Re: [flexcoders] Programatic Icon
Wow, I messed up. I need to rethink this, I was thinking about something else. IFlexDisplayObject is right. :) Peace, Mike On 4/27/07, Manish Jethani <[EMAIL PROTECTED]> wrote: From what I understand, you want to be able to change the icon based on the state of your window. You can do this by setting the titleIcon property every time your state changes. Internally, the old icon object will be discarded and a new one created from the class specified to the titleIcon property. As for the class, it just needs to implement the IFlexDisplayObject interface, as far as I can remember. On 4/27/07, Paul Whitelock <[EMAIL PROTECTED] > wrote: > Would anyone know if there is a way to create an component that can be > used as an icon for any component that accepts an icon? > > For example, TitleWindow accepts a titleIcon. I would like to create > an AS3 class that I can instantiate and specify for the TitleWindow's > titleIcon. As conditions change in the window, I'd like to be able to > make a function call to the icon class and have it update the icon > displayed by the TitleWindow. The class would programatically create > the icon (i.e., it would not use an embedded asset). > > Ideally the icon component should be able to be used for any component > that accepts an icon. > > Any idea if this can be done and if so where I should start looking to > create such a component? Thanks! > > Paul > > > > -- > Flexcoders Mailing List > FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt > Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com > Yahoo! Groups Links > > > > -- Teoti Graphix http://www.teotigraphix.com Blog - Flex2Components http://www.flex2components.com You can find more by solving the problem then by 'asking the question'.
Re: [flexcoders] Programatic Icon
>From what I understand, you want to be able to change the icon based on the state of your window. You can do this by setting the titleIcon property every time your state changes. Internally, the old icon object will be discarded and a new one created from the class specified to the titleIcon property. As for the class, it just needs to implement the IFlexDisplayObject interface, as far as I can remember. On 4/27/07, Paul Whitelock <[EMAIL PROTECTED]> wrote: > Would anyone know if there is a way to create an component that can be > used as an icon for any component that accepts an icon? > > For example, TitleWindow accepts a titleIcon. I would like to create > an AS3 class that I can instantiate and specify for the TitleWindow's > titleIcon. As conditions change in the window, I'd like to be able to > make a function call to the icon class and have it update the icon > displayed by the TitleWindow. The class would programatically create > the icon (i.e., it would not use an embedded asset). > > Ideally the icon component should be able to be used for any component > that accepts an icon. > > Any idea if this can be done and if so where I should start looking to > create such a component? Thanks! > > Paul > > > > -- > Flexcoders Mailing List > FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt > Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com > Yahoo! Groups Links > > > >
Re: [flexcoders] Programatic Icon
I've been able to get it to work for buttons and the like by extending ProgrammaticSkin and passing in the class. I've never even used the icon on a TitleWindow to even know how it's supposed to work. It should work, because everything is a class, but it might not know what to do with it. Paul Michael Schmalle wrote: > Hi, > > The simple answer is no. > > Why? > > The titleIcon class is of type Class. This class cannot be subclassed. > > My advice to you is create a subclass of TitleWindow and create the > method > you are talking about there. > > Since you cannot load icons at runtime, you could create a simple > iconLibraryModule that held your extra icons and then the method you > created > in the subclass would then load the icons from the icon library on demand > through some type of string call into the library. > > Conclusion, there is no way to create an image like component in > components > with properties of type Class. In my custom window, I wrap the icon in a > UIComponent, this way when I am rendering the icon, I have 2 options. The > icon property is the 'source' but not the actual instance that is > manipulated in the component UI. > > Peace, Mike > > On 4/27/07, Paul Whitelock <[EMAIL PROTECTED]> wrote: >> >> Would anyone know if there is a way to create an component that can be >> used as an icon for any component that accepts an icon? >> >> For example, TitleWindow accepts a titleIcon. I would like to create >> an AS3 class that I can instantiate and specify for the TitleWindow's >> titleIcon. As conditions change in the window, I'd like to be able to >> make a function call to the icon class and have it update the icon >> displayed by the TitleWindow. The class would programatically create >> the icon (i.e., it would not use an embedded asset). >> >> Ideally the icon component should be able to be used for any component >> that accepts an icon. >> >> Any idea if this can be done and if so where I should start looking to >> create such a component? Thanks! >> >> Paul >> >> >> > > >
Re: [flexcoders] Programatic Icon
Hi, The simple answer is no. Why? The titleIcon class is of type Class. This class cannot be subclassed. My advice to you is create a subclass of TitleWindow and create the method you are talking about there. Since you cannot load icons at runtime, you could create a simple iconLibraryModule that held your extra icons and then the method you created in the subclass would then load the icons from the icon library on demand through some type of string call into the library. Conclusion, there is no way to create an image like component in components with properties of type Class. In my custom window, I wrap the icon in a UIComponent, this way when I am rendering the icon, I have 2 options. The icon property is the 'source' but not the actual instance that is manipulated in the component UI. Peace, Mike On 4/27/07, Paul Whitelock <[EMAIL PROTECTED]> wrote: Would anyone know if there is a way to create an component that can be used as an icon for any component that accepts an icon? For example, TitleWindow accepts a titleIcon. I would like to create an AS3 class that I can instantiate and specify for the TitleWindow's titleIcon. As conditions change in the window, I'd like to be able to make a function call to the icon class and have it update the icon displayed by the TitleWindow. The class would programatically create the icon (i.e., it would not use an embedded asset). Ideally the icon component should be able to be used for any component that accepts an icon. Any idea if this can be done and if so where I should start looking to create such a component? Thanks! Paul -- Teoti Graphix http://www.teotigraphix.com Blog - Flex2Components http://www.flex2components.com You can find more by solving the problem then by 'asking the question'.
[flexcoders] Programatic Icon
Would anyone know if there is a way to create an component that can be used as an icon for any component that accepts an icon? For example, TitleWindow accepts a titleIcon. I would like to create an AS3 class that I can instantiate and specify for the TitleWindow's titleIcon. As conditions change in the window, I'd like to be able to make a function call to the icon class and have it update the icon displayed by the TitleWindow. The class would programatically create the icon (i.e., it would not use an embedded asset). Ideally the icon component should be able to be used for any component that accepts an icon. Any idea if this can be done and if so where I should start looking to create such a component? Thanks! Paul