Re: [Flashcoders] Full Screen issue on a Mac

2008-08-16 Thread Dave Wood

Could someone with a Mac check if this is working in fullscreen?



Sorry, no. And clicking your "go full screen" button does nothing. No  
crashes though.


Intel Max OSX 10.5.4, Safari 3.1.2, Flash player version 9.0.124.

Cheers

David






http://venturawave.com/fs/fullscreen.html

This site crashed on my client's  Mac.  The problem was likely that  
I didn't
include or nest the the embed tags within the object tags in my html  
page
when I modified for full screen.  Here's my new code in the html  
(which

hopefully works) ...


   data="fullscreen.swf" type="application/x-shockwave-flash"  
width="640"

height="510"
   
   
   http://www.macromedia.com/go/getflashplayer";
   



carlos
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Re: [Flashcoders] Preloading images

2008-01-07 Thread Dave Wood

Hi

Another approach (if the number and size of the images isn't too  
great) is to grab the bitmapdata from each one once it's loaded and  
store that in an array.


David


What have you guys found is the best way to load images in the bg, for
example with an image gallery, where once image 1 loads, the rest
start loading up in the bg? I've been using an MCL, which loads in the
background and then immediately deletes onComplete and starts the next
one, but I'm wondering if theres a better way. Or rather, I'm sure
there's a better way and I just havent found it yet... ;)

.m
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Re: [Flashcoders] printJob, orientation and rotation or scaling issues

2007-05-02 Thread Dave Wood

Thanks guys

Steven, I've played around with your code and got it working on my  
setup but will need to test later in the day on the computer/printer  
combination that was causing the problems.


I needed to modify it though because your code assumes the clip is  
scaled at 100% to start with. In my case it's not.


You could make your code more generic by adding at the start...

var originalScale:Number = mc._xscale;
mc._xscale = mc._yscale = 100;

...and then after printing, instead of setting the scale back to 100...

mc._xscale = mc._yscale = originalScale;


Or there's probably a way of leaving the scale as it is and fiddling  
around with the maths in the rest of the code - but that's too hard  
for this time of day!


Cheers

David



On 2/05/2007, at 9:31 PM, Steven Sacks wrote:


I cover this topic on my blog.  :)

http://www.stevensacks.net/2007/03/16/force-landscape-printing-with- 
printjob/

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[Flashcoders] printJob, orientation and rotation or scaling issues

2007-05-01 Thread Dave Wood

Hi

I'm having problems correctly rotating a movieclip to accomodate  
users printing in either portrait or landscape format.


There was a thread about this maybe 4 to 6 weeks ago and I'm unable  
to locate it in the archives. If anyone recalls that, would they mind  
pointing me to it?


The item to print is a landscape formatted movieClip and I'm wanting  
to rotate and scale it so that users with print setup to portrait  
will still print it OK.


Here's my code which works OK on some machines but not others.  
MovieClip to print is postcardClip and it's normal size is much  
smaller than  page size...


var myPrintJob:PrintJob = new PrintJob();
var notCancelled:Boolean = myPrintJob.start();
if (notCancelled){
var startScaleX:Number = postcardClip._xscale;
var startScaleY:Number = postcardClip._yscale;
if (myPrintJob.orientation == "portrait"){ // NEED TO ROTATE
postcardClip._rotation = 270;
}
postcardClip._xscale = 180;
postcardClip._yscale = 180;
myPrintJob.addPage(postcardClip);
myPrintJob.send();
postcardClip._rotation = 0;
postcardClip._xscale = startScaleX;
postcardClip._yscale = startScaleY;
}
delete myPrintJob;

What's happening is that on some computer/printer combinations, a  
triangular portion (half the image) is printing correctly with the  
other triangular half printing as solid triangular block. I suspect  
something wrong with the scaling part of my code.


Any help appreciated.

David
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Re: [Flashcoders] The great CS3 Swindle

2007-04-24 Thread Dave Wood
A related issue which has got me wondering is what to do with some of  
my old software...


The upgrade path to either CS3 Web Premium or Design premium assumes  
that we have one of several existing versions of software including  
Creative Suite 2 OR Macromedia Studio 8.


I'm sure there are many others on this list who own BOTH of these,  
yet that counts for nothing when upgrading.


I'm contemplating using Studio 8 to unlock the upgrade package then  
selling Creative Suite 2 - with the proper licence transfer of course.


I suppose I could also purchase two copies of the Cretaive Suite 3 -   
use CS2 to unlock one and Macromedia Studio 8 to unlock the other,  
then onsell one of the CS3 bundles.


Any thoughts?

David
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Re: [Flashcoders] Detecting mouse events over non-white parts of amovieClip

2007-02-07 Thread Dave Wood

Thanks John, Bob, Jason and Keith for your thoughts and advice.

I think we'll be making vector graphics to match all the bitmaps .

For now, sleep beckons...

Cheers

David
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Re: [Flashcoders] Detecting mouse events over non-white parts of a movieClip

2007-02-07 Thread Dave Wood
cant you just use hitArea and make a transparent vector shape "hit  
state"

for each visual element?



As I think I indicated, that is indeed an option, but one we're  
looking for a way to avoid.


Cheers

David
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Re: [Flashcoders] Detecting mouse events over non-white parts of a movieClip

2007-02-07 Thread Dave Wood

Can't you override the onMouseOver of the clips to prevent the cursor
change?

Or wait, why would the cursor be changing?


There's no onRollover event being specifically handled, but each of  
the clips has onPress, onRelease and onReleaseOutside events handled.


My understanding is that it's the default behaviour of a clip with  
any mouse events handled at all, that the cursor changes when it  
enters the clip. In the case of a clip comprising a vector graphic  
the change occurs when it enters a non-white area. In the case of a  
clip containing a bitmap, it changes when the cursor enters the  
bounding rectangle of the clip.

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Re: [Flashcoders] Detecting mouse events over non-white parts of a movieClip

2007-02-07 Thread Dave Wood

Thanks for those suggestions.

I didn't think about Birmapdata.hitTest(), but I had thought about  
using getPixel()


Sure, I can use that to decide whether or not the user has clicked on  
a non-white area, but that doesn't resolve user confusion. It doesn't  
help the user to know which item they are about to select because the  
cursor will already have changed when the mouse enters the bounding  
rect.


Cheers

David


On 8/02/2007, at 4:05 PM, Jason Boyd wrote:

Also, just looking this up made me notice that as of Flash 8, you  
can do

pixel-level hit detection between not only a bitmap and a point, but 2
bitmaps, with alpha threshold support!

BitmapData.hitTest()

On 2/7/07, Jason Boyd <[EMAIL PROTECTED]> wrote:


Check out the BitmapData class, specifically the static loadBitmap 
(id)
method for creating an instance from a library symbol, and getPixel 
() which

allows checking individual pixel values.

I would think an algorithm that would work would be to iterate  
through the
display list, do hitTest() on every clip, and for those that hit,  
starting
with the first (which is the highest depth), copy the image data  
into a

BitmapData object and do a getPixel() at that spot to test for the
transparent color (which sounds like its white). This would be slow,
presumably. But might redo the objects on stage so that they are  
already

Bitmaps or BitmapData.

My 2 cents.


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[Flashcoders] Detecting mouse events over non-white parts of a movieClip

2007-02-07 Thread Dave Wood

Hi

I need to detect mouse events on a movieclip's non-white content  
rather than it's bounding rectangle even where the contents are  
bitmap based.


I'm putting together an activity for kids where they create a piece  
of art by dragging and dropping visual elements onto their canvas,  
then they can subsequently select these elements to move them, resize  
them, rotate, delete them etc.


The user must be able to accurately select these elements even when  
they are overlapping – so long as a movieClip is partially visible,  
it needs to be selectable. The problem of course is that the  
movieClips are responding to mouse events as soon as the mouse enters  
their bounding rectangle.


The items they drag are sourced from photographic material and need  
to remain as bitmap–based movieClips. They are a collection of  
everyday items: fruit, plants, vehicles, people etc and currently  
they are imported as PNGs with an alpha channel.


