Re: [Flashcoders] How do gain access to loaded swf? AS3 Flash

2008-09-05 Thread Jamie S
Security?

try allowDomain() in the loaded swf

On Fri, Sep 5, 2008 at 5:20 PM, Vayu Robins <[EMAIL PROTECTED]> wrote:
> Hi.
>
> I am struggling with this one.
>
> I am loading an external swf file that has a Document class into my main
> class/movie.
>
> So far so good, but I would like to make this external file into a button
> and interact with it from the main movie.  I cant do anything to it though.
> It just loads and sits there.
>
> Thanks.
> Vayu
>
>
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Re: [Flashcoders] AS3 Call a function from an array

2008-09-05 Thread Mike Chambers

if fnct is a function:

stepArray[0].fnct();

if it is a string:

stepArray[0]["fnct"]();

The 0 is the index from the array you want to retrieve.

mike chambers

[EMAIL PROTECTED]

On Sep 5, 2008, at 8:30 PM, Gerry wrote:


I have an array built from and XML file that I want to step through
and one of the nodes will have
a function to call. I thought I did this in AS2 before but can't find
my code.
I'm stuffing my array with the function string cast as an object but I
can't seem to find any hints on
how I should be calling that function.
My array is built like this...
[code]
//this works fine
   for each (var step:XML in xmlData..step) {
   var step_text:String = step.text;
   var stepFunc:String = step.funct;
   var stepPause:Number = step.pausev;

stepArray.push({txt:step_text,fnct:stepFunc,pv:stepPause});

   }

[/code]
I want to call the stepArray.fnct but can't seem to get it to work nor
can I find an example of how I should go about this.
Any help or link would be greatly appreciated.


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[Flashcoders] AS3 Call a function from an array

2008-09-05 Thread Gerry
I have an array built from and XML file that I want to step through  
and one of the nodes will have
a function to call. I thought I did this in AS2 before but can't find  
my code.
I'm stuffing my array with the function string cast as an object but I  
can't seem to find any hints on

how I should be calling that function.
My array is built like this...
[code]
//this works fine
for each (var step:XML in xmlData..step) {
var step_text:String = step.text;
var stepFunc:String = step.funct;
var stepPause:Number = step.pausev;
stepArray.push({txt:step_text,fnct:stepFunc,pv:stepPause});
}

[/code]
I want to call the stepArray.fnct but can't seem to get it to work nor  
can I find an example of how I should go about this.

Any help or link would be greatly appreciated.


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Re: [Flashcoders] Spinning world..

2008-09-05 Thread Zeh Fernando
First thought was PaperVision3D, but I really wonder if it's up to doing 
the rotating globe with cities attached effect.
Second thought was pre-rendered sequences switched frame by frame, but 
it looks rather more sophisticated than that - it rotates at any angle.


Your second assumption is correct. It's a pre-rendered sequence. It does 
not rotate by any angle - it just give you the impression that it's 
doing that because it rotates the container (in 2d).


And of course, yes, it's very well made.

Zeh
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Re: [Flashcoders] Spinning world..

2008-09-05 Thread Ashim D'Silva
They only seem to have frame for one rotation around one (slighlty shaky)
axis. The genius, like sebastian said, is the 2D rotation which makes it
feel like its reacting to you. Really well done!

2008/9/6 sebastian <[EMAIL PROTECTED]>

> further reinforced by the fact that I cant actually spin the ball in any
> position I want, it has 'limits' [try getting green China to be exactly in
> the middle... you can't]. Also, much of the 3d is simple 2d rotation, which
> you can see from the way the sphere spins slightly 'off center'.
>
> so yeah, I'm pretty sure its all just frame based; very well done.
>
>
> sebastian wrote:
>
>> because the droptlets of liquid seem to always be in the same location
>> when you are at a specific x,y,z location, I'm guessing they exported a
>> gazob of frames from a 3D program and then just selected the frame to play
>> based on a matrix... but yeah, no idea really - looks nice!
>>
>> seb.
>>
>> Paul Andrews wrote:
>>
>>> Today I took a spin around the FWA site www.thefwa.com and came across
>>> http://www.bartleboglehegarty.com/ where they have a sphere with cities
>>> attached to it and it responds to mouseover and drags, to control selection
>>> and rotation. Very nice.
>>>
>>> Usually I can make a good guess as to how a particular effect is
>>> achieved, but in this case I'm not so sure.
>>>
>>> First thought was PaperVision3D, but I really wonder if it's up to doing
>>> the rotating globe with cities attached effect.
>>>
>>> Second thought was pre-rendered sequences switched frame by frame, but it
>>> looks rather more sophisticated than that - it rotates at any angle.
>>>
>>> Lastly, I can only imagine custom 3D routines  transforming a 3D dataset
>>> to 2D on the fly.
>>>
>>> So the question is, how do you think the globe effect is done?
>>>
>>> However it's done - great job BBH.
>>>
>>> Paul
>>>
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>>>
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[Flashcoders] Re: generating arrays of overlapping sets

2008-09-05 Thread sebastian
ok I found a solution, though it was more of a work-around than a direct 
resolution of the array comparing routine I was working towards.


My solution is to add to a master array all the sub arrays that it 
finds, and adds them only if unique. I then have a list of all the 
sub-arrays together in one long 2D array. From this array I can then 
sort it based on the length of the second element. Then I iterate from 
the smallest sub array to the largest; but I don't need to do the entire 
array because by starting small I capture the actual shapes. Still need 
to refine how to calculate the maximum steps I need to iterate through 
the master array, but it will always be at least length-1.


