[E-devel] Fix selection in edje entry/evas textblock

2008-10-28 Thread Iván Briano (Sachiel)
Attached patch fixes getting selected text in an edje entry,
both an infinite loop that caused a massive alloc and getting
the right range of selected text.
Index: src/lib/canvas/evas_object_textblock.c
===
--- src/lib/canvas/evas_object_textblock.c	(revision 37263)
+++ src/lib/canvas/evas_object_textblock.c	(working copy)
@@ -4345,7 +4345,7 @@
 		   if ((n == n1)  (n == n2))
 			 {
 			ps = n-text + cur1-pos;
-			pe = ps + index - cur1-pos + 1;
+			pe = ps + index - cur1-pos;
 			 }
 		   else if (n == n1)
 			 {
@@ -4355,7 +4355,7 @@
 		   else if (n == n2)
 			 {
 			ps = n-text;
-			pe = ps + cur1-pos + 1;
+			pe = ps + cur2-pos + 1;
 			 }
 		   else
 			 {
-
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Re: [E-devel] E SVN: barbieri IN trunk/evas/src/lib: . canvas

2008-10-28 Thread Jose Gonzalez
   Gustavo wrote:

 This code is part of our effort to unify common code into base libs,
 where its worth to avoid duplicating code over and over again.

 With that in Evas, we can now expose it in Edje and use it in Guarana
 and Elementary and possible any other toolkit. It uses Evas_Object's
 size hints infrastructure, but can be extended to have its own
 properties if one wish.

 Attached is a test case and example. You can try to hack your own
 fancy layout function, it's it's generic and useful to others, add it
 to evas as well (Like layout using a Bezier or any other path).

 People implementing Ecore Evas can now use layout stack and
 ecore_evas_object_associate() to provide the main window concept,
 just add your background and then your object to the evas_object_box
 and associate this box to the window. If you want your background to
 scale in both directions, just set it's aligns to -1.0 and -1.0.


   
  This is the kind of thing that I hoped evas would avoid tending to, and
 yet both raster and gustavo seem prone to want to get into. :(
  I know it's tempting to add more and more specialized layout/widgetry
 'objects' to the core evas lib/api, but I think it's a big mistake for evas
 in the long run.

  It's not hard to start extending evas *and* edje to allow for custom
 objects,
 even if at first all such object modules need to access evas internals.
 Adding
 these kinds of things, whether text-grid objs, or box objs, or table objs,
 etc..
 directly into the evas lib api is likely to become 'not a good idea'.
 

 this requires no access to internals, it's just a helper to avoid
 spreading this code everywhere (e_box, guarana, elementary, etk...).

 the point is, raster always planned to have dynamic layout options in
 Edje, so it's possible to specify in Edje if you want a stack,
 vertical or horizontal layout and in code you add the objects. To add
 this we need this kind of code. We could create yet another library
 (like split esmart into edje independent and dependent code) and add
 this there, make edje dependent on it, but it will be lot of work to
 get a simple and useful code in.

 Since evas already have internal libs in it, at some point we can
 create a libevas_utils and users can optionally link to it. That way
 we keep things in a common place and avoid extra overhead.

 Our point is to do now what others should have done already: unify
 stuff. Size hints, box, editable text block and these stuff should go
 in Evas and make it easy to share stuff and easier to use EFL.  I
 always hear, at least from ETK, that some things were re-done in ETK
 just to work around some problems in Evas or Edje, I consider that
 wrong, these stuff should be fixed there, and that's what we're doing.

   

   Ok, let me pose this this from a different view.. let's not worry about 
whether
or not such 'layout' or 'widgetry' or 'special-purpose' or whatever kinds of 
objects
should be added to the evas lib *api* -- I don't think they should in some 
cases,
but that's partly incidental here.

   There will be a need for such kinds of objects, and others... things like 
custom
self-rendered objs (possibly relying on other libs and apsects that those libs 
allow)
that are best implemented at the 'evas level' for efficiency reasons and 
whatnot.
It's just a matter of where their implementation should be, how to realize 
them..
and how to expose their apis.

   So, let's discuss the underlying issue that I think is what should be 
addressed
here - namely, that of evas' extensibility at least as far as object types 
goes.

   Would one want things like object modules, or libs of them, for giving evas
that kind of of flexibility and extensibility at a low enough level?

   Well, one could certainly obtain the kinds of objs you want here, quite 
trivially
really, and have them implemented by some lib.. even by edje itself say. And you
could have things like a 'cairo' or an 'svg' object (which for certain engines
could be done more 'directly' then via having these render to an argb buffer), 
and
you could have say an 'ogre3d' object, or maybe a 'gstreamer' obj, or a video 
obj,
or many, many things... and not have to worry about these being 'added' to the
evas lib's api, or imposing a hard dependence on them by evas.. and yet, they 
can be
implemented at the 'evas' level (possibly having them need access to evas 
internals
at first, as I quickly outlined in an erlier email, and maybe further refined 
into
a more abstract mechanism later if desired).

   So, as a question: Would this kind of extensibility for evas be something 
desired?
What concrete things could you do with this?
   Is it a 'better' way to 'add' special/custom objs to evas then always 
worrying
about whether or not to extend the evas lib's api with this or that 'one' 
useful obj?



Click for online loan, fast  no lender fee, approval today

Re: [E-devel] E SVN: barbieri IN trunk/evas/src/lib: . canvas

2008-10-28 Thread Jose Gonzalez
   I wrote:

Ok, let me pose this this from a different view.. let's not worry about 
 whether
 or not such 'layout' or 'widgetry' or 'special-purpose' or whatever kinds of 
 objects
 should be added to the evas lib *api* -- I don't think they should in some 
 cases,
 but that's partly incidental here.

There will be a need for such kinds of objects, and others... things like 
 custom
 self-rendered objs (possibly relying on other libs and apsects that those 
 libs allow)
 that are best implemented at the 'evas level' for efficiency reasons and 
 whatnot.
 It's just a matter of where their implementation should be, how to realize 
 them..
 and how to expose their apis.

