Re: [Flashcoders] Inspectable parameters ignored in my 1st component

2007-03-18 Thread Alexander Farber

Hello Nel and others,

On 3/14/07, Johannes Nel <[EMAIL PROTECTED]> wrote:

[Inspectable(defaultValue="8", type="Number")]

On 3/14/07, Alexander Farber <[EMAIL PROTECTED]> wrote:
> I'm trying to create a component representing a comic-like
> chat bubble and while it mostly functions fine,
> I have a problem, that the 2 parameters here are ignored
> (full source code: http://preferans.de/flash/Bubble.as ):


sorry it takes me sometime to reply, because I only
do flash at weekends and evenings when I have time.

Your suggestion unfortunately doesn't help anything.

I have prepared a simple test case - a simple component,
with a text field inside a yellow rectangle. There is 1
inspectable value - "text", changed by 2 set/get functions.

My problem is that eventhough I see the "text" in the
component inspector (Alt-F7), changing the value there
doesn't have any effect, the initial text isn't displayed:


import mx.core.UIComponent;

/* simple component, a text field inside of yellow rectangle */
class TestCase extends UIComponent
{
static var symbolName:String = 'TestCase';
static var symbolOwner:Object = TestCase;
var className:String = 'TestCase';

private var bb_mc:MovieClip;
private var rect_mc:MovieClip;
private var text_txt:TextField;

function TestCase() {
}

private function init():Void {
super.init();
bb_mc.unloadMovie();
}

private function createChildren():Void {
rect_mc = this.createEmptyMovieClip('rect_mc', 
this.getNextHighestDepth());
text_txt = this.createTextField('text_txt',
this.getNextHighestDepth(), 0, 0, 20, 20);
text_txt.autoSize = true;
//text_txt.text = 'Only this works as default?';
size();
}

// invoked when component is resized
private function size():Void {
super.size();
invalidate();
}

// called after invalidate()
private function draw():Void {
super.draw();

var w = text_txt.textWidth;
var h = text_txt.textHeight;
//trace(text_txt.text + ': ' + w + ' x ' + h);

with (rect_mc) {
clear();
lineStyle(0, 0x00, 100);
beginFill(0x66, 100);
moveTo(0, 0);
lineTo(w, 0);
lineTo(w, h);
lineTo(0, h);
lineTo(0, 0);
endFill();  
}
}

[Inspectable(defaultValue="Set in TestCase.as - does not work", 
type='String')]
function set text(str:String):Void {
text_txt.text = str;
invalidate();
}

function get text():String {
return text_txt.text;
}
}


Full source code is here: http://preferans.de/flash/

Thank you for any comments
Alex
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Object.registerClass ...

2007-03-18 Thread dr.ache
Object.registerClass is the dynamic version of connecting a movieclip in 
your
library with an external class. As far as i know, internally there is no 
other way,

methods are bound to an object. you should look for the keyword "prototyp"
and you will gain a wider knowledge :)

Stephen Ford schrieb:

Is Object.registerClass no longer relevant when using AS2 and OOP structure.I 
understand AS2 class structure, inheritance, etc but am trying to understand 
how it was done in AS1 and if I need to know any of the techniques used before 
AS2.Thanks.___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

  


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Object.registerClass ...

2007-03-18 Thread Ian Thomas

Stephen.
 Object.registerClass is used all the time in AS2 to connect library
objects to implementing classes - so it's definitely relevant.

Essentially, you use Object.registerClass to tell the system what type
of class should be associated with a clip when it is attached via
attachMovie(). It's the same as specifying the linkage in the linkage
dialog, but is done dynamically in the code (and therefore it's
possible to attach the same symbol as different classes, if you need
to - it's also handy if your library is supplied by a graphic designer
who isn't informed enough to insert the appropriate linkages.)

HTH,
  Ian

On 3/18/07, Stephen Ford <[EMAIL PROTECTED]> wrote:

Is Object.registerClass no longer relevant when using AS2 and OOP structure.I 
understand AS2 class structure, inheritance, etc but am trying to understand 
how it was done in AS1 and if I need to know any of the techniques used before 
AS2.

