Re: [Flashcoders] Still Infinitely Looping
Do you have stop actions in your mcs? Beno, please respect the list and spend more time debugging before you come ask questions. Everyone is happy to help but you need to do your part. If you follow the debug process I and others have mentioned i promise you'll be able to solve the problems you posted about. Most of the questions posted ont his list are unique bugs or specific questions rather than hand holding. The other list I mentioned would be more appropriate for that. Not trying to be rude here, just trying to help. Start debugging in your process (we'll be able to tell if you have or not)and then ask questions when you're out of options. Jared Sent from my iPhone On Nov 21, 2009, at 10:44 AM, Latcho wrote: Hi Beno, The power of debugging (or finding a bug) is also the power of using elimination to isolate a problem. By re-activating pieces of the code step by step you might hit the offending code block. Then come back if you are still stuck. Best of luck. Latcho beno - wrote: On Sat, Nov 21, 2009 at 11:22 AM, Paul Andrews wrote: beno - wrote: On Sat, Nov 21, 2009 at 10:23 AM, Keith Reinfeld wrote: The problem must be with some other code that you are not showing. No, that's all the code! beno So what do you mean by "looping"? The hand tweens play, and replay, and replay... Is there any code in any of these MovieClips that you are instantiating? No. All the code there is is stated above. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] XMLList question
My rule of thumb is anything that will be used for display text is in CDATA tags, not attributes Sent from my iPhone On Feb 4, 2010, at 8:09 AM, Dave Watts wrote: I always use CDATA tags for text in nodes where special characters might exist. I really strongly second this. This has been the cause of more problems I've seen than I can count. You never know what kind of characters you might be getting from a database query. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] removeChild Question
And you wrote addchild(mc) - that's like writing this.addchild(mc). Also parent is a property so mc.parent should always trace, like mc.alpha etc... Hth Sent from my iPhone On Feb 24, 2010, at 8:08 AM, Geografiek wrote: I don't think a class can have children, only instances of classes can. (skating on thin ice now ;-)) Also I don't know by heart all the error codes. So please, if you refer to an error code give the full text. I bet your trace resulted in something like [object, MyClass], litteraly meaning that the parent is an object and an instance of MyClass. Somewhere you have created that instance with myVar = new MyClass(); so the parent is accessible through myVar. Also: somewhere you have added my_obj to myVar with myVar.addChild (my_obj) Remove it with myVar.removeChild(my_obj) If you did just 'addChild(my_obj)' (that is within myVar) you can say 'removeChild(my_obj)' (of course also within myVar) HTH Willem On 24-feb-2010, at 15:24, Susan Day wrote: On Wed, Feb 24, 2010 at 9:44 AM, Geografiek wrote: Well, You could at least give a hint as to what _does_ work: trace(my_obj.parent); Thanks. That traced out the name of the class/*.as file, but when I put that value in, as in: MyClass.removeChild(my_obj); it throws an error (1061). What do? With respect to Moock, yeah, got it, and it's the only reason I still haven't pulled out all the hair in my head. Maybe get the cookbook too. TIA, Susan ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Geografiek is a Dutch, Utrecht-based map and chart design company. Willem van den Goorbergh can be contacted by telephone: (+31)30-2719512 or cell phone: (+31)6-26372378 or by fax: (+31)302719687 snail mail: Hooghiemstraplein 89 3514 AX UTRECHT Visit our website at: http://www.geografiek.nl =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Error 1009
Also, if you go to publish settings > enable debugging or whatever, you can see the line number of the errors. Sent from my iPhone On Feb 24, 2010, at 8:38 AM, Victor Subervi wrote: On Wed, Feb 24, 2010 at 11:01 AM, Keith Reinfeld wrote: Your code references the stage (to position your textfield) so you need to listen for the ADDED_TO_STAGE event to prevent the null reference. Example: package{ import flash.events.Event; import flash.display.MovieClip; public class Preloader extends MovieClip{ public function Preloader(){ addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } private function init(e:Event){ removeEventListener(Event.ADDED_TO_STAGE, init); // do stuff } } } I tried that but it didn't help. TIA, V ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe's Flash-to-iPhone Compiler
Someone said that this was just a proposed version of the policy, and that the 4.0 SDK isn't out until summer so they won't finalize it until then...we'll see Sent from my iPhone On Apr 8, 2010, at 6:25 PM, "Merrill, Jason" > wrote: I know BRUTAL. I mean, wow - Apple knows Adobe is announcing CS5 on Monday. Should be interesting to see how they address that new Apple policy on the call. Some other links: Wired magazine: http://www.wired.com/gadgetlab/2010/04/iphone-developer-policy/ Peter Elst: http://www.peterelst.com/blog/2010/04/09/apple-versus-developers-this-ti me-its-personal/ So many interesting power struggles going on right now between Adobe, Apple, Microsoft and Google. Makes you wonder who will come out on top. Jason Merrill Bank of America Global Learning Learning & Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flash for Android: resources?
Hmm...I assumed the devices were flash-capable and when flash was detected it would dl the plugin...guess not? Sent from my iPhone On Apr 22, 2010, at 6:50 PM, Zeh Fernando wrote: This is how it's gonna be soon, but not now. Android 2.1 (Nexus One, et al) come without any kind of Flash Player installed, so you can't see Flash content. Zeh On Thu, Apr 22, 2010 at 6:30 PM, jared stanley >wrote: And as far as I understand it: flash player 10.1 is available on android, meaning you can view flash content when you browse the web in android. AIR 2 is available on android, and with this you can export files (apps) to be installed on your phone I don't know the specifics on how to do so, but this article: http://blogs.adobe.com/air/2010/04/ adobe_air_applications_for_and.html has links to multiple videos; this link implies that it's easy to do. Jared On Thu, Apr 22, 2010 at 2:11 PM, Matt S. wrote: So (and pardon me if these are stupid questions), does the final "app" get converted to an Android format? Or does it actually go to the phone still in AIR format? Is there not equivalent conversion similar to packager for iPhone? .m On Thu, Apr 22, 2010 at 5:07 PM, Zeh Fernando wrote: It will be pretty much the same as 'normal' Flash, but with less CPU/memory and with additional APIs. For optimization tips: http://help.adobe.com/en_US/as3/mobile/index.html For the additional APIs, I guess we have to wait for the proper (?) AIR 2 documentation. But NativeMenu and such should be a good indication of how things will work. I think I've seen a list of the tentative APIs (for multi-touch, geo location, and such), but nothing too final. Zeh On Thu, Apr 22, 2010 at 4:46 PM, Matt S. wrote: I'm guessing some of y'all have already dove into the world of developing Flash for Android, I'm wondering if there are sites/books/resources you can recommend to get started? thanks, .matt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] can't get swfObject flashvars to work
try root.loaderinfo.parameters Sent from my iPhone On Apr 23, 2010, at 11:37 AM, "Mendelsohn, Michael" > wrote: Hi list... I'm trying to pass along navigator.userAgent to flahsvars through swfObject and I can't get it to work. Here's what I have: var flashvars = {}; flashvars.navUA = navigator.userAgent; var params = {}; params.allowScriptAccess = "true";swfobject.embedSWF("mySWF.swf", "myswf", "660", "510", "9.0.28", false, flashvars, params, {});In the document class in the swf, I have this line: ExternalInterface.call("getVar", root["navUA"]); I'm getting nothing. Anyone know of a working technique? Thanks! - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Template w/ XML?
Try root.loaderinfo.parameters.varname Sent from my iPhone On Apr 30, 2010, at 9:11 AM, John Singleton wrote: - Original Message From: allandt bik-elliott (thefieldcomic.com) To: Flash Coders List Sent: Fri, April 30, 2010 10:36:24 AM Subject: Re: [Flashcoders] Template w/ XML? hi john xml is the de-facto way of externalising data for flash (there are others but xml is the best imo) and as3 implements e4x (as2 was much more clunky for this) Right. But that wasn't my question. What I'd like to know is if it's possible to alter how a swf is displayed dependent on variable information. For example: 1) visitor surfs to xyz.php 2) php script calls the template with the swf and feeds it the variable "page='xyz'". 3) the template swf renders data based on that. Is that possible? If it is, then I'm sure E4X is the way to go. And if it is possible, can one alter the "guts" of the page such that one can build tables, include pics, etc? TIA, John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Apple developing flash-like alternative
http://thenextweb.com/apple/2010/05/08/apple-is-developing-a-flash-alternative-and-has-been-for-almost-a-year/ Don't know how valid this is but it would explain a lot Sent from my iPhone ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flash game source code
I think seb lee-delisle has one in his game dev class source code. I don't know if it helps but here we are. Sent from my iPhone On Jun 4, 2010, at 8:30 PM, "Eric E. Dolecki" wrote: found this in 0.25 seconds, but didn't download to check it: http://www.lemlinh.com/flash-source-as3-space-invaders/ On Fri, Jun 4, 2010 at 11:20 PM, Michael Stocke >wrote: Good evening everyone. I would like to make a space invaders clone using AS3. I don't have alot of time, so developing from scratch isn't really an option. Does anyone have any suggestions for places to find source code? Flashkit is too old, and I haven't been able to find anything at kirupa.com. I've seen a number of emulators, but I want something that I can customize with my own assets and animations if possible. Any suggestions anyone can give would be appreciated. Thanks. Foundry Designs Inc. Professional Website Design and Online Marketing Mike Stocke msto...@foundrydesigns.com 248.787.1306 _ Hotmail is redefining busy with tools for the New Busy. Get more from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_2___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] adjusting postion of dynamically loaded images
Try it in the second trace you have; it's not loaded When you're first tracing Sent from my iPhone On Jul 1, 2010, at 6:32 AM, Pankaj Singh wrote: > even after using INIT i m getting 0 width because event listener function is > never called (trace statement is not working) > > for (var i:int=0; i < lettersCount; i++) >{ >imageLoader[i].load (new URLRequest( > xmlLettersList[i].attribute("img"))); >imageLoader[i].width = imageLoader[i].addEventListener(Event.INIT, > imgInitialised); >trace("width = " + imageLoader[i].width); >function imgInitialised (e:Event):Number >{ >var bm:Bitmap = Bitmap(e.target.content); >trace("inside function image Loaded"); >return bm.width; >} > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Could this be done more elegant.