One option would be to make a vector graphic version of every single  
graphic, have that layered behind in each clip and have that detect  
the mouse events – but what a pain! There has to be a simpler way?


I guess I need seomething like a background transparent blending mode  
– but there isn't one:(


I'm sure others have tackled this problem. Anyone?

David


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Re: [Flashcoders] load image from local machine into browser based swf?

2007-01-31 Thread Dave Wood
Is there any way to allow the user to select an image file on their  
local
machine and then load the image directly into a SWF running in a  
browser

from a remote server without using any server-side script?



I have a need to do this also - to alow a user to select one of their  
own images to use within a swf.


I haven't found any neat way but I've played around with a two-step  
approach as follows..


1. Use FileReference class to browse then upload a file to a remote  
server.
2. Use loadClip to then download that image from the remote site to  
the swf.


I've had it work occasionally, but haven't managed to get it reliable  
and in any case it's a real clunky approach.


If anyone has anything that really works I'd love to know about it.

David
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Re: [Flashcoders] Q: Performance of AS3 vs Java

2006-12-06 Thread Dave Wood
I'm not too keen on seeing 3D interfaces and spinning/whirling  
items anytime

soon. That includes product items for the most part too.


No problem. Don't look:)

David
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Re: [Flashcoders] RE: Keyboard accessibility and sliders

2006-12-04 Thread Dave Wood

Hi Andrew

Basically, once the slider gains focus, you then use keys to  
control the

slider position.  The tab key moves the focus away from the slider.

Here's the shortcuts I'd recommend:
Right arrow and up arrow - increment slider (using right and up allows
the slider to be vertical or horizontal with no impact on users)
Left arrow and down arrow - decrement slider
Ctrl+up and Ctrl+right - large increment
Ctrl+down and ctrl+left - large decrement
Home/end - lowest and highest slider positions



Makes perfect sense to me.
How would you prevent the left/right arrow keys from moving the focus  
away from the current slider to the next/previous item in tab order?


David
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Re: [Flashcoders] RE: Keyboard accessibility and sliders

2006-12-04 Thread Dave Wood

Hi Dan

Thanks for your comments.
The use of arrow keys has been requested by the client. I may have to  
try and talk them out of it.


But it makes sense visually - the sliders are arrows pointing left  
and right, and it's important that the user can slide them as little  
or as much as they like (constrained only by their extreme left and  
right limits).


My plan was to use left and right arrow keys and a setInterval so  
they can be moved smoothly and easily.


If the choice is to either follow the rules and make it cumbersome,  
or break the rules make it easy, my choice would be to make it easy  
for non-mouse users. Just looking for the best way.


Thanks

David

Standard keyboard accessibility states that the tab and enter key  
are the 2
keys that can be used. ie. These map to switch users keys as  
standard. So
what you can do is tab to the slider and then on an enter press the  
slider

can increment an amount and so on, until the next tab to the next
acccessible item. You can even mark the increments on the slider if  
you

want.

Your slider will then be accessible to all user including 1 switch  
users.


It is standard that you tab between items and and enter hit does  
the item

action.

Dan M

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[Flashcoders] Keyboard accessibility and sliders

2006-12-04 Thread Dave Wood

Hi

I'm developing a Flash item that is required to be keyboard accessible.

One screen has a series of sliders. I want the user to be able to tab  
to select which slider they wish to use, then use their arrow keys to  
move the sliders left or right.


Of course the normal behaviour of the arrow keys with tabEabled items  
is that they can serve as an alternative to the tab key. I'm looking  
for a way to keep as closely as possible to the standard keyboard  
accessibility guidelines while allowing the use of the sliders via  
the keyboard.


Anyone care to share their solution to this?

I wondered about having everything tab disabled then handling the  
whole thing with a key listener, but that would be a real pain. There  
are other items on the same screen that also need to be part of the  
normal tab order.


Cheers

David
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Re: [Flashcoders] FLVPlayback class documentation

2006-11-01 Thread Dave Wood

F1 - Help

- Components Language Reference > FLVPlayback Component >  
FLVPlayback Class



Thank you thank you:)

David\
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[Flashcoders] FLVPlayback class documentation

2006-11-01 Thread Dave Wood
Can someone tell me where to find the full documentation for the  
FLVPlayback class?


Thanks

David
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Re: [Flashcoders] Flex Builder 2 for Mac - 6 things you need to know

2006-10-27 Thread Dave Wood
It opens revealing a "Flex Start Page" panel which has a heading  
"How Flex Works, a sub-heading "6 things you need to know"  
followed by 6 text links that lead nowhere.



Works for me! They link to internal help docs with a URL like:
http://127.0.0.1:58332/help/index.jsp?topic=% 
2Fcom.adobe.flexbuilder.help%2Fhtml%2Fhow_flex_works_2.html


I don't know the packaging yet, but that's a local address, rather  
than an adobe.com address:

http://www.google.com/search?q=define%3Alocalhost

For "How might a local address fail?" then some ways include moving  
the files around on disk, browser security changes ot prohibit  
local files, difficulty finding a browser... anything like this  
seem like it might be happening here...?



I have Safari running. Safari has no problem accessing other local  
files.


I have re-booted: still no joy.

I have run the uninstaller and re-installed from scratch, rebooted  
yet again: still no joy


Clicking those links displays absolutely nothing:(

David
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[Flashcoders] Flex Builder 2 for Mac - 6 things you need to know

2006-10-27 Thread Dave Wood

Hi

Have downloaded Flex Builder for mac, installed it and launched the app.

It opens revealing a "Flex Start Page" panel which has a heading "How  
Flex Works, a sub-heading "6 things you need to know" followed by 6  
text links that lead nowhere.


Anyone else have this problem? Anyone know how to access this  
information? Is there maybe something additional that also needs to  
be downloaded?


David


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Re: [Flashcoders] centering printed content

2006-10-06 Thread Dave Wood

Does anyone have experience centering a PrintJob?
I'm unable to manipulate the location of the printed object on the  
paper.



One option is to include a large page-sized rectangle behind the  
visible content and set it's _alpha to 0. Centre your visible content  
within this area.


David

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Re: [Flashcoders] BitmapData size limit

2006-10-05 Thread Dave Wood

Hi Charles / Bill
It is a hard limit of object within Flash. It is similar to the  
hard limit
of image sizes within Director as well. It has nothing to do with  
memory use

but rather they way the app and player were programmed.


I wasn't aware of the limit in Director - any idea what it is?

In Director..
newImage = image(6000,6000,16) -- bloody big
put ilk(newImage) --> image
put newImage.width --> 6000

In Flash
var newImage = new BitmapData(3500,300) // not so big
trace(typeof(newImage)) --> undefined
trace(newImage.width) --> undefined


Bill, what you described very similar to what I'm trying to do, in my  
case I have a set of 7 images each 500 X 300 and I thought I'd  
assemble them in a single panoramic imag, display it in a single  
movieClip and handle the scrolling with copyPixels and a mask


What I'm doing now is just putting them into individual clips spaced  
500 pixels apart and scrolling the parent clip behind a mask - not  
using BitmapData at all. Works OK I guess, just seems less tidy soehow:(


Cheers

David








Charles P.


On 10/5/06, Dave Wood <[EMAIL PROTECTED]> wrote:


Thanks for your response Micha

> this has to with other things. the 2880 px stuff is related  to one
> single object, you can have as much object of that size as you
> want, as long as you have enough ram.
>> I wanted to create an image object 3500 X 300 pixels which will
>> take  up about 4 Mb - but I can't
> sure you can't. you gave your answer in the above quoted text.
> your  limitation is 2880 px square. and 3500 beats that.


No I didn't give the answer. I can understand why 2880 X 2880 might
be considered excessively big, but to have 2880 pixels as a limit for
a single dimension is silly - unless there is some other reson I
don't yet understand. And if another reason exists, then I want to
understand what it is.
For example, if I have an image object 2881 X 10 pixels, that would
be only about 280 kb. Why can't I create such an object?

I don't want to scale my image up because I  know it will degrade.

Thanks

David

> just scale it down to 2880 and you should be fine, than you can put
> it in a mc and scale that one up. that should do the trick.
>
> micha
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Re: [Flashcoders] BitmapData size limit

2006-10-05 Thread Dave Wood

Thanks for your response Micha

this has to with other things. the 2880 px stuff is related  to one  
single object, you can have as much object of that size as you  
want, as long as you have enough ram.
I wanted to create an image object 3500 X 300 pixels which will  
take  up about 4 Mb - but I can't
sure you can't. you gave your answer in the above quoted text.  
your  limitation is 2880 px square. and 3500 beats that.



No I didn't give the answer. I can understand why 2880 X 2880 might  
be considered excessively big, but to have 2880 pixels as a limit for  
a single dimension is silly - unless there is some other reson I  
don't yet understand. And if another reason exists, then I want to  
understand what it is.
For example, if I have an image object 2881 X 10 pixels, that would  
be only about 280 kb. Why can't I create such an object?


I don't want to scale my image up because I  know it will degrade.

Thanks

David

just scale it down to 2880 and you should be fine, than you can put  
it in a mc and scale that one up. that should do the trick.


micha

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Re: [Flashcoders] BitmapData size limit

2006-10-05 Thread Dave Wood

Ooops! sorry - my bad maths - that 24 Mb should have been 32 Mb

David

On 6/10/2006, at 7:28 AM, Dave Wood wrote:

Anyone know why the 2880 pixel limit for either width or height of  
a BitmapData object?


If the intention is to limit the amount of memory required (2880 X  
2880 pixels would require about 24 Mb), then the limit should be on  
the total size of the image surely. Or is there some other reason  
for this that someone can explain?


I wanted to create an image object 3500 X 300 pixels which will  
take up about 4 Mb - but I can't.


Any thoughts?

David
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[Flashcoders] BitmapData size limit

2006-10-05 Thread Dave Wood
Anyone know why the 2880 pixel limit for either width or height of a  
BitmapData object?


If the intention is to limit the amount of memory required (2880 X  
2880 pixels would require about 24 Mb), then the limit should be on  
the total size of the image surely. Or is there some other reason for  
this that someone can explain?


I wanted to create an image object 3500 X 300 pixels which will take  
up about 4 Mb - but I can't.


Any thoughts?

David
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Re: [Flashcoders] Re: how to hide your AS 2.0 from flash leech software

2006-08-05 Thread Dave Wood

Hi David


I'm always suspicious when a person's first post to a mailing list is
in promoting a commercial product. Maybe I'm just too paranoid, who
knows.



I'm also a little suspicious of people using nom-de-plumes, but I got  
an answer to my question. Care to suggest any alternatives?


Regards

David
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Re: [Flashcoders] Re: how to hide your AS 2.0 from flash leech software

2006-08-04 Thread Dave Wood

You can protect your AS code from decompilers by using
an obfuscator.


Anyone know of any for use on a Mac?

David
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Re: [Flashcoders] Interactive Map Examples

2006-07-31 Thread Dave Wood

Hi Matt

i'm looking for examples of interactive flash maps. i'm trying to  
see what else is out there as i build out my application...which  
will be a map of the US.



I'm still very much a beginner myself with this map stuff, but you  
are welcome to have a peep at this, and I'll do my best to answer any  
questions you have...

http://www.pixelpump.co.nz/photo_map.swf


what i'd like is that a user can click a state and that state will  
be the prominent viewpoint from which a user can select a county.



It might be similar in that here the main view is New Zealand, and  
you can click a button to see one particular region. It's still got a  
long way to go though, but I'm making progress.


Cheers

David
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Re: [Flashcoders] Yahoo Maps: Detecting latitude and longitude of mouse over map

2006-07-20 Thread Dave Wood

Hi David


When flash calculates _width and _height, it also includes things
inside the movieclip which may be invisible, or masked out.


Good thought, but no, the movieclip contains nothing beyond the area  
covered by the map instance.


Note that it wsan't just the clip containing the map the gave the  
strange values, but also of the map itself.


Cheers

David

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Re: [Flashcoders] Yahoo Maps: Detecting latitude and longitude of mouse over map

2006-07-20 Thread Dave Wood
The actual dimensions of the movieClip (and also the map) are 400 X  
300 pixels.


Sorry, that was a typo - they are actually 500 X 400 pixels.

David
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[Flashcoders] Yahoo Maps: Detecting latitude and longitude of mouse over map

2006-07-20 Thread Dave Wood

Hi

I'm trying to detect the latitude and longitude of the cursor as the  
user moves their mouse around a map. Should be straightforward I  
thought - if I use LatLonRect data and then calculate based on  
_xmouse and _ymouse data and the height and width of the movieClip  
containing the map, I should be able to do this right?


Weird problem is that flash reports the _height and _width of the  
movieclip incorrectly.


I have a movieClip "mapTable_mc" in which there is a map named "map"

The actual dimensions of the movieClip (and also the map) are 400 X  
300 pixels.


trace(mapTable_mc._height)
…output is 1280
trace(mapTable_mc._width)
…output is 1280

Trace mapTable_mc.map._height
…output is 1280
Trace mapTable_mc.map._width
…output is 1280

Height and width are not only incorrect but also the same as each other!

If I trace _xmouse and _ymouse values, they are exacly as expected.

Can anyone shed any light?

David

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Re: [Flashcoders] Shockwave files.

2006-05-30 Thread Dave Wood
Does anyone know if there is a way to covert shockwave files into  
media files that can be viewed using windows media player?


Can they be converted to streaming video files?


If you have the original Director file you can export it as a  
Quicktime movie - but most Shockwave files are likely to be  
interactive in which case streaming makes no sense.


But if it's a pure animation, you can do that then convert it to a  
Windows Media file.


David
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[Flashcoders] Non-breaking spaces

2006-05-09 Thread Dave Wood

Hi

Can anyone confirm that in Flash Player 8, non-breaking spaces in  
text fields are broken?


I have an old calendar make back on Flash 5 days. It used a single  
text field to display each month's calendar using non-breaking spaces  
and a mono-spaced font to ensure all the dates lined up. I just  
updated it to Flash 8 and updated the code to AS2 and it's broken -  
the calendar dates no longer line up.


I backed up a bit and made a version for to Flash Player 7 (also  
converting the code to AS2) and there is no problem there.


Anyone?

Thanks

David




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Re: [Flashcoders] Flash Maths bug???

2006-04-28 Thread Dave Wood
Apologies if this is common knowledge, but I've just come across a  
huge maths problem in Flash... as I've mentioned before I'm working  
on an online trading system where real people make or lose real  
money, sometimes a huge amount of it, so this isn't funny...


You are right. It's very not funny.

Here's one solution that might be useful to you...

correctThis = function(thisNumber:Number,thesePlaces:Number):Number{
var temp:Number = Math.pow(10,thesePlaces);
return Math.round(thisNumber * temp) / temp;
}

var a:Number = 171.9;
var b:Number = 172.2;
var c:Number;
trace(correctThis(b - a,2));

...0.3

Cheers

David

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Re: [Flashcoders] Flash 6

2006-03-23 Thread Dave Wood

Flash 6 was technically Flash MX


duh! I shoulda knowed that:(

Thank you:)

David

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[Flashcoders] Flash 6

2006-03-23 Thread Dave Wood

Hi

Flash history question.
Can anyone tell me when Flash 6 came out? I think it was some time in  
2001 because mx came out in 2002.


Thanks

David
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Re: [Flashcoders] Printing in landscape

2006-02-17 Thread Dave Wood

Has anyone found a way to set the print orientation to landscape?


I don't think you can. Are you able to alert the user to the need for  
landscape before initiating the PrintJob?
You can then test for whether they have chosen it with  
Printjob.orientation.


David
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