[IxDA Discuss] JOB: User Interface Designer opportunity at Foodbuzz San Francisco Full-time

2009-09-23 Thread susan lopes
I recently joined a great, San Francisco-based, well-funded company
called Foodbuzz and we are looking for a creative and hard-working
User Interface Designer. 

Who are we?

We are the third largest online property, growing at an insane rate
of 200%!
We work with more than 2,500 food bloggers!
We reach 7 Million Unique Users! 
And...we love food!

Foodbuzz: the first-ever community site devoted exclusively to food
and dining content—an unparalleled resource for searching, surfing
and sharing with fellow foodies everywhere. Check us out and join our
rapidly growing community.

Responsibilities:

•Design and develop a world class user experience. Create and improve
existing user interactions on Foodbuzz.

•Define and understand our users, partners and customer needs. 

•Be the voice of the user; be the usability expert.
 
•Create detailed specifications, information architecture, wireframes
and visual mockups.
 
•Create graphics, logos and icons to support the sites. 

Requirements:

•At least three years experience in a UI/UE role, designing consumer
focused Web based applications. 

•Web standards and cross platform browser compatibility.

•Understanding of accessibility requirements. 


•Active participation in social networks, user generated content
systems and/or Web 2.0 sites. 

Bonus!

•Corporate identity/brand management experience.

•Fluency in XHTML and CSS.

Benefits:
Salary DOE
Stock Options
Medical and Dental Insurance
401(k)
Great people and delicious food!

If you know of anyone who might be a fit for this job, please contact
me at su...@foodbuzz.com. Thank you!


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Re: [IxDA Discuss] Shop or Buy?

2009-09-23 Thread Kim van Poelgeest
You're making an excellent point Alina, it is clear to me where to
click when I want to buy. I guess that should answer the question,
but you should find the right copy to convey the message, have it
reviewed with a copywriter and an interaction designer, then test it
on your users. Maybe with A-B split-tests. Alina, if you have such
tests available, I would be much interested in a peak in the results.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] JOB: UX Designer, New York, NY, Lime Wire, Full Time

2009-09-23 Thread Kelsey Aahl
User Experience Designer

Permanent position, Lime Wire LLC, NYC

 

Lime Wire LLC, maker of the famous P2P file-sharing program, seeks a USER
EXPERIENCE DESIGNER for its flagship product, LimeWire.

 

The role of a user experience designer is to follow a user-centered design
process, understanding real users - their goals, aptitudes, experiences,
needs, and motivations. You will approach design from a user-perspective and
balance users' needs alongside business goals and technical capabilities.
The ideal candidate will have experience conducting user research,
extracting requirements, designing an interaction framework, iterating on
your framework, and presenting your ideas to development and management. You
will be working closely with product managers, software developers and web
designers to determine necessary features and drive the design of products.

 

Responsibilities:

. Working across product, development, and design teams 

. Designing the layout and sequencing for a clear narrative

. Developing functional specifications

. Advocating for user needs

. Observing and measuring user behavior

. Developing creative interaction design idioms that are easy to
learn

 

Requirements:

. Experience developing innovative visual and temporal vocabularies
of action

. Experience designing online systems using
user/task/goal/functional analyses, story boards, paper prototyping, user
testing, and an iterative design model

. Practical knowledge of user research methods, including lab-based
usability studies, field studies, and usability inspections (heuristic
evaluations or cognitive walkthroughs)

. Excellent analytical ability, especially with regard to
observation of user behavior

. Self-motivated, critical thinker with strong technical background

. Curiosity, imagination, intuition

. Excellent communication and teamwork skills

. Bachelor's, Master's or Doctorate in Human-Computer Interaction,
Cognitive Science, Human Factors, Computer Science, or related field, or 3
years experience directly in UxD

 

To apply: 

Please submit your resume and any work samples to:
ux_designer_cli...@limewire.com.

About Lime Wire

 

Lime Wire LLC is the maker of the most popular file-sharing software in the
world. 

 

Lime Wire prides itself on its great products, one of the most engaged user
bases in the world, and an incredible team of talent.  Since launching the
LimeWire application in 2000, we have continuously sought ways to empower
our users.  Recently, we have been busy with the launch of the LimeWire
Store and creating more ways for Lime Wire's peer-to-peer community to
connect. 

 

Still, we are determined to do much more and seek gifted and inspired people
to join our team.  

 

We offer competitive salaries, excellent benefits, and great perks including
5 weeks of vacation per year, free lunches, snacks and drinks, tickets to
cultural and athletic events, company-sponsored outings, fabulous rooftop
parties, and coworkers who are also great friends. Located in the SoHo
neighborhood of Manhattan, we foster a happy, healthy work environment where
a free exchange of ideas is encouraged.  Ideal candidates thrive in our
do-it-yourself, entrepreneurial atmosphere. 

 

Interested in Lime Wire?  We look forward to hearing from you. 

 

 

 

Thanks,

 

Kelsey Aahl

HR  Recruiting Coordinator

Lime Wire LLC

 mailto:lu...@limewire.com kel...@limewire.com

P: 212.775.3007

F: 917.237.7088

 

*Please note that my phone number has changed and Lime Wire has moved office
locations. We're now located at 45 Howard Street, New York, NY 10013-2515.

 


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Re: [IxDA Discuss] Color palette / scheme for use at night ?

2009-09-23 Thread bowenhendy
How about the colour schemes used in tom-tom interfaces there is an
example here  

http://www.tomtomforums.com/tomtom-color-schemes/5943-new-matching-day-night-color-schemes.html

B)


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[IxDA Discuss] EVENT: InfoCamp Seattle 2009 -- Oct 10 11

2009-09-23 Thread Kathryn Whitenton
Join us on October 10  11 for InfoCamp Seattle 2009!

At InfoCamp Seattle, the third annual unconference for people interested in
user experience
and information design, anyone who participates can propose a session.
But we also invite special guests from academia and industry to kick things
off each morning.

We are excited to announce the invited speakers for InfoCamp Seattle 2009:
- Axel Roesler, Assistant Professor for Interaction Design at the
University of Washington School of Art
- Vanessa Fox, search engine optimization expert, writer and consultant

Learn more about Axel and Vanessa on the InfoCamp blog:
http://www.infocamp.info/blog/?p=123

Some of the participant-led sessions already being suggested on the
InfoCamp wiki (http://infocampseattle.pbworks.com) include:
- Top-down user experience strategy
- Persona Construction
- Google Books settlement

Register: http://infocamp2009.eventbrite.com

More info: http://infocamp.info

Your InfoCamp 2009 planners,
Aaron, Andy, Joshua, Kathryn, Kris, Kristen, and Rachel

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Re: [IxDA Discuss] nice read: On Apple's connection with the consumer

2009-09-23 Thread Jarod Tang
On Wed, Sep 23, 2009 at 1:20 AM, Dave Malouf dave@gmail.com wrote:

 Let's not confuse things here.
 There are many axis to UCD and the result and the way we get there 2 of
 those axis. So when I say core principle and you say core principle we are
 not discussing the same axis UCD. But then again, maybe we are and maybe we
 are both right, which goes back to my original point that UCD is
 meaningless.

 Put away the name ( i;m not pro/against UCD for this case). The two stuff
looks not at two different axis, but two levels ( first decide the decision
making style, then may decide who's the user or not)
1. Firstly, the designer ( team ) hold a philosophy what serve as the final
decision justice ( business interest, tech interest or people's interests,
etc)
2. For the design decision, whose final justice is human, there comes the
problem, who's the user ( self, or others )
Like, for the apple/iPhone case, first decide serves the final
justice(implicit or explicit), then other problem?


 But going back to my point ... if UCD is literal ... user consideration
 over
 all other considerations ... truly user-centered, then looking at the Apple
 story (this version of it), then you are right. But we know there is much
 more to iTunes and iPod than just this story.



 But to me UCD is not just about that part of being literal, but is meant to
 be a category title for a philosophy and specific set of methods and tools
 (every expanding, but still limited) and one of those core factors is you
 are not the user. So from this perspective I'm right and you're wrong.


@Jared  Dave
( very agree on not sticking to UCD or not problem)
Are there proper name sets for the difference on design decision style
according to the elements ( business, technology, people, and balancing all
the elements, etc)? (they exists there regardless if designer think which is
better or not, aren't they?)


 But moving along ... Apple makes great shit, b/c Apple is Apple ... I agree
 w/ Ambrose that we need to be cautious to look too closely and make too
 many
 assertions that Apple does X or Y or Z and so should we or this means.


@Ambrose  Dave, thanks for the very kindly notification ( at least for me )
From my own education/practice, design discussion seems more effective by
case ( Reasoning by case, or Projects), or it may more likely goes to the
wild. For this case, I propose there comes more case/real world projects (
instead of going to opinion vs opinion style?

 ThanksRegards
-- Jarod

-- dave


 On Tue, Sep 22, 2009 at 1:02 PM, Jarod Tang jarod.t...@gmail.com wrote:

  Firstly, I love the self design concept very much (thanks Jared again,
  before i knew it, i call/practice it Immerse Design for myself).
 
  On Tue, Sep 22, 2009 at 5:21 PM, dave malouf dave@gmail.com wrote:
 
  Jarod equating self-design with UCD is a slippery slope and in
  my mind ignores the most core principle of UCD, at least the way it
  has been taught to me and the ways I see the best/famous
  methodologies taught to others ... That is ...
 
  YOU are not the user!
 
  Is UCD's core principle not themake design decision according to user's
  interests first ( than technology, business, stakeholders etc ) ?
 
  And back to the quote the first few hundred customers were us, what
  matters more to the design results? (a/ we are the users, so we can tell
  what matters more easily; b/ we have the experience?)
 
  This refrain is a core fundamental element of the philosphy around
  almost every method of UCD and to remove it by saying that I am a
  human being and thus designing for me means I'm doing UCD breaks the
  boundaries of UCD so far that UCD then becomes nothing except to mean
  the consideration of any human being within any context of the use of
  a product or service. Oh! what everyone does regardless of methods or
  philosophy.
 
  I.e. if i'm an engineer and I build an engineering-centric design,
  well the engineer is human and I'm sure there will be at least 1
  person who is engineering-minded who uses the tool, so ergo it must
  be UCD-driven.
 
 
  Is UCD exists, as you mentioned, because designer and user's separation?
  Or  UCD stands because other non-UCD styles of design's existence (i'm
 not
  mean which is better or not here)? like
 
 1. Business Interests Centered Design
 2. Technology driven/centered design (one of the reason that
 stimulated
 UCD comes into life)
 3. Balance design ( no center elements, designers balance the elements
 situatedly )
 4. Stakeholder Design ( design decision comes from different
 stakeholders )
 5. or Genius Design??? ( i'm not very sure if it go with or without
 the
 apple case here)
 6. etc
 
  For the case Apple, what makes more sense?
 
  Regards,
  -- Jarod
 
  In my mind it is more accurate to say that self-design is a
  subcategory of genius design in so far as both rely heavily on past
  experience with human beings in the contexts that they are 

[IxDA Discuss] The point of personas

2009-09-23 Thread William Hudson
I was at the Accessibility 2.0 conference in London yesterday and came
across some confusion over personas and accessibility. I've written a
short blog on the topic at http://www.syntagm.co.uk/design/blog/?p=89
 
Regards,

William Hudson
Syntagm Ltd
Design for Usability
UK 01235-522859
World +44-1235-522859
US Toll Free 1-866-SYNTAGM
mailto:william.hud...@syntagm.co.uk
mailto:william.hud...@syntagm.co.uk 
http://www.syntagm.co.uk http://www.syntagm.co.uk/ 
skype:williamhudsonskype 
 
Syntagm is a limited company registered in England and Wales (1985).
Registered number: 1895345. Registered office: 10 Oxford Road, Abingdon
OX14 2DS.
 
Courses in card sorting and Ajax interaction design - Las Vegas and
Berlin:
http://www.nngroup.com/events/
 
 
 

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[IxDA Discuss] JOB Lead User Experience Designer at Hotels.com.uk (Expedia.com.uk)

2009-09-23 Thread Daylan White
Purpose of the Role

Hotels.com EMEA is looking to hire a Lead User Experience Designer to
join our team on a full time basis. The role will work within the
Hotels.com User Experience team to lead a team of User Experience
Designers in distilling user research and business objectives into
functional and interface specifications/prototypes. The Lead IxD / IA
will work with a cross-functional team of Product Managers, Program
Managers, Creative Designers, Design Technologists and Java
Developers to produce compelling and fun experiences for our
customers. This role will report to the Head of User Experience
Design.

All candidates must provide examples of work with CVs demonstrating
an ability to focus knowledge, generate ideas, problem solve and
arrive at a solution effectively. You will have seen projects from
start to end (no design and run, please) and be able to defend your
designs with business metrics or user-derived quantitative /
qualitative data.

Key Areas of Responsibility

•   Collaborate with team to design great user experiences/interfaces
for the global Hotels.com websites and related products. 
o   Lead brainstorming activities as needed.
o   Define, categorize, and organize content
o   Create multiple solutions to a single design problem and iterate to
a final design
o   Create specification as needed 
#61607;Currently includes: site maps, flow diagrams, state
transition diagrams, wireframes, and interactive prototypes
•   Manage Design Research (until a UX Research resource is hired) 
o   Coordinate or execute user research efforts (interviews, usability
testing, surveys, etc.) as needed. If you have the skills to conduct
design research, great! If not, you need to know how to use it to
drive/validate your design process
o   Manage relationship with third party research vendors
•   Be an ambassador for the User Experience Design team, both
internally and externally 
o   Rationalize design decisions to stakeholders and peers
o   Present to and persuade business stakeholders as it relates to
design and the UX team
o   Evangelize the benefits of User Experience and design thinking
throughout the extended Expedia organization
•   Line management of up to 5 User Experience Designers
•   Vigorously police the designs and specifications of the UXD team
•   Mentor and develop the UXD team
•   Improve and document current working practices, products and
technologies
•   Contribute to the creation of the product roadmap 
o   Provide insights on where user needs are not being met at the
feature level
o   Provide recommendations on ongoing product strategy based on
qualitative and quantitative data
•   Prepare and share project/design presentations to the extended
Expedia organization
•   Establish and own information design standards for projects and
ongoing enhancements to the Hotels.com EMEA websites
•   Create and share presentations on Design Technology topics with the
larger Expedia organization.

Skills and Experience

•   Masters Degree-level or equivalent experience, specializing in
design, library sciences, human-computer interaction, technology or
psychology.
•   5+ years designing e-commerce websites
•   3+ years managing UXD resources
•   Understanding of how to develop and innovate a product over time,
and the artifacts to support longitudinal work
•   Outstanding conceptual design skills
•   Amazing attention to detail
•   Experience working with agile project management methodologies
•   Understanding of the product lifecycle (Evaluation/Requirements
gathering, specification/design, implementation) and its
deliverables
•   Execute usability best practices and user interface web standards
•   Embraces creativity, innovation and is open to new ideas
•   Experience working in a distributed team environment
•   Understanding of web accessibility
•   Technical grounding in a range of internet tools and their
application 
o   Mandatory to be skilled in the following technologies: 
#61607;Visio / Illustrator / Omnigraffle / Freehand / Indesign 
#61607;Prototyping Paper, HTML+CSS+JS, Axure, iRise, Flash, etc.
o   Optional: 
#61607;Photoshop
#61607;Morae
•   Candidates with agile (SCRUM) experience with be given higher
consideration
•   Additional consideration will be given to candidates with
competency in other UX disciplines - Design Research, Visual Design,
and Interface Engineering
•   Candidates with line management experience will be given higher
consideration
Qualified and interested candidates are encouraged to apply via the
link below:

https://careers.peopleclick.com/careerscp/client_expedia/external/gateway.do?functionName=viewFromLinkjobPostId=33495localeCode=en-us




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Re: [IxDA Discuss] The point of personas

2009-09-23 Thread eugeo
Thanks a lot :) I´m very amateur with personas, but I find them very
useful! There is a lot of people who is against personas because they
feel like that isn´t real, and she/he won´t behave like a real
user.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Color palette / scheme for use at night ?

2009-09-23 Thread Jason Robb
Wow. Another reason why I love the IxDA list: Such an awesome range of
problems worth discussing. Thanks for the links, ideas and
suggestions, folks! Keep it up.

As you were,

Jason R.
http://jasonrobb.com
http://twitter.com/jasonrobb


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Adobe MAX meetup?

2009-09-23 Thread Brandon E. B. Ward
Anyone on the list going to MAX? Will there be an official IxDA meetup  
somewhere/sometime?


Brandon E. B. Ward
brandonebw...@gmail.com
UI • UX • Ix Design
Flex • Flash Development
Portfolio: http://www.uxd.me
LinkedIn: http://www.linkedin.com/in/brandonebward
VisualCV: http://www.visualcv.com/brandonebward

A human being should be able to change a diaper, plan an invasion,  
butcher a hog, conn a ship, design a building, write a sonnet, balance  
accounts, build a wall, set a bone, comfort the dying, take orders,  
give orders, cooperate, act alone, solve equations, analyze a new  
problem, pitch manure, program a computer, cook a tasty meal, fight  
efficiently, die gallantly. Specialization is for insects.

- Robert A. Heinlein


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[IxDA Discuss] REMINDER: PhillyCHI | Electronic Ink Happy Hour

2009-09-23 Thread Dave Cooksey

PhillyCHI | Electronic Ink Happy Hour - Wednesday, September 30

Join Electronic Ink and PhillyCHI as we talk design and celebrate  
PhillyCHI’s 5-year anniversary!


Date: Wednesday, September 30, 2009
Time: 6:00PM - 8:00PM
Location: Electronic Ink
One South Broad Street, 19th Floor
Philadelphia, PA 19107
Map: http://tinyurl.com/rynwxo
Parking: http://www.philapark.org/
RSVP by Monday, September 28, 2009: philly...@gmail.com


Come socialize with design and usability professionals, learn about  
the design process, and tap into your creativity, all over some tasty  
food and drinks. Also, have a chance to win a raffle prize!



About Electronic Ink
About Electronic Ink Electronic Ink is an international design  
consultancy dedicated to improving the way people interact with  
technology, environments and one another. To learn more about  
Electronic Ink’s services, please visit http://www.electronicink.com.



About PhillyCHI
PhillyCHI is the Philadelphia region’s chapter of the ACM SIGCHI, an  
interdisciplinary academic and professional group interested in Human- 
Computer Interaction, User Experience, Usability, and other related  
disciplines. PhillyCHI holds monthly meetings and socials to network  
and discuss current topics in HCI. Learn more at http://phillychi.acm.org/ 
.





..

Dave Cooksey
Founder  Principal
saturdave
information architecture, taxonomy, user research, usability

713 Pine Street 1R
Philadelphia, PA 19106

email: d...@saturdave.com
phone: +1.215.219.8960
web: http://saturdave.com


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[IxDA Discuss] EVENT: PhillyCHI Panel: The User Experience You

2009-09-23 Thread Dave Cooksey

PhillyCHI Panel: The User Experience  You - Tuesday, September 29, 2009

Please join us as PhillyCHI discusses what is user experience as a  
practice and a profession with West Chester undergraduate students.  
This event is free and open to the public, so spread the word.


Date: Tuesday, September 29, 2009
Time: 7:30PM - 9:30PM
Location: Philips Hall Autograph Library
West Chester University
Map: http://tinyurl.com/2sbuyf
RSVP: Not required.

Location Details: Philips Hall Autograph Library is at the corner of  
University Avenue and High Street.


Note: The Autograph library is in the administrative offices section  
of the building, not the other section where there is an auditorium.  
There is tunnel dividing two sides of the building, and the Autograph  
Library is on the east side of the building, the side closest to High  
Street.


* Parking is available in a garage one block north and one block west  
of that location, at the corner of Sharpless St. and Church St. for $1  
per hour. *




About the Panel
The Bureau of Labor Statistics tells us that in today’s world of work,  
students can anticipate having 6-8 career changes following  
graduation. Of those, two will probably be in areas that have not been  
identified or defined currently. User Experience might be the field  
you didn’t know you were looking for.


So what is User Experience? To answer that question, PhillyCHI has put  
together a small panel of professionals to offer an introduction to  
this growing and dynamic field. They will discuss their backgrounds,  
both educational and professional, and describe how they came to work  
as user experience professionals. And they will demonstrate the work  
they to by discussing case studies and leading hands-on exercises,  
including a personas exercise and an eyetracking study.



About the Panelists
Dave Cooksey, Founder  Principal
saturdave UX Consulting

Casey Malcolm, Director, IA  Usability
Comcast Interactive Media

Michael Summers, Vice President, Usability
gsi interactive


About PhillyCHI
PhillyCHI is the Philadelphia region’s chapter of the ACM SIGCHI, an  
interdisciplinary academic and professional group interested in Human- 
Computer Interaction, User Experience, Usability, and other related  
disciplines. PhillyCHI holds monthly meetings and socials to network  
and discuss current topics in HCI. Learn more at http://phillychi.acm.org 
.






..

Dave Cooksey
Founder  Principal
saturdave
information architecture, taxonomy, user research, usability

713 Pine Street 1R
Philadelphia, PA 19106

email: d...@saturdave.com
phone: +1.215.219.8960
web: http://saturdave.com


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Re: [IxDA Discuss] Microsoft Courier ...

2009-09-23 Thread Michael Micheletti
I'm not normally given to Gadget Lust but I want this one.

On Tue, Sep 22, 2009 at 7:07 PM, Grady Kelly gr...@simpledesign.org wrote:

 Any of you see this yet?


 http://gizmodo.com/5365299/courier-first-details-of-microsofts-secret-tablet

 I like the organic feel of the video.  Typically they do product visions
 like this that at the end, you would think were production ready.

 Grady Kelly
 gr...@gradykelly.com
 http://www.gradykelly.com
 
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-- 
Michael Micheletti
michael.michele...@gmail.com

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Re: [IxDA Discuss] The point of personas

2009-09-23 Thread Lacey
In my opinion, each persona should represent an audience group for the
website distinguishable by different sets of needs from your site. So,
for example, someone interested in volunteering has different needs
that someone looking for a news update. That being said, someone with
a disability isn't likely to have different needs than anyone else.
The way they access the information may be different, but their
ultimate needs should integrate with the other personas.
Accessibility should just be inherent in the design process.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Microsoft Courier ...

2009-09-23 Thread Harry
The concept video shows the user writing some very small text onto the
tablet, as if it is a fine-tipped pen on good quality paper.
http://gizmodo.com/5365299/courier-first-details-of-microsofts-secret-tablet

Even assuming the technology will be available to provide that kind of
accuracy, I can't help wondering whether a hard, slick glass surface and
plastic stylus would allow you to write in that kind of detail. Is some
degree of friction and give necessary to allow you to write that small?

Any TabletPC users care to comment?
Harry

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Re: [IxDA Discuss] Microsoft Courier ...

2009-09-23 Thread pauric
Harry: Even assuming the technology will be available to provide
that kind of accuracy

Nevermind accuracy... no technology exists today that I know of which
combines both capacitive (finger, multitouch) with resistive (pixel
accurate stylus input).  I could be wrong... anyone used finger 
stylus on the same screen??

So then they grow some design balls to avoid cramming too many
features in to a platform that cant handle it, and they dont make a
hash out of the currently non-existent navigation...  

Whats left... a 5lb web enabled filo fax that you cant do any real
work on for.. ~2K maybe??  Dont get me started on battery time (o;

This is another 'cool' product concept ala Surface table that fails
a correct triangulation between market-technology-cost.




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Re: [IxDA Discuss] Microsoft Courier ...

2009-09-23 Thread pauric
Nevermind, found this in the comments at gizmodo Capacitive
multitouch layer ABOVE the screen, Wacom Active Digitizer BELOW the
screen.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Microsoft Courier ...

2009-09-23 Thread Jack Moffett
Dang! I was going to slam you down with a reference to the Panasonic  
Toughbook. ;-)


Best,
Jack


On Sep 23, 2009, at 6:13 AM, pauric wrote:


Nevermind, found this in the comments at gizmodo Capacitive
multitouch layer ABOVE the screen, Wacom Active Digitizer BELOW the
screen.





Jack L. Moffett
Senior Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


I am in search of the
simple elegant seductive
maybe even obvious IDEA.
With this in my pocket
I cannot fail.

 - Tibor Kalman




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Re: [IxDA Discuss] Microsoft Courier ...

2009-09-23 Thread pauric
Jack: Dang! I was going to slam you down with a reference to the
Panasonic Toughbook. ;-)

Best, Jack 

Just goes to show how out of touch I am, pun intended (o;

As a general aside, I do want to get out my broken record and talk
about battery.  Its such a boring topic I feel a few of us would
prefer to overlook its importance in the overall experience of these
types of products.  Back when the iPhone came out I was eventually
told to stick a AA in it when I mentioned power usage one too many
times.  Now that people have been using these next gen smart devices
for a while, guess what the biggest pain point is

http://brainstormtech.blogs.fortune.cnn.com/2009/08/14/iphone-vs-pre-satisfaction-bakeoff/

You can have the coolest UI  ID but if the device doesnt meet the
everyday day after day usage needs a significant part of the UX is
failing.

Thats not to say we shouldnt build these things, just bear in mind
that each swipe, each animation, every little cool widget uses
electrons.  As an electronics engineer by training I look at the
Courier demo and cringe at the juice needed to drive all that
coolness.

I also feel that once someone creates the next-gen battery we will
have a k-t event in industrial and OS/UI design (through cpu
horsepower).  That, to me, is when the cool shit will really start
happening.

regards /pauric


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Re: [IxDA Discuss] E-commerce websites for mobile

2009-09-23 Thread Barbara Ballard
On Mon, Sep 21, 2009 at 5:52 AM, Sachin Ghodke sachyn.gho...@gmail.com wrote:
 What rules should one follow while designing e-commerce websites for
 the mobile? I understand that usability on mobile is extremely
 primitive and very difficult. In such a case what are the usability
 rules and GUI guidelines one needs to adhere to?


You first have to decide which of four approaches you are taking:

1) Just let the desktop site do its thing.
2) Least common denominator (or at least XHTML-MP with no Javascript
and few images)
3) High end devices only (iPhone, Android, Opera Mobile, Palm Pre,
maybe Opera Mini)
4) Targeted.

I've seen approaches 2, 3, and 4 work in practice, but it depends on
your brand and your customers.

We almost always do #4; many designers advise only #3.

#4 involves device detection at a minimum ... I can talk about
approaches for #4 for quite some time.


In the meantime, there are lots of resources over at http://design4mobile.mobi

~
Barbara Ballard
Skype: barbara_ballard
Twitter, Delicious: barbaraballard
email: barb...@littlespringsdesign.com
1.785.838.3003

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[IxDA Discuss] IDSA 09 Miami - IxDA Meetup?

2009-09-23 Thread Dave Malouf
Anyone getting this who is at IDSA the next few days in Miami want to do an
IxDA meetup.
I'm marveling how there is only ONE IxD related presentation and one UCD
related presentation for the entire conference. I think we need to get
together and show #'s or something like that.

@ me on Twitter or email me if you are around and interested. Please feel
free to raise your hand if you are a local here in Miami!

-- dave


-- 
Dave Malouf
http://davemalouf.com/
http://twitter.com/daveixd
http://scad.edu/industrialdesign
http://ixda.org/

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Re: [IxDA Discuss] nice read: On Apple's connection with the consumer

2009-09-23 Thread pauric
Jack: I realize this is just an example and not the point of this
thread, but I'm curious as to why you think Apple TV has fallen flat
on its face. I would beg to differ.

In a word, sales.

Reading through Dan's great list of considerations its easy to see
how Apples approach can cost them dearly.  Take, for example, the
recent 3 fold increase in sales of Apple TV units.  There was no
change on Apple's part, however the release of 3rd party software
Boxee is universally attributed to the increase in market share. 
Apple's form over function being corrected by user's improving the
_overall_ design (o;

Boxee: http://www.boxee.tv/homepage/
http://www.appletvhacks.net/2009/02/05/apple-tv-sales-triple-why/

/pauric


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Re: [IxDA Discuss] nice read: On Apple's connection with the consumer

2009-09-23 Thread Adam Korman
I think this view is rooted in a misunderstanding of what personas are  
and what they are meant to be used for. Among other things, personas  
are a way to represent research about the commonalities among your  
user's goals and behavior patterns in a manageable way. I find it hard  
to believe that there is research that bears out that you have 50  
completely distinct sets of high-level goals and behavior patterns  
among your users (or that if you do, that these people can all be  
successfully served by one product).


I know that personas aren't the only way to approach these questions  
and they are not the only tool you need to create a successful  
product, but they can definitely work for mass consumer products.


-Adam

On Sep 22, 2009, at 11:10 AM, mark schraad wrote:

On Tue, Sep 22, 2009 at 11:57 AM, Jack Moffett jackmoff...@mac.com  
wrote:




There is a big difference between designing for the general populace
(consumer products and the majority of web services) and designing  
for a
specific domain. I think that missing this distinction is in part  
what

drives those debates over the usefulness of UCD.


It is also one a principal renders personae of little use to some of  
us.

When you have 30 million uniques a day... its a little hard to capture
useful specificity. What am I going to do with 50 personas? And five  
won't

work either.


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Re: [IxDA Discuss] Microsoft Courier ...

2009-09-23 Thread Jonathan Abbett
That reminds me -- I have to plug in my iPod.  Thanks! ;)

On Wed, Sep 23, 2009 at 6:42 AM, pauric radioren...@gmail.com wrote:
 Jack: Dang! I was going to slam you down with a reference to the
 Panasonic Toughbook. ;-)

 Best, Jack 

 Just goes to show how out of touch I am, pun intended (o;

 As a general aside, I do want to get out my broken record and talk
 about battery.  Its such a boring topic I feel a few of us would
 prefer to overlook its importance in the overall experience of these
 types of products.  Back when the iPhone came out I was eventually
 told to stick a AA in it when I mentioned power usage one too many
 times.  Now that people have been using these next gen smart devices
 for a while, guess what the biggest pain point is

 http://brainstormtech.blogs.fortune.cnn.com/2009/08/14/iphone-vs-pre-satisfaction-bakeoff/

 You can have the coolest UI  ID but if the device doesnt meet the
 everyday day after day usage needs a significant part of the UX is
 failing.

 Thats not to say we shouldnt build these things, just bear in mind
 that each swipe, each animation, every little cool widget uses
 electrons.  As an electronics engineer by training I look at the
 Courier demo and cringe at the juice needed to drive all that
 coolness.

 I also feel that once someone creates the next-gen battery we will
 have a k-t event in industrial and OS/UI design (through cpu
 horsepower).  That, to me, is when the cool shit will really start
 happening.

 regards /pauric


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Reading Ahead - Design Competition @ Core77

2009-09-23 Thread Steve Portigal
We're psyched to be working with Core77 on a design competition that
is about taking our Reading Ahead project (user research findings
about the reading experience and associated opportunities -
http://www.portigal.com/series/reading-ahead ) into developing
concepts for possible future products, services, and more. I think
it's really important for our fields to have artifacts, examples,
experiences, etc. that can illustrate the connection between research
and design.

Read more about the competition at
http://www.core77.com/blog/featured_items/new_1_hour_design_challenge_launches_today_the_future_of_digital_reading_14577.asp


I'd really love to see entries from folks here!

Steve

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Re: [IxDA Discuss] Subject: Re: What are your principles for making digital products/services

2009-09-23 Thread Jared Spool


On Sep 21, 2009, at 3:45 AM, Eric Reiss wrote:


There's a definition of kitsch that states that anything that purports
to be one thing, but actually does something else is kitsch. A pepper
mill in the shape of the Eiffel Tower, for example. I think Starck's
lemon squeezer falls into that category - sculpture pretending to be a
useful tool.


So, I've recently had the opportunity to watch a couple dozen people  
buy personal checks for their bank accounts.


Personal checks are a functional item. You use them as a transaction  
instrument. An individual, writing a check, spends only a few moments  
with them. When used to pay bills, most of the recipients don't know  
the check owner (and in many cases are automated processors), so  
really don't pay attention to the check's design.


Yet, most of the people buying the checks in our study spent  
considerable time choosing the right check for themselves. They were  
very particular about the designs they looked at. They showed definite  
preferences.


One study participant, was a 45-year-old male lube-and-oil mechanic  
who works for a major speedy-oil-change chain. He took considerable  
time studying the designs, gravitating to designs that were  
particularly, shall I say, girlie. Flowers, bright colors, kittens.


Each time he found one of these he liked, he said, My girls would  
like this. Interviewing him revealed that he's divorced and his two  
girls, ages 6 and 8, don't live with him. He was picking out checks  
that he thought they'd like.


The design of these checks were important to him. It's unlikely they'd  
see the checks -- at most only when he sent them a money gift, maybe  
in a card. The designs were less about what the girls would actually  
like and more about what he wanted -- a connection to his daughters.


We saw this frequently in the study. People were using the check's  
design as an emotional connection. Some were using it as a way to  
introduce something pleasant into an inherently unpleasant activity --  
paying bills. Others were using it as an extension of themselves  
(When I hand a check to someone, it needs to say something about who  
I am.) or a tie to their context (I want Texas scenes on my checks  
because I love Texas.).


Independent of the design, the utility of the checks were identical.  
There was no reason to pick one check over the other except for its  
emotional appeal. The cheapest check is the Blue Safety Check -- a  
simple blue-lined pattern which everyone referred to as boring, even  
those who bought them. I was surprised, in the study, at how many  
people spent the time and money on buying the fancier checks and their  
rationale for choosing them.


The checks with designs would fit under your definition of Kitsch.  
They purport to be a financial instrument, but, in fact, they are  
something quite more.


I think that's what the emotional design thing is all about.

Jared

p.s. Congrats at getting The Norman pissed off at you. Now, I sat  
through the same UX London presentation that you did and I came away  
with the same impression: Don did say that he loved his Phillipe  
Starck juicer even though it didn't work. However, I do think the book  
takes a more complete survey of what the emotional design discussion  
is about.


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Re: [IxDA Discuss] nice read: On Apple's connection with the consumer

2009-09-23 Thread Thomas Petersen
I think drawing too many general design principle inferences from
Apple is dangerous for many of the reasons given. The main one for me
is context and purpose. Their approach works for them because of who
they are and what they are trying to make.

Their approach works for anyone who cares about making great
products/services.

You can't process your way to a great product. You can use the
process to cover ground but there is no inherent quality
transcendence in the UCD process or any other for that matter that

You have to care about the actual product and not the process.

That requires intuition about how to transcend the task at hand into
something desirable. Apple has that but that does not mean you
shouldn't have it just because you are not Apple.

I know quite a few people who work(ed) at Apple and they are all
great designers with great intuition but they can't walk on water.
They have however a great leader who cares about great products.

Why on earth shouldn't an insurance company, a bank, a consultancy,
an online shop, an appliances company or what have you care for
making the best damn service available to mankind?

There is no reason not to.

@Jared

Have you done any research about online banks?

There is a whole blue ocean waiting with online banking going from
cost reduction argument to service improvement because of the
possibilities of RIA's.

Yet almost everyone I talk to think that their online banking
experience is great, which is no wonder since most of them suck so
they don't have anything to compare with.

And along came Mint.com and have turned the banking experience on
it's head providing real value for it's customers. (I am aware
Mint.com is not a bank but it could might as well had been)

It seems to me that UCD will always itself be caught in what Clayton
Christensen famously called The Innovators Dilemma

The new ideas that it get's is within the paradigme of the ideas
existing. I have yet to hear about any game changer derived from UCD.

Noboy ever built at statue of a comity ;-) 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] nice read: On Apple's connection with the consumer

2009-09-23 Thread Thomas Petersen
I think drawing too many general design principle inferences from
Apple is dangerous for many of the reasons given. The main one for me
is context and purpose. Their approach works for them because of who
they are and what they are trying to make.

Their approach works for anyone who cares about making great
products/services.

You can't process your way to a great product. You can use the
process to cover ground but there is no inherent quality
transcendence in the UCD process or any other for that matter that

You have to care about the actual product and not the process.

That requires intuition about how to transcend the task at hand into
something desirable. Apple has that but that does not mean you
shouldn't have it just because you are not Apple.

I know quite a few people who work(ed) at Apple and they are all
great designers with great intuition but they can't walk on water.
They have however a great leader who cares about great products.

Why on earth shouldn't an insurance company, a bank, a consultancy,
an online shop, an appliances company or what have you care for
making the best damn service available to mankind?

There is no reason not to.

@Jared

Have you done any research about online banks?

There is a whole blue ocean waiting with online banking going from
cost reduction argument to service improvement because of the
possibilities of RIA's.

Yet almost everyone I talk to think that their online banking
experience is great, which is no wonder since most of them suck so
they don't have anything to compare with.

And along came Mint.com and have turned the banking experience on
it's head providing real value for it's customers. (I am aware
Mint.com is not a bank but it could might as well had been)

It seems to me that UCD will always itself be caught in what Clayton
Christensen famously called The Innovators Dilemma

The new ideas that it get's is within the paradigme of the ideas
existing. I have yet to hear about any game changer derived from UCD.

Noboy ever built at statue of a comity ;-) 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Toward a search dominant wayfinding paradigm (worth it?)

2009-09-23 Thread David Hatch


Hi all,

For the past several months I have been perseverating on the concept of
creating a search-dominant wayfinding system for my web site: Adobe.com.
Why, you may ask? My thought (and I know Jared, at minimum will disagree
after having just listened to a recent podcast from him on this) is that as
web users we are moving more and more in that direction - toward search as
being a standard, hard-wired, lizard brain reflex when confronted with
moving through the vasty content spaces that are out there. The Googles have
had no small impact on our wayfinding approaches.

*Meme check: search as last resort?*
I wanted to call out and question a particular meme, namely: ³search on
sites like adobe.com is a function of last resort for those poor folks who
aren¹t finding their trigger words in the page (nav or content). I know
there is research on this so please hit me with it as necessary. But I can¹t
help thinking that you could phrase a new approch like this: ³People search
first because that¹s how they are used to finding info². What do you think?

*Why a search dominant wayfinding mode?*
Any attempt on our part (UXers) to come up with appropriate linked words or
images to use as nav in the hopes of getting users where we think they want
to go is only a guess. Sometimes our guesses at nav are great but sometimes
they totally fail. What we do know is that in every user's mind is an intent
as they move through a web site. If we let that user type their intent into
a search box then that is a step closer to (and more feasible than) creating
the mind reading UI we all know would be best for users. Of course the next
thing is: are the search results useful? But lets assume they were. Why in
that case would we not want to create a search dominant wayfinding UI for
folks. 

*What would a search dominant wayfinding UI look like for a site that's not
Google?*
It would probably have a very prominent search field. One of those giant
novelty size web 2.0 style things perhaps. For a site like adobe.com it
would probably also have some standard links such as products and
support, etc but those would not be the main focus. Perhaps search could
even be used to generate the local navigation on subsections. Perhaps the
search input field could be integrated into the page such that it could also
act as a page title (an example is here http://bit.ly/o81Vp, although
admittedly its a results page). An extreme example of a search only UI on
the homepage is here: http://www.sequoiacap.com/.

Question: what are you thoughts on developing a search dominant wayfinding
paradigm for a corporate site. I'd like to hear what you think.

Thanks,
David Hatch







 



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[IxDA Discuss] Are you a SXSW Interactive veteran? Heading to 2010?

2009-09-23 Thread carriehilliker
I'm starting to plan for next March's SXSW but have never been. I'd
love to see who else is planning to attend and if any of the vets
think it's worth going.

Thanks for your thoughts in advance!

Carrie

@fordvisuals

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[IxDA Discuss] [JOB] VISUAL INTERACTION DESIGNER, MICHIGAN

2009-09-23 Thread elizabeth
Yeh IDeology is a boutique recruiting firm specializing in Design and
Strategy. Our client, a world-class design and manufacturer of
exceptional high quality consumer products is seeking a Visual
Interaction Designer to join the Global Design Organization.  Our
ideal candidate translates consumer satisfaction
to visual design and usability of the next generation of user
experiences for appliances, foresees emerging trends and  proactive
seeks insight regarding user experience.

Job Description:

  Create and develop user interaction concepts and visual design
solutions for products across
 regions and brands.
  Produce a coherent look and feel for suites of products.
  Create visual patterns, libraries and reusable components.
  Develop interactive simulations and prototypes to demonstrate user
interface concepts.
  Express the brand through the design process and maintain style
standards.
  Proactively seek and incorporate feedback on visual and interaction
designs from key
  stakeholders.
  Plan, develop and execute project plans, based on
user#8208;centered design principles and accept
 product development processes.
  Collaborate with other interaction design, industrial design, and
usability engineering design
 professionals in delivering business  results and nurturing a
world#8208;class organization.
  Model Whirlpool core values of respect, integrity, diversity, and
teamwork.

Requirements

·  Outstanding portfolio of graphic and interaction design work,
with expertise in new media
  design.
·  Demonstrated skill in creating and prototyping user interface
designs using popular visual
   interaction design tools.
·  Experience planning and executing visual design work in
accordance with accepted product
  development processes, for  example, phases and gates.
·  Excellent communication, presentation, negotiation, and
teamwork skills.
·  Graduate degree in Graphic/Interaction Design or a related
discipline.
·  4+ years of industry experience new media design, preferably
in user interface design of
  consumer electronics.
·  Passion for professional discovery, growth, and leadership.


HOW TO APPLY:  Please submit your resume, cover letter. salary
requirements and portfolio to ap...@yehideology.com

Applications without  portfolios will not be considered.

Rupa Mishra
Researcher
Yeh IDeology
400 East 89th Street, Suite 13H
New York, NY 10128
212.348.6511
r...@yehideology.com
www.YehIDeology.com


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[IxDA Discuss] JOB User Experience Designer New York Lexagon Group Full Time

2009-09-23 Thread Giuseppe Damiani
 

User Experience Designer 

 

Permanent position, Lexagon Group, NYC 

 

Lexagon Group, seeks a User Experience Designer to support mobile
application development

 

The candidate will need to:

1.   Work collaboratively with a larger team of marketing and product
experts to define user experience requirements for mobile applications and
devices.

2.   Be responsible for creating interaction designs according to
application functional specifications for mobile applications and services.

3.   Challenge existing designs in order to improve usability

4.   Support user requirements gathering activities to better understand the
needs, preferences and abilities of mobile phone users, particularly in
relation to new and future applications and services

5.   Prepare detailed briefs for usability testing/ market research

6.   Prepare usability testing stimuli and create low-fidelity prototypes to
support development and testing process

7.   Translate usability test findings into application design improvements

8.   Work closely with graphical design, product management and technology
to ensure a collaborative and creative implementation process

 

 

Requirements: 

 

1. Experience in mobile UI design 

2. Practical knowledge of user research methodologies

3. Excellent analytical ability

4. Self-motivated

5. Excellent communication and teamwork skills 

6. Bachelor's degree or equivalent experience (3yrs of UxD) specializing
in design, Human-Computer Interaction, Human Factors, or related field.

 

 

To apply: 

 

Please submit your resume and any work samples to: gdami...@lexagongroup.com


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Re: [IxDA Discuss] Microsoft Courier ...

2009-09-23 Thread Frank Siraguso
It looks great for northpaws, i.e., righthanders. Think the pages can
switch?


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Re: [IxDA Discuss] Toward a search dominant wayfinding paradigm (worth it?)

2009-09-23 Thread Stephen Holmes
At first I pushed back a bit; a natural reflex action ;-)

But on remembering my last couple of days troubleshooting some issues
on my Mac I remember how good the Apple Support site search is now IF
you have enough of the right search parameters at your grasp. If you
are a newbie then you have far too many choices.

This leads me to think that if you have the right terminology at your
disposal then search-based navigation is possible. This is growing
over time in an average user as using a computer becomes more a part
of everyday life, but I still know people who think that they have to
put a URL into Google to find that site, even though they have the
full URL! 

This comes back to your level of experience and grasp of the
language of a site. If you are hardened Adobe user, then it may
work, but new users without your Adobe language may struggle with
too broad a search return.

Next comes the issue to commercial policy - sorry to hit you at home
David, but Adobe has a few of these that hinder finding stuff on the
site using the existing navigational keys. Just ask any GoLive user
(best prototyping tool for Graphic designers ever!)

Search may allow people access to areas that commercially a company
want to make it a little more difficult to get to; kind of the web
equivalent that the file is in a locked draw in a sub-basement with
no lighting. Some financial institutions come to mind here.
Disclosure - I've worked for a few that have asked about this.

Just a few thoughts and biases pinned to the flagpole.

Stephen Holmes
Canberra, ACT, Australia

When you plant a tree, never plant only one. Plant three -- one for
shade, one for fruit, and one for beauty. 
-African proverb



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Re: [IxDA Discuss] Are you a SXSW Interactive veteran? Heading to 2010?

2009-09-23 Thread Robert Hoekman Jr

 I'd love to see who else is planning to attend and if any of the vets think
 it's worth going.


I wouldn't miss it. I go every year. While it's not necessarily the best
event for straight-up educational purposes, it's monstrous for inspiration,
and can't be beat when it comes to networking.

Be very open to meeting new people, avoid making plans beforehand, and bring
lots of business cards. At night, if you don't know where to go next, go to
the Ginger Man (bar). It's one of the few places that has no
corporate-sponsored parties, so virtually everyone goes there at some point
to get away from the insanity and hang out for a bit.

And don't worry about the hangovers too much — the first session isn't until
10am.

-r-

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Re: [IxDA Discuss] nice read: On Apple's connection with the consumer

2009-09-23 Thread Daniel Szuc
You have to care about the actual product and not the process. -
Like this from Thomas Petersen and suggest you also have to also
care about the users and there are plenty of companies who
believe they do, believe they know their user or are simply not in a
position to care (due to a whole host of reasons)

Follow the user and all else will follow -
http://www.google.com/corporate/tenthings.html 

Perhaps not everyone in Google cares about the UX or great design but
having it as a top philosophy in a company that is by all accounts
predominantly Engineering driven cannot hurt the cause.

rgds,
Dan


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[IxDA Discuss] User Experience Staffing Firm Featured in Business Journal's All Over the Country

2009-09-23 Thread Veena Gowthamchand
IT staffing firm finds its niche in user-friendly arena 
San Antonio Business Journal - by Mike W. Thomas 


In just four years, Harvinder Singh has grown his small IT staffing firm,
working mostly in the local market, into a multimillion-dollar company with
clients across the nation. 

In its first year of operation, Bestica Inc. had just $250,000 in revenues.
This year, the company expects to gross more than $2 million. 

There was a need in San Antonio for a small company that could find quality
players (for the tech industry), Singh says. Our company grew when we
began to specialize in locating hard-to-find people. 

These hard-to-find people are the ones who are expert in a niche area of
technology known as user experience design, or usability. These are the
people who specialize in making technology that is user-friendly or easy to
use. The more user-friendly the technology is, the more likely it is to be
adopted by the general public, Singh says. 

One of the best examples of user experience design is the iPhone by Apple
Inc. A major source of the iPhone's phenomenal success in the marketplace is
its ease of use, Singh says. The technology experts who are able to make
technology as user-friendly as the iPhone are a valuable resource and are
highly sought after by most tech companies, Singh adds. Bestica has carved
out a niche for itself by finding those types of high-quality workers and
bringing them to clients such as Yahoo!, Cisco Systems and Microsoft. 

This is the niche that we want to work in, Singh says. Our strongest
client base is in New York City and on the West Coast in places like San
Francisco and San Jose. 

Bestica built up its database of UX/IT experts over the years by attending
conferences and networking with groups such as the Usability Professionals'
Association (UPA). Bestica was soon managing and promoting the job board for
the UPA. 

Social media connection 
Bestica has also set up a blog where it invites tech companies to post
usability problems and then invites its network of UX/IT experts to respond
with suggested solutions. 

Julie Marco, a senior recruiter for Bestica, says the advent of social media
sites such as LinkedIn, Twitter and Facebook has made a big difference in
the company's ability to track down and find the kind of experienced
personnel that its client companies are looking for. 

Social media has helped us to get to these hard-to-find people, Marco
says. People who actively use these social media sites are the kind of
forward looking people that our clients are looking for, she adds. 

By moving within these social circles, Marco says, they will start to see
the same names come up over and over again when discussing topics on
usability. This is usually a key indication that this person has the kind of
knowledge and experience that their clients are looking for, she says. 

We have found Bestica to be a true partner in our search for top quality
candidates, says Carolyn H. Labatt, president of Computer Solutions, an IT
services company based in San Antonio. The caliber of the candidates they
have found for us surpasses that of any other recruiting company that we
have used, and they do a good job of the entire process from the time they
identify the candidate to the time we bring the new employee on board. 

Labatt says Bestica is committed to adding value throughout the process
and is genuinely concerned with helping us grow our business. 

We are growing very rapidly and they are helping us keep up with high
demand so that we can continue to grow and prosper, she says. 

Change of direction 
Harvinder Singh's background is in information technology and he started out
working in his uncle's company doing tech-related work. Singh's uncle is
G.P. Singh, the founder of San Antonio-based Karta Technologies, which
provides engineering, comprehensive training solutions, medical
transformation and information technology services to government and
commercial clients. 
I started out working as a technology guy and I hated it, Harvinder Singh
says. I was more of a business/social outgoing person. 

So Singh came to an agreement with his uncle to become a staffing recruiter
for the company and that soon led to the launch of his own company. 
Singh says that even though many of his clients are based in New York and
California, he has no intention of moving his company out of San Antonio.
For one thing, he says, most of the work can be done online and over the
phone, and secondly, moving out of San Antonio, where the cost of living is
relatively cheap, would more than double his expenses. 

Singh says Bestica had its best year ever in 2008, but has seen things
stabilize this year as the recession intensified and made companies more
cautious about hiring decisions. But he says he expects that things will
pick up again soon because it is a growing market. 

Everyone wants their products to be user friendly, Singh says. The most
successful companies today are the ones 

Re: [IxDA Discuss] E-commerce websites for mobile

2009-09-23 Thread Sachin Ghodke
Approach #1 might not work for me because I am looking at a mobile
solution.
#2 Yes LCD yes, but then CSS will also drive the best available
effects and navigational functionality that I wish to incorporate. 
#3 Agree - for me its the high end devices that I am targeting. 
#4 The industry is Promotional space. This does require me to give
almost all the tools to the distributors to order from the mobile. I
probably am asking a bit too much for such a cumbersome interface and
physical input needs, but I think a simple, easy to use interface
might just be the thing for me to work with.

And then again - there is this question of security while integrating
a shopping cart and payment gateway in this tiny space. Maybe the link
which you provided needs more attention from me before I execute and
start usability testing.
--
...1) Just let the desktop site do its thing.

2) Least common denominator (or at least XHTML-MP with no Javascript
and few images)

3) High end devices only (iPhone, Android, Opera Mobile, Palm Pre,
maybe Opera Mini)

4) Targeted...
-


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Re: [IxDA Discuss] Shop or Buy?

2009-09-23 Thread Sachin Ghodke
@Jennifer- Agree with you but what are we doing to make web personal?
As does Alina says I Want It is making user action poersonal and
that is a nice touch. Pardon the phrases I used earlier, they were
just to put my point across. Of course, we must find smaller words
for user action. Why engage user in intelligent grammar? Let us still
consider user as the non-thinking one for a long time. 
Which raises the question - have we undermined the user's
intelligence? But this discussion is for another time, I presume.


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[IxDA Discuss] [JOB] UI Designer Principal UI Designer Openings at CA, Hyderabad India

2009-09-23 Thread Gajendra Agrawal
Hi All,

CA (formerly Computer Associates) is looking for * **UI Designers* (2
Positions ) and  a *Principal UI Designer* (1 Position) for the User-
Experience Group, Hyderabad, India. Interested candidates may send their CV
to gajendra.agra...@ca.com with the subject line “Application for  “* **UI
Designer*” or “*Application for Principal UI Designer*”

* *

*UI Designer*

 *Skills  Experience*

   - 3-4  years of experience in UI Design field
   - Good understanding and exposure to User Centered Design (UCD) process
   - Experience in User research techniques  e.g  customer interview, focus
   groups, card sorting, cognitive walkthrough, etc
   - Good working knowledge of Photoshop, Visio, Illustratrator
   - Knowledge and experience in UI design  Prototyping Tools, Flash,
   Dreamweaver and HTML
   - Independently produce detailed user interface specifications
   - Ensure all product designs meet usability objectives and user
   requirements
   - Plan and perform usability testing and research. Includes project
   planning, user recruitment, logistics, conducting evaluations analyzing
   results, documenting identified issues, and proposing and prioritizing
   recommendations.
   - Coordinate with product teams to gather requirements and to ensure
   standards are understood and followed
   - Generalize design techniques to apply and contribute to the corporate
   UI standards and consistency with other products

*Educational Requirement*

   - Masters Degree or global equivalent in Human Computer Interaction,
   Information Design, Industrial Design, Human Factors, Cognitive Psychology,
   or related HCI discipline.
   - Candidates having Arts background ( BFA, MFA ) will be considered for
   this position if they have relevant  experience in Enterprise Software UI
   Design



*Principal UI Designer*

*Skills  Experience*

   - This position is responsible for leading and independently planning UCD
   research, including UI design and  usability deliverables for assigned
   projects that span large products or product families.
   - 8+  years of experience in Enterprise Software UI Design
   - Good understanding and exposure to User Centered Design (UCD) process
   - Experience in User research techniques  e.g  customer interview, focus
   groups, card sorting  cognitive walkthrough
   - Good working knowledge of Photoshop, Visio, illustratrator
   - Knowledge and experience in UI design  Prototyping Tools, Flash,
   Dreamweaver and HTML
   - Manage and independently plan, perform, and oversee UCD research,
   including UI design and usability deliverables for assigned projects that
   span large products or product families
   - Help plan the creation, coordination and implementation of large-scale
   corporate UCD programs including standards, compliance testing methodologies
   and maintaining parity with UI or assistive technologies and governmental
   and industry regulations
   - Create innovative, achievable, strategic and tactical UCD programs
   around assigned product families with measurable results
   - Educate developers, development managers and executives to explain UCD
   value and process
   - Author UI Standards
   - Produce all UCD deliverables as an individual contributor
   - Mentor and educate junior UCD members

*Educational Requirement*

   - Masters Degree / PhD or global equivalent in Human Computer
   Interaction, Information Design, Industrial Design, Human Factors, Cognitive
   Psychology, or related HCI discipline is preferred.
   - Typically possesses a portfolio demonstrating  8+ Years or more years
   of experience designing and testing excellent enterprise software user.
   Repeatedly demonstrated the ability to successfully lead a small group in
   the planning, performance, and communication of UCD projects.  Recognized
   status in the HCI industry, by having refereed publications or conference
   papers, or sits on HCI industry-wide committees or organizations.


Thanks  Regards
Gajendra Agrawal

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[IxDA Discuss] Feature prioritization

2009-09-23 Thread Daniel Szuc
Hi:

Was reading this article on The Good Enough Revolution -
http://www.wired.com/gadgets/miscellaneous/magazine/17-09/ff_goodenough
and this quote stood out to me:

Even so, it's easy to imagine that feature creep will one day seep
into the Flip. After all, the company recently released models that
record in HD, so why not image stabilization or a bigger LCD—or hey,
how about a touchscreen! We will always prioritize accessibility
over features, Fleming-Wood insists.

And thought this worked in well with recent discussions on the list
on Apple's product strategy.

So my questions are around prioritizing features:

* How do you it now?
* Who is involved?
* What questions do you apply when doing it?
* Is it something you can score?
* How can user research help?
* How do we move away from the features/more is better attitude?
* How do you plan to introduce features over time?

Over to the community brain ... compute :)

rgds,
Dan

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