Re: [flexcoders] Re: sprites in MXML

2006-10-16 Thread learner



this is good explanation by Lee,

http://www.cynergysystems.com/blogs/page/keunlee?entry=flex_2_beta_3_sprites
Regards
Ps
On 10/12/06, newLearner learner [EMAIL PROTECTED] wrote:








Thanks Dan,
I understood how to use sprites; I would take some more time to perfectly understand how 
its been used in mxml to get more advantage, In Flash-As3 applications, there is no problem using it.
But with mxml I really need to understand its tricks to use it. For now your example was a great help 

Thanks and Regards

fl

- Original Message From: Daniel Freiman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]ups.comSent: Wednesday, 11 October, 2006 7:45:20 PMSubject: Re: [flexcoders] Re: sprites in MXML


I think one of us is confused, but I think it's me. In any event, I can't find a way to add a sprite using pure mxml, but until someone shows us what we're missing, the actionscript is pretty easy:?xml version= 
1.0 encoding=utf-8?mx:Application xmlns:mx=http://www.adobe. com/2006/ mxml
 creationComplete=init() mx:Script  ![CDATA[ public function init():void {  var sprite:Sprite = new Sprite(); // replace Sprite (both places) with class you want to add 
  // drawing a rectangle on the sprite to prove adding the sprite worked in this example  sprite.graphics. beginFill( 0);  
sprite.graphics. drawRect( 0,0,200,400) ;  holder.addChild( sprite); // add the sprite to any UIComponent } ]] /mx:Script
 mx:UIComponent id=holder //mx:ApplicationAdditionally, intead of creating a Flex Project, you could create an Actionscript Project which I think uses Sprite as it's base class instead of Application. 
- Dan
On 10/11/06, flexlearner flexlearner@ yahoo.co. in
 wrote: 
Yes, Thanks Dan. I perfectly understand that Sprite class shouldextend UIComponent class to get added in UIcomponent by AddChildmethod. But its actually vice versa. But then How should try all
those samples which comes in Flex builder help and extends the class sprite.What I believe is if they have given example there should be some wayto use it also... How should I try all those code samples that is
given in flex builder help.Regardsfl--- In [EMAIL PROTECTED] ups.com
, Daniel Freiman [EMAIL PROTECTED] .wrote: Containers require all children to be a UIComponent (or maybe it'simplement IUIComponent) .I think all other objects that can have children 
require chlidren to be DisplayObjects.So you can add a DisplayObject as achild to a Sprite, UIComponent, DisplayObjectContai ner, etc.I mostly workwith Actionscript so I don't know about puting Sprites in MXML, but if 
you can, the Sprite would need to be the child of a UIComponent. - Dan On 10/10/06, flexlearner flexlearner@ ... wrote:   No not in canvas only..
   My general question is if at all we have to use sprites in ourmxml  file..how should we do it.. what will the approach   Regards,  fl  
  --- In [EMAIL PROTECTED] ups.com, flex-guitar flex@ wrote:
 I've had trouble with this as well. I ended up putting a   UIComponent in the   Canvas and adding children to it instead of to the Canvas.  
   I don't know why Canvas throws an error, since it is a subclassof   UIComponent, but it does.  HTH,   Derek -Original Message-
   From: [EMAIL PROTECTED] ups.com   [mailto:
[EMAIL PROTECTED] ups.com]On   Behalf Of newLearner learner   Sent: Tuesday, October 10, 2006 8:10 AM   To: 
[EMAIL PROTECTED] ups.com   Subject: [flexcoders] sprites in MXML Hello ,   I have a very basic question 
   Please can somebody tell me how should I use sprites in my  mxmlfile   i get errors everytime i try to something like:Canvas_instance. addChild( spriteInstace) 
 Please tell me the way out  - - - - - ---   
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RE: [flexcoders] Re: sprites in MXML

2006-10-14 Thread flex-guitar





Ah, 
that makes sense. Thanks!

fl, 
does this help you? You can always add a UIComponent in MXML

 mx:UIComponent 
id="targetArea"

and 
then add Children to it...

Derek


  -Original Message-From: flexcoders@yahoogroups.com 
  [mailto:[EMAIL PROTECTED]On Behalf Of Daniel 
  FreimanSent: Tuesday, October 10, 2006 10:01 AMTo: 
  flexcoders@yahoogroups.comSubject: Re: [flexcoders] Re: sprites in 
  MXML
  
  Containers require all children to be a UIComponent (or maybe it's 
  implement IUIComponent). I think all other objects that can have 
  children require chlidren to be DisplayObjects. So you can add a 
  DisplayObject as a child to a Sprite, UIComponent, 
  DisplayObjectContainer, etc. I mostly work with Actionscript so I 
  don't know about puting Sprites in MXML, but if you can, the Sprite would need 
  to be the child of a UIComponent. - Dan
  On 10/10/06, flexlearner  
  flexlearner@yahoo.co.in wrote:
  No not in canvas 
only..My general question is if at all we have to use sprites in our 
mxmlfile..how should we do it.. what will the 
approachRegards,fl--- In [EMAIL PROTECTED]ups.com, "flex-guitar" 
[EMAIL PROTECTED] wrote: I've had trouble with this as well. 
I ended up putting aUIComponent in the Canvas and adding 
children to it instead of to the Canvas.  I don't know why 
Canvas throws an error, since it is a subclass of UIComponent, but 
it does. HTH, Derek 
-Original Message- From: [EMAIL PROTECTED]ups.com[mailto:[EMAIL PROTECTED]ups.com]On Behalf Of 
newLearner learner  Sent: Tuesday, October 10, 2006 8:10 
AM To: [EMAIL PROTECTED]ups.com 
Subject: [flexcoders] sprites in 
MXML Hello , 
I have a very basic question Please can somebody tell me 
how should I use sprites in my mxmlfile i get errors 
everytime i try to something 
like:Canvas_instance.addChild(spriteInstace) 
Please tell me the way out 
 
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Re: [flexcoders] Re: sprites in MXML

2006-10-14 Thread newLearner learner



Thanks Dan,
I understood how to use sprites; I would take some more time to perfectly understand how 
its been used in mxml to get more advantage, In Flash-As3 applications, there is no problem using it.
But with mxml I really need to understand its tricks to use it. For now your example was a great help 

Thanks and Regards

fl

- Original Message From: Daniel Freiman [EMAIL PROTECTED]To: flexcoders@yahoogroups.comSent: Wednesday, 11 October, 2006 7:45:20 PMSubject: Re: [flexcoders] Re: sprites in MXML

I think one of us is confused, but I think it's me. In any event, I can't find a way to add a sprite using pure mxml, but until someone shows us what we're missing, the actionscript is pretty easy:?xml version=" 1.0" encoding="utf-8"?mx:Application xmlns:mx="http://www.adobe. com/2006/ mxml" creationComplete="init()" mx:Script  ![CDATA[ public function init():void {  var
 sprite:Sprite = new Sprite(); // replace "Sprite" (both places) with class you want to add   // drawing a rectangle on the sprite to prove adding the sprite worked in this example  sprite.graphics. beginFill( 0);  sprite.graphics. drawRect( 0,0,200,400)
 ;  holder.addChild( sprite); // add the sprite to any UIComponent } ]] /mx:Script mx:UIComponent id="holder" //mx:ApplicationAdditionally, intead of creating a Flex Project, you could create an Actionscript Project which I think uses Sprite as it's base class instead of Application. - Dan
On 10/11/06, flexlearner flexlearner@ yahoo.co. in wrote:
Yes, Thanks Dan. I perfectly understand that Sprite class shouldextend UIComponent class to get added in UIcomponent by AddChildmethod. But its actually vice versa. But then How should try allthose samples which comes in Flex builder help and extends the class sprite.What I believe is if they have given example there should be some wayto use it also... How should I try all those code samples that isgiven in flex builder help.Regardsfl--- In [EMAIL PROTECTED] ups.com, "Daniel Freiman" [EMAIL PROTECTED] .wrote: Containers require all children to be a UIComponent (or maybe it'simplement IUIComponent) .I think all other objects that can have children require chlidren to be DisplayObjects.So you can add a
 DisplayObject as achild to a Sprite, UIComponent, DisplayObjectContai ner, etc.I mostly workwith Actionscript so I don't know about puting Sprites in MXML, but if you can, the Sprite would need to be the child of a UIComponent. - Dan On 10/10/06, flexlearner flexlearner@ ... wrote:   No not in canvas only..   My general question is if at all we have to use sprites in ourmxml  file..how should we do it.. what will the approach   Regards,  fl--- In [EMAIL PROTECTED] ups.com, "flex-guitar" flex@ wrote: I've had trouble with this as well. I ended up putting a   UIComponent in the   Canvas and adding children to it
 instead of to the Canvas. I don't know why Canvas throws an error, since it is a subclassof   UIComponent, but it does.  HTH,   Derek -Original Message-   From: [EMAIL PROTECTED] ups.com   [mailto:[EMAIL PROTECTED] ups.com]On   Behalf Of newLearner learner   Sent: Tuesday, October 10, 2006 8:10 AM   To: [EMAIL PROTECTED] ups.com   Subject: [flexcoders] sprites in MXML   
  Hello ,   I have a very basic questionPlease can somebody tell me how should I use sprites in my  mxmlfile   i get errors everytime i try to something like:Canvas_instance. addChild( spriteInstace)  Please tell me the way out  - - - - - ---  --   Find out what India is talking about on - Yahoo! Answers India   Send FREE SMS to your friend's mobile from Yahoo! Messenger  Version 8. Get   it NOW  __ NOD32
 1.1796 (20061010) Information __ This message was checked by NOD32 antivirus system.http://www.eset. com   --  Flexcoders Mailing List   FAQ:http://groups. yahoo.com/ group/flexcoders /files/flexcoder sFAQ.txt  Search Archives: http://www.mail- archive.com/ flexcoders%40yahoogroups. com  Yahoo! Groups Links   
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S

[flexcoders] Re: sprites in MXML

2006-10-11 Thread flexlearner
Yes, Thanks Dan. I perfectly understand that Sprite class should 
extend UIComponent class to get added in UIcomponent by AddChild 
method. But its actually vice versa. But then How should try all 
those samples which comes in Flex builder help and extends the class 
sprite.
What I believe is if they have given example there should be some way 
to use it also... How should I try all those code samples that is 
given in flex builder help.

Regards
fl
--- In flexcoders@yahoogroups.com, Daniel Freiman [EMAIL PROTECTED] 
wrote:

 Containers require all children to be a UIComponent (or maybe it's 
implement
 IUIComponent).  I think all other objects that can have children 
require
 chlidren to be DisplayObjects.  So you can add a DisplayObject as a 
child to
 a Sprite, UIComponent, DisplayObjectContainer, etc.  I mostly work 
with
 Actionscript so I don't know about puting Sprites in MXML, but if 
you can,
 the Sprite would need to be the child of a UIComponent.
 
 - Dan
 
 On 10/10/06, flexlearner [EMAIL PROTECTED] wrote:
 
  No not in canvas only..
 
  My general question is if at all we have to use sprites in our 
mxml
  file..how should we do it.. what will the approach
 
  Regards,
  fl
 
  --- In flexcoders@yahoogroups.com, flex-guitar flex@ wrote:
  
   I've had trouble with this as well. I ended up putting a
  UIComponent in the
   Canvas and adding children to it instead of to the Canvas.
  
   I don't know why Canvas throws an error, since it is a subclass 
of
   UIComponent, but it does.
  
   HTH,
   Derek
  
 -Original Message-
 From: flexcoders@yahoogroups.com
  [mailto:[EMAIL PROTECTED]
   Behalf Of newLearner learner
 Sent: Tuesday, October 10, 2006 8:10 AM
 To: flexcoders@yahoogroups.com
 Subject: [flexcoders] sprites in MXML
  
  
  
 Hello ,
 I have a very basic question
 Please can somebody tell me how should I use sprites in my
  mxmlfile
 i get errors everytime i try to something like:
  
  Canvas_instance.addChild(spriteInstace)
  
 Please tell me the way out
  
  
  
   

  
   --
 Find out what India is talking about on - Yahoo! Answers India
 Send FREE SMS to your friend's mobile from Yahoo! Messenger
  Version 8. Get
   it NOW
  
  
  
 __ NOD32 1.1796 (20061010) Information __
  
 This message was checked by NOD32 antivirus system.
 http://www.eset.com
  
 
 
 
 
 
 
 
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[flexcoders] Re: sprites in MXML

2006-10-11 Thread flexlearner
Yes, Thanks Dan. I perfectly understand that Sprite class should 
extend UIComponent class to get added in UIcomponent by AddChild 
method. But its actually vice versa. But then How should try all 
those samples which comes in Flex builder help and extends the class 
sprite.
What I believe is if they have given example there should be some way 
to use it also... How should I try all those code samples that is 
given in flex builder help.

Regards
fl

--- In flexcoders@yahoogroups.com, Daniel Freiman [EMAIL PROTECTED] 
wrote:

 Containers require all children to be a UIComponent (or maybe it's 
implement
 IUIComponent).  I think all other objects that can have children 
require
 chlidren to be DisplayObjects.  So you can add a DisplayObject as a 
child to
 a Sprite, UIComponent, DisplayObjectContainer, etc.  I mostly work 
with
 Actionscript so I don't know about puting Sprites in MXML, but if 
you can,
 the Sprite would need to be the child of a UIComponent.
 
 - Dan
 
 On 10/10/06, flexlearner [EMAIL PROTECTED] wrote:
 
  No not in canvas only..
 
  My general question is if at all we have to use sprites in our 
mxml
  file..how should we do it.. what will the approach
 
  Regards,
  fl
 
  --- In flexcoders@yahoogroups.com, flex-guitar flex@ wrote:
  
   I've had trouble with this as well. I ended up putting a
  UIComponent in the
   Canvas and adding children to it instead of to the Canvas.
  
   I don't know why Canvas throws an error, since it is a subclass 
of
   UIComponent, but it does.
  
   HTH,
   Derek
  
 -Original Message-
 From: flexcoders@yahoogroups.com
  [mailto:[EMAIL PROTECTED]
   Behalf Of newLearner learner
 Sent: Tuesday, October 10, 2006 8:10 AM
 To: flexcoders@yahoogroups.com
 Subject: [flexcoders] sprites in MXML
  
  
  
 Hello ,
 I have a very basic question
 Please can somebody tell me how should I use sprites in my
  mxmlfile
 i get errors everytime i try to something like:
  
  Canvas_instance.addChild(spriteInstace)
  
 Please tell me the way out
  
  
  
   

  
   --
 Find out what India is talking about on - Yahoo! Answers India
 Send FREE SMS to your friend's mobile from Yahoo! Messenger
  Version 8. Get
   it NOW
  
  
  
 __ NOD32 1.1796 (20061010) Information __
  
 This message was checked by NOD32 antivirus system.
 http://www.eset.com
  
 
 
 
 
 
 
 
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Re: [flexcoders] Re: sprites in MXML

2006-10-11 Thread Daniel Freiman



I think one of us is confused, but I think it's me. In any event, I can't find a way to add a sprite using pure mxml, but until someone shows us what we're missing, the actionscript is pretty easy:?xml version=
1.0 encoding=utf-8?mx:Application xmlns:mx=http://www.adobe.com/2006/mxml creationComplete=init() mx:Script
 ![CDATA[ public function init():void {  var sprite:Sprite = new Sprite(); // replace Sprite (both places) with class you want to add
  // drawing a rectangle on the sprite to prove adding the sprite worked in this example  sprite.graphics.beginFill(0);  
sprite.graphics.drawRect(0,0,200,400);  holder.addChild(sprite); // add the sprite to any UIComponent } ]] /mx:Script
 mx:UIComponent id=holder //mx:ApplicationAdditionally, intead of creating a Flex Project, you could create an Actionscript Project which I think uses Sprite as it's base class instead of Application.
- DanOn 10/11/06, flexlearner [EMAIL PROTECTED] wrote:
Yes, Thanks Dan. I perfectly understand that Sprite class shouldextend UIComponent class to get added in UIcomponent by AddChildmethod. But its actually vice versa. But then How should try allthose samples which comes in Flex builder help and extends the class
sprite.What I believe is if they have given example there should be some wayto use it also... How should I try all those code samples that isgiven in flex builder help.Regardsfl--- In 
flexcoders@yahoogroups.com, Daniel Freiman [EMAIL PROTECTED]wrote: Containers require all children to be a UIComponent (or maybe it'simplement IUIComponent).I think all other objects that can have children
require chlidren to be DisplayObjects.So you can add a DisplayObject as achild to a Sprite, UIComponent, DisplayObjectContainer, etc.I mostly workwith Actionscript so I don't know about puting Sprites in MXML, but if
you can, the Sprite would need to be the child of a UIComponent. - Dan On 10/10/06, flexlearner [EMAIL PROTECTED] wrote:   No not in canvas only..
   My general question is if at all we have to use sprites in ourmxml  file..how should we do it.. what will the approach   Regards,  fl 
  --- In flexcoders@yahoogroups.com, flex-guitar flex@ wrote: I've had trouble with this as well. I ended up putting a
  UIComponent in the   Canvas and adding children to it instead of to the Canvas. I don't know why Canvas throws an error, since it is a subclassof   UIComponent, but it does.
 HTH,   Derek -Original Message-   From: flexcoders@yahoogroups.com
  [mailto:flexcoders@yahoogroups.com]On   Behalf Of newLearner learner   Sent: Tuesday, October 10, 2006 8:10 AM   To: 
flexcoders@yahoogroups.com   Subject: [flexcoders] sprites in MXML Hello ,   I have a very basic question
   Please can somebody tell me how should I use sprites in my  mxmlfile   i get errors everytime i try to something like:Canvas_instance.addChild(spriteInstace)
 Please tell me the way out   
   --   Find out what India is talking about on - Yahoo! Answers India   Send FREE SMS to your friend's mobile from Yahoo! Messenger  Version 8. Get   it NOW
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[flexcoders] Re: sprites in MXML