This is a great idea, thanks for sharing never tried to adjust quality like this. Sent from my iPhone On Aug 13, 2010, at 10:36 AM, Ktu wrote: > This doesn't change the way it works, but you could rewrite the addValue > stuff to this: > > buffer += (fps >= 45) ? 1 : -1; > > > > On Fri, Aug 13, 2010 at 4:45 AM, Jiri wrote: > >> Thanx for the answer, I am on a project where the whole thing is allready >> set up. The quality is now set to BEST as soon as the FPS goes under 30 (i >> used 45 in my example), but on fast machine this results in very short >> graphical glitches, because it is usually only 1 or 2 frames where the FPS >> is below 30. >> I wanted to prevent this and make the profiling a bit better. Not toggle >> all the time, but just wait a bit before doing the call. >> >> So it is not so much about the execution based on EnterFrame but more on >> how to write the function a bit cleaner. >> >> Jiri >> >> >> On 13-08-10 10:29, Henrik Andersson wrote: >> >>> I use a different event than what you are most likely using. I use the >>> Render event. It is a bit more effort since you have to request it again >>> and again, but it is more accurate for the rendered fps. >>> >>> It differs from the enter frame event in that it is not dispatched when >>> the player is skipping frames. >>> ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > > > -- > Ktu; > > The information contained in this message may be privileged and/or > confidential. If you are NOT the intended recipient, please notify the > sender immediately and destroy this message. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Impossible?
A bitmap either has transparency or it doesn't; you need to set the alpha flag to true or you cannot get transparency data. Another thought would be blend modes - screen the flame w/black bg on your image and draw() the result. I know that doesn't answer your q but it will give you the intended result if you're not able to get any further. Sent from my iPhone On Sep 3, 2010, at 7:29 AM, Paul Andrews wrote: > On 03/09/2010 13:32, George Jones wrote: >> Hi; >> I think I've done my homework on this, but I can find no answers. Is it >> possible, using BitmapData, to make part--and only part--of a bitmap >> transparent? I'm presuming the answer is "no". If that is the case, would >> you be so kind as to inform me so that I quit beating my head against the >> wall? I've asked the following question on about 5 forums and nobody has >> answered it, which I presume means it's over most people's heads...but >> certainly not this list. The net effect which I'm trying to create is >> programmically created fire that burns over a background image I select. >> What I now have is such fire over a black background (or any other color I >> choose), not over a jpg, for example. >> >> I'm trying to tweak a script I found online to work for my application. >> The problem I am having is to make a certain part of the bitmap that >> is created by code transparent...but only a certain part of it. The >> code has the following: >> >> _fire = new BitmapData(865, 92, false, 0xff); >> >> Note >> the alpha flag must be set to false, which is the source of my problem, > > It certainly is. Bitmaps aren't transparent unless the flag is set to true. > You are wasting your time trying to make bits of an opaque bitmap transparent. > > Paul > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Fwd: Looking for Flash/Web Designer! Great
I like the occasional job post. This one is def a terrible crap post though for sure. Sent from my iPhone On Sep 7, 2010, at 4:03 PM, Dave Watts wrote: >> This is meant to be a Flash coders list. When did it become a job-seeker >> site which apparently specializes in underpaid web >> developer jobs? Most developers I know are very busy people who do not need >> their time wasted by spurious, inappropriate posts >> to the list. > > We generally allow job postings, and they're not very common, so we'll > probably continue to do so. If the number of postings increase to an > unacceptably high level, or the consensus of the list changes, we may > revisit that. > > Dave Watts, CTO, Fig Leaf Software > http://www.figleaf.com/ > http://training.figleaf.com/ > > Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on > GSA Schedule, and provides the highest caliber vendor-authorized > instruction at our training centers, online, or onsite. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Getting modified variable without return
Yeah I'd say either through an event or else set a reference to the class which would be simpler but not a best practice as it would create a dependency. Sent from my iPhone On Jan 21, 2011, at 9:36 AM, ktt wrote: > Hello, > > I have a class, which loads and process XML - one function calls > other, this - another one, which modifies a variable. If it were just > one function, would be simple to get return of it in a main class: > > public var mySubClass:subClass = new subClass(); > result = mySubClass.myFunction(); > > But how to get modified value after 4 function chain in a class? > > There is one method with a listener to check when event complete, but I'm not > sure if it's ok to keep listener running just to check variables. > > public var mySubClass:subClass = new subClass(); > mySubClass.addEventListener( Event.COMPLETE, onSendUserComplete, false, 0, > true ); > > function onSendUserComplete( e:Event ):void > { >trace( e.target.returnData ); > } > > What is best practice method to do this? > > Thank you in advance, > Ktt > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Library asset rename
That sounds like a job for jsfl - dot know of any other simpler ways to import + rename files automagically sent from my phone On Jul 12, 2011, at 10:23 AM, Paul Andrews wrote: > I'm using Flash CS5.5 and recently imported about 200 mp3 samples. I needed > to create instances of these on demand so I had to create classes without the > suffix ".mp3". > > It was a PIA renaming the MP3 files, so did I miss a trick about how to > import large numbers of mp3 files and avoid renaming them individually to > remove the .mp3 suffix? > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] FlashLite Phones?
I have a 6620 with the flashlite player working well on it. . . Available from cingular. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Bedar Sent: Monday, October 24, 2005 11:43 AM To: Flashcoders mailing list Subject: [Flashcoders] FlashLite Phones? Just looking into mobile development, and I'm a bit confused... Can anyone point me to any phones available in the US that can run FlashLite? I have the list at: http://www.macromedia.com/mobile/supported_devices/flashlite/ But these don't seem available from local carriers... Thanks, Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] lightbulb motion
http://urbaneye.co.uk/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Corban Baxter Sent: Wednesday, November 02, 2005 1:34 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] lightbulb motion Hey guys I am trying to create an effect as if a light bulb is swaying from a string in the ceiling. Anyone know what the best approach would be to do something like this? Corban Baxter | rich media designer | www.funimation.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Getting the size of a SWF from ASP ?
I know it has been a couple years since this topic was discussed, but I have read the thread and I have not found the answer. http://chattyfig.figleaf.com/pipermail/flashcoders/2001-October/011814.html Did anyone post a solution to this in ASP? I found a script written in PHP (possibly one of you wrote it) that decompresses the header and extracts the information but I have yet to find a script in ASP; just trying to save some time from reinventing the wheel. Jared This message (including any attachments) is a confidential and privileged communication of AWS Convergence Technologies, Inc. and intended only for the addressee. Any unauthorized use, distribution or copying of this message (or any attachment) is prohibited. If you are not the addressee or a person authorized to receive messages for the addressee, you have received this message in error. In that case, please delete this message and call us at 301-250-4000 so that we can correct our records in order to avoid this mistake in the future. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Getting the size of a SWF from ASP ?
Dim fs,f,flen Set fs = Server.CreateObject("Scripting.FileSystemObject") Set f = fs.GetFile(Server.MapPath("\flashcontent\totallyradmusic.swf")) flen = f.Size set f=nothing set fs=nothing Jared -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jared Fox Sent: Thursday, December 15, 2005 9:24 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Getting the size of a SWF from ASP ? I know it has been a couple years since this topic was discussed, but I have read the thread and I have not found the answer. http://chattyfig.figleaf.com/pipermail/flashcoders/2001-October/011814.h tml Did anyone post a solution to this in ASP? I found a script written in PHP (possibly one of you wrote it) that decompresses the header and extracts the information but I have yet to find a script in ASP; just trying to save some time from reinventing the wheel. Jared This message (including any attachments) is a confidential and privileged communication of AWS Convergence Technologies, Inc. and intended only for the addressee. Any unauthorized use, distribution or copying of this message (or any attachment) is prohibited. If you are not the addressee or a person authorized to receive messages for the addressee, you have received this message in error. In that case, please delete this message and call us at 301-250-4000 so that we can correct our records in order to avoid this mistake in the future. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Getting the size of a SWF from ASP ?
The example from 4guysfromrolla only works on non-compressed swfs. The thread I refer to in my previous email, discusses the problem of decompressing the header in order to get the information from it. I have yet to find an ASP example but have found a PHP example. Thanks for your efforts... Anyone else have ideas or an example? I am specifically looking to decompress the header and get the height and width, most importantly. Jared --- Please disregard the confidentiality statement below --- -Original Message- From: Josh Shelby [mailto:[EMAIL PROTECTED] Sent: Friday, December 16, 2005 2:03 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Getting the size of a SWF from ASP ? he wants the height and width...not the file size. here ya go: http://www.4guysfromrolla.com/webtech/tips/t102001-1.shtml On 12/15/05, Jared Freeze <[EMAIL PROTECTED]> wrote: > > Dim fs,f,flen > Set fs = Server.CreateObject("Scripting.FileSystemObject") > Set f = fs.GetFile(Server.MapPath("\flashcontent\totallyradmusic.swf")) > flen = f.Size > set f=nothing > set fs=nothing > > > Jared > > > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jared > Fox > Sent: Thursday, December 15, 2005 9:24 AM > To: flashcoders@chattyfig.figleaf.com > Subject: [Flashcoders] Getting the size of a SWF from ASP ? > > I know it has been a couple years since this topic was discussed, but I > have read the thread and I have not found the answer. > > http://chattyfig.figleaf.com/pipermail/flashcoders/2001-October/011814.h > tml > > Did anyone post a solution to this in ASP? > > I found a script written in PHP (possibly one of you wrote it) that > decompresses the header and extracts the information but I have yet to > find a script in ASP; just trying to save some time from reinventing the > wheel. > > Jared > This message (including any attachments) is a confidential and > privileged communication of AWS Convergence Technologies, Inc. and > intended only for the addressee. Any unauthorized use, distribution or > copying of this message (or any attachment) is prohibited. If you are > not the addressee or a person authorized to receive messages for the > addressee, you have received this message in error. In that case, please > delete this message and call us at 301-250-4000 so that we can correct > our records in order to avoid this mistake in the future. Thank you. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This message (including any attachments) is a confidential and privileged communication of AWS Convergence Technologies, Inc. and intended only for the addressee. Any unauthorized use, distribution or copying of this message (or any attachment) is prohibited. If you are not the addressee or a person authorized to receive messages for the addressee, you have received this message in error. In that case, please delete this message and call us at 301-250-4000 so that we can correct our records in order to avoid this mistake in the future. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] > Webservices best practices
Not to confuse things but has anyone looked at JSON? I'm not a programmer (all the time ;) but I was wondering if it would have any relevance here since it returns data in flash's native format (ecmascript) http://en.wikipedia.org/wiki/JSON Parser here: http://www.designvox.com/%7Eborys/JSON/JSON.as And more: http://ajaxian.com/archives/2005/12/yahoo_json_api.html Jared -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Weyert de Boer Sent: Tuesday, December 20, 2005 8:14 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] > Webservices best practices > Really? I'm working on a project where most of my data is to be > supplied via webservices and it will most certainly be more than 2-3 > methods. I have got it fixed, i think it was a timing issue when I added a setInterval( this, "flightRequest", 1000 ); it works to trigger the 3-4 methods in queue. It all fixed for now -- tech demo is finished. Oh well, time to find out how to handle this the best way, though. I had some nice collection of scope issues. Planning to play with some events stuff. Oh well! Done is done ;) > I'm putting together a serviceLocator class (singleton) that takes > care of all my webservice calls. You're not using the MX 04 web > service connector are you? Yes, I am using the WebService class. -- Yours, Weyert de Boer ([EMAIL PROTECTED]) innerfuse* http://www.innerfuse.biz/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] cms solution for flash sites?
hey all, when building basic portfolio sites for clients(i.e. galleries containing image + text, showcasing photos, projects, etc) what is the best cms to use? Best meaning simple + free. Basically something enabling the client to add a new item in the gallery, change the order of the gallery, and possibly image upload but not even necessarily that. any suggestions? saw this one, http://www.codeandvisual.com/rainbow but haven't used it. wondering what other people use. I know joomla, drupal, etc are all popular cms's but don't know if you can use these for what i'm talking about above. thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] cms solution for flash sites?
on that note, does anyone have any good resources for using drupal/wp/joomla one of the bigger solutions to do this kind of thing? whenever i search flash cms wordpress or whatver i always get articles about how to add flash content to the site template, not about how to update/edit xml content On Mon, Jun 29, 2009 at 5:40 AM, Glen Pike wrote: > Sorry, posted the demo URL, it's available on Flash Den. > > http://flashden.net/item/flash-xml-editor-version-2/47884 > > Userguide: > > http://www.flashxmleditor.com/userguide/ > > I have not used it apart from the demo, so I only have a 1000 yard view, but > from the doc's / demo it looks very straightforward to use and setup. > > If you like getting your hands dirty & rolling your own stuff, maybe look at > something like Drupal + AMPHP / WebServices modules or a similar system. > Personally I hate Joomla for it's crappy menu management (although that was > 2 years ago), I like Drupal for it's flexibility, but it can be a pain to > configure. I have found that Wordpress provides one of the easisest to use > CMS systems "out of the box", (although it is bloating now somewhat), but > not much cop as an image library system. > > Glen > > jonathan howe wrote: >> >> Hi, Glen, >> >> That xml editor thing looks cool for a few applications that I have... but >> what I don't see is where it is available for download. Seems like he has >> just finished it and hasn't released it yet. Have you been using it? >> >> -jonathan >> >> >> >> On Mon, Jun 29, 2009 at 7:02 AM, Glen Pike >> wrote: >> >> >>> >>> It's not free, but probably the simplest / easiest to configure and >>> timesaving when compared to a lot of software. >>> >>> http://www.flashxmleditor.com/demo/ >>> >>> There are tons of open source cms systems out there that you can "plug" >>> flash into. Drupal supports a nice way of connecting from Flash sites >>> into >>> the CMS, but for some jobs this is a sledghammer vs nut problem. The >>> system >>> above is designed to work with Flash, does not seem to have much setting >>> up >>> / server side baggage and is streamlined enough for the customer to deal >>> with (possibly :) ) >>> >>> HTH >>> >>> Glen >>> >>> jared stanley wrote: >>> >>> >>>> >>>> hey all, >>>> >>>> when building basic portfolio sites for clients(i.e. galleries >>>> containing image + text, showcasing photos, projects, etc) what is the >>>> best cms to use? >>>> Best meaning simple + free. >>>> Basically something enabling the client to add a new item in the >>>> gallery, change the order of the gallery, and possibly image upload >>>> but not even necessarily that. >>>> >>>> any suggestions? >>>> >>>> saw this one, http://www.codeandvisual.com/rainbow but haven't used >>>> it. wondering what other people use. >>>> I know joomla, drupal, etc are all popular cms's but don't know if you >>>> can use these for what i'm talking about above. >>>> >>>> thanks! >>>> ___ >>>> Flashcoders mailing list >>>> Flashcoders@chattyfig.figleaf.com >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>> >>>> >>>> >>>> >>>> >>> >>> ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> >> >> >> >> > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] rendering 3d model of a car for use in flash as an image sequence (360)
yeah, lower the quality between stopping points if there are any, a big filesaver is to remove every other frame, although depending on what you're doing that is too big of a quality loss. depending on the sequence try reusing images for symmetrically-flipped images; i.e. a 360-degree spin at 90 degrees and 270 degrees - be sure to check the lighting etc, again every situation will be different. On Thu, Jul 2, 2009 at 8:07 AM, Hans Wichman wrote: > Hi, > > if you are rendering it to jpg's what does the polygon count matter? Crank > it up until it looks so good you're pc is on its knees:) > We've been doing like wise things, which required about 180 jpg's, but you > might be able to skip a lot of those using some nice effects. > In addition in our setup you can only stop every 20 frames I think, and all > the frames in between (while moving) are lower quality to save filesize. > > regards, > JC > > On Thu, Jul 2, 2009 at 3:02 PM, Matt Muller wrote: > >> Hi, I am about to get some rendered frames of a car for a 360 as a targa >> sequence for use in flash as an image (JPG's) sequence. >> >> Does anyone know what the optimum target polygon count is for the vehicle >> exterior? >> >> Does anyone know roughly how many JPGs will be needed to create a smooth >> sequence? >> >> Any other tips or tricks or URL' s greatly appreciated. >> >> thanks, >> >> MaTT >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Image loader problem
the basic concept is this: 1. create list of images from xml in an array 2. load the first one, increment some sort of var imagesToLoad or something. 3. when that one is .COMPLETE, handle it(set dimensions or whatever you were referring to above). 4. increment a var imagesLoaded or something, basically check var imagesLoadedNum against var imagesPending. 5. either a)load next item or b)stop loading. add in error handling and that's basically it. prob a good idea to dl the bulkloader mentioned previously and mess around with it as well. hth On Sat, Jul 25, 2009 at 6:10 AM, Cor wrote: > Joseph, > > I always like to write all the code myself. :-) > But I will look at this to learn from at least and maybe using someone else > his classes. > > Thank you very much!! > > Cor > > -Original Message- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joseph > Masoud > Sent: zaterdag 25 juli 2009 15:04 > To: Flash Coders List > Subject: Re: [Flashcoders] Image loader problem > > Have you considered using existing bulk loaders? > http://code.google.com/p/bulk-loader/ > > You've got a relatively complex task ahead if you're going to write > the code all by yourself. > > Essentially the idea is to have two stacks, a loading stack and a > pending stack [list of assets to be loaded]. Ensure there is only one > loader in the loading stack at any time during the loading process if > order is important. > > I suggest creating a separate data type for storing information about > the images, however I think you might want to consider letting one > object deal with the loading process. > > Many thanks, > Joseph > > On 25 Jul 2009, at 13:53, Cor wrote: > >> >> To solve your issue you might write the code so that the next image in >> the sequence doesn't load >> or start to load until the previous is complete. >> >> Yes, but I dont know how. >> >> You could bulk load the images and stuff them in an array then use a >> loop to >> run through >> the array to get the image and it's properties so that you can align >> everything the way you want. >> >> Frankly I just want them in the same order as they are in my xml. >> >> >> >> >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] RE: Flash full screen examples
seems like a very popular trend, therefore if you look on the fwa you'll find that many if not most of the sites on there implement this. On Fri, Aug 7, 2009 at 8:40 AM, Mendelsohn, Michael wrote: > Thanks Brian, I think I've seen that one before, but the swfObject isn't > writing it to my browser. :-/ > > > >> How about this one? > http://www.gettheglass.com/ > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] bounce easing function for tweener
go into the penner's easing classes, copy the bounce function class and rename it, then mess with the constants in the math in there. On Thu, Aug 13, 2009 at 10:28 AM, Merrill, Jason wrote: > Greensock's TweenMax and TweenLite include source code you can modify > and they include Penner's easing equations which include Bounce easing. > You could try that. > > > Jason Merrill > > Bank of America Global Learning > Shared Services Solutions Development > > Monthly meetings on the Adobe Flash platform for rich media experiences > - join the Bank of America Flash Platform Community > > > > > > -Original Message- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt > bik-elliott (thefieldcomic.com) > Sent: Thursday, August 13, 2009 12:09 PM > To: Flash Coders List > Subject: [Flashcoders] bounce easing function for tweener > > hi guys > I've been looking around for a way of modifying the bounce easing > function > for Tweener but I'm not having much joy (I've taken to doing a series of > tweens in the onComplete function to fudge it). > > I've seen > http://timotheegroleau.com/Flash/experiments/easing_function_generator.h > tm > which > is astounding but it doesn't include a bounce. > > I've also seen http://www.uize.com/tools/curve-explorer.html which is a > javascript modifier but it only works with Uize (which i guess is a > javascript tweening library - who knows) and doesn't really go into the > formulae (you pass it a set of parameters and it does the rest) > > Could anyone point me in the right direction, please? > > thanks in advance > Alz > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] bounce easing function for tweener
i would listen to whatever zeh says :) On Thu, Aug 13, 2009 at 11:05 AM, Zeh Fernando wrote: > You can copy the original bounce function from the Equations class and then > use it as the transition parameter (like you probably already know). But > yeah, you'll need to change the original code to achieve whatever effect you > want. Usually tweaking some of the constant numbers is enough to make it > bounce the way you want it to, or even apply some of the other equations to > change the effect (ie, outExpo on top of the outBounce result makes it look > like a "thud" instead of the default bouncy bounce). > > Zeh > > On Thu, Aug 13, 2009 at 1:43 PM, jared stanley wrote: > >> go into the penner's easing classes, copy the bounce function class >> and rename it, then mess with the constants in the math in there. >> >> >> >> >> >> >> On Thu, Aug 13, 2009 at 10:28 AM, Merrill, >> Jason wrote: >> > Greensock's TweenMax and TweenLite include source code you can modify >> > and they include Penner's easing equations which include Bounce easing. >> > You could try that. >> > >> > >> > Jason Merrill >> > >> > Bank of America Global Learning >> > Shared Services Solutions Development >> > >> > Monthly meetings on the Adobe Flash platform for rich media experiences >> > - join the Bank of America Flash Platform Community >> > >> > >> > >> > >> > >> > -Original Message- >> > From: flashcoders-boun...@chattyfig.figleaf.com >> > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt >> > bik-elliott (thefieldcomic.com) >> > Sent: Thursday, August 13, 2009 12:09 PM >> > To: Flash Coders List >> > Subject: [Flashcoders] bounce easing function for tweener >> > >> > hi guys >> > I've been looking around for a way of modifying the bounce easing >> > function >> > for Tweener but I'm not having much joy (I've taken to doing a series of >> > tweens in the onComplete function to fudge it). >> > >> > I've seen >> > http://timotheegroleau.com/Flash/experiments/easing_function_generator.h >> > tm >> > which >> > is astounding but it doesn't include a bounce. >> > >> > I've also seen http://www.uize.com/tools/curve-explorer.html which is a >> > javascript modifier but it only works with Uize (which i guess is a >> > javascript tweening library - who knows) and doesn't really go into the >> > formulae (you pass it a set of parameters and it does the rest) >> > >> > Could anyone point me in the right direction, please? >> > >> > thanks in advance >> > Alz >> > ___ >> > Flashcoders mailing list >> > Flashcoders@chattyfig.figleaf.com >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > ___ >> > Flashcoders mailing list >> > Flashcoders@chattyfig.figleaf.com >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FlexBuilder 3 auto-complete vs. FlashDevelop
FDT does the auto-error check, which is so sweet - i read that FD doesn't have the ability to get that info, even with a plugin... I have built projects on all three, and if I'm on pc I like FD with the find/replace expanded extension. On Thu, Aug 13, 2009 at 3:49 PM, Steven Sacks wrote: > FlexBuilder absolutely does NOT do auto-completion of class, instance and > local vars (FD also does function names, etc.). I've never seen FDT do it, > either, but that link obviously makes it clear that it is possible (though > completely undocumented, not to mention that field doesn't look like it will > accept 28 characters). It also says AS2, but does that work for AS3? Why > on earth isn't this the default behavior? > > FDT costs hundreds of dollars, FlashDevelop is free. If you're on Mac, I > guess it's the best choice available. > > Also, FDT is 100% project based. You can't just drag and drop an .as file on > to it like you can with FlashDevelop (unless you already have one open). > Plus, you don't get ANY auto-completion if the file isn't part of your > project. > > Does FDT have a clone-file feature? > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] FLV export - size(w, h) vs data rate
Hey all, wondering if anyone can give me direction on this: I have a large video site, the vid area is 1000x600. Videos are streaming from Akamai. It's playing fine on large computers w/fast connections; Needless to say it's getting chugging on slower/older setups. I would like to enable the range of computers it works on by optimizing the video. which one of the following would work better: 1. shrink the data rate from like 850kbps to like 550kbps 2.export the video at like 800x400 and then stretch it up. Obviously I could just try this, but I'm wondering what the logic behind it is and if there are any best practices. Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FLV export - size(w, h) vs data rate
cool. I've heard that scaling up works the processor more, but haven't found any substantative evidence. On Tue, Aug 25, 2009 at 9:36 PM, Peter B wrote: > I did a lot of work around optimising videos about a year and a half > back. For my money, I'd say you get better results by encoding at a > smaller resolution and scaling up i Flash than by trying to squeeze > the data rate down, so I'd say No.2. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] DSL - "Standard Consumer" K / Sec?
Hey all, Looking for stats on connection speeds; looking for a 'minimum system requirements' spec for connection...what would be an 'average' DSL connection? I have Charles proxy open and throttling the connection to test this flash site, wondering what is the lowest common denominator to test with? Any suggestions? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] streaming video on my server
I remember running into this a few years ago; it had to do with the server not recognizing the .flv filetype - i would check that first. as far as just playing it off your server, you might want to try progressive download instead of streaming; that is the most common way of serving video and sounds like it might suit your needs. On Tue, Sep 8, 2009 at 6:46 AM, Bassam M wrote: > Hi Guys > > I have problem with playing video on my server, I create video player using > the media components and every thing working fine , the video play fine I > have not problem but when I upload the file to my site it stop working not > video stream, I also used another player but same problem and I got error > message (media not found) > I need to know do I have to install flash media server on my server to play > the video because my server don't have flash media server or please > someboday tell my what to do > > Thanks > Bassam > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] streaming video on my server
glad it worked! On Wed, Sep 9, 2009 at 1:53 PM, Bassam M wrote: > thank you Jared, I found the solution it was the MIME TYPE i have to add flv > MIME type to the IIS > > http://kb2.adobe.com/cps/194/tn_19439.html > > > > On Wed, Sep 9, 2009 at 1:05 AM, jared stanley wrote: > >> I remember running into this a few years ago; it had to do with the >> server not recognizing the .flv filetype - i would check that first. >> >> as far as just playing it off your server, you might want to try >> progressive download instead of streaming; that is the most common way >> of serving video and sounds like it might suit your needs. >> >> >> On Tue, Sep 8, 2009 at 6:46 AM, Bassam M wrote: >> > Hi Guys >> > >> > I have problem with playing video on my server, I create video player >> using >> > the media components and every thing working fine , the video play fine I >> > have not problem but when I upload the file to my site it stop working >> not >> > video stream, I also used another player but same problem and I got error >> > message (media not found) >> > I need to know do I have to install flash media server on my server to >> play >> > the video because my server don't have flash media server or please >> > someboday tell my what to do >> > >> > Thanks >> > Bassam >> > ___ >> > Flashcoders mailing list >> > Flashcoders@chattyfig.figleaf.com >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] angular rotation with easing
hey all, I can't believe i haven't come across this before now, but I am having issue with the rotation of a movieclip when it hits 180 jumping to -180 and doing the 'long way around' rotation. The following code works fine: var dx:Number = arrow_mc.x - mouseX;\r\nvar dy:Number = arrow_mc.y - mouseY; var radians:Number = Math.atan2(dy, dx); var degrees:Number = radians* (180/Math.PI); arrow_mc.rotation = degrees; but when there's easing applied on an EnterFrame event it hits a certain point and rewinds back around 359 degrees... I'm sure this is a common task with a common solution, no? thanks for your help! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] angular rotation with easing
yeah i'm aware of the short rotation parameter in tweenmax, but trying to roll my own, looking through that class now. thanks! On Wed, Oct 7, 2009 at 12:14 PM, Merrill, Jason wrote: > Greensock's TweenMax and TweenLite classes have an optional parameter > that allows you to do rotation between 0 and 360 if that helps. Yeah, > nobody's a real fan of the way Flash handles rotation. > > > Jason Merrill > > Bank of America Global Learning > Learning & Performance Soluions > > Monthly meetings on making the most of the Adobe Flash Platform - > presented by bank associates, Adobe engineers, and outside experts in > the borader multimedia community - join the Bank of America Flash > Platform Community (note: this is for Bank of America employees only) > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] angular rotation with easing
Tyler Madison figured it out for me, www.tylermadison.info - he is my hero. used the tweenLite shortRotation plugin as an example. Here's the code. const SPEED:int = 3; init(); function tick(e:Event):void{ var t:Number = (Math.atan2((mouseY - a.y), (mouseX - a.x)) * 180 / Math.PI - a.rotation) % 360; a.rotation += ((t != t % 180) ? ((t < 0) ? t + 360 : t - 360) : t) / SPEED; } function init():void{ a.x = stage.stageWidth /2; a.y = stage.stageHeight/2; addEventListener(Event.ENTER_FRAME , tick); } On Wed, Oct 7, 2009 at 12:24 PM, jared stanley wrote: > yeah i'm aware of the short rotation parameter in tweenmax, but trying > to roll my own, looking through that class now. thanks! > > > On Wed, Oct 7, 2009 at 12:14 PM, Merrill, Jason > wrote: >> Greensock's TweenMax and TweenLite classes have an optional parameter >> that allows you to do rotation between 0 and 360 if that helps. Yeah, >> nobody's a real fan of the way Flash handles rotation. >> >> >> Jason Merrill >> >> Bank of America Global Learning >> Learning & Performance Soluions >> >> Monthly meetings on making the most of the Adobe Flash Platform - >> presented by bank associates, Adobe engineers, and outside experts in >> the borader multimedia community - join the Bank of America Flash >> Platform Community (note: this is for Bank of America employees only) >> >> >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Best way to find a REALLY specialized flash/actionscript developer?
charles i have a guy that can do it, he's not cheap but he's fast. shoot me an email if you're interested. jared at jared stanley dotcom On Mon, Oct 12, 2009 at 1:51 PM, Charles "Skip" Norton wrote: > Hey everyone - this is my first post to this list (I've been part of the list > for several years knowing 1 day I'd need to learn something from everyone > here) and I apologize if this is the wrong place to be asking a question like > this. - If anyone knows of a place where I can better ask a question/find > someone like this I'd be forever grateful? > > - As a developer of 15+ years myself (focused primarily on Cold Fusion and > MSSQL) I often try to do things myself but I think at this point I MAY be in > a tad over my head and am seeking some super-nerds (like myself) that are > REALLY good with ActionScript2/3 and are familiar with Video Players > (specifically JWPlayer by LongTail Video). > > I have a need to integrate code from: > http://help.acudeo.com/AcudeoComponent_AS2/Acudeo_Component_Integration_Guide_for_ActionScript_2.htm > into the Longtail Video Player (JW Player) and then drive that content > through my Wordpress blog - so someone that knows how to work with Wordpress > (programmatically) would be a huge plus as well as there are some things > we're doing on that end that allow easy posting of videos to our blog and > then throws our player experience around it. > > Any idea of where I might find someone that could fill a role like this? > > * this is very high profile work in association with some of the biggest > celebrities in the music business so it's imperative that communication is > done right so I prefer not to completely outsource this to folks I can't > easily (verbally) communicate as needed. > > Thanks, > Skip > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Converting .swf playback to .mov
CS4 works well, i just used this on a project (I think this was even working in CS3). On Wed, Oct 21, 2009 at 2:07 PM, jonathan howe wrote: > My experience with SWF to Video is that it's using a pretty low-tech > solution - essentially it stepped through your movie one frame at a time and > captured & encoded that frame. So, it tended to not work well on MovieClips, > scripted animation, etc. A great tool for, say, converting a popular cartoon > website into DVD, but lousy for anything with modern/script-based > techniques. > > -jonathan > > > On Wed, Oct 21, 2009 at 2:38 PM, Ashim D'Silva > wrote: > >> Pretty sure CS4 handles it fine. Including actionscripted animation. >> Haven't pushed it hard, but worth a shot. >> >> Cheers, >> >> Ashim >> >> The Random Lines >> My online portfolio >> www.therandomlines.com >> >> >> >> 2009/10/21 Joel Stransky : >> > Ok, I'm well aware of the limitation in exporting an .fla to quicktime. >> You >> > only get the main timeline, no sub clips or scripted animation. What I'm >> > asking is if there's some new product on the market that has tackled this >> > issue successfully. So far is looks like a screen reader is the way to >> go, >> > I'd just like to get some alpha (key) control over the output that >> doesn't >> > require me recording it over a green background. >> > >> > Thanks for any direction. >> > >> > -- >> > --Joel Stransky >> > stranskydesign.com >> > ___ >> > Flashcoders mailing list >> > Flashcoders@chattyfig.figleaf.com >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > > > -- > -jonathan howe > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Facebook examples - NON-Flex
Looking for examples of getting the FB API to work with the Flash IDE, all examples found are using mxml in flex. Any pointers? Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Great to be part of the group
i'm here. live by alamo square park and work in SOMA. welcome the list. FYI there's also a group here called san flashcisco. the name is so terrible but they met last night and it was great; all the dudes from adobe there showcasing cs5 stuff, super sweet. On Thu, Oct 22, 2009 at 11:04 PM, AutGlass Jobs wrote: > For the longest time, I have had a tough time finding fellow flash > application devotees and I hope I found that in this group. Anyone here > from the Bay > Area? > > ~Aut > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] JSFL dynamic textfield antialiasing question...
hmm good question - i don't know if that's accessible from jsfl. you could probably just loop through everything on the stage, and if it's a text field then select it - that dropdown will affect all selected textfields. not exactly what you're looking for though, maybe someone else has a better solution. jared On Tue, Nov 17, 2009 at 6:04 PM, Chris Foster wrote: > Hi, > > I'm using JSFL to modify a bunch of FLAs created by a designer. > > I need to change the antialiasing on a large number of textfields from > 'bitmap' to 'antialias for animation' but the only parameters I can see > are 'standard', 'device', 'bitmap', 'advanced' and > 'customThicknessSharpness'. > > 'advanced' changes the textfield to 'antialias-for-reading', which I > don't want. > > Anyone know how to change this to 'antialias for animation'? > > Thanks, > C: > > > > > Chris Foster > Multimedia Team Leader > cfos...@catalystinteractive.com.au > chris.fos...@kbr.com > Phone: +612 6233 8900 - Fax: +612 6233 8947 - Mobile: +61 414 394 524 > > Catalyst Interactive Pty Ltd > www.catalystinteractive.com.au > 8 Townsville Street Fyshwick ACT 2609 > PO Box 722 Fyshwick 2609 > > a KBR company > > --- > > IMPORTANT: The Information contained in this electronic message is > confidential and intended only for the named recipient(s). Any review, > re-transmission, disclosure, dissemination or other use of, or taking of > any action in reliance upon, this information by persons or entities > other than the intended recipient is prohibited. > > This e-mail, including any attached files, may contain confidential and > privileged information for the sole use of the intended recipient. Any > review, use, distribution, or disclosure by others is strictly prohibited. > If you are not the intended recipient (or authorized to receive information > for the intended recipient), please contact the sender by reply e-mail and > delete all copies of this message. > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Creating And Printing String With AS3
you might want to check this list out: http://chattyfig.figleaf.com/mailman/listinfo/flashnewbie there are tons of archives you can go through, most all of your questions are answered in there. On Fri, Nov 20, 2009 at 9:07 AM, David Hunter wrote: > > beno, > > > > is the background color of the swf white? your textformat is setting the text > color to 0xff, also white. > >> Date: Fri, 20 Nov 2009 12:29:11 -0400 >> Subject: Re: [Flashcoders] Creating And Printing String With AS3 >> From: flashmeb...@gmail.com >> To: flashcoders@chattyfig.figleaf.com >> >> On Fri, Nov 20, 2009 at 8:52 AM, David Hunter >> wrote: >> >> Glen Pike says I need to embed fonts, but David Hunter didn't mention that. >> Is it so? If so, is there a good tutorial on this? >> >> >> > quickly scanning the code, i can't see where you have assigned a string to >> > any of your textfields.eg. >> > var myString:String = "this is my string";var myTF:TextField = new >> > TextField();myTF.text = myString; >> > >> >> Here's the new code: >> >> package >> { >> import flash.text.* >> import flash.display.MovieClip; >> import com.greensock.*; >> import com.greensock.plugins.*; >> import com.greensock.easing.*; >> public class Holt extends MovieClip >> { >> public function Holt():void >> { >> } >> public function init():void { >> blurName(); >> easeOfc(); >> easeAtty(); >> } >> public function blurName():void >> { >> trace('blurName'); >> var name:TextField = new TextField(); >> this.addChild(name); >> var nameString:String = 'Joel Holt'; >> name.text = nameString; >> name.x = 100; >> name.y = 100; >> name.height = 20; >> name.width = 200; >> var nameFormat:TextFormat = new TextFormat(); >> nameFormat.color = 0xff; >> nameFormat.size = 20; >> nameFormat.font = 'Arial'; >> name.defaultTextFormat = nameFormat; >> TweenMax.to(name, 1, {blurFilter:{blurX:20}}).reverse(); >> } >> public function easeOfc():void >> { >> trace('easeOfc'); >> var ofc:TextField = new TextField(); >> this.addChild(ofc); >> var ofcString:String = 'Joel Holt'; >> ofc.text = ofcString; >> ofc.x = 100; >> ofc.y = 150; >> ofc.height = 20; >> ofc.width = 200; >> var ofcFormat:TextFormat = new TextFormat(); >> ofcFormat.color = 0xff; >> ofcFormat.size = 20; >> ofcFormat.font = 'Arial'; >> ofc.defaultTextFormat = ofcFormat; >> TweenLite.to(ofc, 1, {x:58, y:229, ease:Circ.easeIn}); >> } >> public function easeAtty():void >> { >> trace('easeAtty'); >> var atty:TextField = new TextField(); >> this.addChild(atty); >> var attyString:String = 'Joel Holt'; >> atty.text = attyString; >> atty.x = 100; >> atty.y = 200; >> atty.height = 20; >> atty.width = 200; >> var attyFormat:TextFormat = new TextFormat(); >> attyFormat.color = 0xff; >> attyFormat.size = 20; >> attyFormat.font = 'Arial'; >> atty.defaultTextFormat = attyFormat; >> TweenLite.to(atty, 1, {x:58, y:229, ease:Circ.easeIn}); >> } >> } >> } >> >> It doesn't print anything in the swf either :( >> TIA, >> beno >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > _ > Use Hotmail to send and receive mail from your different email accounts > http://clk.atdmt.com/UKM/go/186394592/direct/01/___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Creating And Printing String With AS3
it looks like you're not calling the init() method so the code is set up correctly but none of it is ever called. when you have a problem like that, it's good to break it down into little pieces; instead of debugging three methods, comment two out and focus on just one. if that doesn't work, take out vars, math etc and keep breaking it down until you find the problem, then add back on. working in this manner is a great way to develop, and doing so will cut down your frustration considerably. On Fri, Nov 20, 2009 at 10:24 AM, beno - wrote: > On Fri, Nov 20, 2009 at 12:45 PM, Glen Pike wrote: > >> Hi, >> >> This might help: >> >> >> http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/js/html/wwhelp.htm?href=0234.html >> > > That doc states: > > Create a TextFormat object, set its fontFamily property to the name of the > embedded font, and apply the TextFormat object to the TextField. When > specifying an embedded font, the fontFamily property should only contain a > single name; it cannot use a comma-delimited list of multiple font names. > > So I changed my code as follows: > > public function blurClient():void > { > trace('blurClient'); > var client:TextField = new TextField(); > this.addChild(client); > var clientString:String = 'Joel Holt'; > client.text = clientString; > client.embedFonts = true; > client.x = 100; > client.y = 100; > client.height = 20; > client.width = 200; > var clientFormat:TextFormat = new TextFormat(); > clientFont:fontFamily = 'Arial'; > clientFormat.color = 0xff; > clientFormat.size = 20; > clientFormat.font = 'Arial'; > client.defaultTextFormat = clientFormat; > TweenMax.to(client, 1, {blurFilter:{blurX:20}}).reverse(); > } > > and got the complaint that there is no such thing as "fontFamily". What > should I use instead? > >> >> Simply: >> >> Put a TextField off the stage somewhere. Put some random text in it, set >> it to "Dynamic Text", set the font face to Arial (size doesn't matter) >> Choose "Embed" and select your character ranges - (Basic Latin is >> useful). If you animate text, change the Aliasing to "...Animation". >> >> When you create a text field, set embedFonts to true: > > >> e.g. >> atty.embedFonts = true; >> > > I did all of this. > > David Hunter asked about the bgcolor. It's black > Jared Stanley suggested another list and it's archives. I will plumb them. > Thank you all and I await further input. > beno > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Baby Step #2
FYI i've had luck getting most of the latest flash books on amazon used for $5-20 each. On Wed, Nov 18, 2009 at 7:31 AM, beno - wrote: > On Wed, Nov 18, 2009 at 5:05 AM, Cedric Muller wrote: > >> :) Ok, and now for something completely different: you have to, you >> absolutely have to buy a book, one that is called ActionScript 3.0 >> Essentials by Colin Moock. >> > > OK. It's on the list. Not for today, however, but I will buy it around the > turn of the year, I imagine. > Thanks, > beno > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Font Inside Library
here's a tutorial http://theolagendijk.wordpress.com/2006/08/12/embedding-fonts-in-flash/ On Tue, Nov 24, 2009 at 10:17 AM, beno - wrote: > Hi; > David Hunter was nice enough to supply me with some corrected code, but it > doesn't work for me because I can't figure out how he was able to give a > class name to a font in his library. How does one do that? > TIA, > beno > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Back On Course, Still Problems
let me get this straight: 1. you had some talented offshore web contacts in the Ukraine 5 years ago. 2. you 'went into the jungle' and were off the grid for 5 years. 3. you get back and agree to a flash ecommerce project, not having talked to a flash outsourcer(5 years ago an ecommerce site in flash? we're talking Generator days right?) and for some reason cannot find anyone able to build it(why not? how did you even scope this ecommerce flash project?) 4. rather than keep looking for someone to do it you decide to build it yourself, despite not touching flash for at least 5 years or more. 5. people say to get books, showed you where you could get books used on amazon for like $8, but you're too poor to even eat, let alone spend $8 on the books. 6. your project is two months behind schedule. seems like the problem isn't really a flash problem. my advice would be to a) walk away from the project or b) hire someone to do it then c) go get a job at taco bell or the movieplex so that you have food to eat d) catch up on the web stuff, a lot has changed in the last 5 years(youtube and facebook, they are so crazy check 'em out) e) in a few months when you've saved up your $8 buy the books and try getting into flash more f) THEN start pitching clients Best of luck! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Colour Matching
exporting the images out from photoshop at the same time would keep them the same, so you're saying an image displayed in flash differs from an image displayed in html - this i haven't heard of. this article http://www.viget.com/inspire/the-mysterious-save-for-web-color-shift/ talks about getting consistent colors, you might want to start there but other than that i'd have to see an example of the images... On Tue, Dec 15, 2009 at 1:44 PM, Anthony Pace wrote: > What about changing the monitor preferences to TrueColor? > > Henrik Andersson wrote: >> >> Nathan Mynarcik wrote: >>> >>> Have you tried pngs? >> >> Great idea, now you have another way of getting the colors wrong. How nice >> of the png standard to include an ability to embed the color correction >> profile, isn't it? Now you have twice the chance for the wrong profile being >> applied and in one of four cases two bad profiles at once. >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Rotation
Beno, there's a list on here called 'flash newbies' or something - despite the name there are great resources. The level of questions you're asking are definitely pointed more to that list, please start posting there I think you and everyone else will have a better experience. On Mon, Jan 25, 2010 at 12:12 PM, Karl DeSaulniers wrote: > More like advanced legos, but yeah. > > Karl > > On Jan 25, 2010, at 2:06 PM, beno - wrote: > >> On Mon, Jan 25, 2010 at 3:54 PM, Karl DeSaulniers >> wrote: >> >>> By and large if you have something that has movable parts, >>> put the parts in their own MC and then all of them together in one and >>> control separately. >>> As far as I know. >>> >> >> Makes sense. Stick 'em together like Legos. >> beno >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Karl DeSaulniers > Design Drumm > http://designdrumm.com > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Matrix + BitmapData - what exactly happens?
Hey list - I have been trying to get the dominant pixel color of an image. I received this solution from someone, but I'm still not exactly sure what flash is doing with this: public static function GetColor(_bmd:BitmapData):uint{ var m: Matrix = new Matrix(); m.scale( 1 / _bmd.width, 1 / _bmd.height); var colorBmd:BitmapData = new BitmapData(1, 1); colorBmd.draw(_bmd, m); var color:uint = colorBmd.getPixel(0,0); //trace(color) return color; } - the matrix is scaling down _bmd to a fraction - a 1x1 pixel BitmapData is created - the draw() method is drawing a scaled version of the bitmap, 1pixel by 1 pixel - the pixel at 0,0 is selected My question is how is that color determined? Basically the whole image gets simplified down to one color by flash, how is that determined? Ultimately I'm curious as I'd like to be able to get the dominant color and the average color of an image separately. Thanks! Jared ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Sprite alpha
whenever I see odd behavior with alpha I assume it has to do with a parent clip or setting it to 50 instead of .5 - and it usually happens when I'm feeling frantic on a project. hth jared On Mon, Jan 25, 2010 at 5:01 PM, Paul Andrews wrote: > Eric E. Dolecki wrote: > >> huh? Post some code. Everyone is guessing at the vague question at the >> moment. >> >> > I'm not sure it's that vague, but still.. > > Basically I have a Sprite. Setting the alpha to 0.05 doesn't make it > invisible/almost invisible. Setting the alpha to 0.0 does. > > The code is amongst a load of other stuff and I can live without the alpha > for the moment. If nobody else has seen odd behaviour with Sprite alphas, > then I have some stupidity in my code and I'll return to it later. If you > haven't see odd alpha behaviour then no worries. > > When life is a little less frantic, I'll check it out with some more tests. > > > Paul > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: Matrix + BitmapData - what exactly happens?
here are some examples of the previous block of code. <http://lab.freestyleinteractive.com/jared/bitmap/revival.html> http://lab.freestyleinteractive.com/jared/bitmap/heman.html http://lab.freestyleinteractive.com/jared/bitmap/thundercats.html it appears that the dominant color is showing, but it is inconsistent(look at the end frame of the heman vid as an example) thanks to anyone who can help shed some light on this. Jared On Mon, Jan 25, 2010 at 5:28 PM, jared stanley wrote: > Hey list - I have been trying to get the dominant pixel color of an image. > > I received this solution from someone, but I'm still not exactly sure what > flash is doing with this: > > > public static function GetColor(_bmd:BitmapData):uint{ > > var m: Matrix = new Matrix(); > m.scale( 1 / _bmd.width, 1 / _bmd.height); > var colorBmd:BitmapData = new BitmapData(1, 1); > colorBmd.draw(_bmd, m); > var color:uint = colorBmd.getPixel(0,0); > //trace(color) > > return color; > } > > > >- the matrix is scaling down _bmd to a fraction >- a 1x1 pixel BitmapData is created >- the draw() method is drawing a scaled version of the bitmap, 1pixel >by 1 pixel >- the pixel at 0,0 is selected > > My question is how is that color determined? Basically the whole image gets > simplified down to one color by flash, how is that determined? > > Ultimately I'm curious as I'd like to be able to get the dominant color and > the average color of an image separately. > > Thanks! > > Jared > > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: Matrix + BitmapData - what exactly happens?
awesome Juan, I think that post has what I'm looking for. thanks for the reference! Jared On Mon, Jan 25, 2010 at 6:53 PM, Juan Pablo Califano < califa010.flashcod...@gmail.com> wrote: > Maybe it's not exactly what you're after, but here's a good method for > extracting a color palette from an image. You could possibly adapt it to > suit your needs or at least get some pointers. > > > http://blog.soulwire.co.uk/flash/actionscript-3/colourutils-bitmapdata-extract-colour-palette/ > > Cheers > Juan Pablo Califano > > 2010/1/25 jared stanley > > > here are some examples of the > > > > previous block of code. > > > > <http://lab.freestyleinteractive.com/jared/bitmap/revival.html> > > http://lab.freestyleinteractive.com/jared/bitmap/heman.html > > http://lab.freestyleinteractive.com/jared/bitmap/thundercats.html > > > > it appears that the dominant color is showing, but it is > inconsistent(look > > at the end frame of the heman vid as an example) > > > > thanks to anyone who can help shed some light on this. > > > > Jared > > > > > > > > > > > > > > On Mon, Jan 25, 2010 at 5:28 PM, jared stanley > >wrote: > > > > > Hey list - I have been trying to get the dominant pixel color of an > > image. > > > > > > I received this solution from someone, but I'm still not exactly sure > > what > > > flash is doing with this: > > > > > > > > > public static function GetColor(_bmd:BitmapData):uint{ > > > > > > var m: Matrix = new Matrix(); > > > m.scale( 1 / _bmd.width, 1 / _bmd.height); > > > var colorBmd:BitmapData = new BitmapData(1, 1); > > > colorBmd.draw(_bmd, m); > > > var color:uint = colorBmd.getPixel(0,0); > > > //trace(color) > > > > > > return color; > > > } > > > > > > > > > > > >- the matrix is scaling down _bmd to a fraction > > >- a 1x1 pixel BitmapData is created > > >- the draw() method is drawing a scaled version of the bitmap, > 1pixel > > >by 1 pixel > > >- the pixel at 0,0 is selected > > > > > > My question is how is that color determined? Basically the whole image > > gets > > > simplified down to one color by flash, how is that determined? > > > > > > Ultimately I'm curious as I'd like to be able to get the dominant color > > and > > > the average color of an image separately. > > > > > > Thanks! > > > > > > Jared > > > > > > > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Matrix + BitmapData - what exactly happens?
yeah Thanks Dave. fyi here's a blog post on my findings so far with screenshots: http://www.jaredstanley.com/blog/?p=40 On Tue, Jan 26, 2010 at 5:04 AM, Dave Mennenoh wrote: > Jared, the 1x1 trick doesn't really work that well in Flash as you may have > already found out. I was using that myself for a project until I learned > that for some images it was pretty far off. So, I went to a more traditional > method - getting the average color of each pixel in the image, which > actually is faster than you might think. Here's the method I am using: > > private function averageRGB( source:BitmapData ):uint > { > var red:Number = 0; > var green:Number = 0; > var blue:Number = 0; > var count:int = 0; > var pixel:Number; > > for (var x:int = 0; x < source.width; x++) > { > for (var y:int = 0; y < source.height; y++) > { >pixel = source.getPixel(x, y); > >red += pixel >> 16 & 0xFF; >green += pixel >> 8 & 0xFF; >blue += pixel & 0xFF; >count++; > } > } > > red /= count; > green /= count; > blue /= count; > > return red << 16 | green << 8 | blue; > } > > HTH > > > Dave - > www.offroadfire.com > Adobe Community Expert > http://www.adobe.com/communities/experts/ > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] is it ever ideal to NOT use weak references?
wondering why it defaults to false, seems like it really only affects GC, so you'd want it set to true by default but maybe i'm missing something. jared ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: is it ever ideal to NOT use weak references?
sorry i'm an idiot it's all over google my apologies http://onflash.org/ted/2008/09/useweakreferencesboolean-false.php On Fri, Feb 5, 2010 at 9:33 PM, jared stanley wrote: > wondering why it defaults to false, seems like it really only affects GC, > so you'd want it set to true by default but maybe i'm missing something. > > jared > > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Hello Everyone!!
look through the archives, this is a very active list. http://chattyfig.figleaf.com/mailman/private/flashcoders/ before you ask make sure you've thought it through and tried to solve it. be clear on your problem, and teh steps you've taken to try to solve it. when someone gives you an answer try the solution; if it doesn't work, be specific on what happened. if you just moved from a third-world country and promised the client a huge ecommerce flash site and usually hire russian flash devs but don't have any contacts now and don't have money for a book then i would advise against posting. that's about it. welcome! On Mon, Apr 19, 2010 at 4:58 PM, Ryan P wrote: > I am kinda new to this listing thing. I am on here cause a friend of my > uses > this for help with AS3. Is there a faq about how this works, so I don't > waste anyones time.. > > Thanks!! > > Rp > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flash for Android: resources?
it's not available yet outside of the beta but you can go through the documentation here: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/package-summary.html and take a look at the accelerometer, etc And as far as I understand it: flash player 10.1 is available on android, meaning you can view flash content when you browse the web in android. AIR 2 is available on android, and with this you can export files(apps) to be installed on your phone I don't know the specifics on how to do so, but this article: http://blogs.adobe.com/air/2010/04/adobe_air_applications_for_and.html has links to multiple videos; this link implies that it's easy to do. Jared On Thu, Apr 22, 2010 at 2:11 PM, Matt S. wrote: > So (and pardon me if these are stupid questions), does the final "app" > get converted to an Android format? Or does it actually go to the > phone still in AIR format? Is there not equivalent conversion similar > to packager for iPhone? > > .m > > On Thu, Apr 22, 2010 at 5:07 PM, Zeh Fernando wrote: > > It will be pretty much the same as 'normal' Flash, but with less > CPU/memory > > and with additional APIs. > > > > For optimization tips: > > http://help.adobe.com/en_US/as3/mobile/index.html > > > > For the additional APIs, I guess we have to wait for the proper (?) AIR 2 > > documentation. But NativeMenu and such should be a good indication of how > > things will work. I think I've seen a list of the tentative APIs (for > > multi-touch, geo location, and such), but nothing too final. > > > > Zeh > > > > On Thu, Apr 22, 2010 at 4:46 PM, Matt S. wrote: > > > >> I'm guessing some of y'all have already dove into the world of > >> developing Flash for Android, I'm wondering if there are > >> sites/books/resources you can recommend to get started? > >> > >> thanks, > >> > >> .matt > >> ___ > >> Flashcoders mailing list > >> Flashcoders@chattyfig.figleaf.com > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] The Real Story Behind Adobe’s Fa iled Mobile Strategy
interesting perspective, thanks for sharing On Fri, Apr 23, 2010 at 4:17 AM, John McCormack wrote: > > http://www.businessinsider.com/the-underlying-story-behind-adobes-failed-mobile-strategy-2010-4 > > John > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] security notice: upgrade your flash player
hmm - tried installing, it had the mac version link buried in an 'other systems' section not on the main page. jeez. also had the mcaffe opt-out which sucks. downloaded it (windows XP, safari) and it failed and uninstalled my flash player. never had an issue before with installation. restarted and tried again and it seemed to work. On Thu, Jun 10, 2010 at 11:04 AM, Dave Watts wrote: > > Someone threw me these links about it. > > > > http://qoop.org/security/poc/cve-2010-1297/ > > http://ganjanet.org/flash0day.06092010.tgz (all the files) > > I'm not sure I'd recommend going to the first one of those unless > you're running in a VM - it appears to be doing more than just > crashing your browser. But it does crash your browser all right. > > Dave Watts, CTO, Fig Leaf Software > http://www.figleaf.com/ > http://training.figleaf.com/ > > Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on > GSA Schedule, and provides the highest caliber vendor-authorized > instruction at our training centers, online, or onsite. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Job Openings at Bank of America for US/Canada
g AGGIES! :) On Fri, Jun 18, 2010 at 1:38 PM, Matt Perkins wrote: > You can also learn as you go, but it's not as complete. I'm one of Jason's > coworkers - and while my instructional background isn't nearly as good as > Jason's I manage to muddle through :) > My degree is in graphic design/illustration and I've been self teaching > Flash/multimedia since '95. Been working in the corporate elearning > industry since 2001 and managed to pick up what I know by osmosis. > > > > On 6/18/2010 3:53 PM, Merrill, Jason wrote: > >> It's actually a large field. Most major universities have a degree in >> "Instructional Technology" - or something named similar to that. It's >> also called "Educational Technology", "Instructional Design", "Adult >> Learning", "Educational Multimedia", "Information Design", etc. Job >> titles can range from "e-learning developer", "instructional >> technologist", "multimedia developer", "adult learning specialist", >> "education consultant", "e-learning designer", "education developer", >> "instructional multimedia designer", etc. Programs focus on a range of >> topics from the technical multimedia aspects over to the learning theory >> and instruction design aspects and you can usually focus in different >> areas. Just depends. My title is "Instructional Technology Architect" >> which is a senior type position compared to some others in my group, >> called "Instructional Technology Designers". We also have >> "Instructional Designers" who don't use the technology as much - they do >> more working with subject matter experts and write the storyboards. My >> Master's degree is in Instructional Technology from one of the top >> instructional technology programs, Utah State University. I also have a >> bachelor's in education with an emphasis in graphic design and >> multimedia. Other top programs can be found at University of Indiana, >> Penn State, and Georgia Tech (at least this is what the top schools were >> back in the late 90's - may have changed since then). One of my >> co-workers is working on his PhD in the field from a university up in >> Boston. Several others on my team have post-graduate degrees in >> instructional technology or a related field. >> >> Hope that helps, >> >> Jason Merrill >> >> Instructional Technology Architect >> Bank of America Global Learning >> >> Join the Bank of America Flash Platform Community and visit our >> Instructional Technology Design Blog >> (Note: these resources are only available for Bank of America >> associates) >> >> >> >> >> >> >> -Original Message- >> From: flashcoders-boun...@chattyfig.figleaf.com >> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of >> Mendelsohn, Michael >> Sent: Friday, June 18, 2010 3:36 PM >> To: Flash Coders List >> Subject: RE: [Flashcoders] Job Openings at Bank of America for US/Canada >> >> Hi Jason... >> >> I have an OT response to your post. Hope it's ok to respond here like >> this. For the record, I have a job that I enjoy, and I'm doing AS3 for >> much of my day. >> >> That said, I'm curious about your educational background. You mentioned >> below "these people exist" with instructional technology. I've never >> heard of a master's degree in that before, and a quick search didn't >> turn up the seemingly right things. Do you have a degree in that? I'm >> always thinking about how I can improve my skillset and it's something >> I'm curious to find out more about, especially from someone who seems so >> knowledgable. I'm sure working with you would be an unparalleled >> opportunity. >> >> I've been really thinking about what's best to focus on for my skillset >> now, given technologies are moving at light speed at present. >> >> Thanks! >> - Mike Mendelsohn >> >> >> >>> Yes, I do - as well as several members of my team. We do coding most >>> of >>> >>> >> the day in AS3, several of us are artists in their spare time and have >> Master's degrees in instructional technology. It's a hard mix to find, >> but those people are out there. >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> > > > -- > Matt Perkins > > http://www.nudoru.com > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Trigonometry Problem
hey all, working on getting a grid to expand into a circle. I would like to: - place items in a grid - calculate angle from centerpoint(or any desired point) - have the items align into a circle at the nearest point, *keeping the same angle* here's my progress: http://lab.freestyleinteractive.com/jared/maths/radius.html the start and end is pretty close to what i want, but i'd like the items to rearrange keeping the same angle, so an item that was on the top left would stay on the top left area and an item to the right in the grid would stay to the right in a circle. hope this makes sense. code is below, thanks for any help! private function init():void{ //create and center container clip mainClip = new MovieClip(); //container clip for all items addChild(mainClip); mainClip.x = stage.stageWidth / 2; mainClip.y = stage.stageHeight / 2; createParticles(); //draw circle around centerpoint for visual reference mainClip.graphics.lineStyle(2, 0xff, .5); mainClip.graphics.drawCircle(0, 0, 100); // stage.addEventListener(MouseEvent.CLICK, expand); } private function createParticles():void{ for(var i:int = 0; ihttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] flv on fb servers not loading in ie only
hey - experiencing a weird bug here: we have a video uploaded onto facebook's servers - we then load it into flash. it's working fine on all browsers except for ie. it works fine when the video is local or on any other server. anyone have any insights? Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flv on fb servers not loading in ie only
thanks. I think the problem has been isolated, on the URLRequest, the response is as follows: http://pastebin.com/AmwCtAcD in there, the 'referer' param is causing the file to 404 - if we remove it then the video loads correctly. anyone have any idea on how to either set that param(not possible i think) or else modify it once it's loaded before it's processed? thanks! On Mon, Sep 20, 2010 at 6:49 PM, Juan Pablo Califano < califa010.flashcod...@gmail.com> wrote: > I've had experienced problems with Facebook Connect on IE only. In my case, > the user wouldn't even be able to log in, so I'm not sure this is the same > problem you're experiencing. But anyway, maybe it's worth checking this: > > http://wiki.github.com/facebook/connect-js/custom-channel-url > > <http://wiki.github.com/facebook/connect-js/custom-channel-url>Basically, > I > set explicitly the channelUrl on initialization, like in the example and > put > the channel.html file at the same level that the xd_receiver.html file that > is used for working around JS cross-domain issues. And it solved the > problem. > > If I recall correctly, this custom channel url workaround is necessary only > if your app isn't loaded within FB, as opposed to an external site that > just > uses Facebook Connect. (Or was it the other way around?) > > Hope this helps. > > Cheers > Juan Pablo Califano > > > > > 2010/9/20 jared stanley > > > hey - experiencing a weird bug here: > > > > we have a video uploaded onto facebook's servers - we then load it into > > flash. > > it's working fine on all browsers except for ie. > > it works fine when the video is local or on any other server. > > > > anyone have any insights? > > > > Thanks! > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flv on fb servers not loading in ie only
thanks for your help Juan. so yeah the conclusion is this: FB doesn't want their video content served to non-facebook places(obviously). They check that via the referer prop in the header that is sent. In most browsers the referer is turned off by default, so it actually works. In IE the referer is turned on by default. When you call a fb vid directly with the non-fb referer it returns a 404. Doesn't look like there's a workaround(other than serving different vids to ie users!) - so close! Anyway, adding this in here for archival purposes and to say 'thanks' again for your help juan! On Tue, Sep 21, 2010 at 7:24 PM, Juan Pablo Califano < califa010.flashcod...@gmail.com> wrote: > Very weird. > > As you have noticed, it seems facebook is not serving the file under some > circumstances (it returns a 404 http error code) > > I could make it fail consistently if: > > 1) The referer is set and is in a "non facebook" domain > > AND > > 2) The user agent is IE. > > I got the request to work if I set the referer to > http://www.facebook.com/and leaving the user-agent as IE, for > instance. > > It also worked, if I kept the original referer but used the same user-agent > as Chrome: > > User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US) > AppleWebKit/534.3 (KHTML, like Gecko) Chrome/6.0.472.62 Safari/534.3 > > I'm not sure if there's any work around from Actionscript, I'm afraid, as > you have very limited control over the request headers sent to the server. > I'm pretty sure you just can't change the user-agent or the referer. > > The only alternative I can think of is proxying your request through some > server you control. But that of course negates the benefits of using > facebook's CDN infrastructure and for your server traffic and load it would > be worse that just hosting the video yourself in the first place. > > I'm sorry this isn't of much help, but I can think of any other work > around. > > Let us know if you find something else. > > Cheers > Juan Pablo Califano > > 2010/9/21 jared stanley > > > thanks. > > > > I think the problem has been isolated, > > > > on the URLRequest, the response is as follows: > > > > http://pastebin.com/AmwCtAcD > > > > in there, the 'referer' param is causing the file to 404 - if we remove > it > > then the video loads correctly. > > > > anyone have any idea on how to either set that param(not possible i > think) > > or else modify it once it's loaded before it's processed? > > > > thanks! > > > > > > > > > > > > > > On Mon, Sep 20, 2010 at 6:49 PM, Juan Pablo Califano < > > califa010.flashcod...@gmail.com> wrote: > > > > > I've had experienced problems with Facebook Connect on IE only. In my > > case, > > > the user wouldn't even be able to log in, so I'm not sure this is the > > same > > > problem you're experiencing. But anyway, maybe it's worth checking > this: > > > > > > http://wiki.github.com/facebook/connect-js/custom-channel-url > > > > > > <http://wiki.github.com/facebook/connect-js/custom-channel-url > > >Basically, > > > I > > > set explicitly the channelUrl on initialization, like in the example > and > > > put > > > the channel.html file at the same level that the xd_receiver.html file > > that > > > is used for working around JS cross-domain issues. And it solved the > > > problem. > > > > > > If I recall correctly, this custom channel url workaround is necessary > > only > > > if your app isn't loaded within FB, as opposed to an external site that > > > just > > > uses Facebook Connect. (Or was it the other way around?) > > > > > > Hope this helps. > > > > > > Cheers > > > Juan Pablo Califano > > > > > > > > > > > > > > > 2010/9/20 jared stanley > > > > > > > hey - experiencing a weird bug here: > > > > > > > > we have a video uploaded onto facebook's servers - we then load it > into > > > > flash. > > > > it's working fine on all browsers except for ie. > > > > it works fine when the video is local or on any other server. > > > > > > > > anyone have any insights? > > > > > > > > Thanks! > > > > ___ > > > > Flashcoders mailing list > > > > Flashcoders@chattyfig.figleaf.com > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > ___ > > > Flashcoders mailing list > > > Flashcoders@chattyfig.figleaf.com > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple changes their guidelines
wow 60 fps sounds impressive! i have not been impressed with the flash>iphone demos adobe has been showcasing; they showcased the same blox game when they first announced it and again 6 months later just before release...i would love to see your example as it would be the first smooth-running demo i've seen. On Wed, Sep 22, 2010 at 9:29 AM, Kevin Newman wrote: > This all worked great. I now have the unBrix demo running at 60FPS - > smooth as silk (almost, there are a very few small hiccups, nothing like in > the previous demo - I have one last optimization left that I think will > clean that up). > > The things I did were to make sure GPU acceleration is working (the bricks > were red previously) - and preallocating (instantiating and storing) any and > all objects I might need, and removing reliance on build in black box > methods like hitTextObject. Actually, I separated the entire game engine > into simpler shape objects (x, y, width, height - all int - final classes, > no getter/setter, no inheritance) and did all the hit testing movement > calculation manually on those, then apply that to scene in the render phase > of ENTER_FRAME. I'll try moving it to RENDER event and see if that yields > any improvement too (which'll be hard to spot!). > > Doing all that preallocation jives with what is mentioned in the packager > for iphone dev guide PDF: > > http://download.macromedia.com/pub/labs/packagerforiphone/packagerforiphone_devguide.pdf > > In particular: "Allocating fresh blocks of memory is costly. It can slow > down your application or cause performance to lag during animation or > interaction as the garbage collection gets triggered." > > and: "As memory fills up, iPhone OS notifies other running, native iPhone > applications to free up memory. As these applications process this > notification and work to free memory, they may compete with your application > for CPU cycles. This can momentarily degrade the performance of your > application." > > For me, memory allocation has been the biggest cause for stuttering and > visual "lag" in Flash on iPhone. > > I haven't posted the results yet, because I only finished this work at 3am. > ;-) Also, certain properties like cacheAsBitmapMatrix aren't available in > the Player swf builds (to run on Android or Frash) so I'm not certain a > posted swf would truly represent these improvements (I'll try it anyway > though). Hopefully I can finish and polish something within a few weeks or > months and get it into the app store! :-D > > Kevin N. > > > > > On 9/21/10 5:07 PM, Kevin Newman wrote: > >> I've been attempting to tackle the same issues, and would love a lot more >> info, if there is any available, on how to get the framerates to be stable. >> >> I've actually had a bit of luck, and I'm currently operating on the theory >> that the problem lies with memory allocation/deallocation and the garbage >> collector. This seems to apply to any situation where the player might >> create objects that will have to be collected - including events (the event >> object - passed on dispatch), and maybe even functions in general (args >> array?) - and certain built in methods like hitTestObject, or >> txtFld.htmlText. Constructors are a killer. >> >> I'm in the process of refactoring this: >> http://www.unfocus.com/unBrix.html to aggressively remove all reliance on >> black box APIs (like hitTestObject) and create 0 (zero) new objects per >> frame, except the two event objects (ENTER_FRAME and possibly RENDER) and >> touch/mouse events. >> >> I should be done with that tonight, and then I'll have a better idea of >> what kind of impact that has if any on the performance, and most importantly >> on the lag spikes (for lack of a better term). >> >> In general, I'll also note that Frash (the hacked Android player on iOS) >> works far better in terms of scripting than the iPhone compiler - I hope the >> recent changes in Apple's ToS means that Adobe can just ship AVM2 and skip >> all this AOT compilation, since AVM2 from what I can tell, performs better >> anyway (it should help make the compile times bearable too). >> >> From what I'm seeing, the scripting has a definite impact on performance, >> much more than the folks at Adobe are letting on (maybe they aren't aware?). >> >> Kevin N. >> >> >> >> On 9/21/10 9:19 AM, Tom Gooding wrote: >> >>> Hi Flashcoders (back to Apple again), >>> >>> I'm wondering, having seen reports that developers are getting CS5 >>> packager content approved on the app store, if anyone knows of a decent >>> Flash game / app on iPhone? >>> >>> I have just read this thread on Adobe labs: >>> >>> http://forums.adobe.com/thread/718595?tstart=0 >>> >>> Whilst there's some regrettable bickering to wade through - the overall >>> impression I take from it, is that decent visual performance, say 30fps, >>> (even when optimising for gpu according to the guidelines) isn't possible. >>> I'm considering whether to dedicate some resources to our own b
[Flashcoders] NOOBed - wtf basic procedural tween skipping
hey gang i have no idea what's going on here - http://lab.freestyleinteractive.com/jared/wtf/ this is a basic tween, clip.x+=20 or whatever. It's totally skipping/chugging? what is up with that? doing a motion tween looks fine, it's just when it's procedural that it's funky. We started noticing it on a project, now it's killing me - has it always been there? jeez. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] NOOBed - wtf basic procedural tween skipping
i'm not looking for a way to tween things, i'm looking for an explanation on why this happens? i've never noticed it but it must be this framerate+velocity range or something thanks for your input! On Wed, Sep 29, 2010 at 10:48 AM, tom rhodes wrote: > he did say in the original post that a motion tween was smooth! > > > On 29 September 2010 19:25, Taka Kojima wrote: > > > This is going to sound abrupt but have you ever heard of a tweening > engine? > > > > http://www.greensock.com/tweenlite/ > > > > On Wed, Sep 29, 2010 at 10:02 AM, Bob Wohl wrote: > > > > > Up the frame rate and lower the x position update or use a tweening > > > class. For the most part I don't really see any skipping/chugging. > > > > > > > > > On Wed, Sep 29, 2010 at 9:45 AM, jared stanley < > jared.stan...@gmail.com > > > >wrote: > > > > > > > hey gang i have no idea what's going on here - > > > > > > > > http://lab.freestyleinteractive.com/jared/wtf/ > > > > > > > > this is a basic tween, clip.x+=20 or whatever. > > > > > > > > It's totally skipping/chugging? what is up with that? doing a motion > > > tween > > > > looks fine, it's just when it's procedural that it's funky. > > > > We started noticing it on a project, now it's killing me - has it > > always > > > > been there? jeez. > > > > ___ > > > > Flashcoders mailing list > > > > Flashcoders@chattyfig.figleaf.com > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > ___ > > > Flashcoders mailing list > > > Flashcoders@chattyfig.figleaf.com > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flash.filesystem not in Flash?
i think AIR has negated the need for these windowless flash wrappers - are these still in production? On Wed, Feb 23, 2011 at 8:05 AM, Merrill, Jason < jason.merr...@bankofamerica.com> wrote: > Or if you switch to a Flash wrapper tool like mProjector or Zinc. > > Jason Merrill > Instructional Technology Architect > Bank of America Global Learning > > > > > > ___ > > -Original Message- > From: flashcoders-boun...@chattyfig.figleaf.com [mailto: > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor > Sent: Wednesday, February 23, 2011 8:11 AM > To: 'Flash Coders List' > Subject: RE: [Flashcoders] flash.filesystem not in Flash? > > Thanks Andrew, > > I switched to AIR... > > Regards, > Cor van Dooren > www.codobyte.com > -- > "There are only 10 types of people in the world: > Those who understand binary and those who don't." > > > -Original Message- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Andrew > Murphy > Sent: woensdag 23 februari 2011 14:08 > To: 'Flash Coders List' > Subject: RE: [Flashcoders] flash.filesystem not in Flash? > > Hi. :) > > For security purposes Flash does not have the ability to writing data on > the user's hard drive, except to the Local Shared-Object. AIR runs on the > user's OS as an application, so it has been given more access. > > > -- > Andrew Murphy > Interactive Media Developer > amur...@delvinia.com > > Delvinia > 370 King Street West, 5th Floor, Box 4 > Toronto Canada M5V 1J9 > P (416) 364-1455 ext. 232 > F (416) 364-9830 > W www.delvinia.com > > > > -Original Message- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor > Sent: February-23-11 05:10 > To: 'Flash Coders List' > Subject: [Flashcoders] flash.filesystem not in Flash? > > Hi list, > > I would like to create an explorer to let a user browse to a specific > folder > > There he can select a txt-file to load in in Flash CS5. > And after some string handling, I would like so save the outcome to a XML > file. > > But apparently flash.filesystem is only working with AIR. > Can anyone help me with this one?? > > Regards, > Cor van Dooren > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > -- > This message w/attachments (message) is intended solely for the use of the > intended recipient(s) and may contain information that is privileged, > confidential or proprietary. If you are not an intended recipient, please > notify the sender, and then please delete and destroy all copies and > attachments, and be advised that any review or dissemination of, or the > taking of any action in reliance on, the information contained in or > attached to this message is prohibited. > Unless specifically indicated, this message is not an offer to sell or a > solicitation of any investment products or other financial product or > service, an official confirmation of any transaction, or an official > statement of Sender. Subject to applicable law, Sender may intercept, > monitor, review and retain e-communications (EC) traveling through its > networks/systems and may produce any such EC to regulators, law enforcement, > in litigation and as required by law. > The laws of the country of each sender/recipient may impact the handling of > EC, and EC may be archived, supervised and produced in countries other than > the country in which you are located. This message cannot be guaranteed to > be secure or free of errors or viruses. > > References to "Sender" are references to any subsidiary of Bank of America > Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are > Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a > Condition to Any Banking Service or Activity * Are Not Insured by Any > Federal Government Agency. Attachments that are part of this EC may have > additional important disclosures and disclaimers, which you should read. > This message is subject to terms available at the following link: > http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you > consent to the foregoing. > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoder