RE: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe's Flash-to-iPhone Compiler

2010-04-12 Thread Barry Hannah
That such a notable, respected and high quality mac developer has come
out publically against this ridiculous decision is great news.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Carl
Welch
Sent: Tuesday, 13 April 2010 10:46 a.m.
To: Flash Coders List
Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the
Use of Adobe's Flash-to-iPhone Compiler

37 signals just posted a good article:
Five rational arguments against Apple's 3.3.1 policy
http://37signals.com/svn/posts/2273-five-rational-arguments-against-appl
es-331-policy


--carl

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RE: [Flashcoders] What good is a Controller?

2010-03-30 Thread Barry Hannah
If you work on a PC I can highly recommend FlashDevelop.
It comes with a really nice AS3 Preloader preset. Coupled with the Flex
compiler you're straight into flaless Flash.

Btw my opinion, I reckon you really need to take the plunge into AS3,
asap.

Barry.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: Wednesday, 31 March 2010 11:26 a.m.
To: Flash Coders List
Subject: Re: [Flashcoders] What good is a Controller?

Thanks guys for your responses.

Kerry,
Too true. I've had to teach myself PHP, XML, MySQL, Javascript and I  
already knew HTML before I learned flash.
I know there are a lot of AS2 jobs out there, but I live in a major  
city and major cities don't dwell in the older languages.
So yeah, the scenario you were speaking of, just minus the wife. (but  
I digress)
I really want to get into OOP and I feel like AS3 would be a better  
language to learn that in.
I was going to learn it in AS2 just so I would know it, but that may  
be a good Learning AS3 project.
Just don't want to bite off more than I can chew.
I wish I already knew what the transitions were for the things I know  
how to code in AS2,
but redoing all those projects in AS3 is what I have no time to do.

So which of those other flash developing programs would be ok for  
doing AS2?
Best,

Karl


On Mar 30, 2010, at 5:10 PM, Kerry Thompson wrote:

Karl DeSaulniers wrote:

 I want to learn AS3, I really do, but it takes too much time away from
 making money for me that I find myself missing out. :(
 I wish it was easier to make the transition, but then everyone  
 would be a
 AS3 developer, right.

Hey, if you're doing well with AS2, there's nothing wrong with that.
It's not going away for a long time.

COBOL used to be the dominant language for business apps. I haven't
programmed in COBOL for 25 years, but I still see COBOL gigs posted.
Once you get a sizable app built in a language, you have to have a
compelling reason to switch to another. So, there are still COBOL
programmers around, maintaining 20-year-old programs.

I chose to teach myself AS3 because it's the future. I had a year of
pretty low income while I was learning, and doing gigs at a reduced
price to get practical experience. Fortunately, my wife earns enough
that I could take that year to become proficient. Some people don't
have that luxury.

By the time you run out of AS2 gigs, you might be old enough to
retire, or we might all be doing AS4, or some totally new environment
and language. No one can predict the computer future with any
accuracy, so we have to keep re-inventing ourselves every 3-5 years.
In your career, you will probably need to learn at least 4 or 5 new
languages--in my 30th year or programming, I'm on my 9th language.

Cordially,

Kerry Thompson
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Karl DeSaulniers
Design Drumm
http://designdrumm.com

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RE: [Flashcoders] bubbling listening

2010-03-17 Thread Barry Hannah
What he said - events only bubble up the display list.
EventDispatcher doesn't extend DisplayObject (rather the other way
round) - so even if your Sprite is an instance inside an EventDispatcher
it can't be on the EventDispatcher's stage (EventDispatcher doesn't have
a stage).

Instead of subclassing EventDispatcher, consider subclassing a
DisplayObject (Sprite or MovieClip) - which because they extend
EventDispatcher will give you access to all the functionality you need.

Barry.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Steve
Mathews
Sent: Thursday, 18 March 2010 2:08 p.m.
To: Flash Coders List
Subject: Re: [Flashcoders] bubbling listening

Might be obvious, but bubbling only works on the display list. So if
your
classes aren't all on the display list, then it won't work.

Steve

On Wed, Mar 17, 2010 at 11:39 AM, Mendelsohn, Michael 
michael.mendels...@fmglobal.com wrote:

 Hi Jason, thanks for responding!

  Make sense?
 Almost.  :-)

  What do you mean The EventDispatcher contains an instance of a
sprite.

 The EventDispatcher has a private var that's a reference to a custom
class
 that extends Sprite.
 The Event Dispatcher is instanced in the singleton, it's not on the
stage,
 it just directs traffic, so to speak.

  Normally what you would do is not create an instance of
EventDispatcher,
 but instead have your custom class extend Sprite (which already
extends
 EventDispatcher anyway), have that sprite dispatch a custom event.

 Yes, that's happening.

  Then have your class listen to the instance of that class for the
custom
 event you dispatch.

 Yes, I'm doing that too.

  So in summary, you write an event class, dispatch
 that custom event from the sprite class (the custom class that
extends
 sprite) and listen for that event on that instance in your Singleton
 (the fact that it's a Singleton should be irrelevant).

 This is the part I'm not getting to work. What I have working is the
 following:

 Singleton
- has private var EventDispatcher

 EventDispatcher
- has private var CustomSprite

 CustomSprite dispatches CustomEvent.

 EventDispatcher catches CustomEvent from Sprite.
 EventDispatcher dispatches same CustomEvent.  -- unnecessary step??
 Singleton catches CustomEvent from EventDispatcher (passed along from
 CustomSprite).

 What I want is:
 CustomSprite dispatches CustomEvent
 Singleton catches CustomEvent.

 Within singleton, this does *not* work:
 myEventDispatcher[myCustomSprite].addEventListener...

 I have to pass the event up the ladder to the singleton.  I'd rather
leap
 over the EventDispatcher.

 - Michael M.


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RE: [Flashcoders] Tween Issues

2010-03-04 Thread Barry Hannah
What Tween engine are you using? The built in Adobe Tween class?
Are your tween instances declared within a class?

I used to get a lot of issues with Tweens doing random things. I
discovered that any tween instances needed to be declared as class vars
as opposed to locally scoped.

i.e., rather than

private function moveSomething():void
{
var t:Tween = new Tween(...);
}


try:

private var myTween:Tween;

private function moveSomething():void
{
myTween = new Tween(...);
}

Personally I'd ditch Tween and move to TweenLite/TweenMax.

Hope this helps.
Barry.




Theodore Lehr wrote:

 I have a bar graph where the bars are tweened the do no alway
finish tweening... They are being drawn from the top down, so they do
not alway make it to the bottom - and sometimes they do not get drawn at
all... What could be causing this?
 ___

You have a bug in your code.

Sorry--if you want something more specific, you need to tell us more.

Cordially,

Kerry Thompson
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RE: [Flashcoders] Using MVC for a site framework

2010-01-19 Thread Barry Hannah
Cor,
I've found it the other way - trying to find complex examples of MVC are
hard - there are heaps of overly simple ones that don't really tell me a
lot about wiring complicated applications together.

Also, I recommend you take any advice/examples objectively. There are
many ways to skin an MVC cat.
Some frameworks are tightly coupled, some are loosely coupled, some use
dependency injection, some don't.
Some peoples examples have the logic in the controller, some in the
model. Some people use the controller to load data and the model to
store it. Some people extend the metaphor to MVCS (S for service -
using service classes to load external data).
There are so many different takes on it.

Here's a really basic tutorial fwiw. Again, I'm not sure I agree with
all of the methods involved, but like anything you can watch and learn
from it and apply the bits that make sense to you.
http://pv3d.s3.amazonaws.com/videos/tutorials/actionscript3/mvc/mvc.mp4

Personally, the more I look into Robotlegs the more I like it.
Especially now people are starting to consider AS3Signals as the event
method. This writeup says it all for me:
http://alecmce.com/library/robotlegspong1 There's even source code to
check the whole thing out.

Barry.



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor
Sent: Wednesday, 20 January 2010 9:00 a.m.
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Using MVC for a site framework

Jason,

GREAT!!!
Thank you.

I hope the little one lets you rest. ;-)

Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill,
Jason
Sent: dinsdag 19 januari 2010 20:58
To: Flash Coders List
Subject: RE: [Flashcoders] Using MVC for a site framework

Cor, if I can find some time, I'll try and send you a simple MVC
example.  We'll see how tonight goes with my 2 year old.


Jason Merrill 

 Bank of  America  Global Learning 
Learning  Performance Soluions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor
Sent: Tuesday, January 19, 2010 2:55 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Using MVC for a site framework

My version is ActionScript 3 Design Patterns by William Sanders 
Chandima
Cumaranatunge.
The MVC there is describe as a combination of several other patterns.
The books is good, but I have to start at one level below that.

Is there somewhere a shareable example of the MVC pattern??



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John
McCormack
Sent: dinsdag 19 januari 2010 20:48
To: Flash Coders List
Subject: Re: [Flashcoders] Using MVC for a site framework

Cor,

I am only familiar with a part of it but the book ActionScript 3 Design 
Patterns by Joey Lott and Danny Patterson from Adobe Press has a nice 
example using an analogue and digital clock but only one set of data.
You can imagine a wrist watch view asking to get informed when the time 
changes.

John

Cor wrote:
 Hi Jason,

 I hope you don't mind me addressing you of list.
 If you do, please ignore this message and I apologize to you!

 I am trying to grasp the MVC pattern, but it is very hard for me.
 I am looking for a very simple example which explains the way it
works.
 If you can help me with this, I would be very greatful.

 Thanks in advance.
 Kind regards
 Cor van Dooren
 The Netherlands


 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
Merrill,
 Jason
 Sent: dinsdag 19 januari 2010 17:35
 To: Flash Coders List
 Subject: RE: [Flashcoders] Using MVC for a site framework

 This is my opinion, I'm sure others will have their own that may
differ
 (and probably recommend you check out some frameworks  - though that
can
 be a lot to tackle) :  the controller would listen to the model to
know
 when the data is ready and available.  It would then tell the view to
 start building.  The main class would hold the references to the
model,
 view, controller, but would not command any classes to do anything
 really.  You could have the view listen to the model as well and skip
 the controller doing it, but I like the view to be more decoupled than
 that.  I usually try and keep most listeners in the controller where
 possible, though many end up in the view, depending on the situation.
I
 never have listeners in the model though, only events that are
 dispatched.  

 I actually have the model start and do it's own XML loading, but you
 could have the controller tell it to do that, just seems like an
 unnecessary 

RE: [Flashcoders] Still Infinitely Looping

2009-11-25 Thread Barry Hannah
Try:

public function myLeftHand(e:Event=null):void {
//
}


The myLeftHand method is being called when an event fires, so the event
must be passed in as a method parameter. Event=null allows the event
to be optional - so you could also call it without dispatching an event.

Whomever told you to use enterframe to have something happen on frame 20
made a mistake. It's a valid way to get it working, I personally think
an enterframe loop is a waste of resource for that case and, more
importantly, I just don't think you're there yet. Go back to putting an
action on the timeline at frame 20.

Barry.


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RE: [Flashcoders] Still Infinitely Looping

2009-11-25 Thread Barry Hannah
Bingo - use this. Nice Henrik.

 Use addFrameScript and you get both code in one place and the speed of
a 
 framescript instead of a listener that is executed needlessly.
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RE: [Flashcoders] ComboBox troubles

2009-11-18 Thread Barry Hannah
Hey Karl.
The issue you are facing is that the function on the comboListen object
(comboListen.change) steals your scope - so you don't have any access to
all the things you need: picturesArry, thumbHolder etc.

So, you can either, forget creating an object to handle events and just
put your change function right there:

function change(evt_obj:Object) {
var selectNum:Number = colorBox.selectedIndex;
if (selectNum = 1) {
var pic = picturesArry[thumbHolder.ID][0];
thumbHolder[picture_box].loadMovie(pic, 0);
thumbHolder.LoadVars(pic);
} else {
var pic = picturesArry[thumbHolder.ID][selectNum];
thumbHolder[picture_box].loadMovie(pic, 0);
thumbHolder.LoadVars(pic);
}
}
colorBox.addEventListener(change, this);


Or, use the Delegate class to set the correct scope:

import mx.utils.Delegate;

var comboListen = new Object();
comboListen.change = Delegate.create(this, onChange);
function onChange() {
var selectNum:Number = colorBox.selectedIndex;
if (selectNum = 1) {
var pic = picturesArry[thumbHolder.ID][0];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
} else {
var pic = picturesArry[thumbHolder.ID][selectNum];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
}
}
colorBox.addEventListener(change, comboListen);

Barry.



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: Thursday, 19 November 2009 2:28 p.m.
To: Flash Coders List
Subject: Re: [Flashcoders] ComboBox troubles

Oh and this is an AS2 project too.

Karl

Sent from losPhone

On Nov 18, 2009, at 7:22 PM, Karl DeSaulniers k...@designdrumm.com  
wrote:

 Hello List,
 Have a little snag on my hands. I am trying to get the value of a  
 selected comboBox to change the picture of another MC.

 My code:
 var comboListen = new Object();
comboListen.change = function(evt_obj:Object) {
trace(evt_obj.selectedIndex);
var selectNum:Number = evt_obj.selectedIndex;
if (selectNum = 1) {
var pic = picturesArry[thumbHolder.ID][0];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
} else {
var pic = picturesArry[thumbHolder.ID][selectNum];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
}
};
colorBox.addEventListener(change,comboListen);

 thumbHolder = main MC that holds the picture and the comboBox
 [picture_box] =  the picture MC inside thumbHolder that I want to  
 load into.
 colorBox =  the comboBox inside thumbHolder that I want to change  
 the picture MCs contents with.

 FYI, by the time I get to using the listener, [picture_box] has  
 already been loaded with the first image in the array of pictures.
 thumbHolder, colorBox and [picture_box] are dynamically loaded  
 onto the stage at run time.

 How do I get colorBox's selection to change the picture in  
 thumbHolder[picture_box]?

 Any help would be greatly appreciated at this point. this is my  
 third day with this and I'm going crazy.
 Is there something I need to import to control the comboBox?

 I have
 import mx.control.ComboBox;
 already imported, do I need it?

 Karl DeSaulniers
 Design Drumm
 http://designdrumm.com

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RE: [Flashcoders] Problem with First Flash Movie

2009-11-16 Thread Barry Hannah
OK, I'm lost.
You need a function mcHatAndFace so you can call an asset from the
library?

Does 
var myHatAndFaceInstance:mcHatAndFace = new mcHatAndFace();

not work?

I suspect classes and subclasses might be beyond your level of ability
right now, may I respectfully suggest you learn a bit more about why and
how you use classes before dropping yourself in it?

In the meantime keep firing questions about how to do specific things
(as above) - the answers for those smaller questions might be more
digestible.

Barry.



Now that would be wonderful, but I haven't figured out how to do that,
because I have to somehow call mcHatAndFace so that I can work with
that
asset in the library. Indeed, you have hit on the very root of the
problem,
I believe. Please give me an idea how I might call that asset without
using
a function.
TIA,
beno
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RE: [Flashcoders] Flicker feed doesn't seem to load

2009-11-15 Thread Barry Hannah
Put this code before your parsing routine:

var atom:Namespace = new Namespace(http://www.w3.org/2005/Atom;);
var dc:Namespace = new Namespace(http://purl.org/dc/elements/1.1/;);
var flickr:Namespace = new Namespace(urn:flickr:);
var media:Namespace = new Namespace(http://search.yahoo.com/mrss/;);

default xml namespace = atom;

It defines the namespaces for each specified in the start of the xml
feed you're loading (feed xmlns=http://www.w3.org/2005/Atom;
  xmlns:dc=http://purl.org/dc/elements/1.1/;
xmlns:flickr=urn:flickr: xmlns:media=http://search.yahoo.com/mrss/;)

See how that works.

