[Flashcoders] re: preloading images from xml
Hi Im having an issue with the following code. It is tracing the individual thumbnail images correctly with the onLoadProgess function, but will only display the percent loaded and loadbar for the last image (image 10), once this one has preloaded, all the other images then appear correctly. I would like it to preload all 10 images, displaying the percent and loadbar for all 10. The thumbnails images are buttons for a flv video player. Ive been trying to fix this for ages and can sort it, its doing my head in! Any help would be greatly appreciated. Ty s / var newClip:MovieClip = vidbutn.holder_mc.createEmptyMovieClip(thumbie+(i+1), this.getNextHighestDepth()); var myLoader:MovieClipLoader = new MovieClipLoader(); var myListener:Object = new Object(); myListener.onLoadProgress = function (target:MovieClip, bytesLoaded:Number, bytesTotal:Number):Void { trace(target + .onLoadProgress with + bytesLoaded + bytes of + bytesTotal); vidbutn.holder_mc.infoField = Math.floor(bytesLoaded/bytesTotal*100)+%; if (bytesLoaded != bytesTotal) { vidbutn.holder_mc.loadBar._yscale = Math.floor(bytesLoaded/bytesTotal*100); /*return;*/ } if(bytesLoaded == bytesTotal) { vidbutn.holder_mc.gotoAndPlay(2); } } myListener.onLoadInit = function (target:MovieClip):Void { //trace (target + .onLoadInit); } myLoader.addListener(myListener); myLoader.loadClip(myRoot+thumbPath+thumbList[i], newClip); / -- Simon Poole Group E-Commerce Littlewoods Shop Direct Group e: [EMAIL PROTECTED] -- * This email and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this email from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods Shop Direct Group Limited or its subsidiaries. Please note that email communications may be monitored. The registered office of Littlewoods Shop Direct Group Limited is 1st Floor, Skyways House, Speke Road, Speke, Liverpool, L70 1AB, registered number 5059352 * This message has been scanned for viruses by BlackSpider MailControl - www.blackspider.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] AS3.0 - add separate objects to stage
Is this even possible, bitmap not being an interactiveObject and all? In your first post you said: Whenever I issue a command addChild(bitmap) the new image is being merged with the existing one. I guess the images are just stacked on top of eachother here where the last bitmap loaded loads on top of the older one. In your script below you add 2 bitmaps to a Sprite and want to use mouse stuff on the bitmap, I guess that that won't work because they are not of type interactiveObject I guess that creating a sprite, add the bitmap to the sprite, add the listeners to the sprite, and add the sprite to the displaylist of your class(sprite)should work. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Petro Bochan Verzonden: woensdag 20 december 2006 12:52 Aan: Flashcoders mailing list Onderwerp: RE: [Flashcoders] AS3.0 - add separate objects to stage James Tann Are you sure about this? I have been using bitmaps extensively in the project im working on and have had no issues like this. What is the structure of children like? Sprite - - Bitmap - Bitmap I would have to see some code to help out. Jim Hi James, This is not the pure example code from the project but this kind of resembles the idea. package { import flash.display.Sprite; import flash.display.Loader; import flash.net.URLRequest; import flash.events.Event; import flash.events.IOErrorEvent; import flash.display.Bitmap; import flash.events.MouseEvent; import flash.utils.Timer; import flash.events.TimerEvent; import flash.display.BitmapData; public class addChildIssue extends Sprite { public function addChildIssue() { var timer:Timer = new Timer(5000); timer.addEventListener(TimerEvent.TIMER, onTimer); timer.start(); var uploader:Loader = new Loader(); var url:URLRequest = new URLRequest(); url.url = http://www.venturaes.com/macromedia/images/studio8_box.jpg;; uploader.contentLoaderInfo.addEventListener(Event.COMPLETE, onResult); uploader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onFault); uploader.load(url); } private function onResult(anEvent:Event):void { var bitmap:Bitmap = Bitmap(anEvent.target.content); bitmap.addEventListener(MouseEvent.MOUSE_DOWN, onDrag); bitmap.addEventListener(MouseEvent.MOUSE_UP, onDrop); addChild(bitmap); } private function onFault(anEvent:Event):void { } private function onDrag(anEvent:MouseEvent):void { anEvent.target.startDrag(); } private function onDrop(anEvent:MouseEvent):void { anEvent.target.stopDrag(); } private function onTimer(anEvent:TimerEvent):void { var uploader:Loader = new Loader(); var url:URLRequest = new URLRequest(); url.url = http://wwwimages.adobe.com/www.adobe.com/products/audition/images/audit ion_flash.jpg; uploader.contentLoaderInfo.addEventListener(Event.COMPLETE, onResult); uploader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onFault); uploader.load(url); } } } -- Copy and past it into Flex, should work. I even now face the problem of not being able to move any image at all. This works fine with shapes, but bitmaps fail. Thanks, Petro ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Letting go of AS2 for AS3
The main class file is ... well the main class. You can define it like David said. (file - publish settings - and so on). It's not a special kind of class, it's just a normal one that has to extend MovieClip. This main class , when you choose to use it, will be constructed first, it's the entrypoint into the application. Just make sure it extends MovieClip or else it won't work... - Original Message - From: David Buff [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, November 15, 2006 10:35 AM Subject: Re: [Flashcoders] Letting go of AS2 for AS3 Hi I didn't try yet to code in AS3 with Flash9. I choose to develop with Flex2. I don't know now all about AS3 but: With Flex, I build a kind of main class, like all other classes, but without constructor. My app in MXML (only 4 lines of code) just define what is the main class and whitch method of this class it does to call first. After that, all is in AS3. My classes and also my main class are coded in *.as files. I've seen in Flash9 that with FilePublish settingsFlashActionsScript version: ActionScript3.0Settings, you can define a single document class. It seem's to be the main class whitch start playing the swf. I tryed quickly to build an app with it, but it didn't start... sorry to can't help you more... I hope I bring a few light in your mind... David Buff - Original Message - From: Lori Hutchek [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, November 14, 2006 8:24 PM Subject: [Flashcoders] Letting go of AS2 for AS3 Okay im in the middle of reading AS3 Cookbook, and Essential AS3. And i'm having some trouble grasping the concept of the main class file {as in the root package for the program you are constructing}, both books talk about this. But are they talking about constructing applications using MTASC/mxmlc compilers or is there a way using the Flash 9 IDE to create a main class file that the IDE needs to look for. I know u can write code on the timeline, of course, but just wondering if there some other way which they are elluding to, and me being slow am just not gettin'... Thanks! Lori- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] flash color shift
If the PS document is defiantly RGB, check the embedded colour profile, probably set to adobe 1998, use the convert to profile command to change it to SRGB before you export to Flash, you may notice some slight changes after the conversion, if so re-colour as necessary, save out again with the new profile and import into flash, should be fine. Hope this helps -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Geoffrey Holland Sent: 20 July 2006 15:28 To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] flash color shift Probably saving out of photoshop in CMYK, need RGB, CMYK will look right in ps, but changes colors bringing into the RGB Flash world. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of i_bang Sent: Thursday, July 20, 2006 9:03 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] flash color shift hi! anyone know how can i keep the quality of a image with a photoshop profile in flash? now when i import the jpg file into flash the color of the image changes a lot, it´s more lighter than the original, what can i do?? thanks a lot!! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ All new Yahoo! Mail The new Interface is stunning in its simplicity and ease of use. - PC Magazine http://uk.docs.yahoo.com/nowyoucan.html ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] import statement and accessing a class in AS3
Hej, jag är på semester (tillbaka igen 14/8), jag nås på 070-9949770 Hälsningar /Simon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] browser will not quit!!
I am trying to get a browser window to quit upon completion of a Flash based Assessment. It is running on a touch screen till using the html file generated when the fla file is published. Everything works fine until the assessment is required to quit - but the current coding i am using will not do this. please have you any ideas or work rounds that i may use or try? current code is on (release, releaseOutside ) { this.gotoAndStop ('buttonUp'); getURL(javascript:window.close(this)); fscommand(quit); } many thanks Simon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] browser will not quit!!
Ok - i now have this as the coding within the flash file on (release, releaseOutside ) { this.gotoAndStop ('buttonUp'); getURL(javascript:window.close();); fscommand(closeBrowserWindow, ); } and i have some java in the html page like so ... script type=text/JavaScript !-- function myFlashMovie_DoFSCommand(command, args) { if (command == closeBrowserWindow) { window.close(); } } //-- /script but it still will not quit the browser!! - is there some kind of security that stops code from closing browsers in flash8 created files? - i don't even get a warning dialog box to ask me if i am sure i want to close the window ... i just cannot figure this out! Simon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] External MP3 and Looping
Hi! Is it normal that encoders like Lame and sony's Soundforge MP3 encoder put a bit of silence in front and after the sound? This completely breaks my load external mp3 and be able loop these when needed idea... the loading works, the looping works, there is just this gap between the loops. So, did anyone have this problem before. (or is it part of the mp3 ensoding spec) Simon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Wacom Tablet
Does anyone know if Flash supports pressure sensitive feedback from Wacom tablets? This would allow for really smooth drawing tools to be made that better represent the artists intentions. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] navigate by frame name
It's been a while since I've had to do anything based on the timeline but I was sure we could do the following: _parent.viewer.gotoAndStop(dell); ... instead of ... _parent.viewer.gotoAndStop(2); The frames keep getting moved or more are added as the layout changes. I thought it was possible to navigate by using the frame name/ID. Yes? No? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] this.selected
That's a very helpful tip Steven. Thanks! On Apr 22, 2006, at 5:03 PM, Steven Sacks wrote: A little known trick in Flash: Make a movieclip. Give it 3 frames and put frame labels on each named _up, _over, and _down Put a stop(); action on frame 1. If you assign a button method to the movieclip, like onRelease, onRollOver, etc. it will behave just like a button on its own, going to the _up _over and _down frames automagically without any coding required. You can make additional frames and put frame labels on them to your heart's desire. As long as those three frames are there and there's a button method assigned to the movieclip, it will behave like a button. You can use .enabled = false to make it stop, just like a button. So, to make a selected button (that isn't a toggle button), make a fourth frame sel (or something like that) and onRelease set its enabled to false and tell it to go to frame sel. To unstick it, just set its enabled to true and it will start working again. HTH, Steven ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] this.selected
The standard button components support setting the toggle state of a button to true. Can I achieve the same result with a button I made? Or do I *have* to create a movieClip? I want the button to toggle between the frame 1 and 3 of the button. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] textArea background colour
How can I remove the border and background fill of a textArea component? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [slightly off-topic] Seeking component developer
Howdy list, I have a client who had previously hired me to do some component work and I cannot at this time take on any more projects, so I'm wondering if there is someone out there who might be interested. The component is an AS2 extension of the Macromedia Datagrid. If you're interested, please contact me at [EMAIL PROTECTED] instead of replying to the list ;) Thanks and sorry for the slightly off-topic post, but I know this list to be actively used by some really great developers, so I thought I'd start here. Thanks! -- Lindsey Simon [EMAIL PROTECTED] Key fingerprint = C6A9 B9D9 677E A631 3E7F 43BF 5E2F 77F1 A33C B117 Public Key: http://www.commoner.com/pubkey.asc ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] loadMovie question
I have a movieClip on stage and a movieClip in the library that has an identifier. The idea is to get the movieClip (which is exported for runtime) to load into the movieClip which is on stage. It serves as a placeholder until an image is called for elsewhere. For whatever reason I just can't get this to work: viewer.loadMovie(placeholder); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] loadMovie question
Thanks, finally got it working. Just to expand on that, loadMovie loads an external SWF or JPG (and more in Flash 8) into a MovieClip. attachMovie loads a named MovieClip from your flash library into a MovieClip. On Dec 11, 2005, at 11:08 PM, Flash guru wrote: try attachMovie(), its well documented in the help files ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] help
--- [EMAIL PROTECTED] wrote: Send Flashcoders mailing list submissions to flashcoders@chattyfig.figleaf.com To subscribe or unsubscribe via the World Wide Web, visit http://chattyfig.figleaf.com/mailman/listinfo/flashcoders or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of Flashcoders digest... Today's Topics: 1. RE: JM Events Calendar v1.2.0 (Ryan Mayer) 2. Re: JM Events Calendar v1.2.0 (JesterXL) 3. Re: Display same value in 3 fields (Lanny McNie) 4. RE: JM Events Calendar v1.2.0 (Ryan Mayer) 5. Re: Display same value in 3 fields (Ian Thomas) 6. Loading Movieclip with JSFL (Dave Campos) 7. Re: Display same value in 3 fields (elibol) 8. Re: Who wants MIDI in the Flash Player? (Tyler Wright) 9. AS3: Sandbox violation on BitmapData.draw() (Shaw, Matt (MTVN)) 10. UplOAd with F8 and PHP ? (CARABUS mobile+) 11. simulating narrowband connection (Robin Burrer) 12. Re: simulating narrowband connection (Andy Johnston) 13. RE: simulating narrowband connection (Bjorn Schultheiss) 14. Re: simulating narrowband connection (Andy Makely) 15. Re: simulating narrowband connection (Campbell Anderson) 16. RE: simulating narrowband connection (Robin Burrer) 17. Re: AS3: Sandbox violation on BitmapData.draw() (JesterXL) 18. Re: UplOAd with F8 and PHP ? (JesterXL) 19. Re: simulating narrowband connection (David Rorex) 20. Convert .FLV to Quicktime (Brumm, Mike) 21. Re: Display same value in 3 fields (ryanm) 22. Relative Paths, Relative to What? (John laPlante) 23. Re: SPAM-LOW: Re: [Flashcoders] FAQ Adobe acquisition of Macromedia (Zeh Fernando) 24. RE: [OT] Color Scheme Websites (Adams, Matt) 25. Re: Who wants MIDI in the Flash Player? (hank williams) 26. Even odds (Mike Boutin) 27. RE: Even odds (Ralph Caraveo) 28. RE: Even odds (Scott Hyndman) 29. Need advice on how to play a series of mc back toback elegantly (Boon Chew) -- Message: 1 Date: Thu, 8 Dec 2005 12:16:52 -0700 From: Ryan Mayer [EMAIL PROTECTED] Subject: RE: [Flashcoders] JM Events Calendar v1.2.0 To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=iso-8859-1 mb a lockroot issue? I'm not really sure. I checked throughout the code and there isn't any reference to _root. Just this since it's a componet. There's no embeded fonts either, just a default _sans. ¬ r. -- Message: 2 Date: Thu, 8 Dec 2005 14:26:53 -0500 From: JesterXL [EMAIL PROTECTED] Subject: Re: [Flashcoders] JM Events Calendar v1.2.0 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=iso-8859-1 There have been issues with TextFields blanking out when they are placed at authortime onto the stage, and then that SWF is loaded into another one. One way to fix it is to create the textfields dyanmically, but I'm sure that's a lot of work. I can't remember the other solutions. - Original Message - From: Ryan Mayer [EMAIL PROTECTED] To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com Sent: Thursday, December 08, 2005 2:16 PM Subject: RE: [Flashcoders] JM Events Calendar v1.2.0 mb a lockroot issue? I'm not really sure. I checked throughout the code and there isn't any reference to _root. Just this since it's a componet. There's no embeded fonts either, just a default _sans. ¬ r. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Message: 3 Date: Thu, 8 Dec 2005 13:07:40 -0700 From: Lanny McNie [EMAIL PROTECTED] Subject: Re: [Flashcoders] Display same value in 3 fields To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1 What about putting the same variable on each field (in the prop inspector)? -- You could have them all reference a _parent, _root or _global value if they all exists in differerent scopes... On 12/8/05, Pranav Negandhi [EMAIL PROTECTED] wrote: Thanks Johan. Regards, Pranav Negandhi Fractal | ink O: 91 22 5660 3682 M: 91 98211 73656 www.fractalink.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Johan Lopes Sent: Thursday, December 08, 2005 11:47 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Display same
[Flashcoders] Creating an OS X app with a Flash Projector
Hi all, if you are an OS X user this may be of interest to you. It's a small tutorial on creating a Mac OS X application and using your Flash Projector as the runtime engine. It's an OS X only solution but the advantage is that you're delivering a single executable to your client with all the content neatly hidden from view inside the .app package. I spent a day figuring it out, so I thought I'd share the experience. http://www.karbonized.com/flash2app/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] emoticons in a chat component
Anyone can use the solution and font any way they like, so feel free to do whatever you want with the font Karina. The Mac and PC font should be in the archive. A font tool can uncork the TrueType files so you can edit them, I pretty much maxed out the available letters in this set so you may need to start a new font for additional smilies/graphics. Eric, copying the smilie and pasting it elsewhere *should* result in seeing garbled text. Sucks I know, there are holes with all solutions (as you've seen with the floating images). As a side note, I didn't make a specific sample in the downloading smilie zip file but it should be obvious that the smilies can be hyperlinked to load web pages or trigger events. On Nov 21, 2005, at 10:48 PM, eric dolecki wrote: Ya i know your font solution works - but what happens if someone wants to copy paste the text? Or have it saved to history? floating images on top fixes that problem, but also crushes the player. On 11/21/05, Simon Lord [EMAIL PROTECTED] wrote: Resizing the chat field with my font smilies has zero effect with regards to crashing. It's just a font. Karina, the chat portion seems to work fine. Try again, I know in Firefox you HAVE to click the Login button as it doesn't respond to hitting the return or enter key (least not for me). On Nov 21, 2005, at 11:17 AM, eric dolecki wrote: Of all the things I tried, when resizing of the chat field was required, I could not come up with a solution that didn't crush the Flash player. The resizing is what did it in. I had to recompute, etc. Perhaps AS3 will allow for something like a system, with text that can be highlighted copied and used, etc. If flash were able to have a component container that could parse HTML well within Flash, that might be another cool thing too. edolecki On 11/21/05, Karina Steffens [EMAIL PROTECTED] wrote: I'm also considering Joe's idea of overlaying the emoticons I'm getting dyslexic in my old age :-/ I meant Jobe - sorry for the mis-type... ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] emoticons in a chat component
I have a font based solution that is easy to use. The idea is to use the kerning in fonts to simulate layering of letters, however, in my font there are no letters, just smilie *parts*. You can see the breakdown here as well as test it out: http://www.karbonized.com/smilies/ ... download the sample here (it's old, you may need to play with it a little to suit your needs). http://www.karbonized.com/smilies/Archive.zip On Nov 20, 2005, at 12:24 PM, Karina Steffens wrote: Hi List, I have a working FlashComm chat programme, dedicated to online counselling. It's been up and running for over half a year now, but now the client wants me to add some new features, one of which is emoticons. I'm using the TextArea for the history component and formatting the text with html, so I thought adding the emoticons would be a simple matter of using the img tag in the TextArea. But it doesn't want to work that way - the emoticons are not displayed inline, but at the beginning of the next line, wrapping the following text around them. I need to find a way to to make them display in the same way as a user would expect from a chat application. I've done some research, but haven't found anything suitable yet. I also don't want to use an emoticon font, because the results are not what I'm looking for. Any ideas? Is it possible to use a style sheet to position them correctly? Or give all images ids to move them around? Would I need to overlay them on top of the text? Nothing too complicated I hope, I've only estimated a couple of days for the job... Thanks, Karina Karina Steffens | Neo-Archaic creative technical new media design http://www.neo-archaic.net/ www.neo-archaic.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] emoticons in a chat component
Oh BTW, this font smilie solution is immune to Flash versioning (5,6,7,8,8.5), it should work in any other app that can display fonts. Also, the sample swf in the link is a little buggy but the Archive.zip contains the latest source. On Nov 20, 2005, at 1:46 PM, Simon Lord wrote: I have a font based solution that is easy to use. The idea is to use the kerning in fonts to simulate layering of letters, however, in my font there are no letters, just smilie *parts*. You can see the breakdown here as well as test it out: http://www.karbonized.com/smilies/ ... download the sample here (it's old, you may need to play with it a little to suit your needs). http://www.karbonized.com/smilies/Archive.zip On Nov 20, 2005, at 12:24 PM, Karina Steffens wrote: Hi List, I have a working FlashComm chat programme, dedicated to online counselling. It's been up and running for over half a year now, but now the client wants me to add some new features, one of which is emoticons. I'm using the TextArea for the history component and formatting the text with html, so I thought adding the emoticons would be a simple matter of using the img tag in the TextArea. But it doesn't want to work that way - the emoticons are not displayed inline, but at the beginning of the next line, wrapping the following text around them. I need to find a way to to make them display in the same way as a user would expect from a chat application. I've done some research, but haven't found anything suitable yet. I also don't want to use an emoticon font, because the results are not what I'm looking for. Any ideas? Is it possible to use a style sheet to position them correctly? Or give all images ids to move them around? Would I need to overlay them on top of the text? Nothing too complicated I hope, I've only estimated a couple of days for the job... Thanks, Karina Karina Steffens | Neo-Archaic creative technical new media design http://www.neo-archaic.net/ www.neo-archaic.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Particle class
.zip link appear to be broken. :P On Nov 20, 2005, at 6:29 PM, Phil Douglas wrote: Hi all I've been working on a particle simulation class, and I've put the current source and an example on my site http://www.lookmumimontheinternet.com/blog/?p=13 It's a bit rough around the edges but if people could have a look and let me know what they think, that'd be great Cheers Phil Douglas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash 8.5 on OSX
Just updated to OSX 10.4.3 and nothing published to Flash 8.5 appears in the browser (yes, I installed the 8.5 plugin). Can't revert the OS install and so can't determine if it's the upgrade that prevents the plugin from displaying 8.5 content. Everything published for 8 works fine, although some swf's like the Planetarium on neave.com brings Safari down like a rock. But once I reverted back to 8.0 the Planetarium worked fine. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] RE: Flashcoders Digest, Vol 9, Issue 57
Hey Jens, C# code: string saveToFolder = savedFiles private void Page_Load(object sender, System.EventArgs e) { HttpFileCollection uploadedFiles = Request.Files; string Path = Server.MapPath(saveToFolder); for(int i = 0 ; i uploadedFiles.Count ; i++) { HttpPostedFile F = uploadedFiles[i]; if(uploadedFiles[i] != null F.ContentLength 0) { string newName = F.FileName.Substring(F.FileName.LastIndexOf(\\) + 1); F.SaveAs(Path + / + newName); } } } Cheers, Simon Barber Message: 9 Date: Fri, 21 Oct 2005 11:11:26 +1300 From: Campbell Anderson [EMAIL PROTECTED] Subject: Re: [Flashcoders] Flash 8 upload with c# To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=iso-8859-1 Yeah dude, does your existing c# website have upload already built in or do you need a page from scratch? Campbell I need to use the Flash 8 upload functionality with a c# ASP.NET serverside script - I know how to do it with php, but c# seems complex. Does anybody have scripts or experience with that? Please contact me offlist: [EMAIL PROTECTED] Thanks! Jens ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders