[Flashcoders] Required Actionscript Programmers

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[Flashcoders] Components do not behave

2006-04-23 Thread Julian 'Julik' Tarkhanov
Ok, so I got the component thing running more or less. I now have a  
dozen of components (all using the same assets - such as bevels  
etc.). I only got a couple of problems to iron out. My components,  
though, do not inherit from UIObject (or other MM classes) - I try to  
avoid that to allow compilation with MTASC in th future without  
attachment to Flash IDE.


First of all is the whole resizing business. I have to both resize  
the component in the init code and in the setSize - I still don't  
understand  the relationship between the two. Right now how I have to  
do it:


function initComponent():Void {
// bla bla
// rearrange components based on the new _width and _height
}

function setSize(nWidth:Number, nHeight:Number):Void {
// bla bla
// rearrange components based on the new _width and _height AGAIN
}

This is te only approach that works.

The second problem is exporting SWC. Some SWCs work after export,  
some others don't. One, for instance, shows nothing on the Stage when  
included in another file, but works beautifully - the other shows up  
OK on the Stage but looks like in the authoring environment upon  
exporting. When I drag the symbols from my main document (where all  
the widgets get created) the work and show up fine. I wonder if there  
is some good documentation about creating SWCs somewhere, or if  
csomeone can explain to me what am I doing wrong.


--
Julian 'Julik' Tarkhanov
please send all personal mail to
me at julik.nl


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Re: [Flashcoders] Components do not behave

2006-04-23 Thread JesterXL
If you don't extend UIObject, then what is your sizing implementation. 
UIObject handles that for you.  Furthermore, you can compile mx components 
with MTASC if you don't want to have to write that stuff by yourself, or use 
another open source component set.

UIComponent actually has it's own seperate variables for width and height 
values which allows you're component to use them vs. actually relaying on 
_width and _height to be preset.  Typically, you use a bounding box 
movieclip on frame 1 to set the initial width and height and UIObject will 
remove it for you.

If you don't want to do that you can do what UIObject in Flex does, and 
implement a measure function; this function by default sets the width and 
height and is used initially to setup the default width and height if none 
has been set beforehand.

If you aren't using UIObject / UIComponent, you'll have to code all of that 
yourself unless another component framework provides that for you.

- Original Message - 
From: Julian 'Julik' Tarkhanov [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, April 23, 2006 12:17 PM
Subject: [Flashcoders] Components do not behave


Ok, so I got the component thing running more or less. I now have a
dozen of components (all using the same assets - such as bevels
etc.). I only got a couple of problems to iron out. My components,
though, do not inherit from UIObject (or other MM classes) - I try to
avoid that to allow compilation with MTASC in th future without
attachment to Flash IDE.

First of all is the whole resizing business. I have to both resize
the component in the init code and in the setSize - I still don't
understand  the relationship between the two. Right now how I have to
do it:

function initComponent():Void {
// bla bla
// rearrange components based on the new _width and _height
}

function setSize(nWidth:Number, nHeight:Number):Void {
// bla bla
// rearrange components based on the new _width and _height AGAIN
}

This is te only approach that works.

The second problem is exporting SWC. Some SWCs work after export,
some others don't. One, for instance, shows nothing on the Stage when
included in another file, but works beautifully - the other shows up
OK on the Stage but looks like in the authoring environment upon
exporting. When I drag the symbols from my main document (where all
the widgets get created) the work and show up fine. I wonder if there
is some good documentation about creating SWCs somewhere, or if
csomeone can explain to me what am I doing wrong.

--
Julian 'Julik' Tarkhanov
please send all personal mail to
me at julik.nl


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Re: [Flashcoders] Components do not behave

2006-04-23 Thread Julian 'Julik' Tarkhanov


On 23-apr-2006, at 18:31, JesterXL wrote:


If you don't extend UIObject, then what is your sizing implementation.
UIObject handles that for you.  Furthermore, you can compile mx  
components
with MTASC if you don't want to have to write that stuff by  
yourself, or use

another open source component set.

UIComponent actually has it's own seperate variables for width and  
height
values which allows you're component to use them vs. actually  
relaying on

_width and _height to be preset.  Typically, you use a bounding box
movieclip on frame 1 to set the initial width and height and  
UIObject will

remove it for you.


I wonder - can I find the source code of UIObject somewhere?


