Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0
but you won't be able to write it all in one language if you choose, nor will you be able to extend it how you see fit. Sure you will. They are including a browser engine which I assume will be gecko. This means they will support a plugin architecture. Its not the same thing as neko, but on the other hand it will easily support lots of existing compiled code. Hank ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0
I assume will be gecko Hopefully your're right. I think this is a key point that Adobe shouldn't wait to disclose. Because at this point is something that they should alredy have decided. Having said that, it will be a huge surprise for me if they allow us freely adding our own plugins. Hopefully again you're right and I'm wrong. But why should they keep this in secret? Let's see. Cheers, On 9/2/06, hank williams [EMAIL PROTECTED] wrote: but you won't be able to write it all in one language if you choose, nor will you be able to extend it how you see fit. Sure you will. They are including a browser engine which I assume will be gecko. This means they will support a plugin architecture. Its not the same thing as neko, but on the other hand it will easily support lots of existing compiled code. Hank ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0
On 9/2/06, Zárate [EMAIL PROTECTED] wrote: Having said that, it will be a huge surprise for me if they allow us freely adding our own plugins. Why not? They did with Director..? Ian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Vob to FLV without Sound
Hi, Thanks for clearing this up but I expected Squeeze to handle this internaly. Does anybody know a solution where video and audio of Vob-files are converted together? Thanks, Sönke -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Count Schemula Sent: Friday, September 01, 2006 7:49 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Vob to FLV without Sound Vob files are multiplexed. A lot of times I have to rip the audio out as a seperate file, rip the VOB to an intermediate format like Quicktime Animation and then use a video editor to export the video track and the audio track back out as a single file and then go to final compression. On 9/1/06, Sönke Rohde [EMAIL PROTECTED] wrote: Hi, I tried to convert a Vob to FLV using Sorenson Squeeze 4.2. The preview plays audio but when I try to encode it the sound is missing. Thanks, Sönke ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- count_schemula a href=http://www.thelargeglass.com/flashNo0b/;files for No0bs/a ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Vob to FLV without Sound
I use Ulead Video Studio 10 for this. I import Vob, convert to mpeg1, then with the Flash Video Encoder I can convert mpeg1 to flv. jimbo *** REPLY SEPARATOR *** On 9/2/2006 at 1:18 PM Sönke Rohde wrote: Hi, Thanks for clearing this up but I expected Squeeze to handle this internaly. Does anybody know a solution where video and audio of Vob-files are converted together? Thanks, Sönke -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Count Schemula Sent: Friday, September 01, 2006 7:49 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Vob to FLV without Sound Vob files are multiplexed. A lot of times I have to rip the audio out as a seperate file, rip the VOB to an intermediate format like Quicktime Animation and then use a video editor to export the video track and the audio track back out as a single file and then go to final compression. On 9/1/06, Sönke Rohde [EMAIL PROTECTED] wrote: Hi, I tried to convert a Vob to FLV using Sorenson Squeeze 4.2. The preview plays audio but when I try to encode it the sound is missing. Thanks, Sönke ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- count_schemula a href=http://www.thelargeglass.com/flashNo0b/;files for No0bs/a ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com i ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Creating a scrollable list: adding components to the scrollpane contents
Couldn't you put the list component in a movieclip and add attach the movieclip to the scrollPane (which is a lot easier). Also, what is your 'createUniqueInstanceName()' function ? Matt Bennett wrote: Hello Flashcoders, I'm building a scrollable list, and I keep track of the list items with a Collection. I'm having trouble adding items to it - I think I'm overwriting some instance variables somewhere. In the code below, listContainer is a reference to the contents of a ScrollPane component: var listContainer = scrollPane.content; Here's my function to add a list item: function addListItem(symbolName, props) { // Create the content (instance name: _itemX) var instanceName = this.createUniqueInstanceName(); var item = listContainer.createClassObject(symbolName, instanceName, this.getNextHighestDepth(), props); //add to list items listItems.addItem(item); trace(); trace(debugging addItem); var iterator = listItems.getIterator(); while(iterator.hasNext()) { var thisitem = iterator.next(); trace(this item: +thisitem+; type: +thisitem.className); } trace(); return item; } After adding 3 items, the debug trace looks like this: debugging addItem this item: ; type: undefined this item: ; type: undefined this item: _level0.QUESTION PAD.contentWidget.questionList.scrollPane.spContentHolder._item2; type: View I assumed that I was overwriting an instance name somewhere, but I also traced the contents of listContainer with a for-in loop. This is the output after the first item is added: this item: 2441; type: undefined; text: undefined ...other irrelevant stuff this item: true; type: undefined; text: undefined this item: _level0.QUESTION PAD.contentWidget.questionList.scrollPane.spContentHolder._item0; type: View; text: question 1 And this the output after the second item is added: this item: 2441; type: undefined; text: undefined ...other irrelevant stuff this item: true; type: undefined; text: undefined this item: _level0.QUESTION PAD.contentWidget.questionList.scrollPane.spContentHolder._item1; type: View; text: question 2 So it looks to me like I'm actually overwriting each _itemX instance on listContainer - and hence the references in the Collection become null pointers. Does anyone have any experience with this? Many thanks, Matt. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Vob to FLV without Sound
I use Ulead Video Studio 10 for this. I import Vob, convert to mpeg1, then with the Flash Video Encoder I can convert mpeg1 to flv. Hm, FVE is one pass CBR only. Expect more quality with other tools. --- erixtekila http://blog.v-i-a.net/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Creating a scrollable list: adding components tothe scrollpane contents
the problem I think is related to var item = listContainer.createClassObject(symbolName, instanceName, this.getNextHighestDepth(), props); you shoul let DepthManager manage the Depth var item = listContainer.createClassChildAtDepth(symbolName, instanceName, DepthManager.kTop, props); - Original Message - From: Jeroen Beckers [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Saturday, September 02, 2006 9:38 AM Subject: Re: [Flashcoders] Creating a scrollable list: adding components tothe scrollpane contents Couldn't you put the list component in a movieclip and add attach the movieclip to the scrollPane (which is a lot easier). Also, what is your 'createUniqueInstanceName()' function ? Matt Bennett wrote: Hello Flashcoders, I'm building a scrollable list, and I keep track of the list items with a Collection. I'm having trouble adding items to it - I think I'm overwriting some instance variables somewhere. In the code below, listContainer is a reference to the contents of a ScrollPane component: var listContainer = scrollPane.content; Here's my function to add a list item: function addListItem(symbolName, props) { // Create the content (instance name: _itemX) var instanceName = this.createUniqueInstanceName(); var item = listContainer.createClassObject(symbolName, instanceName, this.getNextHighestDepth(), props); //add to list items listItems.addItem(item); trace(); trace(debugging addItem); var iterator = listItems.getIterator(); while(iterator.hasNext()) { var thisitem = iterator.next(); trace(this item: +thisitem+; type: +thisitem.className); } trace(); return item; } After adding 3 items, the debug trace looks like this: debugging addItem this item: ; type: undefined this item: ; type: undefined this item: _level0.QUESTION PAD.contentWidget.questionList.scrollPane.spContentHolder._item2; type: View I assumed that I was overwriting an instance name somewhere, but I also traced the contents of listContainer with a for-in loop. This is the output after the first item is added: this item: 2441; type: undefined; text: undefined ...other irrelevant stuff this item: true; type: undefined; text: undefined this item: _level0.QUESTION PAD.contentWidget.questionList.scrollPane.spContentHolder._item0; type: View; text: question 1 And this the output after the second item is added: this item: 2441; type: undefined; text: undefined ...other irrelevant stuff this item: true; type: undefined; text: undefined this item: _level0.QUESTION PAD.contentWidget.questionList.scrollPane.spContentHolder._item1; type: View; text: question 2 So it looks to me like I'm actually overwriting each _itemX instance on listContainer - and hence the references in the Collection become null pointers. Does anyone have any experience with this? Many thanks, Matt. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Using assets from external SWF
Hi Tony, There are some posts by me on the flashdevelop.org forums: http://www.flashdevelop.org/community/viewtopic.php?t=511 This should get you started :) The sharepoint trick was originally published on FlashKit, I don't remember the name or the link though, sorry. Try a search there. Good luck, Marcelo. On 8/28/06, Anthony Lee [EMAIL PROTECTED] wrote: Marcelo de Moraes Serpa wrote: No you can´t unless it´s a RSL and you're using the sharepoint trick (if you don´t know what it is just do a quick search on google about rsl and sharepoint). Hi Marcelo, I did that and was not able to turn it up. Do you have a link to anything on the 'sharepoint' trick. Thanks, Tony ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: OOP methodology and flash. I'm loosing my faith...
Meinte, AS3 allows prototyping as far as I know. On 8/31/06, Meinte van't Kruis [EMAIL PROTECTED] wrote: I'm not sure prototyping can be done in as 3.0 since it does introduce sealed classes and such and is pretty strict oop as far as i can tell. But perhaps I've overlooked something, it would definetely be a nice thing, I like prototyping as well. -Meinte On 8/30/06, Kevin Newman [EMAIL PROTECTED] wrote: I really like OOP, like Javascript style prototyping and look forward to use a combination of both in AS3. Having said that, I really was not impressed with AS2.0, mostly because of some of it's bugs that made it work in odd ways (mostly related to scoping issues, which are only partially solved with the Delegate Class). So for me I usually prefer either AS1.0, or (I imagine, since I haven't gotten around to it yet) AS 3.0. It's nice not to be locked into either OOP, or procedural, or typed or untyped. It seems like AS 3.0 will let me do the one I want to at the moment (without being buggy like AS 2.0). :-) Kevin N. James wrote: I think that the mixture of prototype based and class based OOP is really interesting. I think prototype based object orientated languages (such as AS1.0 and JavaScript) are really pretty cool and you can do amazing things with them. I read somewhere (sorry can't find link but it was on sitepoint.com written by Harry Fuecks) that one of the leading technical directors at google had produced a patterns book with most of the important patterns completely rewritten for prototype OO languages and many of them were far simpler and much less code. of course there is always the trade off with any dynamic language - the less errors can be caught at 'compile time' the more you have to test the code using 'unit testing' at run time. I take any comments like 'AS2 is crap' or 'PHP is crap' or whatever with a huge pinch of salt. Ask them 'Do you think people at Macromedia/Adobe don't know what they're doing?' usually these people have a computer science degree from Wolverhampton Poly or somesuch and couldn't get a job at Adobe or Macromedia if they promised to work for nothing and give foot massages to all the other developers whilst compiling. James At 15:12 25/08/2006, you wrote: When it comes to OOP and Flash I think an individuals opinion comes from their knowledge of OOP. Those that have used it swear by it and vice versa. This is pretty much how it is with everything. I remember at the release of AS2 there were quite a few developers that I had interactions with that were saying that AS2 was crap and not to use it. I wonder how well that worked out for them :) - darren ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] knowing the llinkage id of a movieclip
Hi List Is there a way to know an MC affected export for actionscript linkage id via AS code? thx PiR ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] (no subject)
I picked this book up after thumbing through it and deciding that one or two chapters would solve a problem I had. Later, when I read the entire book, I realized that the XML layout framework described by the author is quite useful. I am currently using it in a next-gen version of a project that recently finished up. I was originally looking for details on writing my own components, and it still came up a bit shy (although it beat all the other choices of books), but it contains enough insight that I was able to muddle through what I needed to do. As I said, the application framework (which is freely available for download) is quite useful. P. any experience of this tome? AdvancED ActionScript Components: Mastering the Flash Component Architecture http://www.amazon.com/AdvancED-ActionScript-Components-Component-Architecture/dp/1590595939/ref=sr_11_1/103-9985048-8171815?ie=UTF8 James ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ListBox component, get Data (2nd Value)?!
When i have to add more than one data i like to use objects rather than arrays like so var obj:Object = new Object(); obj.name = foo; obj.age = 18; obj.weight = 500; //lbs pretty big ! lista.addItem ({label:Shown on list,data:obj}); // then to get the data. age = lista.selectedItem.data.age; name = lista.selectedItem.data.name; isFat = (lista.selectedItem.data.weight 300); //boolean Array's work too but i find objects easier to read but that's may just be. On 9/1/06, Arul Prasad M L [EMAIL PROTECTED] wrote: AFAIK, addItem takes only the label and ONE data element. To save 2 data elements into the data part, you can make an array with both the values, and add that array as the data. Like this: lista.addItem(categorias[n + 1], [categorias[n + 0], categorias[n + 3]]) Now, to access the second element, you can access it as lista.sellectedItem.data[1] ~Arul Prasad. On 9/1/06, MJorge [EMAIL PROTECTED] wrote: Need a tiny help here folks, I have a listBox which i am inserting items with one label and two values of data in it. Like this: lista.addItem (categorias[n + 1], categorias[n + 0], categorias[n + 3]); Now, how can i get the value of my data (2nd one) ?! At first i haded only one value in the data and was doing this: foto = _root.categoria1.lista.getItemAt (z).data; (which was (is) working, but now i need to had another value, how can i get the second one?) Thanks, -- Mário Jorge Icq: 164987050 Msn: [EMAIL PROTECTED] Blog: http://www.beedigital.net/blog ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- marshall. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] newbie - FLVPlayback component and loading external FLV files via XML
Does anyone have an example of using the FLVPlayback component and loading external FLV files via XML? Right now I have a instance of the FLVPlayback component on my stage with an instance name of myFLVPlayback. In my actionscript, I have this: _root.myFLVPlayback._visible = false; which sets the visibility to false. When a user selects the Show Video btn on my stage it sets _visible = true; and then I need it to load the contentPath from my XML file. This is currenlty what I have attached to my btn: on (release) { this.videobkgd_mc.gotoAndPlay(2); _root.myFLVPlayback._visible = true; import mx.video.*; var listenerObject:Object = new Object(); listenerObject.ready = function(eventObject:Object):Void { _root.myFLVPlayback.play(); }; myFLVPlayback.addEventListener(ready, listenerObject); myFLVPlayback.contentPath = http://www.helpexamples.com/flash/video/water.flv;; } This is the example in the help section I found. I am trying to set the content path from my XML, but my video is rtmp: and even when I just type in the path to my flv file it won't play. Can anyone help? Or have an example I can check out that is pulling videos from an XML file?? I am in desperate need to get this to work!! What I eventually need is to create a function because I will need to load different videos based on selection, but right now I am just attaching it to my button to see if I can get this FLVPlayback componenet to work. I am not familiar with the FLVPlayback componenet and there is not much out there. Thanks! P. Joel Pasion www.zynergystudios.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Adobe at IBC
Does anyone know which Adobe people will go to IBC? Yours, Weyert ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] smooth MTASC/Mac workflow?
Is anyone using MTASC on Mac in a workflow that doesn't require tons of jumping through hoops? Everything I've read seems incredibly complicated and brittle. I use TextMate but wouldn't be opposed to Eclipse or something instead. I generally work with FLAs that have all my assets in them as movieclips linked to class files. Does MTASC even support working with SWFs like that? What I've read seems to say that you need to have a SWF full of assets which just have linkage IDs, then you inject code into that and use lots of attachmovies to actually use the assets. I'd like to use MTASC, but don't want to change my entire way of working and/or coding just to do so. thanks, -josh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] smooth MTASC/Mac workflow?
Yeah read my reply to your message on the Flasc list (www.osflash.org/flasc) now that flasc can execute apple script commands, you can use mtasc from the flash ide on a mac ;) what you're doing is completely doable and is the reason why I created Flasc in the first place ;) jpg On 9/2/06, Josh Santangelo [EMAIL PROTECTED] wrote: Is anyone using MTASC on Mac in a workflow that doesn't require tons of jumping through hoops? Everything I've read seems incredibly complicated and brittle. I use TextMate but wouldn't be opposed to Eclipse or something instead. I generally work with FLAs that have all my assets in them as movieclips linked to class files. Does MTASC even support working with SWFs like that? What I've read seems to say that you need to have a SWF full of assets which just have linkage IDs, then you inject code into that and use lots of attachmovies to actually use the assets. I'd like to use MTASC, but don't want to change my entire way of working and/or coding just to do so. thanks, -josh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] RE: [flexcoders] Adobe at IBC
Hi, I can't say off the top of my head, but we do have a booth there and there will be folks both from Adobe Europe and from HQ. I expect our main representation will be from teams associated with our video products: Flash Media Server, Video Production Suite, and of course, Flash authoring as well. I don't expect there will be anyone there from the Flex team. Regards, David Adobe -Original Message- From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Weyert de Boer Sent: Saturday, September 02, 2006 3:51 PM To: Flashcoders mailing list; flexcoders@yahoogroups.com Subject: [flexcoders] Adobe at IBC Does anyone know which Adobe people will go to IBC? Yours, Weyert -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links * To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ * To unsubscribe from this group, send an email to: [EMAIL PROTECTED] * Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] smooth MTASC/Mac workflow?
Actually, could someone answer the same question in regards to Flex on the Mac? I have been just using a shell script to compile from bbedit, but I'd love a more integrated solution to hold me over ... mike On Sep 2, 2006, at 4:31 PM, John Grden wrote: Yeah read my reply to your message on the Flasc list (www.osflash.org/flasc) now that flasc can execute apple script commands, you can use mtasc from the flash ide on a mac ;) what you're doing is completely doable and is the reason why I created Flasc in the first place ;) jpg On 9/2/06, Josh Santangelo [EMAIL PROTECTED] wrote: Is anyone using MTASC on Mac in a workflow that doesn't require tons of jumping through hoops? Everything I've read seems incredibly complicated and brittle. I use TextMate but wouldn't be opposed to Eclipse or something instead. I generally work with FLAs that have all my assets in them as movieclips linked to class files. Does MTASC even support working with SWFs like that? What I've read seems to say that you need to have a SWF full of assets which just have linkage IDs, then you inject code into that and use lots of attachmovies to actually use the assets. I'd like to use MTASC, but don't want to change my entire way of working and/or coding just to do so. thanks, -josh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Vob to FLV without Sound
Sönke Rohde wrote: Hi, Thanks for clearing this up but I expected Squeeze to handle this internaly. Does anybody know a solution where video and audio of Vob-files are converted together? Thanks, Sönke Well this is a little bit of a 2 step process, but you could use handbrake if you are on a mac, and convert the VOB to MP4 (with audio), then squeeze it into the FLV. d ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] smooth MTASC/Mac workflow?
i succecssfully used TextMate and mtasc for a long time. I acatually loved the workflow. but since switching jobs have had t ogo back to PC.. anyway, in TextMate you can have it execute pre written command line commands and assign it shortcuts. Thats how I did it. And with mtasc, using existant swfs is posible. just use the -swf and give it the swf to replace out the code with.. and use the -keep tag to keep in all the flash compiled code in.. i'd just read some docs over at www.mtasc.org. Sorry I don't have any examples of all this. I just know it has been done gracefully, i've done it.. it just takes some time and research to get set up.. look into writing either a snippet or the command line in TextMate.. or you could just keep open a terminal window and command + tab back and forth when compiling.. later smith On 9/2/06, Michael Bedar [EMAIL PROTECTED] wrote: Actually, could someone answer the same question in regards to Flex on the Mac? I have been just using a shell script to compile from bbedit, but I'd love a more integrated solution to hold me over ... mike On Sep 2, 2006, at 4:31 PM, John Grden wrote: Yeah read my reply to your message on the Flasc list (www.osflash.org/flasc) now that flasc can execute apple script commands, you can use mtasc from the flash ide on a mac ;) what you're doing is completely doable and is the reason why I created Flasc in the first place ;) jpg On 9/2/06, Josh Santangelo [EMAIL PROTECTED] wrote: Is anyone using MTASC on Mac in a workflow that doesn't require tons of jumping through hoops? Everything I've read seems incredibly complicated and brittle. I use TextMate but wouldn't be opposed to Eclipse or something instead. I generally work with FLAs that have all my assets in them as movieclips linked to class files. Does MTASC even support working with SWFs like that? What I've read seems to say that you need to have a SWF full of assets which just have linkage IDs, then you inject code into that and use lots of attachmovies to actually use the assets. I'd like to use MTASC, but don't want to change my entire way of working and/or coding just to do so. thanks, -josh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Slighty OT: phone suggestions?
yeah the wifi, is a great feature - exactly why I was looking at that model On 9/1/06, Serge Jespers [EMAIL PROTECTED] wrote: Bill Perry told me a while back that they were working on the FL2 player for S60 3rd edition phones (like the N80). Haven't heard back from him in a while though so I have no idea on where Adobe is with that at this point... Having an N80 myself (bought it for the Wifi capabilities), I really want this too... Serge ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] mtasc and prototypes?
Hi all, quick question. I've been running into problems with mtasc. I think it is because of tweening classes. Like a tween class that has a bunch of prototypes added onto the movie clips. mc_tween2.as for example. ( http://hosted.zeh.com.br/mctween/). The way you add these in is by including the file. I would usually do it on the root timeline so mtasc wouldn't complain about an include. but it seems even including it from the root timeline, then trying to mtasc to that pre existing swf that has the tween prototypes in the code already. doesn't go good. I'm thinking that's the problem that i've been having lately with mtasc. i've always used mtasc on RIA's but now trying to get it going with most of my web projects, and my web projects use all these tween prototypes, for convenience of course. So my question is, has anyone experienced this with tween classes that use prototypes? I'm thinking the way to fix it is to create a mc_tween swf that is precompiled with just an include of the tween class, then in any of the other projects that using mtasc to compile, just load the mc_tween swf instead of including it in the compile.. that way mtasc should be ok.. I'm going to give it a try and see what I can come up with, thats the only case I can think of that is giving me mtasc issues, but it hasn't been consistant. thanks, Aaron ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] mtasc and prototypes?
You can get lmc_tween to work, (I used it for Samurai Kittens) but it definitely takes some tinkering. How about using Fuse instead? http://www.mosessupposes.com/Fuse/index.html ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] mtasc and prototypes?
Hi Arron, I've never tried to use MTASC using a #include that you run in the first frame of a SWF that you then inject with code like you are doing, so I can't really say what your problem might be. From what I can tell it should be no problem, it's the same thing as putting code in the frame, but who knows. Anyway, based on the types of prototype stuff you are adding to MovieClip, you may want to check out Fuse: http://mosessupposes.com/Fuse/index.html It's a really great library for doing animations with code. It's extremely easy, simple and convenient to use and definitely works with MTASC. -Chris On 9/2/06, aaron smith [EMAIL PROTECTED] wrote: Hi all, quick question. I've been running into problems with mtasc. I think it is because of tweening classes. Like a tween class that has a bunch of prototypes added onto the movie clips. mc_tween2.as for example. ( http://hosted.zeh.com.br/mctween/). The way you add these in is by including the file. I would usually do it on the root timeline so mtasc wouldn't complain about an include. but it seems even including it from the root timeline, then trying to mtasc to that pre existing swf that has the tween prototypes in the code already. doesn't go good. I'm thinking that's the problem that i've been having lately with mtasc. i've always used mtasc on RIA's but now trying to get it going with most of my web projects, and my web projects use all these tween prototypes, for convenience of course. So my question is, has anyone experienced this with tween classes that use prototypes? I'm thinking the way to fix it is to create a mc_tween swf that is precompiled with just an include of the tween class, then in any of the other projects that using mtasc to compile, just load the mc_tween swf instead of including it in the compile.. that way mtasc should be ok.. I'm going to give it a try and see what I can come up with, thats the only case I can think of that is giving me mtasc issues, but it hasn't been consistant. thanks, Aaron ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] mtasc and prototypes?
perfect. i'll give that a look. it's been a while since I looked at fuse. a huge makeover to the site.. smith On 9/2/06, Chris Allen [EMAIL PROTECTED] wrote: Hi Arron, I've never tried to use MTASC using a #include that you run in the first frame of a SWF that you then inject with code like you are doing, so I can't really say what your problem might be. From what I can tell it should be no problem, it's the same thing as putting code in the frame, but who knows. Anyway, based on the types of prototype stuff you are adding to MovieClip, you may want to check out Fuse: http://mosessupposes.com/Fuse/index.html It's a really great library for doing animations with code. It's extremely easy, simple and convenient to use and definitely works with MTASC. -Chris On 9/2/06, aaron smith [EMAIL PROTECTED] wrote: Hi all, quick question. I've been running into problems with mtasc. I think it is because of tweening classes. Like a tween class that has a bunch of prototypes added onto the movie clips. mc_tween2.as for example. ( http://hosted.zeh.com.br/mctween/). The way you add these in is by including the file. I would usually do it on the root timeline so mtasc wouldn't complain about an include. but it seems even including it from the root timeline, then trying to mtasc to that pre existing swf that has the tween prototypes in the code already. doesn't go good. I'm thinking that's the problem that i've been having lately with mtasc. i've always used mtasc on RIA's but now trying to get it going with most of my web projects, and my web projects use all these tween prototypes, for convenience of course. So my question is, has anyone experienced this with tween classes that use prototypes? I'm thinking the way to fix it is to create a mc_tween swf that is precompiled with just an include of the tween class, then in any of the other projects that using mtasc to compile, just load the mc_tween swf instead of including it in the compile.. that way mtasc should be ok.. I'm going to give it a try and see what I can come up with, thats the only case I can think of that is giving me mtasc issues, but it hasn't been consistant. thanks, Aaron ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com