Barry.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Andrew
Sinning
Sent: Sunday, 15 November 2009 11:07 a.m.
To: spamtha...@gmail.com; Flash Coders List
Subject: Re: [Flashcoders] Flicker feed doesn't seem to load

I'm considering using the old-school XMLDocument Class.  This is so 
frustrating.  I actually walked away from this about 6 hours ago, but I 
keep checking back on the list to see if anyone has a clue.

Latcho wrote:
 From what I remember;  Very bad documented: the API for using
namespaces.
 Resulted in errorous code / xml.
 I ended up stripping the namespace from the xml.
 Latcho
 Andrew Sinning wrote:
 I'm finding to problems with the flick feed that I'm trying to load.

 In the root tag there are name-space attributes:

 xmlns:dc=http://purl.org/dc/elements/1.1/;
xmlns:flickr=urn:flickr:
 xmlns:media=http://search.yahoo.com/mrss/;


 Flash has support for those, but I don't remember how you do it.
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RE: [Flashcoders] Access shared object from other class

2009-10-14 Thread Barry Hannah
You're declaring it as a public variable, so if your other class has a
relationship with your main instance you should have direct access:
yourMainInstance._sharedBoardObject;

I suspect what you're missing is a relationship with the instance of
Main.

Barry



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ktt
Sent: Thursday, 15 October 2009 9:33 a.m.
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Access shared object from other class


Hello,

How to acces remote shared object from other class?

I have

package {
   import flash.net.*;
   import flash.display.*;

   public class Main extends Sprite {

   public var _sharedBoardObject:SharedObject;
   public var ncBoard:NetConnection;
   public var rtmpAddress:String;

   public function Main():void {

   ncBoard = new NetConnection();
   rtmpAddress = rtmp://192.168.0.1/myApp;
   ncBoard.connect(rtmpAddress);
   _sharedBoardObject =
SharedObject.getRemote(sharedBoard02,
ncBoard.uri, false);
   _sharedBoardObject.connect(ncBoard);

   }
   }
}

I would like to add some data or modify shared object.
How can I acces _sharedBoardObject from another class?
Or maybe I need to connect to sharedBoard02 directly?

Regards,
Ktt


  
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RE: [Flashcoders] just target children of particular node

2009-08-30 Thread Barry Hannah
Another approach that mitigates the risk posed by the xml structure
changing (quite possible with a dynamic menu I reckon):
siteNav.section.(@name==theirs).subsection


bjh

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of thomas
horner
Sent: Friday, 28 August 2009 11:18 p.m.
To: 'Flash Coders List'
Subject: RE: [Flashcoders] just target children of particular node

sorry worked it out - was easy and obvious - doh!

for each (var section:XML in siteNav.section[3].subsection) {




-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of thomas
horner
Sent: 28 August 2009 12:06
To: Flashcoders@chattyfig.figleaf.com


Subject: [Flashcoders] just target children of particular node

ok in the following xml how would i create a loop just from the children
of
his

 

for each (var section:XML in siteNav.section.subsection) {

 

 

site 

section name=about src=index/nav/about
keep=false/

section name=hers src=index/nav/hers keep=false 

subsection name=small
src=index/nav/hers/smalltheirs keep=true /

subsection name=medium
src=index/nav/hers/mediumtheirs keep=true /   

subsection name=large
src=index/nav/hers/largetheirs keep=true /

/section

section name=his src=index/nav/his keep=false 


subsection name=small src=index/nav/his/smalltheirs
keep=true /

subsection name=medium
src=index/nav/his/mediumtheirs
keep=true /

subsection name=large src=index/nav/his/largetheirs
keep=true /

/section 

section name=theirs src=index/nav/theirs
keep=false 

subsection name=small
src=index/nav/theirs/smalltheirs
keep=true /

subsection name=medium
src=index/nav/theirs/mediumtheirs keep=true /

subsection name=large
src=index/nav/theirs/largetheirs
keep=true /

/section

section name=contact src=index/nav/contact
keep=true
/

/site



 

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RE: [Flashcoders] ExternalInterface.call not working on desktop...??

2009-07-30 Thread Barry Hannah
AFAIK ExternalInterface doesn't work in the standalone player, only in the 
browser.

You should be getting error messages to that effect. You can test whether or 
not it's available to use with the Boolean ExternalInterface.available property.


BH




-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of BOYD SPEER
Sent: Friday, 31 July 2009 10:49 a.m.
To: Flash Coders List
Subject: Re: [Flashcoders] ExternalInterface.call not working on desktop...??

The menu.swf actually is set to Access local files only and seems to work 
only from the website...

Thanks for responding Karl... would changing the setting to Access network 
files only allow a broader or narrower selection of files...?

- Original Message -
From: Karl DeSaulniers k...@designdrumm.com
Date: Thursday, July 30, 2009 5:31 pm
Subject: Re: [Flashcoders] ExternalInterface.call not working on desktop...??
To: Flash Coders List flashcoders@chattyfig.figleaf.com

 Check you publish settings, you probably have it set to network only.
 
 Karl
 
 
 On Jul 30, 2009, at 5:21 PM, BOYD SPEER wrote:
 
  Hi all,
  I am probably missing something obvious but I have a flash 
 .swf in  
  embedded in .html and an ExternalInterface.call( to javascript).
  It works great  from my website in both I.E. and Firefox -
 but not  
  from the computer desktop (even though all the files are in 
 the  
  same relationship in their folders, etc..) Is there some 
 security  
  setting or other setting that I need to check to make this 
 work? or  
  is it just not possible?
  Thanks for any insights!
 
  -Boyd
 
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 http://designdrumm.com
 
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RE: [Flashcoders] Seek bar not working with FLVPlayback Component?

2009-07-30 Thread Barry Hannah
Fwiw, you can set Actionscript cue points that trigger when your flv reaches a 
frame. That wouldn't increase flv file size.
This works irrespective of keyframes in the video file. However it has less 
accuracy (+/- 500ms apparently) than a metadata cue point and associated 
keyframe.

var cue1:Object = new Object();
cue.time = 8.5; // seconds
cue.name = THIS_IS_MY_CUE_POINT;
cue.type = CuePointType.ACTIONSCRIPT;
myFlvPlaybackInstance.addASCuePoint(cue);
myFlvPlaybackInstance.addEventListener(MetadataEvent.CUE_POINT, handleCuePoint);


BH.



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Peter B
Sent: Friday, 31 July 2009 1:29 p.m.
To: Flash Coders List
Subject: Re: [Flashcoders] Seek bar not working with FLVPlayback Component?

You can't. Setting cue points for time based navigation inserts a key
frame. You can only seek to key frames. It's all covered in that
article, specifically:

Specify the type of cue point you want to embed. You can embed either
a navigation or event cue point.

 * Event cue points are used to trigger ActionScript methods when the
cue point is reached, and let you synchronize the video playback to
other events within the Flash presentation.


 * Navigation cue points are used for navigation and seeking, and to
trigger ActionScript methods when the cue point is reached. Embedding
a navigation cue point inserts a keyframe at that point in the video
clip to enable viewers to seek to that point in the video.

Note: Adding additional keyframes can lower the overall quality of a
video clip. For this reason, navigation cue points should only be used
when users will need to seek to a particular point within the video.
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RE: [Flashcoders] To Void or not to void?? That is my question..

2009-07-13 Thread Barry Hannah
Karl, a function returns something if you include a line return
value at the end of the function...

For example, if you had a function that returned a random number below
100:

function giveMeARandomNumberBelow100():Number
{
var myRandomNumberBelow100:Number = Math.random() * 100;
return myRandomNumberBelow100;
}


Pointless function of course, but you get the idea?

Barry.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: Tuesday, 14 July 2009 4:30 p.m.
To: Flash Coders List
Subject: Re: [Flashcoders] To Void or not to void?? That is my
question..

Thanks for the quick response Taka,

So what contitutes a return?

I have used the :Void on functions that had a gotoAndPlay() inside it  
and it didnt work.
But if I removed the :Void, it did!?!


Karl


On Jul 13, 2009, at 11:18 PM, Taka Kojima wrote:

 :Void is AS2, and :void is AS3

 The definition of void is nothingness: the state of nonexistence...

 The syntax of functionName():void{} simply states that the function  
 returns
 nothing... i.e. there is no return at the end of the function.

 Although specifying a :void return type is not necessary in AS3, it is
 considered best practice to include it. I believe it will generate  
 warnings
 if you don't.

 In AS2, it really doesn't matter if you do :Void after functions.

 The reason this syntax exists is to make it easy for compilers to  
 easily
 identify problems in regards to object types, i.e. if you're trying  
 to use
 the return value of a function as a MovieClip when it should really  
 be an
 Array, or void. It also makes it easier for you to see what type of  
 value
 the function is returning just by looking at the top of the function
 definition.

 - Taka

 On Mon, Jul 13, 2009 at 9:07 PM, Karl DeSaulniers  
 k...@designdrumm.comwrote:

 Using AS2.
 When is it best to use the :Void ? and what is the difference  
 between that
 and :void ?
 I have a somewhat understanding of what each are,
 I am asking more to you (The List) as a programers, what is the  
 best case
 scenarios to use these things?
 What are the advantages and why use them if say, your function works
 without them?
 I know that the Void is a Boolean, but I also know you cant use it  
 when the
 statement returns something.
 Does this return include any of the basics like gotoAndPlay? or  
 does it
 literally mean a return(); ???

 Thanks for any clarification anyone can give me.

 Best,


 Karl DeSaulniers
 Design Drumm
 http://designdrumm.com

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RE: [Flashcoders] styled text disappears when clicked or animated

2009-07-09 Thread Barry Hannah
I have a similar issue, runtime created Textfields in a scrolling list.
If the mouse is within the bounds of the list and I use the scrollwheel
to scroll, when the text goes under the cursor it vanishes. I've tried
cache as bitmap, didn't work.

Any ideas to overcome this annoying little bit of Flash voodoo?




-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
Stransky
Sent: Friday, 10 July 2009 9:37 a.m.
To: Flash Coders List
Subject: [Flashcoders] styled text disappears when clicked or animated

I have an entire site full of runtime created TextFields. Some are
styled
with Stylesheet objects, others with TextFormat objects. That all works
fine
but when it comes time to script some tweens on them or their display
parents, the text disappears!
Running the .swf by itself locally tends to work just fine but as soon
as a
browser displays it... poof, gone. I haven't done much testing with and
without formatting/styling/embeded fonts since going without is pretty
much
out of the question.

