Re: [Flightgear-devel] msvc6-win32-0.7.9 (minus)

2002-01-25 Thread David Megginson

Curtis L. Olson writes:

  Christian Mayer writes:
In my case it effects -
simgear/sg_zlib.h, and 2 other headers - no problem. I
usually 'fix' them locally and get on with the compile ...
  
  What is the issue here?

I think that there might be some confusion about whether zlib is still
part of SimGear or not.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] msvc6-win32-0.7.9 (minus)

2002-01-25 Thread David Megginson

Andy Ross writes:
  Geoff McLane wrote:
JSBSim stops after the QNAN's,
and now YASim c172 seems unable to get speed to lift off ...
Just one of those days ...
  
  Odd.  Jim Wilson also reported a not enough power situation (with
  the YASim 747) that I couldn't reproduce.  I didn't think to ask about
  platform.  Does anyone using MSVC have correct power behavior with
  the YASim planes?  Does anyone see such a problem using non-MS builds?
  This kind of platform bug gets really scary. :)

The first thing I'd do is make sure that the throttle is set up
correctly, but looking at the property browser and ensuring that it's
at 1.0.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] Open Source Nvidia Driver

2002-01-25 Thread Christian Mayer

Sergio wrote:
 
 I mean Netscape project was reduced 300% of its souce code after becoming a
 open source an Mozila starts. So before that we coul'd also think they were
 doing the best. Wouldn't it be some presumptious they are really doing the
 best. I don't understand why the don't open all especifications so the open
 source community coul'd maybe improving the code. After all they just
 developing the architecture. The boards are made by manufacteres.

3D Accelerators get sold due to their performance. So the benchmarks are
nearly the only argument for selling a card (cf. how poorly Matrox
performes in that sector; they can only sell to bussines people not to
the mainstream).
So the most important marketing fact are good benchmark results (under
Windos). Thus the drivers get very much attention.

NVidia cards have nearly (i.e. +/-) the same performance under Linux as
they've got under Windos. So we can assume that the Linux drivers are
getting the optimum performance. No need for OpenSource in this case.

To the point that nVidia might drop OpenGL support: I *really* doubt
that. nVidia doesn't only produce the mainstream chips, they also
produce the Quadro workstation chips (which are basically the same; just
take your soldering iron and change one resistor...). DirectX doesn't
count a bit on workstations. Oh, and they are actively contributing to
the devolpment of the OpenGL spec.  No need for OpenSource in this case.

I hope you get an ATi card. So that keeps nVidia from getting a monoply
and thuse the prices down, so that I can afford my next nVidia based
card ;)

CU,
Christian

PS: That discussion is actually extremely offtopic.

--
The idea is to die young as late as possible.-- Ashley Montague

Whoever that is/was; (c) by Douglas Adams would have been better...

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] Disused Airfields and an Intro

2002-01-25 Thread David Megginson

Alex Perry writes:

 Disused airfields are fairly common in the UK, can I suggest the
 ability to handle these is something add to the 'to do' list?
   Basically, we just need to support closed (X) runways, then make
   airports where all the runways are closed.  CYOW, my home airport, has
   one closed runway itself.
  
  Yeah, then there is the little instructor trick of changing a runway from
  open to closed in the database while the student is enroute and looking to
  see whether the student doesn't notice and lands on it anyway.

Hmm -- that gets me thinking (again) about the idea of generating
airports dynamically at runtime rather than statically at
scenery-build time.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] Re: Open Source Nvidia Driver

2002-01-25 Thread Erik Hofman

Melchior FRANZ wrote:

 * Martin Olveyra -- Friday 25 January 2002 04:08:
 
The specifications of nvidia drivers are not available for public so it is 
not posible to do that, but Nvidia distributes its own driver freely and 
works very fine.
Why can be somebody interested on an open source nvidia driver under such 
conditions?

 
 Because SGI recently sold a couple of 3D-graphics patents to Microsoft and
 Microsoft could be interested not to license these to companies that
 support anything else than DirectX. So Nvidia could drop OpenGL support for
 their cards in the next years and you can throw your card into the bucket ...
 given that you want to upgrade your Linux kernel some day.


Neh, most of the hardware designers of Nvidia come from SGI ...
No worry about that.

Erik





___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



[Flightgear-devel] [OT] Re: Open Source Nvidia Driver

2002-01-25 Thread Melchior FRANZ

* Erik Hofman -- Friday 25 January 2002 15:50:
 Melchior FRANZ wrote:
  Because SGI recently sold a couple of 3D-graphics patents to Microsoft and
  Microsoft could be interested not to license these to companies that
  support anything else than DirectX. So Nvidia could drop OpenGL support for
  their cards in the next years and you can throw your card into the bucket ...
  given that you want to upgrade your Linux kernel some day.
 
 Neh, most of the hardware designers of Nvidia come from SGI ...
 No worry about that.

... which doesn't buy them anything, if MS owns important patents and
wants to push DirectX and hurt other OSes. And don't tell me that they
wouldn't! Neiter Nvidia nor SGI is in control then, and certainly not
the owner of a Nvidia card.
   I am not paranoid and I don't think that my scenario will become reality
soon, if at all. I just wanted to explain why it =does= make sense to
prefer open solutions over closed ones. As long as you don't get the specs
you are not really owner of your graphics cards. You depend on the
good will of your 'master'. Nvidia decides what you can do with the
product that you paid for. It's like if your only rented it. No problem
for Windows users, of course. They are used to it and don't deserve better.
But there's a better world out there.   :-

m.

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



[Flightgear-devel] DME FYI

2002-01-25 Thread John Check

In case anybody has been wondering where the DME display
has gone on the C172
According to David M, DME on a C172 is a rarity. The C182
has it. 

The old vfr and ifr panels are still there, just not as the default.

TTYL
John

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] [OT] Re: Open Source Nvidia Driver

2002-01-25 Thread Curtis L. Olson

Melchior FRANZ writes:
 ... which doesn't buy them anything, if MS owns important patents and
 wants to push DirectX and hurt other OSes. And don't tell me that they
 wouldn't! Neiter Nvidia nor SGI is in control then, and certainly not
 the owner of a Nvidia card.
I am not paranoid and I don't think that my scenario will become reality
 soon, if at all. I just wanted to explain why it =does= make sense to
 prefer open solutions over closed ones. As long as you don't get the specs
 you are not really owner of your graphics cards. You depend on the
 good will of your 'master'. Nvidia decides what you can do with the
 product that you paid for. It's like if your only rented it. No problem
 for Windows users, of course. They are used to it and don't deserve better.
 But there's a better world out there.   :-

I think the only thing that would change nVidia's approach right now
would be if ATI (or someother 3d card vender) started kicking nVidia's
butts and if open-source opengl drivers were perceived to be a
contributing factor.  Otherwise I think nvidia will be quite happy to
continue doing things how they are doing them now.

Certainly I agree that open source solutions are preferable to closed
source solutions, and it is good to lobby and pressure companies for
open-source.  But at the same time, a company has a right to make
money, and has a right to decide the best way to do that (within the
limits set by law.)  And since the product nvidia is putting out is
pretty much the best quality, most stable, fastest thing available,
and 'reasonably' priced for consumer PC's, it's hard to be too
critical of them.

But if nvidia ends up being a monopoly, they will have less motivation
to maintain quality, stability, performance, and reasonable prices,
and for all the reasons mentioned in previous messages, it is still
good to be cautious about closed solutions and push towards more
openness in the future.

Curt.
-- 
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



re: [Flightgear-devel] DME FYI

2002-01-25 Thread David Megginson

John Check writes:

  In case anybody has been wondering where the DME display
  has gone on the C172
  According to David M, DME on a C172 is a rarity. The C182
  has it. 

More specifically, the DME is not on a stock C172R panel (nor is the
MP gauge, which is also gone).  We stuck the DME on the C172 panel
originally because the C172 was the only plane we had.

  The old vfr and ifr panels are still there, just not as the default.

There's also a half-finished, experimental C172 panel you can try with

  fgfs --prop:/sim/panel/path=Aircraft/c172/Panels/c172r-panel.xml

This panel doesn't change the viewport size, so you'll have to hit
Ctrl-O ten or fifteen times to look down at the runway (Ctrl-P to look
back up).  Some instruments are still missing, but the layout is based
very closely on a photo of a C172R panel.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] DME FYI

2002-01-25 Thread John Check

On Friday 25 January 2002 11:40 am, you wrote:
 John Check writes:
   In case anybody has been wondering where the DME display
   has gone on the C172
   According to David M, DME on a C172 is a rarity. The C182
   has it.

 More specifically, the DME is not on a stock C172R panel (nor is the
 MP gauge, which is also gone).  We stuck the DME on the C172 panel
 originally because the C172 was the only plane we had.


True. I do recall MP on pix of the 172R(G?) Alex flies. That reminds me..
Does cylinder head temp work under JSBsim? I know LaRCsim has it.
Do any of the current planes have it?

   The old vfr and ifr panels are still there, just not as the default.

 There's also a half-finished, experimental C172 panel you can try with

   fgfs --prop:/sim/panel/path=Aircraft/c172/Panels/c172r-panel.xml

 This panel doesn't change the viewport size, so you'll have to hit
 Ctrl-O ten or fifteen times to look down at the runway (Ctrl-P to look
 back up).  Some instruments are still missing, but the layout is based
 very closely on a photo of a C172R panel.


 All the best,


 David

Y'know I really like the way that background looks, but I wonder why you 
didn't make it full width.

TTYL
J

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] DME FYI

2002-01-25 Thread David Megginson

John Check writes:

  Y'know I really like the way that background looks, but I wonder why you 
  didn't make it full width.

I did.  Use Shift-F7 and Shift-F8 to scroll sideways, Shift-F5 and
Shift-F6 to scroll down and up.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] Disused Airfields and an Intro

2002-01-25 Thread Alex Perry

 Alex Perry writes:
 
  Disused airfields are fairly common in the UK, can I suggest the
  ability to handle these is something add to the 'to do' list?
Basically, we just need to support closed (X) runways, then make
airports where all the runways are closed.  CYOW, my home airport, has
one closed runway itself.
   
   Yeah, then there is the little instructor trick of changing a runway from
   open to closed in the database while the student is enroute and looking to
   see whether the student doesn't notice and lands on it anyway.
 
 Hmm -- that gets me thinking (again) about the idea of generating
 airports dynamically at runtime rather than statically at
 scenery-build time.

Nah; when we do the support for forest fires and other parametric drop-ins
where the object is allowed to _replace_ triangles from the scenery file,
substitution of the runway numbers will be easy to implement.

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] DME FYI

2002-01-25 Thread Alex Perry

 From my research on the Web, the C172R default panel configuration
 (and the typical C172R for sale on the Web) comes with a simple GPS
 (not yet modelled), two NAVCOMM radios, ADF, transponder, and
 autopilot (no altitude control).  There are two VOR gauges, one of
 which has a glidescope, and one ADF gauge.  There are OMI marker
 lights, but no DME.

Bear in mind that the panel and engine model change for fuel injection!

It's a reasonable combination.  Check whether the GPS is IFR approved;
if it isn't you (a) cannot do approaches with it and must file /U and
(b) it needs to be able to drop offline occasionally due to lack of RAIM.

I think we'll have a bunch of existing simulator pilots being a bit
surprised how hard navigation is, when you omit DME and have no moving map...
8-)

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] msvc6-win32-0.7.9 Ok

2002-01-25 Thread Geoff McLane

 It's in FG CVS now.
  fix it forever ... death to QNAN = bliss :-))

JSBSim - ok, got the new FGInitialCondition.cpp
with vers 1.33 2002:01:24 ... I certainly 'like'
the few added protective if( vt  0.01 ) return 0;

Let's see if that helps ... Also some other
small updates - httpd.cxx, light.cxx, options.cxx,
etc. Just a small list today ...

Must look again how to 'fix' options.cxx
instead of adding -
char * envp = D:\\FGFS\\FlightGear\\Scenery;
Something was said about 'setting' props???

But for now will try the default FDM using only
the cvs fgfsbase scenery files ... small sub-set.

And i remember to 'comment out' my system.fgfsrc -
ie add # to beginning of each line.

It WORKED! Great stuff ... with patients it only
took 3 mouse clicks to get mags both on - Shift-1,
then space bar kicked the motor into life ...

Ok, now where's the parking break so I can run the
motor up, and test left and right mag drops? Nah!
I'll do that next time ... anyway the chief has just
brought it back from a check-out so think the motor's
ok today (i says to myself) ...

Push the throttle open (=back slider on my MS SideWider
js) and watching the IAS rise is always a great feeling ...

A little difficult to correct the left swing when
zillions of HDD io events are also happening ...

But get the nose up, IAS holding, we're FLYING ...

Great stuff. Tried a simple 1,000 ft circuit, like
KSFO was my own small private field ... As always
the tiling and scenery means you have to sort of
'freeze input' for several seconds now and again ...
But this is not the FDM's fault alone ...

Well noted the new log output is (many of) ...
f3-f1= 1701.6777
f3-f1= 1701.6777
f3-f1= 1701.9759
Now that we've seen this maybe it can be turned
OFF :-))

Do not quite 'understand' the stream after -
f3-f1= 1701.8808

  Trim successful

  JSBSim State
  Trim complete
0: GEAR_CONTACT 1
1: GEAR_CONTACT 1
... on and on and on ...

Actually I was never able to STOP the FDM.
Maybe if I shut the engine off? But the
brake seemed not to work ... right to
the very end of the session I got ...

Program exit requested.
123: GEAR_CONTACT 1
124: GEAR_CONTACT 0
Updating light parameters.
  Sun angle = 56.4362
  ambient = 0.252872  diffuse = 0.996426  sky = 0.991851
125: GEAR_CONTACT 1
126: GEAR_CONTACT 0
Program exiting normally at user request.

Sort of bumping forward over the ground ... but this
is MINOR compared to the QNAN which seems to have
died ... thank's again, and phew ... a gremlin bites
the dust ...

Many thanks for keeping on with this ...

Rgds,

Geoff.

PS: Time is running, but will try YASim over
the next few days again. Maybe if it is the
'first' fdm to run after the system boot ... and
back to magic ...




___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] DME FYI

2002-01-25 Thread David Megginson

Alex Perry writes:

  I think we'll have a bunch of existing simulator pilots being a bit
  surprised how hard navigation is, when you omit DME and have no
  moving map...

One interesting suggestion you (Alex) gave to me about a year ago was
to hide the panel and the HUD, then try to make a complete flight
from one airport to another (preferably airports I'd never been to
before) following only a VFR map.

In some ways, it was harder than it would be for a real pilot, since I
didn't have the peripheral vision or the motion cues (I cannot feel
when I'm in a slip, for example, or when I'm descending rapidly, and I
cannot feel any force feedback from the controls).


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] msvc6-win32-0.7.9 Ok

2002-01-25 Thread Curtis L. Olson

Geoff McLane writes:
 Must look again how to 'fix' options.cxx
 instead of adding -
 char * envp = D:\\FGFS\\FlightGear\\Scenery;
 Something was said about 'setting' props???

There is a command line option you can specify at run time, or put in
your system.fgfsrc file.

Curt.
-- 
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] DME FYI

2002-01-25 Thread Alex Perry

 In some ways, it was harder than it would be for a real pilot, since I
 didn't have the peripheral vision or the motion cues (I cannot feel
 when I'm in a slip, for example, or when I'm descending rapidly, and I
 cannot feel any force feedback from the controls).

Don't be too sure; once you're in cross country cruise, you're trimmed and
flying using tiny control inputs to maneuver very gradually.  Can't feel it.

When you're going mostly in a straight line, there is no point using faster
turns than quarter standard rate and climbs/descents beyond 200fpm or so.
After all, you're following a road lane and could shortcut corners any time.
This isn't true for IFR, of course, or when in terrain or near the ground.

The most realistic way to do that with a simulator is to use the keyboard,
since an 8-bit joystick travel is _much_ too coarse for that kind of thing.
However, remember to change the property settings to give you fine control.

I find the artificial square cutout of the monitor provides similar attitude
cues to the peripheral vision in an aircraft and don't miss it at height.
So, I (personally) suggest that taking advantage of the monitor edge is 'ok'.

Your body adapts to the forces of a slip and stops considering it something
unusual that needs to be corrected, so the seat-in-butt sensation cannot be
trusted (one of the things you have to learn for instrument flight).  Instead,
you are taught to look left and right at your wingtips and compare their
position to the horizon to determine whether the aircraft is truly wingslevel.
That's something you can still do with FGFS, with a lot less neck-ache too.
Also, most aircraft make a noise when seriously uncoordinated (FGFS does not).

Ascent/Descent and course (not heading) are things you detect visually by
watching how the scenery flows towards and past you.  A framerate of 20 or
higher is needed to get the effect right, unless you've had real-life practice.

The biggest problem I have is that our textures are too homogeneous to judge
speed well enough to control height.  I don't know what we can do about that.
I end up having to you the 'other' way, comparing my height to hills and such.

Try those elements and let me know what your next difficulty is ... 8-)


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] DME FYI

2002-01-25 Thread David Megginson

Alex Perry writes:

  Bear in mind that the panel and engine model change for fuel
  injection!

We never properly modeled a gravity-fed carburator in the first place,
so I guess we've always had fuel injection.  It would be neat to model
an O360 (say), and have the engine splutter whenever there's too much
upwards force.  We haven't got around to fuel pumps and the like.

  It's a reasonable combination.  Check whether the GPS is IFR approved;
  if it isn't you (a) cannot do approaches with it and must file /U and
  (b) it needs to be able to drop offline occasionally due to lack of RAIM.

I've seen ads referring to the KLN-89, KLN-90, and similar.  I don't
think they're approved for approaches.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] DME FYI

2002-01-25 Thread David Megginson

Alex Perry writes:

  Also, most aircraft make a noise when seriously uncoordinated (FGFS
  does not).

We can, though -- what kind of a noise should it be?

  The biggest problem I have is that our textures are too homogeneous
  to judge speed well enough to control height.  I don't know what we
  can do about that.

Automatic object placement will help somewhat -- we can add
transmission towers, utility poles, etc. based on available data, the
same way that Curt added night lights.  We could also add a few random
buildings, etc.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] DC3 3D Model

2002-01-25 Thread Jeff

Jim Wilson wrote,

 Check this out: http://aviation.sosu.edu/aircraft/c310.html

 and these

 http://aviation.sosu.edu/aircraft/aircraft.html



Cool! Thanks

Jeff

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] DME FYI

2002-01-25 Thread Ralph Jones

At 05:39 PM 1/25/2002 -0500, you wrote:
Alex Perry writes:

   Also, most aircraft make a noise when seriously uncoordinated (FGFS
   does not).

We can, though -- what kind of a noise should it be?

Kind of a fluttering noise; lots of burbling. Hey, how about dual air jets 
to blow air on one cheek in an open cockpit...;-)

rj



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] [OT] Re: Open Source Nvidia Driver

2002-01-25 Thread Alex Perry

 Open source software may also be tested, legally, also to 
 airworthiness standards.  And, by the FAA too. 
 
 ..which leaves closed source software behind as, _un-certifiable_.

That's true for various categories of avionics, which have coverage tests,
but not for inspection and training tools, which only have functional test.

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] msvc6-win32-0.7.9 (minus)

2002-01-25 Thread Jim Wilson

Andy Ross [EMAIL PROTECTED] said:

 Geoff McLane wrote:
   JSBSim stops after the QNAN's,
   and now YASim c172 seems unable to get speed to lift off ...
   Just one of those days ...
 
 Odd.  Jim Wilson also reported a not enough power situation (with
 the YASim 747) that I couldn't reproduce.  I didn't think to ask about
 platform.  Does anyone using MSVC have correct power behavior with
 the YASim planes?  Does anyone see such a problem using non-MS builds?
 This kind of platform bug gets really scary. :)
 
 Andy

Andy,

I'm running linux.  My apologies for not having read the whole thread yet...if
this has been alrady been discussed further.  The 747 seems to have about
the right power for take off.  But it seems as though the thrust decreases
disproportionately as altitude increases to the point that I can't get above
the mid teens for altitude from a near sea level takeoff.  I upped the thrust
to 63000lb per engine (PW spec) and that helped get it a few thousand feet
more.  I'll have to try again but I think the c172 seemed a little
underpowered here as well.

Best,

Jim

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] DME FYI

2002-01-25 Thread Alex Perry

 We can, though -- what kind of a noise should it be?
 Kind of a fluttering noise; lots of burbling.

In high engine power conditions for prop planes, there is another sound
that is due to the prop disk loading being asymmetric when uncoordinated.
The other reason for prop asymmetry is due to angle of attack, of course.
You also get the sound cue for vertical and horizontal gusts, which is
useful when flying in turbulence.  For a simulator, the sound cue is
especially important (for turbulence) because we don't have motion cue.

The additional sound is similar to the normal engine, shifted down one octave.


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel