Re: [e-users] Non-Optional Compositing

2013-01-24 Thread maderios
On 01/23/2013 08:29 PM, Jeff Hoogland wrote:
 I understand all those reasons, the difference is I'm just going to have to
 start telling people like this -

 http://forums.bodhilinux.com/index.php?/topic/7701-enlightenment-cpu-usage-at-98-on-intel-i810/

 That they simply can't use E17 because it will eat all of their CPU all the
 time with compositing :-/

Hi
In *composite settings*,  you can choose *none* everywhere.
Its' much better for cpu consuming
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Re: [e-users] Non-Optional Compositing

2013-01-24 Thread JtWdyP

It would appear that on Jan 24, Carsten Haitzler did say:

 its a simple radiobutton selection list in the composite settings - software 
 or
 gl. you can choose (if you have the choice :) - otherwise you'll just get
 software).
 
 there are 2 hiccups. 1 - it goes BACK to software even if you had gl enabled
 and a separate issue 2. the use argb iwndow option changed to be use
 shaped window: and in the process seems to have flipped value and shaped
 windows with comp cause much unhappiness.

Well from my point of view then it's all good...

What ever settings I might have are simple... (sounds like the hard stuff
will be up to those who do things like create themes etc...) 

And the only thing I might really need to remember is that I might {just
maybe} need to toggle a setting labeled shaped window...

Done worrying!

Thanks for the explanation.

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Re: [e-users] Non-Optional Compositing

2013-01-23 Thread Jeff Hoogland
I understand all those reasons, the difference is I'm just going to have to
start telling people like this -

http://forums.bodhilinux.com/index.php?/topic/7701-enlightenment-cpu-usage-at-98-on-intel-i810/

That they simply can't use E17 because it will eat all of their CPU all the
time with compositing :-/

Personally I use compositing on all my system, it looks great in general.


On Mon, Jan 21, 2013 at 10:26 PM, Carsten Haitzler ras...@rasterman.comwrote:

 On Mon, 21 Jan 2013 10:51:01 -0600 Jeff Hoogland jeffhoogl...@linux.com
 said:

  Raster had mentioned on IRC last night that compositing had become
  non-optional in SVN builds already. What is the reason for this? I
  understand compositing is the future - but forcing it on everyone it
 going
  to make E much less usable on legacy hardware - a place where it really
  shines.

 reasons:

 1. aesthetics. having to design for both compositing and non-compositing
 is
 limiting and painful.
 2. code simplification - this cuts down mem usage and resource usage where
 we
 make non-compositing code paths redundant (never loaded) or even get
 totally
 removed. it also makes e and efl's code MUCH easier to maintain as we cut
 out a
 whole class of pain.
 3. if you do non-compositing, then your other option is avoid anything that
 isnt a pure rectangle.. or use shapes... do u have any idea how inefficient
 shaped windows are? do you know how they are implemented? compositing is
 MORE
 efficient than shaped windows except for the most trivial shape cases. it
 also
 has fewer artefacts. don't make me do a rundown on the actual
 implementation of
 xshape etc... i have little enough time as-is. take if from someone who
 started
 doing x shape stuff back in 1996...
 4. wayland - we cant sensibly become a wayland compositor without ALWAYS
 compositing.
 5. compositing only allows us to move content out of windows (eg the
 container
 bg window that holds a canvas with wallpaper and your efm icons etc.) and
 merge
 it into the COMPOSITOR canvas. this reduces mem footrpint drastically -
 example. you have a 1600x1200 screen. you have a 1600x1200 walllpaper. e
 will
 keep the rgba pixels for that wallpaper inside its memory because it
 renders
 them to the bg canvas with software. this bg canvas is a window..that is
 composited.. this means this window consumes at least 1 pixmap of memory...
 that means 1600x1200 (8mb) for the original PLUS 8mb for the composited
 pixmap.. to store essentially the same content PLUS some icons. if we move
 it
 into the compositor canvas we get:

 1. wallpaper image is rendered and scaled by the same enigne as the
 compositor
 (sw or gl).
 2. only the original wp image is needed, not an intermediate window
 pixmap. we
 save 8mb of memory insnantly.
 3. evas already has caches for scaled data and can throw out original data
 etc.
 so we also recycle this infra directly.
 4. animated wallpapers now get faster as they render with gl... as do
 wallpaper transitions etc.

 repeat for everything else in e17... it all goes into the compositor canvas
 EXCEPT window content (client windows - be they e's internal dialogs or
 external apps - to e's compositor these will just be image objects - they
 currently are, but they also include the frame window sections
 (borders/titles)
 provided by e - these will be split out to live in the canvas).
 6. if objects move into the comp canvas - like window borders, menus,
 shelves... we solve the clipping problem. right now borders, shelves, menus
 etc. get clipped by their window. that's life. once they live in the comp
 canvas they can extend beyond their object bounds (add glows, shadows,
 other
 effects or pixels/imagery extending beyond their bounds). this comes for
 free
 when moving into evas and out of a window and that is part of the plan - to
 migrate content all into the compositor canvas.
 7. i can go on... (tldr time - you asked why so read, or never ask again
 :))
 this has been talked about a lot amongst devs already. it's not possible
 to do
 non-compositing AND compositing and move forward. we have little enough
 developer resources as-is. this simplifies and allows us to have a future.
 the
 fact that we BOTHERED to have fast software compositing is a big part of
 the
 commitment to make compositing work for EVERYONE - you DONT need a
 supported
 gpu + driver to use it. yes - it means extra system load, and slowdowns
 for
 those avoiding compositing now entirely - but that's the price of progress.
 we've lowered the cost, but it isn't free. no one is totally LEFT OUT.
 the
 software compositor works even in 16bpp (with extra overhead though). and
 8bpp .. well ok - sorry 8bpp people. if you can only do 8bpp then we're
 leaving
 you behind. sorry. 1995 will be happy to keep you. :( we CAN reduce
 overhead of
 software compositing still - it's heavy because we HAVE to copy pixels
 from x
 (read data via x(shm)getimage). we can't fix that unless we can get a
 zero-copy
 path. x allows us no 

Re: [e-users] Non-Optional Compositing

2013-01-23 Thread Ulisses Furquim
Hi Jeff,

On Wed, Jan 23, 2013 at 5:29 PM, Jeff Hoogland jeffhoogl...@linux.com wrote:
 I understand all those reasons, the difference is I'm just going to have to
 start telling people like this -

 http://forums.bodhilinux.com/index.php?/topic/7701-enlightenment-cpu-usage-at-98-on-intel-i810/

 That they simply can't use E17 because it will eat all of their CPU all the
 time with compositing :-/

 Personally I use compositing on all my system, it looks great in general.

What about stable versions?

-- Ulisses

 On Mon, Jan 21, 2013 at 10:26 PM, Carsten Haitzler 
 ras...@rasterman.comwrote:

 On Mon, 21 Jan 2013 10:51:01 -0600 Jeff Hoogland jeffhoogl...@linux.com
 said:

  Raster had mentioned on IRC last night that compositing had become
  non-optional in SVN builds already. What is the reason for this? I
  understand compositing is the future - but forcing it on everyone it
 going
  to make E much less usable on legacy hardware - a place where it really
  shines.

 reasons:

 1. aesthetics. having to design for both compositing and non-compositing
 is
 limiting and painful.
 2. code simplification - this cuts down mem usage and resource usage where
 we
 make non-compositing code paths redundant (never loaded) or even get
 totally
 removed. it also makes e and efl's code MUCH easier to maintain as we cut
 out a
 whole class of pain.
 3. if you do non-compositing, then your other option is avoid anything that
 isnt a pure rectangle.. or use shapes... do u have any idea how inefficient
 shaped windows are? do you know how they are implemented? compositing is
 MORE
 efficient than shaped windows except for the most trivial shape cases. it
 also
 has fewer artefacts. don't make me do a rundown on the actual
 implementation of
 xshape etc... i have little enough time as-is. take if from someone who
 started
 doing x shape stuff back in 1996...
 4. wayland - we cant sensibly become a wayland compositor without ALWAYS
 compositing.
 5. compositing only allows us to move content out of windows (eg the
 container
 bg window that holds a canvas with wallpaper and your efm icons etc.) and
 merge
 it into the COMPOSITOR canvas. this reduces mem footrpint drastically -
 example. you have a 1600x1200 screen. you have a 1600x1200 walllpaper. e
 will
 keep the rgba pixels for that wallpaper inside its memory because it
 renders
 them to the bg canvas with software. this bg canvas is a window..that is
 composited.. this means this window consumes at least 1 pixmap of memory...
 that means 1600x1200 (8mb) for the original PLUS 8mb for the composited
 pixmap.. to store essentially the same content PLUS some icons. if we move
 it
 into the compositor canvas we get:

 1. wallpaper image is rendered and scaled by the same enigne as the
 compositor
 (sw or gl).
 2. only the original wp image is needed, not an intermediate window
 pixmap. we
 save 8mb of memory insnantly.
 3. evas already has caches for scaled data and can throw out original data
 etc.
 so we also recycle this infra directly.
 4. animated wallpapers now get faster as they render with gl... as do
 wallpaper transitions etc.

 repeat for everything else in e17... it all goes into the compositor canvas
 EXCEPT window content (client windows - be they e's internal dialogs or
 external apps - to e's compositor these will just be image objects - they
 currently are, but they also include the frame window sections
 (borders/titles)
 provided by e - these will be split out to live in the canvas).
 6. if objects move into the comp canvas - like window borders, menus,
 shelves... we solve the clipping problem. right now borders, shelves, menus
 etc. get clipped by their window. that's life. once they live in the comp
 canvas they can extend beyond their object bounds (add glows, shadows,
 other
 effects or pixels/imagery extending beyond their bounds). this comes for
 free
 when moving into evas and out of a window and that is part of the plan - to
 migrate content all into the compositor canvas.
 7. i can go on... (tldr time - you asked why so read, or never ask again
 :))
 this has been talked about a lot amongst devs already. it's not possible
 to do
 non-compositing AND compositing and move forward. we have little enough
 developer resources as-is. this simplifies and allows us to have a future.
 the
 fact that we BOTHERED to have fast software compositing is a big part of
 the
 commitment to make compositing work for EVERYONE - you DONT need a
 supported
 gpu + driver to use it. yes - it means extra system load, and slowdowns
 for
 those avoiding compositing now entirely - but that's the price of progress.
 we've lowered the cost, but it isn't free. no one is totally LEFT OUT.
 the
 software compositor works even in 16bpp (with extra overhead though). and
 8bpp .. well ok - sorry 8bpp people. if you can only do 8bpp then we're
 leaving
 you behind. sorry. 1995 will be happy to keep you. :( we CAN reduce
 overhead of
 software compositing still - it's heavy because 

Re: [e-users] Non-Optional Compositing

2013-01-23 Thread Ulisses Furquim
Hi,

On Wed, Jan 23, 2013 at 5:38 PM, Jeff Hoogland jeffhoogl...@linux.com wrote:
 Stable versions of what? Bodhi currently uses EFL 1.7.5 and the stable E17
 release.

With those versions you can disable compositing, right?

-- Ulisses

 On Wed, Jan 23, 2013 at 1:34 PM, Ulisses Furquim 
 ulis...@profusion.mobiwrote:

 Hi Jeff,

 On Wed, Jan 23, 2013 at 5:29 PM, Jeff Hoogland jeffhoogl...@linux.com
 wrote:
  I understand all those reasons, the difference is I'm just going to have
 to
  start telling people like this -
 
 
 http://forums.bodhilinux.com/index.php?/topic/7701-enlightenment-cpu-usage-at-98-on-intel-i810/
 
  That they simply can't use E17 because it will eat all of their CPU all
 the
  time with compositing :-/
 
  Personally I use compositing on all my system, it looks great in general.

 What about stable versions?

 -- Ulisses

  On Mon, Jan 21, 2013 at 10:26 PM, Carsten Haitzler ras...@rasterman.com
 wrote:
 
  On Mon, 21 Jan 2013 10:51:01 -0600 Jeff Hoogland jeffhoogl...@linux.com
 
  said:
 
   Raster had mentioned on IRC last night that compositing had become
   non-optional in SVN builds already. What is the reason for this? I
   understand compositing is the future - but forcing it on everyone it
  going
   to make E much less usable on legacy hardware - a place where it
 really
   shines.
 
  reasons:
 
  1. aesthetics. having to design for both compositing and
 non-compositing
  is
  limiting and painful.
  2. code simplification - this cuts down mem usage and resource usage
 where
  we
  make non-compositing code paths redundant (never loaded) or even get
  totally
  removed. it also makes e and efl's code MUCH easier to maintain as we
 cut
  out a
  whole class of pain.
  3. if you do non-compositing, then your other option is avoid anything
 that
  isnt a pure rectangle.. or use shapes... do u have any idea how
 inefficient
  shaped windows are? do you know how they are implemented? compositing is
  MORE
  efficient than shaped windows except for the most trivial shape cases.
 it
  also
  has fewer artefacts. don't make me do a rundown on the actual
  implementation of
  xshape etc... i have little enough time as-is. take if from someone who
  started
  doing x shape stuff back in 1996...
  4. wayland - we cant sensibly become a wayland compositor without ALWAYS
  compositing.
  5. compositing only allows us to move content out of windows (eg the
  container
  bg window that holds a canvas with wallpaper and your efm icons etc.)
 and
  merge
  it into the COMPOSITOR canvas. this reduces mem footrpint drastically -
  example. you have a 1600x1200 screen. you have a 1600x1200 walllpaper. e
  will
  keep the rgba pixels for that wallpaper inside its memory because it
  renders
  them to the bg canvas with software. this bg canvas is a window..that is
  composited.. this means this window consumes at least 1 pixmap of
 memory...
  that means 1600x1200 (8mb) for the original PLUS 8mb for the composited
  pixmap.. to store essentially the same content PLUS some icons. if we
 move
  it
  into the compositor canvas we get:
 
  1. wallpaper image is rendered and scaled by the same enigne as the
  compositor
  (sw or gl).
  2. only the original wp image is needed, not an intermediate window
  pixmap. we
  save 8mb of memory insnantly.
  3. evas already has caches for scaled data and can throw out original
 data
  etc.
  so we also recycle this infra directly.
  4. animated wallpapers now get faster as they render with gl... as do
  wallpaper transitions etc.
 
  repeat for everything else in e17... it all goes into the compositor
 canvas
  EXCEPT window content (client windows - be they e's internal dialogs
 or
  external apps - to e's compositor these will just be image objects -
 they
  currently are, but they also include the frame window sections
  (borders/titles)
  provided by e - these will be split out to live in the canvas).
  6. if objects move into the comp canvas - like window borders, menus,
  shelves... we solve the clipping problem. right now borders, shelves,
 menus
  etc. get clipped by their window. that's life. once they live in the
 comp
  canvas they can extend beyond their object bounds (add glows, shadows,
  other
  effects or pixels/imagery extending beyond their bounds). this comes for
  free
  when moving into evas and out of a window and that is part of the plan
 - to
  migrate content all into the compositor canvas.
  7. i can go on... (tldr time - you asked why so read, or never ask
 again
  :))
  this has been talked about a lot amongst devs already. it's not possible
  to do
  non-compositing AND compositing and move forward. we have little enough
  developer resources as-is. this simplifies and allows us to have a
 future.
  the
  fact that we BOTHERED to have fast software compositing is a big part of
  the
  commitment to make compositing work for EVERYONE - you DONT need a
  supported
  gpu + driver to use it. yes - it means extra system load, and 

Re: [e-users] Non-Optional Compositing

2013-01-23 Thread JtWdyP

It would appear that on Jan 23, Jeff Hoogland did say:

 I don't plan to stick with this release snapshot forever though. I'm
 also assuming we will be seeing new E17 snapshots sometime before
 another decade passes to address bugs in the release.
 
 Eventually compositing only will be the only option.

As a guy who always thought E looked plenty great {even without composting} 
I've no use for transparent windows, and so forth, so I've never used 
composting...
Assuming my hardware can handle it, will my transition be automatic or
will I need to learn how to configure it, just to keep things working??? 

If so is there a beginners tutorial/howto laying around?

-- 
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|  ^JtWdyP
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Re: [e-users] Non-Optional Compositing

2013-01-23 Thread The Rasterman
On Wed, 23 Jan 2013 13:29:51 -0600 Jeff Hoogland jeffhoogl...@linux.com said:

compositing is the problem is entirely wrong.

http://www.enlightenment.org/ss/e-51007211524a49.09575794.png

pentium-600, 2 terms, 1 with animated blinking cursor, other running top
refreshing every second. so its far from idle (it'll be generating frames
probably  50% of the time. e is using 2%... terminology is using more than 2x
what e is to rendering its terms... and x as well (having to copy pixels to
pixmaps and allow e to read them back and then copy pixels to the screen from
e's comp when composited).

software compositing.

98% cpu usage is something else. something continuously animating AND
rendering. something likely large. it may re-draw the exact same thing every
frame... so you dont know - but it is. maybe its some totally other bogus thing
spinning nothing to do with comp at all. maybe the blacklists in evas haven't
detected a software gl implementation (they do have specific tests for it).
i810 cant do gl with evas. too primitive, so *IF* they are using gl... and
somehow evas is not failing, they have gotten themselves a SOFTWARE gl
rasterizer.. and THAT is going to eat cpu until the cows come home. i'd love to
know the gl vendor/renderer/version strings for that driver so i can blacklist
it (glxinfo). until then - they should switch to SOFTWARE. that is assuming its
comp + gl + software gl.

it could just be a poor theme. something with lots of shaped windows. shaped
windows are evil and comp gets a bunch of extra overhead - even with gl, to
deal with them. ARGB windows are fine (though now comp needs to alpha blend vs
just blit/copy).

there ARE situations of high cpu usage even with gl - nvidia closed binary
blobs have in recent times regressed to polling spinning gpu/vblank sync - they
dont sleep waiting for the gpu to screen retrace to begin, but SPIN in a loop
thus consuming 100% cpu - this is a DRIVER bug. on weaker gpu's e will use
massively less cpu than on these nvidia+high powered gpu combos when rendering.
older drivers were much better behaved. i have yet to get around to filing a
bug on this as i need to sit down and actually prove this before filing and
identify the exact point with some debugging code (a bit of /proc trawling
around glxswapbuffers etc. should do the trick).

 I understand all those reasons, the difference is I'm just going to have to
 start telling people like this -
 
 http://forums.bodhilinux.com/index.php?/topic/7701-enlightenment-cpu-usage-at-98-on-intel-i810/
 
 That they simply can't use E17 because it will eat all of their CPU all the
 time with compositing :-/
 
 Personally I use compositing on all my system, it looks great in general.
 
 
 On Mon, Jan 21, 2013 at 10:26 PM, Carsten Haitzler
 ras...@rasterman.comwrote:
 
  On Mon, 21 Jan 2013 10:51:01 -0600 Jeff Hoogland jeffhoogl...@linux.com
  said:
 
   Raster had mentioned on IRC last night that compositing had become
   non-optional in SVN builds already. What is the reason for this? I
   understand compositing is the future - but forcing it on everyone it
  going
   to make E much less usable on legacy hardware - a place where it really
   shines.
 
  reasons:
 
  1. aesthetics. having to design for both compositing and non-compositing
  is
  limiting and painful.
  2. code simplification - this cuts down mem usage and resource usage where
  we
  make non-compositing code paths redundant (never loaded) or even get
  totally
  removed. it also makes e and efl's code MUCH easier to maintain as we cut
  out a
  whole class of pain.
  3. if you do non-compositing, then your other option is avoid anything that
  isnt a pure rectangle.. or use shapes... do u have any idea how inefficient
  shaped windows are? do you know how they are implemented? compositing is
  MORE
  efficient than shaped windows except for the most trivial shape cases. it
  also
  has fewer artefacts. don't make me do a rundown on the actual
  implementation of
  xshape etc... i have little enough time as-is. take if from someone who
  started
  doing x shape stuff back in 1996...
  4. wayland - we cant sensibly become a wayland compositor without ALWAYS
  compositing.
  5. compositing only allows us to move content out of windows (eg the
  container
  bg window that holds a canvas with wallpaper and your efm icons etc.) and
  merge
  it into the COMPOSITOR canvas. this reduces mem footrpint drastically -
  example. you have a 1600x1200 screen. you have a 1600x1200 walllpaper. e
  will
  keep the rgba pixels for that wallpaper inside its memory because it
  renders
  them to the bg canvas with software. this bg canvas is a window..that is
  composited.. this means this window consumes at least 1 pixmap of memory...
  that means 1600x1200 (8mb) for the original PLUS 8mb for the composited
  pixmap.. to store essentially the same content PLUS some icons. if we move
  it
  into the compositor canvas we get:
 
  1. wallpaper image is rendered and scaled 

Re: [e-users] Non-Optional Compositing

2013-01-23 Thread The Rasterman
On Wed, 23 Jan 2013 17:19:59 -0500 JtWdyP jtw...@ttlc.net said:

 
 It would appear that on Jan 23, Jeff Hoogland did say:
 
  I don't plan to stick with this release snapshot forever though. I'm
  also assuming we will be seeing new E17 snapshots sometime before
  another decade passes to address bugs in the release.
  
  Eventually compositing only will be the only option.
 
 As a guy who always thought E looked plenty great {even without composting} 
 I've no use for transparent windows, and so forth, so I've never used
 composting... Assuming my hardware can handle it, will my transition be
 automatic or will I need to learn how to configure it, just to keep things
 working??? 
 
 If so is there a beginners tutorial/howto laying around?

1. you dont need your hardware to handle it... software compositing is an
automatic fallback if gl is selected but fails to init. the default is
actually software, and the wizard in e17 poked around your xorg logs to try
figure out what gpu/driver you have and tested if gl engine works.. and if this
was whitelisted it automatically suggested using gl.

its a simple radiobutton selection list in the composite settings - software or
gl. you can choose (if you have the choice :) - otherwise you'll just get
software).

e in svn already has compositing in core. you dont need to do any
configuration... its on all the time. you cant unload or turn it off at all.
there are 2 hiccups. 1 - it goes BACK to software even if you had gl enabled
(simply a config migration issue during development - we'll fix this up before
e18 is out to enure if you HAD gl.. you still have it for e18. those living off
svn of course get to enjoy the hiccups). and a separate issue 2. the use argb
iwndow option changed to be use shaped window: and in the process seems to
have flipped value and shaped windows with comp cause much unhappiness.

-- 
- Codito, ergo sum - I code, therefore I am --
The Rasterman (Carsten Haitzler)ras...@rasterman.com


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[e-users] Non-Optional Compositing

2013-01-21 Thread Jeff Hoogland
Raster had mentioned on IRC last night that compositing had become
non-optional in SVN builds already. What is the reason for this? I
understand compositing is the future - but forcing it on everyone it going
to make E much less usable on legacy hardware - a place where it really
shines.

Cheers,
-- 
~Jeff Hoogland http://jeffhoogland.com/
Thoughts on Technology http://jeffhoogland.blogspot.com/, Tech Blog
Bodhi Linux http://bodhilinux.com/, Enlightenment for your Desktop
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Re: [e-users] Non-Optional Compositing

2013-01-21 Thread The Rasterman
On Mon, 21 Jan 2013 11:08:08 -0600 Johnny Lee runt...@gmail.com said:

this is non-negotiable. sorry. there is a software compositor - its far more
usable than any gl software fallabcks. enjoy it. and don't tell me it's slow.
it oh most DEFINITELY is not:

http://www.youtube.com/watch?v=ESwhnWM1cKw

penitum-m, @ 600mhz (locked down to lowest clockrate), 512m ram 1024x768.
software compositing only. zero acceleration.

sure - not silky smooth in all cases... but usable. if it's slower than that
on an equivalent machine you either have enabled smooth scaling for windows in
comp, or have x driver issues and may want to consider using a simpler driver
like fbdev as opposed to an accelerated x driver.

 I have to agree with Jeff on this. Most of our users ( Macpup ) have older
 hardware that can't run compositing.
 On Jan 21, 2013 10:52 AM, Jeff Hoogland jeffhoogl...@linux.com wrote:
 
  Raster had mentioned on IRC last night that compositing had become
  non-optional in SVN builds already. What is the reason for this? I
  understand compositing is the future - but forcing it on everyone it going
  to make E much less usable on legacy hardware - a place where it really
  shines.
 
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Re: [e-users] Non-Optional Compositing

2013-01-21 Thread Cedric BAIL
Hello,

On Tue, Jan 22, 2013 at 1:51 AM, Jeff Hoogland jeffhoogl...@linux.com wrote:
 Raster had mentioned on IRC last night that compositing had become
 non-optional in SVN builds already. What is the reason for this? I
 understand compositing is the future - but forcing it on everyone it going
 to make E much less usable on legacy hardware - a place where it really
 shines.

I have been using composite on a EEE 701 PC for years now. It's fast
and nice there. So I have some doubt on getting E much less usable on
legacy hardware. You will have to define it.

More over moving to always composited open a lot of possible
optimization to reduce memory usage and cpu usage that is just insane
to do now.
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Re: [e-users] Non-Optional Compositing

2013-01-21 Thread Cedric BAIL
On Tue, Jan 22, 2013 at 2:08 AM, Johnny Lee runt...@gmail.com wrote:
 I have to agree with Jeff on this. Most of our users ( Macpup ) have older
 hardware that can't run compositing.

That's why we have software compositing and please define hardware
that can't run compositing.
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Re: [e-users] Non-Optional Compositing

2013-01-21 Thread The Rasterman
On Mon, 21 Jan 2013 10:51:01 -0600 Jeff Hoogland jeffhoogl...@linux.com said:

 Raster had mentioned on IRC last night that compositing had become
 non-optional in SVN builds already. What is the reason for this? I
 understand compositing is the future - but forcing it on everyone it going
 to make E much less usable on legacy hardware - a place where it really
 shines.

reasons:

1. aesthetics. having to design for both compositing and non-compositing is
limiting and painful.
2. code simplification - this cuts down mem usage and resource usage where we
make non-compositing code paths redundant (never loaded) or even get totally
removed. it also makes e and efl's code MUCH easier to maintain as we cut out a
whole class of pain.
3. if you do non-compositing, then your other option is avoid anything that
isnt a pure rectangle.. or use shapes... do u have any idea how inefficient
shaped windows are? do you know how they are implemented? compositing is MORE
efficient than shaped windows except for the most trivial shape cases. it also
has fewer artefacts. don't make me do a rundown on the actual implementation of
xshape etc... i have little enough time as-is. take if from someone who started
doing x shape stuff back in 1996...
4. wayland - we cant sensibly become a wayland compositor without ALWAYS
compositing.
5. compositing only allows us to move content out of windows (eg the container
bg window that holds a canvas with wallpaper and your efm icons etc.) and merge
it into the COMPOSITOR canvas. this reduces mem footrpint drastically -
example. you have a 1600x1200 screen. you have a 1600x1200 walllpaper. e will
keep the rgba pixels for that wallpaper inside its memory because it renders
them to the bg canvas with software. this bg canvas is a window..that is
composited.. this means this window consumes at least 1 pixmap of memory...
that means 1600x1200 (8mb) for the original PLUS 8mb for the composited
pixmap.. to store essentially the same content PLUS some icons. if we move it
into the compositor canvas we get:

1. wallpaper image is rendered and scaled by the same enigne as the compositor
(sw or gl).
2. only the original wp image is needed, not an intermediate window pixmap. we
save 8mb of memory insnantly.
3. evas already has caches for scaled data and can throw out original data etc.
so we also recycle this infra directly.
4. animated wallpapers now get faster as they render with gl... as do
wallpaper transitions etc.

repeat for everything else in e17... it all goes into the compositor canvas
EXCEPT window content (client windows - be they e's internal dialogs or
external apps - to e's compositor these will just be image objects - they
currently are, but they also include the frame window sections (borders/titles)
provided by e - these will be split out to live in the canvas).
6. if objects move into the comp canvas - like window borders, menus,
shelves... we solve the clipping problem. right now borders, shelves, menus
etc. get clipped by their window. that's life. once they live in the comp
canvas they can extend beyond their object bounds (add glows, shadows, other
effects or pixels/imagery extending beyond their bounds). this comes for free
when moving into evas and out of a window and that is part of the plan - to
migrate content all into the compositor canvas.
7. i can go on... (tldr time - you asked why so read, or never ask again :))
this has been talked about a lot amongst devs already. it's not possible to do
non-compositing AND compositing and move forward. we have little enough
developer resources as-is. this simplifies and allows us to have a future. the
fact that we BOTHERED to have fast software compositing is a big part of the
commitment to make compositing work for EVERYONE - you DONT need a supported
gpu + driver to use it. yes - it means extra system load, and slowdowns for
those avoiding compositing now entirely - but that's the price of progress.
we've lowered the cost, but it isn't free. no one is totally LEFT OUT. the
software compositor works even in 16bpp (with extra overhead though). and
8bpp .. well ok - sorry 8bpp people. if you can only do 8bpp then we're leaving
you behind. sorry. 1995 will be happy to keep you. :( we CAN reduce overhead of
software compositing still - it's heavy because we HAVE to copy pixels from x
(read data via x(shm)getimage). we can't fix that unless we can get a zero-copy
path. x allows us no such path for software (shared pixmaps are not an option
fyi). we COULD shortcut this path - but we need to do it at BOTH sides of the
pipeline. that means modify toolkits/apps. we CAN modify efl to bypass x
entirely for rendering and only use it for focus/input/events and use a
back-channel shared memory system to export pixel buffers direct from client to
comp. it's doable. we'd cut overhead in half for copies as we... get rid of
them (we only have now rendering overehead). *IF* comp also bypasses x's fb
management and goes direct to fbdev or kms... and