Re: [IxDA Discuss] Expression Blend 3.0 with SketchFlow Released Today

2009-07-13 Thread josh Seiden
Folks,

Please take this conversation offline. And please avoid such topics
in the future. 

The moderation of this community relies to a large degree on the
ability of members to police themselves, and to respond to one
another with professional courtesy. 

Chris posted something relevant and genuinely exciting for the
community. You will move us all forward if you respond to what Chris
wrote. 

Thanks,
JS


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Re: [IxDA Discuss] [Conan Team to IXDA members]: Paying job posts to fund IXDA activitiesother issues

2009-05-19 Thread josh Seiden
I really like Harvinder's idea.


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Re: [IxDA Discuss] Announcing our new IxDA Board Member

2009-05-07 Thread josh Seiden
Congrats to you Steve! Glad to see such a strong addition to the
Board.

JS


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Re: [IxDA Discuss] The true focus of interaction design

2009-03-20 Thread josh Seiden
Robert Fabricant's excellent keynote at Interaction 09 this past
February argued that Behavior is our Medium. 

I recommend spending an hour with the video, which is now available
here: http://vimeo.com/3730382

JS


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[IxDA Discuss] [JOB] Principal Designer, NYC, USA; Liquidnet; FT

2009-03-04 Thread Josh Seiden
Hello All,

We have an immediate opening for a Principal Designer in Liquidnet's
UX group in NYC.

The Principal Designer is a leader in Liquidnet’s User Experience
Group. The Principal Designer works closely with the head of the User
Experience Group to lead the creation of innovative products and
services that differentiate Liquidnet in the marketplace and create
customer delight. The Principal Designer is also a key contributor in
the development and maturation of the Group’s practices, processes and
people.   

Key Responsibility: Lead the creation of innovative products and
services, design processes, and project approaches to create project
success. 

For a full job description or to apply, see: 

http://www.liquidnet.com/workingHere/opportunities.html

Thanks,
JS


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[IxDA Discuss] Should IxDA support a US National Design Policy?

2009-02-18 Thread Josh Seiden
Folk,

Recently, a group of leaders from various US design organizations
came together to discuss the question of a US National design policy.
This summit meeting resulted in 10 design policy recommendations,
which can be found here:
http://www.designpolicy.org/usdp/policy-proposals.html

(The full report on the summit meeting can be found here:
http://www.designpolicy.org/usdp/summit-report.html)

After the summit meeting, the leaders of this initiative contacted
IxDA to ask for our participation and endorsement. In turn, the Board
has asked me to reach out to you--the community--to help us decide how
(or if) IxDA should participate.

The Board finds much to support in the 10 policy initiatives. In
particular, the spirit of optimistic patriotism is welcome, and we
certainly support the efforts of those who are motivated by that
spirit. That said, the 10 policy proposals include some items that
the Board strongly disagreed with as well. The Board finds itself
similarly split on whether or not the very idea of design
organizations partnering with government is a good idea.

What do you think? Should IxDA get involved? Are there specific
initiatives that YOU would like to support by working alongside your
IxDA peers? Are there alternative ways you would like to see IxDA
proceed?

For quick reference, here are the the 10 recommendations:

   1. Formalize an American Design Council to partner with the U.S.
Government.

   2. Set guidelines for legibility, literacy, and accessibility for
all government communications.

   3. Target 2030 for carbon neutral buildings.

   4. Create an Assistant Secretary for Design and Innovation
position within the Department of Commerce to promote design.

   5. Expand national grants to support interdisciplinary community
design assistance programs based on human-centered design
principles.

   6. Commission a report to measure and document design’s
contribution to the U.S. economy.

   7. Revive the Presidential Design Awards to be held every year and
use triple bottom-line criteria (economic, social, and environmental
benefit) for evaluation.

   8. Establish national grants for basic design research. 

   9. Modify the patent process to reflect the types of intellectual
property created by designers.

  10. Encourage direct government investment in design innovation.


What do you think? How do you see IxDA's role relating to this?

Thanks,
Josh Seiden




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Re: [IxDA Discuss] What's your favorite memory of Interaction 08?

2008-12-24 Thread Josh Seiden
So many great talks! (I missed as many as I caught, and was grateful
for the videos.) But Chris Conley's Dramatic Features talk
really stood out for me. As did Gretchen Anderson's.

The Local Leader's dinner was so much fun--it was so great to
connect with all of the energetic organizers from around the world. 

I loved packing out the swag bags with the student volunteers, and
then meeting these same students on the tours of their design
studios. Amazing to see the next generation emerging!

And of course, scheming and planning '09 over beers. Looking forward
to Feb!

JS


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Re: [IxDA Discuss] perceived problems with personas

2008-11-19 Thread Josh Seiden
 Either a method is scientific or pseduscientific. There is no middle ground.

I just completely disagree with the way you're framing the conversation. 
Although some here may be making claims about personas being scientific, I 
certainly do not make this claim.

People are confusing science with rigor. Rigorous thinking is not the sole 
province of the sciences. Rigorous thought is found in many domains: design, 
fiction, art, and yes, sometimes science as well.

So to say a method is either scientific or pseudoscientific may be true in the 
limited sense in which you're speaking. But it implies that every method 
aspires to science-and that which does not achieve science is by definition 
fake science. That's hogwash. (Or perhaps more precisely, balderdash.) Many 
many creative methods exist that do not aspire to science. To call those 
methods fake science is as misleading as it is to call science 
pseudo-creative. It's a characterization that completely misses the point.

I wish that more designers would acknowledge this about our methods.

JS


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Re: [IxDA Discuss] Where that ACD thing fits

2008-11-15 Thread Josh Seiden
James,

I think that you are mis-characterizing personas. A persona is simply
a model. It can be a good model or a bad model.

When you write: None of 5 Personas represent any of the 32 real
participants. We effectively thrown away all our data away.

This is simply an example of a bad persona set. In a good persona
set, no data is thrown away. Instead, all data is represented, but in
a manner that organizes it in a useful way.

JS


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Re: [IxDA Discuss] Where that ACD thing fits

2008-11-15 Thread Josh Seiden
Jarod-- just to be clear, I'm not making any claims about Larry's
work, other than to say that in his definition of ACD, he accounts
for goals and other higher-order concepts. This seems to contradict
what Jared posted about at the beginning of this thread: that ACD did
not account for these things. So I'm just asking Jared (not Jarod :-)
to clarify.

James-- I know that you've created a bad persona set by definition.
If the persona set ignores or discards the data, it's not what most
serious practitioners call a persona. It's what most serious
practitioners call a bad persona. 

I'm also hesitant to get into a long discussion of personas here.
That's another thread.

JS


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Re: [IxDA Discuss] Where that ACD thing fits

2008-11-14 Thread Josh Seiden
Dave,

The why is contained in the first article that I cited. Larry's work
is concerned with modeling systems--ways to represent the working
knowledge during design process steps--language. I read in that
article an attempt to create a robust and repeatable way to model the
problem space in a design project. 

So I agree--it's not about value distinctions, but about a quest for
more precise language.

At least, that's how I read it--not trying to put words in anyone's
mouth.

JS
JS


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Re: [IxDA Discuss] IxDA Value and Purpose

2008-10-24 Thread Josh Seiden
Hi David,

Thanks for writing. Not trying to indulge in hubris. Just trying to find an 
open-ended way to put people at the heart of what we are doing. As an 
organization, interaction design is at our core, but we are trying to 
acknowledge that IxD does little good unless it is in the service of making 
things better for people.

So you're right, it's lofty, but it's also trying to be open-ended--which I 
think it important for a community that has as much energy for self-definition 
as ours does.

Thanks for the feedback...

JS



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[IxDA Discuss] IxDA Value and Purpose

2008-10-21 Thread Josh Seiden
Hello All,

I'm excited to be able to tell you about some work the Board has recently 
completed.

At our Board retreat earlier this month, the Board 
(http://www.ixda.org/about_leadership.php) reaffirmed and clarified the mission 
of our organization. I am just so excited to be able to share this with you, 
and I hope that after you've had a chance to read and discuss, that you'll 
share my enthusiasm.

IxDA has always been dedicated to two propositions. First, we are a community 
that has come together around a shared passion for interaction design. Second, 
we are working to create a new kind of professional organization-one built 
around community contribution and initiative.

As we've grown-we now have nearly 8,000 subscribers to our list, 5,000 members 
of our LinkedIn group, and Face-to-Face meetings in nearly 60 cities-we've also 
seen that some of these core principles are not universally well understood.

Thus, the board felt it was important to reaffirm these principles for 
ourselves, and to communicate them to the community. As a result, I'm proud to 
share with you our newly crafted Statement of Value and Purpose:

We believe that the human condition is increasingly challenged by poor 
experiences. IxDA intends to improve the human condition by advancing the 
discipline of Interaction Design.

To do this, we foster a community of people that choose to come together to 
support this intention. IxDA relies on individual initiative, contribution, 
sharing and self-organization as the primary means for us to achieve our goals.

The Board also spent a lot of time discussing the role of the Board itself, 
especially in light of the statement above, which clearly reaffirms our 
commitment to being a community-driven organization. The result of that 
discussion is an idea that we're calling the IxDA Network. Stay tuned. I'll 
explain that in my next email.

Thanks,

Josh Seiden
President,
IxDA Board of Directors




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Re: [IxDA Discuss] Finally! My Prayers Will Be Answered. In 3 years.

2008-10-11 Thread Josh Seiden
Hey folks,

Just a reminder here to please refrain from personal attacks in our
discussions. This is a fascinating topic, and there is plenty of room
to discuss it--and to disagree--without having to diminish one
another.

Thanks,
JS


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[IxDA Discuss] [JOB] Design Communicator (entry-level), NYC, USA; Liquidnet; FT

2008-09-23 Thread Josh Seiden
Liquidnet is looking for an entry-level Design Communicator. Design
Communicators are a unique blend of technical writer, business analyst,
design strategist, and designer. This is a great chance to get started
in User Experience! 

 

For details, see: www.liquidnet.com/cont/workingHere/opportunities.jsp


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[IxDA Discuss] [JOB] Design Communicator, NYC, USA; Liquidnet; FT

2008-08-08 Thread Josh Seiden
As a Design Communicator you will play a key role in helping to design
future applications at Liquidnet. You will join a unique design team to
create the next generation of Liquidnet products and services. 

What is a Design Communicator? 

Design Communicators are a unique blend of technical writer, business
analyst, design strategist, and designer. Design Communicators
collaborate with Interaction Designers to lead the User Experience
design process. 

Responsibilities

*  You will be responsible for leading the communication of product form
and behavior. This includes creating formal written requirements and
specification documents, as well as other less formal and more evocative
documents intended to communicate the vision of the products you are
designing. 

*  You will act as a design analyst. In this role you will lead in the
development of design requirements and problem definition. You will
conduct stakeholder and user interviews and observations and other
research. You will use this knowledge to create requirements and problem
definitions. You will represent this knowledge in a variety of forms and
models, including personas, scenarios, goal and task models. 

*  You will act as a design editor, evaluator, and facilitator. Working
with designers on your team, you will ensure the appropriateness,
usefulness, usability, and general goodness of the design solutions that
your team creates. You will be responsible for testing the design
through scenarios, looking for inconsistencies, missing elements, and
poorly articulated reasoning. 

Key Qualifications

Empathy: Design communicators are insatiably curious about how other
people work, live, and think. They enjoy meeting potential users of a
product, and they think about design by visualizing themselves as the
people who will use it.

Big-picture to details: DCs work at multiple levels, from high-level
concept to nitty-gritty detail. At every level, DCs need to be able to
clarify design ideas, extract the real meaning from a conversation, and
capture decisions and issues in a way that serves both the design team
and the business.

A quick study: You have the ability to understand complex systems and
processes, both software-based and in the real world. You will be
required to digest and understand the many complex factors that govern
equity trading, from social and peer norms to a multinational regulatory
environment. You will be able to successfully navigate those factors as
you create design solutions. 

Excellent writing skills: The audience for design documentation ranges
from developers and QA teams to top-level executives. Our documents must
efficiently and accurately communicate design details, while also
providing the persuasion and professional look that inspires confidence
in our work. DCs must enjoy writing and be able to generate large
volumes of prose in a short period of time.

Outstanding collaboration and facilitation skills: DCs must be skilled
at drawing out ideas, clarifying them, and helping their colleagues
synthesize information. DCs have the ability to extract the real meaning
from a conversation. A DC moves meetings forward at the right pace,
maintains focus on important issues, captures open issues and decisions,
and drives toward consensus. 

Strong organizational skills: As the keeper of the narrative of the
design, a DC must be able to organize concepts and details in the manner
that best facilitates understanding. In composing documents, DCs act as
information designers, and so must have a keen ability to present a
variety of information in the most appropriate way. Also, DCs act as
day-to-day project managers.

Other Qualifications 

*  3 - 5 years experience as a Design Communicator or related discipline


*  Experience in the field of User Experience or related disciplines 

*  Excellent communication (both written and verbal) skills 

*  Strong analytical skills 

*  Strong presentation skills 

*  Solid understanding of technology and the product development
lifecycle 

*  Experience as a business analyst or technical writer is a plus 

*  Experience in the financial services industry a plus 

To apply, go to www.liquidnet.com/jobs

 


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[IxDA Discuss] [JOB] Design Communicator, NYC, USA; Liquidnet; FT

2008-06-30 Thread Josh Seiden
As a Design Communicator you will play a key role in helping to design
future applications at Liquidnet. You will join a unique design team to
create the next generation of Liquidnet products and services.



What is a Design Communicator? 

Design Communicators are a unique blend of technical writer, business
analyst, design strategist, and designer. Design Communicators
collaborate with Interaction Designers to lead the User Experience
design process.  

 

Responsibilities

* You will be responsible for leading the communication of product form
and behavior. This includes creating formal written requirements and
specification documents, as well as other less formal and more evocative
documents intended to communicate the vision of the products you are
designing.

* You will act as a design analyst. In this role you will lead in the
development of design requirements and problem definition. You will
conduct stakeholder and user interviews and observations and other
research. You will use this knowledge to create requirements and problem
definitions. You will represent this knowledge in a variety of forms and
models, including personas, scenarios, goal and task models.

* You will act as a design editor, evaluator, and facilitator. Working
with designers on your team, you will ensure the appropriateness,
usefulness, usability, and general goodness of the design solutions that
your team creates. You will be responsible for testing the design
through scenarios, looking for inconsistencies, missing elements, and
poorly articulated reasoning. 

 

Key Qualifications

Empathy: Design communicators are insatiably curious about how other
people work, live, and think. They enjoy meeting potential users of a
product, and they think about design by visualizing themselves as the
people who will use it.

 

Big-picture to details: DCs work at multiple levels, from high-level
concept to nitty-gritty detail. At every level, DCs need to be able to
clarify design ideas, extract the real meaning from a conversation, and
capture decisions and issues in a way that serves both the design team
and the business.

 

A quick study: You have the ability to understand complex systems and
processes, both software-based and in the real world. You will be
required to digest and understand the many complex factors that govern
equity trading, from social and peer norms to a multinational regulatory
environment. You will be able to successfully navigate those factors as
you create design solutions. 

 

Excellent writing skills: The audience for design documentation ranges
from developers and QA teams to top-level executives. Our documents must
efficiently and accurately communicate design details, while also
providing the persuasion and professional look that inspires confidence
in our work. DCs must enjoy writing and be able to generate large
volumes of prose in a short period of time.

 

Outstanding collaboration and facilitation skills: DCs must be skilled
at drawing out ideas, clarifying them, and helping their colleagues
synthesize information. DCs have the ability to extract the real meaning
from a conversation. A DC moves meetings forward at the right pace,
maintains focus on important issues, captures open issues and decisions,
and drives toward consensus. 

 

Strong organizational skills: As the keeper of the narrative of the
design, a DC must be able to organize concepts and details in the manner
that best facilitates understanding. In composing documents, DCs act as
information designers, and so must have a keen ability to present a
variety of information in the most appropriate way. Also, DCs act as
day-to-day project managers.

 

Other Qualifications

* 3 - 5 years experience as a Design Communicator or related discipline 

* Experience in the field of User Experience or related disciplines 

* Excellent communication (both written and verbal) skills 

* Strong analytical skills

* Strong presentation skills

* Solid understanding of technology and the product development
lifecycle

* Experience as a business analyst or technical writer is a plus

* Experience in the financial services industry a plus

 

To apply, go to www.liquidnet.com/jobs

 


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Re: [IxDA Discuss] Reminder: [EVENT] IxDA D.C. F2F @ UPA '08 BALTIMORE.

2008-06-12 Thread Josh Seiden
Thanks Will and to IxDA D.C. for organizing!

I'll be there, and am looking forward to seeing many of you there!

JS


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Re: [IxDA Discuss] iRise sues Axure for patent infringement

2008-06-10 Thread Josh Seiden
Folks,

The tone in this discussion has taken a turn towards the
unreasonable. Personal attacks such as the ones made here are never
acceptable in this community.

(I point you to our guideline on this subject: Flaming,
name-calling, insults, taunts, or other behaviors that inhibit the
free expression of thought on the Discussion List are cause for the
offending subscriber's being permanently banned from the list.)

As a result of posts to this thread, we have decided to place one
discussion participant under moderation. 

With that in mind, if any of you wish to continue the discussion,
please do so in a manner that demonstrates respect for your fellow
members of the community. 

We do not like to place members under moderation, but we will not
hesitate to do so when we see the type of flagrant disrespect
demonstrated in this thread.

Thanks,
JS 





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Re: [IxDA Discuss] iRise vs. Axure - Community response - Patent-free thread

2008-06-09 Thread Josh Seiden
Fred asked: 

As a community, do we have the option of posting a formal response
on the IxDA site? Or does the board wish the organization to remain
neutral?

As I noted in my second post on the original thread
(http://www.ixda.org/discuss.php?post=29930), the organization wishes
to remain neutral on this subject.

Thanks,
JS


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Re: [IxDA Discuss] iRise sues Axure for patent infringement

2008-06-06 Thread Josh Seiden
Speaking for the Board... 

We haven't specifically discussed the issue. But really, it's not
so important what the Board thinks. Our only purpose is to facilitate
the community. If folks feel that this is important, let's use the
discussion board to discuss and recommend an action plan.

This is your community--make it happen!

Josh Seiden,
President, IxDA Board of Directors


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Re: [IxDA Discuss] iRise sues Axure for patent infringement

2008-06-06 Thread Josh Seiden
After some offline discussions, I want to clarify what I wrote
earlier.

1. IxDA isn't going to take a position in this dispute. As an
organization, we have no meaningful visibility into the issues, nor
do we have the resources to develop that visibility. Thus we are not
is a position to take a position, a must remain neutral.

2. We understand passion that the community feels on this subject.
Many of us are users of one or both of these products; no doubt
employees of both firms are members of the community as well. There
is likely to be a diversity of opinion and need here, and we ask that
members understand that as well. 

3. Both the organization and some of our members could be exposed to
unpleasant legal consequences as a result of this discussion.
Therefore, we ask that those interested in continuing this discussion
do so offline, on one of your blogs perhaps, or in some other forum.

4. If someone in the community wants to organize a petition drive or
create any other action plan as a *private citizen*, of course you
may do so. But please refrain from doing so on the IxDA discussion
list. You may post a reference to your efforts here, but please
organize off-list. Also, your efforts will be your own: please don't
use the IxDA name. 

5. Andrei's point about patent discussions on-list is an important
one an needs to be given serious thought. At this point, it looks
like there are two action items for the Board here. 
1) we will investigate the idea of an opt-in sandbox for
patent-related discussions. (Volunteers please contact me off-list.) 
2) we will discuss creating a policy to explicitly deal with these
types of discussions.

I hope folks will understand the organization's position here. We
are a young organization, and still learning and growing. From time
to time, issues emerge for which we have no precedent, and sometimes
it gets a little chaotic while we figure things out.

So I ask for your indulgence, goodwill, and cooperation.

Thanks,
Josh Seiden
President, IxDA Board of Directors


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Re: [IxDA Discuss] IxDA Announces New Board of Directors for 2008-2009

2008-02-27 Thread Josh Seiden
First off, I know I speak for the entire Board when I say thanks for
the good wishes. This good will and energy is just another reflection
of what makes this community is a special one.

I personally am in awe of what this community has accomplished in the
last few years. The discussion list, the Local Groups programs, our
first conference--all of this happened because we were able to
harness our collective energy.

The outlook for the future is amazing! The discussion is thriving,
and we have great momentum for Local Groups and Interaction '09. 

One of the great assets that we have--as a community of designers--is
a wealth of good ideas. Our challenge is to do justice to them! We
can't do everything, but we have already done amazing
things--because people got involved. If you'd like to get more
involved, or want to pitch a proposal, email volunteers [at] ixda
[dot] org.

Thanks,
JS



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Re: [IxDA Discuss] Digital Instrument Interfaces

2008-02-20 Thread Josh Seiden
I know that we're talking about digital products, but I can't resist
a shout-out to Harry Partch and the wonderful instruments he invented.
Check out these interfaces:

http://musicmavericks.publicradio.org/features/feature_partch.html#



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Re: [IxDA Discuss] [Plug] Mental Models: Getting Into Your Customer's Head

2008-01-28 Thread Josh Seiden
Here's the current policy:

---start policy-

*Advertisements for Products and Services*

Because it is important for interaction designers to keep abreast of
new products and services that might be useful in their work, a
vendor can advertise such a product or service once on this list.
Please refrain from placing any sort of advertisement in your
signature. Our list administrators permanently ban from the list
anyone who repeatedly violates this guideline.

---end policy-

Our current interpretation of this is that Events fall under this
heading--and that appropriate event notices are certainly welcome.

If anyone disagrees, please share your thoughts with me off-list.

And if you do post events, it is indeed very helpful to preface them
with [Event]

Thanks,
JS
List Rabbi


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Posted from the new ixda.org
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Re: [IxDA Discuss] Seeking IxDA Board member candidates

2007-12-16 Thread Josh Seiden
Hi Folks,

Board membership is a wonderful opportunity to work with a small
group of passionate people who want to build this community. 

The grass roots ethos is central to IxDA. We believe passionately in
community, and believe that our future leaders should come directly
from the community. 

Are you ready to roll up your sleeves and build something great? Then
please consider applying for a position on the Board.

The application period will remain open until Dec 28, 2007. 

Thanks,
JS


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Posted from the new ixda.org
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Re: [IxDA Discuss] IxD Candidate Available * Recruiter* Relo to US and France

2007-11-26 Thread Josh Seiden
Folks,

[Writing in my capacity as list moderator. Sorry for the
interruption...]

Although this message does not violate any existing guidelines for
IxDA Discuss, the Board feels uncomfortable about this type of
advertisement, because it dilutes the quality of our discussion. 

It is standard policy on other discussion lists to prohibit
candidates (or agents acting on their behalf) from advertising their
availability.  The Board will be adopting a similar guideline
shortly.

If you have questions or concerns about this forthcoming policy
change, please feel free to write to me off-list. 

Sorry for the interruption, and thanks...

Josh Seiden
IxDA Board Member,
List Moderator


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Posted from the new ixda.org
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Re: [IxDA Discuss] IxDA's Annual Board Meeting

2007-11-13 Thread Josh Seiden
Hi all,

Just sending a reminder. Please keep sending us your your thoughts,
suggestions, feedback, etc. 

Our Board meeting begins this Friday, and we'd love to hear from
you:

What can IxDA do for the community?
What can the community do for IxDA?
What can we do for we?

Post your thoughts here, or write to: 
info at ixda dot org.

Thanks again!

-- Josh Seiden
Secretary (and List Mom),
IxDA


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Posted from the new ixda.org
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Re: [IxDA Discuss] IA Summit 2008 %u2013 Call for Papers Deadline Reminder

2007-10-30 Thread Josh Seiden
[ Moderator's note: Posted on behalf of Richard Dalton.]

To give submitters a little more time over the weekend we've
extended the deadline for all types of papers (except research
papers, which remains 11/30) to midnight (EST) on Sunday 11/4.


  Richard
  2008 IA Summit Chair


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Posted from the new ixda.org
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