[FairfieldLife] Toys, games, puzzles and gizmos (Re: How old is your brain)

2009-02-24 Thread Duveyoung
Marek Reavis wrote: So, Edg, what toys have sparked from your fire?
 Playful minds want to know.

Marek,

Geeze, I've got hundreds of ideas, and most of them cannot be detailed
herein because they've not gotten to retail and might turn a profit
for me or my kin down the line.

But, let me tease ya.  In my box of secrets, I've got:

1. A non-electric gizmo that stores up to a dozen photographs -- each
of which is instantly viewable by a mere slight shift of the hand
holding the device.

2. I've got a device that is merely two sheets of plastic with
meaningless smudges on them, but overlay them, and a photo
appearsa neat secret decoder thingy that also might have serious
security uses.  

3. Geo-Quest Card Game that teaches about geography and animals.

4. Aha -- a card game that a four year old can play with almost the
same skill that an adult would have -- as much fun for mom and dad as
the kid.

5. A game that makes doing samyama fun.

6. Artificial intelligence programming concept that I haven't seen
bandied in the literature yet, which would have many game applications.
 
7. A game in which the players are involved in a mad frenzy -- a melee
in which all players are playing all the time with their hands
grabbing and discarding objects in rapid fire fashion that requires
that each player watches what the other players are doing more than
what they are doing.

8. A maddening updating of the game of hide and seek where all the
players are running around like mad and then suddenly freezing for a
few seconds and then running like mad again.  One player just stands
there and smirks.

9. Wind chimes for inside -- that work on the slight air currents
found indoors.

10. A construction set that has many pieces that are all identical but
from which many objects can be created -- but each object is like a
jigsaw puzzle and must be solved in order to be constructed.

11. A game that only can be played by folks who truly are in love
because it is so sweet and intimate -- non-sexual but it cannot be
played if any non-lover is observing.

12.  A game like Scrabble and Risk combined -- gotta spell, gotta
conquer, but a ten year old might beat an adult.

13.  A stamped plastic object that one looks at until one sees famous
faces in it.several.

14. A 3D playing board with grooves that allows game pieces to be slid
around in a territorial competition for dominion. 

15. Eight strips of paper which can be woven into a pot-holder sized
mesh that yields a geometric shape -- Hundreds of shapes to achieve,
each shape a puzzle to figure out how to achieve it using the same strips.

16. A three piece puzzle device into which three images can be
programmed.  Tens of thousands of ways for the three pieces to be
combined, but only three of those orientations yields an image.  Patented.

17.  A jigsaw puzzle with pieces that are photos of everyday objects
which have been cut-out along their outlines.  These pieces then are
used to create a large image by interlocking with each other ala
Escher-esque tessellation. Lions and tigers and bears and washing
machines and bikes and telephones and ANYTHING are used to create a
photo-realistic image by snuggling with each other.

18.  A jigsaw puzzle in which all the pieces are not used unless one
has completely solved the puzzle, but if there are pieces left over,
doesn't matter because the image is still formed.  The amount of
pieces left over is inversely proportional to one's I.Q.

19.  A card game in which one determines one's I.Q. while in
competition with others doing so also.

20. Boo -- a haunted house treasure search game.  If you see a ghost,
you're in trouble, if another player sees your ghost, he's getting
closer to winning.


Ideas that got to retail are:

Bite Lite -- a small fuzzy creature that bites onto a child's pajama
lapel and hangs on with tiny monster teeth -- a child's friend who
also has a tiny flashlight attached for revealing if there truly are
monsters in a dark bedroom.

Celebrity Notebook Game  -- players try to be actors who by tone of
voice deliver their lines such that a precise target meaning is
created.  The other players must guess the meanings.  The more the
audience is correct, the more points for the actor.

Hex a Box -- a few puzzle pieces that can form a certain pattern, but
there's millions of wrong ways to put the pieces together.

Omni Jigsaw puzzle -- a set of jigsaw puzzle pieces that can form not
merely one image but any image.  The retail version of it had seven
images that could be made from the pieces, but in reality, any image
could be created by them.  Users would buy separate instructions for
additional images.  

Whew, that's enough.  Don't get me started bragging about all the
Internet services I've imagined that are just laying around --
hundreds of them just waiting for passion, time and money. I've got
two human powered vehicle concepts collecting dust too.  Then there's
all the video games I've imagined. There's several 

[FairfieldLife] Toys, games, puzzles and gizmos (Re: How old is your brain)

2009-02-24 Thread Marek Reavis
Wow! Very cool stuff, Edg.  Many more (and more varied) than I had 
expected.  35 seems way too old for your brain, Edg; 16 seems more 
likely to me.  Is the Bite Lite still around?  I'd love to get one 
for the granddaughter.

Marek

**

--- In FairfieldLife@yahoogroups.com, Duveyoung no_re...@... wrote:

 Marek Reavis wrote: So, Edg, what toys have sparked from your 
fire?
  Playful minds want to know.
 
 Marek,
 
 Geeze, I've got hundreds of ideas, and most of them cannot be 
detailed
 herein because they've not gotten to retail and might turn a profit
 for me or my kin down the line.
 
 But, let me tease ya.  In my box of secrets, I've got:
 
 1. A non-electric gizmo that stores up to a dozen photographs -- 
each
 of which is instantly viewable by a mere slight shift of the hand
 holding the device.
 
 2. I've got a device that is merely two sheets of plastic with
 meaningless smudges on them, but overlay them, and a photo
 appearsa neat secret decoder thingy that also might have serious
 security uses.  
 
 3. Geo-Quest Card Game that teaches about geography and animals.
 
 4. Aha -- a card game that a four year old can play with almost the
 same skill that an adult would have -- as much fun for mom and dad 
as
 the kid.
 
 5. A game that makes doing samyama fun.
 
 6. Artificial intelligence programming concept that I haven't seen
 bandied in the literature yet, which would have many game 
applications.
  
 7. A game in which the players are involved in a mad frenzy -- a 
melee
 in which all players are playing all the time with their hands
 grabbing and discarding objects in rapid fire fashion that requires
 that each player watches what the other players are doing more than
 what they are doing.
 
 8. A maddening updating of the game of hide and seek where all the
 players are running around like mad and then suddenly freezing for a
 few seconds and then running like mad again.  One player just stands
 there and smirks.
 
 9. Wind chimes for inside -- that work on the slight air currents
 found indoors.
 
 10. A construction set that has many pieces that are all identical 
but
 from which many objects can be created -- but each object is like a
 jigsaw puzzle and must be solved in order to be constructed.
 
 11. A game that only can be played by folks who truly are in love
 because it is so sweet and intimate -- non-sexual but it cannot be
 played if any non-lover is observing.
 
 12.  A game like Scrabble and Risk combined -- gotta spell, gotta
 conquer, but a ten year old might beat an adult.
 
 13.  A stamped plastic object that one looks at until one sees 
famous
 faces in it.several.
 
 14. A 3D playing board with grooves that allows game pieces to be 
slid
 around in a territorial competition for dominion. 
 
 15. Eight strips of paper which can be woven into a pot-holder sized
 mesh that yields a geometric shape -- Hundreds of shapes to achieve,
 each shape a puzzle to figure out how to achieve it using the same 
strips.
 
 16. A three piece puzzle device into which three images can be
 programmed.  Tens of thousands of ways for the three pieces to be
 combined, but only three of those orientations yields an image.  
Patented.
 
 17.  A jigsaw puzzle with pieces that are photos of everyday objects
 which have been cut-out along their outlines.  These pieces then are
 used to create a large image by interlocking with each other ala
 Escher-esque tessellation. Lions and tigers and bears and washing
 machines and bikes and telephones and ANYTHING are used to create a
 photo-realistic image by snuggling with each other.
 
 18.  A jigsaw puzzle in which all the pieces are not used unless one
 has completely solved the puzzle, but if there are pieces left over,
 doesn't matter because the image is still formed.  The amount of
 pieces left over is inversely proportional to one's I.Q.
 
 19.  A card game in which one determines one's I.Q. while in
 competition with others doing so also.
 
 20. Boo -- a haunted house treasure search game.  If you see a 
ghost,
 you're in trouble, if another player sees your ghost, he's getting
 closer to winning.
 
 
 Ideas that got to retail are:
 
 Bite Lite -- a small fuzzy creature that bites onto a child's pajama
 lapel and hangs on with tiny monster teeth -- a child's friend who
 also has a tiny flashlight attached for revealing if there truly are
 monsters in a dark bedroom.
 
 Celebrity Notebook Game  -- players try to be actors who by tone of
 voice deliver their lines such that a precise target meaning is
 created.  The other players must guess the meanings.  The more the
 audience is correct, the more points for the actor.
 
 Hex a Box -- a few puzzle pieces that can form a certain pattern, 
but
 there's millions of wrong ways to put the pieces together.
 
 Omni Jigsaw puzzle -- a set of jigsaw puzzle pieces that can form 
not
 merely one image but any image.  The retail version of it had seven
 images that could be made from the pieces, but in 

[FairfieldLife] Toys, games, puzzles and gizmos (Re: How old is your brain)

2009-02-24 Thread TurquoiseB
--- In FairfieldLife@yahoogroups.com, Duveyoung no_re...@... wrote:

 I might as well toss in my great American novel while I'm 
 at it.  Have written only one chapter -- a decade ago -- sigh.  
 It's about the birth of God.

There´s your whole problem right there, Edg.
You should have written the last chapter first.
That´s what I do, and it works because then I
have to figure out all the stuff that led up
to the ending. :-)

Great list. Really, really neat ideas. I know
a toy store in Santa Fe that would pick up and
sell any of them. I picked up some cool toys
from them, including one that is a spinning
top that levitates, and spins in mid-air. 
Endless delight.





Re: [FairfieldLife] Toys, games, puzzles and gizmos (Re: How old is your brain)

2009-02-24 Thread Vaj


On Feb 24, 2009, at 11:44 AM, Duveyoung wrote:


5. A game that makes doing samyama fun.



Already been made by meditation researchers and being used in some  
schools. It's a video game that trains attentional skills.

[FairfieldLife] Toys, games, puzzles and gizmos (Re: How old is your brain)

2009-02-24 Thread Duveyoung
Marek,

I might have a Bite Lite around here somewherestay tuned.

And, yeah, I am kid's kid and always have been -- except for the fact
that I, you know, raised four kids, had jobs, made money for my guru, etc.

I don't think I've ever been in any other frame of mind than let's
play!  This is my burden -- I've never been able to quite overcome
it, and I'm pretty much unemployable, but I play at playing a real
person, so I have not been readily fired from my jobs but probably
should never have been hired for half of them.  I really hate those
meetings where I know I can't shout out a joke from the back of the
crowd. I have a severely bitten bottom lip.

I remember this meeting with three patent attorneys, a President of a
company, and his right hand guy, and then me all on the 40th floor of
some Chicago skyscraper.  Huge huge room, 30 foot ceiling, wall to
wall windows overlooking the city's vistas, and everyone in the room
getting, arrrgh!, $500 per hour to be there -- except me.  Ya don't
waste time with a joke, then, let me tell ya, but I burn, I burn, I
burn like Spock in rut to bust out a pun.

But you, an attorney, have this as your daily fare.  How often do you
get witty?  

I went through this legal process last year in which I had to do eight
hours a day, five days in a row, with my attorney to prep for a
disposition.  I got a few jokes inserted into the process, but man,
you lawyers are nit-picking, deep-thinking, focused cusses.  That week
was for me a real eye opener about your profession.  I don't know how
you can leave your work at the office.  During that week, I literally
couldn't enjoy anything -- went back to my motel, and didn't bother to
watch TV or anything and couldn't sleep without having dream after
dream about the legal material.  I complemented my attorney about
this, and he said, I know, I know, I try to tell my wife about this,
but she just can't know the intensity of the mental work I do.  

Hey, any chance you can help the FF pot kids?

Edg

--- In FairfieldLife@yahoogroups.com, Marek Reavis reavisma...@...
wrote:

 Wow! Very cool stuff, Edg.  Many more (and more varied) than I had 
 expected.  35 seems way too old for your brain, Edg; 16 seems more 
 likely to me.  Is the Bite Lite still around?  I'd love to get one 
 for the granddaughter.
 
 Marek
 
 **
 
 --- In FairfieldLife@yahoogroups.com, Duveyoung no_reply@ wrote:
 
  Marek Reavis wrote: So, Edg, what toys have sparked from your 
 fire?
   Playful minds want to know.
  
  Marek,
  
  Geeze, I've got hundreds of ideas, and most of them cannot be 
 detailed
  herein because they've not gotten to retail and might turn a profit
  for me or my kin down the line.
  
  But, let me tease ya.  In my box of secrets, I've got:
  
  1. A non-electric gizmo that stores up to a dozen photographs -- 
 each
  of which is instantly viewable by a mere slight shift of the hand
  holding the device.
  
  2. I've got a device that is merely two sheets of plastic with
  meaningless smudges on them, but overlay them, and a photo
  appearsa neat secret decoder thingy that also might have serious
  security uses.  
  
  3. Geo-Quest Card Game that teaches about geography and animals.
  
  4. Aha -- a card game that a four year old can play with almost the
  same skill that an adult would have -- as much fun for mom and dad 
 as
  the kid.
  
  5. A game that makes doing samyama fun.
  
  6. Artificial intelligence programming concept that I haven't seen
  bandied in the literature yet, which would have many game 
 applications.
   
  7. A game in which the players are involved in a mad frenzy -- a 
 melee
  in which all players are playing all the time with their hands
  grabbing and discarding objects in rapid fire fashion that requires
  that each player watches what the other players are doing more than
  what they are doing.
  
  8. A maddening updating of the game of hide and seek where all the
  players are running around like mad and then suddenly freezing for a
  few seconds and then running like mad again.  One player just stands
  there and smirks.
  
  9. Wind chimes for inside -- that work on the slight air currents
  found indoors.
  
  10. A construction set that has many pieces that are all identical 
 but
  from which many objects can be created -- but each object is like a
  jigsaw puzzle and must be solved in order to be constructed.
  
  11. A game that only can be played by folks who truly are in love
  because it is so sweet and intimate -- non-sexual but it cannot be
  played if any non-lover is observing.
  
  12.  A game like Scrabble and Risk combined -- gotta spell, gotta
  conquer, but a ten year old might beat an adult.
  
  13.  A stamped plastic object that one looks at until one sees 
 famous
  faces in it.several.
  
  14. A 3D playing board with grooves that allows game pieces to be 
 slid
  around in a territorial competition for dominion. 
  
  15. Eight strips of paper which can be woven into a 

[FairfieldLife] Toys, games, puzzles and gizmos (Re: How old is your brain)

2009-02-24 Thread Duveyoung
Duveyoung  wrote:
  I might as well toss in my great American novel while I'm 
  at it.  Have written only one chapter -- a decade ago -- sigh.  
  It's about the birth of God.

TurquoiseB  wrote:

 There´s your whole problem right there, Edg. You should have written
the last chapter first. That´s what I do, and it works because then I
have to figure out all the stuff that led up to the ending. :-)

Turq, 

Oh, I've got the ending down pat, but you're right, having that as a
goal keeps you on the literary path.

The ending: suddenly, the universe attacks.

Yeah, there'd have to be a sequel.  Natch!

Edg



--- In FairfieldLife@yahoogroups.com, TurquoiseB no_re...@... wrote:

 --- In FairfieldLife@yahoogroups.com, Duveyoung no_reply@ wrote:
 
  I might as well toss in my great American novel while I'm 
  at it.  Have written only one chapter -- a decade ago -- sigh.  
  It's about the birth of God.
 
 There´s your whole problem right there, Edg.
 You should have written the last chapter first.
 That´s what I do, and it works because then I
 have to figure out all the stuff that led up
 to the ending. :-)
 
 Great list. Really, really neat ideas. I know
 a toy store in Santa Fe that would pick up and
 sell any of them. I picked up some cool toys
 from them, including one that is a spinning
 top that levitates, and spins in mid-air. 
 Endless delight.





[FairfieldLife] Toys, games, puzzles and gizmos (Re: How old is your brain)

2009-02-24 Thread Duveyoung
Vaj,

I doubt my game play is that to which you're referring, but can you
give me any particulars of this video game of which you've written?

My game is played 24/7 by any number of players.  You never know when
your turn will come, you never know when any other players' turns
might come, but all players know what they'll have to do when the
challenge whacks ya sudden like.  No player ever sees another player
playing the game..unless..

My game requires a sacred intent, a magical and whimsical creativity,
and STEALTH!

And the game NEVER ENDS.

Edg




--- In FairfieldLife@yahoogroups.com, Vaj vajradh...@... wrote:

 
 On Feb 24, 2009, at 11:44 AM, Duveyoung wrote:
 
  5. A game that makes doing samyama fun.
 
 
 Already been made by meditation researchers and being used in some  
 schools. It's a video game that trains attentional skills.





Re: [FairfieldLife] Toys, games, puzzles and gizmos (Re: How old is your brain)

2009-02-24 Thread Vaj


On Feb 24, 2009, at 2:05 PM, Duveyoung wrote:


Vaj,

I doubt my game play is that to which you're referring, but can you
give me any particulars of this video game of which you've written?

My game is played 24/7 by any number of players.  You never know when
your turn will come, you never know when any other players' turns
might come, but all players know what they'll have to do when the
challenge whacks ya sudden like.  No player ever sees another player
playing the game..unless..

My game requires a sacred intent, a magical and whimsical creativity,
and STEALTH!

And the game NEVER ENDS.



I didn't write it and I haven't played it. I've heard it talked about  
with the scientists involved in InnerKids, a program bringing  
mindfulness meditation into schools. I do know it's not played 24/7 :-).


Since the idea is to train attention volitionally, people enter into  
the game with that intention, it's just that the training is masked  
as play.

[FairfieldLife] Toys, games, puzzles and gizmos (Re: How old is your brain)

2009-02-24 Thread TurquoiseB
--- In FairfieldLife@yahoogroups.com, Duveyoung no_re...@... wrote:

 Marek,
 
 I might have a Bite Lite around here somewherestay tuned.
 
 And, yeah, I am kid's kid and always have been -- except for 
 the fact that I, you know, raised four kids, had jobs, made 
 money for my guru, etc.
 
 I don't think I've ever been in any other frame of mind than 
 let's play!  This is my burden -- 

Or gift. You have said that you believe in God.
Do you still have some believability in the idea
that the reason given for creation was Lila, play?
Wouldn't Let's play put you *in tune* with the
purpose of creation rather than being a burden?

Just asking.

 I've never been able to quite overcome
 it, and I'm pretty much unemployable, but I play at playing 
 a real person, so I have not been readily fired from my jobs 
 but probably should never have been hired for half of them.  
 I really hate those meetings where I know I can't shout out 
 a joke from the back of the crowd. I have a severely bitten 
 bottom lip.
 
 I remember this meeting with three patent attorneys, a 
 President of a company, and his right hand guy, and then me 
 all on the 40th floor of some Chicago skyscraper. Huge huge 
 room, 30 foot ceiling, wall to wall windows overlooking the 
 city's vistas, and everyone in the room getting, arrrgh!, 
 $500 per hour to be there -- except me.  Ya don't waste time 
 with a joke, then, let me tell ya, but I burn, I burn, I
 burn like Spock in rut to bust out a pun.

Just to present an alternative Way to you, I have
been in more than my fair share of 40th-floor meetings.
I have made jokes in all of them. They kept hiring me. 
Go figure. 

I did it in the TMO, too. That is one reason why I 
have no interest in giving Jerry a hard time. The man
was FUNNY. He could crack a joke anytime and get away
with it. So could Rama. So can I. 

It's a matter of 'tude as far as I can tell. If you
walk into the room wearing the 'tude that you Really
Don't Need These People, and that you can walk out at
any time, often they perceive that as competence, or
Personal Power. Or whatever they think. I really don't
know what they think. All I know is that I have gotten
away with Being Myself in most situations in my life,
whether it be the uptight, behind-closed-doors meeting
rooms of the TMO, or the uptight, behind-closed-doors
meeting rooms of IBM. I now find myself working for
IBM again, because they just bought the company I 
have a contract with. So far, I've been getting away 
with cracking jokes in their meetings, too. Again, 
just saying.

 But you, an attorney, have this as your daily fare. How often 
 do you get witty?  

I somehow suspect that Marek gets witty -- and gets
away with it -- more often than you would imagine. 
Surfer thing.  :-)





[FairfieldLife] Toys, games, puzzles and gizmos (Re: How old is your brain)

2009-02-24 Thread Marek Reavis
Cool, Edg (as re BiteLite search and find mission).

You know, maybe the field of Civil Law is full of tight asses, but 
humor is such a huge positive in life, and that's true in the 
courtroom, too; and particularly so when you're in front of a jury.  
I love jurors to laugh and unburden their hearts a little bit, even 
moreso when the subject matter of the trial is distasteful or 
gruesome.

Just yesterday I was in court all afternoon with a new-ish judge 
doing a double misdemeanor calendar call (i.e., she was calling her 
own court's misdemeanor pretrial cases and the misdemeanor pretrial 
cases for another judge's courtroom who was unavailable).  I was 
carrying about 30-35 cases myself and there were maybe 90-100 cases 
called total.  Normally, I'd be done by 4:00-4:30, but I didn't get 
out till 6:00.  Everyone was overworked, the court clerk was audibly 
complaining about having to work so hard and trying to keep up with 
all the cases (the court clerk makes a running log of all the Court's 
orders and findings which are printed up and distributed as the 
minutes for the files), the courtroom was packed with impatient and 
unhappy misdemeanor defendant's.  Every appropriate opportunity I got 
I'd insert some more-or-less humorous comment into the litany of 
negotiations, pleas, and continuances.  Like you, I was always a wise-
ass in school, always getting in trouble for saying the wrong (but 
funny) thing at the wrong time; but now I find that with a little 
discretion that wise-ass stuff pays real dividends in the day-in-day-
out grind of the job.  I kept it as light as the situation allowed 
and by the end of the calendar everyone was happy to be done and 
mostly smiling.  

As to the mental work, for the most part it doesn't burden me 
internally, but there is a lot of it to do.  If you look at my dining 
room, the table and the floor is loaded with witness files, 
discovery, and research for a murder trial I start at the end of next 
month.  The trial will last 4-6 weeks and I spend some time with it 
every evening and each weekend; there's still motions to write, 
witnesses to locate, problems to anticipate, but I trust that my mind 
will do what it has to do and when we get to trial I'll be as ready 
as I need to be.  It's mostly automatic and I don't fret too much 
about it.  Meanwhile, I've got two other attempted murders, one 
kidnapping, one robbery, two attempted robberies, a mayhem, a child 
molest -- all going to trial this year -- and lots of misdemeanor 
cases that come in every week, some of which will also end up going 
to trial.  It's more work than I'd choose to take on but it's classic 
public defending and I get a kick out of doing it, regardless.  The 
one year I did in civil law when I was back in Saint Louis was the 
unhappiest year of the last 10, and when I got a chance to come back 
to California and do criminal defense again I was stoked, and remain 
so.

The FF kids who were busted for their grow are down around Chico, so 
they'll be represented by a public defender down there if they don't 
get private counsel.  I'm in Humboldt County, so there's no way I 
could help them.  Every jurisdiction has its own habits and customs 
regarding the perennial cases they all deal with.  If they were in 
Humboldt, and they had no prior criminal record (or very little), 
they'd be given felony probation, maybe a little jail time.  The 
money would be confiscated, of course ($180k is a lot of money), but 
that would be it.  The authorities are more interested in the money 
than anything else.  But, as someone else pointed out, if the Feds 
get involved (and that money may be the honey that brings them in), 
then they'll likely do some prison time.

**

--- In FairfieldLife@yahoogroups.com, Duveyoung no_re...@... wrote:

 Marek,
 
 I might have a Bite Lite around here somewherestay tuned.
 
 And, yeah, I am kid's kid and always have been -- except for the 
fact
 that I, you know, raised four kids, had jobs, made money for my 
guru, etc.
 
 I don't think I've ever been in any other frame of mind than let's
 play!  This is my burden -- I've never been able to quite overcome
 it, and I'm pretty much unemployable, but I play at playing a real
 person, so I have not been readily fired from my jobs but probably
 should never have been hired for half of them.  I really hate those
 meetings where I know I can't shout out a joke from the back of the
 crowd. I have a severely bitten bottom lip.
 
 I remember this meeting with three patent attorneys, a President of 
a
 company, and his right hand guy, and then me all on the 40th floor 
of
 some Chicago skyscraper.  Huge huge room, 30 foot ceiling, wall to
 wall windows overlooking the city's vistas, and everyone in the room
 getting, arrrgh!, $500 per hour to be there -- except me.  Ya don't
 waste time with a joke, then, let me tell ya, but I burn, I burn, I
 burn like Spock in rut to bust out a pun.
 
 But you, an attorney, have this as 

Re: [FairfieldLife] Toys, games, puzzles and gizmos (Re: How old is your brain)

2009-02-24 Thread Bhairitu
For every person that has some new idea about 1000 others on the planet 
have the same idea about the same time.  Of those 1000 about 100 will 
actually get around to doing something about the idea.  Of those maybe 
10 will actually get something near completion.  Of those 3 will 
actually complete it.  Of those 1 will actually be successful with the 
product.  IOW, there is probably nothing new under the Sun, just 
implementing it and getting it out at the right time.

I guess this hearkens back to probably something MMY said in his 
teachings that ideas are really just sitting their in the transcendent 
and we tune into them and make them manifest.  This is why I think 
copyrights are WAY overvalued and have WAY too long a lifetime.  Those 
rules were made by the ignorant.

Duveyoung wrote:
 Vaj,

 I doubt my game play is that to which you're referring, but can you
 give me any particulars of this video game of which you've written?

 My game is played 24/7 by any number of players.  You never know when
 your turn will come, you never know when any other players' turns
 might come, but all players know what they'll have to do when the
 challenge whacks ya sudden like.  No player ever sees another player
 playing the game..unless..