Maybe this was interesting to someone...
:P

Sebastian.

sebastian wrote:

in case it was not clear, I have no problem getting to this point:

A = [A,B,C]
B = [A,B,C]
C = [A,B,C,D,E]
D = [C,D,E]
E = [C,D,E]

where I am stumped is making that into:

A = [A,B,C]
B = [A,B,C]
C = [[A,B,C],[C,D,E]]
D = [C,D,E]
E = [C,D,E]



:)
seb.

sebastian wrote:

Hiya,

I'm trying to figure out a way to code my trigonometry so that 
collections of points are correctly associated with the right 
geometric objects. These objects are created dynamically [randomly] at 
run time so I can't know which points belong to which geometric shape.


Where I am scratching my head is with the following,

I have 5 points:

A,B,C,D,E

These 5 points all have little arrays that tell them who they are next 
to [ie who they should make a shape with]:


A = [A,B,C]
B = [A,B,C]
C = [A,B,C,D,E]
D = [C,D,E]
E = [C,D,E]

My problem is, I need to break C into two arrays:

A = [A,B,C]
B = [A,B,C]
C = [[A,B,C],[C,D,E]]
D = [C,D,E]
E = [C,D,E]

Which results in 2 shapes:

[A,B,C] and [C,D,E]

And there are not always 5 points, there could be any number of 
points, less or more, so it could also get more complex like this:


A= [A,B]
B= [A,B,C,D]
C= [B,C,D,E]
D= [B,C,D,E]
E= [C,D,E,F,G,H]
F= [E,F,G,H]
G= [E,F,G,H]
H= [E,F,G,H]

In this second example, it should break into 4 different shapes/arrays:

A= [A,B]
B= [[A,B],[B,C,D]]
C= [[B,C,D],[C,D,E]]
D= [[B,C,D],[C,D,E]]
E= [[C,D,E],[E,F,G,H]]
F= [[C,D,E],[E,F,G,H]]
G= [[C,D,E],[E,F,G,H]]
H= [[C,D,E],[E,F,G,H]]

which results in these 4 shapes:

[A,B],[B,C,D],[C,D,E],[E,F,G,H]

Can anyone think of a good way [not processor heavy] for me to 
correctly create sub-arrays that match the points being generated? The 
only way I can think of is doing some complex array compares, by 
building arrays from arrays of other arrays... but that seems 
convoluted...?


Thank you so much,

Sebastian.




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[Flashcoders] How do gain access to loaded swf? AS3 Flash

2008-09-05 Thread Vayu Robins
Hi.

I am struggling with this one.

I am loading an external swf file that has a Document class into my main
class/movie.

So far so good, but I would like to make this external file into a button
and interact with it from the main movie.  I cant do anything to it though.
It just loads and sits there.

Thanks.
Vayu


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Re: [Flashcoders] Spinning world..

2008-09-05 Thread sebastian
further reinforced by the fact that I cant actually spin the ball in any 
position I want, it has 'limits' [try getting green China to be exactly 
in the middle... you can't]. Also, much of the 3d is simple 2d rotation, 
which you can see from the way the sphere spins slightly 'off center'.


so yeah, I'm pretty sure its all just frame based; very well done.

sebastian wrote:
because the droptlets of liquid seem to always be in the same location 
when you are at a specific x,y,z location, I'm guessing they exported a 
gazob of frames from a 3D program and then just selected the frame to 
play based on a matrix... but yeah, no idea really - looks nice!


seb.

Paul Andrews wrote:
Today I took a spin around the FWA site www.thefwa.com and came across 
http://www.bartleboglehegarty.com/ where they have a sphere with 
cities attached to it and it responds to mouseover and drags, to 
control selection and rotation. Very nice.


Usually I can make a good guess as to how a particular effect is 
achieved, but in this case I'm not so sure.


First thought was PaperVision3D, but I really wonder if it's up to 
doing the rotating globe with cities attached effect.


Second thought was pre-rendered sequences switched frame by frame, but 
it looks rather more sophisticated than that - it rotates at any angle.


Lastly, I can only imagine custom 3D routines  transforming a 3D 
dataset to 2D on the fly.


So the question is, how do you think the globe effect is done?

However it's done - great job BBH.

Paul

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Re: [Flashcoders] Spinning world..

2008-09-05 Thread sebastian
because the droptlets of liquid seem to always be in the same location 
when you are at a specific x,y,z location, I'm guessing they exported a 
gazob of frames from a 3D program and then just selected the frame to 
play based on a matrix... but yeah, no idea really - looks nice!


seb.

Paul Andrews wrote:
Today I took a spin around the FWA site www.thefwa.com and came across 
http://www.bartleboglehegarty.com/ where they have a sphere with cities 
attached to it and it responds to mouseover and drags, to control 
selection and rotation. Very nice.


Usually I can make a good guess as to how a particular effect is 
achieved, but in this case I'm not so sure.


First thought was PaperVision3D, but I really wonder if it's up to doing 
the rotating globe with cities attached effect.


Second thought was pre-rendered sequences switched frame by frame, but 
it looks rather more sophisticated than that - it rotates at any angle.


Lastly, I can only imagine custom 3D routines  transforming a 3D dataset 
to 2D on the fly.


So the question is, how do you think the globe effect is done?

However it's done - great job BBH.

Paul

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[Flashcoders] Spinning world..

2008-09-05 Thread Paul Andrews
Today I took a spin around the FWA site www.thefwa.com and came across 
http://www.bartleboglehegarty.com/ where they have a sphere with cities 
attached to it and it responds to mouseover and drags, to control selection 
and rotation. Very nice.


Usually I can make a good guess as to how a particular effect is achieved, 
but in this case I'm not so sure.


First thought was PaperVision3D, but I really wonder if it's up to doing the 
rotating globe with cities attached effect.


Second thought was pre-rendered sequences switched frame by frame, but it 
looks rather more sophisticated than that - it rotates at any angle.


Lastly, I can only imagine custom 3D routines  transforming a 3D dataset to 
2D on the fly.


So the question is, how do you think the globe effect is done?

