search because we ae looking at the problem
> of too many results to display from a search so
>
in our case search is not our best friend it is the root of our potential
probkem.

Anyone with ideas on how to manage the display of high volumes of search
results would be appreciated

>
>
> --
> Regards
>


> Terry Fitzgerald
>
   Senior Product Designer
   Open Text Corporation

>
> http://www.linkedin.com/myprofile?trk=hb_side_pro
>

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Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.

2008-10-31 Thread AJKock
The hair: complex vs complicated
This might imply: you are in control vs the program/device is in
control

There are subtle differences between word usage and their meaning. You
will call something complicated if you can't manage it (which implies
that it doesn't have to be complex to be complicated). You will call
something complex if you are managing a intricate program/device which
can do/handle a lot of things.

I am starting to sound very socialist with product alienation, but it
might just be that our vocabulary differ if we feel empowered or when
we feel alienated from a product.

And thats me running off in a completely different direction again...

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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread Will Evans
Ali,

One idea I have been toying with is based on the old IASlam concept, but
having instead an IxD Slam - but the problem would be for something worthy -
like an all day competition to design something for a non-profit, best
designs pass various rounds, and the winning design is implemented and
handed over for free to the organization.

- W

On Fri, Oct 31, 2008 at 11:27 AM, Will Evans <[EMAIL PROTECTED]>wrote:

> If you guys noticed my post earlier this week about how/what designers use
> to keep, collect, organize their inspirations, designs, etc - I was
> tribe-sourcing requirements and specifications from all of you - and I will
> be using it for something I am sketching.
>
> Thanks for that guys :-)
>
> BTW: because IxDA is a tribe and not a crowd, that is why I use one term
> over the other. We have a shared context, we have a community, a language,
> we have leaders (community, list, local - in varying capacity). Mobs and
> crows don't have any of those things which is why their behavior is
> unpredictable and their dynamics chaotic. Think about the difference between
> an Obama rally (a tribe), and a Palin rally (a mob) - the differences are
> huge - one motivated by shared goals and purpose under guiding leadership -
> the other a cult of personality motivated by fear. Very different things.
>
> Back to the point - tribe-sourcing can be very powerful if it's within a
> certain context, has rules for engagement, leadership and goals.
>
> my 2 yen.
>
>

-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

-
Will Evans | User Experience Architect
tel: +1.617.281.1281 | [EMAIL PROTECTED]
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill
skype: semanticwill
-

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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread Will Evans
If you guys noticed my post earlier this week about how/what designers use
to keep, collect, organize their inspirations, designs, etc - I was
tribe-sourcing requirements and specifications from all of you - and I will
be using it for something I am sketching.

Thanks for that guys :-)

BTW: because IxDA is a tribe and not a crowd, that is why I use one term
over the other. We have a shared context, we have a community, a language,
we have leaders (community, list, local - in varying capacity). Mobs and
crows don't have any of those things which is why their behavior is
unpredictable and their dynamics chaotic. Think about the difference between
an Obama rally (a tribe), and a Palin rally (a mob) - the differences are
huge - one motivated by shared goals and purpose under guiding leadership -
the other a cult of personality motivated by fear. Very different things.

Back to the point - tribe-sourcing can be very powerful if it's within a
certain context, has rules for engagement, leadership and goals.

my 2 yen.

On Fri, Oct 31, 2008 at 11:20 AM, Ali Naqvi <[EMAIL PROTECTED]> wrote:

> wow... I just sent Josh an email about crowdsourcing and how it could
> benefit ixda.org...
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=35123
>
>
> 
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-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

-
Will Evans | User Experience Architect
tel: +1.617.281.1281 | [EMAIL PROTECTED]
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill
skype: semanticwill
-

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Re: [IxDA Discuss] Designing Social Interactions

2008-10-31 Thread Jeff Howard
I think that social interactions are an incredibly important facet of
interaction design. One of my favorite examples of this is from the
Spring 2004 issue of Design Issues. It's about Kate Wells and the
Siyazama Project in South Africa.

http://mitpress.mit.edu/catalog/item/default.asp?ttype=6&tid=13677

The article discusses Design as a part of social transformation.
Wells designed a interaction in which the women of the Zulu tribe
could construct beadwork dolls. The design wasn't really about the
dolls, though they were integral to the process. Instead, the act of
constructing the dolls was designed to provide a communal setting for
the women of the tribe to discuss AIDS and its prevention,
circumventing the cultural taboo against such discussions.

// jeff


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.

2008-10-31 Thread Andy Polaine

what's the difference between yellow and maize.


You can't eat yellow. ;-)


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Re: [IxDA Discuss] Crowdsourcing design

2008-10-31 Thread Ali Naqvi
wow... I just sent Josh an email about crowdsourcing and how it could
benefit ixda.org...


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Crowdsourcing design

2008-10-31 Thread David Malouf
What do people feel about crowdsourcing design efforts like the new WePC.com
by ASUS & Intel?

http://www.wepc.com/

-- dave

-- 
David Malouf
http://synapticburn.com/
http://ixda.org/
http://motorola.com/

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Re: [IxDA Discuss] Advice on displaying large lists within a tree?

2008-10-31 Thread Alvin Woon
depending on how the list of items is sorted, you can try using 'grouping'.
it may demand too many extra clicks from users but i think you can find a
favorable solution if you combine grouping with pagination.

(assuming the list is sorted by numbers)
+ Root Node
 + Node1 (300 items)
 - Node2 (5670 items)
   item1-1000
   item1001-2000
   ...
   item5670

another solution that you might want to look into is changing the way items
are displayed: try using multicolumns.
+ Root Node
 + Node1 (300 items)
 - Node2 (5670 items)
   item1   item2   item3item4
   item10 item11  item13  item14...

and of course, for a UI that needs to display thousands of items, search is
your best friend, as far as the end user is concerned. =)

On Fri, Oct 31, 2008 at 10:48 AM, Russell Wilson <[EMAIL PROTECTED]>wrote:

> We have a situation where our users will be selecting items to add to atree
> that could get very large (e.g. >5000) and I'm wondering if anyone has
> an elegant solution for displaying the tree.
>
> + Root Node
>  + Node1 (300 items)
>  - Node2 (5670 items)
>item1
>item2
>...
>item5670
>
> This would require significant scrolling and may be a performance issue as
> well.
>
> We are considering pagination as well as separating the contents of the
> nodes from
> the nodes themselves (two separate controls).
>
> Any thoughts appreciated!
>
> Russ
>
>
>
> Russell Wilson
> Vice President of Product Design, NetQoS
> Blog: http://www.dexodesign.com
> 
> Welcome to the Interaction Design Association (IxDA)!
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Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.

2008-10-31 Thread Michael Tuminello
y.  :-)

MT




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Designing Social Interactions

2008-10-31 Thread Will Evans
Okay - not sure that you can design what people say to each other, but I
completely flaked and forgot the Stanford and Milgram experiments - in both
cases the researchers were able to "design" the interactions between
prisoners/prison guards and torturer/tortured and showed pretty decisively
that interactions can be designed, and even the most psychologically
healthy/stable individuals can, under certain circumstances, become sadists.
Thanks for keeping me honest.

http://en.wikipedia.org/wiki/Stanford_prison_experiment
http://en.wikipedia.org/wiki/Milgram_experiment

On Fri, Oct 31, 2008 at 8:06 AM, Andy Polaine <[EMAIL PROTECTED]> wrote:

> I  think what comes out of a lot of the examples that you mentioned is just
> how much people will bend almost any media into a form of communication.
> This is, for me, one of the most fascinating things about humans and also
> one of most interesting aspects of designing interaction or, rather,
> interactive systems. I've seen all sorts of interactive artworks, for
> example, that visitors have bent into communication with each other even
> though that wasn't the original intention. If people can leave a mark, they
> try to communicate.
>
>  You can't design how people interact or what people say to each other -
>> but you can make it easy/hard for them to do so.
>>
>
> "Would you like fries with that?" - You can design what people say to each
> other and it happens a lot in corporate culture and politics. The question
> is if it is ever going to be meaningful...
>
>
> Best,
>
> Andy
>
>

-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

-
Will Evans | User Experience Architect
tel: +1.617.281.1281 | [EMAIL PROTECTED]
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill
skype: semanticwill
-

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Re: [IxDA Discuss] Omnigraffle question- Masters

2008-10-31 Thread Timothy R Mills
I've discussed this with the Project Manager at OmniGroup. Previous
versions of OmniGraffle had Masters.  This is only one of the
features of the application that have been dropped/changed that make
it less useful for creating wireframes and similar documents.  Page
numbering is another feature that doesn't quite work with larger
projects.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Pie Menus

2008-10-31 Thread David Talbot
Thanks for the video and references! The video really shows the value
of marking menu. An earlier conparison of pie vs linear menu was
made, that you might know about, Kaleem, and I post it as reference
purposes.

CALLAHAN J., HOPKINS D., WEISER M., SHNEIDERMAN B. (1988). « An
empirical comparison
of pie vs. linear menus », Proceedings of the SIGCHI conference on
Human factors in computing
systems, Washington, D. C., p. 95-100.

Note that it's an early study on pie menus and does not yet mention
the fact of using marks for selection. In addition to this, I post
references to other studies involving radial and marking menu:

BORITZ J., BOOTH K. S., COWAN W. B. (1991). « Fitts's law studies of
directional mouse
movement. » Proceedings of Graphics interface '91, Canadian
Information Processing
Society, p. 216-223.

ZHAO S., BALAKRISHNAN R. (2004). « Simple vs. compound mark
hierarchical marking
menus », Proceedings of the 17th annual ACM symposium on User
interface software and
technology, Santa Fe, NM, 10 p.

Regards,


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Advice on displaying large lists within a tree?

2008-10-31 Thread Russell Wilson
We have a situation where our users will be selecting items to add to atree
that could get very large (e.g. >5000) and I'm wondering if anyone has
an elegant solution for displaying the tree.

+ Root Node
  + Node1 (300 items)
  - Node2 (5670 items)
item1
item2
...
item5670

This would require significant scrolling and may be a performance issue as
well.

We are considering pagination as well as separating the contents of the
nodes from
the nodes themselves (two separate controls).

Any thoughts appreciated!

Russ



Russell Wilson
Vice President of Product Design, NetQoS
Blog: http://www.dexodesign.com

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Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.

2008-10-31 Thread David Malouf
Rob & Andy this is a key point (redistribution of complexity - does
this make us all socialists?). It is a key problem for us in dealing
with stakeholders. Biz folks see a simpler GUI, and think it should
be cheaper, but in fact is much more of an investment to do this type
of redistribution. I have found myself in the past ill-prepared for
the conversations that ensue between dev and biz as  have been
working on projects of simplifying GUI interactions in the past. It
is really important for biz folks to be given visibility into the
back-end workings so they really understand how complicated it is.
(BTW, I don't get the difference between complex and complicated. If
there is every splitting hairs, that feels like one. Its like saying
to a kindergarten student, what's the difference between yellow and
maize.)

-- dave


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Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.

2008-10-31 Thread Rob Tannen
Andy - That's spot on - complexity is an objective quality of the
system.  Like the example of going from a manual to an automatic
transmission - the transmission is not getting simpler (it's
actually more complicated), but because of where the complexity is
distributed, the interaction is easier for the driver.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] incentive models for longitudinal studies

2008-10-31 Thread Meredith Noble
Thanks Ricardo. I think that sort of breakdown would be good for a
small number of repeating sessions but when you get to eight, I think
I lean towards Jeff's feeling: it might be too complicated for
people. Still a good idea though; I will keep it in my back pocket
for a shorter study.

Jeff, all great ideas, and I hadn't thought of asking anthrodesign.
Figures that I just unsubscribed a month ago :)

We're asking ourselves just how important it is to have repeat
attendance (perhaps we don't need to go to all this trouble). The
unfortunate thing is we don't know yet.

It's certainly important from a recruitment standpoint -- we don't
want to have to re-recruit every two weeks. But in terms of properly
testing the application, because it's being developed using agile,
we don't really have a sense of the dependencies between features
yet, and therefore don't know how important it is for the same
people to test the application week after week.

At this point we're thinking that to keep things simple we might
just make sure the immediate incentive is enough to make people want
to come as often as possible, and leave it at that, no bonus at the
end. We'll probably have a mixture of repeat people and new people
in each test, and that may be a good thing.

Thanks for all the suggestions!


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.

2008-10-31 Thread Andy Polaine
DeBono's version of Simplicity is useful here. In his book on the  
subject (which, IMHO is the best one he's written) he compares  
complexity to energy. You can't remove it, you can only shunt it  
around to different places. Sometimes that means pushing it onto the  
computer to do some complexity crunching, sometimes onto the  
developers and designers who have to spend time and effort to work  
things out so that they can be simpler for the end user. Sometimes the  
end user gets a good dose of it, depending on the circumstances and  
abilities of the end user (for example, a router than can only be set  
up via the command line). Whatever you do - the complexity existing in  
the system remains, it just gets moved around and hidden (sometimes).


What Dave is getting at here is that design isn't so much about  
simplicity as it is about clarity.


Simplicity is a lack of complexity. It is easy to make the simple  
clear. It is difficult to bring clarity to the complex. Design isn’t  
about making the complex simple—it is making the complex  
understandable.


Best,

Andy


Andy Polaine

Research | Writing | Strategy
Interaction Concept Design
Education Futures

Twitter: apolaine
Skype: apolaine

http://playpen.polaine.com
http://www.designersreviewofbooks.com
http://www.omnium.net.au
http://www.antirom.com


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[IxDA Discuss] Omnigraffle question- Masters

2008-10-31 Thread Vishal Iyer
How do folks handle Masters (elements that repeat) in Omnigraffle? I'm using
v5.02. Yes there are shared layers, but its not very useful because the xy
coordinates of shared layer are defined in the layer property as well. As a
result of that I can't have Master elements that appear in different
positions on the screen. I now create a new shared layer for each position
of the master- this works ok for smaller projects, but is very frustrating
for larger ones.
Wondering if anyone has come up with a better workaround?

-Vishal

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Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.

2008-10-31 Thread Santiago Bustelo
Simplicity is not opposed to complexity.
Is opposed to complicatedness.

--

Santiago Bustelo // icograma
Buenos Aires, Argentina



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Re: [IxDA Discuss] Design Research: Practice noticing stuff and telling stories

2008-10-31 Thread Carol Smith
I recommend ReQall (http://www.reqall.com/).  I use it from the car all the
time.

I dial the phone number, say "Add" and voice my message. It records my
message and emails me a transcript (fairly accurate) and the recording (for
when the transcript is way off).  If there is a date and time involved
(lunch with Susie, 12 on Tuesday) it also send me a reminder at the
appropriate time.

Don Norman is one of the people behind this technology - thanks Don if
you're reading!!   Now I'm not texting while driving. :)

Carol

---
Carol J. Smith
Principal Consultant, Midwest Research, LLC
http://www.mw-research.com
LinkedIn: http://www.linkedin.com/pub/0/167/781


On Mon, Oct 27, 2008 at 3:41 PM, Andy Polaine <[EMAIL PROTECTED]> wrote:

> recorrder of some kind so that I can walk up and down the haight, muttering
>> and brainstorming. I'm not kidding. I used to do this to try to capture
>> others muttering -- once had a hapless and unsuspecting dude lean into the
>> left channel of my stereo sonic studios mikes -- I hid them in a baseball
>> cap -- and whisper thuddingly: "doses, shrooms.." made my day and i still
>> have the tape.
>>
>
> I just write on the walls in chalk until they let me out of my cell. ;-)
>
> 
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Re: [IxDA Discuss] Designing Social Interactions

2008-10-31 Thread Andy Polaine
Okay - not sure that you can design what people say to each other,  
but I completely flaked and forgot the Stanford and Milgram  
experiments - in both cases the researchers were able to "design"  
the interactions between prisoners/prison guards and torturer/ 
tortured and showed pretty decisively that interactions can be  
designed, and even the most psychologically healthy/stable  
individuals can, under certain circumstances, become sadists. Thanks  
for keeping me honest.


Good point - I forgot to mention behavioural psychologists (my wife is  
a psychologist - I raid her literature lists often). They design all  
sorts of social interactions, often with a good deal of deception too.  
Some of the experiments are very mean and/or funny.


I still feel, even in the best design social, um, architecture, that  
there is at least a 70:30 mix of design and magic. Does anyone know of  
any social, er, utilities (we really need to get a handle on these  
names) that have been explicitly designed off of the back of  
behavioural psych research like this?


Best,

Andy


Andy Polaine

Research | Writing | Strategy
Interaction Concept Design
Education Futures

Twitter: apolaine
Skype: apolaine

http://playpen.polaine.com
http://www.designersreviewofbooks.com
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http://www.antirom.com


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Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.

2008-10-31 Thread Jack Moffett
What Dave is getting at here is that design isn't so much about  
simplicity as it is about clarity.


Simplicity is a lack of complexity. It is easy to make the simple  
clear. It is difficult to bring clarity to the complex. Design isn’t  
about making the complex simple—it is making the complex understandable.


Best,
Jack


On Oct 31, 2008, at 1:01 AM, David Malouf wrote:


The problem with the word simple is that its opposite is really
complex, but we aren't in the game of removing complexity and in
fact the ways we achieve good designs are actually through really
complex methods.





Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


Charles Eames was asked the question,
"What are the boundaries of design?"

He answered,

"What are the boundaries of problems?"

  - Charles Eames



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Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.

2008-10-31 Thread rob tannen
To address semantic differences I suggest defining "Simplicity" and
"Complexity" with respect to objective, technical aspects of the
product or interface.  For example, the number of features, options,
controls, etc.

THEN, use the term "Clarity" when describing the quality of
interacting with the product or interface (ease of use, learnability,
efficiency).  

Two different interfaces may be comparably complex (or simple), but
have different levels of clarity.  I use the Apple iPhone and the BMW
iDrive as two interfaces with approximately equal complexity
(functional capabilities), but significant disparity in clarity.  You
can think of clarity as the ease of interacting with complexity - 

http://www.nxtbook.com/nxtbooks/bnp/ad0908/#/22  
or
http://tinyurl.com/5af5ha






. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Twitter

2008-10-31 Thread Benjamin Ho
I use Twitter to stalk my friends.



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Designing Social Interactions

2008-10-31 Thread Will Evans
"My question is to what extent we really can design social interactions? I
think we design spaces and places, just like we throw a good or bad party."

Adrian has actually stated his position about this fairly successfully
meaning that we can't design the social interactions themselves, but we can
design the framework For interactions that, based on how much or little we
design the system for conversations/interaction - the more or less friction
there is between people/actors/nodes in any social network. You can't design
how people interact or what people say to each other - but you can make it
easy/hard for them to do so. Have you ever tried to have an extended,
threaded conversation on Facebook? It's possible - and also the most
unintuitive/kludgy thing you can do - why? Facebook was not designed for
social interaction in the meanful sence - namely Conversation. It was
designed for connection, a completely different modality. LinkedIn (as I
have stated on Twitter) Could be/might have been built for conversations
under their Questions/Answers section - but it seems that because of the
label, and IxD - you really don't have vibrant career/professional
networking happing there - but the platform is certainly there, it's just
that the IxD for person-person, people-people conversations is not
considered important, and therefore not surfaced as something people should
be doing. Twitter started as just a place for people to tweet their current
status, because b/c of platform decisions, simple interaction model, and
mobile, it could not help but make it really easy for people to connect,
connect to their friends connections, and engage in conversation. To the
extent that people can't tag those conversations, organize them, store them,
remember them, search them, and arrange them in a semantically meaningful
way (in context) means that Twitter is still half-baked. The fact that you
can't visualize your connections as a hyperbolic graph is less important
now, although it would be nice, and perhaps some smart person on this list
will go back to our roots, read Ben Schneiderman's recent work (
http://www.cs.umd.edu/hcil/nvss/) and implement a graph that allows us to do
that in a meanful and actionable way.

On Fri, Oct 31, 2008 at 5:25 AM, Andy Polaine <[EMAIL PROTECTED]> wrote:

> I thought I'd start a new thread on designing social interactions based on
> Adrian's reply about understanding social connections, interactions and
> media, because we were getting quite off the topic of visual/interaction
> design skills. But it's an interesting area.
>
> There's an awful lot still to be learned and understood though, I suspect.
> One of the things that complicates it all is that social interactions affect
> future social interactions and so does the software. We've just had that
> thread about Twitter here and how it's changed the way people interact with
> each other when they then meet face-to-face. So we end up with this highly
> interdependent and ever-changing ecosystem of social 'media' (someone come
> up with a better term please!) and people that are constantly changing each
> other. Understanding social interactions is complicated and designing them
> is equally so. That's what makes it so interesting of course.
>
> My question is to what extent we really can design social interactions? I
> think we design spaces and places, just like we throw a good or bad party.
> I've worked on a lot of online collaborative projects with my work with The
> Omnium Research Project in Australia - http://www.omnium.net.au - and
> we've learned a lot about what makes an online collaboration tick and what
> not and how to steer it. It really is like throwing a party, but there seems
> to be a lot of magic in the mix.  Any thoughts?
>
> Incidentally, there's an interesting Op Ed piece from David Brooks about
> behavioural economists and the financial crisis in the NY Times:
> http://tinyurl.com/5jku2h - I could imagine a lot of this stuff crossing
> over. Does anyone know how the social lending service, Zopa, is faring in
> all of this? http://www.zopa.com
>
> Best,
>
> Andy
>
> 
> Andy Polaine
>
> Research | Writing | Strategy
> Interaction Concept Design
> Education Futures
>
> Twitter: apolaine
> Skype: apolaine
>
> http://playpen.polaine.com
> http://www.designersreviewofbooks.com
> http://www.omnium.net.au
> http://www.antirom.com
> 
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>



-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"


Re: [IxDA Discuss] Designing Social Interactions

2008-10-31 Thread Andy Polaine
I  think what comes out of a lot of the examples that you mentioned is  
just how much people will bend almost any media into a form of  
communication. This is, for me, one of the most fascinating things  
about humans and also one of most interesting aspects of designing  
interaction or, rather, interactive systems. I've seen all sorts of  
interactive artworks, for example, that visitors have bent into  
communication with each other even though that wasn't the original  
intention. If people can leave a mark, they try to communicate.


You can't design how people interact or what people say to each  
other - but you can make it easy/hard for them to do so.


"Would you like fries with that?" - You can design what people say to  
each other and it happens a lot in corporate culture and politics. The  
question is if it is ever going to be meaningful...


Best,

Andy


Andy Polaine

Research | Writing | Strategy
Interaction Concept Design
Education Futures

Twitter: apolaine
Skype: apolaine

http://playpen.polaine.com
http://www.designersreviewofbooks.com
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http://www.antirom.com



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Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.

2008-10-31 Thread David Malouf
Simple and yes even simplicity is right up there with intuitive on
words to describe the quality of something that lead to long drawn
out threads without a lot of practical gibblets in there.

Why? B/c both terms are about mental models. What is "simple" is a
personal reaction to the system one is working on. For some a CLI is
very simple and powerful at the same time. I.e. Ubiquity is great.
The problem with the word simple is that its opposite is really
complex, but we aren't in the game of removing complexity and in
fact the ways we achieve good designs are actually through really
complex methods.

I see Maeda's book as less a call to simple design ala
"minimalism" as someone pointed out, but really a call to designers
to just think more deeply about the designs they put out there. We all
have a tendency to put our egos in our designs, and this often leads
to "too much" which CAN lead to confusion. But a great designer
does tear away at their designs.

But again, I think it is a mistake to say that simple is a goal.
Whenever this comes up with my clients, I often counter them with,
"but the processes we are interfacing with are quite complex". In
my current application this has meant reducing the GUI, but adding
guidance, and at that only in certain areas. There are some tasks
whose business processes are so complex that if you are engaged in
them, then reduction would cause so much inefficiency that the
software would be getting in the way.

On the remote side of things. Yes a single button can have multiple
purposes, but as Jef Raskin (RIP) has so cleanly explained, mode
changes based on context are complex mental structures that many
users struggle with. 

I think that Jef's world is not the world of 8 years from now, as
mode shifting is becoming 2nd nature to so many and is really the
great advantage of computational digital interfaces, but I do believe
for now, on a mainstream consumer device, putting too many modal
interfaces is not a great idea. 

A tangential thought. In graphic design, reduction often translates
to increasing white space, instead of using graphical elements. In
IxD whe don't talk about our version of negative space very often,
if ever. How do we reduce interactions themselves for the sake of
achieving better interactions without loss of any meaning,
efficiency, etc. for the purpose of a greater aesthetic whole --
hopefully even improvement).


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.

2008-10-31 Thread Ali Naqvi
I see alot of good responds. I myself believe that IF reducing
features can make a thing more userfriendly, then that should be done
right away. It all depends on the context. My DVD remote control has
the following buttons-
eject/switch off (same button)
standby/switch on (same button)
a clear button (dont know why its there)
subtitle
Audio
Angle
Mute
Random
programme
Display
previous
Next
Revind
Forward
Pause/step
Stop
Slow
intro
Mark
title
a-b
menu/PBC
setup
repeat
ENTER surrounded by arrow up, arrow down, arrow left and arrow right
volume up
volume down
zoom
play
1, 2,3,4,5,6,7,8,9,0,10 
GOTO 
Thats 45 buttons in total. I know that people have different needs
but I bought my dvd player at a local electronic shop, and only need
the following button-
eject/switch off (same button)
standby/switch on (same button)
subtitle
Mute
previous
Next
Revind
Forward
Pause
Stop
setup (maybe dont know whether I really do need that one)
ENTER surrounded by arrow up, arrow down, arrow left and arrow right
volume up
volume down
play

Thats 19 buttons only. This means that 26 buttons could be removed. I
asked my entire family to look at the remote control and give me their
opinion.
They said that only 14 buttons `could be used` but they only used 9
of them. They also stated that just looking at the remote control
confused them and they had to look at the remote control several
times before pressing a button in order to ensure that the wrong
button wasnt pressed.

Here a REDUCTION would have helped.

We have to keep in mind that we as interaction designers know the
difference between simplicity/complexity etc.
But the average user (my family in this case) relates simplicity with
reduction. Therefore devices that are intended to be used by `average
people` should contain few features that can do the work. A remote
control for a dvd player, which is being sold at a local electric
shop should not have buttons and features that confuses people and
reminds them of a mainframe system at NASA.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.

2008-10-31 Thread AJKock
I think this paragraph might have slipped the "not"

"So simplicity is [not] always about loss of features, it is about
creating
tools that fit the task. If that means more tools, that is fine."

If it was intended to be without the "not", the comma after features
should have been a semi-colon, if my grammer is correct. If the
intention was a comma, then "not" before "always" would make more
sense?

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Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.

2008-10-31 Thread Andy Polaine

Simplicity gets confused with minimalism too often.

The simplest interface is the one you don't notice, but that doesn't  
mean it can't be complex.


Best,

Andy


Andy Polaine

Research | Writing | Strategy
Interaction Concept Design
Education Futures

Twitter: apolaine
Skype: apolaine

http://playpen.polaine.com
http://www.designersreviewofbooks.com
http://www.omnium.net.au
http://www.antirom.com


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[IxDA Discuss] Designing Social Interactions

2008-10-31 Thread Andy Polaine
I thought I'd start a new thread on designing social interactions  
based on Adrian's reply about understanding social connections,  
interactions and media, because we were getting quite off the topic of  
visual/interaction design skills. But it's an interesting area.


There's an awful lot still to be learned and understood though, I  
suspect. One of the things that complicates it all is that social  
interactions affect future social interactions and so does the  
software. We've just had that thread about Twitter here and how it's  
changed the way people interact with each other when they then meet  
face-to-face. So we end up with this highly interdependent and ever- 
changing ecosystem of social 'media' (someone come up with a better  
term please!) and people that are constantly changing each other.  
Understanding social interactions is complicated and designing them is  
equally so. That's what makes it so interesting of course.


My question is to what extent we really can design social  
interactions? I think we design spaces and places, just like we throw  
a good or bad party. I've worked on a lot of online collaborative  
projects with my work with The Omnium Research Project in Australia - http://www.omnium.net.au 
 - and we've learned a lot about what makes an online collaboration  
tick and what not and how to steer it. It really is like throwing a  
party, but there seems to be a lot of magic in the mix.  Any thoughts?


Incidentally, there's an interesting Op Ed piece from David Brooks  
about behavioural economists and the financial crisis in the NY Times: http://tinyurl.com/5jku2h 
 - I could imagine a lot of this stuff crossing over. Does anyone  
know how the social lending service, Zopa, is faring in all of this? http://www.zopa.com


Best,

Andy


Andy Polaine

Research | Writing | Strategy
Interaction Concept Design
Education Futures

Twitter: apolaine
Skype: apolaine

http://playpen.polaine.com
http://www.designersreviewofbooks.com
http://www.omnium.net.au
http://www.antirom.com

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Re: [IxDA Discuss] Twitter

2008-10-31 Thread Sachendra Yadav
Melissa,

I use Twitter primarily for:

Sharing - I'll post links of what I find is interesting and give some commentary
Learning - It's interesting to find out what others are sharing and
talking about

In order to keep the signal to noise ratio down, I choose to follow
people who post content, comments and likes that fit my interests.

I did a little research on why people tweet a while back with some
interesting results, posted it on my blog
http://sachendra.wordpress.com/2008/04/04/why-we-tweet-what-value-does-twitter-bring-on-personal-and-business-front/

I'm available on twitter @sachendra



-- 
Sachendra Yadav
http://sachendra.wordpress.com

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