Re: [Flashcoders] Create your own t-shirt

2010-08-05 Thread Karl DeSaulniers

Oops correction,
Two images on the server.
The original image ( for actual printing) and the created image (for  
proofing).
And maybe a postscript file for the text. Make it easy to transfer  
right into production at the shop.



Karl


On Aug 5, 2010, at 4:20 AM, Karl DeSaulniers wrote:


Thanks Dave,
That is an interesting approach, but I am all thumbs when it comes  
to python.

I was going to use php and have the user upload their image,
I would store the image on the server, reference/load a thumb of  
that image,
then let them place it add text etc, then take the text they add  
and the image they uploaded
and merge them with php image manipulations.  I can also let them  
use transparent PNGs and give it a more realistic feel.
Then I can make a final output file that is full size. All i am  
having to size up is added text and if the user wants to print it  
out they can.
Plus, we will have a proportionate sample to go by and only one  
image on the server.
That way my flash program or javascript, whichever I finally go  
with, just receives the thumbnail data
and it wont be bogged down and it should be easy to manipulate in  
either case.

But this is still in theory mode. :)

Karl



On Aug 5, 2010, at 4:01 AM, David Hunter wrote:



I second that approach. I made a label maker that plugged into a  
python backend and then on to their printer workflow. I only sent  
string data of the text they entered, plus font choice, color,  
position, and what background imagery they chose. If you could  
'free draw' your own illustration then I guess we would have sent  
that as an array, but maybe there is a better way to send it, I'm  
not sure. The python turned the data into an SVG format for  
printing.  Hope that helps.



Date: Thu, 5 Aug 2010 01:20:13 +0100
Subject: Re: [Flashcoders] Create your own t-shirt
From: mike.dug...@gmail.com
To: flashcoders@chattyfig.figleaf.com

And you need to find out how to send a ByteArray back to a  
backend service

to save said "t-shirt" as an image file.

With that and Jack's TransformManager, those are the two main  
building

blocks.


Having created quite a few online designers / product  
customisation tools,
I'd add that for print resolution imagery involving bitmaps you  
certainly
-don't- want to be transferring large amounts of pixel data back  
to the

server, compression or not (unless you don't mind long waits or low
resolution output affecting your customer abandonment rates).  
Better to keep
all high resolution processing (and files) on the server and to  
essentially
only transfer user interaction data back to the server to render  
out the
print ready, high resolution final format there, while keeping  
the whole

process snappy.
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Re: [Flashcoders] Create your own t-shirt

2010-08-05 Thread Karl DeSaulniers

Thanks Dave,
That is an interesting approach, but I am all thumbs when it comes to  
python.

I was going to use php and have the user upload their image,
I would store the image on the server, reference/load a thumb of that  
image,
then let them place it add text etc, then take the text they add and  
the image they uploaded
and merge them with php image manipulations.  I can also let them use  
transparent PNGs and give it a more realistic feel.
Then I can make a final output file that is full size. All i am  
having to size up is added text and if the user wants to print it out  
they can.
Plus, we will have a proportionate sample to go by and only one image  
on the server.
That way my flash program or javascript, whichever I finally go with,  
just receives the thumbnail data
and it wont be bogged down and it should be easy to manipulate in  
either case.

But this is still in theory mode. :)

Karl



On Aug 5, 2010, at 4:01 AM, David Hunter wrote:



I second that approach. I made a label maker that plugged into a  
python backend and then on to their printer workflow. I only sent  
string data of the text they entered, plus font choice, color,  
position, and what background imagery they chose. If you could  
'free draw' your own illustration then I guess we would have sent  
that as an array, but maybe there is a better way to send it, I'm  
not sure. The python turned the data into an SVG format for  
printing.  Hope that helps.



Date: Thu, 5 Aug 2010 01:20:13 +0100
Subject: Re: [Flashcoders] Create your own t-shirt
From: mike.dug...@gmail.com
To: flashcoders@chattyfig.figleaf.com

And you need to find out how to send a ByteArray back to a  
backend service

to save said "t-shirt" as an image file.

With that and Jack's TransformManager, those are the two main  
building

blocks.


Having created quite a few online designers / product  
customisation tools,
I'd add that for print resolution imagery involving bitmaps you  
certainly
-don't- want to be transferring large amounts of pixel data back  
to the

server, compression or not (unless you don't mind long waits or low
resolution output affecting your customer abandonment rates).  
Better to keep
all high resolution processing (and files) on the server and to  
essentially
only transfer user interaction data back to the server to render  
out the
print ready, high resolution final format there, while keeping the  
whole

process snappy.
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RE: [Flashcoders] Create your own t-shirt

2010-08-05 Thread David Hunter

I second that approach. I made a label maker that plugged into a python backend 
and then on to their printer workflow. I only sent string data of the text they 
entered, plus font choice, color, position, and what background imagery they 
chose. If you could 'free draw' your own illustration then I guess we would 
have sent that as an array, but maybe there is a better way to send it, I'm not 
sure. The python turned the data into an SVG format for printing.  Hope that 
helps.

> Date: Thu, 5 Aug 2010 01:20:13 +0100
> Subject: Re: [Flashcoders] Create your own t-shirt
> From: mike.dug...@gmail.com
> To: flashcoders@chattyfig.figleaf.com
> 
> > And you need to find out how to send a ByteArray back to a backend service
> > to save said "t-shirt" as an image file.
> >
> > With that and Jack's TransformManager, those are the two main building
> > blocks.
> >
> >
> Having created quite a few online designers / product customisation tools,
> I'd add that for print resolution imagery involving bitmaps you certainly
> -don't- want to be transferring large amounts of pixel data back to the
> server, compression or not (unless you don't mind long waits or low
> resolution output affecting your customer abandonment rates). Better to keep
> all high resolution processing (and files) on the server and to essentially
> only transfer user interaction data back to the server to render out the
> print ready, high resolution final format there, while keeping the whole
> process snappy.
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
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Re: [Flashcoders] Create your own t-shirt

2010-08-04 Thread Karl DeSaulniers
Actually I've seen one that let's you turn pixels transparent when  
uploading your image. Like white pixels. But were not printing the  
tshirt from what you create, that is just the example for us to go by.  
So it doesn't need that effect IMO.


Karl

Sent from losPhone

On Aug 4, 2010, at 9:32 PM, Deepanjan Das   
wrote:



But Guys,
I appreciate all of your suggestions, but I guess none of them will  
allows

blennding of text or image on your wrinkled t-shirt.
Thats what is there in the demo shown.

Cheers
Deepanjan Das
http://deepanjandas.wordpress.com/

On Thu, Aug 5, 2010 at 5:50 AM, Mike Duguid   
wrote:



And you need to find out how to send a ByteArray back to a backend

service

to save said "t-shirt" as an image file.

With that and Jack's TransformManager, those are the two main  
building

blocks.


Having created quite a few online designers / product customisation  
tools,
I'd add that for print resolution imagery involving bitmaps you  
certainly
-don't- want to be transferring large amounts of pixel data back to  
the

server, compression or not (unless you don't mind long waits or low
resolution output affecting your customer abandonment rates).  
Better to

keep
all high resolution processing (and files) on the server and to  
essentially
only transfer user interaction data back to the server to render  
out the
print ready, high resolution final format there, while keeping the  
whole

process snappy.
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--
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Deepanjan Das
W: http://deepanjandas.wordpress.com

"Think of the environment before printing this email"
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Re: [Flashcoders] Create your own t-shirt

2010-08-04 Thread Deepanjan Das
But Guys,
I appreciate all of your suggestions, but I guess none of them will allows
blennding of text or image on your wrinkled t-shirt.
Thats what is there in the demo shown.

Cheers
Deepanjan Das
http://deepanjandas.wordpress.com/

On Thu, Aug 5, 2010 at 5:50 AM, Mike Duguid  wrote:

> > And you need to find out how to send a ByteArray back to a backend
> service
> > to save said "t-shirt" as an image file.
> >
> > With that and Jack's TransformManager, those are the two main building
> > blocks.
> >
> >
> Having created quite a few online designers / product customisation tools,
> I'd add that for print resolution imagery involving bitmaps you certainly
> -don't- want to be transferring large amounts of pixel data back to the
> server, compression or not (unless you don't mind long waits or low
> resolution output affecting your customer abandonment rates). Better to
> keep
> all high resolution processing (and files) on the server and to essentially
> only transfer user interaction data back to the server to render out the
> print ready, high resolution final format there, while keeping the whole
> process snappy.
>  ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
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W: http://deepanjandas.wordpress.com

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Re: [Flashcoders] Create your own t-shirt

2010-08-04 Thread Mike Duguid
> And you need to find out how to send a ByteArray back to a backend service
> to save said "t-shirt" as an image file.
>
> With that and Jack's TransformManager, those are the two main building
> blocks.
>
>
Having created quite a few online designers / product customisation tools,
I'd add that for print resolution imagery involving bitmaps you certainly
-don't- want to be transferring large amounts of pixel data back to the
server, compression or not (unless you don't mind long waits or low
resolution output affecting your customer abandonment rates). Better to keep
all high resolution processing (and files) on the server and to essentially
only transfer user interaction data back to the server to render out the
print ready, high resolution final format there, while keeping the whole
process snappy.
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Re: [Flashcoders] Create your own t-shirt

2010-08-04 Thread Karl DeSaulniers

WOW, thanks guys.
Looks like I will have to roll my own on this one, but all your  
suggestions have put me in the right direction.

Thank you all.

Karl


On Aug 4, 2010, at 1:32 PM, Taka Kojima wrote:

And you need to find out how to send a ByteArray back to a backend  
service

to save said "t-shirt" as an image file.

With that and Jack's TransformManager, those are the two main building
blocks.

On Wed, Aug 4, 2010 at 10:10 AM, Jack Doyle   
wrote:



This may be helpful for allowing interactive
selecting/scaling/rotating/moving:
http://www.greensock.com/transformmanageras3/

There's an AS2 flavor as well. Both accommodate scaling multiple  
selections
even if each object is rotated at a different angle.  
Transformations can be
exported and imported as XML to make it easy to save and reload  
the state.


I know several t-shirt making apps use it. Good luck.

Jack

-Original Message-
From: Karl DeSaulniers [mailto:k...@designdrumm.com]
Sent: Wednesday, August 04, 2010 9:27 AM
To: Flash Coders List
Cc: Flash Coders List
Subject: Re: [Flashcoders] Create your own t-shirt

Well, I did say I'd purchase it.
But I hear your point. I know how to do all those things, but needed
this in somewhat of a hurry and was seeing if I could find a fish
instead of congering one out of mid air. So to speak. But thank you
for your response. No harm no foul.

Best,
Karl

Sent from losPhone

On Aug 4, 2010, at 8:55 AM, "Merrill, Jason"

wrote:



Does anyone know where I might find an AS2 (preferably) or AS3

"create your own t-shirt" tutorial or any advice on one that is made
and
for sale?

Does your t-shirt maker also have to have sharks and lasers?


I had no luck on google, but I may not be searching for the right
key

phrase.

Try this search:  Flash Tutorial T-Shirt Maker Sharks Lasers

Seriously though, you're thinking about this the wrong way - looking
for
an EXTREMELY specific example.  You need to not think about the
specific
result you want (because it's extremely unlikely you'll find a
tutorial
on it), and instead ask questions and find tutorials on knowledge  
gaps

in Actionscript and Flash related to the problem you are trying to
solve.  For example:

How do I detect when two graphics are overlapping?
How would I go about allowing the user to draw on the screen?
How can I send graphics to a printer?
Is there a tutorial out there on loading XML?
etc.

By asking for a tutorial very specific to your project, it seems  
like
you just want something to show you everything you should do for  
your
project, instead of learning the Flash/Actionscript things you  
need to

learn to tackle any project.  So I would advise you to learn to fish
instead of ask for a fish.  Sorry if that sounds harsh, I don't mean
it
to be - it's just the best advice I can give you.


Jason Merrill

Instructional Technology Architect
Bank of America   Global Learning

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)


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Re: [Flashcoders] Create your own t-shirt

2010-08-04 Thread Taka Kojima
And you need to find out how to send a ByteArray back to a backend service
to save said "t-shirt" as an image file.

With that and Jack's TransformManager, those are the two main building
blocks.

On Wed, Aug 4, 2010 at 10:10 AM, Jack Doyle  wrote:

> This may be helpful for allowing interactive
> selecting/scaling/rotating/moving:
> http://www.greensock.com/transformmanageras3/
>
> There's an AS2 flavor as well. Both accommodate scaling multiple selections
> even if each object is rotated at a different angle. Transformations can be
> exported and imported as XML to make it easy to save and reload the state.
>
> I know several t-shirt making apps use it. Good luck.
>
> Jack
>
> -Original Message-
> From: Karl DeSaulniers [mailto:k...@designdrumm.com]
> Sent: Wednesday, August 04, 2010 9:27 AM
> To: Flash Coders List
> Cc: Flash Coders List
> Subject: Re: [Flashcoders] Create your own t-shirt
>
> Well, I did say I'd purchase it.
> But I hear your point. I know how to do all those things, but needed
> this in somewhat of a hurry and was seeing if I could find a fish
> instead of congering one out of mid air. So to speak. But thank you
> for your response. No harm no foul.
>
> Best,
> Karl
>
> Sent from losPhone
>
> On Aug 4, 2010, at 8:55 AM, "Merrill, Jason"
>   > wrote:
>
> >>> Does anyone know where I might find an AS2 (preferably) or AS3
> > "create your own t-shirt" tutorial or any advice on one that is made
> > and
> > for sale?
> >
> > Does your t-shirt maker also have to have sharks and lasers?
> >
> >>> I had no luck on google, but I may not be searching for the right
> >>> key
> > phrase.
> >
> > Try this search:  Flash Tutorial T-Shirt Maker Sharks Lasers
> >
> > Seriously though, you're thinking about this the wrong way - looking
> > for
> > an EXTREMELY specific example.  You need to not think about the
> > specific
> > result you want (because it's extremely unlikely you'll find a
> > tutorial
> > on it), and instead ask questions and find tutorials on knowledge gaps
> > in Actionscript and Flash related to the problem you are trying to
> > solve.  For example:
> >
> > How do I detect when two graphics are overlapping?
> > How would I go about allowing the user to draw on the screen?
> > How can I send graphics to a printer?
> > Is there a tutorial out there on loading XML?
> > etc.
> >
> > By asking for a tutorial very specific to your project, it seems like
> > you just want something to show you everything you should do for your
> > project, instead of learning the Flash/Actionscript things you need to
> > learn to tackle any project.  So I would advise you to learn to fish
> > instead of ask for a fish.  Sorry if that sounds harsh, I don't mean
> > it
> > to be - it's just the best advice I can give you.
> >
> >
> > Jason Merrill
> >
> > Instructional Technology Architect
> > Bank of America   Global Learning
> >
> > Join the Bank of America Flash Platform Community  and visit our
> > Instructional Technology Design Blog
> > (Note: these resources are only available for Bank of America
> > associates)
> >
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
>
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RE: [Flashcoders] Create your own t-shirt

2010-08-04 Thread Jack Doyle
This may be helpful for allowing interactive
selecting/scaling/rotating/moving: 
http://www.greensock.com/transformmanageras3/ 

There's an AS2 flavor as well. Both accommodate scaling multiple selections
even if each object is rotated at a different angle. Transformations can be
exported and imported as XML to make it easy to save and reload the state.

I know several t-shirt making apps use it. Good luck.

Jack

-Original Message-
From: Karl DeSaulniers [mailto:k...@designdrumm.com] 
Sent: Wednesday, August 04, 2010 9:27 AM
To: Flash Coders List
Cc: Flash Coders List
Subject: Re: [Flashcoders] Create your own t-shirt

Well, I did say I'd purchase it.
But I hear your point. I know how to do all those things, but needed  
this in somewhat of a hurry and was seeing if I could find a fish  
instead of congering one out of mid air. So to speak. But thank you  
for your response. No harm no foul.

Best,
Karl

Sent from losPhone

On Aug 4, 2010, at 8:55 AM, "Merrill, Jason"
 wrote:

>>> Does anyone know where I might find an AS2 (preferably) or AS3
> "create your own t-shirt" tutorial or any advice on one that is made  
> and
> for sale?
>
> Does your t-shirt maker also have to have sharks and lasers?
>
>>> I had no luck on google, but I may not be searching for the right  
>>> key
> phrase.
>
> Try this search:  Flash Tutorial T-Shirt Maker Sharks Lasers
>
> Seriously though, you're thinking about this the wrong way - looking  
> for
> an EXTREMELY specific example.  You need to not think about the  
> specific
> result you want (because it's extremely unlikely you'll find a  
> tutorial
> on it), and instead ask questions and find tutorials on knowledge gaps
> in Actionscript and Flash related to the problem you are trying to
> solve.  For example:
>
> How do I detect when two graphics are overlapping?
> How would I go about allowing the user to draw on the screen?
> How can I send graphics to a printer?
> Is there a tutorial out there on loading XML?
> etc.
>
> By asking for a tutorial very specific to your project, it seems like
> you just want something to show you everything you should do for your
> project, instead of learning the Flash/Actionscript things you need to
> learn to tackle any project.  So I would advise you to learn to fish
> instead of ask for a fish.  Sorry if that sounds harsh, I don't mean  
> it
> to be - it's just the best advice I can give you.
>
>
> Jason Merrill
>
> Instructional Technology Architect
> Bank of America   Global Learning
>
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (Note: these resources are only available for Bank of America
> associates)
>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



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Re: [Flashcoders] Create your own t-shirt

2010-08-04 Thread Deepanjan Das
Hi,
Learn more on Adobe Scene 7. This might help you.

Warm Regards
Deepanjan Das
http://deepanjandas.wordpress.com/

On Wed, Aug 4, 2010 at 7:56 PM, Karl DeSaulniers wrote:

> Well, I did say I'd purchase it.
> But I hear your point. I know how to do all those things, but needed this
> in somewhat of a hurry and was seeing if I could find a fish instead of
> congering one out of mid air. So to speak. But thank you for your response.
> No harm no foul.
>
> Best,
> Karl
>
> Sent from losPhone
>
>
> On Aug 4, 2010, at 8:55 AM, "Merrill, Jason" <
> jason.merr...@bankofamerica.com> wrote:
>
>  Does anyone know where I might find an AS2 (preferably) or AS3

>>> "create your own t-shirt" tutorial or any advice on one that is made and
>> for sale?
>>
>> Does your t-shirt maker also have to have sharks and lasers?
>>
>>  I had no luck on google, but I may not be searching for the right key

>>> phrase.
>>
>> Try this search:  Flash Tutorial T-Shirt Maker Sharks Lasers
>>
>> Seriously though, you're thinking about this the wrong way - looking for
>> an EXTREMELY specific example.  You need to not think about the specific
>> result you want (because it's extremely unlikely you'll find a tutorial
>> on it), and instead ask questions and find tutorials on knowledge gaps
>> in Actionscript and Flash related to the problem you are trying to
>> solve.  For example:
>>
>> How do I detect when two graphics are overlapping?
>> How would I go about allowing the user to draw on the screen?
>> How can I send graphics to a printer?
>> Is there a tutorial out there on loading XML?
>> etc.
>>
>> By asking for a tutorial very specific to your project, it seems like
>> you just want something to show you everything you should do for your
>> project, instead of learning the Flash/Actionscript things you need to
>> learn to tackle any project.  So I would advise you to learn to fish
>> instead of ask for a fish.  Sorry if that sounds harsh, I don't mean it
>> to be - it's just the best advice I can give you.
>>
>>
>> Jason Merrill
>>
>> Instructional Technology Architect
>> Bank of America   Global Learning
>>
>> Join the Bank of America Flash Platform Community  and visit our
>> Instructional Technology Design Blog
>> (Note: these resources are only available for Bank of America
>> associates)
>>
>>
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
> ___
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>



-- 
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Deepanjan Das
W: http://deepanjandas.wordpress.com

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Re: [Flashcoders] Create your own t-shirt

2010-08-04 Thread Karl DeSaulniers

Well, I did say I'd purchase it.
But I hear your point. I know how to do all those things, but needed  
this in somewhat of a hurry and was seeing if I could find a fish  
instead of congering one out of mid air. So to speak. But thank you  
for your response. No harm no foul.


Best,
Karl

Sent from losPhone

On Aug 4, 2010, at 8:55 AM, "Merrill, Jason" > wrote:



Does anyone know where I might find an AS2 (preferably) or AS3
"create your own t-shirt" tutorial or any advice on one that is made  
and

for sale?

Does your t-shirt maker also have to have sharks and lasers?

I had no luck on google, but I may not be searching for the right  
key

phrase.

Try this search:  Flash Tutorial T-Shirt Maker Sharks Lasers

Seriously though, you're thinking about this the wrong way - looking  
for
an EXTREMELY specific example.  You need to not think about the  
specific
result you want (because it's extremely unlikely you'll find a  
tutorial

on it), and instead ask questions and find tutorials on knowledge gaps
in Actionscript and Flash related to the problem you are trying to
solve.  For example:

How do I detect when two graphics are overlapping?
How would I go about allowing the user to draw on the screen?
How can I send graphics to a printer?
Is there a tutorial out there on loading XML?
etc.

By asking for a tutorial very specific to your project, it seems like
you just want something to show you everything you should do for your
project, instead of learning the Flash/Actionscript things you need to
learn to tackle any project.  So I would advise you to learn to fish
instead of ask for a fish.  Sorry if that sounds harsh, I don't mean  
it

to be - it's just the best advice I can give you.


Jason Merrill

Instructional Technology Architect
Bank of America   Global Learning

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)


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RE: [Flashcoders] Create your own t-shirt

2010-08-04 Thread Merrill, Jason
>> Does anyone know where I might find an AS2 (preferably) or AS3
"create your own t-shirt" tutorial or any advice on one that is made and
for sale?

Does your t-shirt maker also have to have sharks and lasers?  

>> I had no luck on google, but I may not be searching for the right key
phrase.

Try this search:  Flash Tutorial T-Shirt Maker Sharks Lasers

Seriously though, you're thinking about this the wrong way - looking for
an EXTREMELY specific example.  You need to not think about the specific
result you want (because it's extremely unlikely you'll find a tutorial
on it), and instead ask questions and find tutorials on knowledge gaps
in Actionscript and Flash related to the problem you are trying to
solve.  For example:

How do I detect when two graphics are overlapping?
How would I go about allowing the user to draw on the screen?
How can I send graphics to a printer?
Is there a tutorial out there on loading XML?
etc.

By asking for a tutorial very specific to your project, it seems like
you just want something to show you everything you should do for your
project, instead of learning the Flash/Actionscript things you need to
learn to tackle any project.  So I would advise you to learn to fish
instead of ask for a fish.  Sorry if that sounds harsh, I don't mean it
to be - it's just the best advice I can give you.


Jason Merrill 

Instructional Technology Architect
Bank of America   Global Learning 

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)


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[Flashcoders] Create your own t-shirt

2010-08-03 Thread Karl DeSaulniers
Does anyone know where I might find an AS2 (preferably) or AS3  
"create your own t-shirt" tutorial or any advice on one that is made  
and for sale?
Where the user can upload an image onto a picture of what ever T- 
shirt they pic and it saves it and sends that pic along with their  
order.

Like on zazzel.com

Any help, pointers, links, greatly appreciated.
I had no luck on google, but I may not be searching for the right key  
phrase.


Best,


Karl DeSaulniers
Design Drumm
http://designdrumm.com

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