RE: [Flashcoders] Shared object not saving off cd-rom?

2006-05-17 Thread Karina Steffens
Hi Jim,

Thanks, but I'm already using the local path parameter:

so = SharedObject.getLocal ("MacbethProgressTracker", "/");

The shared object is stored here: C:\Documents and
Settings\Karina\Application Data\Macromedia\Flash
Player\#SharedObjects\G3H67MSC\localhost

Could it have something to do with the user SO settings?


Karina
 

> -Original Message-
> From: Jim Armstrong [mailto:[EMAIL PROTECTED] 
> Sent: 16 May 2006 19:03
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Shared object not saving off cd-rom?
> 
> Karina Steffens wrote:
> > Hi list,
> >  
> > Does anyone know if there are any gotchas when trying to 
> save a shared 
> > object from a flash application running off the cd-rom?
> >  
> > The client has sent this cd-rom to a number of reviewers, 
> and one of 
> > them has reported that the player's data isn't being saved. 
> When they 
> > leave the game and go back to select a player, they don't have any 
> > saved players in the "select player" section.
> >   
> Kind of taking a stab in the dark here (and operating on far 
> too little coffee today), but when I've run into problems 
> like this in the past (with Zinc), the solution was to use localPath,
> 
> 
> var mySO:SharedObject = SharedObject.getLocal("soName", "/");
> 
> http://livedocs.macromedia.com/flash/8/main/2665.html
> 
> 
> good luck!!
> 
> - jim
> 
> --
> 2112 FX :: Singularity
> [Business Intelligence][Custom Programming] Flash Math Blog 
> :: www.2112fx.com/blog
> 
> 
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RE: [Flashcoders] Multiple FLVPlayback problem

2006-05-17 Thread jim
That's great arron, I actually started looking into this metod yesterday
myself after seeing the activePlayer index in the FLVPlayback component. I
was thinking that extending the component would be best.

Well, I will be very greatful for your help/class.

Cheers
Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aaron smith
Sent: 16 May 2006 23:55
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Multiple FLVPlayback problem

one other thing, you might want to split up your video even more.. like 
6 - 10 clips. that way they're way smaller files.. seeking and loading 
wouldn't be a problem then.


aaron smith wrote:
> I'm also working on a project that requires multiple flv's also. What 
> I did was create a very basic multiple flv player. then with that you 
> listen to whatever events you want to tap into. say for some video 
> controls and what not. I will share it with you later tonight. I need 
> to refactor it a bit and add a little more functionality..  but it 
> works great!
>
> I need to build in seeking capabilities and cuepoint capabilities.. 
> other than that. it all works great. I am using with 2 - 5 MB files. 
> of about 2 or 3 files.. so total up those files and generally its 
> about 10 - 15 megs..
>
> as far as preloading the flvs. what you need to do is start playing 
> the first one. then when you get a metadata event for that one. start 
> playing the second one, once you get metadeta for that one. add it to 
> total time and pause it.. it will still continue to download the flv 
> though... so basically you need to wait till one has metadeta.. then 
> start the next one. or you could come up with some other way of doing 
> this. but thats how I had to do it without killing the player because 
> of all the video loading.  this way works great locally. over the net 
> it also works great but my files are considerablly smaller.
>
> like I said. i'll share this with you later tonight.. I also am 
> planning on releasing it for public use. I just need to get it ready 
> for release.
>
> smith
>
>
>
>
> Jim Tann wrote:
>> Originally posted on OSFlash.org list, sorry to double post, sent to
>> wrong list.
>>
>> Hi all,
>>
>> I am working on several projects that have very large videos (1-2 hours)
>> that need to be delivered on CD-Rom & Intranet. After trying to use one
>> large video file I realized there is a large problem when seeking to any
>> point in the video in that It has to buffer itself up to the point you
>> wish to play & on these large videos that can take quite some time.
>>
>> This led me to chop the video up into 2 min chunks & write a segmented
>> video player so they play as one video. This is working great on most
>> machines but on the occasional Windows 98 machine it is crashing when
>> initially grabbing the flv's.
>> I think the problem is that when initializing the component it is trying
>> to load all the flv's at once.
>> Does anyone have any insight into this? Is there another segmented video
>> player about?
>>
>> Here is the class:
>>
>> /***
>> * @author - James Tann
>> * * FILE:: SegmentedFLVPlayback.as
>> * PACKAGE:: com.codesortium.video.SegmentedFLVPlayback
>> * AUTHOR:: James Tann
>> * AUTHOR SITE:: http://www.avtgroup.com
>> * CREATED:: 10/04/2006
>> * DESCRIPTION:: /
>> // ** AUTO-UI IMPORT STATEMENTS **
>> // ** END AUTO-UI IMPORT STATEMENTS **
>> import mx.video.FLVPlayback;
>> import mx.utils.Delegate;
>> import mx.events.EventDispatcher;
>>
>> class com.codesortium.video.SegmentedFLVPlayback extends MovieClip {
>> // Constants:
>> public static var CLASS_REF:Function=
>> com.codesortium.video.SegmentedFLVPlayback;
>> public static var LINKAGE_ID:String=
>> "SegmentedFLVPlayback";
>> public static var SymbolLinked:Boolean=
>> Object.registerClass(LINKAGE_ID, CLASS_REF);
>> 
>> // Public Properties:
>> public var addEventListener:Function;
>> public var removeEventListener:Function;
>> public var autoPlay:Boolean
>> = false;
>> public var bufferTime:Number
>> = 0.1;
>> public var playheadTime:Number
>> = 0;
>> public var playheadUpdateInterval:Number= 250;
>> public var progressInterval:Number
>> = 250;
>> public var state:String
>> = "";
>> public var totalTime:Number
>> = 0;
>> public var stateResponsive:Boolean
>> = false;
>> public var buffering:Boolean
>> = false;
>> // Private Properties:
>> private var dispatchEvent:Function;
>> private var _arrFLVPlayback:Array;
>> private var _activeFlvPlayback:FLVPlayback;
>> private var _totalLength:Number
>> = 0;
>> private var _position   

Re: [Flashcoders] Shared object not saving off cd-rom?

2006-05-17 Thread Vivek lakhanpal

Jim,

You have to ask that particular user if he has set knowingly or unknowingly
storage space to 0 for  flash cookies i.e. shared object?
As you might be knowing that Local Storage size can be altered through the
settings tab by right click on the Flash app and opening settings window.

Just a wild guess. This can be the issue.

Thanks Vivek
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Re: [Flashcoders] HashMap?

2006-05-17 Thread Ron Wheeler



Bernard Poulin wrote:

Funny, I was actually thinking of an implementation which would use a
Java-style String objects. In java, all string objects have an "int" hash
data member (computed the first time it is needed).

In that scenario, only a portion of the hash value is used to make the 
hash
lookup. The complete hash stays around since it is part of the String 
object

and so can still be used to quickly "distinguish" strings.  Also when
"rehashing" you do not need to really compute new "hashes" - you just 
need

to re-distribute them based on more bits of the complete hash.


That only works if the hash primary table has a length that is a power 
of 2. If your original has maps from 1-5,000 and your increase the size 
of the primary storage area to 15,000, you will need more than more 
bits, you will need a completely different set of hash values.
Not sure what Java does with its hash. Do you have to declare the 
maximum array size when you declare the array?


Ron

And yes, this
is still heavier than re-balancing a tree.

regards,
B.



Binary searches may involves a lot more string comparison. In a binary
> search comparing the "string hash" value is of no use to know if the
> value
> is "greater" or "lower" (to decide for the next search direction). In
> hashmaps, the lookup in the "chain" after the hash jump can, most 
of the

> time, "skip" a string entry without even looking at the characters by
> comparing the 32bit integer hashes.
String hashes are only useful for looking up a specific value. It is
unlikely that the hashes are even stored since once you store the
key/value you no longer have any need for the hash since the position in
the main table is known and you can follow the links in the overflow
back to the main table(usually).

If you are hashed into the overflow, you have to examine each key since
the hashes are identical for everyone in the list (otherwise they would
not be in the list - they would be in another list of collided hashes).


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RE: [Flashcoders] Multiple FLVPlayback problem

2006-05-17 Thread Wouter Steidl
I finished a project with quite some FLVs myself this week (around 45
different 1 to 3 MB FLVs) and used the activeVideoPlayerIndex technique...

I throw an array of videos in my VideoLoader class and it starts preloading
the 1st one...when that is done loading it adds 1 to the
activeVideoPlayerIndex and preloads the next one in the array...etc.etc.

Works great! Curious to see your code Aaron!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of jim
Sent: Wednesday, May 17, 2006 1:30 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Multiple FLVPlayback problem

That's great arron, I actually started looking into this metod yesterday
myself after seeing the activePlayer index in the FLVPlayback component. I
was thinking that extending the component would be best.

Well, I will be very greatful for your help/class.

Cheers
Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aaron smith
Sent: 16 May 2006 23:55
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Multiple FLVPlayback problem

one other thing, you might want to split up your video even more.. like
6 - 10 clips. that way they're way smaller files.. seeking and loading
wouldn't be a problem then.


aaron smith wrote:
> I'm also working on a project that requires multiple flv's also. What 
> I did was create a very basic multiple flv player. then with that you 
> listen to whatever events you want to tap into. say for some video 
> controls and what not. I will share it with you later tonight. I need 
> to refactor it a bit and add a little more functionality..  but it 
> works great!
>
> I need to build in seeking capabilities and cuepoint capabilities.. 
> other than that. it all works great. I am using with 2 - 5 MB files. 
> of about 2 or 3 files.. so total up those files and generally its 
> about 10 - 15 megs..
>
> as far as preloading the flvs. what you need to do is start playing 
> the first one. then when you get a metadata event for that one. start 
> playing the second one, once you get metadeta for that one. add it to 
> total time and pause it.. it will still continue to download the flv 
> though... so basically you need to wait till one has metadeta.. then 
> start the next one. or you could come up with some other way of doing 
> this. but thats how I had to do it without killing the player because 
> of all the video loading.  this way works great locally. over the net 
> it also works great but my files are considerablly smaller.
>
> like I said. i'll share this with you later tonight.. I also am 
> planning on releasing it for public use. I just need to get it ready 
> for release.
>
> smith
>
>
>
>
> Jim Tann wrote:
>> Originally posted on OSFlash.org list, sorry to double post, sent to 
>> wrong list.
>>
>> Hi all,
>>
>> I am working on several projects that have very large videos (1-2 
>> hours) that need to be delivered on CD-Rom & Intranet. After trying 
>> to use one large video file I realized there is a large problem when 
>> seeking to any point in the video in that It has to buffer itself up 
>> to the point you wish to play & on these large videos that can take quite
some time.
>>
>> This led me to chop the video up into 2 min chunks & write a 
>> segmented video player so they play as one video. This is working 
>> great on most machines but on the occasional Windows 98 machine it is 
>> crashing when initially grabbing the flv's.
>> I think the problem is that when initializing the component it is 
>> trying to load all the flv's at once.
>> Does anyone have any insight into this? Is there another segmented 
>> video player about?
>>
>> Here is the class:
>>
>> /***
>> * @author - James Tann
>> * * FILE:: SegmentedFLVPlayback.as
>> * PACKAGE:: com.codesortium.video.SegmentedFLVPlayback
>> * AUTHOR:: James Tann
>> * AUTHOR SITE:: http://www.avtgroup.com
>> * CREATED:: 10/04/2006
>> * DESCRIPTION:: /
>> // ** AUTO-UI IMPORT STATEMENTS **
>> // ** END AUTO-UI IMPORT STATEMENTS ** import mx.video.FLVPlayback; 
>> import mx.utils.Delegate; import mx.events.EventDispatcher;
>>
>> class com.codesortium.video.SegmentedFLVPlayback extends MovieClip { 
>> // Constants:
>> public static var CLASS_REF:Function=
>> com.codesortium.video.SegmentedFLVPlayback;
>> public static var LINKAGE_ID:String=
>> "SegmentedFLVPlayback";
>> public static var SymbolLinked:Boolean=
>> Object.registerClass(LINKAGE_ID, CLASS_REF);
>> 
>> // Public Properties:
>> public var addEventListener:Function;
>> public var removeEventListener:Function;
>> public var autoPlay:Boolean
>> = false;
>> public var bufferTime:Number
>> = 0.1;
>> public var playheadTime:Number
>> = 0;
>> public var playheadU

[Flashcoders] Loadvars and www prefixed in web address

2006-05-17 Thread Johnny Zen

Hi all

I've been at war with my flash movie and loadvars

The loadvars sometimes worked and I couldnt find out why, it was
driving me crazy.

Then I  discovered that the loadvars worked if the website address had
the www prefixed

example


www.example.com = loadvars worked

example.com = loadvars failed.


Can anyone advise to why this happens and where this is controlled
either in object tags or in flash itself ??


Any help would be cool.


Regards



Johnny
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Re: [Flashcoders] HashMap?

2006-05-17 Thread Weldon MacDonald

If memory serves...  There's a HashMap class in Java that hides the
implimentation. You can declare it with or without a size (I don't
rememv[ber the default) and optionally it will accept a load value
which is the percentage of capacity at which to increase the size of
the map. Growing the array, increasing the hash, etc... is all handled
by the class.
Since you probably have an installation you can find the source in the
utils package, I think.

On 5/17/06, Ron Wheeler <[EMAIL PROTECTED]> wrote:



Bernard Poulin wrote:
> Funny, I was actually thinking of an implementation which would use a
> Java-style String objects. In java, all string objects have an "int" hash
> data member (computed the first time it is needed).
>
> In that scenario, only a portion of the hash value is used to make the
> hash
> lookup. The complete hash stays around since it is part of the String
> object
> and so can still be used to quickly "distinguish" strings.  Also when
> "rehashing" you do not need to really compute new "hashes" - you just
> need
> to re-distribute them based on more bits of the complete hash.

That only works if the hash primary table has a length that is a power
of 2. If your original has maps from 1-5,000 and your increase the size
of the primary storage area to 15,000, you will need more than more
bits, you will need a completely different set of hash values.
Not sure what Java does with its hash. Do you have to declare the
maximum array size when you declare the array?

Ron
> And yes, this
> is still heavier than re-balancing a tree.
>
> regards,
> B.
>
>
>> Binary searches may involves a lot more string comparison. In a binary
>> > search comparing the "string hash" value is of no use to know if the
>> > value
>> > is "greater" or "lower" (to decide for the next search direction). In
>> > hashmaps, the lookup in the "chain" after the hash jump can, most
>> of the
>> > time, "skip" a string entry without even looking at the characters by
>> > comparing the 32bit integer hashes.
>> String hashes are only useful for looking up a specific value. It is
>> unlikely that the hashes are even stored since once you store the
>> key/value you no longer have any need for the hash since the position in
>> the main table is known and you can follow the links in the overflow
>> back to the main table(usually).
>>
>> If you are hashed into the overflow, you have to examine each key since
>> the hashes are identical for everyone in the list (otherwise they would
>> not be in the list - they would be in another list of collided hashes).
>>
> ___
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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--
Weldon MacDonald
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Re: [Flashcoders] Loadvars and www prefixed in web address

2006-05-17 Thread iashido

use getdomain

http://proto.layer51.com/d.aspx?f=1011


On May 17, 2006, at 3:42 PM, Johnny Zen wrote:


Hi all

I've been at war with my flash movie and loadvars

The loadvars sometimes worked and I couldnt find out why, it was
driving me crazy.

Then I  discovered that the loadvars worked if the website address had
the www prefixed

example


www.example.com = loadvars worked

example.com = loadvars failed.


Can anyone advise to why this happens and where this is controlled
either in object tags or in flash itself ??


Any help would be cool.


Regards



Johnny
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www.itseveryday.ro
www.iashido.com


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Re: [Flashcoders] Loadvars and www prefixed in web address

2006-05-17 Thread bryan.rice


On May 17, 2006, at 8:42 AM, Johnny Zen wrote:


www.example.com = loadvars worked

example.com = loadvars failed.


This is a sandbox issue.  From Flash Player 7 on (I think it was 7 -  
it is all such a blur now) your data (loadvars, xml, etc.) has to be  
loaded from the exact same domain and subdomain  that the swf was  
loaded from by default.


You can fix this with a crossdomain policy file:

http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_14213

blue skies,
bryan
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[Flashcoders] haXe 1.0 Release

2006-05-17 Thread Nicolas Cannasse
Hi lists,

I'm please to announce the 1.0 Release of the haXe language.
See http://haxe.org

haXe is a new highlevel strictly typed programming language that can be
used to develop websites. You can use haXe to build Flash Content, to
program your Javascript/AJAX code and to write the website server side
with database access.

haXe is supporting right now Flash Players 7 and 8, so everything you
can do from AS2, you can do also from haXe. I will soon add support for
Players 6 and 9. The haXe compiler is based on the same technology as MTASC.

haXe comes also with some standard tools that can be used as part of
your architecture : automatic delegate creation, regular expressions,
template system, persistent objects, remoting for Flash/JS/Server
synchronized and asynchronized communications.

Some tutorials are available for reading on http://haxe.org/doc

Enjoy !
Nicolas
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[Flashcoders] Color.setRGB - no such method?

2006-05-17 Thread Jim Robson
Hello all,

I'm getting an error that makes no sense at all. I distilled the code to its
simplest form, and I'm still getting the error. I have a movie with one
frame and one movie clip on the stage, with the instance name "tmp". Here is
the code:

var color:Color;
color = new Color(tmp);
color.setRGB(0xFF);

Here is the error that I get when I try to compile:

>> There is no method with the name 'setRGB'.

I am using Flash 8 on Windows XP Pro. I understand that the Color object has
been deprecated in 8, but it should still compile. 

I also have Flex 2.0 with Flash Player 9 installed on the same box - I don't
think this should affect the Flash compiler, but perhaps it does. If none of
you have experienced this error, perhaps I should post it to the Flexcoders
mailing list?


Jim


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Re: [Flashcoders] HashMap?

2006-05-17 Thread Bernard Poulin

Ah yes, now that you mention it, I just checked the Java HashMap code and it
is not limited to a power of two, here's a snippet:

index = (hash & 0x7FFF) % table.length;

That way, they can still use the same set of 32bit hash values when growing.
There is no "maximum" that can be "declared". The complete hash is always
kept around.

regards,
B.

2006/5/17, Ron Wheeler <[EMAIL PROTECTED]>:




Bernard Poulin wrote:
> Funny, I was actually thinking of an implementation which would use a
> Java-style String objects. In java, all string objects have an "int"
hash
> data member (computed the first time it is needed).
>
> In that scenario, only a portion of the hash value is used to make the
> hash
> lookup. The complete hash stays around since it is part of the String
> object
> and so can still be used to quickly "distinguish" strings.  Also when
> "rehashing" you do not need to really compute new "hashes" - you just
> need
> to re-distribute them based on more bits of the complete hash.

That only works if the hash primary table has a length that is a power
of 2. If your original has maps from 1-5,000 and your increase the size
of the primary storage area to 15,000, you will need more than more
bits, you will need a completely different set of hash values.
Not sure what Java does with its hash. Do you have to declare the
maximum array size when you declare the array?

Ron
> And yes, this
> is still heavier than re-balancing a tree.
>
> regards,
> B.
>
>
>> Binary searches may involves a lot more string comparison. In a binary
>> > search comparing the "string hash" value is of no use to know if the
>> > value
>> > is "greater" or "lower" (to decide for the next search direction). In
>> > hashmaps, the lookup in the "chain" after the hash jump can, most
>> of the
>> > time, "skip" a string entry without even looking at the characters by
>> > comparing the 32bit integer hashes.
>> String hashes are only useful for looking up a specific value. It is
>> unlikely that the hashes are even stored since once you store the
>> key/value you no longer have any need for the hash since the position
in
>> the main table is known and you can follow the links in the overflow
>> back to the main table(usually).
>>
>> If you are hashed into the overflow, you have to examine each key since
>> the hashes are identical for everyone in the list (otherwise they would
>> not be in the list - they would be in another list of collided hashes).
>>
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Re: [Flashcoders] Color.setRGB - no such method?

2006-05-17 Thread Byron Canfield
I am unable to reproduce the error.

Created a movieclip and gave it the instance name "tmp", copied and pasted
the code directly from your email, and it compiles with no errors (and
turns the movieclip red).

-- 
Byron "Barn" Canfield


> Hello all,
>
> I'm getting an error that makes no sense at all. I distilled the code to
> its
> simplest form, and I'm still getting the error. I have a movie with one
> frame and one movie clip on the stage, with the instance name "tmp". Here
> is
> the code:
>
> var color:Color;
> color = new Color(tmp);
> color.setRGB(0xFF);
>
> Here is the error that I get when I try to compile:
>
>>> There is no method with the name 'setRGB'.
>
> I am using Flash 8 on Windows XP Pro. I understand that the Color object
> has
> been deprecated in 8, but it should still compile.
>
> I also have Flex 2.0 with Flash Player 9 installed on the same box - I
> don't
> think this should affect the Flash compiler, but perhaps it does. If none
> of
> you have experienced this error, perhaps I should post it to the
> Flexcoders
> mailing list?


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RE: [Flashcoders] Color.setRGB - no such method?

2006-05-17 Thread Jim Robson
Barn - 

Thanks for testing the code. Do you have Flex 2.0 / Flash Player 9 on your
system? If not, then I think that may be the cause of my problem (I do have
them installed; we're using Flex for upcoming projects).

Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Byron
Canfield
Sent: Wednesday, May 17, 2006 10:23 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Color.setRGB - no such method?

I am unable to reproduce the error.

Created a movieclip and gave it the instance name "tmp", copied and pasted
the code directly from your email, and it compiles with no errors (and
turns the movieclip red).

-- 
Byron "Barn" Canfield


> Hello all,
>
> I'm getting an error that makes no sense at all. I distilled the code to
> its
> simplest form, and I'm still getting the error. I have a movie with one
> frame and one movie clip on the stage, with the instance name "tmp". Here
> is
> the code:
>
> var color:Color;
> color = new Color(tmp);
> color.setRGB(0xFF);
>
> Here is the error that I get when I try to compile:
>
>>> There is no method with the name 'setRGB'.
>
> I am using Flash 8 on Windows XP Pro. I understand that the Color object
> has
> been deprecated in 8, but it should still compile.
>
> I also have Flex 2.0 with Flash Player 9 installed on the same box - I
> don't
> think this should affect the Flash compiler, but perhaps it does. If none
> of
> you have experienced this error, perhaps I should post it to the
> Flexcoders
> mailing list?


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[Flashcoders] \t in html - how to use tabStops

2006-05-17 Thread Scott Brantley
Hey everyone,

 

I'm having a problem using the tabStops property from within HTML text
in a dynamic textfield. I'm using CSS to format the text. I don't know
if my code is conflicting with itself or not. Here's what my code looks
like.

 

var myStyle = new TextField.StyleSheet();

myStyle.onLoad = function() {

myText.styleSheet = this;

myText.html = true;

myText.htmlText = myHTML;

//format the tabs

var myformat:TextFormat = new TextFormat();

myformat.tabStops = [40, 80, 120, 160];

myText.setTextFormat(myformat);

};

//load the stylesheet

myStyle.load("myExternalCSS.css");

 

myHTML = \tSTRENGTH\tDURABILITY\tCONTROL\tEFFECTIVE

 

 

The tabs are recognized but they are only moving to default value of
4px. They are not recognizing the tabStops at all.

 

Any help is appreciated.

 

Thanks,

Scott

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[Flashcoders] word docs-to-xml file

2006-05-17 Thread Marlon Harrison

I made an xml file for a swf that i'm working on and i'm looking for a
quick way to get the data out of the docs into the xml file.
basically, there's 50 docs that have data that map to some nodes in my
file.  is there a text editor or some macro i can use to automate this
process?  im runnning mac os x (10.4) tiger
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Re: [Flashcoders] Color.setRGB - no such method?

2006-05-17 Thread Yotam Laufer

It can also be a simple ASO problem. Try clearing the .aso files.

On 17/05/06, Jim Robson <[EMAIL PROTECTED]> wrote:


Barn -

Thanks for testing the code. Do you have Flex 2.0 / Flash Player 9 on your
system? If not, then I think that may be the cause of my problem (I do
have
them installed; we're using Flex for upcoming projects).

Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Byron
Canfield
Sent: Wednesday, May 17, 2006 10:23 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Color.setRGB - no such method?

I am unable to reproduce the error.

Created a movieclip and gave it the instance name "tmp", copied and pasted
the code directly from your email, and it compiles with no errors (and
turns the movieclip red).

--
Byron "Barn" Canfield


> Hello all,
>
> I'm getting an error that makes no sense at all. I distilled the code to
> its
> simplest form, and I'm still getting the error. I have a movie with one
> frame and one movie clip on the stage, with the instance name "tmp".
Here
> is
> the code:
>
> var color:Color;
> color = new Color(tmp);
> color.setRGB(0xFF);
>
> Here is the error that I get when I try to compile:
>
>>> There is no method with the name 'setRGB'.
>
> I am using Flash 8 on Windows XP Pro. I understand that the Color object
> has
> been deprecated in 8, but it should still compile.
>
> I also have Flex 2.0 with Flash Player 9 installed on the same box - I
> don't
> think this should affect the Flash compiler, but perhaps it does. If
none
> of
> you have experienced this error, perhaps I should post it to the
> Flexcoders
> mailing list?


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--
Yotam Laufer | Flash Developer | mobile +44 (0) 79 205 17 212 | skype:
ubermutt
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RE: [Flashcoders] Color.setRGB - no such method?

2006-05-17 Thread Byron Canfield
I have neither Flex nor Flash Player 9 -- I suspect your conclusion is
correct. Wild hair (is Flash 9 player beta?): might want to see if it's a
case issue, and use a different name for the color object (i.e., Flash 6
player would also reject "color" for use as an object name, as it was not
case sensitive and "color" was a reserved word).

-- 
Byron "Barn" Canfield


> Barn -
>
> Thanks for testing the code. Do you have Flex 2.0 / Flash Player 9 on your
> system? If not, then I think that may be the cause of my problem (I do
> have
> them installed; we're using Flex for upcoming projects).


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RE: [Flashcoders] Color.setRGB - no such method?

2006-05-17 Thread Jim Robson
Thank you both for your help!

It turns out the problem had to do with the CLASSPATH settings and the fact
that another developer on my team had created a Color class in a different
namespace. The result was that Flash was grabbing this custom Color class
instead of the intrinsic one. 