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Inspectable parameters ignored in my 1st component

2007-03-18 Thread Michael Boski

what you want to do is add an inittext varible to hold the param until
you finish initializing you text box and then push it in.

this code works/ I tested it.

the lines I added are 3 and have "// line added MOB" at the end of them.

MIke
boski.com

import mx.core.UIComponent;

/* simple component, a text field inside of yellow rectangle */
class TestCase extends UIComponent
{
static var symbolName:String = 'TestCase';
static var symbolOwner:Object = TestCase;
var className:String = 'TestCase';
public var inittext:String; // line added MOB

private var bb_mc:MovieClip;
private var rect_mc:MovieClip;
private var text_txt:TextField;

function TestCase() {
}

private function init():Void {
super.init();
bb_mc.unloadMovie();
}

private function createChildren():Void {
rect_mc = this.createEmptyMovieClip('rect_mc', 
this.getNextHighestDepth());
text_txt = this.createTextField('text_txt',
this.getNextHighestDepth(), 0, 0, 20, 20);
text_txt.autoSize = true;
text_txt.text  = inittext; // line added MOB
size();
}

// invoked when component is resized
private function size():Void {
super.size();
invalidate();
}

// called after invalidate()
private function draw():Void {
super.draw();

var w = text_txt.textWidth + 16;
var h = text_txt.textHeight + 16;
//trace(text_txt.text + ': ' + w + ' x ' + h);

with (rect_mc) {
clear();
lineStyle(0, 0x00, 100);
beginFill(0x66, 100);
moveTo(0, 0);
lineTo(w, 0);
lineTo(w, h);
lineTo(0, h);
lineTo(0, 0);
endFill();  
}
}

[Inspectable(defaultValue="Set in TestCase.as - does not work", 
type='String')]
public function set text(str:String):Void {
inittext = str; // line added MOB
text_txt.text = str;
invalidate();
}

public function get text():String {
return text_txt.text;
}
}



On 3/18/07, Alexander Farber <[EMAIL PROTECTED]> wrote:

Hello Nel and others,

On 3/14/07, Johannes Nel <[EMAIL PROTECTED]> wrote:
> [Inspectable(defaultValue="8", type="Number")]
>
> On 3/14/07, Alexander Farber <[EMAIL PROTECTED]> wrote:
> > I'm trying to create a component representing a comic-like
> > chat bubble and while it mostly functions fine,
> > I have a problem, that the 2 parameters here are ignored
> > (full source code: http://preferans.de/flash/Bubble.as ):

sorry it takes me sometime to reply, because I only
do flash at weekends and evenings when I have time.

Your suggestion unfortunately doesn't help anything.

I have prepared a simple test case - a simple component,
with a text field inside a yellow rectangle. There is 1
inspectable value - "text", changed by 2 set/get functions.

My problem is that eventhough I see the "text" in the
component inspector (Alt-F7), changing the value there
doesn't have any effect, the initial text isn't displayed:


import mx.core.UIComponent;

/* simple component, a text field inside of yellow rectangle */
class TestCase extends UIComponent
{
   static var symbolName:String = 'TestCase';
   static var symbolOwner:Object = TestCase;
   var className:String = 'TestCase';

   private var bb_mc:MovieClip;
   private var rect_mc:MovieClip;
   private var text_txt:TextField;

   function TestCase() {
   }

   private function init():Void {
   super.init();
   bb_mc.unloadMovie();
   }

   private function createChildren():Void {
   rect_mc = this.createEmptyMovieClip('rect_mc', 
this.getNextHighestDepth());
   text_txt = this.createTextField('text_txt',
this.getNextHighestDepth(), 0, 0, 20, 20);
   text_txt.autoSize = true;
   //text_txt.text = 'Only this works as default?';
   size();
   }

   // invoked when component is resized
   private function size():Void {
   super.size();
   invalidate();
   }

   // called after invalidate()
   private function draw():Void {
   super.draw();

   var w = text_txt.textWidth;
   var h = text_txt.textHeight;
   //trace(text_txt.text + ': ' + w + ' x ' + h);

   with (rect_mc) {
   clear();
   lineStyle(0, 0x00, 100);
   beginFill(0x66, 100);
   moveTo(0, 0);
 

Re: Re: [Flashcoders] Resizing sw, dependently on screen resolution

2007-03-18 Thread Nicola Alexander Schlup - LuniLogic

Thanks a lot Andy, that was exactly what I needed :-).
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Inspectable parameters ignored in my 1st component

2007-03-18 Thread Alexander Farber

Thanks, I see -

On 3/18/07, Michael Boski <[EMAIL PROTECTED]> wrote:

what you want to do is add an inittext varible to hold the param until
you finish initializing you text box and then push it in.

this code works/ I tested it.

the lines I added are 3 and have "// line added MOB" at the end of them.



private function createChildren():Void {
rect_mc = this.createEmptyMovieClip('rect_mc', 
this.getNextHighestDepth());
text_txt = this.createTextField('text_txt',
this.getNextHighestDepth(), 0, 0, 20, 20);
text_txt.autoSize = true;
text_txt.text  = inittext; // line added MOB
size();
}



[Inspectable(defaultValue="Set in TestCase.as - does not work", 
type='String')]
public function set text(str:String):Void {
inittext = str; // line added MOB
text_txt.text = str;
invalidate();
}


- the text_txt is undefined when the set text() function
is called for the 1st time. I wonder what is the order
of how the functions are getting called:

  parameters from comp. inspector are being set
  init() is called
  createChildren()
  and then? size(), draw()?

Regards
Alex
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Inspectable parameters ignored in my 1st component

2007-03-18 Thread Muzak
Implicit getter/setters are called *before* the constructor of the class.

This allows you to set properties in the initObj (the last parameter) when 
using attachMovie

var bubble = attachMovie("Bubble", "bubble_mc", getNextHighestDepth(), 
{text:"Hello World"});

regards,
Muzak

- Original Message - 
From: "Alexander Farber" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, March 18, 2007 2:46 PM
Subject: Re: [Flashcoders] Inspectable parameters ignored in my 1st component


> Thanks, I see -
>
> On 3/18/07, Michael Boski <[EMAIL PROTECTED]> wrote:
>> what you want to do is add an inittext varible to hold the param until
>> you finish initializing you text box and then push it in.
>>
>> this code works/ I tested it.
>>
>> the lines I added are 3 and have "// line added MOB" at the end of them.
>
>> private function createChildren():Void {
>> rect_mc = this.createEmptyMovieClip('rect_mc', 
>> this.getNextHighestDepth());
>> text_txt = this.createTextField('text_txt',
>> this.getNextHighestDepth(), 0, 0, 20, 20);
>> text_txt.autoSize = true;
>> text_txt.text  = inittext; // line added MOB
>> size();
>> }
>
>> [Inspectable(defaultValue="Set in TestCase.as - does not work", 
>> type='String')]
>> public function set text(str:String):Void {
>> inittext = str; // line added MOB
>> text_txt.text = str;
>> invalidate();
>> }
>
> - the text_txt is undefined when the set text() function
> is called for the 1st time. I wonder what is the order
> of how the functions are getting called:
>
>   parameters from comp. inspector are being set
>   init() is called
>   createChildren()
>   and then? size(), draw()?
>
> Regards
> Alex


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Object.registerClass ...

2007-03-18 Thread Joe Wheeler
Together with "__Packages" you can also use Object.registerClass to bind a
class to a dynamically created movieclip. If used in conjunction with a
static create method you can make creating extended movieclip instances real
easy...

// MyClass.as
class com.misuseit.MyClass extends MovieClip 
{
public static var LINKAGE_ID:String =
"__Packages.com.misuseit.MyClass";
public static var SYMBOL_OWNER:Function = MyClass;
public static var SYMBOL_LINKED:Boolean =
Object.registerClass( LINKAGE_ID, SYMBOL_OWNER );

private static var $nextId:Number   = 0; 
 
public static function create( parent:MovieClip, name:String,
depth:Number, init:Object ) :MyClass
{
var mc:MovieClip;
name= name || "MyClass" + ( $nextId++ );
depth = depth || parent.getNextHighestDepth();
mc  = parent.attachMovie( LINKAGE_ID, name, depth, init
);
return MyClass( mc );
}
} 

// To instantiate on a timeline
var myClip:MovieClip;
myClip = MyClass.create( this );

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas
Sent: 18 March 2007 10:24
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Object.registerClass ...

Stephen.
  Object.registerClass is used all the time in AS2 to connect library
objects to implementing classes - so it's definitely relevant.

Essentially, you use Object.registerClass to tell the system what type of
class should be associated with a clip when it is attached via
attachMovie(). It's the same as specifying the linkage in the linkage
dialog, but is done dynamically in the code (and therefore it's possible to
attach the same symbol as different classes, if you need to - it's also
handy if your library is supplied by a graphic designer who isn't informed
enough to insert the appropriate linkages.)

HTH,
   Ian

On 3/18/07, Stephen Ford <[EMAIL PROTECTED]> wrote:
> Is Object.registerClass no longer relevant when using AS2 and OOP
structure.I understand AS2 class structure, inheritance, etc but am trying
to understand how it was done in AS1 and if I need to know any of the
techniques used before AS2.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training http://www.figleaf.com
http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] wordpress and flash integration

2007-03-18 Thread Joe Wheeler
Hi Kerem,

If you don't use the wordpress php files you're not using wordpress - all
you'd have left is a complicated data base structure and a bunch of raw
data.

If you really want to use flash and wordpress you need to look at ways of
getting the wordpress php files to talk to flash - you can't use flash
instead of the wordpress php files, you'd need both. 

You might want to have look at writing a plug-in for wordpress (wp plug-ins
are also written in php btw). The alternative is to hack wordpress, but
you'll never be able upgrade when a new version of wordpress comes out and,
again, other plugins will be a problem. If you go the hacky way, the php
files in the admin folder or wordpress\wp-includes\wp-db.php are probably as
good a place as any to start with.

In theory, you could write a plug-in (in php and actionscript) which enables
you to create a Flash admin layer over the top of the php application. It
would be quite a big job and very hard to make extensible for other plug-ins
(most require html forms and JavaScript on the client). You'd probably be
better of by just replacing a small bit of the admin interface - pick the
bit that annoys you most.

Try a Google search for "wordpress admin hooks" or "wordpress plugin api" -
it's not very well documented but you might find something useful.

Good luck
J

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Glen Pike
Sent: 17 March 2007 13:54
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] wordpress and flash integration

Hi Kerem.

It depends what you want to "parse".
   
You could use the RSS feed as a way of getting data into Flash as it is
XML, which Flash can deal with very easily.
   
If you want to talk to the database more directly, you will have to
consider using Flash Remoting - have a look to see if anyone has created an
AMFPHP - server side code for Flash Remoting in PHP - plugin for Wordpress.

http://amfphp.org/


http://www.google.co.uk/search?hl=en&q=flash+remoting&btnG=Google+Search&met
a=


HTH

Glen

Kerem İşeri wrote:
> Hi everyone... 
>
>  
>
> I am starting a new project, it will be my first trial on the 
> subject.. I thought that I could use wordpress as a database for 
> contents and pictures for my site.
>
> It will be so cool if I can make it, because I will get rid of the 
> coding on php and admin panel of this project, wordpress has a very 
> userfriendly admin interface it self built in. Anyways,
>
> Anybody tried this before ? or does anybody know how can I parse 
> wordpress pages for the flash?
>
>  
>
> Thanks a lot.
>
>  
>
> Kerem.
>
> ___
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training 
> http://www.figleaf.com http://training.figleaf.com
>
>
>   
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training http://www.figleaf.com
http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] JSON issues with Flash Lite 2.1

2007-03-18 Thread Pete Thomas
Eka, your implementation is far more robust than the official one not
getting any errors now apart from some memory issues which are down to the
limitations of flash lite.

Thanks

Pete


--

Message: 12
Date: Thu, 15 Mar 2007 20:08:11 +0100
From: eka <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] JSON issues with Flash Lite 2.1
To: flashcoders@chattyfig.figleaf.com
Message-ID:
<[EMAIL PROTECTED]>
Content-Type: text/plain; charset=UTF-8; format=flowed

Hello :)

i don't coding with Flash Lite 2.1 but you can try my JSON implementation in
my openSource framework : http://vegas.riaforge.org/

http://svn.riaforge.org/vegas/AS2/trunk/src/vegas/string/JSON.as

EKA+ :)

2007/3/15, Pete Thomas <[EMAIL PROTECTED]>:
>
> Hi Guys
>
> Has anyone out there managed to successfully implement a JSON interface
> with
> Flash Lite 2.1 using AS2
>
> I got both AS1 and AS2 versions from json.org but I get Bad String failure
> when publishing Flash Lite player (fine in player 7). I'm thinking this is
> either a glitch or something in the code that is not supported. But as yet
> have not found it...
>
> Any help appreciated
>
> Pete
>
> --
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.5.446 / Virus Database: 268.18.11/722 - Release Date:
> 14/03/2007
> 15:38
>
>


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.5.446 / Virus Database: 268.18.13/725 - Release Date: 17/03/2007
12:33
 

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] flash cms

2007-03-18 Thread Eric Walton

Oh ok.



On 3/18/07, Snepo - Arse <[EMAIL PROTECTED]> wrote:


Eric,

I'm not sure what you mean by 'not right'?

The downloadable versions of Depot have no such restrictions.

The demo is currently not working as we have been moving servers
though al demos are available within the download.

Regards,

Arse
www.snepo.com
www.arseiam.com


On 18/03/2007, at 4:29 AM, Eric Walton wrote:

Just a note, I was looking at snepo  and right off the bat here is
what I
found which is not right.

Click the folder name to browse and retrieve Depot data. In this demo
you
are not able to add a new Depot instance or change user permissions.
This is
because Depot Explorer is connected to our live Depot instance hosted at
depot.snepo.com





On 3/17/07, Chris Tague <[EMAIL PROTECTED]> wrote:
>
> Snepo was the one i waas looking at! It looks interesting, i didn't
> realise
> though that it was one where you could update content directly
> through the
> flash app..
>
> I was actualy looing for a simple kind of admin interface which rather
> than
> writing content to the database, stores files images etc. into a
> directory
> structure and writes xml files for flash to then read in.
>
> thanks for the link though, i will check snepo out for another
> project i
> have.
>
>
>
> On 3/17/07, Snepo - Arse <[EMAIL PROTECTED]> wrote:
> >
> > We make a Data Platform for Flash that removes the need for a
> > database and middle ware:
> >
> > http://depot.snepo.com
> >
> > Not a CMS but you can handle all your data/permission management
> > through AS and/or the Flash IDE so dynamic content development with
> > Depot is a cinch.
> >
> > Regards,
> >
> > Arse
> > www.arseiam.com
> > www.snepo.com
> >
> >
> >
> > > Hello,
> > >
> > > The other day i ran accross a link to a CMS system specifically
> for
> > > flash
> > > that doesn't require a database, i can't for the life of me find
> > > that link
> > > now...anyone know what i was talking about? I think it was
> > > developed by a
> > > fairly well known flash developer..
> > >
> > > anyone help me out?
> > >
> > > thanks!
> > > ___
> > > Flashcoders@chattyfig.figleaf.com
> > > To change your subscription options or search the archive:
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > > Brought to you by Fig Leaf Software
> > > Premier Authorized Adobe Consulting and Training
> > > http://www.figleaf.com
> > > http://training.figleaf.com
> > >
> >
> >
> > --
> > Ramon Miguel M. Tayag
> > ___
> > Flashcoders@chattyfig.figleaf.com
> > To change your subscription options or search the archive:
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > Brought to you by Fig Leaf Software
> > Premier Authorized Adobe Consulting and Training
> > http://www.figleaf.com
> > http://training.figleaf.com
> >
> >
> > ___
> > Flashcoders@chattyfig.figleaf.com
> > To change your subscription options or search the archive:
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > Brought to you by Fig Leaf Software
> > Premier Authorized Adobe Consulting and Training
> > http://www.figleaf.com
> > http://training.figleaf.com
> >
> ___
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com
>



--
Eric Walton 9 / Edub9

To view more about
The Artwork of Eric Walton 9 / Edub9
please visit the following:
www.hollywoodfineart.com
www.myspace.com/ericwalton9_edub9
Providentia Marketing LLC
754-246-7620 Cel
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com





--
Eric Walton 9 / Edub9

To view more about
The Artwork of Eric Walton 9 / Edub9
please visit the following:
www.hollywoodfineart.com
www.myspace.com/ericwalton9_edub9
Providentia Marketing LLC
754-246-7620 Cel
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe C

[Flashcoders] [AD] New flash site (spiderman3 contest) written with new framework

2007-03-18 Thread Jonathan.Doklovic
Hi,
 
I work at target and we just launched our spiderman3 contest.
http://spiderman3.target.com
 
To build this site, I used a new framework I helped develop that
includes a port of the springframework for flash as well as lots of
other APIs.
 
The framework will be released as an open-source project within the next
few weeks. (I will post the release info to this list when it's ready)
 
If you've got some free time, check it out and let me know what you
think.
 
Thanks,
 
Jonathan Doklovic
Sr. Specialist Interactive Development
http://www.target.com
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] How efficiently is the flash player

2007-03-18 Thread dr.ache

hi there.

for my bachelor in media design i want to develop an interface
for accessing massive data, more precisely stories people have
entered in a database.

My question is, how strong is the newest flash player? How many
symbols can be shown at the same time before the performance goes
down? When you have other limitations in mind, please note as well!

greetings,
dr.ache

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] How efficiently is the flash player

2007-03-18 Thread lincoln
This question isn't pointed for detailed answers as we're not sure  
what degraded performance means.  Its all relitive towards what kind  
of symbols and how much crap you through onto them with blend modes  
and alpha. There are some obvious overall limitations (layers, alpha)  
to the player itself overall, but applications, esp well designed  
ones, manage this gracefully through thoughtful optimization.  Good  
flash developers can tweak their code just so, in order to get the  
desired effect with minimal impact on the performance.  If you're  
looking for robustness in AS, you can get any better than Flex2+AS3  
right now.  It's execution is powerful, much more so than AS2.


I've got several sites that use AMFPHP to interact with a flash front  
end and we handle massive amounts of data.  If you're looking to  
transfer data from a database, its the way to go.


-lm

On Mar 18, 2007, at 3:59 PM, dr.ache wrote:


hi there.

for my bachelor in media design i want to develop an interface
for accessing massive data, more precisely stories people have
entered in a database.

My question is, how strong is the newest flash player? How many
symbols can be shown at the same time before the performance goes
down? When you have other limitations in mind, please note as well!

greetings,
dr.ache

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] How efficiently is the flash player

2007-03-18 Thread Dave Watts
> for my bachelor in media design i want to develop an 
> interface for accessing massive data, more precisely stories 
> people have entered in a database.
> 
> My question is, how strong is the newest flash player? How 
> many symbols can be shown at the same time before the 
> performance goes down? When you have other limitations in 
> mind, please note as well!

I can't really speak to the specific numbers of symbols, etc, but Flash
Player 9 (unlike previous versions) is capable of displaying as much data as
any other sort of web-driven interface, if not more. In my experience with
Flex, the limiting factors for Flash/Flex applications are no longer
specific to the player, but other (server-side) issues.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!

This email has been processed by SmoothZap - www.smoothwall.net

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Rubyamf 0.8.7 Alpha. Community is needed!

2007-03-18 Thread aaron smith

Hey Everyone , I'm going to keep this short.

I've had it Rubyamf in my pocket for few months. Being able to develop it
here and there. I've made a big push the last week to get it to this stage.
If you're not aware of it, which i'm sure you're not. It's a Flash remoting
alternative.

:Features:
Written in Ruby of coarse.
A complete application gateway for flash remoting
Servers are commandline configurable at startup
Webrick standalone servlet, run rubyamf anywhere
LightTPD support on Mac. Windows support will be in beta
fcgi and cgi gateway
Flash 8
Flash 9
Remote Object for Flex 2
RemoteClass meta tag for Object mappings in AS3
Rails Integration

What's the deal with community involvement? Testing, tutorials and
questions. I'm doing my best with testing and doumentation. But I'm only one
person. It would killer if the flash community would punish it. Break it all
you want. Where are it's weak points? And, where are it's strong points of
course.

Also, because I've been working on getting it to this point, I haven't had
time to make some tutorials. There is quite a bit of documentation over here
http://www.rubyamf.org. That has basics of starting the server, services
location plus much more. I have more work to do to get it into beta, and
completely supporting windows with LightTPD and mongrel as well.

So if anyone has any time to check this out, and help out, write some stuff.
Ask questions, find bugs.. etc.. Would be greatly appreciated.

Let's make Rubyamf a stable and reliable choice for Flash remoting in
production environments.

Thanks.

-Aaron
homepage: http://www.rubyamf.org
forums: http://rubyforge.org/forum/?group_id=2801
lists: http://rubyforge.org/mailman/listinfo/rubyamf-discussion
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Re: Object.registerClass ...

2007-03-18 Thread Stephen Ford
Excellent, thanks all. Makes perfect sense now.It's the dynamic version of 
symbol linkage in the IDE (main advantage, for my style of build, is to assign 
more than one symbol to a class).___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] I have small doubt

2007-03-18 Thread sirajudeen kamarul jaman





hi toeverybody,

this is first time to joining the team.i have  small doubt. i have one xml 
file that file containing
two fields,student name and question.how to update the xml file from flash. 
Is it possible to update the xml node?


thanks for ur advacne replay

_
Voice your questions and our experts will answer them 
http://content.msn.co.in/Lifestyle/AskExpert/Default01.htm


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


_
Catch the complete World Cup coverage with MSN 
http://content.msn.co.in/Sports/Cricket/Default.aspx


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] I have small doubt

2007-03-18 Thread Michael Boski

A server side item in asp, php  etc...  has to do the actual righting
of the file.

flash can not.

On 3/18/07, sirajudeen kamarul jaman <[EMAIL PROTECTED]> wrote:




>hi toeverybody,
>
>this is first time to joining the team.i have  small doubt. i have one xml
>file that file containing
>two fields,student name and question.how to update the xml file from flash.
>Is it possible to update the xml node?
>
>thanks for ur advacne replay
>
>_
>Voice your questions and our experts will answer them
>http://content.msn.co.in/Lifestyle/AskExpert/Default01.htm
>
>___
>Flashcoders@chattyfig.figleaf.com
>To change your subscription options or search the archive:
>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>Brought to you by Fig Leaf Software
>Premier Authorized Adobe Consulting and Training
>http://www.figleaf.com
>http://training.figleaf.com

_
Catch the complete World Cup coverage with MSN
http://content.msn.co.in/Sports/Cricket/Default.aspx

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] command-line mpeg to flv conversion tool?

2007-03-18 Thread master
Here is a tool can meet you at http://www.flash-video-mx.com/flv_encoder_sdk/




master
2007-03-19



From:  Sam
Sent:  2007-03-17 01:27:10
To:  Flashcoders mailing list
CC:  
Subject:  [Flashcoders] command-line mpeg to flv conversion tool?


Anyone have suggestions or links to any command-line video converters?
Thanks in advance for any help.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com