2006-10-10 Thread flexlearner
No not in canvas only..

My general question is if at all we have to use sprites in our mxml 
file..how should we do it.. what will the approach

Regards,
fl

--- In flexcoders@yahoogroups.com, flex-guitar [EMAIL PROTECTED] wrote:

 I've had trouble with this as well. I ended up putting a 
UIComponent in the
 Canvas and adding children to it instead of to the Canvas.
 
 I don't know why Canvas throws an error, since it is a subclass of
 UIComponent, but it does.
 
 HTH,
 Derek
 
   -Original Message-
   From: flexcoders@yahoogroups.com 
[mailto:[EMAIL PROTECTED]
 Behalf Of newLearner learner
   Sent: Tuesday, October 10, 2006 8:10 AM
   To: flexcoders@yahoogroups.com
   Subject: [flexcoders] sprites in MXML
 
 
 
   Hello ,
   I have a very basic question
   Please can somebody tell me how should I use sprites in my 
mxmlfile
   i get errors everytime i try to something like:
 
Canvas_instance.addChild(spriteInstace)
 
   Please tell me the way out
 
   
 
 

 --
   Find out what India is talking about on - Yahoo! Answers India
   Send FREE SMS to your friend's mobile from Yahoo! Messenger 
Version 8. Get
 it NOW
 
   
 
   __ NOD32 1.1796 (20061010) Information __
 
   This message was checked by NOD32 antivirus system.
   http://www.eset.com








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Re: [flexcoders] Re: sprites in MXML

2006-10-10 Thread Daniel Freiman



Containers require all children to be a UIComponent (or maybe it's implement IUIComponent). I think all other objects that can have children require chlidren to be DisplayObjects. So you can add a DisplayObject as a child to a Sprite, UIComponent, DisplayObjectContainer, etc. I mostly work with Actionscript so I don't know about puting Sprites in MXML, but if you can, the Sprite would need to be the child of a UIComponent.
- DanOn 10/10/06, flexlearner 
[EMAIL PROTECTED] wrote:
No not in canvas only..My general question is if at all we have to use sprites in our mxmlfile..how should we do it.. what will the approachRegards,fl--- In 

flexcoders@yahoogroups.com, flex-guitar [EMAIL PROTECTED] wrote: I've had trouble with this as well. I ended up putting aUIComponent in the Canvas and adding children to it instead of to the Canvas.
 I don't know why Canvas throws an error, since it is a subclass of UIComponent, but it does. HTH, Derek -Original Message- From: 

flexcoders@yahoogroups.com[mailto:flexcoders@yahoogroups.com]On Behalf Of newLearner learner
 Sent: Tuesday, October 10, 2006 8:10 AM To: 
flexcoders@yahoogroups.com Subject: [flexcoders] sprites in MXML
 Hello , I have a very basic question Please can somebody tell me how should I use sprites in my
mxmlfile i get errors everytime i try to something like:Canvas_instance.addChild(spriteInstace) Please tell me the way out 
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