Solved! [Re: [Dri-devel] Radeon DRI problems still =(]

2001-04-14 Thread Simon Kirby

On Fri, Apr 13, 2001 at 08:59:13PM -0700, Joseph Carter wrote:

 On Fri, Apr 13, 2001 at 12:10:11PM -0700, Simon Kirby wrote:
  
  Hmm!  Where is this option?  I can't seem to find it in my BIOS anywhere. 
  Perhaps it's only an option on newer boards.
  
  What other things have you tried?
 
 P2C/C2P(?) concurrency, turning off AGP-4x mode all together, and other
 settings.  I posted my AGP-related settings about a week ago along with
 kernel info, system info, etc.

Well, I think I just figured out what was doing it.  Option "AGPMode" "4"
in my X configuration file.  I turned it off, and just played Q3 for
around two hours in a hot room with no crashes.

I'll try AGPMode "2" to see if it crashes with that as well, but it
definitely looks like there are some problems on my ASUS P2B-DS (BX
chipset) and 4x AGP.  Err, maybe it's not even officially supported,
which would explain why it doesn't work properly. :)

  Actually, I'm running the bus at 100 MHz.  Dual Slot1 300A Celerons
  drilled  soldered to run at dual 450 MHz, but I left that part out to
  increase the validity of my report. ;)
 
 AMD Duron 800, running 100x8.  I don't overclock - my CPU is already
 109F as it is!

Ahh, that's not too bad.

My CPUs were crashing until I made up some custom heatsinks.  Two
fans on each CPU and duct-tape around the top of all of the fins to keep
air inside the sink until near the bottom rather than having the air
mostly go out the sides at the top, like Alpha does (but with metal :)). 
The duct tape actually made a big difference.

To reduce ambient, I cut off the stupid air-blocking grills on the
exhaust and inlet fan mounts on the case.  Then, I took a bunch of old
80mm fans that had died, ripped out guts, and used double-sided tape and
duct tape to stick them together to form a "tunnel" through which air
flows.  This made it suck air out of the case from right above the CPUs,
rather than near the edge of the case.  Right out the heat sinks and
straight out the back -- nice.

All of that and a custom dremmel-cut hard drive mount to put the hard
drive near the inlet fan (grill also removed) to keep the HDs cool as
well as bring in cool air over the PCI cards.

Now if only it were a bit more quiet. :)  With this double-walled case,
most of the noise still goes out the tunnel at the back.  Oh well. :)
Not bad for about CDN$120 for the CPUs each many years back.

One thing I've found is that instead of using screws to mount case fans,
use double-sided mounting tape (I use the 3M/scotch stuff).  Sometimes it
sticks too well, but the padding reduces vibrations which transfer to the
case and thus reduces the noise a lot.

Also, removing poorly-made grills built into the case often reduce noise
a lot, even though air flow increases.  This is because both the grill
can makes noise, but even more so, most fans are designed to operate
quietly at a minimum airflow and become louder with airflow is
restricted.

Uh, anyway, this is a bit off-topic now. :)

Simon-

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Re: Solved! [Re: [Dri-devel] Radeon DRI problems still =(]

2001-04-14 Thread Harold Oga

On 14 Apr 2001, at 12:54, Simon Kirby wrote:
 Well, I think I just figured out what was doing it.  Option "AGPMode" "4"
 in my X configuration file.  I turned it off, and just played Q3 for
 around two hours in a hot room with no crashes.
 
 I'll try AGPMode "2" to see if it crashes with that as well, but it
 definitely looks like there are some problems on my ASUS P2B-DS (BX
 chipset) and 4x AGP.  Err, maybe it's not even officially supported,
 which would explain why it doesn't work properly. :)
Hi,
   Yes, the BX chipset doesn't support AGP 4x, only 1x and 2x.

-Harold

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Re: Solved! [Re: [Dri-devel] Radeon DRI problems still =(]

2001-04-14 Thread Simon Kirby

On Sat, Apr 14, 2001 at 02:29:13PM -0600, Harold Oga wrote:

 On 14 Apr 2001, at 12:54, Simon Kirby wrote:
 
  I'll try AGPMode "2" to see if it crashes with that as well, but it
  definitely looks like there are some problems on my ASUS P2B-DS (BX
  chipset) and 4x AGP.  Err, maybe it's not even officially supported,
  which would explain why it doesn't work properly. :)
 
 Hi,
Yes, the BX chipset doesn't support AGP 4x, only 1x and 2x.

Is there any way to detect this an at least print an error about it, or
deny it by default?  I can see this being a problem for others as well...

Simon-

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Re: [Dri-devel] Radeon DRI problems still =(

2001-04-13 Thread Joseph Carter

On Thu, Apr 12, 2001 at 01:16:06AM -0700, Simon Kirby wrote:
  After a few hours, the machine will lock up if I have the drm module
  loaded.  It runs fine for days on end without it, so it's probably AGP
  related.  Lockups happen a lot faster if I run a GLX app that uses more
  than a few textures.  gears and similar run just fine, but something such
  as QuakeForge will lock up the system usually within a minute.  By lockup,
  I mean that the machine no longer responds to the keyboard and the monitor
  pops up its no signal message.  SysRq commands still work, but remote
  logins don't.
 
 I'm also seeing lockups with Quake3 on my ASUS P2B-DS dual Celeron board
 with my Radeon VE 32MB DDR.

Actually, what is REALLY freakin' weird is that it seems to work just
about to the point that I start typing something, at which point the next
thing I type has to start with SysRq because it's locked tight..  It's
truly bizarre, and nobody seems to have the slightest idea what could be
causing it.  I've tried every suggestion I've been given at least once -
some with disasterous (but fixable, thankfully) results like changing AGP
driving strength.  Setting it to the suggested value caused the box not to
boot at all.  Old ISA video card to the rescue.

I suspect we're seeing different problems, and I've pretty much concluded
that whatever the hell is wrong, it's specific to my particular setup.
It'd most likely take someone with an identical motherboard and video card
(possibly also running at 100MHz as I am running it) to duplicate the
problems I am having.  I'm keeping my eyes open, but at the same time I'm
looking into the possibility of a PCI card to replace my Voodoo2 and
possibly some sort of setup that way.


 Sometimes it will play fine for a few CTF games, but it will usually die
 somewhere in the game.  It seems to die either one of two ways -- either
 the screen will go blank or become corrupted (for example, scanning the
 first scan line for the entire screen while my second head on a PCI
 card remains fine), or the screen will just freeze.
 
 In the latter case, the machine will not respond to sysrq.  In the
 former case, it will, and I can unmount and reboot cleanly.
[..]
 I have yet to see anything die while I'm not playing Quake 3, so it seems
 GL-related.  I suppose I should try running UT for a while and see if
 similar lockups occur.

Well, if yu manage to track down the problem, I would be interested in the
result.  How does it work if you disable the use of the second head?

-- 
Joseph Carter [EMAIL PROTECTED]Free software developer

Joy wow... simple maths show that Debian developers have closed more
  than *31* *thousand* bug reports since our BTS exists!
Joy that is about 30999 more than Microsoft ;)


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Re: [Dri-devel] Radeon DRI problems still =(

2001-04-13 Thread Simon Kirby

On Fri, Apr 13, 2001 at 05:02:42AM -0700, Joseph Carter wrote:

 Actually, what is REALLY freakin' weird is that it seems to work just
 about to the point that I start typing something, at which point the next
 thing I type has to start with SysRq because it's locked tight..  It's
 truly bizarre, and nobody seems to have the slightest idea what could be
 causing it.  I've tried every suggestion I've been given at least once -
 some with disasterous (but fixable, thankfully) results like changing AGP
 driving strength.  Setting it to the suggested value caused the box not to
 boot at all.  Old ISA video card to the rescue.

Hmm!  Where is this option?  I can't seem to find it in my BIOS anywhere. 
Perhaps it's only an option on newer boards.

What other things have you tried?

 I suspect we're seeing different problems, and I've pretty much concluded
 that whatever the hell is wrong, it's specific to my particular setup.
 It'd most likely take someone with an identical motherboard and video card
 (possibly also running at 100MHz as I am running it) to duplicate the
 problems I am having.  I'm keeping my eyes open, but at the same time I'm
 looking into the possibility of a PCI card to replace my Voodoo2 and
 possibly some sort of setup that way.

Actually, I'm running the bus at 100 MHz.  Dual Slot1 300A Celerons
drilled  soldered to run at dual 450 MHz, but I left that part out to
increase the validity of my report. ;)

  Sometimes it will play fine for a few CTF games, but it will usually die
  somewhere in the game.  It seems to die either one of two ways -- either
  the screen will go blank or become corrupted (for example, scanning the
  first scan line for the entire screen while my second head on a PCI
  card remains fine), or the screen will just freeze.
  
  In the latter case, the machine will not respond to sysrq.  In the
  former case, it will, and I can unmount and reboot cleanly.
 [..]
  I have yet to see anything die while I'm not playing Quake 3, so it seems
  GL-related.  I suppose I should try running UT for a while and see if
  similar lockups occur.
 
 Well, if yu manage to track down the problem, I would be interested in the
 result.  How does it work if you disable the use of the second head?

I haven't tried.  It's on a PCI board (not the second head of the
Radeon VE), so I didn't think it would be affecting it.  As I'm running
out of other things to try myself, I'll try this in a bit.

Simon-

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Re: [Dri-devel] Radeon DRI problems still =(

2001-04-13 Thread Joseph Carter

On Fri, Apr 13, 2001 at 12:10:11PM -0700, Simon Kirby wrote:
  Actually, what is REALLY freakin' weird is that it seems to work just
  about to the point that I start typing something, at which point the next
  thing I type has to start with SysRq because it's locked tight..  It's
  truly bizarre, and nobody seems to have the slightest idea what could be
  causing it.  I've tried every suggestion I've been given at least once -
  some with disasterous (but fixable, thankfully) results like changing AGP
  driving strength.  Setting it to the suggested value caused the box not to
  boot at all.  Old ISA video card to the rescue.
 
 Hmm!  Where is this option?  I can't seem to find it in my BIOS anywhere. 
 Perhaps it's only an option on newer boards.
 
 What other things have you tried?

P2C/C2P(?) concurrency, turning off AGP-4x mode all together, and other
settings.  I posted my AGP-related settings about a week ago along with
kernel info, system info, etc.


  I suspect we're seeing different problems, and I've pretty much concluded
  that whatever the hell is wrong, it's specific to my particular setup.
  It'd most likely take someone with an identical motherboard and video card
  (possibly also running at 100MHz as I am running it) to duplicate the
  problems I am having.  I'm keeping my eyes open, but at the same time I'm
  looking into the possibility of a PCI card to replace my Voodoo2 and
  possibly some sort of setup that way.
 
 Actually, I'm running the bus at 100 MHz.  Dual Slot1 300A Celerons
 drilled  soldered to run at dual 450 MHz, but I left that part out to
 increase the validity of my report. ;)

AMD Duron 800, running 100x8.  I don't overclock - my CPU is already
109F as it is!

-- 
Joseph Carter [EMAIL PROTECTED]Free software developer

wichert solaris is bsd, so it should work
* Espy takes wichert's crack pipe away


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Re: [Dri-devel] Radeon DRI problems still =(

2001-04-12 Thread Simon Kirby

On Sat, Apr 07, 2001 at 08:03:38PM -0700, Joseph Carter wrote:

 After a few hours, the machine will lock up if I have the drm module
 loaded.  It runs fine for days on end without it, so it's probably AGP
 related.  Lockups happen a lot faster if I run a GLX app that uses more
 than a few textures.  gears and similar run just fine, but something such
 as QuakeForge will lock up the system usually within a minute.  By lockup,
 I mean that the machine no longer responds to the keyboard and the monitor
 pops up its no signal message.  SysRq commands still work, but remote
 logins don't.

I'm also seeing lockups with Quake3 on my ASUS P2B-DS dual Celeron board
with my Radeon VE 32MB DDR.

Sometimes it will play fine for a few CTF games, but it will usually die
somewhere in the game.  It seems to die either one of two ways -- either
the screen will go blank or become corrupted (for example, scanning the
first scan line for the entire screen while my second head on a PCI
card remains fine), or the screen will just freeze.

In the latter case, the machine will not respond to sysrq.  In the
former case, it will, and I can unmount and reboot cleanly.

At first I thought it was heat-related, but I've tried with a fan added
manually to the VE card's chip and with extreme amounts of air through
the entire case, and the lockups seem just as frequent.

I've also tried different AGP bus speeds (1, 2, and 4x).  No difference.

I've also tried "nosmp".  No difference.

I've also tried 24/32 bpp vs 16 bpp.  No difference.

This has been happening ever since I got the card working, and over
quite a few versions of DRI-CVS.  The latest checkout I've tried is from
about a week ago.

I have yet to see anything die while I'm not playing Quake 3, so it seems
GL-related.  I suppose I should try running UT for a while and see if
similar lockups occur.

Simon-

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Re: [Dri-devel] Radeon DRI problems still =(

2001-04-09 Thread Joseph Carter

On Mon, Apr 09, 2001 at 12:24:52PM +0200, Stefan Lange wrote:
 mtrr: detected mtrr type: Intel
 ...
 ...
 this is probably not related to your problems, but I'm just wondering why your mtrr 
is detected as `type: Intel'
 is that the usual behaviour for AMD Durons?

I believe so.  I actually had wondered about that.

-- 
Joseph Carter [EMAIL PROTECTED]Free software developer

Davide how bout a policy policing policy with a policy for changing the
 police policing policy


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Re: [Dri-devel] Radeon DRI problems still =(

2001-04-07 Thread Jeffrey W. Baker

On Sat, 7 Apr 2001, Joseph Carter wrote:

 I'm still having problems with the Radeon.  Since I grabbed the BIOS
 settings on the last reboot, I'll try to provide as much information as I
 can in the hopes that the problem may be reproduced, worked around, or
 fixed.  I've been using Mercury's CVS DRI Debian packages.

snip

hrmm interesting.  Is that motherboard a KT133A?  On my radeon + kt133a, I
can play UT for hours.  Does your Radeon perhaps have an interrupt
assigned?  Are you using the FB console?

-jwb


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Re: [Dri-devel] Radeon DRI problems still =(

2001-04-07 Thread Harold Oga

On Sat, Apr 07, 2001 at 08:03:38PM -0700, Joseph Carter wrote:
Section "Screen"
   Identifier  "Default Screen"
   Device  "ATI Radeon VIVO"
   Monitor "Dell P110"
   DefaultDepth24
#  DefaultDepth16
   SubSection "Display"
   Depth   24
   Modes   "1024x768" "640x480" "320x240"
   EndSubSection
EndSection
Hi,
   I have no problems with my Radeon LE on a MSI K7T Pro-2a board, which
is a KT133, not a KT133a.  One thing that you have setup different than I
do is that you have it setup for 24bpp rather than 32bpp, which is what I
have mine setup for.  Does it also lockup when you are using a depth of 16?
Also, this is how I have my screen section setup:

Section "Screen"
Identifier  "Default Screen"
Device  "ATI Radeon VIVO"
Monitor "Dell P110"
DefaultDepth24
DefaultFbBpp32
#   DefaultDepth16
SubSection "Display"
Depth   24
FbBpp   32
Modes   "1024x768" "640x480" "320x240"
EndSubSection
EndSection
 
-Harold
-- 
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Re: [Dri-devel] Radeon DRI problems still =(

2001-04-07 Thread Miles Peterson

My Radeon has been sucking it back too.  In Quake3 anything to do with 2d
is broken.  And when I tried to quit it crashes and I'm forced to
reboot.  Also Quake3 can't change video modes.

-Miles

On Sat, 7 Apr 2001, Harold Oga wrote:

 On Sat, Apr 07, 2001 at 09:36:00PM -0700, Joseph Carter wrote:
 I would have to check, but I believe that it's already using 32.
 
 Yes, according to xdpyinfo:
 
 bitmap unit, bit order, padding:32, LSBFirst, 32
 Hi,
Ok, I just tried it and it looks like the radeon driver doesn't support
 24bbp anyways, so using -depth 24 should be fine.  Do you also have
 windows installed on this machine, and if so, does it work properly?
 
 Other than that, about the only other things to suggest would be to try a
 couple of the suggestions I found on Paul's KT7 faq:
 
 - try disabling P2C/C2P Concurrency in the Advanced Chipset Features menu
 - try various manual AGP driving strength values and see something other
   than auto works better for you. (68 was mentioned in the faq, but this is
   highly motherboard/video card dependant, so you'll just have to try
   various values and see if you can find a value that works for you)
 
 -Harold
 -- 
 "Life sucks, deal with it!"
 
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