 My game requires a sacred intent, a magical and whimsical creativity,
 and STEALTH!

 And the game NEVER ENDS.

 Edg




 --- In FairfieldLife@yahoogroups.com, Vaj vajradh...@... wrote:
   
 On Feb 24, 2009, at 11:44 AM, Duveyoung wrote:

 
 5. A game that makes doing samyama fun.
   
 Already been made by meditation researchers and being used in some  
 schools. It's a video game that trains attentional skills.

 



   



[FairfieldLife] Toys, games, puzzles and gizmos (Re: How old is your brain)

2009-02-24 Thread Duveyoung
 . . .there is probably nothing new under the Sun

You're rightmore than you know.

Over the years, no less than dozens of what I thought were my ideas
have been imagined independently and run with by others.  I invented
a set of eight cubes that had magnets on each face of the cubes. The
cubes challenged one to arrange them into a bigger cube if one was
able to get the south poles to be abetting north poles.  The schema
for magnet placement was the key concept of the invention, and it was
a very fun puzzle kinetically to mess with.  Well, I worked up a
prototype and showed it around but everyone (and we're talking ALL the
major toy companies) thought it was way too expensive to make.  Yet,
the next year, BLAMMO, there 'twasright there in the Jacob Javitz
convention hall -- done by a mom and popper who'd somehow solved the
cost problem and gotten the set into a blister card for about $10
retail -- nice!

It's humbling.  When I would go to Toy Fair, there would be 1800 mom
and pops with their one idea each -- most of them doomed to fail for
lack of business skills, but, yep, there would ALWAYS be someone who
was hot on one of my concepts and had gotten it to market -- usually
in a far better format than I had gotten around to working up.  If you
really put out to get something on a shelf, you do a lot more thinking
about the idea, and naturally, the concept evolves and different ways
to package, market, advertise, price, name the product come to the
fore -- whereas, for me, the idea might merely be on a list somewhere
waiting for me to get passionate enough about it to flesh it
out.meanwhile the movement belongs to those who move.

The point to underline is that my ideas came to me from out of left
field -- I wasn't improving on or fleshing out other ideas I'd come
across at Toy Fair.  I thought of myself as a pure inventor with no
significant impact from the environment, but hey, it sure seems fishy
that so many folks get the same ideas at the same time.  Ask Alexander
Graham Bell or Isaac Newton or Edison -- all of them had huge problems
owning concepts that others were working on too.  

My inventing was more of a calling than a career.  I'd get an idea and
just have to work it up with duct tape and cardboard to see if it
worked.  Then, if it did, yep, I'd get visions of grandeur counting my
chickens before they'd hatched.

Then I'd hit the bricks of the real world and find out how unspecial I
really waseven though I had some very original ideas.  The truth
is that the toy industry is one tough nut to crack, and the invention
itself is but the smallest part of success -- business skills are way
more important.  A very simple toy can cost half a million bucks to
get even a small inventory into a warehouse.  

But, you know me; I'm such a whiny crabbing pity-me victimized
mental-case who thinks he's special that, yeah, it pissed me off that
others did what I had give up on or had set aside for some nonce. It
was my idea, ya see?  But, finally, I got over it and realized that if
I don't immediately take an idea to fruition, it never really was my
idea.  

If there is a God, hHe sows ideas in many minds like seeds cast widely
upon a field.  Not all grow.

Oy!

Edg




--- In FairfieldLife@yahoogroups.com, Bhairitu noozg...@... wrote:

 For every person that has some new idea about 1000 others on the planet 
 have the same idea about the same time.  Of those 1000 about 100 will 
 actually get around to doing something about the idea.  Of those maybe 
 10 will actually get something near completion.  Of those 3 will 
 actually complete it.  Of those 1 will actually be successful with the 
 product.  IOW, there is probably nothing new under the Sun, just 
 implementing it and getting it out at the right time.
 
 I guess this hearkens back to probably something MMY said in his 
 teachings that ideas are really just sitting their in the transcendent 
 and we tune into them and make them manifest.  This is why I think 
 copyrights are WAY overvalued and have WAY too long a lifetime.  Those 
 rules were made by the ignorant.
 
 Duveyoung wrote:
  Vaj,
 
  I doubt my game play is that to which you're referring, but can you
  give me any particulars of this video game of which you've written?
 
  My game is played 24/7 by any number of players.  You never know when
  your turn will come, you never know when any other players' turns
  might come, but all players know what they'll have to do when the
  challenge whacks ya sudden like.  No player ever sees another player
  playing the game..unless..
 
  My game requires a sacred intent, a magical and whimsical creativity,
  and STEALTH!
 
  And the game NEVER ENDS.
 
  Edg
 
 
 
 
  --- In FairfieldLife@yahoogroups.com, Vaj vajradhatu@ wrote:

  On Feb 24, 2009, at 11:44 AM, Duveyoung wrote:
 
  
  5. A game that makes doing samyama fun.

  Already been made by meditation researchers and being used in some  
  schools. It's a 

Re: [FairfieldLife] Toys, games, puzzles and gizmos (Re: How old is your brain)

2009-02-24 Thread Bhairitu
Reminds me of the movie A Stroke of Genius which released last week on 
DVD.  It is the true story of the guy who invented the intermittent 
windshield wiper system and how the auto industry stole it.  In the 
story when he first present it to Ford after he leaves the guy at Ford 
asks his employees how much does he want?  The inventor was seeing 
dollar signs though and did not sell it to Ford and after a couple of 
years trying to manufacture it himself unsuccessfully his company 
folded.  From my experience if a big company wants to buy your idea (and 
Ford actually wanted to come out with the product and not shelve it) 
take it.  This guy's failure was he didn't understand the problems of 
manufacturing and you've pointed out how expensive it is to create an 
inventory for even a small product.  He did successfully sue the 
automakers but not after the situation caused him years or heartbreak 
and family problems.

Duveyoung wrote:
  . . .there is probably nothing new under the Sun

 You're rightmore than you know.

 Over the years, no less than dozens of what I thought were my ideas
 have been imagined independently and run with by others.  I invented
 a set of eight cubes that had magnets on each face of the cubes. The
 cubes challenged one to arrange them into a bigger cube if one was
 able to get the south poles to be abetting north poles.  The schema
 for magnet placement was the key concept of the invention, and it was
 a very fun puzzle kinetically to mess with.  Well, I worked up a
 prototype and showed it around but everyone (and we're talking ALL the
 major toy companies) thought it was way too expensive to make.  Yet,
 the next year, BLAMMO, there 'twasright there in the Jacob Javitz
 convention hall -- done by a mom and popper who'd somehow solved the
 cost problem and gotten the set into a blister card for about $10
 retail -- nice!

 It's humbling.  When I would go to Toy Fair, there would be 1800 mom
 and pops with their one idea each -- most of them doomed to fail for
 lack of business skills, but, yep, there would ALWAYS be someone who
 was hot on one of my concepts and had gotten it to market -- usually
 in a far better format than I had gotten around to working up.  If you
 really put out to get something on a shelf, you do a lot more thinking
 about the idea, and naturally, the concept evolves and different ways
 to package, market, advertise, price, name the product come to the
 fore -- whereas, for me, the idea might merely be on a list somewhere
 waiting for me to get passionate enough about it to flesh it
 out.meanwhile the movement belongs to those who move.

 The point to underline is that my ideas came to me from out of left
 field -- I wasn't improving on or fleshing out other ideas I'd come
 across at Toy Fair.  I thought of myself as a pure inventor with no
 significant impact from the environment, but hey, it sure seems fishy
 that so many folks get the same ideas at the same time.  Ask Alexander
 Graham Bell or Isaac Newton or Edison -- all of them had huge problems
 owning concepts that others were working on too.  

 My inventing was more of a calling than a career.  I'd get an idea and
 just have to work it up with duct tape and cardboard to see if it
 worked.  Then, if it did, yep, I'd get visions of grandeur counting my
 chickens before they'd hatched.

 Then I'd hit the bricks of the real world and find out how unspecial I
 really waseven though I had some very original ideas.  The truth
 is that the toy industry is one tough nut to crack, and the invention
 itself is but the smallest part of success -- business skills are way
 more important.  A very simple toy can cost half a million bucks to
 get even a small inventory into a warehouse.  

 But, you know me; I'm such a whiny crabbing pity-me victimized
 mental-case who thinks he's special that, yeah, it pissed me off that
 others did what I had give up on or had set aside for some nonce. It
 was my idea, ya see?  But, finally, I got over it and realized that if
 I don't immediately take an idea to fruition, it never really was my
 idea.  

 If there is a God, hHe sows ideas in many minds like seeds cast widely
 upon a field.  Not all grow.

 Oy!

 Edg