Re: [Dri-devel] Re: Discussion of donation driven DRI project.

2001-09-19 Thread Alan Hourihane

On Tue, Sep 18, 2001 at 10:55:02PM -0400, Frank Earl wrote:
 On Tuesday 18 September 2001 19:05, Mike A. Harris wrote:
  Very much agreed.  This is moreso even for standard XFree86
  driver development (2D et al.), and porting old 3.3.6 driver to
  4.x.
 
 Yes, I would love to see the CyberBlade on my laptop at least do 2D right 
 (Working correctly only in 15bpp is NOT right!  :-)  
 
What's the problem Frank. I don't believe I've ever had a report from you
on problemsor if you have, can you refresh my memory on what these
problems are...(Oh, and which CyberBlade is it ?)

Alan.

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[Dri-devel] region tracking patch

2001-09-19 Thread Brett Bolen

I would like to track which regions of the screen have changed.  This 
would be of use for something like x0rfbserver which allows remote
access to the local x display.

Has anybody looked into something like this?  What docs are availible? 
It looks like most of the docs are user level or meant for card
developers.

How are overlapping windows handled?  for instance if I have
xclock overlapped by gears, and xclock get's a minute update,
it looks like the full xclock window is updated.  How does
x know that some portions of the screen is managed by
drm?

thanks
  


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Re: [Dri-devel] Re: Discussion of donation driven DRI project.

2001-09-19 Thread Frank Earl

On Wednesday 19 September 2001 04:42, Alan Hourihane wrote:

 What's the problem Frank. I don't believe I've ever had a report from you
 on problemsor if you have, can you refresh my memory on what these
 problems are...(Oh, and which CyberBlade is it ?)

Never filed a report- had too many other things going on to do a thorough go 
over of what I'm seeing with it; I just made it use the framebuffer driver 
for now (It just slows the laptop down a little at times...).  Basically, 
it's a CyberBladeAi1, and the screen shows the leftmost stripe of the display 
on the LCD panel on the right side of the screen, except when it's set to 
15bpp.  No other setting seems to make an impact on this.

Now, I've got a question for you, if you can answer it

How dramatically different are the Via embedded cores from the Ali embedded 
cores, programming-wise?  I happen to have a register spec for the Via 
all-in-one motherboard chip using the CyberBlade logic core.  Once I get 
something done for the RagePRO, I might want to come up with a DRI driver for 
the CyberBlade if the information's all the same.  (Yes, I know it's not a 
great chip, but it'd be nice to have it work all the same...  :-)

-- 
Frank Earl



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Re: [Dri-devel] Re: Discussion of donation driven DRI project.

2001-09-19 Thread Frank Earl

On Wednesday 19 September 2001 14:34, Alan Hourihane wrote:

 What about setting another Chipset rather than options ?

Tried all the gamut to see if there was any variation- no such luck with at 
least my machine.  Win98/Me shows it to be an Ai1 chip, which jives with the 
info KDS has available on this model.  I'm about to revisit attempting 
getting the driver happy with me because I'd like to have better performance 
out of my laptop and maybe have some poor 3D support from it...

I'll let you know via e-mail if I get the same results as in the past.

 Very little, if anything. The CyberBlade are very similar indeed, apart
 from the E4 which is a bit more different.

Cool.  This means I'm not going to be guessing too blindly when I get to 
working on a DRI driver...


-- 
Frank Earl

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[Dri-devel] Re: Discussion of donation driven DRI project.

2001-09-19 Thread Alex Deucher

for what it's worth, there is cyberblade documentation
available at this web site:

http://www.creatis.insa-lyon.fr/~bellet/trident/

Alex

---
   On Wednesday 19 September 2001 14:34, Alan
Hourihane wrote:

What about setting another Chipset rather than
options ?

   Tried all the gamut to see if there was any
variation- no such luck with at 
   least my machine.  Win98/Me shows it to be an Ai1
chip, which jives with the 
   info KDS has available on this model.  I'm about to
revisit attempting 
   getting the driver happy with me because I'd like
to have better performance 
   out of my laptop and maybe have some poor 3D
support from it...

   I'll let you know via e-mail if I get the same
results as in the past.

Very little, if anything. The CyberBlade are very
similar indeed, apart
from the E4 which is a bit more different.

   Cool.  This means I'm not going to be guessing too
blindly when I get to 
   working on a DRI driver...


   -- 
   Frank Earl

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[Dri-devel] DMA from card API

2001-09-19 Thread Peter Surda

Hello!

It's me again :-)

This time I need to utilize DMA to transfer data from videocard into system
memory (i.e the opposite direction), which is the only way to get decent video
grabbing from ATI AIW (for those who don't know AIW is a videocard with
onboard tv-decoder and other stuff). There is no v4l driver for AIW, I guess
because it has to cooperate with XFree86.

From what I see in the docs, no such beast (videocard-RAM) exists. The
livid-gatos developers are developing a separate kernel module, but I think
this belongs to DRI even if it isn't used for OpenGL but for Xv, as a patch
posted by Michel Dänzer a couple of weeks ago successfully demonstrates.

Therefore I'd like to propose change to DRI definition, to add a function that
transfers data over DMA into system memory. IMHO the transfers should behave
like this:

1. allocate buffers with drmDMA.
2. call the new function to do DMA transfer to allocated buffers.
3. now the data is in system memory and I can memcpy it where I need it, this
should eat much less CPU
4. free buffers

What do you think?

Bye,

Peter Surda (Shurdeek) [EMAIL PROTECTED], ICQ 10236103, +436505122023

--
0 and 1. Now what could be so hard about that?

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[Dri-devel] mga (g200) agp texturing.

2001-09-19 Thread Bill Currie

I've got the apg texturing patches applied to my checked out dri tree (trunk)
and I was wondering if they've ever been committed to any branch of the dri
cvs tree? I get the odd problem (programs using dri segfaulting at
indeterminate occasions, corrupted textures, out of memory (null heap
pointer)) and I would like to work from something more official (I've also
hacked mine a bit to get it using the right size of memory pool).

While I don't remember who created the patch, many thanks to you. It's made it
possible for me to run X in my preferred resolution (1152x864) and run the gl
apps more than acceptably (quakeforge and q3) on my g200.

Bill
-- 
Leave others their otherness. -- Aratak

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