[IxDA Discuss] hover delay

2009-05-28 Thread Julie Stanford
We are trying to figure out the right amount of delay time for an
interaction that happens on hover delay over an image. Does anyone know how
long the hover delay is for the Netflix hover that appears on with film
info? In our particular situation, on hover an image immediately looks
selected and on hover delay it sort of pops out in this card thing with more
info in a unique way (hard to explain here). We're trying to figure out how
long to delay before it pops out. .5 second? 1 second? 1.5 seconds?
Somewhere in between?

 

Julie

 

_

Julie Stanford
Principal, Sliced Bread Design

650-969-0400 x706

 


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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Angel

Send me the link to remove myself and I will click it.

Sent from my iPhone

On May 28, 2009, at 11:21 PM, Sachin Ghodke   
wrote:



Angel, it was seriously uncalled for. it does not augur well for IxDA
community, D - U - D - E. Did that DUDE make a point?


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Re: [IxDA Discuss] Are you participating in the Mozilla Labs Design Challenge?

2009-05-28 Thread ♪ Susheel ♪
>
> Hi all,
> I would really appreciate feedback on my entry as well. Video can be found
> here:
>
> http://www.youtube.com/watch?v=xDL-b-VP77c
>
> Regards,
>
> Susheel Kewaley.
>

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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Sachin Ghodke
Angel, it was seriously uncalled for. it does not augur well for IxDA
community, D - U - D - E. Did that DUDE make a point?


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[IxDA Discuss] What % above the fold for ads?

2009-05-28 Thread Steven Johnson
Many years ago, I had some ad folks telling me that a 300x250 ad had
to show 1/3 above the fold (1024x768) to be sold as an
"above-the-fold" ad. It was some other fraction for a 160x600.

Either IAB.net doesn't have those details along with their other
specs, or I'm just not finding them.

Does anyone have a link to some kind of industry-wide accepted
standards or guidelines that answers the question: How much of the ad
has to show ATF before it can be sold as being ATF?


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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Karen Summers
PC Version:  I find I must object to the tone of the recent messages
in this thread.  
Teenage Version: OMG!  Is this guy fer real?
Honest Version:  This is why I never did the "chat" thing.

Personas are a useful tool, like a WYSIWYG editor, but are not for
everyone.  You could stab a man in the lung with a screwdriver too,
but I wouldn't recommend it unless you were a tinker.


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[IxDA Discuss] Wireframing with pencil and paper

2009-05-28 Thread Johnny Wooder
I've noticed a general trend, especially in smaller companies, in
which ux strategy is documented/created using pencil and paper.
However, I find that these companies do not submit any formal ux
strategy to their clients. I suppose its a way to work through the
design without having the mess of formal documentation. How does
everyone feel about graphic designers coming up with ux strategy
using this method?

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Re: [IxDA Discuss] Facility for usability test in NYC?

2009-05-28 Thread John Labriola
These guys are more aligned with Market research but I have heard
people who have used the more for usability type testing.
The Focus Room, http://www.focusroom.com/


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[IxDA Discuss] [JOB]: User Experience Designer; NYC; Lime Wire LLC; Full Time

2009-05-28 Thread Lucia Smith
Lime Wire LLC, maker of the famous P2P file-sharing program, seeks a USER
EXPERIENCE DESIGNER for its LimeWire Store.

 

ideal candidate will have experience conducting user research, extracting
requirements, designing an interaction framework, iterating on your
framework, and presenting your ideas to development and management. You will
be working closely with product managers, software developers and web
designers to determine necessary features and drive the design of products.

 

Responsibilities:

. Working across product, development, and design teams 

. Designing the layout and sequencing for a clear narrative

. Developing functional specifications

. Advocating for user needs

. Observing and measuring user behavior

. Iteratively refining LimeWire Store interactions

. Developing creative interaction design idioms that are easy to
learn

 

Requirements:

. Experience developing innovative visual and temporal vocabularies
of action

. Experience designing online systems using
user/task/goal/functional analyses, story boards, paper prototyping, user
testing, and an iterative design model

. Practical knowledge of user research methods, including lab-based
usability studies, field studies, and usability inspections (heuristic
evaluations or cognitive walkthroughs)

. Excellent analytical ability, especially with regard to
observation of user behavior

. Self-motivated, critical thinker with strong technical background

. Curiosity, imagination, intuition

. Excellent communication and teamwork skills

. Bachelor's, Master's or Doctorate in Human-Computer Interaction,
Cognitive Science, Human Factors, Computer Science, or related field, or 3
years experience directly in UxD

. Bonus: Knowledge of HTML, JavaScript, CSS, and other Ajax-related
technologies

To apply:   Please submit your resume and any work samples to:
ux_desig...@limewire.com.

About Lime Wire:

 

Lime Wire LLC is the maker of the most popular file-sharing software in the
world.

 Lime Wire prides itself on its great products, one of the most engaged user
bases in the world, and an incredible team of talent. Since launching the
LimeWire application in 2000, we have continuously sought ways to empower
our users. Recently, we have been busy with the launch of the LimeWire Store
and creating more ways for Lime Wire's peer-to-peer community to connect.
Still, we are determined to do much more and seek gifted and inspired people
to join our team. We offer competitive salaries, excellent benefits
(including an employer-matched 401(k) and 5 weeks of paid vacation per year)
and great perks (including free gym membership, free lunches, snacks,
drinks, tickets to cultural and athletic events, fabulous rooftop parties,
and coworkers who are also great friends). Located in downtown Manhattan, we
foster a happy, healthy work environment where a free exchange of ideas is
encouraged. Ideal candidates thrive in our do-it-yourself, entrepreneurial
atmosphere. While we work hard, we always have time for a board game, a
round of poker, or a break on our garden roof deck. 

Interested in Lime Wire? We look forward to hearing from you.

 

 


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[IxDA Discuss] (JOB) Front-End Development/Design position in Boston MA. CM Access-Kerri Jesson, Long-term Contract on-site!

2009-05-28 Thread Kerri Jesson
CM Access is dedicated to connecting creative professionals to
projects and positions in the creative, marketing, and interactive
industries. We continue to develop a reputation of success in
building profitable, lasting relationships with clients and
candidates in the New England and Mid Atlantic region. 
Currently, an in-house marketing group at one of our clients in
downtown Boston, is in need of a Web Designer with experience in
conceptual design, as well as front-end development.

Technical & Personal Requirements Include: 
- Professional experience designing and creating the front-end
development for multifaceted web pages. 
- Fluent in HTML and CSS. 
- Exceptional multi-tasking skills. 
- Able to lead conceptually, but also willing to take direction from
other team member. 
- Deadline oriented with the ability to work under pressure. 
- Bachelors degree or higher required. 

Apply today! Send your resume and portfolio site to Kerri at
kjes...@cmaccess.com. 

This is an ON-SITE 40/hrs a week position, which is T Accessible! 
Please only apply if you are available for on-site work.



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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread femmebot
Was there an actual link to the paper or did it just include the
excerpt? Jerome mentioned a link but I can't seem to find it.


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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Robert Hoekman, Jr.

That was absolutely uncalled for, and incredibly unproductive.

-r-

Sent from 602.421.5800

On May 28, 2009, at 10:53 PM, Angel Marquez   
wrote:



After a little more thought

FUCK YOU


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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Angel Marquez
After a little more thought
FUCK YOU

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[IxDA Discuss] IxDA Fundraising Initiative

2009-05-28 Thread Janna Hicks DeVylder
Have you wanted to participate in something for IxDA, but haven't felt like
you could devote a lot of time?

This might be an interesting initiative for you.

We are planning to hold a fundraiser by the end of June to support the
revamp of the ixda.org infrastructure.  Our growth has been amazing over the
past few years, and our current infrastructure is barely able to support our
existing membership.  IxDA has chosen Drupal as the technology framework for
our next-generation infrastructure. The Drupal framework will allow the IxDA
community to grow and thrive with improved digital communications
capabilities, local group mini-sites, and easier sharing of content and
display of members' personality. However, we cannot build the new website
ourselves and deliver it in a reasonable timeframe.

One aspect of IxDA that the community appreciates the most is the fact that
there is no barrier to entry with IxDA. IxDA is an entirely
volunteer-supported organization that requires no dues from its members. As
an organization operating without any membership income, we rely on
fundraising efforts (which we haven't held since 2007) as well as
revenue-generating events like our annual Interaction conference to support
initiatives that require money to succeed.  We feel this is a worthy cause
to request support for.

We need a core group to help plan and support this.  If you have experience
with fundraising, or have any interesting ideas for how to approach it, let
me know off line and we can get started!

Thanks!

Janna DeVylder
President, IxDA

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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Angel Marquez
Not to just anyone, dude.

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Re: [IxDA Discuss] Are you participating in the Mozilla Labs Design Challenge?

2009-05-28 Thread Krystal Higgins
Great presentation Thomas, really like the work put into the piece!  

Though I love the concept, I vacillate on how useful workspaces would
end up being for my particular habits.  I tend to be one of those
"organized mess" people at the start of any workflow; I'm fastest
when I can dump a zillion things into one area and organize once
I've come to a final direction.  Much of what I do (personal, work,
etc) also overlap greatly and in non-logical ways.  This is why
linear, direct, ungrouped tabs and favorites bars have worked so well
for me.  Meanwhile, my grouped bookmarks and favorites remain
generally untouched.






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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Jared Spool


On May 28, 2009, at 8:07 PM, Angel Marquez wrote:


Personas are for women.


Dude, do you ever make sense?

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Re: [IxDA Discuss] Two must read articles

2009-05-28 Thread Andrei Herasimchuk
For anyone who follows such things... TypeKit is the latest thing from  
Jeffery Veen and crew.


--
Andrei Herasimchuk

Chief Design Officer, Involution Studios
innovating the digital world

e. and...@involutionstudios.com
c. +1 408 306 6422


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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Angel Marquez
Their should be a SIMS  mirror community of the
IxDA community and the personas created by your sim character would be a sim
within a sim...
Personas are for women.

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[IxDA Discuss] Two must read articles

2009-05-28 Thread Andrei Herasimchuk

Firstly:
http://forabeautifulweb.com/blog/about/why_typekit_will_change_everything/
http://blog.typekit.com/2009/05/27/introducing-typekit/

I'm looking at it now, and man, if this TypeKit thing works... All I  
can say is about friggin' time.


Secondly:
http://forabeautifulweb.com/blog/about/walls_come_tumbling_down/

Something I obviously tend to agree with, as I stated variations on  
this theme more than enough on this list.


--
Andrei Herasimchuk

Chief Design Officer, Involution Studios
innovating the digital world

e. and...@involutionstudios.com
c. +1 408 306 6422


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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Robert Hoekman Jr
>
> The straw man argument that "personas aren't real" isn't a fair
> characterization when proper data gathering and analysis techniques are
> appropriately applied.


Well, they don't eat, they don't sleep, and they don't pay taxes, and you
have to do at least two of those things to be a real, living person.
Personas may be thoroughly based on real people, but calling them "real" is
like calling a movie that is thoroughly based on a real series of events a
"documentary".

Look, I'm sure personas are all kinds of useful for people who believe
they're all kinds of useful. I'm not here to debate that. I was just
pointing out that when it comes to actual fact, personas aren't real. My
response was meant as a clarification, not an argument.

(I've got to stop taking the bait on threads like this.)

-r-

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Re: [IxDA Discuss] Even Google's not immune to bad design

2009-05-28 Thread Murray Eaton
Im assuming they have changed this page as the word "Google sites"
is now linked to the URL required.


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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Robert Reimann
The straw man argument that "personas aren't real" isn't a fair
characterization when proper data gathering and analysis techniques are
appropriately applied. Think of personas as putting a human face on sets of
behavioral variables or dimensions. The behaviors are real, correlated, and
composited for the purpose of separating idiosycratic behaviors of
individuals from common attitudes, actions, and mental models of a
behavioral cohort. Whether this is done via visual inspection of plotted
data (as we frequently did at Cooper when we were developing the methods) ,
or more rigorously (in the case of larger samples) by methods like primary
factor analysis, it is most certainly real data based on real observation,
and not in any measure "fictional". Any "proper" persona can (given the time
and resurces to do so) be validated with a mix of qualitative and
quantitative methods, via the use of psychographic surveys and the like.

That said, some clients and practitioners do have difficulty with the
narrative aspect of personas: giving them a character photo or sketch and
composite backstory. The application of any amount of created persona
content is viewed suspciously (as perhaps it initially should), and equated
with falsifying the evidence.

But the truth this mechanism is designed to point toward is an emotional
truth... an empathetic connection to these otherwise abstract constellations
of observed behaviors. It is a storytelling technique, using omission and
minor embellishment not to alter the facts or pull the wool over anyone's
eyes, but rather to communicate and accentuate the underlying reality and
truth being represented. Unless we believe that novels describing the human
condition contain only falsehoods and deceits, we must concede that
storytelling methods can, when employed prudently, clarify rather than
obscure the truth of human narratives and behaviors.

Robert.

Robert Reimann
IxDA Seattle

Associate Creative Director
frog design
Seattle, WA


On Thu, May 28, 2009 at 2:58 PM, Robert Hoekman Jr  wrote:

> >
> > Jared raises a valuable point often left out of discussions of
> > personas as "fiction". Personas should be based on rich research
> > data. For every descriptive statement in a persona document, you
> > should be able to go back to the qualitative or quantitative research
> > to answer the question "where did that come from?".
> >
>
> Well, sure, but that doesn't mean persona descriptions aren't fictitious.
> Double-negatives aside, "based on a true story" is different than "true
> story".
>
> -r-
> 
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>

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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Robert Hoekman Jr
>
> Jared raises a valuable point often left out of discussions of
> personas as "fiction". Personas should be based on rich research
> data. For every descriptive statement in a persona document, you
> should be able to go back to the qualitative or quantitative research
> to answer the question "where did that come from?".
>

Well, sure, but that doesn't mean persona descriptions aren't fictitious.
Double-negatives aside, "based on a true story" is different than "true
story".

-r-

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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Robert Hoekman Jr
>
> Here's a nice, solid research paper by Frank Long at NCAD in Dublin that
> shows how they can improve team dynamics:
>

Oh, man. This is hardly solid research. Now you're just begging for a
debate. ;)

1. They tested the effectiveness of personas by performing heuristic
evaluations. That's like testing the happiness of a cat by determining the
ground speed of a duck. Usability and the effectiveness of personas have
little to do with each other. Any decent designer can put something together
that does well in a heuristic evaluation — it doesn't mean the app meets the
needs of its audience. Not even remotely.

2. They say they set up the teams to be of relatively similar strength, but
how was that done, exactly? How do you make sure each team has a relatively
equal level of experience, skill, talent, knowledge, and an ability to
persuade? How do you set up three teams in a way that no one person on any
one team is able to talk the rest of that team into a bad idea based on
faulty knowledge? It may seem like I'm nitpicking on this one, but I think
this is a pretty important point. Human beings are slippery.

3. The paper doesn't indicate what the control group used instead of
personas beyond "image boards" (which are meaningless as research tools).
All three of these teams were comprised of people from the same class —
meaning they all had received education on personas by the same instructor.
What else did the instructor teach these people that they could put to use
to come up with a good design without personas?

The only thing this study shows is that 2 out of the 3 teams created a more
usable design as measured against heuristics (this assumes, of course (and
it's a big assumption), that the evaluators did good evaluations), and that
they happened to be the same groups that used personas in the project. At
the absolute best, this is a loose correlation. It's absolutely not proof of
genuine causation. I could have fared as well as any of them without
personas and without a team.

4. Even if you throw out arguments #2 and #3 above, #1 still makes it all a
moot point.

All that said, I still love you Jared. :)

-r-

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[IxDA Discuss] Volunteer management for IxDA

2009-05-28 Thread Janna Hicks DeVylder
It seems counter-intuitive to ask for a volunteer to manage volunteers, but
we need you!

It's really more than managing volunteers. We need someone (or several of
you together) to design a process for us, from how we put out a request for
participants, how we funnel people into the right positions, and once there,
how do we arm them and ensure they're spending their time where they want to
be.  This is not a new (nor sole) challenge for orgs like ours, but we need
someone to take a designer's eye and find great ways for IxDA (run solely by
volunteers) to be sustainable in the coming years, regardless of the people
at the helm.

Have you been looking for a design challenge to sink your teeth into? Take
this one on, and we will be forever grateful benefiting from your thoughts.

Let me know off-list if you are interested in working through this problem.
Your involvement could be simply to think about this, or it could extend
beyond to actually supporting the process in action.

Janna DeVylder
President, IxDA

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Re: [IxDA Discuss] Even Google's not immune to bad design

2009-05-28 Thread Ryan
Give them time. I'm sure as soon as they develop a "user
satisfaction vs user interaction" algorithm everything will be just
fine. ;)


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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Will Hacker
Jared raises a valuable point often left out of discussions of
personas as "fiction". Personas should be based on rich research
data. For every descriptive statement in a persona document, you
should be able to go back to the qualitative or quantitative research
to answer the question "where did that come from?".


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Facility for usability test in NYC?

2009-05-28 Thread Ken Ohnemus
I have worked with New York Focus on a number of occassions and have
had great results - http://www.newyorkfocus.com/new_york/home.htm.

I have also worked with Schlesinger Associates to a lesser extent as
well
-http://www.schlesingerassociates.com/locations/newyork_home.html.

Both facilities can recruit and have a variety of arrangements.

Ken


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Facility for usability test in NYC?

2009-05-28 Thread Tania Schlatter
We used Murray Hill Center in NYC a few years ago for paper prototype
tests and were pleased with their recruiting, facilities and service
overall.

http://www.murrayhillcenter.com/nyc/nyc_facility.html

Tania


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Even Google's not immune to bad design

2009-05-28 Thread Fredrik Matheson
Happily, Google Sites seems to have been designed with great care for the
details. Not that it *looks* designed at all, of course.
Note the iPhone-like page scrolling actions – when you scroll on a page
you're editing, the top menu with your info etc disappears, but the bar
holding save/cancel etc sticks to the top. Nifty.

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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Jared Spool


On May 28, 2009, at 11:10 AM, James Page wrote:

I think the issue I have with Personas is that they are, as the  
paper points

out, "Fictional".


The paper was bounded by experimental constraints, like all research  
is. Supplying fictional personas that represent the fictional users  
for a fictional design project made sense for the study.


There are lots of ways to make personas. As I've discussed here  
before, robust personas use a solid data background that eliminates  
the absolute fiction from the process.



But is there a reason why one can
not use real people rather than "Fictional"  people? It does not  
answer why
using fake people rather than using real people is an advantage. Is  
there
any reason why the techniques developed for persona can not be used  
with

real data subjects?


There are good reasons to combine attributes into archetypal  
caricatures, but that's not the point of this research. I suggest you  
read this interview with Kim Goodwin (http://is.gd/IjFb) where she  
states:


Certainly there are some real people who are very similar to a  
persona the design team may create, but it's a dangerous approach  
because real humans are idiosyncratic. For example, any individual  
user might hate the color blue or have some other random opinions  
that aren’t necessarily representative of a larger population.


One of the strength of personas is that they gloss over those little  
idiosyncratic things and really focus on the essence of what is  
common to this particular type of person. That's one of the reasons  
why we rely on personas instead of real users--they are more  
representative.


Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jsp...@uie.com p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: @jmspool
UIE Roadshow: Seattle, Denver, DC in June: http://is.gd/gxwe

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[IxDA Discuss] [JOB] Senior UI Designer & Principal UI Designer Position at CA, Hyderabad India

2009-05-28 Thread Gajendra Agrawal
Hi All,

CA (formerly Computer Associates) is looking for *Senior UI Designers*
and *Principal
UI Designer* for User- Experience Group, Hyderabad, India.

Interested candidates may send CV to gajendra.agra...@ca.com with subject
line “Application for “*Senior UI Designer*” or “*Application for Principal
UI Designer*”

*Senior UI Designer***

*Specifications *

   -  5-6  years of experience in UI Design field
   - Good understanding and exposure of User Centered Design (UCD) process
   - Experience in User research techniques  e.g  customer interview, focus
   groups, card sorting, cognitive walkthrough etc
   - Good working knowledge of Photoshop, Visio, Illustratrator
   - Knowledge and experience in UI design & Prototyping Tools, Flash,
   Dreamweaver and HTML
   - Independently produce detailed user interface specifications
   - Ensure all product designs meet usability objectives and user
   requirements
   - Plan and perform usability research. Includes project planning, user
   recruitment, logistics, conducting evaluations analyzing results,
   documenting issues, and proposing and prioritizing recommendations.
   - Coordinate with product teams to gather requirements and to ensure
   standards are understood and followed
   - Generalize design techniques to apply and contribute to corporate UI
   standards and consistency with other products
   - Should be able to mentor junior staff

*Education & Experience *

   - The candidate should have at least 5 to 6 years of work experience in
   UI design field.
   - Masters Degree or global equivalent in Human Computer Interaction,
   Information Design, Industrial Design, Human Factors, Cognitive Psychology,
   or related HCI discipline.
   - Candidates having Arts background ( BFA, MFA ) will be considered for
   this position if they have relevant  experience in Enterprise Software UI
   Design

*
*

*Principal UI Designer***

*Specifications *

   - This position is responsible for leading and independently planning UCD
   research, including UI design and usability deliverables for assigned
   projects that span large products or product families.
   - 8+  years of experience in Enterprise Software UI Design
   - Good understanding and exposure of User Centered Design (UCD) process
   - Experience in User research techniques  e.g  customer interview, focus
   groups, card sorting & cognitive walkthrough
   - Good working knowledge of Photoshop, Visio, illustratrator
   - Knowledge and experience in UI design & Prototyping Tools, Flash,
   Dreamweaver and HTML
   - Manage and independently plan, perform, and oversee UCD research,
   including UI design and usability deliverables for assigned projects that
   span large products or product families
   - Help plan the creation, coordination and implementation of the
   large-scale corporate UCD programs including standards, compliance testing
   methodologies and maintaining parity with UI or assistive technologies and
   governmental and industry regulations
   - Create innovative, achievable, strategic and tactical UCD programs
   around assigned product families with measurable results
   - Educate developers, development managers and executives to explain UCD
   value and process
   - Author UI Standards
   - Produce all UCD deliverables as an individual contributor
   - Mentor and educate junior UCD members

*Education & Experience*

   - Masters Degree / PhD or global equivalent in Human Computer
   Interaction, Information Design, Industrial Design, Human Factors, Cognitive
   Psychology, or related HCI discipline is preferred.
   - Typically possesses a portfolio demonstrating 8+ Years or more years of
   experience designing and testing excellent enterprise software user.
   Repeatedly demonstrated the ability to successfully lead a small group in
   the planning, performance, and communication of UCD projects.  Recognized
   status in the HCI industry, by having refereed publications or conference
   papers, or sits on HCI industry-wide committees or organizations.



Thanks & Regards,
Gajendra Agrawal

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Re: [IxDA Discuss] Even Google's not immune to bad design

2009-05-28 Thread Sean Bentley
True, should have a link at the top level.

But if you click "Learn more", the 4th question addressed gives the url 
http://sites.google.com



-Original Message-
From: discuss-boun...@lists.interactiondesigners.com 
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of live
Sent: Thursday, May 28, 2009 8:28 AM
To: Forum Interaction Design Ixda
Subject: [IxDA Discuss] Even Google's not immune to bad design

Looking for a place to post the ole resume. Someone mentions Google  
Page. Googled that:
http://pages.google.com/

I read:
"We are no longer accepting new sign-ups for Page Creator because we  
have shifted our focus to developing Google Sites, which offers many  
of the capabilities of Page Creator along with..." etc. along with  
paragraphs of more information about the change.

'Fine', I think as a user. 'I'll use Google Sites, whatever'.  But  
nowhere on the page is a link to Google Sites.
My impulse to move forward and solve my immediate user goal is stifled.

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Re: [IxDA Discuss] Facility for usability test in NYC?

2009-05-28 Thread Bryan Owens
Hi Nicholas,

What are your requirements?  Do you need a special area for
observers, with a one-way mirror, etc., or do you just need space for
equipment, moderator and subject?

If the latter, you could try New Work City.  They have a conference
room that would probably work.  Otherwise you could set up in one
corner of their main loft area and bring in some freestanding
dividers for privacy.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=42308



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[IxDA Discuss] Even Google's not immune to bad design

2009-05-28 Thread live
Looking for a place to post the ole resume. Someone mentions Google  
Page. Googled that:

http://pages.google.com/

I read:
"We are no longer accepting new sign-ups for Page Creator because we  
have shifted our focus to developing Google Sites, which offers many  
of the capabilities of Page Creator along with..." etc. along with  
paragraphs of more information about the change.


'Fine', I think as a user. 'I'll use Google Sites, whatever'.  But  
nowhere on the page is a link to Google Sites.

My impulse to move forward and solve my immediate user goal is stifled.

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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread James Page
I think the issue I have with Personas is that they are, as the paper points
out, "Fictional".
The paper compares three groups; one group that is briefed with photos of
personas, one which uses illustrations of the personas and the last group is
briefed to with no personas, and uses aesthetic design.
>From my reading of the paper is that people design better with a user in
mind, rather than having no user in mind. But is there a reason why one can
not use real people rather than "Fictional"  people? It does not answer why
using fake people rather than using real people is an advantage. Is there
any reason why the techniques developed for persona can not be used with
real data subjects?

All the best

James



2009/5/28 Mike Myles 

> I've personally found personas to be very effective design tools, and
> have frankly been surprised to hear so many negative opinions about
> personas from designers on forums like these, at conferences, and in
> my work over the last couple of years.
>
> It's fantastic to see some research that not only shows personas can
> be effective, but identifies the specific characteristics that work
> best.
>
> Great report! Thanks for the link.
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=42315
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe  http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
> List Help .. http://www.ixda.org/help
>

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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Mike Myles
I've personally found personas to be very effective design tools, and
have frankly been surprised to hear so many negative opinions about
personas from designers on forums like these, at conferences, and in
my work over the last couple of years.

It's fantastic to see some research that not only shows personas can
be effective, but identifies the specific characteristics that work
best. 

Great report! Thanks for the link.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=42315



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Re: [IxDA Discuss] Are you participating in the Mozilla Labs Design Challenge?

2009-05-28 Thread Janna Hicks DeVylder
Thomas, thanks for sharing your entry here. I encourage others to do so,
it's been very inspiring to see what has been posted thus far!

On Tue, May 26, 2009 at 4:43 AM, Thomas Davies  wrote:

> Not sure if this is the right place, but I was just wondering if you
> had any feedback for my entry.
>
> http://vimeo.com/4783614
>
> I didn't remove tabs totally because all other ideas increased the
> interaction between the user and the browser, so therefore I tried to
> minimise the effects of tabs by developing the workspace idea that Aza
> Raskin introduced, and a new way to deal with web applications.
>
> Any feedback would be much appreciated.
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=42277
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe  http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
> List Help .. http://www.ixda.org/help
>

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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Jerome Ryckborst
Jared: NICE. Thanks for sharing that link.

If the research below makes anyone (re)consider user personas, in the past
week I wrote about how I struggled with how many user personas we needed for
a massive software suite (600+ commands). I also happened to throw in some
advice about how to get them reviewed.
http://fivesketches.com/2009/05/how-many-user-personas/  

-=- Jerome

-Original Message-
From: new-boun...@ixda.org [mailto:new-boun...@ixda.org] On Behalf Of Jared
Spool
Sent: Thu, 28 May, 2009 5:03 AM
To: disc...@ixda.org
Subject: [IxDA Discuss] Nice Research on Persona Effectiveness

I know that members on this list are dubious about using personas in  
the design process.

Here's a nice, solid research paper by Frank Long at NCAD in Dublin  
that shows how they can improve team dynamics:

> Real or imaginary: The effectiveness of using personas in the  
> product design process.
>
> As you know, the use of personas as a method for communicating user
> requirements in collaborative design environments is well  
> established. However, very little research has been conducted to  
> quantify the benefits of using this technique.
>
> The aim of this study was to investigate the effectiveness of using  
> personas. An experiment was conducted using students from NCAD. The  
> results showed that, through using personas, designs with superior  
> usability characteristics were produced. They also indicate that  
> using personas provides a significant advantage during the research  
> and conceptualisation stages of the design process (supporting  
> previously unfounded claims).
>
> The study also investigated the effects of using different  
> presentation methods to present personas and concluded that  
> photographs worked better than illustrations, and that visual  
> storyboards were more effective in presenting task scenarios than  
> text only versions.
>
> The research: http://is.gd/I5Zk

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jspool at uie.com p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: @jmspool
UIE Roadshow: Seattle, Denver, DC in June: http://is.gd/gxwe



Reply to this thread at ixda.org
http://www.ixda.org/discuss?post=42315


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Re: [IxDA Discuss] some queries on designing a touchscreen all in one PC

2009-05-28 Thread Dan Saffer


On May 28, 2009, at 2:22 AM, Kunal Kapoor wrote:

The references are based on working for touch applications, talking  
to users, and a reference which was spoken of on this forum some  
time back.


http://www.sapdesignguild.org/resources/TSDesignGL/Index.htm


I'm wary of anyone spreading inaccurate critical technical information  
based on "talking to users," 99.99% of whom don't know the size of  
their fingerpads. The SAP guidelines, while a good starting point, are  
hardly definitive and offer no suggestions on touch target size.



 Also, Preeti spoke of something similar to HP Touch. I am sure 1 cm  
works for an iPhone, but would it always work for all other products?


Nothing always works in all products.



Example, I worked on a product for oil drillers, who wore gloves,  
and we wanted to have a 'big enough' target size. So I am sure there  
is an accepted range of value, 1 cm may be the minimum most  
requirement, as suggested by you. But only a starting point.


Gloves are a very different case than other touchscreen applications.  
2cm may have been the minimum for them, but I'll stick my 1cm square  
number. Why? Because it's not only my number. I got my information  
from “3-D Finite-Element Models of Human and Monkey Fingertips to  
Investigate the Mechanics of Tactile Sense,” by Kiran Dandekar,  
Balasundar I. Raju, and Mandayam A. Srinivasan, The Touch Lab,  
Department of Mechanical Engineering and The Research Laboratory of  
Electronics, Massachusetts Institute of Technology.




Aside from this technical study, walking around with a ruler to  
measure various physical button sizes confirmed their basic premise:  
the average adult fingerpad is 10-14mm, fingertip is 8-10mm and most  
physical buttons conform to these dimensions. Yes, you can go smaller  
(keys on a Blackberry for instance are about 8mm) and larger, of  
course, but 1cm is a good round number that I'm confident will prove  
valid in most instances.


Dan

Designing Gestural Interfaces
http://www.designinggesturalinterfaces.com





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Re: [IxDA Discuss] IxDA discussion widget idea

2009-05-28 Thread Ferran Alvarez
I agree with Dave Malouf, also because I would prefer not to add
another widget to my desktop.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=42294



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Re: [IxDA Discuss] Are you participating in the Mozilla Labs Design Challenge?

2009-05-28 Thread Euge
I will! ;-)


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=42277



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Re: [IxDA Discuss] IxDA discussion widget idea

2009-05-28 Thread Nikhil Paul
hey i like the widget idea, I am in. might just convince my team to have
one on our blog

Nikhil Paul
Business design
Itsme Srl
www.itsme.it 
Contact Me: [image:
Linkedin][image:
Facebook] [image:
Twitter] 


--- @ WiseStamp Signature.  Get it
now


On Wed, May 27, 2009 at 8:02 AM, Adam Lerner  wrote:

> What do people think of an IxDA desktop/dashboard widget that would
> give members a view into what discussions were currently active on
> the discussion board?
>
> Frequently I will see an email come by the list about a topic I am
> interested in, only to have to repeatedly check the website to see if
> anyone has contributed to the thread.
>
> Perhaps there is a more elegant/simpler solution to this that is
> escaping me, but I thought a small app that displayed active
> discussions and allowed you to tag those you want to "follow" would
> be a time-saver.
>
>
> 
> Reply to this thread at ixda.org
> http://www.ixda.org/discuss?post=42294
>
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
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>

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[IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-28 Thread Jared Spool
I know that members on this list are dubious about using personas in  
the design process.


Here's a nice, solid research paper by Frank Long at NCAD in Dublin  
that shows how they can improve team dynamics:


Real or imaginary: The effectiveness of using personas in the  
product design process.


As you know, the use of personas as a method for communicating user	 
requirements in collaborative design environments is well  
established. However, very little research has been conducted to  
quantify the benefits of using this technique.


The aim of this study was to investigate the effectiveness of using  
personas. An experiment was conducted using students from NCAD. The  
results showed that, through using personas, designs with superior  
usability characteristics were produced. They also indicate that  
using personas provides a significant advantage during the research  
and conceptualisation stages of the design process (supporting  
previously unfounded claims).


The study also investigated the effects of using different  
presentation methods to present personas and concluded that  
photographs worked better than illustrations, and that visual  
storyboards were more effective in presenting task scenarios than  
text only versions.


The research: http://is.gd/I5Zk


Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jsp...@uie.com p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: @jmspool
UIE Roadshow: Seattle, Denver, DC in June: http://is.gd/gxwe

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Re: [IxDA Discuss] some queries on designing a touchscreen all in one PC

2009-05-28 Thread Kunal Kapoor
The references are based on working for touch applications, talking to
users, and a reference which was spoken of on this forum some time back.

http://www.sapdesignguild.org/resources/TSDesignGL/Index.htm

Also, Preeti spoke of something similar to HP Touch. I am sure 1 cm works
for an iPhone, but would it always work for all other products?

Example, I worked on a product for oil drillers, who wore gloves, and we
wanted to have a 'big enough' target size. So I am sure there is an accepted
range of value, 1 cm may be the minimum most requirement, as suggested by
you. But only a starting point.

Sincerely,

- Kunal.

On Wed, May 27, 2009 at 4:33 AM, Dan Saffer  wrote:

>
> On May 26, 2009, at 2:33 AM, PREETI SALUJA wrote:
>
> 2) Is there any guideline for the font and button size for touchscreen PC
>> application?
>>
>
> Based on some research done at MIT, I recommend in general 1cm
> square/circle as a good target for finger pads (what is most likely being
> used to touch/press). Adult human finger pads are roughly 8-12mm wide.
>
> 4) Since it is multi touch application, can we eliminate zoom
>> icons/indication/buttons? Also right or left scroll arrows?
>> Or should we retain them but represent them in a more subtle manner?
>>
>
> Often people keep visual cues/affordances/controls and supplement them with
> gestures. The gestures act as shortcut keys. For instance, tapping an arrow
> to scroll or you can do a swipe.
>
>
>> 6) We have placed the recycle bin to the bottom left hand corner. User
>> needs
>> to drag and drop the items to the recycle bin in order to delete.
>>   Would you prefer a change in position (considering drag and drop) , like
>> top left hand (like in windows 7)?
>>
>
> That's probably the 2nd most difficult place to access for the right handed
> (93% of the population) because of the reach. (Top left #1.) Fitts' Law
> still applies.
>
> Dan
>
> Designing Gestural Interfaces
> http://www.designinggesturalinterfaces.com
>
>
>
> 
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