Re: [FlashCoders] XRay _global tree

2006-09-06 Thread Dimitrios Bendilas

Hi John,

I'm using connector 1.6.1 and the 1.2.5 interface.

I just made a really simple example for you to test.
It doesn't have any classes, so no _global.com,
but I'm having the same issue with _level0, I can
only take a snapshot of _level0. If I type _level0.squares
(or select the movieclip squares from the _level0 tree) and then
press the snapshot button, it doesn't work.

You can download the files from
http://www.zefxis.gr/files/xray.zip

Thanks a lot!

Dimitrios


- Original Message - 
From: "John Grden" <[EMAIL PROTECTED]>

To: "Flashcoders mailing list" 
Sent: Wednesday, September 06, 2006 7:10 AM
Subject: Re: [FlashCoders] XRay _global tree



Hey Dimitrios, I'd have to take a look at the "why" - I'm not sure why
recursion isn't working for you or why you can start your search from
_global.com

let me know:

1.  what version of the interface you're using (are you using the latest
Flex version?)
2.  what version of connector

Is it possible to get a copy of your files for testing?  I'll sign 
whatever

NDA you've got

Thanks,
jpg

On 9/5/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:


Hello,

I've just downloaded the latest version of Xray.

Why can't I take a snapshot of _global.com for example?
When I type _global.com and then press the snapshot button,
it reverts to _level0. Same thing happens with everything else,
like _global.com.zefxis.solarwind.applications.ActionManager.

So, I can only take snapshots from _global
or _level0, plus the recursive option doesn't always work.

Any clues? Couldn't find anything at the blitz help page.


Dimtrios
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RE: [Flashcoders] Changing the Volume of a loaded FLV

2006-09-06 Thread Darren Bowers
Karim,

Are you using the FLVPlayback component? If you are then you need to apply
the volume to the FLVPlayback Object not create a new sound object.

E.g.

my_FLVPlybk.volume = 0;

If not, then you need to create a new sound object and attach it to the MC
you want to adjust:

E.g.
var my_vol = 0;
var my_sound = new Sound();
my_sound.attachSound("some_mc_id");
my_sound.setVolume(my_vol);

Darren



 

-Original Message-
From: kariminal [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, 6 September 2006 7:03 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Changing the Volume of a loaded FLV

Ya - maybe I did not state the problem well,

So, 

video_snd = new Sound( )
video_snd.volume = 0

changes the audio volume of the whole movie. I am having issues controlling
the levels of just the video.

I know that 

video_snd = new Sound( some_mc )
video_snd.volume = 0

Would change the volume of 'some_mc' only, this does not work with my flv
player.

any ideas why?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Corban
Baxter
Sent: 05 September 2006 21:53
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Changing the Volume of a loaded FLV

hey karim,

this should be no problem. You should be able to use this...

sndLvl = 80;
myFLV.volume = sndLvl;

On 9/5/06, kariminal <[EMAIL PROTECTED]> wrote:
>
> I am having some issues adjusting the volume of a external FLV. The 
> sound object only seems to me effective when I don't specify a target.
>
> Ideally, I would like to adjust adjust the level of the FLV, instead 
> of global sound levels:
>
> video_snd = new Sound( )
>
> Anyone got any ideas for this one?
>
>
>
> - karim
>
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> To change your subscription options or search the archive:
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[Flashcoders] xml flash into scroller

2006-09-06 Thread Karlo Marcelo A. Estrada
Hello friends, 
 
I have an xml that I just loaded into flash. I just need them to be
scrolled so I planned to put a scroller. How do I do that? Im trying to
figure it out. Please any help. Please please.  
Karlo 
 
 
Here is my code inside the flash. This is in the first frame.
 
myXML = new XML();
myXML.ignoreWhite = true;
myXML.onLoad = function(ok) {
if (ok) {
allGalleryData = this.firstChild.childNodes;
for (i=0; ihttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [FlashCoders] XRay _global tree

2006-09-06 Thread Hans Wichman

Hey John,
this is the same thing i sent you a mail about a while ago, I experience it
as well, but not sure if its xray or me:)

greetz
JC



On 9/6/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:


Hi John,

I'm using connector 1.6.1 and the 1.2.5 interface.

I just made a really simple example for you to test.
It doesn't have any classes, so no _global.com,
but I'm having the same issue with _level0, I can
only take a snapshot of _level0. If I type _level0.squares
(or select the movieclip squares from the _level0 tree) and then
press the snapshot button, it doesn't work.

You can download the files from
http://www.zefxis.gr/files/xray.zip

Thanks a lot!

Dimitrios


- Original Message -
From: "John Grden" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Wednesday, September 06, 2006 7:10 AM
Subject: Re: [FlashCoders] XRay _global tree


> Hey Dimitrios, I'd have to take a look at the "why" - I'm not sure why
> recursion isn't working for you or why you can start your search from
> _global.com
>
> let me know:
>
> 1.  what version of the interface you're using (are you using the latest
> Flex version?)
> 2.  what version of connector
>
> Is it possible to get a copy of your files for testing?  I'll sign
> whatever
> NDA you've got
>
> Thanks,
> jpg
>
> On 9/5/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
>>
>> Hello,
>>
>> I've just downloaded the latest version of Xray.
>>
>> Why can't I take a snapshot of _global.com for example?
>> When I type _global.com and then press the snapshot button,
>> it reverts to _level0. Same thing happens with everything else,
>> like _global.com.zefxis.solarwind.applications.ActionManager.
>>
>> So, I can only take snapshots from _global
>> or _level0, plus the recursive option doesn't always work.
>>
>> Any clues? Couldn't find anything at the blitz help page.
>>
>>
>> Dimtrios
>> ___
>> Flashcoders@chattyfig.figleaf.com
>> To change your subscription options or search the archive:
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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>> Brought to you by Fig Leaf Software
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>
>
>
> --
> [  JPG  ]
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Re: [Flashcoders] weird class could not be loaded.

2006-09-06 Thread Hans Wichman

Hi,
it might be that you are using relative class paths.
If so, the fla will compile all right, but during syntax check, there is no
relative path to start from. You will need to add a full absolute classpath,
and it should go okay.

grtz
JC


On 9/6/06, Adrian Ionut Beschea <[EMAIL PROTECTED]> wrote:


It happened to me as well.
Is the date&time of your computer screwed up ? Usually when flash compiles
classes, it saves them as .aso files. If the class file is actually older,
then he skips the compiling I think. Deleting the aso files should do the
trick.
That's the only explanation I could come up with.


Mike Keesey <[EMAIL PROTECTED]> wrote: What's the path? Is the
class name actually "myClass"?

¯
Mike Keesey
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of Christian Pugliese
> Sent: Tuesday, September 05, 2006 2:31 PM
> To: Flashcoders mailing list
> Subject: [Flashcoders] weird class could not be loaded.
>
> Ok, this is driving me nuts...
>
> Everything is working and ok: path, declaration, the fla compiles
> alright...
> but when i check the syntax on the .as where i'm importing the class,
i
> get the following error:
> - The class or interface 'myClass' could not be loaded.
>
> again, the classpath and declaration is ok... anybody already got
> something like this?? is this a bug? is this an ufo?
>
> cheers
>
>
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RE: [Flashcoders] Changing the Volume of a loaded FLV

2006-09-06 Thread Adrian Ionut Beschea
This works for me : 

var soundContainer_mc:MovieClip = 
this.createEmptyMovieClip("soundContainer_mc", this.getNextHighestDepth());
soundContainer_mc.attachAudio(this.netStream);
this.audio_sound= new Sound(soundContainer_mc);

Audio sound is a sound object. Hope it helps.

Darren Bowers <[EMAIL PROTECTED]> wrote: Karim,

Are you using the FLVPlayback component? If you are then you need to apply
the volume to the FLVPlayback Object not create a new sound object.

E.g.

my_FLVPlybk.volume = 0;

If not, then you need to create a new sound object and attach it to the MC
you want to adjust:

E.g.
var my_vol = 0;
var my_sound = new Sound();
my_sound.attachSound("some_mc_id");
my_sound.setVolume(my_vol);

Darren



 

-Original Message-
From: kariminal [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, 6 September 2006 7:03 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Changing the Volume of a loaded FLV

Ya - maybe I did not state the problem well,

So, 

 video_snd = new Sound( )
 video_snd.volume = 0

changes the audio volume of the whole movie. I am having issues controlling
the levels of just the video.

I know that 

 video_snd = new Sound( some_mc )
 video_snd.volume = 0

Would change the volume of 'some_mc' only, this does not work with my flv
player.

any ideas why?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Corban
Baxter
Sent: 05 September 2006 21:53
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Changing the Volume of a loaded FLV

hey karim,

this should be no problem. You should be able to use this...

sndLvl = 80;
myFLV.volume = sndLvl;

On 9/5/06, kariminal  wrote:
>
> I am having some issues adjusting the volume of a external FLV. The 
> sound object only seems to me effective when I don't specify a target.
>
> Ideally, I would like to adjust adjust the level of the FLV, instead 
> of global sound levels:
>
> video_snd = new Sound( )
>
> Anyone got any ideas for this one?
>
>
>
> - karim
>
> ___
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
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> http://www.figleaf.com http://training.figleaf.com
>



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Re: [Flashcoders] xml flash into scroller

2006-09-06 Thread Anggie Bratadinata

Karlo Marcelo A. Estrada wrote:
Hello friends, 
 
I have an xml that I just loaded into flash. I just need them to be

scrolled so I planned to put a scroller. How do I do that? Im trying to
figure it out. Please any help. Please please.  


I'm working on this thumb gallery :
http://design.ibshastautama.com/aph/flash/swf/gallery.swf

Contact me offlist if you want to take a look at the source.


--
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Web|Graphic|Flash
Jl. Raya Langsep 21
Malang - East Java
I N D O N E S I A
http://design.ibshastautama.com


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Re: [Flashcoders] Re: Re: Re: Re: Re: Re: new logger for as 2

2006-09-06 Thread Hans Wichman

Soo... all the important data has been recovered:) and after my next
deadline I'm back on this proejct as well. Did anyone have time to look at
it since I was gone:)?


On 8/23/06, henrik weber (freemind-design) <[EMAIL PROTECTED]> wrote:


hi hans,

i'm eager to see your project evolve ;)
i can't say whether your observation concerning
zeroi (mtasc-only) is correct *g* i use mtasc
most of the time; so never tried it without
it (it's just a few days out now...)

concerning your hd-problems:  :-!  but sometimes
yelling and banging your head on the keyboard
helps *just kidding*

i hope you can recover the important data and
you can soon get back to normal... wish you
luck!

cu

henrik


On 8/23/06, Hans Wichman <[EMAIL PROTECTED]> wrote:

Hi Henrik,
I've looked at it, and it seems pretty cool, however I'm not sure if it's
really zero impact:).
I need to look into it, but i think it only works with mtasc? Ruling out
the
flash ide, seems a bit of an impact to me:).
But like I said i really need to look into real good first.

Thanks for the tip on the project page I'll do that.
Right now, my HD just crashed on me, so i'm kinda busy atm hehehe (* i
have
to laugh madly or ill start crying instead i think).

I'll let you know when the page is up.

greetz
Hans


On 8/23/06, henrik weber (freemind-design) <[EMAIL PROTECTED]> wrote:

> >
> > that's good news hans! maybe an introduction-post at osflash might
speed
> > up the request... btw (from the wiki-instructions):  You do not
> > have to wait for a project's SVN and mailing lists to be created in
> > order to create your project's web page on the OSFlash wiki.
  8-)
> > cu! henrik p.s. have you already looked at zeroi
> > ?
> >
> > On 8/23/06, Hans Wichman <[EMAIL PROTECTED]> wrote:
> >
> > Hi, John, tnx, but I'm ok, i used my screatoris page for now located
at
> > my workplace, but i might take you up on your offer once i'm further
> > along;), thanks again. Henrik, thanks! Take a look here:
> >
http://osflash.org/admin/new_project#project_hosting_request_for_xflas2
> > working on it:). greetz Hans
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RE: [Flashcoders] OT: Recommendations for acredit-cardprocessingservice for a subscription-based Flash app

2006-09-06 Thread André Goliath
you´re welcome.

btw, there was a typo in my domain,... *duck,run,out* 

www.software-and-solutions.de

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of matt
stuehler
Sent: Wednesday, September 06, 2006 3:53 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] OT: Recommendations for
acredit-cardprocessingservice for a subscription-based Flash app

Marcelo, André,

Thanks again for your advice. I think I'm convinced - I'll definitely
give PayPal a closer look. It sounds like its a good solution.

André - thanks for the offer to help. I may take you up on that once I
get going!

Cheers to all,
Matt Stuehler

On 9/5/06, André Goliath <[EMAIL PROTECTED]> wrote:
> that´s right.
>
> for example on my page, (www.software-and-solutons.de > SQLite, scroll
down
> "Get a license now" ) you ahve the choice to either log in
> or pay via CC.
>
> The nice thing about paypal are the IPM (isntant payment notifications):
> They call a PHP/ASP/whatever script on your server
> as soon as a new payment arrived, you get full transaction and status
> details and can store them in your DB.
>
> it´s quite well documentated here[1].
>
> I can help you out with some PHP-code off-list for the basic API if
> neccessary.
>
> Regards,
>
> André
>
>
> [1] https://www.paypal.com/IntegrationCenter/ic_home.html leads to
> https://www.paypal.com/IntegrationCenter/ic_documentation.html
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Marcelo de
> Moraes Serpa
> Sent: Tuesday, September 05, 2006 1:08 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] OT: Recommendations for a
> credit-cardprocessingservice for a subscription-based Flash app
>
> >For one - it looks like the buyers need to have a PayPal account,
>
> Not anymore. You can now pay with you cc without creating a paypal
account.
> So it also answers you last question. Do a little research, you should
find
> something.
>
> > Even the little guys (37signals Basecamp
> and Backpack, FreshBooks, etc..)
>
> I've got a backpack basic plan and I was "forced" to pay with my cc. I
wish
> they accepted paypal! Paypal is not unprofessional! It's a secure, fast
and
> convenient way to handle money.
>
>
>
>
>
>
> On 9/4/06, matt stuehler <[EMAIL PROTECTED]> wrote:
> >
> > Marcelo, André,
> >
> > Many thanks for responses!
> >
> > I've done a bit of research on PayPal, and it doesn't seem too great.
> >
> > For one - it looks like the buyers need to have a PayPal account,
> > which is a big inconvenience for them. If I needed to create a PayPal
> > account before I could buy something, I'd just decide that it's not
> > worth it.
> >
> > Two - it seems unprofessional. None of the subscription-based services
> > that I subscribe to use it. Even the little guys (37signals Basecamp
> > and Backpack, FreshBooks, etc..)
> >
> > Is there a way to use PayPal that doesn't require buyers to have a
> > PayPal account, and is transparent to them?
> >
> > Cheers,
> > Matt
> >
> > On 9/4/06, André Goliath <[EMAIL PROTECTED]> wrote:
> > > >> Paypal maybe?
> > >
> > > That´s what I was going to suggest.
> > >
> > > They integrate very nice into your webpage, can handle subscriptions
and
> > > have good developer support and API documentation
> > > while are not too expensive.
> > >
> > >
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
Marcelo
> > de
> > > Moraes Serpa
> > > Sent: Monday, September 04, 2006 5:22 PM
> > > To: Flashcoders mailing list
> > > Subject: Re: [Flashcoders] OT: Recommendations for a credit-card
> > > processingservice for a subscription-based Flash app
> > >
> > > Paypal maybe?
> > >
> > > On 9/4/06, matt stuehler <[EMAIL PROTECTED]> wrote:
> > > >
> > > > All,
> > > >
> > > > I'm thinking about turning a few of the Flash-based web-apps I've
> > > > developed into a subscription-based service, which means that I'll
> > > > need to set up some sort of credit-card processing service that
> > > > handles recurring payments.
> > > >
> > > > Do you have any advice about the best way to do this? Recommended
> > > > vendors, or vendors to be avoided? Suggestions and pitfalls to
avoid,
> > > > etc.?
> > > >
> > > > I googled "credit-card processing", and got a million hits (along
with
> > > > many vendors that seem shady), so I'm hoping to separate the wheat
> > > > from the chaff...
> > > >
> > > > Many thanks in advance!
> > > > Matt Stuehler
> > > > ___
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> > > > To change your subscription options or search the archive:
> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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> > > >
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> > > Flashcoders@c

RE: [Flashcoders] Changing the Volume of a loaded FLV

2006-09-06 Thread kariminal
Thanks !... 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Matte
Sent: 05 September 2006 22:02
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Changing the Volume of a loaded FLV

You need to attachAudio on your target.

nc = new NetConnection();
nc.connect(null);
ns = new NetStream(nc);
video.attachVideo(ns);
this.attachAudio(ns);
mySound = new Sound(this);



Le 05/09/06 16:47, « kariminal » <[EMAIL PROTECTED]> a écrit :

> I am having some issues adjusting the volume of a external FLV. The 
> sound object only seems to me effective when I don't specify a target.
> 
> Ideally, I would like to adjust adjust the level of the FLV, instead 
> of global sound levels:
> 
> video_snd = new Sound( )
> 
> Anyone got any ideas for this one?
> 
> 
> 
> - karim
> 
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Re: [FlashCoders] XRay _global tree

2006-09-06 Thread John Grden

Try the latest interface:

http://www.rockonflash.com/xray/flex/Xray.html

I just got back to the desk, I'll do some tests with th efiles you posted,
thanks!

On 9/6/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:


Hi John,

I'm using connector 1.6.1 and the 1.2.5 interface.

I just made a really simple example for you to test.
It doesn't have any classes, so no _global.com,
but I'm having the same issue with _level0, I can
only take a snapshot of _level0. If I type _level0.squares
(or select the movieclip squares from the _level0 tree) and then
press the snapshot button, it doesn't work.

You can download the files from
http://www.zefxis.gr/files/xray.zip

Thanks a lot!

Dimitrios


- Original Message -
From: "John Grden" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Wednesday, September 06, 2006 7:10 AM
Subject: Re: [FlashCoders] XRay _global tree


> Hey Dimitrios, I'd have to take a look at the "why" - I'm not sure why
> recursion isn't working for you or why you can start your search from
> _global.com
>
> let me know:
>
> 1.  what version of the interface you're using (are you using the latest
> Flex version?)
> 2.  what version of connector
>
> Is it possible to get a copy of your files for testing?  I'll sign
> whatever
> NDA you've got
>
> Thanks,
> jpg
>
> On 9/5/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
>>
>> Hello,
>>
>> I've just downloaded the latest version of Xray.
>>
>> Why can't I take a snapshot of _global.com for example?
>> When I type _global.com and then press the snapshot button,
>> it reverts to _level0. Same thing happens with everything else,
>> like _global.com.zefxis.solarwind.applications.ActionManager.
>>
>> So, I can only take snapshots from _global
>> or _level0, plus the recursive option doesn't always work.
>>
>> Any clues? Couldn't find anything at the blitz help page.
>>
>>
>> Dimtrios
>> ___
>> Flashcoders@chattyfig.figleaf.com
>> To change your subscription options or search the archive:
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>>
>
>
>
> --
> [  JPG  ]
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Re: [FlashCoders] XRay _global tree

2006-09-06 Thread John Grden

Yeah, I remember now Hans!  I'll do some tests today/tonight and let you
guys know what I find.  i admit, I really never do snapshots from anywhere
other than level0/global since they're "on demand" - it's my bad for not
seeing this

sorrya bout that

On 9/6/06, Hans Wichman <[EMAIL PROTECTED]> wrote:


Hey John,
this is the same thing i sent you a mail about a while ago, I experience
it
as well, but not sure if its xray or me:)

greetz
JC



On 9/6/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
>
> Hi John,
>
> I'm using connector 1.6.1 and the 1.2.5 interface.
>
> I just made a really simple example for you to test.
> It doesn't have any classes, so no _global.com,
> but I'm having the same issue with _level0, I can
> only take a snapshot of _level0. If I type _level0.squares
> (or select the movieclip squares from the _level0 tree) and then
> press the snapshot button, it doesn't work.
>
> You can download the files from
> http://www.zefxis.gr/files/xray.zip
>
> Thanks a lot!
>
> Dimitrios
>
>
> - Original Message -
> From: "John Grden" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list" 
> Sent: Wednesday, September 06, 2006 7:10 AM
> Subject: Re: [FlashCoders] XRay _global tree
>
>
> > Hey Dimitrios, I'd have to take a look at the "why" - I'm not sure why
> > recursion isn't working for you or why you can start your search from
> > _global.com
> >
> > let me know:
> >
> > 1.  what version of the interface you're using (are you using the
latest
> > Flex version?)
> > 2.  what version of connector
> >
> > Is it possible to get a copy of your files for testing?  I'll sign
> > whatever
> > NDA you've got
> >
> > Thanks,
> > jpg
> >
> > On 9/5/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
> >>
> >> Hello,
> >>
> >> I've just downloaded the latest version of Xray.
> >>
> >> Why can't I take a snapshot of _global.com for example?
> >> When I type _global.com and then press the snapshot button,
> >> it reverts to _level0. Same thing happens with everything else,
> >> like _global.com.zefxis.solarwind.applications.ActionManager.
> >>
> >> So, I can only take snapshots from _global
> >> or _level0, plus the recursive option doesn't always work.
> >>
> >> Any clues? Couldn't find anything at the blitz help page.
> >>
> >>
> >> Dimtrios
> >> ___
> >> Flashcoders@chattyfig.figleaf.com
> >> To change your subscription options or search the archive:
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >> Brought to you by Fig Leaf Software
> >> Premier Authorized Adobe Consulting and Training
> >> http://www.figleaf.com
> >> http://training.figleaf.com
> >>
> >
> >
> >
> > --
> > [  JPG  ]
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> > Flashcoders@chattyfig.figleaf.com
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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> >
> >
>
>
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Re: [Flashcoders] (repost) Horizontal Drop-Down Menu (pleeeease don't flame me!)

2006-09-06 Thread Kurt Dommermuth

I''m sorry Mark.  I should have looked closer. that's a different beast.

but not a hard beast!

I wish I could offer to help further, but I'm trying to keep everybody 
happy before I leave for a vacation Friday.


If it can wait I can help next week.

Kurt

At 10:49 PM 9/5/2006, you wrote:


Hey Kurt,

Good to hear from you, too. I still have your old emails :)

Your menu would be useful to me if it allowed a cascade of full-width menu 
bars as in this gif:
http://www.dartfrogmedia.com/images/menuExample_MH060903a.gif 



It only needs to go three levels deep (as in the gif) but must highlight 
the selected menu items so the user can readily see the path to the 
current content.


Have you done any work on the menu that might lend itself to such an 
application?


Thanks and regards,

Marc


At 07:30 PM 9/5/2006, you wrote:

Marc, this may be of use, though it's a little dated.

I've probably got better code ast my office that I just haven't uploaded 
yet, but maybe it will get you started...


http://www.mrkurt.biz/kurtsmenu.html

hope that helps.

Kurt

PS > it's good to see you're still out there.  I recall emailing you at 
least 5 years ago!


At 07:23 PM 9/5/2006, you wrote:

[Still looking for the menu I need -- I'd sure appreciate if someone on 
the list has a clue for me.  thanks!]


I know this should be searchable, but I'm really not finding what I need 
in the archives or Google.


I need to find or create a horizontal drop-down menu that expands up to 
three tiers high. Each tier is a differently-colored bar the full width 
of the stage and contains text links. Links change color on rollover. 
Bars descend on mouseclick, not on rollover. They have a smooth tweening 
motion, not just an instant drop-down. Clicked links retain their 
rollover color so that if a user gets to the third tier, there would be 
a highlighted link in each level showing the user what path they'd 
taken. This should be xml-based. I'm happy to pay for something that 
will save me a day's scripting, but it has to fit the above parameters 
or be easily adaptable.


Here's an example of the menu expanced to all three tiers:
http://www.dartfrogmedia.com/images/menuExample_MH060903a.gif 



Thanks,
Marc


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Re: [Flashcoders] flip pages in as2 or the like

2006-09-06 Thread jordan robinson
There is also an updated as2 flip page updated as of august 22nd -  
here is the blog: http://76design.com/shiftcontrol/index.php/ 
2006/08/22/dynamic-page-flip-v2




On Aug 25, 2006, at 1:53 AM, Matthias Dittgen wrote:


Thank you, Jordan!

I am coding an AS2 pageflip class right now, which works as needed for
our current project and I am follwing the O'Reilly article from Sham
Bhangal, which is really excellent. I am making big steps forward a
reusable solution in pure code.

2006/8/24, jordan robinson <[EMAIL PROTECTED]>:




Jordan Robinson |  [EMAIL PROTECTED]


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Re: [Flashcoders] weird class could not be loaded.

2006-09-06 Thread Christian Pugliese
do you mean the full path on the publish settings as2 preferences? if 
yes, i´ve already done that...

date & time is ok too, anyway i´ve deleted the aso file...
still the same fu*** thing... only the check syntax generate the error...



Hans Wichman wrote:

Hi,
it might be that you are using relative class paths.
If so, the fla will compile all right, but during syntax check, there 
is no
relative path to start from. You will need to add a full absolute 
classpath,

and it should go okay.

grtz
JC


On 9/6/06, Adrian Ionut Beschea <[EMAIL PROTECTED]> wrote:


It happened to me as well.
Is the date&time of your computer screwed up ? Usually when flash 
compiles
classes, it saves them as .aso files. If the class file is actually 
older,
then he skips the compiling I think. Deleting the aso files should do 
the

trick.
That's the only explanation I could come up with.


Mike Keesey <[EMAIL PROTECTED]> wrote: What's the path? Is the
class name actually "myClass"?

¯
Mike Keesey
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of Christian Pugliese
> Sent: Tuesday, September 05, 2006 2:31 PM
> To: Flashcoders mailing list
> Subject: [Flashcoders] weird class could not be loaded.
>
> Ok, this is driving me nuts...
>
> Everything is working and ok: path, declaration, the fla compiles
> alright...
> but when i check the syntax on the .as where i'm importing the class,
i
> get the following error:
> - The class or interface 'myClass' could not be loaded.
>
> again, the classpath and declaration is ok... anybody already got
> something like this?? is this a bug? is this an ufo?
>
> cheers
>
>
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Re: [Flashcoders] weird class could not be loaded.

2006-09-06 Thread Hans Wichman

no not on the publish settings, since that is only for the fla, on the edit
- preferences menu

grtz
JC


On 9/6/06, Christian Pugliese <[EMAIL PROTECTED]> wrote:


do you mean the full path on the publish settings as2 preferences? if
yes, i´ve already done that...
date & time is ok too, anyway i´ve deleted the aso file...
still the same fu*** thing... only the check syntax generate the error...



Hans Wichman wrote:
> Hi,
> it might be that you are using relative class paths.
> If so, the fla will compile all right, but during syntax check, there
> is no
> relative path to start from. You will need to add a full absolute
> classpath,
> and it should go okay.
>
> grtz
> JC
>
>
> On 9/6/06, Adrian Ionut Beschea <[EMAIL PROTECTED]> wrote:
>>
>> It happened to me as well.
>> Is the date&time of your computer screwed up ? Usually when flash
>> compiles
>> classes, it saves them as .aso files. If the class file is actually
>> older,
>> then he skips the compiling I think. Deleting the aso files should do
>> the
>> trick.
>> That's the only explanation I could come up with.
>>
>>
>> Mike Keesey <[EMAIL PROTECTED]> wrote: What's the path? Is the
>> class name actually "myClass"?
>>
>> ¯
>> Mike Keesey
>> > -Original Message-
>> > From: [EMAIL PROTECTED] [mailto:flashcoders-
>> > [EMAIL PROTECTED] On Behalf Of Christian Pugliese
>> > Sent: Tuesday, September 05, 2006 2:31 PM
>> > To: Flashcoders mailing list
>> > Subject: [Flashcoders] weird class could not be loaded.
>> >
>> > Ok, this is driving me nuts...
>> >
>> > Everything is working and ok: path, declaration, the fla compiles
>> > alright...
>> > but when i check the syntax on the .as where i'm importing the class,
>> i
>> > get the following error:
>> > - The class or interface 'myClass' could not be loaded.
>> >
>> > again, the classpath and declaration is ok... anybody already got
>> > something like this?? is this a bug? is this an ufo?
>> >
>> > cheers
>> >
>> >
>> > ___
>> > Flashcoders@chattyfig.figleaf.com
>> > To change your subscription options or search the archive:
>> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> >
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>> > Premier Authorized Adobe Consulting and Training
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[Flashcoders] as 3 help

2006-09-06 Thread dan
Is in as 2i use'd OnEnterFrame what do I use in as3? Is it some event with
the new event dispatcher?
10x


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Re: [Flashcoders] as 3 help

2006-09-06 Thread Meinte van't Kruis

use the displayObjects' function AddEventListener, like this:

this.addEventListener(Event.ENTER_FRAME,enterFrame);

and then have function

function enterFrame(e:Event){
}

dont forgot the e:Event parameter in enterFrame, it will cause an error if
you don't
include that. Also, read the API ref, it's over here:

http://livedocs.macromedia.com/flex/2/langref/index.html

good luck,

Meinte

On 9/6/06, dan <[EMAIL PROTECTED]> wrote:


Is in as 2i use'd OnEnterFrame what do I use in as3? Is it some event with
the new event dispatcher?
10x


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[Flashcoders] Reliable local FLV stop event

2006-09-06 Thread Andreas R
I know this is an old question but i can't really seem to get a good 
grasp of it.


I have a client that loads FLVs locally off the machine it runs on. When 
movies stop, events get broadcasted. however sometimes the stop event i 
set up fails:


onStatus = function(info){
   switch(info.code){
   case "NetStream.Play.Start":
   stopped = false;
   break;
   case "NetStream.Buffer.Empty":
   if(stopped){
   broadcastMessage("onVideoComplete");
   }
   break;
   case "NetStream.Play.Stop":
   stopped = true;
   break;
   }
}

On tracing out info.code onStatus, i see that buffer.empty and 
buffer.full flicker on and off during playback, and that gets me 
worried. Sometimes Play.stop is called before the buffer has played out, 
but buffer.flush and buffer.empty right now seem so unreliable in terms 
of actually firing at the end of the FLV that i'm confused as to how to 
even approach this.


Anyone got a solid, sound solution?

Thanks,

- Andreas SJ

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Re: [Flashcoders] Reliable local FLV stop event

2006-09-06 Thread Hans Wichman

Hi,
i've been wondering myself, and up till now we have reverted to processing
the flv with a meta data injector (burak's) and checking the current flv
time against the duration to see if it has ended.

grtz
Hans


On 9/6/06, Andreas R <[EMAIL PROTECTED]> wrote:


I know this is an old question but i can't really seem to get a good
grasp of it.

I have a client that loads FLVs locally off the machine it runs on. When
movies stop, events get broadcasted. however sometimes the stop event i
set up fails:

onStatus = function(info){
   switch(info.code){
   case "NetStream.Play.Start":
   stopped = false;
   break;
   case "NetStream.Buffer.Empty":
   if(stopped){
   broadcastMessage("onVideoComplete");
   }
   break;
   case "NetStream.Play.Stop":
   stopped = true;
   break;
   }
}

On tracing out info.code onStatus, i see that buffer.empty and
buffer.full flicker on and off during playback, and that gets me
worried. Sometimes Play.stop is called before the buffer has played out,
but buffer.flush and buffer.empty right now seem so unreliable in terms
of actually firing at the end of the FLV that i'm confused as to how to
even approach this.

Anyone got a solid, sound solution?

Thanks,

- Andreas SJ

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[Flashcoders] Synchronizing multiple flvs

2006-09-06 Thread Christopher Whiteford

I am looking to find out if anyone has experience in splitting an FLV into
multiple parts and then playing them back whereas the the timing is
seamless?

The reason I ask is I need to create a picture tile game which is easy
enough but the client came back with this where 15 tiles playing the same
flv broken into different pieces need to be unscrambled and the result would
be one big video.

Any help would be greatly appreciated.

CW
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RE: [Flashcoders] Reliable local FLV stop event

2006-09-06 Thread Karina Steffens
Yes it's bizarre that there isn't an out-of-box solution for this. I came
across the same problem a while ago. The solution I came across was to check
if the play head is not moving while the movie is supposed to be still
playing (that is, not paused or stopped). 

For this you need to set a "lastCheck" property, which needs to be set to 0
every time you start a movie (but not from paused), or manually stop it, and
while the movie is playing, you need to keep checking it using an interval
or enterFrame event.

The function you need is this:

public function checkStatus(){
//_global.tt("checkStatus", movie_flv.playing,
movie_flv.playheadTime, lastCheck)
if (play_btn.selected && movie_flv.playheadTime &&
movie_flv.playheadTime == lastCheck){
stopMovie() 
}else{
lastCheck = movie_flv.playheadTime;
}   
}


To set the function into context, I pasted the entire class below.

It worked like a charm, but my class is using custom buttons and commands to
play the movie. I'm not sure how I'd integrate it with Adobe controller
components. For example, you might need to devise a different check instead
of play_btn.selected.

Karina



Here's  the full class code:
-
import com.neoarchaic.ui.*;
class com.neoarchaic.projects.macbeth.section.view.elements.VideoBox extends
AbstractComponent {
private var title_txt:TextField;
private var play_btn:ToggleButton;
private var stop_btn:AbstractButton;
private var movie_flv:mx.controls.MediaDisplay;
private var url:String;
private var link:Object;
[Inspectable( type="String", defaultValue="")]
public var id:String
private var t:Number
private var lastCheck:Number

public function initSection ()  {
//_global.tt("initSection - videobox")
play_btn.addEventListener("click", this, "toggleMovie")
stop_btn.addEventListener("click", this, "stopMovie")
var movieData = broadcastMessage("getVideoBox", id);
//_global.tt("video", id, movieData)
setMovie(movieData, false)
lastCheck = 0;
}
public function setMovie(movieData:Object, autoPlay:Boolean,
mc:String){
if (mc != undefined && mc != id){
return;
}
clearInterval(t)
var oldUrl:String = url
url = movieData.url.data;
if (url == undefined && movieData.title.data == undefined){
this._visible = false;
return;
}
this._visible = true;
link = movieData.link;
title_txt.text = movieData.title.data != undefined ?
movieData.title.data : "";
if (url != oldUrl){
movie_flv.setMedia(url)
}
if (autoPlay){
movie_flv.stop()
play_btn.selected = true;
toggleMovie(null, true)
}else{
play_btn.selected = false;
movie_flv.stop()
}
}
public function toggleMovie(e:Object, selected:Boolean){
//_global.tt("toggleMovie", selected)
clearInterval(t)
if (selected){
movie_flv.play()
lastCheck = 0;  
t = setInterval(this, "checkStatus", 2000)
} else {
movie_flv.pause()
}
}

public function stopMovie(e:Object, noTrigger:Boolean){
//_global.tt("stopMovie")
clearInterval(t)
play_btn.selected = false;
movie_flv.stop()
lastCheck = 0;
if (!noTrigger && movie_flv.playheadTime){
broadcastMessage("selectLink", link)
}
}

public function checkStatus(){
//_global.tt("checkStatus", movie_flv.playing,
movie_flv.playheadTime, lastCheck)
if (play_btn.selected && movie_flv.playheadTime &&
movie_flv.playheadTime == lastCheck){
stopMovie() 
}else{
lastCheck = movie_flv.playheadTime;
}   
}
}



> -Original Message-
> From: Andreas R [mailto:[EMAIL PROTECTED] 
> Sent: 06 September 2006 14:57
> To: Flashcoders mailing list
> Subject: [Flashcoders] Reliable local FLV stop event
> 
> I know this is an old question but i can't really seem to get 
> a good grasp of it.
> 
> I have a client that loads FLVs locally off the

Re: [Flashcoders] Synchronizing multiple flvs

2006-09-06 Thread Jeff Gomes


Would the tiles be contiguous and stationary with instantaneous jumps 
from one position to another, or do their positions have to animate 
from one location to another?


At 08:38 9/6/2006, Christopher Whiteford wrote:

I am looking to find out if anyone has experience in splitting an FLV into
multiple parts and then playing them back whereas the the timing is
seamless?

The reason I ask is I need to create a picture tile game which is easy
enough but the client came back with this where 15 tiles playing the same
flv broken into different pieces need to be unscrambled and the result would
be one big video.

Any help would be greatly appreciated.

CW
...


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RE: [Flashcoders] Synchronizing multiple flvs

2006-09-06 Thread Mike Mountain
If the tiles were small enough this could be something you could do with
bitmapData - ie. Copying the image data from a master video (offstage)
into each of the tiles as it's played. Or you could just mask multiple
copies of the same flv, but I suspect there would be bigger overheads
with this technique.

M

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Jeff Gomes
> Sent: 06 September 2006 16:46
> To: Flashcoders mailing list; flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Synchronizing multiple flvs
> 
> 
> Would the tiles be contiguous and stationary with 
> instantaneous jumps from one position to another, or do their 
> positions have to animate from one location to another?
> 
> At 08:38 9/6/2006, Christopher Whiteford wrote:
> >I am looking to find out if anyone has experience in 
> splitting an FLV 
> >into multiple parts and then playing them back whereas the 
> the timing 
> >is seamless?
> >
> >The reason I ask is I need to create a picture tile game 
> which is easy 
> >enough but the client came back with this where 15 tiles playing the 
> >same flv broken into different pieces need to be unscrambled and the 
> >result would be one big video.
> >
> >Any help would be greatly appreciated.
> >
> >CW
> >...
> 
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Re: [Flashcoders] Synchronizing multiple flvs

2006-09-06 Thread Christopher Whiteford

The jumps would be instantaneous.

On 9/6/06, Jeff Gomes <[EMAIL PROTECTED]> wrote:



Would the tiles be contiguous and stationary with instantaneous jumps
from one position to another, or do their positions have to animate
from one location to another?

At 08:38 9/6/2006, Christopher Whiteford wrote:
>I am looking to find out if anyone has experience in splitting an FLV
into
>multiple parts and then playing them back whereas the the timing is
>seamless?
>
>The reason I ask is I need to create a picture tile game which is easy
>enough but the client came back with this where 15 tiles playing the same
>flv broken into different pieces need to be unscrambled and the result
would
>be one big video.
>
>Any help would be greatly appreciated.
>
>CW
>...

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RE: [Flashcoders] Synchronizing multiple flvs

2006-09-06 Thread Karina Steffens
Could you use one big flv and mask it out for each tile?  

> -Original Message-
> From: Jeff Gomes [mailto:[EMAIL PROTECTED] 
> Sent: 06 September 2006 16:46
> To: Flashcoders mailing list; flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Synchronizing multiple flvs
> 
> 
> Would the tiles be contiguous and stationary with 
> instantaneous jumps from one position to another, or do their 
> positions have to animate from one location to another?
> 
> At 08:38 9/6/2006, Christopher Whiteford wrote:
> >I am looking to find out if anyone has experience in 
> splitting an FLV 
> >into multiple parts and then playing them back whereas the 
> the timing 
> >is seamless?
> >
> >The reason I ask is I need to create a picture tile game 
> which is easy 
> >enough but the client came back with this where 15 tiles playing the 
> >same flv broken into different pieces need to be unscrambled and the 
> >result would be one big video.
> >
> >Any help would be greatly appreciated.
> >
> >CW
> >...
> 
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> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> 
> Brought to you by Fig Leaf Software
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> http://www.figleaf.com http://training.figleaf.com
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[Flashcoders] Publish / Live Preview resize issue of custom component extending movieClip

2006-09-06 Thread Charles Parcell

uh!!  I am really at my wits end.  I have struggled with this hobbie
project for well over 6 months and seem to be getting no where!!! I ahve
read countless numbers of articles, documentation, etc. and seem to be even
more confused than when I started.

I believe that my biggest problem is that I have spent so much time on this
issue, and have read so many different posts, articals, etc. that I am not
sure that is factual and what is not. I think I have even gotten confused on
how basic functions actually works. ugh!!!

Could someone look over this code and tell be all the dumb crap I have done
and how I can fix it. Here is a list of the issues I am having and can not
seem to correct.

1) Live preview of the component scales correctly the very first time you
scale it. All other times it seems to be using the original component size
and adjusting it by the delta value of the scaling.

2) My text area during live preview 99% of the time does not appear.

3) When I Publish, the text within the component scales rather than being
the font size I indicate even though I am using autoSize.

4) A problem that occurs some times is that the Published version of the
component will be way way bigger than what live preview shows me.

5) If I scale up the component a good bit (perhaps by 400 pixels) the
dropshadow disapears.

Please please please, take a look at this class I have built and tell me all
the dumb things I have done.  The one things that I ask is that this
component continue to extend movieClip.

Many thanks
Charles

import flash.filters.DropShadowFilter;

class com.camber.component.Balloon extends movieClip {
// Constants:
   public static var symbolName:String = "Balloon";
   public static var symbolOwner = com.camber.component.Balloon;
   public var className:String = "Balloon";

   public static var CLASS_REF = com.camber.component.Balloon;
   public static var LINKAGE_ID:String = "Balloon";

// Public Properties:

// Private Properties:
   private var balloonText:TextField;
   private var _balloonText:String;
   private var _dsDistance:Number;
   private var _dsEnabled:Boolean;
   private var updatedWidth:Number;
   private var updatedHeight:Number;
// UI Elements:

// Initialization:
   private function Balloon() {
   this.init();
   }

// Public Methods:
   // == Text Field FUNCTIONS =
   [Inspectable(defaultValue="Text goes here", type=String)]
   public function set text(zText:String){
   try{
   this._balloonText = zText;
   } catch(err){
   trace("ERROR in SET text():" + err);
   }
   //invalidate();
   }
   public function get text():String{
   return _balloonText;
   }
   // == Drop Shadow Distance FUNCTIONS =
   [Inspectable(defaultValue=10, type=Number)]
   public function set dsDistance(zSetTo:Number){
   try{
   if(zSetTo > 0){
   this._dsDistance = zSetTo;

   var x = this.getFilterIndex();
   var filterList:Array = this.filters;

   filterList[x].distance = this._dsDistance;
   filters = filterList;
   }
   } catch(err){
   trace("ERROR in SET dsDistance():" + err);
   }
   //invalidate();
   //draw();
   }
   public function get dsDistance():Number{
   return this._dsDistance;
   }
   // == Drop Shadow Enabled FUNCTIONS =
   [Inspectable(defaultValue=true, type=Boolean)]
   public function set dsEnabled(zSetTo:Boolean){
   try{
   this._dsEnabled = zSetTo;

   var x = getFilterIndex();
   var filterList:Array = this.filters;

   if(_dsEnabled){
   filterList[x].strength = 1;
   } else {
   filterList[x].strength = 0;
   }

   filters = filterList;
   } catch(err){
   trace("ERROR in SET dsEnabled():" + err);
   }
   //invalidate();
   }
   public function get dsEnabled():Boolean{
   return _dsEnabled;
   }

// Semi-Private Methods:

// Private Methods:
   // == Init FUNCTION =
   private function init(){
   try{
   this.updatedWidth = this._width;
   this.updatedHeight = this._height;
   this.createChildren();
   //_dsDistance = 10;
   //_dsEnabled = true;
   this.instanceDS();
   } catch(err){
   trace("ERROR in init():" + err);
   }
   }
   // == CreateChildren FUNCTION =
   private function createChildren(){
   super.createChildren();
   //size();
   try{
   this.createTextField("balloonText", this.getNextHighestDepth(),
6, 6, this.updatedWidth - 12, this.updatedHeight - 12);
   this.balloonText.autoSize = true;
   this.balloonText.text = _balloonText;
   } catch(err){
   trace("ERROR in createChildren():" + err);
   }
   }
   // == Instance Drop Shadow FUNCTION =
   private function instan

[Flashcoders] communication in flash 8

2006-09-06 Thread Rutul Patel

hi guys,
i want to know that is there any method in flash 8 that we can
directly communicate without using server.
I used local connection but in this case
when i have one html page and i click on
button i want to send information to the other
page which is open as pop up.

but i can not able to send information until
both page is open
I m creating local connection in both page.
I tired lots but did not work.

thanks in advance

--
Regards,
Rutul Patel
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Re: [Flashcoders] Synchronizing multiple flvs

2006-09-06 Thread Chris Hill
But if you can copy BitmapData from a video (i don't see why not), then 
you definitely won't have synchronization issues. Plus this will 
alleviate production headaches of creating lots of tiny flvs. I don't 
see this as a huge overhead issue, either, as long as you're just 
blitting it. Great idea!


C

ps: Your name makes me feel inadequate ;)

Mike Mountain wrote:


If the tiles were small enough this could be something you could do with
bitmapData - ie. Copying the image data from a master video (offstage)
into each of the tiles as it's played. Or you could just mask multiple
copies of the same flv, but I suspect there would be bigger overheads
with this technique.

M

 


-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of Jeff Gomes

Sent: 06 September 2006 16:46
To: Flashcoders mailing list; flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Synchronizing multiple flvs


Would the tiles be contiguous and stationary with 
instantaneous jumps from one position to another, or do their 
positions have to animate from one location to another?


At 08:38 9/6/2006, Christopher Whiteford wrote:
   

I am looking to find out if anyone has experience in 
 

splitting an FLV 
   

into multiple parts and then playing them back whereas the 
 

the timing 
   


is seamless?

The reason I ask is I need to create a picture tile game 
 

which is easy 
   

enough but the client came back with this where 15 tiles playing the 
same flv broken into different pieces need to be unscrambled and the 
result would be one big video.


Any help would be greatly appreciated.

CW
...
 


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Re: [Flashcoders] Synchronizing multiple flvs

2006-09-06 Thread Christopher Whiteford

The display will be large, something around a 40-50 inch type so I would
figure to keep the quality of the video that we would be using quite large
files.

I thought about the masking of multiple flvs of the same, but given the size
requirements I think it would be a problem, thus why I am thinking the best
solution would be to synch the split files.

On 9/6/06, Mike Mountain <[EMAIL PROTECTED]> wrote:


If the tiles were small enough this could be something you could do with
bitmapData - ie. Copying the image data from a master video (offstage)
into each of the tiles as it's played. Or you could just mask multiple
copies of the same flv, but I suspect there would be bigger overheads
with this technique.

M

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Jeff Gomes
> Sent: 06 September 2006 16:46
> To: Flashcoders mailing list; flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Synchronizing multiple flvs
>
>
> Would the tiles be contiguous and stationary with
> instantaneous jumps from one position to another, or do their
> positions have to animate from one location to another?
>
> At 08:38 9/6/2006, Christopher Whiteford wrote:
> >I am looking to find out if anyone has experience in
> splitting an FLV
> >into multiple parts and then playing them back whereas the
> the timing
> >is seamless?
> >
> >The reason I ask is I need to create a picture tile game
> which is easy
> >enough but the client came back with this where 15 tiles playing the
> >same flv broken into different pieces need to be unscrambled and the
> >result would be one big video.
> >
> >Any help would be greatly appreciated.
> >
> >CW
> >...
>
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Re: [Flashcoders] Synchronizing multiple flvs

2006-09-06 Thread Jeff Gomes


I was just fooling around with using a DisplacementMap filter to warp 
a movieclip containing an FLV into a trapezoid for a perspective 
effect and was pleasantly surprised at how well it performed in real 
time.  I wonder if a displacement map would be an option.


At 08:53 9/6/2006, Christopher Whiteford wrote:

The jumps would be instantaneous.

On 9/6/06, Jeff Gomes <[EMAIL PROTECTED]> wrote:



Would the tiles be contiguous and stationary with instantaneous jumps
from one position to another, or do their positions have to animate
from one location to another?

At 08:38 9/6/2006, Christopher Whiteford wrote:
>I am looking to find out if anyone has experience in splitting an FLV
into
>multiple parts and then playing them back whereas the the timing is
>seamless?
>
>The reason I ask is I need to create a picture tile game which is easy
>enough but the client came back with this where 15 tiles playing the same
>flv broken into different pieces need to be unscrambled and the result
would
>be one big video.
>
>Any help would be greatly appreciated.
>
>CW
>...


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Re: [Flashcoders] communication in flash 8

2006-09-06 Thread eric dolecki

Sounds like a timing issue. You could supply a query string to the popup,
and in that page using javascript, write the object/embed statements using
that query string to get information in there. Or something like that.

- e.d.

On 9/6/06, Rutul Patel <[EMAIL PROTECTED]> wrote:


hi guys,
i want to know that is there any method in flash 8 that we can
directly communicate without using server.
I used local connection but in this case
when i have one html page and i click on
button i want to send information to the other
page which is open as pop up.

but i can not able to send information until
both page is open
I m creating local connection in both page.
I tired lots but did not work.

thanks in advance

--
Regards,
Rutul Patel
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[Flashcoders] Re: Insert elements into an area dinamically

2006-09-06 Thread Ricardo Sánchez

No one? :P

On 8/9/06, Ricardo Sánchez <[EMAIL PROTECTED]> wrote:


Ok, I'll try to explain myself as best as possible.

First take a look at this: http://www.pillandpillow
.com/msfCongo/mainEng.html

As you can see the main interface is a map of Congo composed of pictures
and comments distributed to form the shape of the country.

What I want to do is something simillar (just with different sized
pictures and no comments) but with the underlaying shape changing to what I
want everytime the user enters the site. And the size and position of the
picture changing accordingly.

But the size of the pictures change too depending on the importance of
that picture in time.

It all should be calculated dinamically so I can change the underlaying
shape and also the pictures and each picture importance.

I dont know how to approach the problem, If I should be thinking about
areas and formulas or whatever or to try I different way to accomplish what
I want.

Thanks for any hint you can give me.


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Re: [Flashcoders] Synchronizing multiple flvs

2006-09-06 Thread Christopher Whiteford

Thanks for the ideas.

I will give it a try on the BitmapData copy and the DisplacementMap filter
and let you all know what the outcome is.
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Re: [Flashcoders] Synchronizing multiple flvs

2006-09-06 Thread Christian
Yeah, bitmap data is y our best bet, as you only will be dealing with 
one video playback, and can basically create quadrants out of the video 
that replicate to your tile grid.


I saw an example of this somewhere, but I forget where it is now, sorry.

Christopher Whiteford wrote:

Thanks for the ideas.

I will give it a try on the BitmapData copy and the DisplacementMap 
filter

and let you all know what the outcome is.
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Re: [Flashcoders] (repost) Horizontal Drop-Down Menu (pleeeease don't flame me!)

2006-09-06 Thread Marc Hoffman

Hi Kurt,

I may well take you up on your offer. Is there a chance we could talk 
briefly by phone before you leave? I want to consider hiring you to 
do the menu, but need to clarify what would be involved to meet my 
specs. I also want you to know that the client needs to sign off on 
the nav design (though it's virtually the same as the site they 
wanted to look like), so unless this would be a really simple, 
low-cost job, I'd probably do a rough mockup pending client approval.


I'm also looking into a menu system described in "Flash Application 
Design Solutions: Flash Usability Handbook" (Friend of Ed), whose 
files are downloadable.


Vacation sounds nice :)

Thanks!

Marc

At 05:13 AM 9/6/2006, you wrote:

I''m sorry Mark.  I should have looked closer. that's a different beast.

but not a hard beast!

I wish I could offer to help further, but I'm trying to keep 
everybody happy before I leave for a vacation Friday.


If it can wait I can help next week.

Kurt

At 10:49 PM 9/5/2006, you wrote:


Hey Kurt,

Good to hear from you, too. I still have your old emails :)

Your menu would be useful to me if it allowed a cascade of 
full-width menu bars as in this gif:
http://www.dartfrogmedia.com/images/menuExample_MH060903a.gif 



It only needs to go three levels deep (as in the gif) but must 
highlight the selected menu items so the user can readily see the 
path to the current content.


Have you done any work on the menu that might lend itself to such 
an application?


Thanks and regards,

Marc


At 07:30 PM 9/5/2006, you wrote:

Marc, this may be of use, though it's a little dated.

I've probably got better code ast my office that I just haven't 
uploaded yet, but maybe it will get you started...


http://www.mrkurt.biz/kurtsmenu.html

hope that helps.

Kurt

PS > it's good to see you're still out there.  I recall emailing 
you at least 5 years ago!


At 07:23 PM 9/5/2006, you wrote:

[Still looking for the menu I need -- I'd sure appreciate if 
someone on the list has a clue for me.  thanks!]


I know this should be searchable, but I'm really not finding what 
I need in the archives or Google.


I need to find or create a horizontal drop-down menu that expands 
up to three tiers high. Each tier is a differently-colored bar 
the full width of the stage and contains text links. Links change 
color on rollover. Bars descend on mouseclick, not on rollover. 
They have a smooth tweening motion, not just an instant 
drop-down. Clicked links retain their rollover color so that if a 
user gets to the third tier, there would be a highlighted link in 
each level showing the user what path they'd taken. This should 
be xml-based. I'm happy to pay for something that will save me a 
day's scripting, but it has to fit the above parameters or be easily adaptable.


Here's an example of the menu expanced to all three tiers:
http://www.dartfrogmedia.com/images/menuExample_MH060903a.gif 



Thanks,
Marc


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Re: [Flashcoders] Reliable local FLV stop event

2006-09-06 Thread Dan Rogers
How are you creating the FLVs to begin with?  From what I can gather,  
the "NetStream.Play.Stop" issue seems to be related to how people  
create their FLV files.   For example, I recently created a bunch of  
FLVs via export from After Effects (using On2 VP6 codec), and the  
stop event works just fine- whether played locally or streamed from a  
server.


Does anyone have a solid answer as to why "NetStream.Play.Stop" fails  
under certain circumstances?


-Danro


On Sep 6, 2006, at 6:57 AM, Andreas R wrote:

I know this is an old question but i can't really seem to get a  
good grasp of it.


I have a client that loads FLVs locally off the machine it runs on.  
When movies stop, events get broadcasted. however sometimes the  
stop event i set up fails:


onStatus = function(info){
   switch(info.code){
   case "NetStream.Play.Start":
   stopped = false;
   break;
   case "NetStream.Buffer.Empty":
   if(stopped){
   broadcastMessage("onVideoComplete");
   }
   break;
   case "NetStream.Play.Stop":
   stopped = true;
   break;
   }
}

On tracing out info.code onStatus, i see that buffer.empty and  
buffer.full flicker on and off during playback, and that gets me  
worried. Sometimes Play.stop is called before the buffer has played  
out, but buffer.flush and buffer.empty right now seem so unreliable  
in terms of actually firing at the end of the FLV that i'm confused  
as to how to even approach this.


