Re: New Debian packages built from Xorg

2005-01-09 Thread ISHIKAWA Mutsumi
 In [EMAIL PROTECTED] 
   John Lightsey [EMAIL PROTECTED] wrote:

 I'm still wondering where /usr/X11R6/lib/modules/codeconv/ went though.
 Is there a define to build these libraries that isn't in the sample
 host.def for Xorg?  Are they necessary for languages other than English?

  Codeconv modules are gone.

  They are only used by X-TT TruetType font rendering backend. Most
X-TT functions are merged into FreeType font rendering backend now,
and X-TT related codes are dropped from tree. FreeType backend uses
encoding files (under /usr/X11R6/lib/X11/fonts/encoding) for font
encoding conversion.

  So, we are not needed codeconv modules any more.

-- 
ISHIKAWA Mutsumi
 [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED]


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Re: New Debian packages built from Xorg

2005-01-08 Thread Martin Lucina
Hi John,

 I was feeling a bit frisky yesterday and built new DRI packages for
 Debian Unstable using the Xorg xc tree.  Any feedback would be greatly
 appreciated.

Works like a charm here. (Toshiba Portege 7220cte laptop w/ Debian sarge)

I had to manually download and compiler the DRM kernel modules from CVS, since
your package does not build the new modules in linux-core and I need those for
the 2.0.0 update to the savage DRI.

-mato



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Re: New Debian packages built from Xorg

2005-01-06 Thread Philip Armstrong
On Wed, Jan 05, 2005 at 11:46:01PM +0100, Roland Scheidegger wrote:
 Philip Armstrong wrote:
 On Wed, Jan 05, 2005 at 10:04:50PM +0100, Roland Scheidegger wrote:
 Philip Armstrong wrote:
 (Well, apart from the fact that UT2003 is completely borked that 
 is. But that's been the case for a while with the DRI builds. 
 Foliage and enemies are rendered but the landscape simply isn't 
 there. It looks like you can see the skybox in all directions 
 actually, but it might be a different texture. It looks the same 
 regardless of whether hardware TCL is turned on or not.)
 
 I'm not seeing this, but it sounds like it could be related to 
 texgen changes some months ago.
 
 
 It's been like that for a while. Certainly since last Nov IIRC.
 That would coincide well with the texgen/tex coord submission changes.
 
 UT2004 also has a problem with the menus where they have a pure white
  background instead of the expected image. The game seems to run OK 
 however (although not particularly speedily on my hardware).

 Don't have issues with the menus. I think I've heard of that problem
 some time ago though, iirc it was related to s3tc (not sure though). If 
 so it might be fixed in a newer version.

I'm using the latest version of both UT2003 and UT2004 demos. The demo
binary may lag the commercial release of course. In enclosed spaces I
can sometimes see correct rendering in UT2003, but usually I just get
the skybox. Some kind of Z buffer problem?

 Oh, and DOOM III segfaults on startup.
 Sounds like the doom3 not loading libGL correctly to me. Fixed in newer
 versions, or try LD_PRELOAD=/usr/lib/libGL.so when starting doom3 (note 
 though the old version also has some problem with detecting s3tc 
 extension, so if you don't have the external library installed it might 
 not work at all).

Yup. I grabbed the latest version  it now just segfaults on exit :)

(Oh, and I get the 'everything is black' problem as reported
previously on dri-devel. But I wasn't expecting it to actually work
perfectly.)

cheers,

Phil

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New Debian packages built from Xorg

2005-01-05 Thread John Lightsey
I was feeling a bit frisky yesterday and built new DRI packages for
Debian Unstable using the Xorg xc tree.  Any feedback would be greatly
appreciated.

http://www.nixnuts.net/files/experimental/


I'm still wondering where /usr/X11R6/lib/modules/codeconv/ went though.
Is there a define to build these libraries that isn't in the sample
host.def for Xorg?  Are they necessary for languages other than English?

John


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Re: New Debian packages built from Xorg

2005-01-05 Thread Philip Armstrong
On Wed, Jan 05, 2005 at 07:50:50AM -0600, John Lightsey wrote:
 I was feeling a bit frisky yesterday and built new DRI packages for
 Debian Unstable using the Xorg xc tree.  Any feedback would be greatly
 appreciated.

 http://www.nixnuts.net/files/experimental/

Works for me!