So, let's discuss the underlying issue that I think is what should be 
 addressed
 here - namely, that of evas' extensibility at least as far as object types 
 goes.

Would one want things like object modules, or libs of them, for giving 
 evas
 that kind of of flexibility and extensibility at a low enough level?

Well, one could certainly obtain the kinds of objs you want here, quite 
 trivially
 really, and have them implemented by some lib.. even by edje itself say. And 
 you
 could have things like a 'cairo' or an 'svg' object (which for certain engines
 could be done more 'directly' then via having these render to an argb 
 buffer), and
 you could have say an 'ogre3d' object, or maybe a 'gstreamer' obj, or a video 
 obj,
 or many, many things... and not have to worry about these being 'added' to the
 evas lib's api, or imposing a hard dependence on them by evas.. and yet, they 
 can be
 implemented at the 'evas' level (possibly having them need access to evas 
 internals
 at first, as I quickly outlined in an erlier email, and maybe further refined 
 into
 a more abstract mechanism later if desired).

So, as a question: Would this kind of extensibility for evas be something 
 desired?
 What concrete things could you do with this?
Is it a 'better' way to 'add' special/custom objs to evas then always 
 worrying
 about whether or not to extend the evas lib's api with this or that 'one' 
 useful obj?
   

   Just to throw in a couple of other interesting aspects that one may want to
ponder on this stuff...

   Given such an 'object modules' extension mechanism for evas, how would one go
about extending something like edje/edc to allow for using some given set of 
such
object modules (ie. how to make edje/edc aware of and represent any given
custom object types - beyond simple swallowing of external objs that is).
   Once one has that, it could possible to have things like edje_editor have
a plugin system that would allow for people to extend it to allow for building
edjes which take advantage of some given set of object modules.



Click here to find the right business program for you and take your career to 
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[E-devel] EFL xembed implementation

2008-10-28 Thread Veli Ogla Sungutay
Hey guys,
Is it possible to create an Xembed implementation in EFL? Would ecore hide
some of the nasty X code in the process?
Where should one start?
My purpose is to embed Flash Player 10 into and E application.
-- 
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http://gui-rd.org
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Re: [E-devel] E SVN: barbieri IN trunk/evas/src/lib: . canvas

2008-10-28 Thread Gustavo Sverzut Barbieri
On Tue, Oct 28, 2008 at 6:05 AM, Jose Gonzalez [EMAIL PROTECTED] wrote:
  Gustavo wrote:

 This code is part of our effort to unify common code into base libs,
 where its worth to avoid duplicating code over and over again.

 With that in Evas, we can now expose it in Edje and use it in Guarana
 and Elementary and possible any other toolkit. It uses Evas_Object's
 size hints infrastructure, but can be extended to have its own
 properties if one wish.

 Attached is a test case and example. You can try to hack your own
 fancy layout function, it's it's generic and useful to others, add it
 to evas as well (Like layout using a Bezier or any other path).

 People implementing Ecore Evas can now use layout stack and
 ecore_evas_object_associate() to provide the main window concept,
 just add your background and then your object to the evas_object_box
 and associate this box to the window. If you want your background to
 scale in both directions, just set it's aligns to -1.0 and -1.0.




  This is the kind of thing that I hoped evas would avoid tending to, and
 yet both raster and gustavo seem prone to want to get into. :(
  I know it's tempting to add more and more specialized layout/widgetry
 'objects' to the core evas lib/api, but I think it's a big mistake for
 evas
 in the long run.

  It's not hard to start extending evas *and* edje to allow for custom
 objects,
 even if at first all such object modules need to access evas internals.
 Adding
 these kinds of things, whether text-grid objs, or box objs, or table
 objs,
 etc..
 directly into the evas lib api is likely to become 'not a good idea'.


 this requires no access to internals, it's just a helper to avoid
 spreading this code everywhere (e_box, guarana, elementary, etk...).

 the point is, raster always planned to have dynamic layout options in
 Edje, so it's possible to specify in Edje if you want a stack,
 vertical or horizontal layout and in code you add the objects. To add
 this we need this kind of code. We could create yet another library
 (like split esmart into edje independent and dependent code) and add
 this there, make edje dependent on it, but it will be lot of work to
 get a simple and useful code in.

 Since evas already have internal libs in it, at some point we can
 create a libevas_utils and users can optionally link to it. That way
 we keep things in a common place and avoid extra overhead.

 Our point is to do now what others should have done already: unify
 stuff. Size hints, box, editable text block and these stuff should go
 in Evas and make it easy to share stuff and easier to use EFL.  I
 always hear, at least from ETK, that some things were re-done in ETK
 just to work around some problems in Evas or Edje, I consider that
 wrong, these stuff should be fixed there, and that's what we're doing.



  Ok, let me pose this this from a different view.. let's not worry about
 whether
 or not such 'layout' or 'widgetry' or 'special-purpose' or whatever kinds of
 objects
 should be added to the evas lib *api* -- I don't think they should in some
 cases,
 but that's partly incidental here.

  There will be a need for such kinds of objects, and others... things like
 custom
 self-rendered objs (possibly relying on other libs and apsects that those
 libs allow)
 that are best implemented at the 'evas level' for efficiency reasons and
 whatnot.
 It's just a matter of where their implementation should be, how to realize
 them..
 and how to expose their apis.

  So, let's discuss the underlying issue that I think is what should be
 addressed
 here - namely, that of evas' extensibility at least as far as object types
 goes.

  Would one want things like object modules, or libs of them, for giving
 evas
 that kind of of flexibility and extensibility at a low enough level?

  Well, one could certainly obtain the kinds of objs you want here, quite
 trivially
 really, and have them implemented by some lib.. even by edje itself say. And
 you
 could have things like a 'cairo' or an 'svg' object (which for certain
 engines
 could be done more 'directly' then via having these render to an argb
 buffer), and
 you could have say an 'ogre3d' object, or maybe a 'gstreamer' obj, or a
 video obj,
 or many, many things... and not have to worry about these being 'added' to
 the
 evas lib's api, or imposing a hard dependence on them by evas.. and yet,
 they can be
 implemented at the 'evas' level (possibly having them need access to evas
 internals
 at first, as I quickly outlined in an erlier email, and maybe further
 refined into
 a more abstract mechanism later if desired).

  So, as a question: Would this kind of extensibility for evas be something
 desired?

of course yes

 What concrete things could you do with this?

with your approach, that you're trying to push for some time now, you
can do anything you want, so lots of stuff.


  Is it a 'better' way to 'add' special/custom objs to evas then always
 worrying
 about whether or not to extend the 

Re: [E-devel] can't focus on swallowed part (Gustavo Sverzut Barbieri) (Gustavo Sverzut Barbieri)

2008-10-28 Thread dongmei zhou
hi,
  I just want to when  I clicked the swallowed  part  It can handle  the
event  according  to the  special  icon  part.

 a simple code :


   self.restaurant_icon=edje.Edje(self.ee.evas,

file=self.edje_file,

group=restaurant_menu)

self.restaurant.part_swallow(contents,self.restaurant_icon)


self.main_group.part_swallow(sub_menu_contents,self.restaurant)
   #self.main_group.member_add(self.restaurant) (this
line  code not work well )
   self.restaurant.signal_emit(transition,in,source)



self.main_group.part_object_get(sub_menu_contents).focus =True
   self.main_group.focus =False
   self.main_group.show()
  so  when I clicked  the  restaurant  icon ,  I  can get  the
sub_menu_contents  clicked signal , then I can SIGNAL_EMIT   the  xx
restaurant icon  clickedsignal ,but   I don't   know   how  to
recognize  which  icon  is  clicked  ,  I  want to  try  the  mouse_grab  :

  self.restaurant.mouse_grab_set( )  but It can't work

 thanks!



 I fail to understand what you have and what you're trying to do. Just
 attach a simple edje and a simple code so I can fix and send the patch
 to you.

 --
 Gustavo Sverzut Barbieri
 http://profusion.mobi embedded systems
 --
 MSN: [EMAIL PROTECTED]
 Skype: gsbarbieri
 Mobile: +55 (19) 9225-2202

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Re: [E-devel] E SVN: barbieri IN trunk/evas/src/lib: . canvas

2008-10-28 Thread Jose Gonzalez
   Gustavo wrote:

 On Tue, Oct 28, 2008 at 6:05 AM, Jose Gonzalez [EMAIL PROTECTED] wrote:
   
  Gustavo wrote:

 
 This code is part of our effort to unify common code into base libs,
 where its worth to avoid duplicating code over and over again.

 With that in Evas, we can now expose it in Edje and use it in Guarana
 and Elementary and possible any other toolkit. It uses Evas_Object's
 size hints infrastructure, but can be extended to have its own
 properties if one wish.

 Attached is a test case and example. You can try to hack your own
 fancy layout function, it's it's generic and useful to others, add it
 to evas as well (Like layout using a Bezier or any other path).

 People implementing Ecore Evas can now use layout stack and
 ecore_evas_object_associate() to provide the main window concept,
 just add your background and then your object to the evas_object_box
 and associate this box to the window. If you want your background to
 scale in both directions, just set it's aligns to -1.0 and -1.0.



   
  This is the kind of thing that I hoped evas would avoid tending to, and
 yet both raster and gustavo seem prone to want to get into. :(
  I know it's tempting to add more and more specialized layout/widgetry
 'objects' to the core evas lib/api, but I think it's a big mistake for
 evas
 in the long run.

  It's not hard to start extending evas *and* edje to allow for custom
 objects,
 even if at first all such object modules need to access evas internals.
 Adding
 these kinds of things, whether text-grid objs, or box objs, or table
 objs,
 etc..
 directly into the evas lib api is likely to become 'not a good idea'.

 
 this requires no access to internals, it's just a helper to avoid
 spreading this code everywhere (e_box, guarana, elementary, etk...).

 the point is, raster always planned to have dynamic layout options in
 Edje, so it's possible to specify in Edje if you want a stack,
 vertical or horizontal layout and in code you add the objects. To add
 this we need this kind of code. We could create yet another library
 (like split esmart into edje independent and dependent code) and add
 this there, make edje dependent on it, but it will be lot of work to
 get a simple and useful code in.

 Since evas already have internal libs in it, at some point we can
 create a libevas_utils and users can optionally link to it. That way
 we keep things in a common place and avoid extra overhead.

 Our point is to do now what others should have done already: unify
 stuff. Size hints, box, editable text block and these stuff should go
 in Evas and make it easy to share stuff and easier to use EFL.  I
 always hear, at least from ETK, that some things were re-done in ETK
 just to work around some problems in Evas or Edje, I consider that
 wrong, these stuff should be fixed there, and that's what we're doing.


   
  Ok, let me pose this this from a different view.. let's not worry about
 whether
 or not such 'layout' or 'widgetry' or 'special-purpose' or whatever kinds of
 objects
 should be added to the evas lib *api* -- I don't think they should in some
 cases,
 but that's partly incidental here.

  There will be a need for such kinds of objects, and others... things like
 custom
 self-rendered objs (possibly relying on other libs and apsects that those
 libs allow)
 that are best implemented at the 'evas level' for efficiency reasons and
 whatnot.
 It's just a matter of where their implementation should be, how to realize
 them..
 and how to expose their apis.

  So, let's discuss the underlying issue that I think is what should be
 addressed
 here - namely, that of evas' extensibility at least as far as object types
 goes.

  Would one want things like object modules, or libs of them, for giving
 evas
 that kind of of flexibility and extensibility at a low enough level?

  Well, one could certainly obtain the kinds of objs you want here, quite
 trivially
 really, and have them implemented by some lib.. even by edje itself say. And
 you
 could have things like a 'cairo' or an 'svg' object (which for certain
 engines
 could be done more 'directly' then via having these render to an argb
 buffer), and
 you could have say an 'ogre3d' object, or maybe a 'gstreamer' obj, or a
 video obj,
 or many, many things... and not have to worry about these being 'added' to
 the
 evas lib's api, or imposing a hard dependence on them by evas.. and yet,
 they can be
 implemented at the 'evas' level (possibly having them need access to evas
 internals
 at first, as I quickly outlined in an erlier email, and maybe further
 refined into
 a more abstract mechanism later if desired).

  So, as a question: Would this kind of extensibility for evas be something
 desired?
 

 of course yes

   
 What concrete things could you do with this?
 

 with your approach, that you're trying to push for some time now, you
 can do anything you want, so lots of stuff.


   

   I haven't been trying to 'push' any 

Re: [E-devel] can't focus on swallowed part (Gustavo Sverzut Barbieri) (Gustavo Sverzut Barbieri)

2008-10-28 Thread Gustavo Sverzut Barbieri
First, try to send plain text mails, doing html/rich text is hard to use.

On Tue, Oct 28, 2008 at 9:51 AM, dongmei zhou [EMAIL PROTECTED] wrote:

 hi,
   I just want to when  I clicked the swallowed  part  It can handle  the
 event  according  to the  special  icon  part.

  a simple code :


self.restaurant_icon=edje.Edje(self.ee.evas,

 file=self.edje_file,

 group=restaurant_menu)

 self.restaurant.part_swallow(contents,self.restaurant_icon)


 self.main_group.part_swallow(sub_menu_contents,self.restaurant)
#self.main_group.member_add(self.restaurant) (this
 line  code not work well )

This is because it's wrong. When you swallow, edje automatically
member_add that object, if you member_add it to main_group it will be
reparented and screw.

self.restaurant.signal_emit(transition,in,source)

what's this good for?


 self.main_group.part_object_get(sub_menu_contents).focus =True
self.main_group.focus =False

again, mouse actions have nothing to do with focus. focus is just for
keyboard actions and you need to use
event_callback_add(EVAS_CALLBACK_KEY_DOWN, ...)


   so  when I clicked  the  restaurant  icon ,  I  can get  the
 sub_menu_contents  clicked signal , then I can SIGNAL_EMIT   the  xx
 restaurant icon  clickedsignal ,but   I don't   know   how  to
 recognize  which  icon  is  clicked  ,  I  want to  try  the  mouse_grab  :

without your edje it's hard to figure out what your doing wrong. Your
code is also not enough, since nowhere you connect signals, so maybe
you are connecting to the wrong object. Please post a working test
(.py + .edc) somewhere. I'm not asking you to publish your real code,
but a working example of the problem. write it as simple as possible,
use rectangles to avoid sending pictures.

   self.restaurant.mouse_grab_set( )  but It can't work

it have nothing to do with that work.

It's hard to help without information, sorry.

-- 
Gustavo Sverzut Barbieri
http://profusion.mobi embedded systems
--
MSN: [EMAIL PROTECTED]
Skype: gsbarbieri
Mobile: +55 (19) 9225-2202

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Re: [E-devel] E SVN: barbieri IN trunk/evas/src/lib: . canvas

2008-10-28 Thread Gustavo Sverzut Barbieri
On Tue, Oct 28, 2008 at 11:11 AM, Jose Gonzalez [EMAIL PROTECTED] wrote:
  Gustavo wrote:

 On Tue, Oct 28, 2008 at 6:05 AM, Jose Gonzalez [EMAIL PROTECTED] wrote:


  Gustavo wrote:



 This code is part of our effort to unify common code into base libs,
 where its worth to avoid duplicating code over and over again.

 With that in Evas, we can now expose it in Edje and use it in Guarana
 and Elementary and possible any other toolkit. It uses Evas_Object's
 size hints infrastructure, but can be extended to have its own
 properties if one wish.

 Attached is a test case and example. You can try to hack your own
 fancy layout function, it's it's generic and useful to others, add it
 to evas as well (Like layout using a Bezier or any other path).

 People implementing Ecore Evas can now use layout stack and
 ecore_evas_object_associate() to provide the main window concept,
 just add your background and then your object to the evas_object_box
 and associate this box to the window. If you want your background to
 scale in both directions, just set it's aligns to -1.0 and -1.0.





  This is the kind of thing that I hoped evas would avoid tending to,
 and
 yet both raster and gustavo seem prone to want to get into. :(
  I know it's tempting to add more and more specialized layout/widgetry
 'objects' to the core evas lib/api, but I think it's a big mistake for
 evas
 in the long run.

  It's not hard to start extending evas *and* edje to allow for custom
 objects,
 even if at first all such object modules need to access evas internals.
 Adding
 these kinds of things, whether text-grid objs, or box objs, or table
 objs,
 etc..
 directly into the evas lib api is likely to become 'not a good idea'.



 this requires no access to internals, it's just a helper to avoid
 spreading this code everywhere (e_box, guarana, elementary, etk...).

 the point is, raster always planned to have dynamic layout options in
 Edje, so it's possible to specify in Edje if you want a stack,
 vertical or horizontal layout and in code you add the objects. To add
 this we need this kind of code. We could create yet another library
 (like split esmart into edje independent and dependent code) and add
 this there, make edje dependent on it, but it will be lot of work to
 get a simple and useful code in.

 Since evas already have internal libs in it, at some point we can
 create a libevas_utils and users can optionally link to it. That way
 we keep things in a common place and avoid extra overhead.

 Our point is to do now what others should have done already: unify
 stuff. Size hints, box, editable text block and these stuff should go
 in Evas and make it easy to share stuff and easier to use EFL.  I
 always hear, at least from ETK, that some things were re-done in ETK
 just to work around some problems in Evas or Edje, I consider that
 wrong, these stuff should be fixed there, and that's what we're doing.




  Ok, let me pose this this from a different view.. let's not worry about
 whether
 or not such 'layout' or 'widgetry' or 'special-purpose' or whatever kinds
 of
 objects
 should be added to the evas lib *api* -- I don't think they should in
 some
 cases,
 but that's partly incidental here.

  There will be a need for such kinds of objects, and others... things
 like
 custom
 self-rendered objs (possibly relying on other libs and apsects that those
 libs allow)
 that are best implemented at the 'evas level' for efficiency reasons and
 whatnot.
 It's just a matter of where their implementation should be, how to
 realize
 them..
 and how to expose their apis.

  So, let's discuss the underlying issue that I think is what should be
 addressed
 here - namely, that of evas' extensibility at least as far as object
 types
 goes.

  Would one want things like object modules, or libs of them, for giving
 evas
 that kind of of flexibility and extensibility at a low enough level?

  Well, one could certainly obtain the kinds of objs you want here, quite
 trivially
 really, and have them implemented by some lib.. even by edje itself say.
 And
 you
 could have things like a 'cairo' or an 'svg' object (which for certain
 engines
 could be done more 'directly' then via having these render to an argb
 buffer), and
 you could have say an 'ogre3d' object, or maybe a 'gstreamer' obj, or a
 video obj,
 or many, many things... and not have to worry about these being 'added'
 to
 the
 evas lib's api, or imposing a hard dependence on them by evas.. and yet,
 they can be
 implemented at the 'evas' level (possibly having them need access to evas
 internals
 at first, as I quickly outlined in an erlier email, and maybe further
 refined into
 a more abstract mechanism later if desired).

  So, as a question: Would this kind of extensibility for evas be
 something
 desired?


 of course yes



 What concrete things could you do with this?


 with your approach, that you're trying to push for some time now, you
 can do anything you want, so lots of stuff.




  

Re: [E-devel] IMLIB2 ported to mingw+msys

2008-10-28 Thread carlo.bramix
Hello,
I got the sources of your newly released Imlib2 1.4.2 and I did again the fixes 
for Mingw+Msys.
I think I also fixed my bugs with:
1) bad mmap() detection
2) wrong use of HAVE_SIGJMP_BUF instead of HAVE_SIGSETJMP.
3) all my files are in unix format.
I tested Imlib2 with:
- Mingw+Msys
- Cygwin
- Linux Debian 4.0r3
and everything seems to be working.
Attached patch includes all those fixes.

Sincerely,

Carlo Bramini.


-- Initial Header ---

From  : Kim Woelders [EMAIL PROTECTED]
To  : Vincent Torri [EMAIL PROTECTED],carlo\.bramix [EMAIL 
PROTECTED]
Cc  : enlightenment-devel enlightenment-devel@lists.sourceforge.net
Date  : Thu, 16 Oct 2008 17:38:41 +0200
Subject : Re: [E-devel] IMLIB2 ported to mingw+msys

 On Wed, 15 Oct 2008 13:29:10 +0200, Vincent Torri [EMAIL PROTECTED]
 wrote:

 
 
  On Wed, 15 Oct 2008, carlo\.bramix wrote:
 
  Hello,
 
  I have already implemented some of the functions you need in a lib 
  called
  'Evil' (mmap, dlfcn, pwd.h, mkstemp,...). I use it for the EFL Windows
  (XP
  or Ce) port. Maybe you could look at my code, improve it if you think
  it's
  needed, and make imlib2 Windows port depending on Evil
 
 If all that's needed is included in the patch I think it's a bit much to
 have to depend on another (unreleased) library.

  Otherwise, i would say that you need to add AC_LIBTOOL_WIN32_DLL in
  configure.ac too so that libtool is aware that you have a Windows port.
 
  Sorry, my fault, I forgot to tell you that I also upgraded to a newer
  version these files:
 
  config.guess
  config.sub
  depcomp
  install-sh
  ltmain.sh
  missing
 
 These should all be generated when running ./autogen.sh.

  AC_LIBTOOL_WIN32_DLL seems deprecated and I think this could be the 
  reason because it works fine here on my PC.
  It's not a problem to add it anyways.
 
  it's deprecated but the new way to do it requires a recent version of
  libtool (= 1.9b, more precisely). You can say that that version was
  released in 2004 and we are in 2008. I have absolutely no problem in 
  using
  the new way to do that, but as it is Kim who uses really imlib2 in e16, I
  would wait for his opinion about using or not a recent version of
  libtool.
 
 I don't think imlib2 should depend on a libtool version  1.5.x.

  I also forgot to add $LT_LDFLAGS into src/modules/filters/Makefile.am
  (my mistake): it is not possible to create shared libs without that
  flag, I discovered it only when I checked the content of /lib directory
  after I did the make install, if I must provide a new patch with this
  little fix, just let me know.
 
 Yes, please.

  that should be the new way of doing things with libtool.
 
  Please also excuse my ignorance, but I have not found a package called
  EFL into download page at sourceforge...
 
  EFL means Enlightenment fundation libraries. It is a set of libraries
  that
  e17 uses (eet, evas, ...).
 
  actually I was just trying to
  build IMLIB2 because libcaca checked if it was available. I tried to do
  it in the simplest manner (especially because I'm a developer for
  Windows and not very expert with unix stuff)
 
  You interest me ! I am searching some help for the Windows port of the
  EFL, especially because I'm not a Windows developper. If you want to join
  the task force (and if you have time, of course), I would be glad to have
  someone more on that port :)
 
  Anyway, I think that this port should be done in the same way than the
  other EFL. Using Evil means that the Windows code it located at one place
  only. Less things to fix. And I would be happy if you have time to review
  the code in Evil :)
 
  regards
 
  Vincent
 
 Basically I'm fine with these changes. However:

 - We should make a 1.4.2 release of current svn before doing this.

 - tga support wasn't built when I tested (no configure arguments), I think
 the HAVE_MMAP test is wrong.

 - In configure.in (which has been renamed to configure.ac) you set
 HAVE_SIGSETJMP but in loader_jpeg.c you use HAVE_SIGJMP_BUF.

 - Some dos style CRLF line endings have crept in (e.g. loader_gif.c).

 /Kim

diff -r -u imlib2-1.4.2-old/config.h.in imlib2-1.4.2-new/config.h.in
--- imlib2-1.4.2-old/config.h.in2008-10-21 03:02:04 +
+++ imlib2-1.4.2-new/config.h.in2008-10-27 21:03:34 +
@@ -18,6 +18,18 @@
 /* Define to 1 if you have the memory.h header file. */
 #undef HAVE_MEMORY_H
 
+/* Define to 1 if you have the `mkstemp' function. */
+#undef HAVE_MKSTEMP
+
+/* Define to 1 if you have a working `mmap' system call. */
+#undef HAVE_MMAP
+
+/* Define to 1 if you have the pwd.h header file. */
+#undef HAVE_PWD_H
+
+/* Define if sigsetjmp is available. */
+#undef HAVE_SIGSETJMP
+
 /* Define to 1 if you have the stdint.h header file. */
 #undef HAVE_STDINT_H
 
@@ -39,6 +51,12 @@
 /* Define to 1 if you have the unistd.h header file. */
 #undef HAVE_UNISTD_H
 
+/* Define to 1 if you have the windows.h header file. */
+#undef HAVE_WINDOWS_H
+
+/* Always 

[E-devel] Patch for Evil fopen function

2008-10-28 Thread Lionel ORRY
Hello,

here is a tiny patch to make the open() function from Evil.h closer to
the real posix open() function. Without the _O_BINARY flag, the opened
filestream is postprocessed under Windows, which leads to unexpected
carriage returns in binary files, such as in eet files for example.

Thanks for reviewing and applying if possible.

regards,
Lionel
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Re: [E-devel] Patch for Evil fopen function

2008-10-28 Thread Vincent Torri

Hey,

 here is a tiny patch to make the open() function from Evil.h closer to
 the real posix open() function. Without the _O_BINARY flag, the opened
 filestream is postprocessed under Windows, which leads to unexpected
 carriage returns in binary files, such as in eet files for example.

 Thanks for reviewing and applying if possible.

I think that SF removed the attached file. If the patch is tiny, just put 
it in the body of the mail, it will be sufficient

thank you

Vincent

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Re: [E-devel] E SVN: barbieri IN trunk/evas/src/lib: . canvas

2008-10-28 Thread Jose Gonzalez
Gustavo wrote:

   
  Ok, let me pose this this from a different view.. let's not worry about
 whether
 or not such 'layout' or 'widgetry' or 'special-purpose' or whatever kinds
 of
 objects
 should be added to the evas lib *api* -- I don't think they should in
 some
 cases,
 but that's partly incidental here.

  There will be a need for such kinds of objects, and others... things
 like
 custom
 self-rendered objs (possibly relying on other libs and apsects that those
 libs allow)
 that are best implemented at the 'evas level' for efficiency reasons and
 whatnot.
 It's just a matter of where their implementation should be, how to
 realize
 them..
 and how to expose their apis.

  So, let's discuss the underlying issue that I think is what should be
 addressed
 here - namely, that of evas' extensibility at least as far as object
 types
 goes.

  Would one want things like object modules, or libs of them, for giving
 evas
 that kind of of flexibility and extensibility at a low enough level?

  Well, one could certainly obtain the kinds of objs you want here, quite
 trivially
 really, and have them implemented by some lib.. even by edje itself say.
 And
 you
 could have things like a 'cairo' or an 'svg' object (which for certain
 engines
 could be done more 'directly' then via having these render to an argb
 buffer), and
 you could have say an 'ogre3d' object, or maybe a 'gstreamer' obj, or a
 video obj,
 or many, many things... and not have to worry about these being 'added'
 to
 the
 evas lib's api, or imposing a hard dependence on them by evas.. and yet,
 they can be
 implemented at the 'evas' level (possibly having them need access to evas
 internals
 at first, as I quickly outlined in an erlier email, and maybe further
 refined into
 a more abstract mechanism later if desired).

  So, as a question: Would this kind of extensibility for evas be
 something
 desired?

 
 of course yes


   
 What concrete things could you do with this?

 
 with your approach, that you're trying to push for some time now, you
 can do anything you want, so lots of stuff.



   
  I haven't been trying to 'push' any particular approach.. just pointing out
 a simple
 one that can be realized now if desired. And frankly, I'm not sure I'd
 bother to
 work it out given your attitude on it. I sure as hell don't need it for
 anything.
 

 Hey Jose, don't take this personally. Everybody tries to push their
 own point of view everywhere, it's not something bad. You were trying
 to push transforms that way you said, I liked the idea but thought it
 would never happened, you proved me wrong and showed your code. Again,
 I like this idea but don't see it happening, prove me wrong again! :-)


   

   I'm not trying to 'push' anything into evas.. never have. I've never 
even wanted cvs/svn access.
I do have my views as to what I think is a 'good idea' and conversely, 
but I prefer to make the
reasons for those views open for discussion and let people see if they 
want it, and leave it up
to Carsten to make the choice - for evas' better or worse, that's what 
I've decide is best for *my*
interaction with this project.
   You see Gustavo, if I really personally *want* something in evas or 
whatever else, I can just
do it myself, my system - I don't need someone to do it for me.. and 
very rarely do I suggest
stuff here that I haven't already done in some form or another.
 
  Is it a 'better' way to 'add' special/custom objs to evas then always
 worrying
 about whether or not to extend the evas lib's api with this or that 'one'
 useful obj?

 
 yes, seems that we all know about that. BUT, nothing done. Enesim was
 the way to go for that and is halted. All in all, we need manpower to
 provide this extensible and very optimized immediate rendering api so
 we can allow other things to render to Canvas, and we also need to
 change the rendering pipeline, because we need more hints in the case
 objects can render to outside their bounding box.


   
  No. This has nothing to do with enesim or any other immediate-mode
 rendering
 lib. It's about evas providing an extension mechanism of some sort - and
 here
 in particular it's about a simple mechanism that imposes no policy on the
 implementations.
 

 As we already have an extension mechanism called smart, I'm sure
 you're talking about objects that draw new primitives. If so, don't
 play the fool, we know that for that we need to expose somehow the
 drawing primitives and in that case a 'immediate rendering api.

   

  You don't *need* to expose any drawing primitives - that's a fairly 
advanced
way that would be useful, ie. expose an abstract api, but it's not 
needed. You could
draw via whatever methods you feel like using as best suits you and/or 
the object
in question. For example, a cairo object would use (guess)... an svg obj 
could use
librsvg (via cairo say), an ogre3d obj would use etc. They may or 
may not be
supported by all 

Re: [E-devel] Patch for Evil fopen function

2008-10-28 Thread Lionel ORRY
sorry for that. Here it is:

Index: src/lib/Evil.h
===
--- src/lib/Evil.h  (révision 37267)
+++ src/lib/Evil.h  (copie de travail)
@@ -134,7 +134,7 @@
 #  define S_IXGRP S_IXUSR
 #  define S_IXOTH S_IXUSR

-#  define open(path,...) _open((path),__VA_ARGS__)
+#  define open(path,...) _open((path), _O_BINARY | (__VA_ARGS__) )
 #  define close(fd) _close(fd)
 #  define read(fd,buffer,count) _read((fd),(buffer),(count))
 #  define write(fd,buffer,count) _write((fd),(buffer),(count))

Thanks  regards,
Lionel

2008/10/28 Vincent Torri [EMAIL PROTECTED]:

 Hey,

 here is a tiny patch to make the open() function from Evil.h closer to
 the real posix open() function. Without the _O_BINARY flag, the opened
 filestream is postprocessed under Windows, which leads to unexpected
 carriage returns in binary files, such as in eet files for example.

 Thanks for reviewing and applying if possible.

 I think that SF removed the attached file. If the patch is tiny, just put it
 in the body of the mail, it will be sufficient

 thank you

 Vincent


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[E-devel] [PATCH] e_fm: fix single-click on folders

2008-10-28 Thread thomasg
Hi,

the attached patch fixes the single-click feature of e_fm, so you can use
single-click on folders, not just on files.
It also removes the strdup in the affected functions that seems useless
here.

Would be nice if someone could check/review and commit it.

Greetings,

thomasg
Index: e_fm.c
===
--- e_fm.c  (Revision 37249)
+++ e_fm.c  (Arbeitskopie)
@@ -5136,18 +5136,17 @@
  {
/* if its a directory  open dirs in-place is set then change the dir
 * to be the dir + file */
-   if ((S_ISDIR(ic-info.statinfo.st_mode))  
+   if (
+   (S_ISDIR(ic-info.statinfo.st_mode))  
(ic-sd-config-view.open_dirs_in_place) 
(!ic-sd-config-view.no_subdir_jump) 
(!ic-sd-config-view.single_click)
)
  {
-char buf[4096], *dev = NULL;
+char buf[4096];
 
-if (ic-sd-dev) dev = strdup(ic-sd-dev);
 snprintf(buf, sizeof(buf), %s/%s, ic-sd-path, ic-info.file);
-e_fm2_path_set(ic-sd-obj, dev, buf);
-E_FREE(dev);
+e_fm2_path_set(ic-sd-obj, ic-sd-dev, buf);
  }
else
  evas_object_smart_callback_call(ic-sd-obj, selected, NULL);
@@ -5170,7 +5169,7 @@
 ic-drag.dnd = 0;
 ic-drag.src = 1;
  }
-   _e_fm2_mouse_1_handler(ic, 0, ev-modifiers);
+ _e_fm2_mouse_1_handler(ic, 0, ev-modifiers);
  }
else if (ev-button == 3)
  {
@@ -5195,6 +5194,24 @@
 ic-drag.start = 0;
ic-drag.dnd = 0;
ic-drag.src = 0;
+
+if (
+   (S_ISDIR(ic-info.statinfo.st_mode)) 
+(ic-sd-config-view.open_dirs_in_place) 
+(!ic-sd-config-view.no_subdir_jump) 
+(ic-sd-config-view.single_click)
+)
+  {
+ char buf[4096];
+
+ snprintf(buf, sizeof(buf), %s/%s, ic-sd-path, ic-info.file);
+ e_fm2_path_set(ic-sd-obj, ic-sd-dev, buf);
+  }
+else if ((S_ISDIR(ic-info.statinfo.st_mode))  
(ic-sd-config-view.single_click))
+  evas_object_smart_callback_call(ic-sd-obj, selected, NULL);
+
+
+
  }
ic-down_sel = 0;
 }
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Re: [E-devel] Efreet mime default application patch

2008-10-28 Thread Dave Andreoli

- Nick Hughart [EMAIL PROTECTED] ha scritto:

 This is not yet an fdo specification so I'm not going to put it in
 just 
 yet.  It seems to have promise and is a fairly simple format, but for
 
 now we have our own methods of choosing default applications and it is
 
 similar to how they choose as well (given the user is not making this
 
 file on their own). 
 
 When opening a file in EFM, if that mimetype has not been opened 
 previously you will be given a list of apps that support that mimetype
 
 and a list of all apps as well just in case.  Once you have chosen an
 
 app, EFM remembers this and will use that app until you pick a
 different 
 app by using Open With.  So for now we have our own methods of doing 
 this, but if it does become a specification it may be good to adopt
 this 
 as it would help with those doing packaging and distribution.

Where EFM store the user preference, is it possible to others to access
this data? 
I think we need a centralised way to keep this information, or the user
need to choose a preferred application for every apps/module that need
to open a filemanager or a browser.
I know this is not a standard yet. But this doesn't mean we can't have
our method to storing this user preference.

I have also done a module that add a configuration dialog to set your
preferred apps. Its very simple, but it make no sense if there are
not a shared place to store the informations.
Don't you think this is a must have module??

So IMHO we need to define witch is the E way to store the mime/application
associations, and have the code in some lib (maybe not efreet for now).
In this way we can have all the apps/module work the same way and we 
can also change the lib to fit a final freedesktop standard without 
touching modules.
If we don't do this now all the apps/modules will do the associations 
in a different way and when the fdo standard will become a reality we 
need to redo everything.

Regards 
Dave

 
 Dave Andreoli wrote:
  ...and the attachment ;)
  the patch is to be applied in the main efreet directory.
 
  Dave
 
  - Dave Andreoli [EMAIL PROTECTED] ha scritto:
 
    
  Hi all
  This is a relly small patch that add 2 functions to Efreet_Mime.
 
  EAPI const char*
  efreet_mime_default_application_get(const char *mime)
 
  EAPI void
  efreet_mime_default_application_set(const char *mime, const char
  *desktop)
 
  The _get function take a mime-type (as 'text/html') and return the
 
  name of the desktop file (as 'Firefox.desktop') that should be 
  used to open the given mime-type. The information is readed from
  the $XDG_DATA_DIRS/applications/defaults.list file, first the 
  user preference file is checked than the system wide.
  The second one set the preference in the user defaults.list file.
 
  With this functions all the applications that use efreet can know
  witch
  is the default program to use to open a given mime-type.
 
  Hope you like it
  Dave
 
 
 
 
 
 
 
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Re: [E-devel] can't focus on swallowed part (Gustavo Sverzut Barbieri) (Gustavo Sverzut Barbieri)

2008-10-28 Thread dongmei zhou
hi,
I  post  the working example , when I clicked the restaurant  icon ,
it will  entry   the   sub   menu   interface  , then  when  I  clicked
  all  the  sub  menu  icon  (today , history , future)  it  will  all
receive  the  signal  in  sub_menu_contents  part,  so  I  can't  deal
with  the  special sub menu  icon.  what  can  do  it ?

  2008/10/28 Gustavo Sverzut Barbieri [EMAIL PROTECTED]

 First, try to send plain text mails, doing html/rich text is hard to use.

 On Tue, Oct 28, 2008 at 9:51 AM, dongmei zhou [EMAIL PROTECTED]
 wrote:
 
  hi,
I just want to when  I clicked the swallowed  part  It can handle
  the
  event  according  to the  special  icon  part.
 
   a simple code :
 
 
 self.restaurant_icon=edje.Edje(self.ee.evas,
 
  file=self.edje_file,
 
  group=restaurant_menu)
 
  self.restaurant.part_swallow(contents,self.restaurant_icon)
 
 
  self.main_group.part_swallow(sub_menu_contents,self.restaurant)
 #self.main_group.member_add(self.restaurant) (this
  line  code not work well )

 This is because it's wrong. When you swallow, edje automatically
 member_add that object, if you member_add it to main_group it will be
 reparented and screw.

 
  self.restaurant.signal_emit(transition,in,source)

 what's this good for?


  self.main_group.part_object_get(sub_menu_contents).focus =True
 self.main_group.focus =False

 again, mouse actions have nothing to do with focus. focus is just for
 keyboard actions and you need to use
 event_callback_add(EVAS_CALLBACK_KEY_DOWN, ...)


so  when I clicked  the  restaurant  icon ,  I  can get  the
  sub_menu_contents  clicked signal , then I can SIGNAL_EMIT   the  xx
  restaurant icon  clickedsignal ,but   I don't   know   how  to
  recognize  which  icon  is  clicked  ,  I  want to  try  the  mouse_grab
  :

 without your edje it's hard to figure out what your doing wrong. Your
 code is also not enough, since nowhere you connect signals, so maybe
 you are connecting to the wrong object. Please post a working test
 (.py + .edc) somewhere. I'm not asking you to publish your real code,
 but a working example of the problem. write it as simple as possible,
 use rectangles to avoid sending pictures.

self.restaurant.mouse_grab_set( )  but It can't work

 it have nothing to do with that work.

 It's hard to help without information, sorry.

 --
 Gustavo Sverzut Barbieri
 http://profusion.mobi embedded systems
 --
 MSN: [EMAIL PROTECTED]
 Skype: gsbarbieri
 Mobile: +55 (19) 9225-2202

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Re: [E-devel] E SVN: raster trunk/evas/src/lib/canvas

2008-10-28 Thread Christopher Michael
Go Sachiel :)

dh

Enlightenment SVN wrote:
 Log:
   another sachiel fix! :)
   
   
 Author:   raster
 Date: 2008-10-28 20:29:10 -0700 (Tue, 28 Oct 2008)
 New Revision: 37292
 
 Modified:
   trunk/evas/src/lib/canvas/evas_object_textblock.c 
 
 Modified: trunk/evas/src/lib/canvas/evas_object_textblock.c
 ===
 --- trunk/evas/src/lib/canvas/evas_object_textblock.c 2008-10-29 01:51:45 UTC 
 (rev 37291)
 +++ trunk/evas/src/lib/canvas/evas_object_textblock.c 2008-10-29 03:29:10 UTC 
 (rev 37292)
 @@ -1788,12 +1788,16 @@
  
 if ((repch)  (n-text))
   {
 - int i, len = strlen(n-text), chlen;
 + int i = 0, len = 0, chlen;
 + char *ptr;
  
 + while (evas_common_font_utf8_get_next(n-text, i))
 +   len++;
   chlen = strlen(repch);
   str = alloca((len * chlen) + 1);
 - for (i = 0; i  len; i += chlen)
 -   strcpy((str[i]), repch);
 + for (i = 0, ptr = str; i  len; ptr += chlen, i++)
 +   memcpy(ptr, repch, chlen);
 + *ptr = 0;
   }
 else
   str = n-text;
 
 
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