--
Julian 'Julik' Tarkhanov
please send all personal mail to
me at julik.nl


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Re: [Flashcoders] Components do not behave

2006-04-23 Thread Johannes Nel
its on your machine. this is well documented do a google about the v2 source

On 4/23/06, Julian 'Julik' Tarkhanov [EMAIL PROTECTED] wrote:


 On 23-apr-2006, at 18:31, JesterXL wrote:

  If you don't extend UIObject, then what is your sizing implementation.
  UIObject handles that for you.  Furthermore, you can compile mx
  components
  with MTASC if you don't want to have to write that stuff by
  yourself, or use
  another open source component set.
 
  UIComponent actually has it's own seperate variables for width and
  height
  values which allows you're component to use them vs. actually
  relaying on
  _width and _height to be preset.  Typically, you use a bounding box
  movieclip on frame 1 to set the initial width and height and
  UIObject will
  remove it for you.

 I wonder - can I find the source code of UIObject somewhere?


 --
 Julian 'Julik' Tarkhanov
 please send all personal mail to
 me at julik.nl


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--
j:pn
http://www.lennel.org
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Re: [Flashcoders] Components do not behave

2006-04-23 Thread Julian 'Julik' Tarkhanov


On 23-apr-2006, at 19:06, Johannes Nel wrote:

its on your machine. this is well documented do a google about the  
v2 source


Thanks, found it in the classlib. Will try to investigate how MM  
handles all that.

--
Julian 'Julik' Tarkhanov
please send all personal mail to
me at julik.nl


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Re: [Flashcoders] Forcing XML connection closed from SWF

2006-04-23 Thread Bernard Poulin
Here's some random ideas:

- The keep-alive option is a good thing (everything goes faster) and
normally does not impose a problem. If you have a problem on the server
because of that (too many threads or too many sockets taken), always
remember that it is the responsibility of the server to control this and not
the client (browser).

 - Note that the connection should disconnect by itself after some time. Did
you measure how much time you had to wait? (probably a couple of minutes). I
think it should never be foreever.  Maybe you did not realize this timeout
potentially makes this less of a problem. (?)

For Internet Explorer, the keepalivetimeout registry setting is
KeepAliveTimeout under:
HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\InternetSettings

- If you just want to turn off keep-alive temporarily just to do a test on
your machine, it is possible that you can turn it off in your browser's
options (set it to not use HTTP 1.1) or by modifying a registry key. Or
else, you can try to find a proxy or tcptunnel that could force it off.

- A potential brute-force solution (not sure it is really reliable): I
know that you can control the keep-alive on a request-basis by modifying the
http headers (at least in IE). You can try to use XMLHttpRequest (from
javascript) and force to turn off the keep-alive option by setting HTTP
Headers. That is - after you finished doing your XML query. -- that's on the
client (browser) side - Make many connections to be sure you saturate all
the available connections (something like 2, 3 or 4).

- Make sure you use a keep-alive-friendly proxy (or tcp tunnel) to really
test that the connections are kept alive and that your method really makes
a difference.

- I do not know if we can control the HTTP Headers from within flash - if
you can, try to modify the headers to shutoff the keep-alive option. It
*might* be possible with the recent flash player 8 (raw sockets).

hope this helps,
B.

2006/4/21, Nathanial Thelen [EMAIL PROTECTED]:

 Thank you for the idea on that one.  I am particularly looking for a
 browser
 side only solution in this case.

 Thanks,
 Nate


 On 4/21/06 2:57 PM, David Rorex [EMAIL PROTECTED] wrote:

  On 4/21/06, Nathanial Thelen [EMAIL PROTECTED] wrote:
 
  I was wondering if anyone out there know how to force a XML connection
  closed once the onLoad has happened?  The way it works currently is
 that
  if
  the webserver has keep-alives on, the connection to the server stays
 open.
  I am pretty sure that the browser controls this, but would love to hear
  any
  ideas on the topic.
 
 
  Possibly you could use a php file (or whatever server scripting language
 you
  use ) on the server, which does only 2 simple things:
  1. Send a HTTP header that indicates not to use keep-alive. Keep-alive:
 no
  or something? look up the exact command. This will tell the browser not
 to
  use that feature.
  2. Print out the xml file, which will be received by flash.
 
 
  -David R
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 --
 Nathanial Thelen
 Partner
 Userplane
 LA: 323-938-4401 x203
 www.userplane.com

 AOL: natethelen
 MSN: [EMAIL PROTECTED]
 --




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Re: [Flashcoders] Testing ExternalInterface on Windows for me.

2006-04-23 Thread Geoff Stearns

i'm just reading this now... but here's how to fix all your problems:

1) as for 'getting the movie' - since you are using FlashObject, it's  
really easy, just use document.getElementById();


once you call fo.write() you can get the reference to the movie and  
you don't have to get it again - no sense in running that every time  
you call a function.


normally i'll embed the flash movie inline in the page, then put the  
externalinterface initialization stuff in an onload event. that way  
you know the flash movie will be there, and it gives all the other  
elements on the page time to load as well.


2) the form issue is a sort of known issue - there's a lot of  
problems when placing the flash movie inside a form, although i  
haven't heard of issues with placing it before vs. after.


read the comments on the livedocs here:
http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/ 
html/wwhelp.htm?context=LiveDocs_Partsfile=2200.html


and maybe try some googling for more info.






On Apr 20, 2006, at 3:35 PM, David Rorex wrote:


Instead of creating a reference to your flash movie and storing it, I
get it every time.

JS Code:

function getMovie(movieName) {
if (navigator.appName.indexOf(Microsoft) != -1) {
return window[movieName]
}
else {
return document[movieName]
}
}


Example usage in JS:

getMovie('myMovie').someFunctionInFlash();

-David R

On 4/18/06, Aaron Smith [EMAIL PROTECTED] wrote:

Mark, Ryan,

Thanks for the input. I looked at that other guys ExternalInterface
testing. I switched all of my code to follow what he is doing. I am
still getting IE errors. I can't figure out what is going on. IE
doesn't like calling methods on the flash object for some reason.
When it calls ( flashMovieScroller.gotoStepFromJS(num) ) it errors
out. Why would it be doing that for my methods and not Geoff's
methods. Weird!.

take a look again at this. Look at the update JS and HTML compared to
that other guys. See if there's anything you notice that might be  
wrong.


http://www.smithaaronlee.net/jstest/ImgScrollerTEST333.html

The only thing I haven't tried yet was rearranging the flash objects
on the page to see if that helps. I guess i'll give that a try

thanks for taking the time.

-Smith



On Apr 18, 2006, at 12:46 PM, Mark Llobrera wrote:


Ryan:

When testing locally with Windows/IE, you can set allowScriptAccess
to 'always' - it'll save you having to upload to a server.

Aaron:
I was stalled with ExternalInterface myself yesterday; I had the
hardest time getting it to work on the Windows/IE combo. The
included samples from Macromedia didn't work, and several others on
the web didn't work either. Other browsers (Firefox, Safari/Firefox
on the Mac) worked fine.  Since I was using flashobject to embed
the swf, I wandered over to Geoff Stearns's blog and found this
example: http://blog.deconcept.com/code/externalinterface.html. I
eventually ended up taking that html (since it worked on Win/IE)
and using it as the basis for my html page, just so I could figure
out what was wrong. I found two things different between my page
that didn't work and the deconcept example:

If you look at the code on that page the reference to the flash
movie isn't initialized until the entire page is loaded. That would
be the first place I would look.

The second thing I learned yesterday (and this is where it starts
to devolve into voodoo) is that the order of items on the page
matters greatly (but seemingly only on Win/IE). I was calling a
flash movie from a javascript function triggered by a form button
(http://www.dirtystylus.com/sandbox/feedroom/filebrowser/
file_browser.html - an attempt to feed an flv on a local filesystem
to a video object). When the form was placed before embedding the
swf, it didn't work on Win/IE. As soon as I moved the form after
the embedded swf in the html code, it worked. Extremely weird.

-Mark

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ryan
Potter
Sent: Tuesday, April 18, 2006 3:19 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Testing ExternalInterface on Windows for
me.


I get the same as you.  I looked at the external interface code  
that I
have and the only difference I can see is I have swLiveConnect  
set to

true but I don't think that is it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of  
Aaron

Smith
Sent: Tuesday, April 18, 2006 12:46 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Testing ExternalInterface on Windows for
me.

Yes I tried it out on yours and my server. works just fine. Now have
a look at this. on Firefox and IE: ( http://www.smithaaronlee.net/
jstest/ImgScrollerTEST.html )

It works in firefox like it should. But in IE it doesn't work
completely.  I'm having troubles figuring out what is wrong in  
IE, IE
throws errors when you click on a 

[Flashcoders] shared objects wrong needed size

2006-04-23 Thread Christian Giordano
Hi guys, in a project I'd like to give the option to the users to save 
as shared object around 110 Kb of data. The problem is that the player 
asks to the user to increment the storage size at 1 MB! Is there any way 
to make the player ask to increment the storage *only* for the needed 
size and not for the next big level?


Thanks, chr
--
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Re: [Flashcoders] shared objects wrong needed size

2006-04-23 Thread JesterXL
Nope.  Just because it asks for a meg doesn't mean it'll use a meg.

- Original Message - 
From: Christian Giordano [EMAIL PROTECTED]
To: flashcoders flashcoders@chattyfig.figleaf.com
Sent: Sunday, April 23, 2006 7:53 PM
Subject: [Flashcoders] shared objects wrong needed size


Hi guys, in a project I'd like to give the option to the users to save 
as shared object around 110 Kb of data. The problem is that the player 
asks to the user to increment the storage size at 1 MB! Is there any way 
to make the player ask to increment the storage *only* for the needed 
size and not for the next big level?

Thanks, chr
-- 
___
{ Christian Giordano's site and blog @ http://cgws.nuthinking.com }
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[Flashcoders] XMLSocket and PPC

2006-04-23 Thread Weyert de Boer
Hello,

I currently don't have a working PocketPC at hand but does anyone if
XMLSocket is supported by the Flash player for the PocketPC? As far as I
can recall it should be supported in v6 and v7 of the player.

Anyone here able to confirm this? Thanks.

-- 
Yours,

Weyert de Boer ([EMAIL PROTECTED])
innerfuse*

http://www.innerfuse.biz/
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Re: [Flashcoders] XMLSocket and PPC

2006-04-23 Thread Troy Rollins


On Apr 23, 2006, at 8:26 PM, Weyert de Boer wrote:


Anyone here able to confirm this? Thanks.


Yes. FP6+

--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


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[Flashcoders] How To Detect the FullScreen mode of the swf file

2006-04-23 Thread Karan Mehra
Hi,

 

How to detect whether the swf is playing in fullscreen mode in Flash
player or not?

 

Thanks in Advance.

 

Regards,

Karan

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Re: [Flashcoders] SourceSafe??? Recommendations needed.

2006-04-23 Thread Bernard Poulin
Few Notes:

- CVSNT tries to minimize binary file growth. Do not know how it compares to
others.

- To compare binary documents, you will probably have to find tools
tailored for each file type. For example: for Microsoft Word documents, you
can use the built-in Word compare utility.

I do not know if anybody tried that, but for SWF files (or even FLAs?) , you
could maybe try to convert it to a text file of some sort for the purpose
of comparing - there are few tools that can do that (at least for swf files
you can use swfmill - not sure for FLA files). Although that technique is
not very visual for comparing changes in graphic elements. You can at
least know that this graphic named abc changed.

Also, for FLA files, we put virtually no code in the files (only a single
import statement for the Main class). All the code is stored in
external .AS text files - which are easy to compare and update.

Bottom line - whatever decision you take:  even the worse source-control
system will be a far better than nothing.

good luck!
B.

2006/4/21, [EMAIL PROTECTED] [EMAIL PROTECTED]:

 Now I will be upfront and state clearly that I don't neccessarily believe
 that StarTeam has done a lot on the to minimize binary file growth other
 then to apply compression to the file. What I mean by that is if you were to
 say take a text file in CVS and look at how it stores it. It does so by
 saving all the changes into a single text file and uses a markup and
 indexing system to track what the latest version should be and who made
 all the individual changes up to that point. Something that can be easily
 done in text files is not something that can be so easily done with a binary
 file. As Jester points out, all version control systems to date cannot tell
 you what changed between saves of an fla or for that matter a swf.


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[Flashcoders] Ad alignment problem

2006-04-23 Thread Jonathan Berry
Hello all,
I have a problem, which I believe is on topic, but check me if not, with
some ads on our site that are loading external movies and when they do the
alignment on the page is tweaked - but only in IE. We have them loading in
with a proper alignment as gifs, but there is an empty flash movie loaded in
by javascript that immediately loads in an external swf, which promptly
moves left in IE. I don't have a page for you to look at as these are not on
the site yet, though the urgency of this is pressing since the advertisers
are calling us everyday. I have tried using javascript to remove the ad and
place it in a properly-aligned table using DOM methods, but when the
external movies load both the ads shift position. Do you have any knowledge
on ensuring proper alignment of Flash ads in IE or are there issues
regarding this browser and externally-loaded movies? Thanks.

Jonathan Berry
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[Flashcoders] Pushing content from DB to Flash widget

2006-04-23 Thread Mick G
Does anyone know if it's possible to push content from a database to a list
of flash clients (or widgets running on a desktop).

I can have a flash app that checks every X seconds for new content from a
database, but wondering if there's a way to do it in the other direction and
push the content from a database to the flash clients without them having to
poll the database. Are XML SocetServers the key here? Is there an issues
with server strain on such things if say 1000 clients are connected to the
server?

Any info, ideas or experiences would be appreciated.

- Mick
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