Anyone know the wicked little trick I know exists out there somewhere? I
just want to finish this bad boy and get some sleep. :)



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RE: [Flashcoders] styled text disappears when clicked or animated

2009-07-09 Thread Barry Hannah
Joel, wondering (seeing as cacheBitmap alone doesn't seem to want to
work for me) if adding a subtle filter to text might encourage it to
stay put?

I'm going to give it a try.

Barry.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: Friday, 10 July 2009 11:19 a.m.
To: Flash Coders List
Subject: Re: [Flashcoders] styled text disappears when clicked or
animated

 From Adobe LiveDocs: cacheAsBitmap AS2

http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/common/html/ 
wwhelp.htm?context=LiveDocs_Partsfile=2445.html

Best,

Karl

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RE: [Flashcoders] adding child movie clips in a loop

2008-12-14 Thread Barry Hannah
Put them in an array.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
php_mysql_ as_ dev
Sent: Monday, 15 December 2008 9:00 a.m.
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] adding child movie clips in a loop

Hello This code seems to give me a column of 10 instances of
myMovieClip. But it doesn't make sense because each instance is
referenced
by mc.  How would I reference each clip?
public class create_ten_clips extends MovieClip {

 public var mc:MovieClip = new MovieClip();

 public function create_ten_clips() {
  for(var i:int = 0; i  10; i++) {
  mc =new myMovieClip();
  this.addChild(mc);
  mc.y=i*100;
  }
  }
}
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RE: [Flashcoders] What heck is up with parent in actionscript 3?

2008-12-10 Thread Barry Hannah
...no free flash player... I don't recall ever having to pay for the
Flash player.
I can't believe I'm asking this, but what _are_ you on about?

*opens can of worms, stands back*



 Don't use it !
 Running after latest and greatest thing isn't necessarely
 a good thing. Beside, no free flash player supports AS3
 at the moment, so your choice will affect freedom of people
 to use the content you make available.


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RE: [Flashcoders] What heck is up with parent in actionscript 3?

2008-12-10 Thread Barry Hannah
Seriously, consider dispatching an event from the child, listened to by
the parent.


 There has to be a way to make a call to a MC's parent... isn't there?


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RE: [Flashcoders] Re: Flex vs. Flash

2008-11-20 Thread Barry Hannah
I wouldn't have thought there were too many AS3 developers still using
code within the .fla?
It's so easy to set up FlashDevelop to compile with the Flex SDK and
build every bit of your project through it. Of course you can then add
visual assets, timeline animations, skin your components etc in Flash,
compile a .swc and utilize those assets in FlashDevelop with
autocomplete. Now you can even preload them properly ;)

Must give Flex a go one of these days though.

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RE: [Flashcoders] The Charges Against ActionScript 3.0

2008-07-16 Thread Barry Hannah
I agree with you to a point Steven, but speaking for myself if I may.
I used to be a child as you put it - to the extent that all Flash
developers/designers were back in the day. Keeping up with the code side
of things as they have developed - beyond the expectations of everyone -
has been interesting (I don't have a programming background). We've all
had to grow, as developers and users have expected more from the tools
and the applications made with them. Call it progress, professional
development, whatever. If you don't keep up in this industry you're
toast (or destined to make banners).

I wonder why someone who likes their timeline paradigm would even bother
with AS3, why not just stick to AS2? You can still code for player 9 and
take advantage of fullscreen or HD. Might not last long but for now why
not? If you don't care about learning the code, why would you care about
whether it's AS3 or not?

To me that point is missing from Colin's argument, Adobe made the effort
to include 2 VM's so old content would be supported. Just us AS2. Am I
missing something?

Barry.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks
Sent: Thursday, 17 July 2008 12:18 p.m.
To: Flash Coders List
Subject: Re: [Flashcoders] The Charges Against ActionScript 3.0

Ashim D'Silva wrote:

Flash is not a toy. You can't pick it up, with no prior knowledge, and
expect to have a app 2 hours later.

---

This is where we part ways.  Flash used to be a toy, and, up until Flash
8, it still could be.  Now, with AS3, Flash has ceased to be a child's
toy and is now only a toy for adults.  Child, in this sense, means
non-programmer who is more comfortable with design and timeline
animation, and adult meaning seasoned programmer.

The notion that Flash is not (or was ever) meant to be easy enough to
just pick up and make something really quick is diametrically opposed to
reality.  The reason you see so much BAD Flash is because it was SO EASY
to use for even non programmers.  

It's the same with all the bad HTML.  It's like saying that AJAX means
that the web browser is no longer a toy.  The difference here is that
browsers still accept noob HTML coding standards (according to people
who are AJAX/CSS experts), but Actionscript 3 gives you zero latitude.

Flash is, at its _root, a vector animation tool with a scripting
language tacked on.  To say that a vector animation tool is not a toy is
pretty far off the mark.  

Actionscript 3 takes Flash away from the realm of the artist and into
the realm of the programmer.  It makes simple things harder (regardless
if it's better, it's still harder for non-coders) and is thus much less
appealing to its original core audience, and a VAST MAJORITY of the
people who use it.

Sorry, but good Flash coders are hard to find.  You just think otherwise
because you run in these circles.  For every person participating in
online Flash development communities, there are thousands who aren't.