(Well, apart from the fact that UT2003 is completely borked that
is. But that's been the case for a while with the DRI builds. Foliage
and enemies are rendered but the landscape simply isn't there. It
looks like you can see the skybox in all directions actually, but it
might be a different texture. It looks the same regardless of whether
hardware TCL is turned on or not.)

Nice FPS boost (Radeon 9200SE) with HyperZ turned on in Quake3 --
makes it reasonably playable in 1280x1024.

cheers,

Phil

-- 
http://www.kantaka.co.uk/ .oOo. public key: http://www.kantaka.co.uk/gpg.txt


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Re: New Debian packages built from Xorg

2005-01-05 Thread Roland Scheidegger
Philip Armstrong wrote:
On Wed, Jan 05, 2005 at 07:50:50AM -0600, John Lightsey wrote:
I was feeling a bit frisky yesterday and built new DRI packages for
 Debian Unstable using the Xorg xc tree.  Any feedback would be
greatly appreciated.

http://www.nixnuts.net/files/experimental/

Works for me!
(Well, apart from the fact that UT2003 is completely borked that is.
But that's been the case for a while with the DRI builds. Foliage and
enemies are rendered but the landscape simply isn't there. It looks
like you can see the skybox in all directions actually, but it might
be a different texture. It looks the same regardless of whether 
hardware TCL is turned on or not.)
I'm not seeing this, but it sounds like it could be related to texgen
changes some months ago.
Nice FPS boost (Radeon 9200SE) with HyperZ turned on in Quake3 -- 
makes it reasonably playable in 1280x1024.
Should get even better with color tiling soon enough :-).
Roland
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Re: New Debian packages built from Xorg

2005-01-05 Thread Philip Armstrong
On Wed, Jan 05, 2005 at 10:04:50PM +0100, Roland Scheidegger wrote:
 Philip Armstrong wrote:
 (Well, apart from the fact that UT2003 is completely borked that is.
 But that's been the case for a while with the DRI builds. Foliage and
 enemies are rendered but the landscape simply isn't there. It looks
 like you can see the skybox in all directions actually, but it might
 be a different texture. It looks the same regardless of whether 
 hardware TCL is turned on or not.)
 I'm not seeing this, but it sounds like it could be related to texgen
 changes some months ago.

It's been like that for a while. Certainly since last Nov IIRC.

UT2004 also has a problem with the menus where they have a pure white
background instead of the expected image. The game seems to run OK
however (although not particularly speedily on my hardware).

Oh, and DOOM III segfaults on startup.

 Nice FPS boost (Radeon 9200SE) with HyperZ turned on in Quake3 -- 
 makes it reasonably playable in 1280x1024.
 Should get even better with color tiling soon enough :-).

:)

Phil

-- 
http://www.kantaka.co.uk/ .oOo. public key: http://www.kantaka.co.uk/gpg.txt


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Re: New Debian packages built from Xorg

2005-01-05 Thread Roland Scheidegger
Philip Armstrong wrote:
On Wed, Jan 05, 2005 at 10:04:50PM +0100, Roland Scheidegger wrote:
Philip Armstrong wrote:
(Well, apart from the fact that UT2003 is completely borked that 
is. But that's been the case for a while with the DRI builds. 
Foliage and enemies are rendered but the landscape simply isn't 
there. It looks like you can see the skybox in all directions 
actually, but it might be a different texture. It looks the same 
regardless of whether hardware TCL is turned on or not.)
I'm not seeing this, but it sounds like it could be related to 
texgen changes some months ago.

It's been like that for a while. Certainly since last Nov IIRC.
That would coincide well with the texgen/tex coord submission changes.
UT2004 also has a problem with the menus where they have a pure white
 background instead of the expected image. The game seems to run OK 
however (although not particularly speedily on my hardware).
Don't have issues with the menus. I think I've heard of that problem
some time ago though, iirc it was related to s3tc (not sure though). If 
so it might be fixed in a newer version.
ut2k3 / ut2k4 indeed have a
performance problem, they are stuck somewhere in the tnl code
(glDraw[Range]Elements) for way too many cpu cycles since about Mesa 6.

Oh, and DOOM III segfaults on startup.
Sounds like the doom3 not loading libGL correctly to me. Fixed in newer
versions, or try LD_PRELOAD=/usr/lib/libGL.so when starting doom3 (note 
though the old version also has some problem with detecting s3tc 
extension, so if you don't have the external library installed it might 
not work at all).

Roland
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