However it's done - great job BBH.

Paul

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[Flashcoders] Re: generating arrays of overlapping sets

2008-09-05 Thread sebastian

in case it was not clear, I have no problem getting to this point:

A = [A,B,C]
B = [A,B,C]
C = [A,B,C,D,E]
D = [C,D,E]
E = [C,D,E]

where I am stumped is making that into:

A = [A,B,C]
B = [A,B,C]
C = [[A,B,C],[C,D,E]]
D = [C,D,E]
E = [C,D,E]



:)
seb.

sebastian wrote:

Hiya,

I'm trying to figure out a way to code my trigonometry so that 
collections of points are correctly associated with the right geometric 
objects. These objects are created dynamically [randomly] at run time so 
I can't know which points belong to which geometric shape.


Where I am scratching my head is with the following,

I have 5 points:

A,B,C,D,E

These 5 points all have little arrays that tell them who they are next 
to [ie who they should make a shape with]:


A = [A,B,C]
B = [A,B,C]
C = [A,B,C,D,E]
D = [C,D,E]
E = [C,D,E]

My problem is, I need to break C into two arrays:

A = [A,B,C]
B = [A,B,C]
C = [[A,B,C],[C,D,E]]
D = [C,D,E]
E = [C,D,E]

Which results in 2 shapes:

[A,B,C] and [C,D,E]

And there are not always 5 points, there could be any number of points, 
less or more, so it could also get more complex like this:


A= [A,B]
B= [A,B,C,D]
C= [B,C,D,E]
D= [B,C,D,E]
E= [C,D,E,F,G,H]
F= [E,F,G,H]
G= [E,F,G,H]
H= [E,F,G,H]

In this second example, it should break into 4 different shapes/arrays:

A= [A,B]
B= [[A,B],[B,C,D]]
C= [[B,C,D],[C,D,E]]
D= [[B,C,D],[C,D,E]]
E= [[C,D,E],[E,F,G,H]]
F= [[C,D,E],[E,F,G,H]]
G= [[C,D,E],[E,F,G,H]]
H= [[C,D,E],[E,F,G,H]]

which results in these 4 shapes:

[A,B],[B,C,D],[C,D,E],[E,F,G,H]

Can anyone think of a good way [not processor heavy] for me to correctly 
create sub-arrays that match the points being generated? The only way I 
can think of is doing some complex array compares, by building arrays 
from arrays of other arrays... but that seems convoluted...?


Thank you so much,

Sebastian.


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[Flashcoders] generating arrays of overlapping sets

2008-09-05 Thread sebastian

Hiya,

I'm trying to figure out a way to code my trigonometry so that 
collections of points are correctly associated with the right geometric 
objects. These objects are created dynamically [randomly] at run time so 
I can't know which points belong to which geometric shape.


Where I am scratching my head is with the following,

I have 5 points:

A,B,C,D,E

These 5 points all have little arrays that tell them who they are next 
to [ie who they should make a shape with]:


A = [A,B,C]
B = [A,B,C]
C = [A,B,C,D,E]
D = [C,D,E]
E = [C,D,E]

My problem is, I need to break C into two arrays:

A = [A,B,C]
B = [A,B,C]
C = [[A,B,C],[C,D,E]]
D = [C,D,E]
E = [C,D,E]

Which results in 2 shapes:

[A,B,C] and [C,D,E]

And there are not always 5 points, there could be any number of points, 
less or more, so it could also get more complex like this:


A= [A,B]
B= [A,B,C,D]
C= [B,C,D,E]
D= [B,C,D,E]
E= [C,D,E,F,G,H]
F= [E,F,G,H]
G= [E,F,G,H]
H= [E,F,G,H]

In this second example, it should break into 4 different shapes/arrays:

A= [A,B]
B= [[A,B],[B,C,D]]
C= [[B,C,D],[C,D,E]]
D= [[B,C,D],[C,D,E]]
E= [[C,D,E],[E,F,G,H]]
F= [[C,D,E],[E,F,G,H]]
G= [[C,D,E],[E,F,G,H]]
H= [[C,D,E],[E,F,G,H]]

which results in these 4 shapes:

[A,B],[B,C,D],[C,D,E],[E,F,G,H]

Can anyone think of a good way [not processor heavy] for me to correctly 
create sub-arrays that match the points being generated? The only way I 
can think of is doing some complex array compares, by building arrays 
from arrays of other arrays... but that seems convoluted...?


Thank you so much,

Sebastian.
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RE: [Flashcoders] A Question that I've been asking for years!!

2008-09-05 Thread Merrill, Jason
What I mean is, this same THREAD! :) 

Jason Merrill 
Bank of America 
Enterprise Technology & Global Risk L&LD 
Instructional Technology & Media

Join the Bank of America Flash Platform Developer Community 

Are you a Bank of America associate interested in innovative learning ideas and 
technologies?
Check out our internal  Innovative Learning Blog & subscribe. 


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Friday, September 05, 2008 2:28 PM
To: Flash Coders List
Subject: RE: [Flashcoders] A Question that I've been asking for years!!

Déjà vu - wasn't this question asked and thoroughly answered like over a month 
ago?

Jason Merrill 
Bank of America 
Enterprise Technology & Global Risk L&LD 
Instructional Technology & Media

Join the Bank of America Flash Platform Developer Community 

Are you a Bank of America associate interested in innovative learning ideas and 
technologies?
Check out our internal  Innovative Learning Blog & subscribe. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Loe
Sent: Friday, September 05, 2008 2:13 PM
To: Flash Coders List
Subject: RE: [Flashcoders] A Question that I've been asking for years!!

Check out "Head First Design Pattens" (oreilly). It's an easy to comprehend 
book on patterns and software design goodness. The book examples are in Java, 
so if you can read AS3 you'll be able to read sample code. 

It a great resource to learn not only what interfaces are, but why and when you 
want to use them. IMO its made EAS3 *much* easier going. Moock's interface / 
pattern explanations make much more sense after spending some time with Head 
First Design Pattens.




-Steven Loe



> > This could seem weird...
> > But what the hell is an interface!!! I've
> read lots of books
> and
> > posts without getting the answer. I bought
> "Essential AS3" to read
> about
> > interfaces and he says that helps for multi
> inheritance. In other
> places I
> > read that it is a "deal" to ensure that a
> class has some methods and
> so on.
> > But what is the real benefit that I can come out with
> using
> interfaces
> >
> > Maybe that is stupidity or I am not smart enough to
> get the concept
> but
> > believe me... its is been two years now!!
> >
> > Please Help!!!
> >
> > --
> > Omar M. Fouad - Digital Emotions
> > http://www.omarfouad.net
> >
> > This e-mail and any attachment is for authorised use
> by the intended
> > recipient(s) only. It may contain proprietary
> material, confidential
> > information and/or be subject to legal privilege. It
> should not be
> copied,
> > disclosed to, retained or used by, any other party. If
> you are not an
> > intended recipient then please promptly delete this
> e-mail and any
> > attachment and all copies and inform the sender. Thank
> you.
> > ___
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> >
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> >
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Re: [Flashcoders] A Question that I've been asking for years!!

2008-09-05 Thread sebastian

Or this book, which is specifically concerning design patterns in AS:

http://oreilly.com/catalog/9780596528461/

Alternatively, 'Friends of Ed' also make GREAT books, and they have 
several on the subject of AS, OOP & design patterns. They are more like 
'classes in a book' that you can later reference, whereas Oreilly is 
more like a proper reference bible. Both formats have merit.


Steven Loe wrote:
Check out "Head First Design Pattens" (oreilly). It's an easy to comprehend book on patterns and software design goodness. The book examples are in Java, so if you can read AS3 you'll be able to read sample code. 


It a great resource to learn not only what interfaces are, but why and when you 
want to use them. IMO its made EAS3 *much* easier going. Moock's interface / 
pattern explanations make much more sense after spending some time with Head 
First Design Pattens.


-Steven Loe




This could seem weird...
But what the hell is an interface!!! I've

read lots of books
and

posts without getting the answer. I bought

"Essential AS3" to read
about

interfaces and he says that helps for multi

inheritance. In other
places I

read that it is a "deal" to ensure that a

class has some methods and
so on.

But what is the real benefit that I can come out with

using
interfaces

Maybe that is stupidity or I am not smart enough to

get the concept
but

believe me... its is been two years now!!

Please Help!!!

--
Omar M. Fouad - Digital Emotions
http://www.omarfouad.net

This e-mail and any attachment is for authorised use

by the intended

recipient(s) only. It may contain proprietary

material, confidential

information and/or be subject to legal privilege. It

should not be
copied,

disclosed to, retained or used by, any other party. If

you are not an

intended recipient then please promptly delete this

e-mail and any

attachment and all copies and inform the sender. Thank

you.

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RE: [Flashcoders] A Question that I've been asking for years!!

2008-09-05 Thread Merrill, Jason
Déjà vu - wasn't this question asked and thoroughly answered like over a month 
ago?

Jason Merrill 
Bank of America 
Enterprise Technology & Global Risk L&LD 
Instructional Technology & Media

Join the Bank of America Flash Platform Developer Community 

Are you a Bank of America associate interested in innovative learning ideas and 
technologies?
Check out our internal  Innovative Learning Blog & subscribe. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Loe
Sent: Friday, September 05, 2008 2:13 PM
To: Flash Coders List
Subject: RE: [Flashcoders] A Question that I've been asking for years!!

Check out "Head First Design Pattens" (oreilly). It's an easy to comprehend 
book on patterns and software design goodness. The book examples are in Java, 
so if you can read AS3 you'll be able to read sample code. 

It a great resource to learn not only what interfaces are, but why and when you 
want to use them. IMO its made EAS3 *much* easier going. Moock's interface / 
pattern explanations make much more sense after spending some time with Head 
First Design Pattens.



-Steven Loe



> > This could seem weird...
> > But what the hell is an interface!!! I've
> read lots of books
> and
> > posts without getting the answer. I bought
> "Essential AS3" to read
> about
> > interfaces and he says that helps for multi
> inheritance. In other
> places I
> > read that it is a "deal" to ensure that a
> class has some methods and
> so on.
> > But what is the real benefit that I can come out with
> using
> interfaces
> >
> > Maybe that is stupidity or I am not smart enough to
> get the concept
> but
> > believe me... its is been two years now!!
> >
> > Please Help!!!
> >
> > --
> > Omar M. Fouad - Digital Emotions
> > http://www.omarfouad.net
> >
> > This e-mail and any attachment is for authorised use
> by the intended
> > recipient(s) only. It may contain proprietary
> material, confidential
> > information and/or be subject to legal privilege. It
> should not be
> copied,
> > disclosed to, retained or used by, any other party. If
> you are not an
> > intended recipient then please promptly delete this
> e-mail and any
> > attachment and all copies and inform the sender. Thank
> you.
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> >
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> ___
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Re: [Flashcoders] fun with embedFonts - NOT

2008-09-05 Thread sebastian
nice tip, but it's not absolutely necessary to get them to work, though 
it may be 'faster' than trying to do it the 'right' way [whatever that 
means, fonts are really precarious].


Bob Wohl wrote:

Hello,
Have you tried to place a text field off screen/stage and embed the font
family (each style needs to be embeded in it's own text field - bold, italic
etc) that you are trying to use. I remember there being some buggy-ness when
trying to embed in AS2 and that was one of the work arounds that I had to
use.

hth.
B.

On Fri, Sep 5, 2008 at 10:05 AM, allandt bik-elliott (thefieldcomic.com) <
[EMAIL PROTECTED]> wrote:


Hi guys

I'm in AS2 and trying to create a textfield, embed fonts in and apply a
stylesheet - if i use embedfonts it doesn't render but if i omit it,
everything renders fine (but the fonts aren't embedded so won't render
properly elsewhere)

i can't see what's going wrong - could you take a look please?

   private function setupCopy():Void
   {
   _tfMoreText = _mcPanelViewer.createTextField("_tfMoreText",
_mcPanelViewer.getNextHighestDepth(), _nTypeStartX, _nTypeStartY,
_nPanelTotalWidth, 30);
   //_tfMoreText.embedFonts = true; // making the text disappear
   _tfMoreText.html = true;
   _tfMoreText.styleSheet = _cssStyles;
   _tfMoreText.selectable = true;
   _tfMoreText.border= true;
   _tfMoreText.borderColor = 0x99;
   _tfMoreText.htmlText = _sMoreText;

   trace(_tfMoreText.htmlText); // traces 'My text'
   }

fonts are fun

thanks guys
a
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RE: [Flashcoders] A Question that I've been asking for years!!

2008-09-05 Thread Steven Loe
Check out "Head First Design Pattens" (oreilly). It's an easy to comprehend 
book on patterns and software design goodness. The book examples are in Java, 
so if you can read AS3 you'll be able to read sample code. 

It a great resource to learn not only what interfaces are, but why and when you 
want to use them. IMO its made EAS3 *much* easier going. Moock's interface / 
pattern explanations make much more sense after spending some time with Head 
First Design Pattens.


-Steven Loe



> > This could seem weird...
> > But what the hell is an interface!!! I've
> read lots of books
> and
> > posts without getting the answer. I bought
> "Essential AS3" to read
> about
> > interfaces and he says that helps for multi
> inheritance. In other
> places I
> > read that it is a "deal" to ensure that a
> class has some methods and
> so on.
> > But what is the real benefit that I can come out with
> using
> interfaces
> >
> > Maybe that is stupidity or I am not smart enough to
> get the concept
> but
> > believe me... its is been two years now!!
> >
> > Please Help!!!
> >
> > --
> > Omar M. Fouad - Digital Emotions
> > http://www.omarfouad.net
> >
> > This e-mail and any attachment is for authorised use
> by the intended
> > recipient(s) only. It may contain proprietary
> material, confidential
> > information and/or be subject to legal privilege. It
> should not be
> copied,
> > disclosed to, retained or used by, any other party. If
> you are not an
> > intended recipient then please promptly delete this
> e-mail and any
> > attachment and all copies and inform the sender. Thank
> you.
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> >
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> ___
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Re: [Flashcoders] fun with embedFonts - NOT

2008-09-05 Thread Bob Wohl
Hello,
Have you tried to place a text field off screen/stage and embed the font
family (each style needs to be embeded in it's own text field - bold, italic
etc) that you are trying to use. I remember there being some buggy-ness when
trying to embed in AS2 and that was one of the work arounds that I had to
use.

hth.
B.

On Fri, Sep 5, 2008 at 10:05 AM, allandt bik-elliott (thefieldcomic.com) <
[EMAIL PROTECTED]> wrote:

> Hi guys
>
> I'm in AS2 and trying to create a textfield, embed fonts in and apply a
> stylesheet - if i use embedfonts it doesn't render but if i omit it,
> everything renders fine (but the fonts aren't embedded so won't render
> properly elsewhere)
>
> i can't see what's going wrong - could you take a look please?
>
>private function setupCopy():Void
>{
>_tfMoreText = _mcPanelViewer.createTextField("_tfMoreText",
> _mcPanelViewer.getNextHighestDepth(), _nTypeStartX, _nTypeStartY,
> _nPanelTotalWidth, 30);
>//_tfMoreText.embedFonts = true; // making the text disappear
>_tfMoreText.html = true;
>_tfMoreText.styleSheet = _cssStyles;
>_tfMoreText.selectable = true;
>_tfMoreText.border= true;
>_tfMoreText.borderColor = 0x99;
>_tfMoreText.htmlText = _sMoreText;
>
>trace(_tfMoreText.htmlText); // traces ' class="white">My text'
>}
>
> fonts are fun
>
> thanks guys
> a
> ___
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Re: [Flashcoders] fun with embedFonts - NOT

2008-09-05 Thread sebastian
embedding fonts is a pain, and a royal one at that... it IS possible 
though, just need patience...

;)

All the fonts you are calling in your style sheet need to be in the 
library, they also need to be set as linkable objects [change 
linkage/properties]. Note the names you give them very carefully. Each 
state, bold, italic etc also needs to be created separately.

;)

Referencing the name of the font is critical, if it doesn't work when 
you reference your given name, try the font's actual name. Then, make 
sure you make the style EXACTLY the same as the embedded font; so don't 
assign 'bold' to your style when you are referencing 'regular'.


The order in which you construct the text field is also important, 
putting embedFonts at the start or at the bottom can make all the 
difference [before/after you assign text=].


Also, don't tell anyone else (s), but I have found that assigning 
HTML text to .text= seems to work better [and still shows HTML even] 
than using .htmlText=


I use this order with success to show HTML text:

.html = true;
.embedFonts = true;
.styleSheet = __cssStyles;
.text = __sMoreText;//NOT .htmlText=

Good luck! I wish you the grace of a quick resolution,
;)

Sebastian.

allandt bik-elliott (thefieldcomic.com) wrote:

Hi guys

I'm in AS2 and trying to create a textfield, embed fonts in and apply a
stylesheet - if i use embedfonts it doesn't render but if i omit it,
everything renders fine (but the fonts aren't embedded so won't render
properly elsewhere)

i can't see what's going wrong - could you take a look please?

private function setupCopy():Void
{
_tfMoreText = _mcPanelViewer.createTextField("_tfMoreText",
_mcPanelViewer.getNextHighestDepth(), _nTypeStartX, _nTypeStartY,
_nPanelTotalWidth, 30);
//_tfMoreText.embedFonts = true; // making the text disappear
_tfMoreText.html = true;
_tfMoreText.styleSheet = _cssStyles;
_tfMoreText.selectable = true;
_tfMoreText.border= true;
_tfMoreText.borderColor = 0x99;
_tfMoreText.htmlText = _sMoreText;

trace(_tfMoreText.htmlText); // traces 'My text'
}

fonts are fun

thanks guys
a
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Re: [Flashcoders] SOT: (Rant) Why is Adobe.com such a bad website?

2008-09-05 Thread John McCormack

It _is_ difficult to find things.
I would like to see them put dates on thing so that know if it's the 
latest version.


John

Sunil Jolly wrote:

Great post!

I've spent many hours searching through the Adobe site trying to find
things. For a company trying to spearhead web development it's a poor
show.

Sunil

-Original Message-
From: Radley Marx [mailto:[EMAIL PROTECTED] 
Sent: 04 September 2008 20:50

To: Flash Coders List
Subject: [Flashcoders] SOT: (Rant) Why is Adobe.com such a bad website?




As a designer and developer, I *envied* the design of macromedia.com.  
I studied it. Other companies copied it.


I remember what a beautiful website MM once had, and at the time how  
Adobe's was the exact opposite - ugly, hard to use, thoughtless. When  
Adobe bought Macromedia, they immediately adopted the MM site.  
Brilliant move! But over the past couple of years, Adobe has really  
beat it down with the ugly stick.


With the demise of Flashpaper, I came across this page:

http://www.adobe.com/products/flashpaper/eod_faq/

This is probably one of the ugliest, thoughtless pages from a serious  
source I've ever experienced in my career.


Aesthetically, it's depressing. Depression-era-chic depressing.

As a utility, it's restrictive. I must click on each question to  
discover the facts, with many simply answering "No."


Functionality, it's ridiculously ironic. Topic: Flashpaper  
discontinued. First link: Buy online.



Other rants / examples:

1) How does a developer download the debug player via the download  
page? There's no link!



http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=Sho
ckwaveFlash

Answer? It's actually down in "Support / Flash Player". But most  
developers find it via a better source: Google search.



2) Link icons on the debugger download page have been wrong for  
*years*. The text links are right, but check out what happens if you  
use the actual download arrows. You may accidently get Flash 8, or  
Windows .exe instead of .dmg for Mac downloads.


http://www.adobe.com/support/flashplayer/downloads.html

(Note that I even managed to get an Adobe team member to forward these  
bugs to the web team. Was never fixed.)



3) Look at this product page:

http://www.adobe.com/products/

Why does it look like an abandoned store? It looks like a outsourced  
Drupal project. Where's the flair? The edge?




Adobe.com makes me want to submit a bid to fix it.

What happened? I *REALLY* want to know! I just don't get it.

My apologies to the list for this rant. I really hope this gets the  
attention of someone significant @ Adobe.


thank you.

-radley



--
Radley Marx
www.radleymarx.com
[EMAIL PROTECTED]

--






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[Flashcoders] fun with embedFonts - NOT

2008-09-05 Thread allandt bik-elliott (thefieldcomic.com)
Hi guys

I'm in AS2 and trying to create a textfield, embed fonts in and apply a
stylesheet - if i use embedfonts it doesn't render but if i omit it,
everything renders fine (but the fonts aren't embedded so won't render
properly elsewhere)

i can't see what's going wrong - could you take a look please?

private function setupCopy():Void
{
_tfMoreText = _mcPanelViewer.createTextField("_tfMoreText",
_mcPanelViewer.getNextHighestDepth(), _nTypeStartX, _nTypeStartY,
_nPanelTotalWidth, 30);
//_tfMoreText.embedFonts = true; // making the text disappear
_tfMoreText.html = true;
_tfMoreText.styleSheet = _cssStyles;
_tfMoreText.selectable = true;
_tfMoreText.border= true;
_tfMoreText.borderColor = 0x99;
_tfMoreText.htmlText = _sMoreText;

trace(_tfMoreText.htmlText); // traces 'My text'
}

fonts are fun

thanks guys
a
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RE: [Flashcoders] Can I post a job opening to this mailing list?

2008-09-05 Thread Dave Watts
> I was wondering if it was appropriate for me to send out 
> information regarding an open position that I am currently
> trying to fill to this mailing list.

Yes.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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[Flashcoders] Startup in NYC

2008-09-05 Thread Alexa Hirschfeld
Please consider this position:

My team and I founded a consumer web startup 10 months ago which is
now in private beta. Both founders are Harvard grads and looking for a
Flash developer for a senior position with equity involvement.

The position involves understanding an existing complex ActionScript
2.0 Flash application for developing formal online correspondences (I
can explain this more).
It basically requires extensive experience coding larger applications
or sites with AS2, as well as strong skills working with XML in AS2,
and especially font and text formatting in Flash.

Taking on the project will involve evaluating the state of the app,
evaluating future development and design and building it out based on
the feedback of users.

If you'd be interested in learning further, please contact:

[EMAIL PROTECTED]
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Re: [Flashcoders] SOT: (Rant) Why is Adobe.com such a bad website?

2008-09-05 Thread Matt S.
Well, the truth is, Adobe came late to the web game. Not to take away
from the awesomeness of their Design apps, but they only became a
major player on the interactive front when they scooped in Macromedia.
Their "flash killer" LiveMotion was joke, and their WYSIWYG web
editor, GoLive, while nice, was, well, a wysiwyg web editor.
Macromedia brought the web to Adobe, and the state of the site might
be a sign of the growing pains of merging two such distinct companies,
with strong personalities, into one.

.m

On Fri, Sep 5, 2008 at 12:02 PM, Sunil Jolly <[EMAIL PROTECTED]> wrote:
> Great post!
>
> I've spent many hours searching through the Adobe site trying to find
> things. For a company trying to spearhead web development it's a poor
> show.
>
> Sunil
>
> -Original Message-
> From: Radley Marx [mailto:[EMAIL PROTECTED]
> Sent: 04 September 2008 20:50
> To: Flash Coders List
> Subject: [Flashcoders] SOT: (Rant) Why is Adobe.com such a bad website?
>
>
>
>
> As a designer and developer, I *envied* the design of macromedia.com.
> I studied it. Other companies copied it.
>
> I remember what a beautiful website MM once had, and at the time how
> Adobe's was the exact opposite - ugly, hard to use, thoughtless. When
> Adobe bought Macromedia, they immediately adopted the MM site.
> Brilliant move! But over the past couple of years, Adobe has really
> beat it down with the ugly stick.
>
> With the demise of Flashpaper, I came across this page:
>
>http://www.adobe.com/products/flashpaper/eod_faq/
>
> This is probably one of the ugliest, thoughtless pages from a serious
> source I've ever experienced in my career.
>
> Aesthetically, it's depressing. Depression-era-chic depressing.
>
> As a utility, it's restrictive. I must click on each question to
> discover the facts, with many simply answering "No."
>
> Functionality, it's ridiculously ironic. Topic: Flashpaper
> discontinued. First link: Buy online.
>
>
> Other rants / examples:
>
> 1) How does a developer download the debug player via the download
> page? There's no link!
>
>
> http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=Sho
> ckwaveFlash
>
> Answer? It's actually down in "Support / Flash Player". But most
> developers find it via a better source: Google search.
>
>
> 2) Link icons on the debugger download page have been wrong for
> *years*. The text links are right, but check out what happens if you
> use the actual download arrows. You may accidently get Flash 8, or
> Windows .exe instead of .dmg for Mac downloads.
>
>http://www.adobe.com/support/flashplayer/downloads.html
>
> (Note that I even managed to get an Adobe team member to forward these
> bugs to the web team. Was never fixed.)
>
>
> 3) Look at this product page:
>
>http://www.adobe.com/products/
>
> Why does it look like an abandoned store? It looks like a outsourced
> Drupal project. Where's the flair? The edge?
>
>
>
> Adobe.com makes me want to submit a bid to fix it.
>
> What happened? I *REALLY* want to know! I just don't get it.
>
> My apologies to the list for this rant. I really hope this gets the
> attention of someone significant @ Adobe.
>
> thank you.
>
> -radley
>
>
> 
> --
> Radley Marx
> www.radleymarx.com
> [EMAIL PROTECTED]
> 
> --
>
>
>
>
>
>
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RE: [Flashcoders] SOT: (Rant) Why is Adobe.com such a bad website?

2008-09-05 Thread Sunil Jolly
Great post!

I've spent many hours searching through the Adobe site trying to find
things. For a company trying to spearhead web development it's a poor
show.

Sunil

-Original Message-
From: Radley Marx [mailto:[EMAIL PROTECTED] 
Sent: 04 September 2008 20:50
To: Flash Coders List
Subject: [Flashcoders] SOT: (Rant) Why is Adobe.com such a bad website?




As a designer and developer, I *envied* the design of macromedia.com.  
I studied it. Other companies copied it.

I remember what a beautiful website MM once had, and at the time how  
Adobe's was the exact opposite - ugly, hard to use, thoughtless. When  
Adobe bought Macromedia, they immediately adopted the MM site.  
Brilliant move! But over the past couple of years, Adobe has really  
beat it down with the ugly stick.

With the demise of Flashpaper, I came across this page:

http://www.adobe.com/products/flashpaper/eod_faq/

This is probably one of the ugliest, thoughtless pages from a serious  
source I've ever experienced in my career.

Aesthetically, it's depressing. Depression-era-chic depressing.

As a utility, it's restrictive. I must click on each question to  
discover the facts, with many simply answering "No."

Functionality, it's ridiculously ironic. Topic: Flashpaper  
discontinued. First link: Buy online.


Other rants / examples:

1) How does a developer download the debug player via the download  
page? There's no link!


http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=Sho
ckwaveFlash

Answer? It's actually down in "Support / Flash Player". But most  
developers find it via a better source: Google search.


2) Link icons on the debugger download page have been wrong for  
*years*. The text links are right, but check out what happens if you  
use the actual download arrows. You may accidently get Flash 8, or  
Windows .exe instead of .dmg for Mac downloads.

http://www.adobe.com/support/flashplayer/downloads.html

(Note that I even managed to get an Adobe team member to forward these  
bugs to the web team. Was never fixed.)


3) Look at this product page:

http://www.adobe.com/products/

Why does it look like an abandoned store? It looks like a outsourced  
Drupal project. Where's the flair? The edge?



Adobe.com makes me want to submit a bid to fix it.

What happened? I *REALLY* want to know! I just don't get it.

My apologies to the list for this rant. I really hope this gets the  
attention of someone significant @ Adobe.

thank you.

-radley



--
Radley Marx
www.radleymarx.com
[EMAIL PROTECTED]

--






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RE: [Flashcoders] textarea and transparent background

2008-09-05 Thread Lehr, Theodore M (N-SGIS)
Thanks - finally found it in the docs:

// Give all TextArea components transparent backgrounds.
_global.styles.TextArea.backgroundColor = undefined;

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lehr,
Theodore M (N-SGIS)
Sent: Friday, September 05, 2008 11:35 AM
To: Flash Coders List
Subject: RE: [Flashcoders] textarea and transparent background

Thanks- it seems to be white by default - I'll try your suggestions -
I've been searching the docs and the web...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Glen
Pike
Sent: Friday, September 05, 2008 11:23 AM
To: Flash Coders List
Subject: Re: [Flashcoders] textarea and transparent background

Hi,

I am thinking that if you don't set a style, your text area will be 
transparent.  Although you might be able to specify "none" or 
"transparent" as a style - check the doc's for styling the component.

Glen

Lehr, Theodore M (N-SGIS) wrote:
> I am changing the background color of a textarea via:
>
> textArea.setStyle("backgroundColor",0xcc);
>
> What I am wondering is if I can make it transparent?
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>   

-- 

Glen Pike
01326 218440
www.glenpike.co.uk 

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[Flashcoders] Can I post a job opening to this mailing list?

2008-09-05 Thread Cory Hudson
All -

I am sending this out again, because my first attempt got bounced back.  I 
apologize for the duplication if it went through already.  Anyway, I was 
wondering if it was appropriate for me to send out information regarding an 
open position that I am currently trying to fill to this mailing list.  If not, 
where should I do this?  I appreciate it...thanks!

- Cory

CORY HUDSON
Associate Creative Director, Creative Department
PLATFORM-A | Advertising.com Networks
410.244.1370 x13777 | [EMAIL PROTECTED] | AIM: coryhudson
1020 Hull Street | Baltimore, MD | 21230

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RE: [Flashcoders] textarea and transparent background

2008-09-05 Thread Lehr, Theodore M (N-SGIS)
Thanks- it seems to be white by default - I'll try your suggestions -
I've been searching the docs and the web...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Glen
Pike
Sent: Friday, September 05, 2008 11:23 AM
To: Flash Coders List
Subject: Re: [Flashcoders] textarea and transparent background

Hi,

I am thinking that if you don't set a style, your text area will be 
transparent.  Although you might be able to specify "none" or 
"transparent" as a style - check the doc's for styling the component.

Glen

Lehr, Theodore M (N-SGIS) wrote:
> I am changing the background color of a textarea via:
>
> textArea.setStyle("backgroundColor",0xcc);
>
> What I am wondering is if I can make it transparent?
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>   

-- 

Glen Pike
01326 218440
www.glenpike.co.uk 

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Re: [Flashcoders] textarea and transparent background

2008-09-05 Thread Glen Pike

Hi,

   I am thinking that if you don't set a style, your text area will be 
transparent.  Although you might be able to specify "none" or 
"transparent" as a style - check the doc's for styling the component.


   Glen

Lehr, Theodore M (N-SGIS) wrote:

I am changing the background color of a textarea via:

textArea.setStyle("backgroundColor",0xcc);

What I am wondering is if I can make it transparent?
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01326 218440
www.glenpike.co.uk 

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RE: [Flashcoders] textarea and transparent background

2008-09-05 Thread Lehr, Theodore M (N-SGIS)
Thanks for the suggestion, but no dice

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cor
Sent: Friday, September 05, 2008 11:15 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] textarea and transparent background

Try textArea.setStyle("backgroundColor",0x00cc);

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lehr,
Theodore M (N-SGIS)
Sent: vrijdag 5 september 2008 17:08
To: Flash Coders List
Subject: [Flashcoders] textarea and transparent background

I am changing the background color of a textarea via:

textArea.setStyle("backgroundColor",0xcc);

What I am wondering is if I can make it transparent?
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RE: [Flashcoders] textarea and transparent background

2008-09-05 Thread Cor
Try textArea.setStyle("backgroundColor",0x00cc);

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lehr,
Theodore M (N-SGIS)
Sent: vrijdag 5 september 2008 17:08
To: Flash Coders List
Subject: [Flashcoders] textarea and transparent background

I am changing the background color of a textarea via:

textArea.setStyle("backgroundColor",0xcc);

What I am wondering is if I can make it transparent?
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[Flashcoders] textarea and transparent background

2008-09-05 Thread Lehr, Theodore M (N-SGIS)
I am changing the background color of a textarea via:

textArea.setStyle("backgroundColor",0xcc);

What I am wondering is if I can make it transparent?
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[Flashcoders] RubyIzumi and FLVPlayback

2008-09-05 Thread Kenneth Kawamoto

Has anyone successfully played RTMP H.264 from RubyIzumi on FLVPlayback?
I can play the video through NetStream but I get "VideoError: 1004: 
Invalid source" when I assign the source for the FLVPlayback...


Kenneth

--
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http://www.materiaprima.co.uk/
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Re: [Flashcoders] Dynamic Scrollable textfield

2008-09-05 Thread allandt bik-elliott (thefieldcomic.com)
there's an event based as3 scrollbar here
http://www.kirupa.com/forum/showthread.php?t=245468

if you look later on in the thread, there's some modifications that allow
all sorts of different setups

a

On Fri, Sep 5, 2008 at 2:23 AM, sebastian <[EMAIL PROTECTED]> wrote:

> for AS3 check out this scroll bar source code:
>
> http://www.flashscaper.com/blog/?p=3
>
> if someone knows of the same kind of scroll bar, but also with standard OS
> functionality of 'clicking between scroll bar button area in emptey area
> moves you 1 page up/down', please advise.
> :)
>
> seb.
>
>
> Merrill, Jason wrote:
>
>> is there a simple way like this in as?

>>>
>> You sound like you're talking AS2 - please specify.  Google be yer
>> friend:
>>
>> http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp
>> .htm?context=LiveDocs_Parts&file=2774.html
>>
>>
>> Jason Merrill Bank of America Enterprise Technology & Global Risk L&LD
>> Instructional Technology & Media
>>
>> Join the Bank of America Flash Platform Developer Community
>> Are you a Bank of America associate interested in innovative learning
>> ideas and technologies?
>> Check out our internal  Innovative Learning Blog & subscribe.
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