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RE: [Flashcoders] Netstream fails to close

2008-07-08 Thread Barry Hannah
FYI,
When I post to this list I'm openly and honestly explaining my
situation.
I would never suggest that someone with as much experience as yourself
'pulled code out of their ass'.
I have a fair bit of experience myself and it wasn't working for me.

The links I included were simply to illustrate that others had the same
difficulty. No they didn't have the answers, or I wouldn't have needed
to post here asking for help.

I was calling

ns.pause()
nz.close()

I wasn't setting the object to null or waiting x milliseconds. I didn't
want to re-instantiate the object. A delay was something I was
considering.

What it turned out to be was that in some other class in the same
sequence of events the NetConnection object instance was having it's
setServer method called *before* the ns.pause() and ns.close().
I rearranged the code and it worked. Streams terminate as they should.
Client is happy.

Seriously, thank-you for your help, I do appreciate it. There's no need
to get upset mate.

Barry.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks
Sent: Tuesday, 8 July 2008 8:36 p.m.
To: Flash Coders List
Subject: Re: [Flashcoders] Netstream fails to close

Barry,

FYI, I didn't just throw out an idea and pull some code out of my ass.  
I have tackled this exact issue for a client that needed to stop a 
stream from downloading when they closed the stream, and couldn't 
actually kill streams when the user interaction resulted in spamming new

NetStreams.  The solution is to throttle the requests, using the exact 
code I provided.

If you're saying you call

ns.pause();
ns.close();
ns = null;

and the NetStream continues to download afterwards *when you do not 
attempt to open another NetStream*, then there's something else going on

because that works.  If you immediately try to play another stream, even

if it's not on same NetStream instance, then the previous one will not 
stop downloading (that's the bug).

When you throttle the requests for new streams, the problem goes away.

-Steven



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RE: [Flashcoders] Netstream fails to close

2008-07-06 Thread Barry Hannah
It's mentioned by plenty of people here:
http://livedocs.adobe.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/ht
ml/wwhelp.htm?context=Flash_MX_2004file=1594.html

here:
http://www.experts-exchange.com/Software/Photos_Graphics/Web_Graphics/Ma
cromedia_Flash/Q_23515050.html

here:
http://forum.lighttpd.net/topic/72358

none of which have answers that work.

I could cast the sound onto a separate object and mute it, so that you
don't see or hear any ill effects, but my proxy tells me the flv is
still downloading, so if one of my clients users clicks on 10 video
clips their connection will crawl to a halt.

Anyone?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks
Sent: Sunday, 6 July 2008 9:41 a.m.
To: Flash Coders List
Subject: Re: [Flashcoders] Netstream fails to close

The only bug with NetStream that I know of is if you're spamming it with

new streams too quickly.  The solution is to throttle the requests.

A safe time to wait between changing the streams is 250ms.

It's really simple to write a queueing system that does this.  You just 
overwrite the same variable and reset the timer.

var currentStream:String;
var timer:Timer = new Timer(250, 1);
timer.addEventListener(TimerEvent.TIMER, onTimerEvent);

function queueNewStream(value:String):void
{
currentStream = value;
timer.reset();
timer.start();
}

function onTimerEvent(event:Event):void
{
netStream.pause();
netStream.close();
netStream.load(currentStream);
}
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RE: [Flashcoders] Netstream fails to close

2008-07-05 Thread Barry Hannah
Appreciate the responses.
Pause doesn't work.
There is only one netstream object instance so no scoping issue. It's a bona 
fide bug, I just want to know if anyone has a workaround/hack to beat it.
 



From: [EMAIL PROTECTED] on behalf of Steven Sacks
Sent: Sun 6/07/2008 6:00 a.m.
To: Flash Coders List
Subject: Re: [Flashcoders] Netstream fails to close



You have to pause() before you close().


Jason Van Cleave wrote:
 sounds like a scope issue where you have multiple netstream objects

 On Thu, Jul 3, 2008 at 9:54 PM, Barry Hannah [EMAIL PROTECTED] wrote:

  
 I'm trying to fix a bug in a video player.

 Selecting a new video to play from a playlist, plays correctly but the
 first clip's audio doesn't die.

 I'm using NetStream.close(), it doesn't appear to work. It works if I
 wait for the first clip to download fully, just not if I select a new
 clip when the first is still loading.



 HELP!



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[Flashcoders] Netstream fails to close

2008-07-03 Thread Barry Hannah
I'm trying to fix a bug in a video player.

Selecting a new video to play from a playlist, plays correctly but the
first clip's audio doesn't die.

I'm using NetStream.close(), it doesn't appear to work. It works if I
wait for the first clip to download fully, just not if I select a new
clip when the first is still loading.

 

HELP!

 

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RE: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Barry Hannah
1) Are flv's affected?
2) Does it ruin Adobe media player?


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RE: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-14 Thread Barry Hannah
Can you please refrain from your personal tirade on this list?
I'm sick of your potty mouth, it's completely unprofessional and unnecessary.
If you have an axe to grind with Steven, email him directly.



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of laurent
Sent: Tuesday, 15 April 2008 10:57 a.m.
To: Flash Coders List
Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

Steven Sacks a écrit :
 Thanks for the link to Alex Harui's post, Francis.

 It unquestionably supports my stance that only advanced developers 
 should be using AS3 and everyone else (95% of Flash developers) should 
 stick with AS1/AS2.
Bullshit
 This issue of not unloading swfs unless you explicitly turn everything 
 off inside it is another prime reason why only expert developers 
 should be coding AS3.
Bullcrap
 The fact that it doesn't actually work even when you do requires a 
 high level of programming skill to manage correctly.  This is not the 
 realm of designers, animators and low to mid level Flash developers.
Who are you for god sake ?
I know who you are it's just to mean it means nothing.

 Nobody wants to acknowledge the strictness in AS3 is not merely 
 syntax, but extends to the entire way you develop.  Most Flash 
 developers out there are not strict or disciplined programmers.
Nice. sources ?
I don't ask for your clean code here.
   AS2's looseness (and the ability to unload swfs) is still best for 
 creative Flash development except in the trained hands of Flash 
 experts who know how to manage the memory management issues.
yeah we know creatives are just a bunch of troubadour...nearly monkeys, 
give them bananas and they'll have fun.

 If the GC implementation in Flash was truly transparent, then somebody 
 would be able to explain why Grant's localConnection hack to force the 
 GC to run worked.  The Flash team would also provide some API methods 
 into it.  There is no API to the GC, therefore it's implementation is 
 not transparent.
True they must be something hidden by the team, something nasty, their 
own shit I think. Remember shit is the essence of the world everything 
grows out of shit.

 And to the guy who said Disney doesn't give a shit, you're wrong.  
 Disney is undergoing a major overhaul of all their Flash content to 
 AS3.  They've been in touch with Adobe about this.  Let's not spread 
 misinformation here.  I think Adobe has done enough.
You can't even read you mail box...I don't know who's misinforming 
people here, where do you glance your informations, from true moment of 
inspiration or you work for the aliens...?

Laurent

Quoting Dsiney,
Hey man you know how much money we make in our parks, on exploiting 
poor students, comedians, other unknown artists make them play Dingo or 
Donal Duck ;) What is memory used for in a computer ? Memory is 
dangerous man.
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RE: [Flashcoders] RE: Date Object for MySQL Database

2008-03-19 Thread Barry Hannah
I suspect the database requires it in ISO date format. The application
layer should be able to convert a correctly formatted string to an ISO
date,
I have a class that (for better or worse) extends the Date class adding
two methods: getIsoFromDate() and getDateFromIso(). Sent to your gmail.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Anthony
Cintron
Sent: Thursday, 20 March 2008 1:09 p.m.
To: Flash Coders List
Subject: [Flashcoders] RE: Date Object for MySQL Database

Hey all,
I'm in a bit of a conundrum. I have 3 text fields in my Flex App.
Textfield
1 is for Month, Textfield 2 is for Day and Textfield 3 is for year. I
want
to insert those fields into my database. My database has a column date
field. I cannot get the strings to be inserted into the DB. When I send
the
request, my fields value is -00-00. Some how it is not converting. I
sent the object as a datatype Date(). Here is what I did...

var weekVO:WeekVO = new WeekVO(new Date(this.yearTextInput.text,
this.monthTextInput.text, this.dayTextInput));

Clearly I'm doing something wrong, unfortunately I am unfamiliar with
the
objective. Does anyone have any insight?

-- 
Anthony Cintron
Flash || Flash Developer
www.sweetiesandgangsters.com
[EMAIL PROTECTED]
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RE: [Flashcoders] dictionary vs array

2008-03-11 Thread Barry Hannah
The best use for them is to be able to find something you've stored by
its key - as opposed to having to loop through an entire array to find
it.
Pretty damn handy, but sorting them can be complicated.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Matte | BLITZ
Sent: Wednesday, 12 March 2008 8:42 a.m.
To: Flash Coders List
Subject: RE: [Flashcoders] dictionary vs array

Thanks Steven, I never really understood what a dictionary was myself,
so dictionary would be useful for something like this ?

dictionary = new Dictionary();
button1 = new Button()
dictionary[button1] = http://www.google.com;;
button2 = new Button()
dictionary[button2] = http://www.yahoo.com;;

function onButtonClick(event:MouseEvent){
trace(dictionary[event.target]);
}


BLITZ | Patrick Matte - 310-551-0200 x214

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks
Sent: Tuesday, March 11, 2008 12:14 PM
To: Flash Coders List
Subject: Re: [Flashcoders] dictionary vs array

An Array is a linear collection.  A Hash is a random access collection
(lookup table) of name-value pairs.

Dictionary is a fancy Hash that can take an Object as a key, instead of
a String, and uses strict (===) equality for its lookups.

hash = new Object();
hash.foo = bar;

array = new Array();
array.push(hello);
array.push(world);

dictionary = new Dictionary();
dictionary[hash] = array;

trace(hash.foo);
-- bar

trace(array)
-- hello, world

trace(dictionary[hash]);
-- hello, world




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[Flashcoders] Streaming video (RTMP / Flash Media Server 3) load progress bar

2008-02-24 Thread Barry Hannah
Is there any way to show load progress with streaming video?

NetStream.bytesLoaded and NetStream.bytesTotal return 0,
NetStream.bufferLength shows merely how many seconds are left to load to
reach your previously set NetStream.bufferTime property.

I even found an undocumented decodedFrames property which traces out
remarkably similarly to NetStream.time.

How do I indicate the load progress?

 

Barry.

 

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