Anyone got a solid, sound solution?

Thanks,

- Andreas SJ

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Re: [Flashcoders] (repost) Horizontal Drop-Down Menu (pleeeease don't flame me!)

2006-09-06 Thread Marc Hoffman

Oops, meant to send this offlist.

Hi Kurt,

I may well take you up on your offer. ..


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[Flashcoders] Memory Leak

2006-09-06 Thread Michael Trim
Can anybody point me in the direction of any more information on this
particular bug?

http://chattyfig.figleaf.com/pipermail/flashcoders/2006-March/161995.htm
l

We have implemented a solution that minimizes/maximizes to restore GC
but I would like to have a bit more info on why this is happening?

Is this still the case in FP9?

Thanks,

Michael
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[Flashcoders] line mask

2006-09-06 Thread Jason Bay

Is it possible to convert a line to a mask?

Here is what is going on... I am developing an application that on  
mousePress a line draws. I want to be able to turn this line into a  
mask. I have tried the creating a shape using lineTo although if the  
mouse moves too fast the mask won' t update fast enough.


got any ideas?

cheers

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[Flashcoders] fuse cheat sheat?

2006-09-06 Thread aaron smith

does anyone know if there is a fuse cheat sheat for using fuse. kinda like
the actionscript 2 and 3 cheat sheats?

word
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Re: [Flashcoders] Reliable local FLV stop event

2006-09-06 Thread Hans Wichman

Hi,
if I remember correctly, when using a streaming server, and a buffer of for
example 10 seconds, the NetStream.Play.Stop would trigger just fine 10
SECONDS BEFORE the actual end of the flv:)
So you end up waiting for an empty buffer after the stop event etc etc

greetz
JC



On 9/6/06, Dan Rogers <[EMAIL PROTECTED]> wrote:


How are you creating the FLVs to begin with?  From what I can gather,
the "NetStream.Play.Stop" issue seems to be related to how people
create their FLV files.   For example, I recently created a bunch of
FLVs via export from After Effects (using On2 VP6 codec), and the
stop event works just fine- whether played locally or streamed from a
server.

Does anyone have a solid answer as to why "NetStream.Play.Stop" fails
under certain circumstances?

-Danro


On Sep 6, 2006, at 6:57 AM, Andreas R wrote:

> I know this is an old question but i can't really seem to get a
> good grasp of it.
>
> I have a client that loads FLVs locally off the machine it runs on.
> When movies stop, events get broadcasted. however sometimes the
> stop event i set up fails:
>
> onStatus = function(info){
>switch(info.code){
>case "NetStream.Play.Start":
>stopped = false;
>break;
>case "NetStream.Buffer.Empty":
>if(stopped){
>broadcastMessage("onVideoComplete");
>}
>break;
>case "NetStream.Play.Stop":
>stopped = true;
>break;
>}
> }
>
> On tracing out info.code onStatus, i see that buffer.empty and
> buffer.full flicker on and off during playback, and that gets me
> worried. Sometimes Play.stop is called before the buffer has played
> out, but buffer.flush and buffer.empty right now seem so unreliable
> in terms of actually firing at the end of the FLV that i'm confused
> as to how to even approach this.
>
> Anyone got a solid, sound solution?
>
> Thanks,
>
> - Andreas SJ
>
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Re: [Flashcoders] flip pages in as2 or the like

2006-09-06 Thread Matthias Dittgen

I have finished my pageflip class and it is working great in the
context of our customers webpage. My boss came back from his holidays
and he's usually a big fan of opensource, but when I asked for
permission to give away this piece of code, he was not so happy about
it. So I can't publish it at the moment, which is really sad for me,
too. :-(
I am going to discuss this topic further in my company in future, I promise.

Matthias

2006/8/25, Bbt Lists <[EMAIL PROTECTED]>:

Matthias Dittgen wrote:
> Thank you, Jordan!
>
> I am coding an AS2 pageflip class right now, which works as needed for
> our current project and I am follwing the O'Reilly article from Sham
> Bhangal, which is really excellent. I am making big steps forward a
> reusable solution in pure code.
Will it be open source? Just curious.



--
dnk

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Re: [Flashcoders] flip pages in as2 or the like

2006-09-06 Thread Matthias Dittgen

Thank you, Jordan!
I'll take a look at this, when I get the time ;-)
I have solved my pageflip problem, and there are now other problems
ahead, waiting for solutions.

Matthias

2006/9/6, jordan robinson <[EMAIL PROTECTED]>:

There is also an updated as2 flip page updated as of august 22nd -
here is the blog: http://76design.com/shiftcontrol/index.php/
2006/08/22/dynamic-page-flip-v2



On Aug 25, 2006, at 1:53 AM, Matthias Dittgen wrote:

> Thank you, Jordan!
>
> I am coding an AS2 pageflip class right now, which works as needed for
> our current project and I am follwing the O'Reilly article from Sham
> Bhangal, which is really excellent. I am making big steps forward a
> reusable solution in pure code.
>
> 2006/8/24, jordan robinson <[EMAIL PROTECTED]>:



Jordan Robinson |  [EMAIL PROTECTED]


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[Flashcoders] Unsightly borders in MX components imported via swfmill

2006-09-06 Thread shawn allen

Hey folks,

I've finally gotten around to integrating MX components into my MTASC/ 
swfmill workflow. They seem to work fine, but all of the UI  
components that I attach have these hideous black borders around  
them. I'm unpacking MX's swc files using a python script I whipped up  
(which I can provide if anyone's interested), and my swfml file looks  
like this:













I'm then attaching the components using createClassObject():

var check:CheckBox = root.createClassObject(CheckBox, 'check',  
root.getNextHighestDepth());


Am I doing anything wrong?

Thanks,
--
shawn allen
  mailto://[EMAIL PROTECTED]
  phone://+1.415.577.3961
  http://shazbotica.com
  aim://shawnpallen


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[Flashcoders] Flv's playing in a projector from usb drive

2006-09-06 Thread Kent Haynes
I've got a project that consists of a projector that plays some
externally loaded flv's.  Not a big deal right...Well here's the
problem.  When the projector is launched from a local drive all plays
fine.  But when we try to run the projector from a network drive or USB
drive the videos don't play and we get a blank screen.

Any ideas?

Thanks
Kent
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[Flashcoders] ComboBox,Depth,& Draw API - Bug?

2006-09-06 Thread Merrill, Jason
Is this a bug?  Try the sample code out below - 

Why is it that if you specify an explicit depth for a movie clip (SEE
LINE 2 OF THE FIRST SET OF CODE BELOW) and draw on it with the draw API,
and a comboBox made later with a depth of getNextHighestDepth() will
have a drop down which displays over the drawn portion of the movie clip
AS EXPECTED, but when you use getNextHighestDepth() on the movie clip
(SEE LINE 2 OF THE SECOND SET OF CODE BELOW), the comboBox's dropdown is
BEHIND the drawn portions of the clip, even though the depth of the clip
is greater??? 

So in other words, this:

//CODE SAMPLE #1
import mx.controls.ComboBox;
mc = this.createEmptyMovieClip("triangle", 1);
mc.beginFill(0x00aaFF, 100);
mc.lineStyle(4, 0xFF, 100);
mc.moveTo(0, 0);
mc.lineTo(100, 100);
mc.lineTo(0, 100);
mc.lineTo(0, 0);
this.createClassObject(mx.controls.ComboBox, "my_cb",
this.getNextHighestDepth());
for (i = 0; i < 7; i++) {
my_cb.addItem({label:i});
}
trace("mc depth: "+mc.getDepth());
trace("my_cb. depth: "+my_cb.getDepth());  
//cb depth is higher than "mc" as expected

Vs. this:
  
//CODE SAMPLE #2 (only diff. from CODE 1 is line 2)
import mx.controls.ComboBox;
mc = this.createEmptyMovieClip("triangle", this.getNextHighestDepth());
mc.beginFill(0x00aaFF, 100);
mc.lineStyle(4, 0xFF, 100);
mc.moveTo(0, 0);
mc.lineTo(100, 100);
mc.lineTo(0, 100);
mc.lineTo(0, 0);
this.createClassObject(mx.controls.ComboBox, "my_cb",
this.getNextHighestDepth());
for (i = 0; i < 7; i++) {
my_cb.addItem({label:i});
}
trace("mc depth: "+mc.getDepth());
trace("my_cb. depth: "+my_cb.getDepth());  
//cb depth is higher than "mc" as expected, 
//yet drop down is drawn BEHIND "mc"!

Is this a bug with ComboBox?  Is there any way to get the comboBox's
dropdown in front of drawn content on "mc" while using
getNextHighestDepth() for "mc"?

Jason Merrill
Bank of America 
Learning & Organization Effectiveness - Technology Solutions 
 
 
 
 
 
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RE: [Flashcoders] ComboBox,Depth,& Draw API - Bug?

2006-09-06 Thread Pete Miller
Try tracing the value that you get from getNextHighestDepth().  If the
result is > 1048575, you are incorporating v2.0 components, which causes
getNextHighestDepth() to be less than useful.  Use DepthManager instead.

This pointer isn't entirely related, but might help explaining why:
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_19435

P.

>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:flashcoders-
>> [EMAIL PROTECTED] On Behalf Of Merrill, Jason
>> Sent: Wednesday, September 06, 2006 3:31 PM
>> To: Flashcoders mailing list
>> Subject: [Flashcoders] ComboBox,Depth,& Draw API - Bug?
>> 
>> Is this a bug?  Try the sample code out below -
>> 
>> Why is it that if you specify an explicit depth for a movie clip (SEE
>> LINE 2 OF THE FIRST SET OF CODE BELOW) and draw on it with the draw
API,
>> and a comboBox made later with a depth of getNextHighestDepth() will
>> have a drop down which displays over the drawn portion of the movie
clip
>> AS EXPECTED, but when you use getNextHighestDepth() on the movie clip
>> (SEE LINE 2 OF THE SECOND SET OF CODE BELOW), the comboBox's dropdown
is
>> BEHIND the drawn portions of the clip, even though the depth of the
clip
>> is greater???
>> 
>> So in other words, this:
>> 
>> //CODE SAMPLE #1
>> import mx.controls.ComboBox;
>> mc = this.createEmptyMovieClip("triangle", 1);
>> mc.beginFill(0x00aaFF, 100);
>> mc.lineStyle(4, 0xFF, 100);
>> mc.moveTo(0, 0);
>> mc.lineTo(100, 100);
>> mc.lineTo(0, 100);
>> mc.lineTo(0, 0);
>> this.createClassObject(mx.controls.ComboBox, "my_cb",
>> this.getNextHighestDepth());
>> for (i = 0; i < 7; i++) {
>>  my_cb.addItem({label:i});
>> }
>> trace("mc depth: "+mc.getDepth());
>> trace("my_cb. depth: "+my_cb.getDepth());
>> //cb depth is higher than "mc" as expected
>> 
>> Vs. this:
>> 
>> //CODE SAMPLE #2 (only diff. from CODE 1 is line 2)
>> import mx.controls.ComboBox;
>> mc = this.createEmptyMovieClip("triangle",
this.getNextHighestDepth());
>> mc.beginFill(0x00aaFF, 100);
>> mc.lineStyle(4, 0xFF, 100);
>> mc.moveTo(0, 0);
>> mc.lineTo(100, 100);
>> mc.lineTo(0, 100);
>> mc.lineTo(0, 0);
>> this.createClassObject(mx.controls.ComboBox, "my_cb",
>> this.getNextHighestDepth());
>> for (i = 0; i < 7; i++) {
>>  my_cb.addItem({label:i});
>> }
>> trace("mc depth: "+mc.getDepth());
>> trace("my_cb. depth: "+my_cb.getDepth());
>> //cb depth is higher than "mc" as expected,
>> //yet drop down is drawn BEHIND "mc"!
>> 
>> Is this a bug with ComboBox?  Is there any way to get the comboBox's
>> dropdown in front of drawn content on "mc" while using
>> getNextHighestDepth() for "mc"?
>> 
>> Jason Merrill
>> Bank of America
>> Learning & Organization Effectiveness - Technology Solutions
>> 
>> 
>> 
>> 
>> 
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RE: [Flashcoders] ComboBox,Depth,& Draw API - Bug?

2006-09-06 Thread Merrill, Jason
Thanks Pete - that looks indeed to be the issue. I am using the V2
ComboBox and the depth is above that number.  I'll try out
mx.managers.DepthManager.kTop or mx.managers.DepthManager.kTopmost and
see if I can get it to work.  Thanks for the link.

Basically, I have a comboBox above a colorPicker movieClip I made with
lineTo functions, and the dropdown appears below the colorPicker even
though the depth of the ComboBox is higher.  

Jason Merrill
Bank of America 
Learning & Organization Effectiveness - Technology Solutions 
 
 
 
 
 

>>-Original Message-
>>From: [EMAIL PROTECTED] [mailto:flashcoders-
>>[EMAIL PROTECTED] On Behalf Of Pete Miller
>>Sent: Wednesday, September 06, 2006 3:41 PM
>>To: Flashcoders mailing list
>>Subject: RE: [Flashcoders] ComboBox,Depth,& Draw API - Bug?
>>
>>Try tracing the value that you get from getNextHighestDepth().  If the
>>result is > 1048575, you are incorporating v2.0 components, which
causes
>>getNextHighestDepth() to be less than useful.  Use DepthManager
instead.
>>
>>This pointer isn't entirely related, but might help explaining why:
>>http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_19435
>>
>>P.
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Re: [Flashcoders] fuse cheat sheat?

2006-09-06 Thread Marcelo de Moraes Serpa

I don't think so, but it would be nice to have one :)

On 9/6/06, aaron smith <[EMAIL PROTECTED]> wrote:


does anyone know if there is a fuse cheat sheat for using fuse. kinda like
the actionscript 2 and 3 cheat sheats?

word
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[Flashcoders] Flv's playing in a projector from usb drive

2006-09-06 Thread Kent Haynes
Found out some more on this maybe.  It appears that the issue might be
related to the usb drive being formatted FAT32 instead of NTFS.  We
tried a local partition formatted in FAT32 and got the same results.
Any known issues of this kind?
 
thanks
kent
 
Kent Haynes
Software Engineer
Waterford Research Institute
801.349.2334
 
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RE: [Flashcoders] ComboBox,Depth,& Draw API - Bug?

2006-09-06 Thread Merrill, Jason
Hmm... I have been playing with the DepthManager class, alternatively
trying:

my_cb = DepthManager.createClassObjectAtDepth(mx.controls.ComboBox,
DepthManager.kCursor);

and setting the drawn on mc to HighestDepth

or creating the ComboBox at usual depth and setting the depth of the
movieClip being drawn on to DepthManager.kCursor and other static depths
of the DepthManager class, with no luck.  I can create the class object,
but it still remains behind the drawn on movie clips.

Any ideas?

Jason Merrill
Bank of America 
Learning & Organization Effectiveness - Technology Solutions 
 
 
 
 
 

>>-Original Message-
>>From: [EMAIL PROTECTED] [mailto:flashcoders-
>>[EMAIL PROTECTED] On Behalf Of Pete Miller
>>Sent: Wednesday, September 06, 2006 3:41 PM
>>To: Flashcoders mailing list
>>Subject: RE: [Flashcoders] ComboBox,Depth,& Draw API - Bug?
>>
>>Try tracing the value that you get from getNextHighestDepth().  If the
>>result is > 1048575, you are incorporating v2.0 components, which
causes
>>getNextHighestDepth() to be less than useful.  Use DepthManager
instead.
>>
>>This pointer isn't entirely related, but might help explaining why:
>>http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_19435
>>
>>P.
>>
 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Merrill, Jason
 Sent: Wednesday, September 06, 2006 3:31 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] ComboBox,Depth,& Draw API - Bug?

 Is this a bug?  Try the sample code out below -

 Why is it that if you specify an explicit depth for a movie clip
(SEE
 LINE 2 OF THE FIRST SET OF CODE BELOW) and draw on it with the draw
>>API,
 and a comboBox made later with a depth of getNextHighestDepth()
will
 have a drop down which displays over the drawn portion of the movie
>>clip
 AS EXPECTED, but when you use getNextHighestDepth() on the movie
clip
 (SEE LINE 2 OF THE SECOND SET OF CODE BELOW), the comboBox's
dropdown
>>is
 BEHIND the drawn portions of the clip, even though the depth of the
>>clip
 is greater???

 So in other words, this:

 //CODE SAMPLE #1
 import mx.controls.ComboBox;
 mc = this.createEmptyMovieClip("triangle", 1);
 mc.beginFill(0x00aaFF, 100);
 mc.lineStyle(4, 0xFF, 100);
 mc.moveTo(0, 0);
 mc.lineTo(100, 100);
 mc.lineTo(0, 100);
 mc.lineTo(0, 0);
 this.createClassObject(mx.controls.ComboBox, "my_cb",
 this.getNextHighestDepth());
 for (i = 0; i < 7; i++) {
my_cb.addItem({label:i});
 }
 trace("mc depth: "+mc.getDepth());
 trace("my_cb. depth: "+my_cb.getDepth());
 //cb depth is higher than "mc" as expected

 Vs. this:

 //CODE SAMPLE #2 (only diff. from CODE 1 is line 2)
 import mx.controls.ComboBox;
 mc = this.createEmptyMovieClip("triangle",
>>this.getNextHighestDepth());
 mc.beginFill(0x00aaFF, 100);
 mc.lineStyle(4, 0xFF, 100);
 mc.moveTo(0, 0);
 mc.lineTo(100, 100);
 mc.lineTo(0, 100);
 mc.lineTo(0, 0);
 this.createClassObject(mx.controls.ComboBox, "my_cb",
 this.getNextHighestDepth());
 for (i = 0; i < 7; i++) {
my_cb.addItem({label:i});
 }
 trace("mc depth: "+mc.getDepth());
 trace("my_cb. depth: "+my_cb.getDepth());
 //cb depth is higher than "mc" as expected,
 //yet drop down is drawn BEHIND "mc"!

 Is this a bug with ComboBox?  Is there any way to get the
comboBox's
 dropdown in front of drawn content on "mc" while using
 getNextHighestDepth() for "mc"?

 Jason Merrill
 Bank of America
 Learning & Organization Effectiveness - Technology Solutions





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Re: [Flashcoders] fuse cheat sheat?

2006-09-06 Thread Chris Mitchell
What is a cheat sheet? The public AP!? Just wondering don't wana be left out in 
the cold...ha
   
  chris

Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote:
  I don't think so, but it would be nice to have one :)

On 9/6/06, aaron smith wrote:
>
> does anyone know if there is a fuse cheat sheat for using fuse. kinda like
> the actionscript 2 and 3 cheat sheats?
>
> word
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 Everyone is raving about the  all-new Yahoo! Mail.
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RE: [Flashcoders] Publish / Live Preview resize issue of customcomponent extending movieClip

2006-09-06 Thread Palmer, Jim
wow,

I struggled with this as well.
I have this working for all my custom components, albeit it is tough as heck to 
get just right.
I have basic: class XX extends MovieClip {...} 
I have a clear seperation of the constructor and an init() function like you 
have. The init function is what draws the actual component.
The reason your text changes size is because it's changing the scale of the 
live-preview movie. You need to add to the actionscript of the livepreview .fla 
the following:

obj = new Object ();
obj.onResize = function () {
MCREFERENCE.__width = Stage.width;
MCREFERENCE.__height = Stage.height;
MCREFERENCE.init();
// or try your .draw() function in here.
}
Stage.addListener (obj);

The "MCREFERENCE" is basically the empty MC that is the reference to itself 
when a live-preview is instantiate in the stage. This is confusing as heck, but 
it's how you can control the live-preview component on the stage. The __width 
and __height are the dimensions to use when redrawing via init(). I use this 
instead of _width/_height because of sizing issues when I use the draw 
functionality.

You basically need to completely redraw the entire live preview MC in the 
init() function. I call all sorts of .clear() and .unloadMovieClip() functions 
depending on how complex this MC is for every call to the init() function.

If your text is disappearing all the time - try using a device font instead of 
embedded font?

This is a bit of a rough answer to your questions - but there is so much to 
explain here.

--
Jim Palmer ! Mammoth Web Operations

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Charles
> Parcell
> Sent: Wednesday, August 30, 2006 10:11 AM
> To: Flashcoders mailing list
> Subject: [Flashcoders] Publish / Live Preview resize issue of
> customcomponent extending movieClip
> 
> 
> uh!!  I am really at my wits end.  I have struggled with 
> this hobbie
> project for well over 6 months and seem to be getting no 
> where!!! I ahve
> read countless numbers of articles, documentation, etc. and 
> seem to be even
> more confused than when I started.
> 
> I believe that my biggest problem is that I have spent so 
> much time on this
> issue, and have read so many different posts, articals, etc. 
> that I am not
> sure that is factual and what is not. I think I have even 
> gotten confused on
> how basic functions actually works. ugh!!!
> 
> Could someone look over this code and tell be all the dumb 
> crap I have done
> and how I can fix it. Here is a list of the issues I am 
> having and can not
> seem to correct.
> 
> 1) Live preview of the component scales correctly the very 
> first time you
> scale it. All other times it seems to be using the original 
> component size
> and adjusting it by the delta value of the scaling.
> 
> 2) My text area during live preview 99% of the time does not appear.
> 
> 3) When I Publish, the text within the component scales 
> rather than being
> the font size I indicate even though I am using autoSize.
> 
> 4) A problem that occurs some times is that the Published 
> version of the
> component will be way way bigger than what live preview shows me.
> 
> 5) If I scale up the component a good bit (perhaps by 400 pixels) the
> dropshadow disapears.
> 
> Please please please, take a look at this class I have built 
> and tell me all
> the dumb things I have done.  The one things that I ask is that this
> component continue to extend movieClip.
> 
> Many thanks
> Charles
> 
> import flash.filters.DropShadowFilter;
> 
> class com.camber.component.Balloon extends movieClip {
> // Constants:
> public static var symbolName:String = "Balloon";
> public static var symbolOwner = com.camber.component.Balloon;
> public var className:String = "Balloon";
> 
> public static var CLASS_REF = com.camber.component.Balloon;
> public static var LINKAGE_ID:String = "Balloon";
> 
> // Public Properties:
> 
> // Private Properties:
> private var balloonText:TextField;
> private var _balloonText:String;
> private var _dsDistance:Number;
> private var _dsEnabled:Boolean;
> private var updatedWidth:Number;
> private var updatedHeight:Number;
> // UI Elements:
> 
> // Initialization:
> private function Balloon() {
> this.init();
> }
> 
> // Public Methods:
> // == Text Field FUNCTIONS =
> [Inspectable(defaultValue="Text goes here", type=String)]
> public function set text(zText:String){
> try{
> this._balloonText = zText;
> } catch(err){
> trace("ERROR in SET text():" + err);
> }
> //invalidate();
> }
> public function get text():String{
> return _balloonText;
> }
> // == Drop Shadow Distance FUNCTIONS =
> [Inspectable(defaultValue=10, type=Number)]
> public function set dsDistance(zSetTo:Number){
> try{
>   

Re: [Flashcoders] Flv's playing in a projector from usb drive

2006-09-06 Thread Josh Santangelo

Is your FLV extremely large, or named with a very weird filename?

On Sep 6, 2006, at 1:20p, Kent Haynes wrote:


Found out some more on this maybe.  It appears that the issue might be
related to the usb drive being formatted FAT32 instead of NTFS.  We
tried a local partition formatted in FAT32 and got the same results.
Any known issues of this kind?

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RE: [Flashcoders] Flv's playing in a projector from usb drive

2006-09-06 Thread Kent Haynes
It's not huge  3.9 MB.

But we've just discovered some more info.  It's definitely related to
the FAT32 file system.  We formatted two partitions on the drive one
NTFS and another FAT32 and sure enough the NTFS plays fine FAT32 doesn't
play.  So I was looking for weird characters in the path.  Nothing out
of the ordinary. Path + name = english/flv/Classroom.flv  I also tried
english\flv\Classroom.flv to no avail.

None of our package structures are deep at all.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Josh
Santangelo
Sent: Wednesday, September 06, 2006 4:06 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flv's playing in a projector from usb drive

Is your FLV extremely large, or named with a very weird filename?

On Sep 6, 2006, at 1:20p, Kent Haynes wrote:

> Found out some more on this maybe.  It appears that the issue might be

> related to the usb drive being formatted FAT32 instead of NTFS.  We 
> tried a local partition formatted in FAT32 and got the same results.
> Any known issues of this kind?
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RE: [Flashcoders] Flv's playing in a projector from usb drive

2006-09-06 Thread Robin Burrer
What kind of projector is it? Are you using the Adobe projector or a
wrapper application? 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kent
Haynes
Sent: Thursday, 7 September 2006 8:21 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Flv's playing in a projector from usb drive

It's not huge  3.9 MB.

But we've just discovered some more info.  It's definitely related to
the FAT32 file system.  We formatted two partitions on the drive one
NTFS and another FAT32 and sure enough the NTFS plays fine FAT32 doesn't
play.  So I was looking for weird characters in the path.  Nothing out
of the ordinary. Path + name = english/flv/Classroom.flv  I also tried
english\flv\Classroom.flv to no avail.

None of our package structures are deep at all.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Josh
Santangelo
Sent: Wednesday, September 06, 2006 4:06 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flv's playing in a projector from usb drive

Is your FLV extremely large, or named with a very weird filename?

On Sep 6, 2006, at 1:20p, Kent Haynes wrote:

> Found out some more on this maybe.  It appears that the issue might be

> related to the usb drive being formatted FAT32 instead of NTFS.  We 
> tried a local partition formatted in FAT32 and got the same results.
> Any known issues of this kind?
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Re: [Flashcoders] Publish / Live Preview resize issue of customcomponent extending movieClip

2006-09-06 Thread Muzak
LivePreview calls a setSize() method when scaling occurs on stage.
So you'll have to add that to your class.

To demonstrate, create a MovieClip with a 100x100 square in it, attach the 
following class.

class SetSizeComp extends MovieClip {
 function SetSizeComp() {
  trace("SetSizeComp ::: CONSTRUCTOR");
 }
 function setSize(w:Number, h:Number) {
  trace("SetSizeComp ::: setSize");
  trace("- w: "+w);
  trace("- h: "+h);
 }
}

Right click the movieclip in library and select 'Convert to Compiled Clip'.
Resize the instance on stage and see what happens ;-)
You'll notice setSize is invoked, even though it's not being called anywhere 
inside the class.

Here's a basic skeleton I use for components:
(I actually have an app that generates this on the fly)


class CustomComponent extends MovieClip {
 // private (internal) properties
 private var __width:Number;
 private var __height:Number;
 ///
 // CONSTRUCTOR
 ///
 function CustomComponent() {
  trace("CustomComponent ::: CONSTRUCTOR");
  this.tabEnabled = this.tabChildren = this._focusrect=false;
  this.__width = this._width;
  this.__height = this._height;
  this._xscale = this._yscale=100;
  this.init();
 }
 ///
 // PRIVATE METHODS
 ///
 
//--
 // init()
 
//--
 private function init():Void {
  trace("CustomComponent ::: init");
  this.createChildren();
 }
 
//--
 // createChildren()
 
//--
 private function createChildren():Void {
  trace("CustomComponent ::: createChildren");
  this.draw();
 }
 
//--
 // draw()
 
//--
 private function draw():Void {
  trace("CustomComponent ::: draw");
  this.size();
 }
 
//--
 // size()
 
//--
 private function size():Void {
  trace("CustomComponent ::: size");
  var w:Number = this.__width;
  var h:Number = this.__height;
  // do actuall sizing here
 }
 ///
 // PUBLIC METHODS
 ///
 
//--
 // setSize()
 
//--
 public function setSize(w:Number, h:Number):Void {
  trace("CustomComponent ::: setSize");
  this.__width = w;
  this.__height = h;
  this.redraw();
 }
 
//--
 // redraw()
 
//--
 public function redraw():Void {
  trace("CustomComponent ::: redraw");
  // remove whatever needs to be redrawn here
  // which is done in the 'draw' method
  this.draw();
 }
}


Also:
class com.camber.component.Balloon extends movieClip

should be:
class com.camber.component.Balloon extends MovieClip

Problem 3 and 4 are probably because you're not removing the scaling that took 
place on stage (see constructor in my sample code).
So the first thing you need to do is grab the current _width and _height, then 
set _xscale and _yscale to 100 to remove scaling that 
took place on stage. And later on in the size() method use the stored _width 
(__width) and _height (__height) to layout the 
component.

hth,
Muzak


- Original Message - 
From: "Charles Parcell" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Wednesday, August 30, 2006 7:11 PM
Subject: [Flashcoders] Publish / Live Preview resize issue of customcomponent 
extending movieClip


> uh!!  I am really at my wits end.  I have struggled with this hobbie
> project for well over 6 months and seem to be getting no where!!! I ahve
> read countless numbers of articles, documentation, etc. and seem to be even
> more confused than when I started.
>
> I believe that my biggest problem is that I have spent so much time on this
> issue, and have read so many different posts, articals, etc. that I am not
> sure that is factual and what is not. I think I have even gotten confused on
> how basic functions actually works. ugh!!!
>
> Could someone look over this code and tell be all the dumb crap I have done
> and how I can fix

RE: [Flashcoders] Flv's playing in a projector from usb drive

2006-09-06 Thread Guy McLoughlin


Have you tried shortening the file name to something DOS compatable?
( 8 characters + extension )

  i.e. Classrom.flv


- Guy

At 06:20 PM 06/09/2006, Kent Haynes wrote:

It's not huge  3.9 MB.

But we've just discovered some more info.  It's definitely related to
the FAT32 file system.  We formatted two partitions on the drive one
NTFS and another FAT32 and sure enough the NTFS plays fine FAT32 doesn't
play.  So I was looking for weird characters in the path.  Nothing out
of the ordinary. Path + name = english/flv/Classroom.flv  I also tried
english\flv\Classroom.flv to no avail.

None of our package structures are deep at all.



--
Guy McLoughlin
New Media Developer
Toronto Ontario Canada
E: [EMAIL PROTECTED]
--- 



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[Flashcoders] Re: [Ann-FlashDev-Syd] 11th Sept Sydney Flash Platform Developers Gorup

2006-09-06 Thread Chris Velevitch

The next meeting on the 11th September is on LiveCycle. Mark Szulc of
Adobe will give us an overview of LiveCycle and give us some insight
as to how Flash/Flex can work with it. This meeting will alos be a
joint meeting with the NSW Coldfusion Users Group.

The meeting is on at 6:30pm for 7pm start and finishes around 8:30pm.

Details about the group, venue and program are available from
http://www.flashdev.org.au. Please also note, the meetings and the use
of the club are free and Adobe will be providing beverages and/or
snacks.

Please RSVP at http://www.flashdev.org.au/rsvp.

(Put yourself on the http://www.frappr.com/flashdevelopers map)
(Put yourself on the http://www.frappr.com/flexdevelopers map)


Chris
--
Chris Velevitch
Manager - Sydney Flash Platform Developers Group
m: 0415 469 095
www.flashdev.org.au
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[Flashcoders] [JOB] Sr. Flash/AS Programmers (4), Los Angeles, CA | 70-125k

2006-09-06 Thread Beau Gould
Sr. Flash/AS Programmers (4), Los Angeles, CA | 70-125k 

My Los Angeles, CA client is one of the most renowned and acclaimed
interactive agencies in the world.  

As a Senior Flash/ActionScript Programmer, you transform client goals
into compelling, usable, and media-rich Interactive Experiences ranging
from Websites, Games, Applications and Widgets, to intelligent User
Interfaces for mobile and the console. Their creative concepts, design,
motion graphics, video and audio teams will challenge you to plan and
build innovative projects for our well known clients, appreciated by
millions and often awarded top industry accolades.

These positions are located in Beverly Hills, CA. They pay from
$70,000-$125,000 (dep on experience) and come with 3 paid weeks vacation
time. In addition, all staff members enjoy Health, Dental and Vision
Insurance, Equity Participation Plan and a Company-Matched 401k. Ideal
candidates will have at least 3+ years of Flash coding experience,
preferably in a collaborative interactive agency setting.

These are full time positions in their Beverly Hills, CA office and they
will pay full relocation expenses for candidates who are authorized to
work in the USA. 

Thank you,
Beau J. Gould
 
Open Source Staffing
www.open-source-staffing.com
[EMAIL PROTECTED]

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