Sorry for the wild goose chase. :-\

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Byron
Canfield
Sent: Wednesday, May 17, 2006 12:01 PM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Color.setRGB - no such method?

I have neither Flex nor Flash Player 9 -- I suspect your conclusion is
correct. Wild hair (is Flash 9 player beta?): might want to see if it's a
case issue, and use a different name for the color object (i.e., Flash 6
player would also reject "color" for use as an object name, as it was not
case sensitive and "color" was a reserved word).

-- 
Byron "Barn" Canfield


> Barn -
>
> Thanks for testing the code. Do you have Flex 2.0 / Flash Player 9 on your
> system? If not, then I think that may be the cause of my problem (I do
> have
> them installed; we're using Flex for upcoming projects).


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Re: [Flashcoders] word docs-to-xml file

2006-05-17 Thread Danny Kodicek

I made an xml file for a swf that i'm working on and i'm looking for a

quick way to get the data out of the docs into the xml file.
basically, there's 50 docs that have data that map to some nodes in my
file.  is there a text editor or some macro i can use to automate this
process?  im runnning mac os x (10.4) tiger

It's going to depend on how the data is stored in the Word documents. I use 
Windows myself, but I've written a fair few VBScript automation tools in my 
time and you can achieve pretty much anything. If the data is already 
structured cleanly, then you should be able to automate the process (a good 
way to start is to record a macro of yourself doing the work, then edit the 
script that the macro generates).


Danny 


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Re: [Flashcoders] Runtime error

2006-05-17 Thread Ejoe Latrik

Is it shoutcast stream or icecast stream?
Flash plugin don't work with shoutcast.

Ejoe

Asai a écrit :
Right, I don't know if this is the best advice by any means, but when 
a situation like that happens in the IDE and if it doesn't run in 
certain copies of IE, you may want to reconsider using that particular 
IP.  It may be less of a headache in the short term and in the long 
run. I tested it and, yeah, it just crashed Flash completely.  There 
may be other work arounds.  Again, I would advise finding a more 
specific URL for that stream if at all possible, but I'm no expert.


At 10:09 AM 5/16/2006, you wrote:
We were told by Live365 that that is the best IP to use and that it 
resolves
to a single stream. The exported movie plays in Firefox, but the 
problem of
testing the movie in the IDE still happens and it doesn't play in all 
the
copies of IE we are running.  The commented out code you can see 
shows the

previous URL for use.

On 6/16/06, Asai <[EMAIL PROTECTED]> wrote:


It seems the problem is that where you're using this code:

  radio.loadSound("http://216.235.91.30:80",true);

is what is crashing it.  You've got to be more specific about what it
is you're wanting to load, like http://216.235.91.30:80/yourSound.mp3

Flash can't load an entire IP. ;-)

At 09:22 AM 5/16/2006, you wrote:
>Thanks, Asai. We just tried to test in another copy of Flash and still
got
>that crash. Here's my code. Something may have changed that we 
can't see:

>
>System.security.allowDomain("http://216.235.91.30";);
>//System.security.allowDomain("http://www.live365.com/";);
>var up:Boolean = false;
>var reloadInt:Number;
>function createLoaderText(output){
>_root.createEmptyMovieClip("loader_mc",1000);
>loader_mc.createTextField("p_txt",1100,60,6,160,20);
>loader_mc.p_txt.text = output;
>var loadingFmt:TextFormat = new TextFormat();
>loadingFmt.font = "My Font";
>loadingFmt.color = 0xFF9900;
>loadingFmt.bold = true;
>loader_mc.p_txt.embedFonts = true;
>loader_mc.p_txt.setTextFormat(loadingFmt);
>loader_mc.onEnterFrame = function(){
>if(up == false){
>this.p_txt._alpha -= 5;
>if(this.p_txt._alpha <= 0){
>up = true;
>}
>}else{
>this.p_txt._alpha += 5;
>if(this.p_txt._alpha >= 100){
>up = false;
>}
>}
>}
>}
>var radio:Sound = new Sound();
>var volume:Number = 50;
>var marker:MovieClip = volume_mc.slider_mc;
>var volTrackFactor = volume_mc.track_mc._width/100;
>var stopped:Boolean = false;
>var trackLoaded:Boolean;
>vumeter_mc.stop();
>function playRadio(){
>radio.stop();
>delete radio;
>if(!loader_mc){
>createLoaderText("loading");
>}
>mute_mc.gotoAndStop(1);
>volume_mc.slider_mc._x = volume_mc.track_mc._x +
>volume_mc.track_mc._width/2 - 10;
>stopped = false;
>radio = new Sound();
>radio.setVolume(volume);
>radio.loadSound("http://216.235.91.30:80
",true);//http://216.235.91.30:80
>OR http://www.live365.com/play/signonsandiego/pro
>stop1_btn.enabled = true;
>stop1_btn._alpha = 100;
>play1_btn.enabled = false;
>play1_btn._alpha = 30;
>var lastPosition = 0;
>vumeter_mc.onEnterFrame = function(){
>if(radio.position > 1 && stopped==false && radio.position >
>lastPosition){
>lastPosition = radio.position;
>clearInterval(reloadInt);
>loader_mc.removeMovieClip();
>vumeter_mc.play();
>}else{
>if(!loader_mc){
>createLoaderText("buffering");
>}
>vumeter_mc.gotoAndStop(1);
>}
>}
>reload();
>}
>function stopPlay(){
>delete vumeter_mc.onEnterFrame;
>clearInterval(reloadInt);
>loader_mc.removeMovieClip();
>mute_mc.gotoAndStop(1);
>vumeter_mc.gotoAndStop(1);
>stopped = true;
>radio.stop();
>play1_btn.enabled = true;
>play1_btn._alpha = 100;
>stop1_btn.enabled = false;
>stop1_btn._alpha = 30;
>}
>play1_btn.onRelease = playRadio;
>stop1_btn.onRelease = stopPlay;
>marker.onPress = function ():Void {
>this.startDrag(false, 0, this._y, volume_mc.track_mc._width-10,
>this._y);
>this.onMouseMove = function():Void {
>mute_mc.gotoAndStop(1);
>volume = Math.floor(this._x/volTrackFactor);
>radio.setVolume(volume);
>updateAfterEvent();
>}
>}
>marker.onRollOver = function(){
>marker.gotoAndStop(2);
>}
>marker.onRollOut = function(){
>marker.gotoAndStop(1);
>}
>marker.onRelease = marker.onReleaseOutside = function():Void {
>this.stopDrag();
>delete this.onMouseMove;
>}
>var mute:Boolean = false;
>mute_mc.onRollOver = function(){
>mute_mc.gotoAndStop(2);
>}
>mute_mc.onRollOut = function(){
>if(mute){
>mute_mc.gotoAndPlay(3);
>}else{
>mute_mc.gotoAndStop(1);
>}
>}
>mute_mc.onRelease = function(){
>if(mute==true){
>mute_mc.gotoAndSto

Re: [Flashcoders] Runtime error

2006-05-17 Thread Ejoe Latrik
the code below works on my computer (xp sp1 - centrino 1.6Ghz - 512Mo 
RAM - Flash MX 2004 IDE )


radio = new Sound();
radio.setVolume(100);
radio.loadSound("http://216.235.91.30:80",true);


Maybe it's a probleme with the onEnterFrame function(infinite loop or 
something?)


Ejoe

Asai a écrit :
Right, I don't know if this is the best advice by any means, but when 
a situation like that happens in the IDE and if it doesn't run in 
certain copies of IE, you may want to reconsider using that particular 
IP.  It may be less of a headache in the short term and in the long 
run. I tested it and, yeah, it just crashed Flash completely.  There 
may be other work arounds.  Again, I would advise finding a more 
specific URL for that stream if at all possible, but I'm no expert.


At 10:09 AM 5/16/2006, you wrote:
We were told by Live365 that that is the best IP to use and that it 
resolves
to a single stream. The exported movie plays in Firefox, but the 
problem of
testing the movie in the IDE still happens and it doesn't play in all 
the
copies of IE we are running.  The commented out code you can see 
shows the

previous URL for use.

On 6/16/06, Asai <[EMAIL PROTECTED]> wrote:


It seems the problem is that where you're using this code:

  radio.loadSound("http://216.235.91.30:80",true);

is what is crashing it.  You've got to be more specific about what it
is you're wanting to load, like http://216.235.91.30:80/yourSound.mp3

Flash can't load an entire IP. ;-)

At 09:22 AM 5/16/2006, you wrote:
>Thanks, Asai. We just tried to test in another copy of Flash and still
got
>that crash. Here's my code. Something may have changed that we 
can't see:

>
>System.security.allowDomain("http://216.235.91.30";);
>//System.security.allowDomain("http://www.live365.com/";);
>var up:Boolean = false;
>var reloadInt:Number;
>function createLoaderText(output){
>_root.createEmptyMovieClip("loader_mc",1000);
>loader_mc.createTextField("p_txt",1100,60,6,160,20);
>loader_mc.p_txt.text = output;
>var loadingFmt:TextFormat = new TextFormat();
>loadingFmt.font = "My Font";
>loadingFmt.color = 0xFF9900;
>loadingFmt.bold = true;
>loader_mc.p_txt.embedFonts = true;
>loader_mc.p_txt.setTextFormat(loadingFmt);
>loader_mc.onEnterFrame = function(){
>if(up == false){
>this.p_txt._alpha -= 5;
>if(this.p_txt._alpha <= 0){
>up = true;
>}
>}else{
>this.p_txt._alpha += 5;
>if(this.p_txt._alpha >= 100){
>up = false;
>}
>}
>}
>}
>var radio:Sound = new Sound();
>var volume:Number = 50;
>var marker:MovieClip = volume_mc.slider_mc;
>var volTrackFactor = volume_mc.track_mc._width/100;
>var stopped:Boolean = false;
>var trackLoaded:Boolean;
>vumeter_mc.stop();
>function playRadio(){
>radio.stop();
>delete radio;
>if(!loader_mc){
>createLoaderText("loading");
>}
>mute_mc.gotoAndStop(1);
>volume_mc.slider_mc._x = volume_mc.track_mc._x +
>volume_mc.track_mc._width/2 - 10;
>stopped = false;
>radio = new Sound();
>radio.setVolume(volume);
>radio.loadSound("http://216.235.91.30:80
",true);//http://216.235.91.30:80
>OR http://www.live365.com/play/signonsandiego/pro
>stop1_btn.enabled = true;
>stop1_btn._alpha = 100;
>play1_btn.enabled = false;
>play1_btn._alpha = 30;
>var lastPosition = 0;
>vumeter_mc.onEnterFrame = function(){
>if(radio.position > 1 && stopped==false && radio.position >
>lastPosition){
>lastPosition = radio.position;
>clearInterval(reloadInt);
>loader_mc.removeMovieClip();
>vumeter_mc.play();
>}else{
>if(!loader_mc){
>createLoaderText("buffering");
>}
>vumeter_mc.gotoAndStop(1);
>}
>}
>reload();
>}
>function stopPlay(){
>delete vumeter_mc.onEnterFrame;
>clearInterval(reloadInt);
>loader_mc.removeMovieClip();
>mute_mc.gotoAndStop(1);
>vumeter_mc.gotoAndStop(1);
>stopped = true;
>radio.stop();
>play1_btn.enabled = true;
>play1_btn._alpha = 100;
>stop1_btn.enabled = false;
>stop1_btn._alpha = 30;
>}
>play1_btn.onRelease = playRadio;
>stop1_btn.onRelease = stopPlay;
>marker.onPress = function ():Void {
>this.startDrag(false, 0, this._y, volume_mc.track_mc._width-10,
>this._y);
>this.onMouseMove = function():Void {
>mute_mc.gotoAndStop(1);
>volume = Math.floor(this._x/volTrackFactor);
>radio.setVolume(volume);
>updateAfterEvent();
>}
>}
>marker.onRollOver = function(){
>marker.gotoAndStop(2);
>}
>marker.onRollOut = function(){
>marker.gotoAndStop(1);
>}
>marker.onRelease = marker.onReleaseOutside = function():Void {
>this.stopDrag();
>delete this.onMouseMove;
>}
>var mute:Boolean = false;
>mute_mc.onRollOver = function(){
>mute_mc.gotoAndStop(2);
>}
>mute_mc.onRollOut = fu

[Flashcoders] mdm zinc problem

2006-05-17 Thread fernando
Documento sin títulohello, I'm new in this list (sorry for my english)
I have a problem with mdm zinc..
the methods of this software, give me a error...
The methods of this program me do not work inside a class that I have
I have something badly or simply this does not work inside a class, thanks
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RE: [Flashcoders] mdm zinc problem

2006-05-17 Thread Julian Dolce
The mdm class gets placed at _level0 so you need to reference it like this 
_level0.mdm. 

Julian Dolce | Senior Creative Technologist
 
FUEL INDUSTRIES
tel: 613.224.6738 x241
www.fuelindustries.com
blog.fuelindustries.com
www.fuelgames.com
 
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, May 17, 2006 12:29 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] mdm zinc problem

Documento sin títulohello, I'm new in this list (sorry for my english)
I have a problem with mdm zinc..
the methods of this software, give me a error...
The methods of this program me do not work inside a class that I have
I have something badly or simply this does not work inside a class, thanks
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Re: [Flashcoders] mdm zinc problem

2006-05-17 Thread fernando

thanks... :-)


- Original Message - 
From: "Julian Dolce" <[EMAIL PROTECTED]>

To: "Flashcoders mailing list" 
Sent: Wednesday, May 17, 2006 6:41 PM
Subject: RE: [Flashcoders] mdm zinc problem


The mdm class gets placed at _level0 so you need to reference it like this 
_level0.mdm.


Julian Dolce | Senior Creative Technologist

FUEL INDUSTRIES
tel: 613.224.6738 x241
www.fuelindustries.com
blog.fuelindustries.com
www.fuelgames.com

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Wednesday, May 17, 2006 12:29 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] mdm zinc problem

Documento sin títulohello, I'm new in this list (sorry for my english)
I have a problem with mdm zinc..
the methods of this software, give me a error...
The methods of this program me do not work inside a class that I have
I have something badly or simply this does not work inside a class, thanks
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RE: [Flashcoders] word docs-to-xml file

2006-05-17 Thread Adrian Lynch
Save the Word doc as HTML and see if it's easier to parse it. I had to do
something similar but I gave up as the HTML was a right royal mess.

Let us know how you get on.

Adrian

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Marlon
Harrison
Sent: 17 May 2006 16:53
To: Flashcoders mailing list
Subject: [Flashcoders] word docs-to-xml file


I made an xml file for a swf that i'm working on and i'm looking for a
quick way to get the data out of the docs into the xml file.
basically, there's 50 docs that have data that map to some nodes in my
file.  is there a text editor or some macro i can use to automate this
process?  im runnning mac os x (10.4) tiger

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RE: [Flashcoders] \t in html - how to use tabStops

2006-05-17 Thread Scott Brantley

Anybody got any answers? Please!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Brantley
Sent: Wednesday, May 17, 2006 11:41 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] \t in html - how to use tabStops

Hey everyone,

 

I'm having a problem using the tabStops property from within HTML text
in a dynamic textfield. I'm using CSS to format the text. I don't know
if my code is conflicting with itself or not. Here's what my code looks
like.

 

var myStyle = new TextField.StyleSheet();

myStyle.onLoad = function() {

myText.styleSheet = this;

myText.html = true;

myText.htmlText = myHTML;

//format the tabs

var myformat:TextFormat = new TextFormat();

myformat.tabStops = [40, 80, 120, 160];

myText.setTextFormat(myformat);

};

//load the stylesheet

myStyle.load("myExternalCSS.css");

 

myHTML = \tSTRENGTH\tDURABILITY\tCONTROL\tEFFECTIVE

 

 

The tabs are recognized but they are only moving to default value of
4px. They are not recognizing the tabStops at all.

 

Any help is appreciated.

 

Thanks,

Scott

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[Flashcoders] MovieClipLoader - onProgress

2006-05-17 Thread Wendy Richardson
I am trying to use the MovieClipLoader and onProgress in a way similar 
to this example:

http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=2546.html

I use the onProgress to send info to function that visualizes the 
preload status.  Works great when I test in flash (using control-enter, 
and running as a download simulation).  However, when uploading the swf 
files (loader and loaded) to a server, the onProgress function does not 
seem to get hit.  Movie may take 10s to load, but I cannot get responses 
from the functions onProgress, onInit, etc,  (via tracing to a text 
field).


Has anyone come across this or have a workaround?  I see similar 
problems as I research this, but I'm not coming up with an answer.


Thanks
Wendy
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[Flashcoders] help: ScrollPane Issue

2006-05-17 Thread julian atienza

Hi.

I've developed a swf that dynamically create a serie of typical components
of forms (inputText, TextArea, labels, etc) during the user-entries in
certain cases.

I tried to create an external swf with a scrollPane with the contentPath of
this swf so , i thought, if during the dynamic creation of controls i'm
above the height of scrollPane, a ScrollBar could appear.

Nothing more far of reality: the scrollPane doesn't create ScrollBars if swf
dynamically changes height or contents...

HAve i made something wrong, or this is like is it?

thanks
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[Flashcoders] hitTest vs onRollOver/onRollOut

2006-05-17 Thread phaedrus
Does anyone know if there is a performance difference between hitTest and
onRollOver/onRollOut?

For instance, if I had 100 movie clips on a lower-spec computer, would there
be a notable processing difference between these two approaches:

myMC.onMouseMove = function() { 
if(this.hitTest(_root._xmouse,_root._ymouse,true)) {
trace("Roll Over");
} else {
trace("Roll Out");
}
}

Or

myMC.onRollOver = function() {
trace("Roll Over");
}
myMC.onRollOut = function() {
trace("Roll Out");
}

I've also got some concerns regarding using _root._xmouse (etc) based on the
comments at:
http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.ht
m?href=Part4_ASLR2.html
but I've not yet looked to deeply into working around it (presumably by not
using _root).  However, if anyone knows that the situation is unresolvable,
that'd be good to know.

- phaedrus



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Re: [Flashcoders] MovieClipLoader - onProgress

2006-05-17 Thread Roman Blöth
Wendy Richardson schrieb:
> I am trying to use the MovieClipLoader and onProgress in a way similar
> to this example:
> http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=2546.html
>
>
> I use the onProgress to send info to function that visualizes the
> preload status.  Works great when I test in flash (using
> control-enter, and running as a download simulation).  However, when
> uploading the swf files (loader and loaded) to a server, the
> onProgress function does not seem to get hit.  Movie may take 10s to
> load, but I cannot get responses from the functions onProgress,
> onInit, etc,  (via tracing to a text field).
>
> Has anyone come across this or have a workaround?  I see similar
> problems as I research this, but I'm not coming up with an answer. 
Sorry, just a quick answer, as I'm already on the go:

It's surely a matter of a missing "crossdomain.xml" file on the site
where the file(s) to load reside. Look for "crossdomain.xml" at
macromedia.com or elsewhere, try
http://www.coolsnacks.de/crossdomain.xml as a valid for all example file.

Furthermore I recommend using remote debugging - if you debug the thing
while running on the target website, and it really IS the
crossdomain-matter, then you will see a sandbox violation error message!
If this message does not appear, then it's another thing and you can
ignore the crossdomain file.

If you have never dealt with a crossdomain.xml, then the documents on
the web can get very confusing, that's why I proposed the ready-made
crossdomain.xml above. It allows every (that's what the asterisk stands
for) foreign website's flash movie to load all the swf's from the site
where the xml resides.


Good luck,
Roman.

-- 
---
 gosub communications gmbh | fredersdorfer str. 10  | 10243 berlin
t [030] 29 36 39 1 - 43 | f [030] 29 66 88 84 | http://www.gosub.de
---

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[Flashcoders] overriding button class internal positioning

2006-05-17 Thread Vibol Hou

Greetings,

I've reviewed the class reference for the Button component, but there 
does not appear to be any reference on how I might override the specific 
x,y positioning values of the icon and text field objects within the Button.


Does anyone know of a more detailed description of the Button component 
and/or the actual code implementation for it such that I can override 
what I must to position the elements myself?


-VH
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[Flashcoders] Optimization techniques

2006-05-17 Thread Marcelo de Moraes Serpa

Hi!

I´m doing a research on RIA´s optimization techniques and I plan to
implement such in my app´s next version as its getting bigger and bigger so
it became a necessity to optimize it.

Currently, I´m using shared fonts, shared symbols and shared classes (the so
called "dll" swf) that are all loaded once in the application lifetime,
avoiding the download redundancy and optimizing the size of the subsequent
swfs. However, my application is still not fast as I would like it to be,
the main reason is obvious, it uses too many classes (and v2 framework adds
a great deal to the class inventory). The second reason is becouse of the
nature of my app: Its an online picture album. The images are stored in 1MP
at the server and each time the client requests the image, its converted
(scaled down) at runtime using GD. It´s very flexible as I can make many
different size images without worring about saving them, however, and I
would like the oppinion of more experienced web developers, I think it would
bring me problems when my site gets a very high trafic AND it is slower than
if I would just load the image without pre-processing it.

Also, I´ve not implemented controls such as to prevent the client to
redownload the picture if it is already downloaded - how could I do that?
Something that came into my mind is to use SharedObjects to cache data and
some logic to implement such thing.

Any suggestions would be very much appreaciated!

Thanks,

- Marcelo.
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[Flashcoders] The effects of the Flash 8 security model on windowSWF Files

2006-05-17 Thread Manuel Saint-Victor

I have a windowSWF file that is interacting with the file system.  At first
it is able to do a login to retrieve information from the server but after a
logout the login call to the server no longer works.  It is able to function
from within the testing environment and my best guess is that since the
windowSWF file is operating from the panel it may be behaving as a
standalone file and might therefore be hindered by the restrictions that
prohibit swf files to use both local and network assets.  Can anyone guide
me on this or substantiate my suspicion.  I've googled myself to death about
it to no avail.

Mani
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RE: [Flashcoders] \t in html - how to use tabStops

2006-05-17 Thread Scott Brantley
To answer my own question:

http://chattyfig.figleaf.com/pipermail/flashcoders/2003-February/063062.
html



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Brantley
Sent: Wednesday, May 17, 2006 1:02 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] \t in html - how to use tabStops


Anybody got any answers? Please!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Brantley
Sent: Wednesday, May 17, 2006 11:41 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] \t in html - how to use tabStops

Hey everyone,

 

I'm having a problem using the tabStops property from within HTML text
in a dynamic textfield. I'm using CSS to format the text. I don't know
if my code is conflicting with itself or not. Here's what my code looks
like.

 

var myStyle = new TextField.StyleSheet();

myStyle.onLoad = function() {

myText.styleSheet = this;

myText.html = true;

myText.htmlText = myHTML;

//format the tabs

var myformat:TextFormat = new TextFormat();

myformat.tabStops = [40, 80, 120, 160];

myText.setTextFormat(myformat);

};

//load the stylesheet

myStyle.load("myExternalCSS.css");

 

myHTML = \tSTRENGTH\tDURABILITY\tCONTROL\tEFFECTIVE

 

 

The tabs are recognized but they are only moving to default value of
4px. They are not recognizing the tabStops at all.

 

Any help is appreciated.

 

Thanks,

Scott

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Re: [Flashcoders] overriding button class internal positioning

2006-05-17 Thread Vibol Hou

Disregard this, I found it. -VH

Vibol Hou wrote:

Greetings,

I've reviewed the class reference for the Button component, but there 
does not appear to be any reference on how I might override the specific 
x,y positioning values of the icon and text field objects within the 
Button.


Does anyone know of a more detailed description of the Button component 
and/or the actual code implementation for it such that I can override 
what I must to position the elements myself?


-VH
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[Flashcoders] fscommand question

2006-05-17 Thread Scott Brantley
Hey everyone,

I'm building an Interactive CD-ROM. In the PC version I'm using the
fscommand to run a .bat file that opens Microsoft Word and Word then
opens the correct .DOC. How can I do this for the MAC version? Do I have
to use applescript? Does anyone have any advice or answers?

Thanks

 

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Re: [Flashcoders] Loadvars and www prefixed in web address

2006-05-17 Thread Johnny Zen

Thanks all for help.

Sorted with the crossdomain file which I read about it ages ago but
did nothing. Stupid mind.


Best wishes


Johnny
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[Flashcoders] datagrid inside an accordian

2006-05-17 Thread Rich Rodecker

I have an mc that i add to an accordian via accordian.createSegment();
the mc I attach has a datagrid inside of it, but there's two problems
with it:

1. none of the items can be selected in the datagrid...no rollover events even.

2. the cell renderer I am using for one of the columns does not load.


anyone have any pointers for either of these two issues?
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Re: [Flashcoders] Multiple FLVPlayback problem

2006-05-17 Thread aaron smith
hey.. sorry I haven't posted the code yet. but  it sounds like you got 
yours figured out. thats good.


here is the code: 2 classes

/**
* @author Aaron Smith
* @version
**/

//video stuff needed
import com.iqtv.vw.gticonfig.video.*;

//events
import mx.utils.Delegate;
import mx.events.EventDispatcher;

import clib.*;

class net.smithaaronlee.MultipleFLVVideoPlayer extends MovieClip
{

   //video streaming
   private var _connection:NetConnection;
   private var _nStream:NetStream;
   private var _vidClips:Array;
   private var _video:Video;
   private var streamClips:Array;
   private var preloadedClips:Array;
   private var totalBytes:Number = 0;
   private var loadedBytes:Number = 0;
   private var totalPlayedTime:Number = 0;
   private var playheadTime:Number = 0;
   private var durations:Array;
   private var currentStream:MultipleFLVVideoPlayerClip;
   private var progressInt:Number;
   private var isPlaying:Boolean = false;
   private var clipToLoop:Number = 0;
   private var loopClip:Boolean = false;
   private var _autoStart:Boolean = false;

   //event methods
   private var dispatchEvent:Function;
   public var addEventListener:Function;
   public var removeEventListener:Function;

   //constructor
   public function MultipleFLVVideoPlayer( videoClips:Array, vid:Video )
   {
   super();

   //initialized the event dispatcher
   EventDispatcher.initialize(this);

   //init vars
   _vidClips = [];
   streamClips = [];
   preloadedClips = [];
   durations = [];
   _vidClips = videoClips;
   _video = vid;
   _connection = new NetConnection();
   _connection.connect( null );

   //initialize
   init();
   }

   //initialize this player
   public function init():Void
   {
   startPreloading();
   }

   //register the video component to use
   public function registerVideo( vid:Video ):Void
   {
   _video = vid;
   }

   //set the stream clips
   public function setClips( clips:Array ):Void
   {
   _vidClips = clips;
   }

   //start preloading video
   private function startPreloading():Void
   {
   //stop preloading first, the start again.
   stopPreloading();

   //create new VideoPlayerFLVCLips for each video
   //add each video to the streamclips array
   for( var i:Number = 0; i < _vidClips.length; i++ )
   {
   streamClips[i] = new MultipleFLVVideoPlayerClip( 
_connection, _video, _vidClips[i] );

   streamClips[i].streamIndex = i;
   addListenersToStream( i );
   }

   //start the preloading sequence with the first clip ( onMeta it 
will keep preloading next clips);

   streamClips[0].startPreloading();
   startProgessUpdate();
   }

   //stop all preloading
   public function stopPreloading():Void
   {
   currentStream.pause();
   for( var i:Number = 0; i < streamClips.length; i++ )
   {
   streamClips[ i ].stopPreloading();
   }
   clearInterval( progressInt );
   }

   //play video
   public function play():Void
   {
   StaticLogger.getInstance().Trace( 'PLAY' )
   if( isPlaying )
   {
   //toggle the play / pause
   pause();
   }
   else
   {
   isPlaying = true;

   //reset current play info
   playheadTime = 0;
   totalPlayedTime = 0;

   //play the video ( all video sequenced together ). start at 
first video

   if( currentStream.loopClip == true )
   {
   currentStream.pause();
   }
   currentStream = streamClips[ 0 ];
   currentStream.play();
   }
   }

   //pause the curent stream
   public function pause():Void
   {
   currentStream.pause();
   }

   //replay the video
   public function replay():Void
   {
   //set isPlaying swithc to false so it starts the stream over in 
the play() method

   isPlaying = false;
   play();
   }

   //loop the last clip in the sequence
   public function set loopLastClip( bool:Boolean ):Void
   {
   streamClips[ streamClips.length - 1 ].loopClip = bool;
   }

   //auto start options
   public function set autoStart( bool:Boolean ):Void
   {
   _autoStart = bool;
   }

   //interval for checking the progress
   private function startProgessUpdate():Void
   {
   progressInt = setInterval( Delegate.create(this, checkProgress 
), 10 );

   }

   //the actual update of progress
   private function checkProgress():Void
   {
   //clear out the current load information
   var amountLoaded:Number = 0;
   var totalBytes:Number = 0;
   var amountLoaded:Number = 0;
   var totalDuration:Number = 0;

   //get totals for bytes loaded and totalbytes for all clips
   for( var i:Number = 0; i < streamClips.length; i++ )
   {
   amountLoaded += streamClips[i].getStream().bytesLoaded;
   totalBytes += streamClips[i].getStream().bytesTotal;
   }

   ///StaticLogger.getInstance().Trace(amountLoade

Re: [Flashcoders] fp9 ExternalInterface bug?

2006-05-17 Thread eric dolecki

Not sure whats happening - but it seems like callStack problems may be the
culprit - looks like perhaps using XMLSocket would be a more reliable way to
go which is unfortunate...


On 5/16/06, Geoff Stearns <[EMAIL PROTECTED]> wrote:


maybe it's not serializing a value properly?

there are a few known issues with it in fp8, mainly newline elements...

more info here:
http://codinginparadise.org/weblog/2006/02/how-to-speed-up-flash-8s.html


On May 16, 2006, at 6:21 PM, eric dolecki wrote:

> Its been called to my attention at work that sometimes my embedded
> SWF is
> making calls out to Python (using ExternalInterface) where the XML
> document
> only contains:
>
> NaN
>
> And thats it. Could this perhaps be a known bug in the player
> itself? The
> syntax itself isn't valid.
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Re: [Flashcoders] fp9 ExternalInterface bug?

2006-05-17 Thread Mike Chambers

Remember that this is a beta, so there are going to be issues.

We have recently fixed a bunch of issues with eternal interface 
(including the ones mentioned by Geoff).


Do you have a simple reproduceable test case? If so, I can send it to 
the team.


mike chambers

[EMAIL PROTECTED]

eric dolecki wrote:

Not sure whats happening - but it seems like callStack problems may be the
culprit - looks like perhaps using XMLSocket would be a more reliable 
way to

go which is unfortunate...


On 5/16/06, Geoff Stearns <[EMAIL PROTECTED]> wrote:


maybe it's not serializing a value properly?

there are a few known issues with it in fp8, mainly newline elements...

more info here:
http://codinginparadise.org/weblog/2006/02/how-to-speed-up-flash-8s.html


On May 16, 2006, at 6:21 PM, eric dolecki wrote:

> Its been called to my attention at work that sometimes my embedded
> SWF is
> making calls out to Python (using ExternalInterface) where the XML
> document
> only contains:
>
> NaN
>
> And thats it. Could this perhaps be a known bug in the player
> itself? The
> syntax itself isn't valid.
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Re: [Flashcoders] datagrid inside an accordian

2006-05-17 Thread Randy Troppmann

Whoa! Thats like taking a K-car and putting a Fiero in the trunk and
trying to turn on the Fiero's radio with the K-car controls.

If it were me I would build my own accordian.

Randy Troppmann

On 5/17/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:

I have an mc that i add to an accordian via accordian.createSegment();
 the mc I attach has a datagrid inside of it, but there's two problems
with it:

1. none of the items can be selected in the datagrid...no rollover events even.

2. the cell renderer I am using for one of the columns does not load.


anyone have any pointers for either of these two issues?
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[Flashcoders] load data from txt file above root directory

2006-05-17 Thread Flashgrrl
Hi Flashcoders!
 
I am attempting to load data from a text file(located
above the root diretory) into a dynamic text box using
LoadVars.  When the .swf and .txt files are in the
same directory it works fine.  However I would like
to
place the text document above the root directory.  I
believe this is merely a matter of typing in the
correct location.  What is the absolute location?  

I've tried using:
A. "../../sometext.txt" 
B. "/home/username/sometext.txt"
C. "http://www.mywebsite.com/sometext.txt";

..and other variations on this theme.
 
What am I missing?
 
Oh, and I've also looked into the possibility that
the text document is seen as outside the domain and
added a crossdomain.xml document to address possible
security restrictions for data loading.  Didn't have
a visible impact.

Thank you in advance!
 
-Flashgrrl




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[Flashcoders] Local Shared Objects

2006-05-17 Thread Jason Saelhof
Hi everyone,

 

I'm trying to get a Local Shared Object (LSO) to share data between 2
flash windows. The first movie creates the LSO and can write to it. The
second movie can then get a reference to the shared object and read the
data set by movie 1. The problem occurs when movie 2 tries to change
that data and flush it to the disk. Movie 1 doesn't get the change. If I
close movie 1 and re-open it, it can now see the changes. This makes me
think that each instance of the Flash Player is working from a "cached"
copy of the LSO. Can anyone confirm this behavior? Does anyone know a
way to force the movies to always refer to the disk when reading values
from the LSO?

 

Jason.

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[Flashcoders] FDT question.

2006-05-17 Thread aaron smith
I decided to start using FDT because of all the features. I recently 
worked with a guy who used it and was able to show me all the 
capabilities of it. I got eclipse and installed FDT. but some of the 
features don't seem to work. for example the task list. The parser error 
notifications dont work either. like it will tell you that your missing 
semicolons and what not..


http://www.actionscript.com/Article/tabid/54/ArticleID/Optimizing-Your-Workflow-with-Eclipse-and-FDT/Default.aspx

that is an article I was reading to test the features out. but a lot of 
them don't work. These also don't work, Quick Type Hierarchy, Quick 
Outline, f5, f4, f3. And also the outline pane doesn't do anything when 
I have a class open.


does anyone have any idea what is going on? shouldn't I just be able to 
install FDT and use all these features. By the way I installed the demo. 
I'm wondering if that is why it's not working..


I also noticed that when I try to do a quick type hierarchy ( ctrl + t) 
it says : 'could not perform operation' in the lower left in red. is 
that because it's a demo?


I don't need anything that FAME uses right? except mtasc of course.

thanks

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Re: [Flashcoders] fp9 ExternalInterface bug?

2006-05-17 Thread Nicolas Cannasse

Remember that this is a beta, so there are going to be issues.

We have recently fixed a bunch of issues with eternal interface 
(including the ones mentioned by Geoff).


I've been also experiencing a lot of problems with Flash8 
ExternalInterface, like the need to quote "\\n" to "n" in order to 
get the string passed between Flash and JS without modifications.


How theses fixes will affect backward compatibility ?

Nicolas
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Re: [Flashcoders] FDT question.

2006-05-17 Thread Julien Vignali

Hi Aaron,
It's probably because you need to add your source folder in FDT's 
classpath. Do a right-click on the root folder of your classes and 
select Source Folder -> Add to classpath. Now all your features should 
work...


Hope it helps,
Julien

aaron smith a écrit :
I decided to start using FDT because of all the features. I recently 
worked with a guy who used it and was able to show me all the 
capabilities of it. I got eclipse and installed FDT. but some of the 
features don't seem to work. for example the task list. The parser error 
notifications dont work either. like it will tell you that your missing 
semicolons and what not..


http://www.actionscript.com/Article/tabid/54/ArticleID/Optimizing-Your-Workflow-with-Eclipse-and-FDT/Default.aspx 



that is an article I was reading to test the features out. but a lot of 
them don't work. These also don't work, Quick Type Hierarchy, Quick 
Outline, f5, f4, f3. And also the outline pane doesn't do anything when 
I have a class open.


does anyone have any idea what is going on? shouldn't I just be able to 
install FDT and use all these features. By the way I installed the demo. 
I'm wondering if that is why it's not working..


I also noticed that when I try to do a quick type hierarchy ( ctrl + t) 
it says : 'could not perform operation' in the lower left in red. is 
that because it's a demo?


I don't need anything that FAME uses right? except mtasc of course.

thanks

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RE: [Flashcoders] FDT question.

2006-05-17 Thread Jason Saelhof
I use FDT and haven't had any of the problems you mentioned. I use the
task list, F3, F4, F5, parser error notifications, outline etc all the
time. I'm not sure what problem you are having but I can verify that
those features do all work in the demo version as well as the licensed
version.

For the record, here's the version of eclipse that I'm using...

Eclipse SDK
Version: 3.1.2
Build id: M20060118-1600 

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aaron
smith
Sent: Wednesday, May 17, 2006 3:08 PM
To: Flashcoders mailing list
Subject: [Flashcoders] FDT question.

I decided to start using FDT because of all the features. I recently 
worked with a guy who used it and was able to show me all the 
capabilities of it. I got eclipse and installed FDT. but some of the 
features don't seem to work. for example the task list. The parser error

notifications dont work either. like it will tell you that your missing 
semicolons and what not..

http://www.actionscript.com/Article/tabid/54/ArticleID/Optimizing-Your-W
orkflow-with-Eclipse-and-FDT/Default.aspx

that is an article I was reading to test the features out. but a lot of 
them don't work. These also don't work, Quick Type Hierarchy, Quick 
Outline, f5, f4, f3. And also the outline pane doesn't do anything when 
I have a class open.

does anyone have any idea what is going on? shouldn't I just be able to 
install FDT and use all these features. By the way I installed the demo.

I'm wondering if that is why it's not working..

I also noticed that when I try to do a quick type hierarchy ( ctrl + t) 
it says : 'could not perform operation' in the lower left in red. is 
that because it's a demo?

I don't need anything that FAME uses right? except mtasc of course.

thanks

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RE: [Flashcoders] Local Shared Objects

2006-05-17 Thread Steven Sacks
Did you try setting your variable to the shared object again after the
change?


> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Jason Saelhof
> Sent: Wednesday, May 17, 2006 2:00 PM
> To: Flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] Local Shared Objects
> 
> Hi everyone,
> 
>  
> 
> I'm trying to get a Local Shared Object (LSO) to share data between 2
> flash windows. The first movie creates the LSO and can write 
> to it. The
> second movie can then get a reference to the shared object 
> and read the
> data set by movie 1. The problem occurs when movie 2 tries to change
> that data and flush it to the disk. Movie 1 doesn't get the 
> change. If I
> close movie 1 and re-open it, it can now see the changes. 
> This makes me
> think that each instance of the Flash Player is working from 
> a "cached"
> copy of the LSO. Can anyone confirm this behavior? Does anyone know a
> way to force the movies to always refer to the disk when 
> reading values
> from the LSO?
> 
>  
> 
> Jason.
> 
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[Flashcoders] textfield.type no effect?! flash8 bug?

2006-05-17 Thread eugen pflüger

hello,

couldnt find anything in the archives.
is this a flash 8 bug?

changing "textfield.type" dynamically has just no effect.

// code
var me = this;
this.on_btn.onRelease = function ()
{
me.field.type = "input";
}

this.off_btn.onRelease = function ()
{
me.field.type = "dynamic";
}
// code end

tracing "field.type" outputs a change (from "input" to "dynamic" and  
back again).
but the behaviour just depends on what i was setting in the ide. when  
i set it to "input" it remains an input textfield. if i set it to  
"danamic" it always stays a dynamic textfield.

isnt it supposed to be changed dynamically? am i missing something?

tia
eugen



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Re: [Flashcoders] fp9 ExternalInterface bug?

2006-05-17 Thread eric dolecki

We are working on a "whitepaper" to give Adobe SWF engineers - hope to have
something when we get a little time to put it together. It might boil down
to multi-threaded Python and single-threaded Flash (for the most part)... in
addition to some other things.

On 5/17/06, Mike Chambers <[EMAIL PROTECTED]> wrote:


Remember that this is a beta, so there are going to be issues.

We have recently fixed a bunch of issues with eternal interface
(including the ones mentioned by Geoff).

Do you have a simple reproduceable test case? If so, I can send it to
the team.

mike chambers

[EMAIL PROTECTED]

eric dolecki wrote:
> Not sure whats happening - but it seems like callStack problems may be
the
> culprit - looks like perhaps using XMLSocket would be a more reliable
> way to
> go which is unfortunate...
>
>
> On 5/16/06, Geoff Stearns <[EMAIL PROTECTED]> wrote:
>>
>> maybe it's not serializing a value properly?
>>
>> there are a few known issues with it in fp8, mainly newline elements...
>>
>> more info here:
>>
http://codinginparadise.org/weblog/2006/02/how-to-speed-up-flash-8s.html
>>
>>
>> On May 16, 2006, at 6:21 PM, eric dolecki wrote:
>>
>> > Its been called to my attention at work that sometimes my embedded
>> > SWF is
>> > making calls out to Python (using ExternalInterface) where the XML
>> > document
>> > only contains:
>> >
>> > NaN
>> >
>> > And thats it. Could this perhaps be a known bug in the player
>> > itself? The
>> > syntax itself isn't valid.
>> > ___
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Re: [Flashcoders] Optimization techniques

2006-05-17 Thread Ian Thomas

Hi Marcelo,
 The obvious optimisation would be to cache the scaled images on the
server - save them under a name dependent on the dimensions of the
generated image.
E.g.
trees.jpg
becomes
cache/trees_400x300.jpg

Then when you serve the image, just check to see if the file is in the
cache - if it is, serve that, if not then regenerate before serving
it.

I've done that on image galleries a lot and it works fine.

In terms of stopping the user redownloading the image - if the image
is served as a 'standard' static image, the client's local cache
should take care of it without you having to do any work.

In short - all those optimisations should be possible serverside
without you having to do anything at all to your Flash code.

HTH,
 Ian

On 5/17/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote:

Hi!

I´m doing a research on RIA´s optimization techniques and I plan to
implement such in my app´s next version as its getting bigger and bigger so
it became a necessity to optimize it.

Currently, I´m using shared fonts, shared symbols and shared classes (the so
called "dll" swf) that are all loaded once in the application lifetime,
avoiding the download redundancy and optimizing the size of the subsequent
swfs. However, my application is still not fast as I would like it to be,
the main reason is obvious, it uses too many classes (and v2 framework adds
a great deal to the class inventory). The second reason is becouse of the
nature of my app: Its an online picture album. The images are stored in 1MP
at the server and each time the client requests the image, its converted
(scaled down) at runtime using GD. It´s very flexible as I can make many
different size images without worring about saving them, however, and I
would like the oppinion of more experienced web developers, I think it would
bring me problems when my site gets a very high trafic AND it is slower than
if I would just load the image without pre-processing it.

Also, I´ve not implemented controls such as to prevent the client to
redownload the picture if it is already downloaded - how could I do that?
Something that came into my mind is to use SharedObjects to cache data and
some logic to implement such thing.

Any suggestions would be very much appreaciated!

Thanks,

- Marcelo.
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Re: [Flashcoders] Optimization techniques

2006-05-17 Thread Marcelo de Moraes Serpa

Hi Ian! Thanks for the reply ;)

IThat could solve the problem with my current architecture, but I guess I
will just store many different versions of the image **on the disk** instead
of using gd each time the users requests the image.

See the topic at as.org:
http://www.actionscript.org/forums/showthread.php3?t=106049

Thanks again!

Marcelo.

On 5/17/06, Ian Thomas <[EMAIL PROTECTED]> wrote:


Hi Marcelo,
  The obvious optimisation would be to cache the scaled images on the
server - save them under a name dependent on the dimensions of the
generated image.
E.g.
trees.jpg
becomes
cache/trees_400x300.jpg

Then when you serve the image, just check to see if the file is in the
cache - if it is, serve that, if not then regenerate before serving
it.

I've done that on image galleries a lot and it works fine.

In terms of stopping the user redownloading the image - if the image
is served as a 'standard' static image, the client's local cache
should take care of it without you having to do any work.

In short - all those optimisations should be possible serverside
without you having to do anything at all to your Flash code.

HTH,
  Ian

On 5/17/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote:
> Hi!
>
> I´m doing a research on RIA´s optimization techniques and I plan to
> implement such in my app´s next version as its getting bigger and bigger
so
> it became a necessity to optimize it.
>
> Currently, I´m using shared fonts, shared symbols and shared classes
(the so
> called "dll" swf) that are all loaded once in the application lifetime,
> avoiding the download redundancy and optimizing the size of the
subsequent
> swfs. However, my application is still not fast as I would like it to
be,
> the main reason is obvious, it uses too many classes (and v2 framework
adds
> a great deal to the class inventory). The second reason is becouse of
the
> nature of my app: Its an online picture album. The images are stored in
1MP
> at the server and each time the client requests the image, its converted
> (scaled down) at runtime using GD. It´s very flexible as I can make many
> different size images without worring about saving them, however, and I
> would like the oppinion of more experienced web developers, I think it
would
> bring me problems when my site gets a very high trafic AND it is slower
than
> if I would just load the image without pre-processing it.
>
> Also, I´ve not implemented controls such as to prevent the client to
> redownload the picture if it is already downloaded - how could I do
that?
> Something that came into my mind is to use SharedObjects to cache data
and
> some logic to implement such thing.
>
> Any suggestions would be very much appreaciated!
>
> Thanks,
>
> - Marcelo.
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[Flashcoders] Video object and RTMP...

2006-05-17 Thread Dan Wade
Hello,

I'm trying to build a simple vid player using the Video Object. I'm using a
streaming flv from RTMP server. If I use one of the flash 7/8 vid components
the flv plays fine but if I use:

var connection_nc:NetConnection = new NetConnection();
connection_nc.connect(null);
var stream_ns:NetStream = new NetStream(connection_nc);
vid.attachVideo(stream_ns);
stream_ns.play("rtmp://path to my .flv");

I get an error opening URL?


Tia,

-d

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Re: [Flashcoders] Video object and RTMP...

2006-05-17 Thread Marlon Harrison

If I remember right, this is incorrect:

connection_nc.connect(null);

connection_nc.connect(); should be somethign different whe you're
using a straming server.  null is only for progessive download-encoded
flv's.

Also, the ns.play() command for streaming cannot have the .flv at the
end.  I think your code is for progessive flv playback. I may be wrong
but I remember something like that being an issue for me once.

On 5/17/06, Dan Wade <[EMAIL PROTECTED]> wrote:

Hello,

I'm trying to build a simple vid player using the Video Object. I'm using a
streaming flv from RTMP server. If I use one of the flash 7/8 vid components
the flv plays fine but if I use:

var connection_nc:NetConnection = new NetConnection();
connection_nc.connect(null);
var stream_ns:NetStream = new NetStream(connection_nc);
vid.attachVideo(stream_ns);
stream_ns.play("rtmp://path to my .flv");

I get an error opening URL?


Tia,

-d

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Re: [Flashcoders] load data from txt file above root directory

2006-05-17 Thread Mick G

"../" should give you the parent relative directory.

If needed, you may like to try using the BASE attribute in your object/embed
tag...
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_04157


On 5/18/06, Flashgrrl <[EMAIL PROTECTED]> wrote:


Hi Flashcoders!

I am attempting to load data from a text file(located
above the root diretory) into a dynamic text box using
LoadVars.  When the .swf and .txt files are in the
same directory it works fine.  However I would like
to
place the text document above the root directory.  I
believe this is merely a matter of typing in the
correct location.  What is the absolute location?

I've tried using:
A. "../../sometext.txt"
B. "/home/username/sometext.txt"
C. "http://www.mywebsite.com/sometext.txt";

..and other variations on this theme.

What am I missing?

Oh, and I've also looked into the possibility that
the text document is seen as outside the domain and
added a crossdomain.xml document to address possible
security restrictions for data loading.  Didn't have
a visible impact.

Thank you in advance!

-Flashgrrl




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Re: [Flashcoders] Video object and RTMP...

2006-05-17 Thread Dan Wade
Thanks for reply.
You got me thinking
I changed the 2 lines you mentioned


connection_nc.connect("rtmp:PATH TO MY HOST"); //path to video hosting
stream_ns.play("VIDEO NAME"); //actual video name (without .flv)

Thanks!

-Dan

On 5/17/06 4:28 PM, "Marlon Harrison" <[EMAIL PROTECTED]> wrote:

> If I remember right, this is incorrect:
> 
> connection_nc.connect(null);
> 
> connection_nc.connect(); should be somethign different whe you're
> using a straming server.  null is only for progessive download-encoded
> flv's.
> 
> Also, the ns.play() command for streaming cannot have the .flv at the
> end.  I think your code is for progessive flv playback. I may be wrong
> but I remember something like that being an issue for me once.
> 
> On 5/17/06, Dan Wade <[EMAIL PROTECTED]> wrote:
>> Hello,
>> 
>> I'm trying to build a simple vid player using the Video Object. I'm using a
>> streaming flv from RTMP server. If I use one of the flash 7/8 vid components
>> the flv plays fine but if I use:
>> 
>> var connection_nc:NetConnection = new NetConnection();
>> connection_nc.connect(null);
>> var stream_ns:NetStream = new NetStream(connection_nc);
>> vid.attachVideo(stream_ns);
>> stream_ns.play("rtmp://path to my .flv");
>> 
>> I get an error opening URL?
>> 
>> 
>> Tia,
>> 
>> -d
>> 
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RE: [Flashcoders] load data from txt file above root directory

2006-05-17 Thread Dave Watts
> I am attempting to load data from a text file(located above 
> the root diretory) into a dynamic text box using LoadVars.  
> When the .swf and .txt files are in the same directory it 
> works fine.  However I would like to place the text document 
> above the root directory.  I believe this is merely a matter 
> of typing in the correct location.

If by "root directory" you mean the root directory of your web server, you
will not be able to do this unless you've created a virtual mapping pointing
to this directory within your web server configuration. Only files within
the root directory and its subdirectories, or within virtual directories,
will be accessible via HTTP.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

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RE: [Flashcoders] Local Shared Objects

2006-05-17 Thread Jason Saelhof
I did try getting a reference to the Shared Object again using...

 myVar = SharedObject.getLocal( ... ); 

... but it didn't seem to help. I basically set it up so that each time
it tried to read from the object it would get a new reference first. 

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks
Sent: Wednesday, May 17, 2006 3:17 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Local Shared Objects

Did you try setting your variable to the shared object again after the
change?


> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Jason Saelhof
> Sent: Wednesday, May 17, 2006 2:00 PM
> To: Flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] Local Shared Objects
> 
> Hi everyone,
> 
>  
> 
> I'm trying to get a Local Shared Object (LSO) to share data between 2
> flash windows. The first movie creates the LSO and can write 
> to it. The
> second movie can then get a reference to the shared object 
> and read the
> data set by movie 1. The problem occurs when movie 2 tries to change
> that data and flush it to the disk. Movie 1 doesn't get the 
> change. If I
> close movie 1 and re-open it, it can now see the changes. 
> This makes me
> think that each instance of the Flash Player is working from 
> a "cached"
> copy of the LSO. Can anyone confirm this behavior? Does anyone know a
> way to force the movies to always refer to the disk when 
> reading values
> from the LSO?
> 
>  
> 
> Jason.
> 
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Re: [Flashcoders] load data from txt file above root directory

2006-05-17 Thread Flashgrrl
Hi Mick G,

Thank you for the information. Unfortunately it didn't
solve this particular problem.  However I will keep it
in mind for future work. :-)

Cheers,
   Flashgrrl

--- Mick G <[EMAIL PROTECTED]> wrote:

> "../" should give you the parent relative directory.
> 
> If needed, you may like to try using the BASE
> attribute in your object/embed
> tag...
>
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_04157
> 
> 
> On 5/18/06, Flashgrrl <[EMAIL PROTECTED]>
> wrote:
> >
> > Hi Flashcoders!
> >
> > I am attempting to load data from a text
> file(located
> > above the root diretory) into a dynamic text box
> using
> > LoadVars.  When the .swf and .txt files are in the
> > same directory it works fine.  However I would
> like
> > to
> > place the text document above the root directory. 
> I
> > believe this is merely a matter of typing in the
> > correct location.  What is the absolute location?
> >
> > I've tried using:
> > A. "../../sometext.txt"
> > B. "/home/username/sometext.txt"
> > C. "http://www.mywebsite.com/sometext.txt";
> >
> > ..and other variations on this theme.
> >
> > What am I missing?
> >
> > Oh, and I've also looked into the possibility that
> > the text document is seen as outside the domain
> and
> > added a crossdomain.xml document to address
> possible
> > security restrictions for data loading.  Didn't
> have
> > a visible impact.
> >
> > Thank you in advance!
> >
> > -Flashgrrl
> >
> >
> >
> >
> > Send instant messages to your online friends
> http://au.messenger.yahoo.com
> > ___
> > Flashcoders@chattyfig.figleaf.com
> > To change your subscription options or search the
> archive:
> >
>
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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> >
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[Flashcoders] load data

2006-05-17 Thread Flashgrrl
Yes, that seems to be the consensus. Dave, thank you
for the confirmation. I'll quit barking up the wrong
tree.

The reason I was trying to do this is because it
seemed like an easy way to protect data in a .swf.  If
the .swf was decompiled, all the data would remain
tucked away out of reach. 

Also this would allow one movie to be reused as a
template over and over again.  To add the data, it
would be called in dynamically via a text document.
Easy to update and to add new movies with different
content. Or that was the theory anyway. :-) 

Does anyone have any ideas on how dynamically add data
for ease and security? I'm open to new ideas. 

Cheers,
   Flashgrrl


--- Dave Watts <[EMAIL PROTECTED]> wrote:

> If by "root directory" you mean the root directory
> of your web server, you
> will not be able to do this unless you've created a
> virtual mapping pointing
> to this directory within your web server
> configuration. Only files within
> the root directory and its subdirectories, or within
> virtual directories,
> will be accessible via HTTP.
> 
> Dave Watts, CTO, Fig Leaf Software
> http://www.figleaf.com/
> 
>


Send instant messages to your online friends
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Re: [Flashcoders] Local Shared Objects

2006-05-17 Thread Mauricio Furtado Massaia

Well if r u using 2 swf at same time u can use LocalConnection to transfer
data.

right??

(sorry if im wrong )

MauricioMassaia





On 5/17/06, Jason Saelhof <[EMAIL PROTECTED]> wrote:


I did try getting a reference to the Shared Object again using...

myVar = SharedObject.getLocal( ... );

... but it didn't seem to help. I basically set it up so that each time
it tried to read from the object it would get a new reference first.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks
Sent: Wednesday, May 17, 2006 3:17 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Local Shared Objects

Did you try setting your variable to the shared object again after the
change?


> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Jason Saelhof
> Sent: Wednesday, May 17, 2006 2:00 PM
> To: Flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] Local Shared Objects
>
> Hi everyone,
>
>
>
> I'm trying to get a Local Shared Object (LSO) to share data between 2
> flash windows. The first movie creates the LSO and can write
> to it. The
> second movie can then get a reference to the shared object
> and read the
> data set by movie 1. The problem occurs when movie 2 tries to change
> that data and flush it to the disk. Movie 1 doesn't get the
> change. If I
> close movie 1 and re-open it, it can now see the changes.
> This makes me
> think that each instance of the Flash Player is working from
> a "cached"
> copy of the LSO. Can anyone confirm this behavior? Does anyone know a
> way to force the movies to always refer to the disk when
> reading values
> from the LSO?
>
>
>
> Jason.
>
> ___
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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Re: [Flashcoders] datagrid inside an accordian

2006-05-17 Thread Rich Rodecker

heh...actually i got it to work fine.  turns out i was just doing
something wrong setting the DataGrid's dataProvider.

(turns out it really doesnt like it when you use an array of xmlnodes'
attribute objects for the dp, so I just copied the attribute objects
into a new object before adding it to the dp...just in case someone
else runs into that).



On 5/17/06, Randy Troppmann <[EMAIL PROTECTED]> wrote:

Whoa! Thats like taking a K-car and putting a Fiero in the trunk and
trying to turn on the Fiero's radio with the K-car controls.

If it were me I would build my own accordian.

Randy Troppmann

On 5/17/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:
> I have an mc that i add to an accordian via accordian.createSegment();
>  the mc I attach has a datagrid inside of it, but there's two problems
> with it:
>
> 1. none of the items can be selected in the datagrid...no rollover events 
even.
>
> 2. the cell renderer I am using for one of the columns does not load.
>
>
> anyone have any pointers for either of these two issues?
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[Flashcoders] netstream and seeking. high fps.

2006-05-17 Thread aaron smith
so looking at netstreams and being able to seek in them. I found that 
you need really high frame rates, or a lot of keyframes. because flash 
uses the closest keyframe to whatever seek time you go to. so if I have 
a 30 second video encoded at 30fps. there is only like 2 keyframes. so 
when this is the case if you seek it only goes to either the very 
beginning of the video or the very end, I have tested this with my 
components and macromedia's standard components. there isn't any in 
between. I have read about this in various place and what not. I just 
wanted to hear from somebody else who also had experience with this 
issue. the solution is just to export flv's at a high frame rate. so you 
get way more keyframes. right?


after sayng and asking that. how does youtube seek? they must be using 
flash media server that has some more capabilities??


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RE: [Flashcoders] Local Shared Objects

2006-05-17 Thread Steven Sacks
Exactly. 

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Mauricio Furtado Massaia
> Sent: Wednesday, May 17, 2006 6:06 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Local Shared Objects
> 
> Well if r u using 2 swf at same time u can use 
> LocalConnection to transfer
> data.
> 
> right??
> 
> (sorry if im wrong )
> 
> MauricioMassaia
> 
> 
> 
> 
> 
> On 5/17/06, Jason Saelhof <[EMAIL PROTECTED]> wrote:
> >
> > I did try getting a reference to the Shared Object again using...
> >
> > myVar = SharedObject.getLocal( ... );
> >
> > ... but it didn't seem to help. I basically set it up so 
> that each time
> > it tried to read from the object it would get a new reference first.
> >
> > Jason
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On 
> Behalf Of Steven
> > Sacks
> > Sent: Wednesday, May 17, 2006 3:17 PM
> > To: 'Flashcoders mailing list'
> > Subject: RE: [Flashcoders] Local Shared Objects
> >
> > Did you try setting your variable to the shared object 
> again after the
> > change?
> >
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf
> > > Of Jason Saelhof
> > > Sent: Wednesday, May 17, 2006 2:00 PM
> > > To: Flashcoders@chattyfig.figleaf.com
> > > Subject: [Flashcoders] Local Shared Objects
> > >
> > > Hi everyone,
> > >
> > >
> > >
> > > I'm trying to get a Local Shared Object (LSO) to share 
> data between 2
> > > flash windows. The first movie creates the LSO and can write
> > > to it. The
> > > second movie can then get a reference to the shared object
> > > and read the
> > > data set by movie 1. The problem occurs when movie 2 
> tries to change
> > > that data and flush it to the disk. Movie 1 doesn't get the
> > > change. If I
> > > close movie 1 and re-open it, it can now see the changes.
> > > This makes me
> > > think that each instance of the Flash Player is working from
> > > a "cached"
> > > copy of the LSO. Can anyone confirm this behavior? Does 
> anyone know a
> > > way to force the movies to always refer to the disk when
> > > reading values
> > > from the LSO?
> > >
> > >
> > >
> > > Jason.
> > >
> > > ___
> > > Flashcoders@chattyfig.figleaf.com
> > > To change your subscription options or search the archive:
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
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> > > Premier Authorized Adobe Consulting and Training
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> >
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> > To change your subscription options or search the archive:
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RE: [Flashcoders] load data

2006-05-17 Thread Steven Sacks
I have a feeling that Flashgrrl is actually a guy faking his gender to get
more help from all the lonely guys here on Flashcoders.  It is
scientifically proven to work in other online places (chat rooms, MMORPGs,
etc.) so it's that big of a stretch that it would work here, too. 

;)



> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Flashgrrl
> Sent: Wednesday, May 17, 2006 5:11 PM
> To: Flashcoders mailing list
> Subject: [Flashcoders] load data
> 
> Yes, that seems to be the consensus. Dave, thank you
> for the confirmation. I'll quit barking up the wrong
> tree.
> 
> The reason I was trying to do this is because it
> seemed like an easy way to protect data in a .swf.  If
> the .swf was decompiled, all the data would remain
> tucked away out of reach. 
> 
> Also this would allow one movie to be reused as a
> template over and over again.  To add the data, it
> would be called in dynamically via a text document.
> Easy to update and to add new movies with different
> content. Or that was the theory anyway. :-) 
> 
> Does anyone have any ideas on how dynamically add data
> for ease and security? I'm open to new ideas. 
> 
> Cheers,
>Flashgrrl
> 
> 
> --- Dave Watts <[EMAIL PROTECTED]> wrote:
> 
> > If by "root directory" you mean the root directory
> > of your web server, you
> > will not be able to do this unless you've created a
> > virtual mapping pointing
> > to this directory within your web server
> > configuration. Only files within
> > the root directory and its subdirectories, or within
> > virtual directories,
> > will be accessible via HTTP.
> > 
> > Dave Watts, CTO, Fig Leaf Software
> > http://www.figleaf.com/
> > 
> >
> 
> 
> Send instant messages to your online friends
> http://au.messenger.yahoo.com 
> 
> Send instant messages to your online friends 
> http://au.messenger.yahoo.com 
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RE: [Flashcoders] netstream and seeking. high fps.

2006-05-17 Thread Caleb E. Brown
I'm pretty sure youtube is using progressive downloads.  You can't access any 
given point in a video until it is completely downloaded unlike streams where 
you can seek any position from the beginning.  i'm working on a a site that 
uses fms right now.  http://www.veotag.com  it's for longer videos and can make 
it so that you can add descriptions to videos and then search on those 
descriptions.



From: [EMAIL PROTECTED] on behalf of aaron smith
Sent: Wed 5/17/2006 9:32 PM
To: Flashcoders mailing list
Subject: [Flashcoders] netstream and seeking. high fps.



so looking at netstreams and being able to seek in them. I found that
you need really high frame rates, or a lot of keyframes. because flash
uses the closest keyframe to whatever seek time you go to. so if I have
a 30 second video encoded at 30fps. there is only like 2 keyframes. so
when this is the case if you seek it only goes to either the very
beginning of the video or the very end, I have tested this with my
components and macromedia's standard components. there isn't any in
between. I have read about this in various place and what not. I just
wanted to hear from somebody else who also had experience with this
issue. the solution is just to export flv's at a high frame rate. so you
get way more keyframes. right?

after sayng and asking that. how does youtube seek? they must be using
flash media server that has some more capabilities??

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Re: [Flashcoders] netstream and seeking. high fps.

2006-05-17 Thread Zeh Fernando

between. I have read about this in various place and what not. I just
wanted to hear from somebody else who also had experience with this
issue. the solution is just to export flv's at a high frame rate. so you
get way more keyframes. right?
after sayng and asking that. how does youtube seek? they must be using
flash media server that has some more capabilities??


Youtube uses simple, progressive download. They don't use Flash Media Server 
(they don't need to, so if they're using it's for something else).


Seeking, yes, you can only "seek" to keyframes. You can try seeking to 
keyframes then going forward, it's fast for most purposes, but you can't do, 
say, a smooth rewind with that. You can do a frame-by-frame move forward 
though.


If you want the real ultimate complete seeking capability, you don't need 
"high frame rate". You need different stuff - like still having 30fps, but 
using one keyframe for each 1 or 2 frames. So it would be a "high keyframe 
rate" maybe. The best value depends on your solution. Too many keyframes 
basically nulls out the advantage of using a video file though.



From what I've tested, YouTube uses the same old 1key frame each 30 frames.



- Zeh 


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[Flashcoders] Image loading weirdness

2006-05-17 Thread Marcelo de Moraes Serpa

My app, in my test enviroment (which runs at localhost:8080) used to load
images that were output by a php script. Now, I´m trying to load the image
directly from the file system. I´m giving a MovieClipLoader the following
url: 
D:/cconline3.1/servidor/htdocs/website/app/webroot/data/albuns/77c550e6b3171fe7e28d97ef9cec52ca/view/DSC9.JPG,
and, even though the file exists, MovieClipLoader just doesn´t load it!
Weird! What could be happening? Its being played in Flash Player 8 and the
swf is version 7.

Thanks in advance,
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Re: [Flashcoders] netstream and seeking. high fps.

2006-05-17 Thread neve_capricorn

or you can use VCS (cheaper then fms) from www.onlinelib.de

they server allows ms (milliseconds) accurate seeking.

regards
tom

- Original Message - 
From: "Zeh Fernando" <[EMAIL PROTECTED]>

To: "Flashcoders mailing list" 
Sent: Thursday, May 18, 2006 4:29 AM
Subject: Re: [Flashcoders] netstream and seeking. high fps.



between. I have read about this in various place and what not. I just
wanted to hear from somebody else who also had experience with this
issue. the solution is just to export flv's at a high frame rate. so you
get way more keyframes. right?
after sayng and asking that. how does youtube seek? they must be using
flash media server that has some more capabilities??


Youtube uses simple, progressive download. They don't use Flash Media 
Server (they don't need to, so if they're using it's for something else).


Seeking, yes, you can only "seek" to keyframes. You can try seeking to 
keyframes then going forward, it's fast for most purposes, but you can't 
do, say, a smooth rewind with that. You can do a frame-by-frame move 
forward though.


If you want the real ultimate complete seeking capability, you don't need 
"high frame rate". You need different stuff - like still having 30fps, but 
using one keyframe for each 1 or 2 frames. So it would be a "high keyframe 
rate" maybe. The best value depends on your solution. Too many keyframes 
basically nulls out the advantage of using a video file though.


From what I've tested, YouTube uses the same old 1key frame each 30 
frames.



- Zeh
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RE: [Flashcoders] load data

2006-05-17 Thread Flashgrrl
Steven,

Interesting theory. I've never been accused of being a
guy before. :-) I thought this forum was the exact
place to ask these sorts of questions actually. 
Should I read between the lines that you have a
wonderful solution you are bursting to share? Or is
this a techie version of a pickup line? 

I'd prefer to stick to Actionscript if that's okay
with the group. 

-Flashgrrl


--- Steven Sacks <[EMAIL PROTECTED]> wrote:

> I have a feeling that Flashgrrl is actually a guy
> faking his gender to get
> more help from all the lonely guys here on
> Flashcoders.  It is
> scientifically proven to work in other online places
> (chat rooms, MMORPGs,
> etc.) so it's that big of a stretch that it would
> work here, too. 
> 
> ;)
> 
> 
> 
> > -Original Message-
> > From: [EMAIL PROTECTED] 
> > [mailto:[EMAIL PROTECTED]
> On Behalf 
> > Of Flashgrrl
> > Sent: Wednesday, May 17, 2006 5:11 PM
> > To: Flashcoders mailing list
> > Subject: [Flashcoders] load data
> > 
> > Yes, that seems to be the consensus. Dave, thank
> you
> > for the confirmation. I'll quit barking up the
> wrong
> > tree.
> > 
> > The reason I was trying to do this is because it
> > seemed like an easy way to protect data in a .swf.
>  If
> > the .swf was decompiled, all the data would remain
> > tucked away out of reach. 
> > 
> > Also this would allow one movie to be reused as a
> > template over and over again.  To add the data, it
> > would be called in dynamically via a text
> document.
> > Easy to update and to add new movies with
> different
> > content. Or that was the theory anyway. :-) 
> > 
> > Does anyone have any ideas on how dynamically add
> data
> > for ease and security? I'm open to new ideas.
> 
> > 
> > Cheers,
> >Flashgrrl
> > 
> > 
> > --- Dave Watts <[EMAIL PROTECTED]> wrote:
> > 
> > > If by "root directory" you mean the root
> directory
> > > of your web server, you
> > > will not be able to do this unless you've
> created a
> > > virtual mapping pointing
> > > to this directory within your web server
> > > configuration. Only files within
> > > the root directory and its subdirectories, or
> within
> > > virtual directories,
> > > will be accessible via HTTP.
> > > 
> > > Dave Watts, CTO, Fig Leaf Software
> > > http://www.figleaf.com/
> > > 
> > >
> > 
> > 
> > Send instant messages to your online friends
> > http://au.messenger.yahoo.com 
> > 
> > Send instant messages to your online friends 
> > http://au.messenger.yahoo.com 
> > ___
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> archive:
> >
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Re: [Flashcoders] load data

2006-05-17 Thread Michael Bedar

was it the " " that did it for you?




On May 17, 2006, at 9:45 PM, Steven Sacks wrote:

I have a feeling that Flashgrrl is actually a guy faking his gender  
to get

more help from all the lonely guys here on Flashcoders.  It is
scientifically proven to work in other online places (chat rooms,  
MMORPGs,

etc.) so it's that big of a stretch that it would work here, too.

;)




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Flashgrrl
Sent: Wednesday, May 17, 2006 5:11 PM
To: Flashcoders mailing list
Subject: [Flashcoders] load data

Yes, that seems to be the consensus. Dave, thank you
for the confirmation. I'll quit barking up the wrong
tree.

The reason I was trying to do this is because it
seemed like an easy way to protect data in a .swf.  If
the .swf was decompiled, all the data would remain
tucked away out of reach.

Also this would allow one movie to be reused as a
template over and over again.  To add the data, it
would be called in dynamically via a text document.
Easy to update and to add new movies with different
content. Or that was the theory anyway. :-)

Does anyone have any ideas on how dynamically add data
for ease and security? I'm open to new ideas. 

Cheers,
   Flashgrrl


--- Dave Watts <[EMAIL PROTECTED]> wrote:


If by "root directory" you mean the root directory
of your web server, you
will not be able to do this unless you've created a
virtual mapping pointing
to this directory within your web server
configuration. Only files within
the root directory and its subdirectories, or within
virtual directories,
will be accessible via HTTP.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/





Send instant messages to your online friends
http://au.messenger.yahoo.com

Send instant messages to your online friends
http://au.messenger.yahoo.com
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[Flashcoders] converting mass flv's into swfs?

2006-05-17 Thread aaron smith
does anyone know of a way to conver hundreds of flvs into swf files.. 
like when you take an flv onto the timeline and publish it.


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RE: [Flashcoders] load data

2006-05-17 Thread Steven Sacks
I'm only messin around.  I wasn't actually following the thread, nor do I
think that anything you're asking is out of line.  I wasn't even making
commentary on your line of questioning.  I just thought it was funny that
you were using the pseudonym Flashgrrl, especially since I tend to like
girls who refer to their digital selves as grrl.


> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Flashgrrl
> Sent: Wednesday, May 17, 2006 8:42 PM
> To: Flashcoders mailing list
> Subject: RE: [Flashcoders] load data
> 
> Steven,
> 
> Interesting theory. I've never been accused of being a
> guy before. :-) I thought this forum was the exact
> place to ask these sorts of questions actually. 
> Should I read between the lines that you have a
> wonderful solution you are bursting to share? Or is
> this a techie version of a pickup line? 
> 
> I'd prefer to stick to Actionscript if that's okay
> with the group. 
> 
> -Flashgrrl
> 
> 
> --- Steven Sacks <[EMAIL PROTECTED]> wrote:
> 
> > I have a feeling that Flashgrrl is actually a guy
> > faking his gender to get
> > more help from all the lonely guys here on
> > Flashcoders.  It is
> > scientifically proven to work in other online places
> > (chat rooms, MMORPGs,
> > etc.) so it's that big of a stretch that it would
> > work here, too. 
> > 
> > ;)
> > 
> > 
> > 
> > > -Original Message-
> > > From: [EMAIL PROTECTED] 
> > > [mailto:[EMAIL PROTECTED]
> > On Behalf 
> > > Of Flashgrrl
> > > Sent: Wednesday, May 17, 2006 5:11 PM
> > > To: Flashcoders mailing list
> > > Subject: [Flashcoders] load data
> > > 
> > > Yes, that seems to be the consensus. Dave, thank
> > you
> > > for the confirmation. I'll quit barking up the
> > wrong
> > > tree.
> > > 
> > > The reason I was trying to do this is because it
> > > seemed like an easy way to protect data in a .swf.
> >  If
> > > the .swf was decompiled, all the data would remain
> > > tucked away out of reach. 
> > > 
> > > Also this would allow one movie to be reused as a
> > > template over and over again.  To add the data, it
> > > would be called in dynamically via a text
> > document.
> > > Easy to update and to add new movies with
> > different
> > > content. Or that was the theory anyway. :-) 
> > > 
> > > Does anyone have any ideas on how dynamically add
> > data
> > > for ease and security? I'm open to new ideas.
> > 
> > > 
> > > Cheers,
> > >Flashgrrl
> > > 
> > > 
> > > --- Dave Watts <[EMAIL PROTECTED]> wrote:
> > > 
> > > > If by "root directory" you mean the root
> > directory
> > > > of your web server, you
> > > > will not be able to do this unless you've
> > created a
> > > > virtual mapping pointing
> > > > to this directory within your web server
> > > > configuration. Only files within
> > > > the root directory and its subdirectories, or
> > within
> > > > virtual directories,
> > > > will be accessible via HTTP.
> > > > 
> > > > Dave Watts, CTO, Fig Leaf Software
> > > > http://www.figleaf.com/
> > > > 
> > > >
> > > 
> > > 
> > > Send instant messages to your online friends
> > > http://au.messenger.yahoo.com 
> > > 
> > > Send instant messages to your online friends 
> > > http://au.messenger.yahoo.com 
> > > ___
> > > Flashcoders@chattyfig.figleaf.com
> > > To change your subscription options or search the
> > archive:
> > >
> >
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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> 
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[Flashcoders] Strange FLV behaviour

2006-05-17 Thread Chandresh Murti
Hi All

I am facing a strange behavior of the FLV files I am working on a
program, which plays multiple FLV's one after another. But,in Win 2000
machines at some points (randomly) the audio mutes automatically and
Video keep going onwards. At the same time when FLV's audio mutes the
MP3 audio loaded in the program plays fine. Any idea about this issue.
This is not occurring on Windows XP machines. Please respond back if
anybody have clue about this.

Thanks in Advance.

Regards,
Chandresh++ 


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Re: [Flashcoders] Flash Media Server tutorial not working

2006-05-17 Thread Vivek lakhanpal

Hi Aasim,

As you mentioned you have Windows XP.It has been mentioned in the Technical
requirement of FMS that it will work only on Windows 2000 Server or Windows
2003 Server of Windows platform.

I doubt if your FMS is working at all.

You can try Flash Comm server 1.5 instead of FMS it will install on Win XP
and your example will work from Flash Comm.

For Flash Comm
http://www.adobe.com/products/flashcom/productinfo/systemreqs/

For Flash Media Server
http://www.adobe.com/products/flashmediaserver/productinfo/systemreqs/

Right now it's working from remote location because FMS is working over
there.

Thanks,
Vivek.

On 6/15/06, Asai <[EMAIL PROTECTED]> wrote:


I don't know, brother, this is one of those strange FMS/XML
things.  I'd suggest asking this question on the
[EMAIL PROTECTED] list.  That's where some great Flash
experts are.  Those guys would probably be able to answer your
question better than me. You can search the archives on the flashcomm
mailing list for the following thread: "Dynamic Playlist with XML
generated thumbnails".  Some guys got back to me on it and it helped
a bit.  But I'm not sure that's what you're looking for.

At 10:38 AM 5/15/2006, you wrote:
>Asai,
>All these files have been placed in their respective folders.
>the flv files have been placed under the
>\applications\videosource\streams\_definst_ folder
>as instructed by the tutorial.
>
>Regards,
>Aasim Momin
>
>
>
>From: [EMAIL PROTECTED] on behalf of Asai
>Sent: Mon 5/15/2006 10:30 PM
>To: Flashcoders mailing list
>Subject: RE: [Flashcoders] Flash Media Server tutorial not working
>
>
>
>I think I remember this problem.  Do you have all your files set up
>in the proper paths?  Like do you have the trike_final video in the
>videosource folder under the applications folder?
>Sometimes path errors can be a really common problem.  Are they all in
place?
>
>At 09:44 AM 5/15/2006, you wrote:
> >Asai,
> >
> >I have not edited any of the source files. The only edit has been in
the
> >xml file. I have put a snippet below for ur reference.
> >
> > 
> > 
> > 
> >
> >You can download the source files from the link I put in my previous
> >mail.
> >
> >Regards,
> >Aasim Momin
> >
> >
> >-Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Asai
> >Sent: Monday, May 15, 2006 10:06 PM
> >To: Flashcoders mailing list
> >Subject: Re: [Flashcoders] Flash Media Server tutorial not working
> >
> >Aasim,
> >
> >Hi, I also did a little work with this XML file tutorial.  I had a
> >lot of problems with it, in fact I received a response from one of
> >the Adobe engineers who said that basically, the code in that XML
> >tutorial was full of problems and should have been checked more
> >thoroughly before being put on line.  Now, I don't want to discourage
> >you from trying it out. You'll need to post a little more of your
> >code in order to really diagnose the problem.
> >
> >At 09:28 AM 5/15/2006, you wrote:
> > >Hi,
> > >
> > >I have downloaded the sample on the macromedia site for Flash Media
> > >Server using XML file
> > >http://www.macromedia.com/devnet/flash/articles/video_player.html
> > >
> > >
> > >The application works fine, but when the xml file is edited to suit a
> > >local machine. i.e. when I change the xml entry from rtmp://www.
> > >To rtmp://localhost/... The application fails to load the movies
> > >although the thumbnails can be viewed in the list box.
> > >
> > >I can see this message in the log window of the FMS Console
> > >
> > >Sending this message: Hello! You are connected as: false
> > >Error : command msg sent before client connection has been accepted.
> > >
> > >I am using Windows XP SP2, Flash 8 Professional, Flash Player 8.
> > >
> > >Please suggest what changes can be made to enable this.
> > >
> > >Regards,
> > >Aasim
> > >
> > >
> > >___
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> >
> >---asai
> >
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[Flashcoders] scrubbing swfs like flvs?

2006-05-17 Thread aaron smith

Does anyone know if you can scrub swf files like you can scrub flvs?

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[Flashcoders] Security popup

2006-05-17 Thread Ben Smeets
Hi all,

I'm having some problem finding the right info for tweaking the security
settings of my swf. Hope anybody can give me some pointers.

The situation will be:
- intranet
- 1 SmartFox xml socket server, avaliable through http://192bla
- 5 clients
- The clients are being run locally on each client
- The clients will never be connected to the internet (ever :) )

When I run now, I get the security popup on each client, telling me it
is trying to communicate with the xml server. Is there a way to prevent
this from happening? Or if not, how to manually adjust some sort of
settings to allow it.

The swf's are all player 8 exported.

Tx in advance.

Ben 
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