[Flashcoders] AIR: application quit via update mech
I am supplying cleanup for my application when a user quits the application view close button and control-q. Works great. However if there is an update triggered for the application, the updater quits my app and seems to bypass my cleanup mechanism (is there a special event to listen for) - or is this not presently available to us? Thanks, Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR: Application opened by someone else?
Chris, That's an interesting idea about the hard crash/power loss & interval stamping. That's a circumstance I didn't think about. Right now I am displaying the number of running instances (if more than 1) and warning the users in the UI about data stomping... I'm not locking the data at the moment but I could pretty easily. Since local computers could have differing clocks I could put the timestamp part of it in the script on the server. I'm handling all other circumstances to provide clean up with the app quits. event.preventDefault() rocks. Thanks for your reply, Eric On Wed, Dec 2, 2009 at 12:02 PM, Chris wrote: > What you are mentioning sounds like the most logical course of action. > You're basically implementing a 'lock' file within the application. > The only issue with this approach is 'wedging' which can occur. If a > user opens the application and their computer crashes, the file will > be locked with no way to unlock without prompting the user to unlock. > An approach to this is to add a timestamp to the lock and have the app > refresh the timestamp every minute or so. Then if a timestamp is older > than one minute (and change) you can be assured that the user with the > lock is no longer working on the file. > > Peace > C > > On Wed, Dec 2, 2009 at 7:43 AM, Eric E. Dolecki > wrote: > > I was wondering if there is a framework for determining if an AIR > > application has been opened by more than one person on a network? > > > > I have a data file that the AIR application opens and allows editing for. > > Works great, however instances of the application all open the same data > > file. The chances are slim that more than one person will be accessing > that > > single data file at a time, but I think I need to allow for detection and > > alert a user that someone else is also accessing the data & therefore > they > > could stomp on each other's changes. > > > > I was going to use a simple XML file and when the app loads, check a > value > > in the XML. Each time someone opens the app, it checks the number and > adds 1 > > to it & writes to the XML. Each time the app (instance) is quit, it > > decrements the number until 0 (no one else is accessing). Not sure if > this > > is a good approach or not since it's based solely on happening when one > > starts the application up and I was going to avoid polling the XML to see > if > > it changed over time. > > > > So looking for an easy to implement solution to this problem. Perhaps my > XML > > file thing is the way to go - not sure. > > > > Thanks for any insight, > > Eric > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR: Application opened by someone else?
What you are mentioning sounds like the most logical course of action. You're basically implementing a 'lock' file within the application. The only issue with this approach is 'wedging' which can occur. If a user opens the application and their computer crashes, the file will be locked with no way to unlock without prompting the user to unlock. An approach to this is to add a timestamp to the lock and have the app refresh the timestamp every minute or so. Then if a timestamp is older than one minute (and change) you can be assured that the user with the lock is no longer working on the file. Peace C On Wed, Dec 2, 2009 at 7:43 AM, Eric E. Dolecki wrote: > I was wondering if there is a framework for determining if an AIR > application has been opened by more than one person on a network? > > I have a data file that the AIR application opens and allows editing for. > Works great, however instances of the application all open the same data > file. The chances are slim that more than one person will be accessing that > single data file at a time, but I think I need to allow for detection and > alert a user that someone else is also accessing the data & therefore they > could stomp on each other's changes. > > I was going to use a simple XML file and when the app loads, check a value > in the XML. Each time someone opens the app, it checks the number and adds 1 > to it & writes to the XML. Each time the app (instance) is quit, it > decrements the number until 0 (no one else is accessing). Not sure if this > is a good approach or not since it's based solely on happening when one > starts the application up and I was going to avoid polling the XML to see if > it changed over time. > > So looking for an easy to implement solution to this problem. Perhaps my XML > file thing is the way to go - not sure. > > Thanks for any insight, > Eric > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AIR: Application opened by someone else?
I was wondering if there is a framework for determining if an AIR application has been opened by more than one person on a network? I have a data file that the AIR application opens and allows editing for. Works great, however instances of the application all open the same data file. The chances are slim that more than one person will be accessing that single data file at a time, but I think I need to allow for detection and alert a user that someone else is also accessing the data & therefore they could stomp on each other's changes. I was going to use a simple XML file and when the app loads, check a value in the XML. Each time someone opens the app, it checks the number and adds 1 to it & writes to the XML. Each time the app (instance) is quit, it decrements the number until 0 (no one else is accessing). Not sure if this is a good approach or not since it's based solely on happening when one starts the application up and I was going to avoid polling the XML to see if it changed over time. So looking for an easy to implement solution to this problem. Perhaps my XML file thing is the way to go - not sure. Thanks for any insight, Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Prevent space button passing click event to button (as3)
Thanks Henrik - yes totally agree that it is a great accessibility feature - I guess it just tripped me up as this wasn't the case in AS2 as far as I am aware - think it was the enter button previously? -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson Sent: 02 December 2009 13:36 To: Flash Coders List Subject: Re: [Flashcoders] Prevent space button passing click event to button (as3) Paul Steven wrote: > Thanks for the replies. > > When you say "buttons are meant to be pressed like that" - do you mean that > it is standard practice to use the tab key to move between buttons and then > use the SPACE key to click it? It wasn't implemented just to screw with people. It is how disabled people can interact with flash movies. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Prevent space button passing click event to button (as3)
Paul Steven wrote: Thanks for the replies. When you say "buttons are meant to be pressed like that" - do you mean that it is standard practice to use the tab key to move between buttons and then use the SPACE key to click it? It wasn't implemented just to screw with people. It is how disabled people can interact with flash movies. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Prevent space button passing click event tobutton (as3)
Thanks Muzak - that appears to have done the trick. Nice one!! -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Muzak Sent: 02 December 2009 12:02 To: Flash Coders List Subject: Re: [Flashcoders] Prevent space button passing click event tobutton (as3) Try: gameMenuBtn.focusRect = false; - Original Message - From: "Paul Steven" To: "'Flash Coders List'" Sent: Wednesday, December 02, 2009 11:51 AM Subject: RE: [Flashcoders] Prevent space button passing click event tobutton (as3) > Thanks for the replies. > > When you say "buttons are meant to be pressed like that" - do you mean that > it is standard practice to use the tab key to move between buttons and then > use the SPACE key to click it? > > You are correct in assuming I have a game where there is a button on the > interface that allows the user to quit the game. > > I have the following code on this button: > > gameMenuBtn.addEventListener(MouseEvent.CLICK, clickGameMenuButton); > > function clickGameMenuButton(event:MouseEvent) { > > gotoAndStop("splash"); > } > > I was hoping there was just a simple way to prevent the SPACE key from > virtually clicking this button. I still want the user to be able to click it > with the mouse. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Prevent space button passing click event tobutton (as3)
Try: gameMenuBtn.focusRect = false; - Original Message - From: "Paul Steven" To: "'Flash Coders List'" Sent: Wednesday, December 02, 2009 11:51 AM Subject: RE: [Flashcoders] Prevent space button passing click event tobutton (as3) Thanks for the replies. When you say "buttons are meant to be pressed like that" - do you mean that it is standard practice to use the tab key to move between buttons and then use the SPACE key to click it? You are correct in assuming I have a game where there is a button on the interface that allows the user to quit the game. I have the following code on this button: gameMenuBtn.addEventListener(MouseEvent.CLICK, clickGameMenuButton); function clickGameMenuButton(event:MouseEvent) { gotoAndStop("splash"); } I was hoping there was just a simple way to prevent the SPACE key from virtually clicking this button. I still want the user to be able to click it with the mouse. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Prevent space button passing click event to button (as3)
Thanks for the replies. When you say "buttons are meant to be pressed like that" - do you mean that it is standard practice to use the tab key to move between buttons and then use the SPACE key to click it? You are correct in assuming I have a game where there is a button on the interface that allows the user to quit the game. I have the following code on this button: gameMenuBtn.addEventListener(MouseEvent.CLICK, clickGameMenuButton); function clickGameMenuButton(event:MouseEvent) { gotoAndStop("splash"); } I was hoping there was just a simple way to prevent the SPACE key from virtually clicking this button. I still want the user to be able to click it with the mouse. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson Sent: 02 December 2009 10:11 To: Flash Coders List Subject: Re: [Flashcoders] Prevent space button passing click event to button (as3) Buttons are meant to be pressed like that. You are using the wrong object for the job. Here is my take on it: you have a game where there are button instances in the gui. I would add the keyboard listener to the stage as usual. However, in the listener, I would add a condition to ignore events for things that actually have a logical response. if(e.target is TextField||e.target is SimpleButton||(e.target is Sprite && Sprite(e.target).buttonMode)) return; ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Prevent space button passing click event to button (as3)
Buttons are meant to be pressed like that. You are using the wrong object for the job. Here is my take on it: you have a game where there are button instances in the gui. I would add the keyboard listener to the stage as usual. However, in the listener, I would add a condition to ignore events for things that actually have a logical response. if(e.target is TextField||e.target is SimpleButton||(e.target is Sprite && Sprite(e.target).buttonMode)) return; ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re:Trying to set multiple images to 'export for AS' with JSFL
but it isn't a MovieClip, is it ? A MovieClip can contain a (or multiple) Bitmaps, but a Bitmap cannot contain a MovieClip, so are these really the same ? and if you take lots of them: lots of Bitmaps are better than lots of MovieClips. ... or you can convert a MovieClip to Bitmap, but the opposite would be quite hard. But I may be caught in a landslide, and I don't know where I'll end I answer without knowing what the inital question was. Pun me! Craig Bowman wrote: It's NOT a bug. A bitmap can't be assigned the attributes you want directly and never has. It must be wrapped inside a symbol, like a MovieClip. Not true, there is a fully working Bitmap symbol type just for this. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Prevent space button passing click event to button (as3)
My guess is that the button has the focus at that particular moment. So maybe you can set button.mouseEnabled = false; And set a listener to enable the button on pe. if mouseX and mouseY is at a specific point. HTH -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: woensdag 2 december 2009 10:27 To: 'Flash Coders List' Subject: [Flashcoders] Prevent space button passing click event to button (as3) I have created a game in AS3 that uses the "SPACE" bar on the keyboard to make the character jump. I have encountered a problem whereby pressing the "SPACE" bar causes a button on my game screen to be clicked. I read up that setting buttonMode to false would fix this but it does not seem to like me using this property on my button. i.e I tried gameMenuBtn.buttonMode = false; but here is the error message: 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton. My button is a custom button I have created and not a button from the components library i.e I just selected a graphic and converted to a symbol and choose "Button". Any ideas how to prevent this button being clicked by the "SPACE" bar being pressed? I could change the key for jumping but feel that the "SPACE" bar is the standard one used for this. Thanks Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.709 / Virus Database: 270.14.89/2539 - Release Date: 12/01/09 20:32:00 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Prevent space button passing click event to button (as3)
I have created a game in AS3 that uses the "SPACE" bar on the keyboard to make the character jump. I have encountered a problem whereby pressing the "SPACE" bar causes a button on my game screen to be clicked. I read up that setting buttonMode to false would fix this but it does not seem to like me using this property on my button. i.e I tried gameMenuBtn.buttonMode = false; but here is the error message: 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton. My button is a custom button I have created and not a button from the components library i.e I just selected a graphic and converted to a symbol and choose "Button". Any ideas how to prevent this button being clicked by the "SPACE" bar being pressed? I could change the key for jumping but feel that the "SPACE" bar is the standard one used for this. Thanks Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders