[Flightgear-devel] Building PLib??

2002-11-25 Thread Carsten . Hoefer
Hello,
maybe it's not the right place to ask?!
Last week I've installed SuSE 8.1 and tried to build PLib 1.7. It
always stops configuring saying it's missing GLut libs. I've installed
actual nvidia kernel and GLX drivers and all 3d applications are
running. I've also installed zlib and metakit. I thought that GLut is a
3d library. Trying to compile Glut 3.7 ends always due to gl.h and
glut.h errors.
Is there anybody experienced with Suse 8.1 and building all libs for
FlightGear?

cu,
Carsten

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Re: [Flightgear-devel] Building PLib??

2002-11-25 Thread Martin Spott
 Is there anybody experienced with Suse 8.1 and building all libs for
 FlightGear?

Yes, I do - on a daily basis ? Did you read the appropriate section in the
'Getting Started' manual ? I'm quite shure I once put a list of the
necessary packeages in that you are supposed to install on your machine  ;-)

quickstep: 11:39:41 ~ rpm -qa | grep -i glu
mesaglu-4.0.3-53
mesaglut-4.0.3-53
mesaglu-devel-4.0.3-53
mesaglut-devel-4.0.3-53


Martin.
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re: [Flightgear-devel] question about 3d models

2002-11-25 Thread David Megginson
On Sun, 2002-11-24 at 22:15, The Tone'ster wrote:

 It is just that the few 3d tools I have taken a look at, Maya, Blender and one
 other one (can't rememeber the name, it was a bit ago) are complex to use.
 
 Harder, it seems to me anyway, than thinking in terms of edges and nodes in
 some 0,0,0 centered 3d space, drawing it on a piece of paper, making a list of
 nodes, and typing them in somewhere.

Well, you can certainly try creating an AC3D file by hand to see how you
like it.


All the best,


David

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Re: [Flightgear-devel] Building PLib??

2002-11-25 Thread Carsten . Hoefer
Martin Spott schrieb:
  Is there anybody experienced with Suse 8.1 and building
 all libs for
  FlightGear?
 
 Yes, I do - on a daily basis ? Did you read the
 appropriate section in the

Oups, only read Chap.3 by now. Will read the appendix this evening!!

Thankx,
Carsten

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Re: [Flightgear-devel] Failed assertion in ssg.h

2002-11-25 Thread Curtis L. Olson
Geoff Reidy writes:
 Curtis L. Olson wrote:
  Geoff, this would appear to be a potential problem in the tile freeing
  code.  Can you give me a route (i.e. a series of waypoints) that will
  show the problem (and the approximate place where things die.)  Also,
  leave the visibility at the default for the test (or tell me what
  visibility you are using) because the visibility value determines the
  size of the tile cache which affects when tiles need to be removed.
  
  Regards,
  
  Curt.
  
 
 OK to test this I have been flying the a4, taking off from Sydney (YSSY) 
   and immediately going into autopilot with waypoint set to Katmandu 
 (VNKT). Using visibility=64000 and cruising at about 12000ft.
 Also I'm running in 16bpp if that makes any difference.
 The assert error occurs shortly after crossing 125°E and about halfway 
 between the Australian coast and Timor.
 Oh, and this is before I started mucking about with the code :)

Geoff,

I did some testing at home this weekend and I think there is something
going on here related to the random ground cover objects.

If I run with --disable-random-objects I have never seen a crash.  If
I run with the random objects I do see a similar crash after flying
3000 miles give or take a couple thousand.

So I will say the following:

For long haul flights, consider running without random objects.
Random objects have a couple issues:

- program crash after a few thousand miles.  (To be fair, this may not
  directly be the random object code's fault.  It could be an
  interaction issue with other portions of the program?)

- issues with freeing tiles ... this can lead to substantially reduced
  frame rates while the system is struggling to free memory associated
  with a tile that has just been removed from the cache.

For short hops, training, or any other sort of flight where you aren't
venturing too far from home base, then it should be safe to leave
random objects on.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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re: [Flightgear-devel] question about 3d models

2002-11-25 Thread Curtis L. Olson
The Tone'ster writes:
 It's not the I _really_ feel the need.
 
 It is just that the few 3d tools I have taken a look at, Maya, Blender and one
 other one (can't rememeber the name, it was a bit ago) are complex to use.
 
 Harder, it seems to me anyway, than thinking in terms of edges and nodes in
 some 0,0,0 centered 3d space, drawing it on a piece of paper, making a list of
 nodes, and typing them in somewhere.

Tony,

From my relatively small experience with 3d modeling I will claim that
an application like blender actually makes this a lot easier than
doing it all by hand.  3d modelers give you all kinds of convenient
little tools to create and manipulate your geometry.  Yes, to be
fair, the interfaces on these programs are complex and daunting.  But,
if you persevere and figure out the various modes that the application
has and what all those little icons mean, plus a few
undocumented/hidden key strokes, suddenly you have a rich toolset at
your disposal and you can build models *far* faster and *far* easier
and *far* more accurately than doing it all by hand.

I would say that even if you are twice as smart as me [ok no comments
here from anyone] :-) that you won't be able to just start up a
program like blender and feel your way through it and start building
models.  3d modeling is a lot more complex than word processing.  You
need to be prepared to read through a lot of documentation, and give
yourself some time to go through the various tutorials, and be ready
to ask questions.  If you approach it with a bit of patients, I think
you'll be pleasantly surprised how quickly things start making sense.

 Having said that, it is probably my issue that I don't really _want_
 to learn a 3d modeling tool.

And I'm here to say that you do want to learn a 3d modeling tool. :-)

It's perhaps a little like broccoli ... no you don't want to eat it
and it smells bad, but it's good for you, and after you force yourself
a couple times, you might even start to like it just a bit, and after
you get in the habbit of eating healthy, you might someday even start
to crave it ... :-)

 For FG, I would love to be able to put together a really simple 3d
 model for the airframe, and a really simple 3d model for the
 cockpit, where they only (for me) need to be good enough to get the
 perspective out of the cockpit right (view over the dash, view out
 the window while on base turning to final etc ...).

As someone else said, if you *really* want to do things by hand, take
a look at the ac3d model format.  It's pretty self explanitory and if
you have any questions, someone on the list here might know (or be
able to figure out) the answer.

But, I still think that once you learn how to use a 3d modeler, you'll
be able to pump out even simple models 10x faster (maybe 100x faster)
than doing it all by hand. :-)

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Curtis L. Olson
Norman Vine writes:
 Curtis L. Olson writes:
 
  I have my terrasync utility up to a point where it has some basic
  functionality so I thought I should share it with you all. 
 
 Currently flying terrasync'ed with Cygwin 
 
 Cool !

I did a lot more tweaking of this util over the weekend and it's
working pretty well now ... has anyone else had a chance to try it?

ADV: don't bother spending days or weeks downloading all the scenery
for the world before you fly.  Just install the base program and
supporting files.  Turn on terrasync and it will fetch just the tiles
you need as you fly.  

Have you just spent hours/days/weeks downloading all the world scenery
only to have the evil project regenerate it with updated data or to
fix some problem?  No problem, just enable terrasync and it will
upgrade your local scenery as you fly.

Terrasync saves the data to your HD so next time you fly a route, you
already have the data and you don't need to download it again.

Terrasync makes you look and feel like you have it all, even though
you don't. :-)

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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re: [Flightgear-devel] question about 3d models

2002-11-25 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said:

 and *far* more accurately than doing it all by hand.

Actually sometimes even with ac3d available I still need to, rarely, go into
an editor to tweak something!  But yes, a tool is the way to go.

 3d modeling is a lot more complex than word processing.

It's really not all that complex.  Just as with word processing, it takes a
while to get really good at it and it isn't all that hard to do something
simple.  Word processing is familiar because it has been around so long and is
so commonly used.

  Having said that, it is probably my issue that I don't really _want_
  to learn a 3d modeling tool.
 
 And I'm here to say that you do want to learn a 3d modeling tool. :-)

Agreed.  It is really a lot of fun.  Everyone IMHO should learn to use one. 
The great thing about it is if you have a couple minutes here or there you can
load up the model and make a few adjustments or ad some little detail.  Then
sit back and admire your creation.  It provides instant gratification.
 
 It's perhaps a little like broccoli ... no you don't want to eat it
 and it smells bad, but it's good for you, and after you force yourself
 a couple times, you might even start to like it just a bit, and after
 you get in the habbit of eating healthy, you might someday even start
 to crave it ... :-)

Disagree.  It is nothing like broccoli. ;-)  At first it might seem daunting,
but if you ignore the apparent complexity and try it out it'll happen.  I
would suggest Blender (do the tutorials) because it is free and powerful and
is likely where the future is.  I'm using AC3D, but it costs money, and it
lacks a few handy features and as I keep saying, one of these days I'll
probably switch.

Best,

Jim

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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Curtis L. Olson
David Luff writes:
 On 11/25/02 at 9:06 AM Curtis L. Olson wrote:
 ADV: don't bother spending days or weeks downloading all the scenery
 for the world before you fly.  Just install the base program and
 supporting files.  Turn on terrasync and it will fetch just the tiles
 you need as you fly.  
 
 Have you just spent hours/days/weeks downloading all the world scenery
 only to have the evil project regenerate it with updated data or to
 fix some problem?  No problem, just enable terrasync and it will
 upgrade your local scenery as you fly.
 
 Terrasync saves the data to your HD so next time you fly a route, you
 already have the data and you don't need to download it again.
 
 Terrasync makes you look and feel like you have it all, even though
 you don't. :-)
 
 Is it likely to work over a 56K modem?

David,

First of all I will say that that I haven't tried it.  But, I
encourage you to try it yourself since I want to know the answer
too. :-)

I suggest that you start out in the C172 and fly with that.  If you
have good luck there, then you can try faster planes.

I'm fortunate enough to have a DSL connection at home (they finally
got service to my area) and with the latest tweaks to terrasync I've
been able to sustain upwares of 2000 kts. with 32km visibility.
(That's in the a4, time accelerated either 2x or 3x ...)

So, if you are flying at 1/10 the speed, you might do just fine with
1/10 the bandwidth.

Let us know ... :-)

Regards,
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Curtis L. Olson
Jim Wilson writes:
 Curtis L. Olson [EMAIL PROTECTED] said:
 
  Terrasync makes you look and feel like you have it all, even though
  you don't. :-)
 
 One question: Does it still come with the Ginzu knife?

I'll tell you what, we could set this up as a commercial service and
charge $0.01 per downloaded tile (that's a steal compared to $0.99 a
ring tone) and then, yes, I would happily include a ginzu knife with
the deal. :-)

But for now, I'll try to keep everything free. :-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] Magnetic variance

2002-11-25 Thread Jon S Berndt
How accurately do we model magnetic variance?

http://antwrp.gsfc.nasa.gov/apod/astropix.html

;-)

Jon

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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread The Tone'ster

--- Curtis L. Olson [EMAIL PROTECTED] wrote:

[ ... a bunch of cool TerraSync stuff ...]

Do I have to be building/using the CVS cut of FG to take advantage of TerraSync
?

TIA,
Tony

=


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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Norman Vine
David Luff writes:

 On 11/25/02 at 9:06 AM Curtis L. Olson wrote:
 
 Terrasync makes you look and feel like you have it all, even though
 you don't. :-)
 
 Is it likely to work over a 56K modem?

Does for me :-)

Now all we need is a 'virtual rsync' that uses the fastest mirror :-)

Norman

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RE: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Curtis L. Olson
Michael Basler writes:
 Curt,
 
  ADV: don't bother spending days or weeks downloading all the scenery
  for the world before you fly.  Just install the base program and
 
 I think this is a VERY useful tool and a breakthrough insofar, as no other
 sim known to me does have this feature. I just didn't find time to play with
 it, but will do as soon as I can.
 
 There might be a point that it's hidden somewhere in Terragear (I know it
 can be build standalone, but still) plus has to be invoked via special
 options.
 
 Would it be hard to stick it into the FlightGear CVS and make it a start
 option like fgfs --with-terrasync? I am convinced this might buy you
 hundreds of users immediately.

This is a standalone util that runs separate of FlightGear, but yes,
it might make more sense to bundle it in FlightGear.  Gear is plural,
right?

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Curtis L. Olson
The Tone'ster writes:
 
 --- Curtis L. Olson [EMAIL PROTECTED] wrote:
 
 [ ... a bunch of cool TerraSync stuff ...]
 
 Do I have to be building/using the CVS cut of FG to take advantage
 of TerraSync 
 ?

Yes, but not so much for the sake of terrasync, but because the
scenery you will be fetching assumes certain software features that
are only in cvs (i.e. airport/runway lighting.)

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Martin Spott
 ADV: don't bother spending days or weeks downloading all the scenery
 for the world before you fly.  Just install the base program and
 supporting files.  Turn on terrasync and it will fetch just the tiles
 you need as you fly.  

There's still one question remaining: Does it work with a proxy (Squid) or
do you need direct connection to the internet on the machine running
FlightGear ?

Martin.
-- 
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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread David Luff
On 11/25/02 at 5:47 PM Martin Spott wrote:

 ADV: don't bother spending days or weeks downloading all the scenery
 for the world before you fly.  Just install the base program and
 supporting files.  Turn on terrasync and it will fetch just the tiles
 you need as you fly.  

There's still one question remaining: Does it work with a proxy (Squid) or
do you need direct connection to the internet on the machine running
FlightGear ?

Its working for me at work (its after 5pm in the UK!) where we have a web
proxy, although I'm pretty sure that rsync isn't proxied.  I would assume
that if you can use rsync then you can use terrasync.

Cheers - Dave




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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread David Luff
On 11/25/02 at 10:11 AM Curtis L. Olson wrote:
 
 Terrasync makes you look and feel like you have it all, even though
 you don't. :-)
 
 Is it likely to work over a 56K modem?

David,

First of all I will say that that I haven't tried it.  But, I
encourage you to try it yourself since I want to know the answer
too. :-)

I suggest that you start out in the C172 and fly with that.  If you
have good luck there, then you can try faster planes.

I'm fortunate enough to have a DSL connection at home (they finally
got service to my area) and with the latest tweaks to terrasync I've
been able to sustain upwares of 2000 kts. with 32km visibility.
(That's in the a4, time accelerated either 2x or 3x ...)

So, if you are flying at 1/10 the speed, you might do just fine with
1/10 the bandwidth.

Let us know ... :-)

OK, I'll give it a go.  I've a slight problem though in that I'm on
Linux/GeForce3 at home, and the nVidia drivers will only work if I do 
$/sbin/telinit 1
$root passwd
$make install in kernel and GLX nVidia directories
$edit XFConfig-4
$/sbin/telinit 2

Unfortunately this leaves sound unworking, and I suspect probably net
access as well.  On a normal reboot X fails to start and I have to put the
old XFConfig-4 back.

Still, if net access survives the above I'll try it out...

Cheers - Dave




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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Curtis L. Olson
Martin Spott writes:
  ADV: don't bother spending days or weeks downloading all the scenery
  for the world before you fly.  Just install the base program and
  supporting files.  Turn on terrasync and it will fetch just the tiles
  you need as you fly.  
 
 There's still one question remaining: Does it work with a proxy (Squid) or
 do you need direct connection to the internet on the machine running
 FlightGear ?

You'd have to get rsync working through a proxy ... I have no idea if
that can be done or now.  Otherwise, do you have some sort of
recursive file transfer util that can ignore files that are the same
as the server that will work through a proxy?

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] 737-300 panel, 737 yasim, turbine model

2002-11-25 Thread David Culp
I've been converting a FS2002 737 panel to look like the 737-300's I fly.  A
version with notes is here:
http://home.attbi.com/~davidculp2/737-300_with_notes.jpg

This jpeg includes some notes on which instruments go where.  The master is
in BMP format, without the notes of course.  This is the extent of my
panel-building skills, but If anyone wants to make it come alive I'll be
glad to help.

I also have a YASIM 737 model, but won't be able to flight test it until I
get a computer upgrade come Christmas.  It's hand-converted from the
existing 747 model, so I'm sure it'll need some tuning.

Also, Elad Yarkoni and I have been working on a turbine engine model.
Presently I have a Qt-based testbed program that can read engine XML
configuration files and then simulate and display the behavior of any
turbine engine.  Right now it defaults to the CFM56 (my favorite engine ;).
If anyone is interested I'll send you the source and/or the executable and
several engine XML files.  By the way, I also have a Delphi version for
windows if anyone would prefer that (I quit working on it a couple weeks
ago, so it's not as up-to-date as the Qt version, and it uses INI
configuration files).

Dave Culp


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Re: [Flightgear-devel] Magnetic variance

2002-11-25 Thread Curtis L. Olson
Jon S Berndt writes:
 How accurately do we model magnetic variance?
 
 http://antwrp.gsfc.nasa.gov/apod/astropix.html

http://www.ibiblio.org/Dave/Dr-Fun/collections/1988/images/df1988-1282.gif

:-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Martin Spott
 There's still one question remaining: Does it work with a proxy (Squid) or
 do you need direct connection to the internet on the machine running
 FlightGear ?

 You'd have to get rsync working through a proxy ... I have no idea if
 that can be done or now.

I was not shure if 'rsync' was the only way 'terrasync' connects to your
server. That's why I was asking.
Getting 'rsync' working through a firewall is pretty difficult. You could
try to build 'rsync' with 'socks' support, but even then   not every
firewall supports 'socks'. So I dare to point at the fact that this utility
might be pretty useless for several users.

 [...] Otherwise, do you have some sort of
 recursive file transfer util that can ignore files that are the same
 as the server that will work through a proxy?

foehn: 22:42:28 ~ alias wget
wget -m -np -w 1 -N


Works with any http- and ftp-server and honours the '$http_proxy' or
'$ftp_proy' variables,

Martin.
-- 
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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Curtis L. Olson
Martin Spott writes:
 I was not shure if 'rsync' was the only way 'terrasync' connects to your
 server. That's why I was asking.
 Getting 'rsync' working through a firewall is pretty difficult. You could
 try to build 'rsync' with 'socks' support, but even then   not every
 firewall supports 'socks'. So I dare to point at the fact that this utility
 might be pretty useless for several users.

Well, I hacked this up over the weekend so it's not advertised as the
perfect utility that handles every possible situation.  The hope is
that those for which it doesn't quite work, might be willing to figure
something out and submit fixes ...

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Martin Spott
 Well, I hacked this up over the weekend so it's not advertised as the
 perfect utility that handles every possible situation.  The hope is
 that those for which it doesn't quite work, might be willing to figure
 something out and submit fixes ...

I'm absolutely no C programmer - but I'll see what I can do. I didn't want
to criticise you, my sole aim was to point at the simple facts,

Martin.
-- 
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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Julian Foad
Getting 'rsync' working through a firewall is pretty difficult. You could
try to build 'rsync' with 'socks' support, but even then   not every
firewall supports 'socks'. So I dare to point at the fact that this utility
might be pretty useless for several users.


If you are _allowed_ to be playing / using Flight Gear at work, then you 
can try asking your network administrator to enable rsync protocol. 
Point out to them that it provides basically the same sort of access 
(the way they see it, in terms of security, abuse, etc.) as FTP, and if 
they allow FTP they should allow rsync as well.

If you're not allowed, but hope to get away with it via the company 
email and web facilities provided, well, maybe you need to work for a 
games company instead. :-)

[Note: I'm in this position of having FTP but not rsync at work.  But I 
can't think of a good reason why I should be allowed to run Flight Gear, 
or any other justification for requesting rsync access.]

- Julian



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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Julian Foad
Lovely stuff!

terrasync.cxx needs these to compile on my GCC 3.2 / SuSE system:

  SG_USING_STD(cout);
  SG_USING_STD(endl);

In the usage example in README.txt it would be nice to suggest a port in 
the private use range (49152-65535), such as 55000, instead of port 
5500 which is allocated to someone's particular protocol.  Not that it's 
likely to cause a problem in practice, but to avoid future trouble.  The 
same applies to the existing FG and Atlas documentation.

- Julian


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RE: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Michael Basler
Curt,

it works with Cygwin, and it is a really cool innonvative feature.

A couple of nits only:

- I still would suggest transferring this into FlightGear. I first had to
download and install gpc (do most Terragear users recall they did once?),
which might be annoying for beginners. Terrasync certainly does not make use
of it ;-)

- A more serious problem: Terrasync relies on external rsync + mkdir. At
present, I start FlightGear from the usual Windows batch (with proper
parameters of course), while I start Terrasync from within a Cygwin bash
thus having both in the (Cygwin) path.

However: We sure will ship this with the next official version of all
supported platforms, won't we? Thus we'll need a way to get this working
standalone under Windows. I may stay corrected, but standard windows comes
without both tools. Maybe one of the Windows gurus will suggest a solution
to this.

Otherwise, I am still perplexed how fluently this works! BTW, I am sitting
behind an ISDN line (well, 2xISDN, to be honest).

Finally: Please keep this a top secrect. Otherwise, I already foresee MS's
variant for FS2004:

Please register with PASSPORT before using our scenery.

Regards, Michael

--
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[EMAIL PROTECTED]
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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread David Megginson
Julian Foad writes:

  [Note: I'm in this position of having FTP but not rsync at work.  But I 
  can't think of a good reason why I should be allowed to run Flight Gear, 
  or any other justification for requesting rsync access.]

What we need is a way to make rsync masquerade as HTTP -- that's how
everything else gets through the firewall these days.  A simple SOAP
server should do it.


All the best,


David

-- 
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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Tony Peden
On Mon, 2002-11-25 at 09:55, David Luff wrote:
 On 11/25/02 at 10:11 AM Curtis L. Olson wrote:
  
  Terrasync makes you look and feel like you have it all, even though
  you don't. :-)
  
  Is it likely to work over a 56K modem?
 
 David,
 
 First of all I will say that that I haven't tried it.  But, I
 encourage you to try it yourself since I want to know the answer
 too. :-)
 
 I suggest that you start out in the C172 and fly with that.  If you
 have good luck there, then you can try faster planes.
 
 I'm fortunate enough to have a DSL connection at home (they finally
 got service to my area) and with the latest tweaks to terrasync I've
 been able to sustain upwares of 2000 kts. with 32km visibility.
 (That's in the a4, time accelerated either 2x or 3x ...)
 
 So, if you are flying at 1/10 the speed, you might do just fine with
 1/10 the bandwidth.
 
 Let us know ... :-)
 
 OK, I'll give it a go.  I've a slight problem though in that I'm on
 Linux/GeForce3 at home, and the nVidia drivers will only work if I do 
 $/sbin/telinit 1
 $root passwd
 $make install in kernel and GLX nVidia directories
 $edit XFConfig-4
 $/sbin/telinit 2

Odd, the X-server usually runs setuid root (it runs as root no matter
who starts it) so permissions shouldn't be an issue.

 
 Unfortunately this leaves sound unworking, and I suspect probably net
 access as well.  On a normal reboot X fails to start and I have to put the
 old XFConfig-4 back.
 
 Still, if net access survives the above I'll try it out...
 
 Cheers - Dave
 
 
 
 
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Re: [Flightgear-devel] Magnetic variance

2002-11-25 Thread Norman Vine
David Megginson writes:

 Jon S Berndt writes:
 
   How accurately do we model magnetic variance?
 
 Probably accurately enough --

we use this model
http://www.ngdc.noaa.gov/seg/potfld/WMMlimit.shtml

Norman




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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Curtis L. Olson
David Megginson writes:
 Julian Foad writes:
 
   [Note: I'm in this position of having FTP but not rsync at work.  But I 
   can't think of a good reason why I should be allowed to run Flight Gear, 
   or any other justification for requesting rsync access.]
 
 What we need is a way to make rsync masquerade as HTTP -- that's how
 everything else gets through the firewall these days.  A simple SOAP
 server should do it.

As we proceed, we can probably setup http or ftp access to the tree,
but these things take time ...

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] heads up ...

2002-11-25 Thread Curtis L. Olson
Recently a very kind person donated some hardware to upgrade the
flightgear web/cvs/ftp/rsync/cvs server.  I am respecting their wishes
to remain anonymous which is why I've avoided any hoopla.  However, in
the next few days/weeks(?) I plan to start migrating services over.
Complicating this is a concurrent need to move the hardware to a new
IP address/subnet.

I am going to take every precaution to make the transitions as smooth
and painless and invisible as possible.  However, I just wanted to
make every one aware that this is going on behind the scenes.  Just in
case you notice a disruption of service, please hold off for 15-30
minutes, try again and then if it's still broke, feel free to report
it then.  My [EMAIL PROTECTED] address is completely independent of all
this so that should always remain operational no matter how badly I
foul up flightgear.org. :-)

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] I2-DSI Terra Vision Service

2002-11-25 Thread Norman Vine
FYI
 http://terravision.dsi.internet2.edu/



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[Flightgear-devel] Compiling Metakit With Cygwin + gcc 3.2

2002-11-25 Thread Paul Deppe
Gentlemen,

I am trying to rebuild Metakit with Cygwin gcc 3.2 in order to get FGFS to
link properly.  I get the following error (with both mk4 version 2.4.3 and
2.4.8):

g++ -c -O2 -DWIN32 -DNDEBUG -I../unix/../include -I../unix/../src -I.
../unix/..
/src/string.cpp  -DDLL_EXPORT -DPIC
../src/string.cpp: In function `int strcasecmp(const char*, const char*)':
../src/string.cpp:39: `int strcasecmp(const char*, const char*)' was
declared
   `extern' and later `static'
/usr/include/string.h:60: previous declaration of `int strcasecmp(const
char*,
   const char*)'
make: *** [string.o] Error 1

I've found some discussions about this on the lists but no solutions.  Has
anyone out there successfully rebuilt mk4 with the latest Cygwin/gcc 3.2,
and, if so, how?

Thanks,

Paul

Paul R. Deppe
Veridian Engineering (formerly Calspan)
Flight  Aerospace Research Group
150 North Airport Drive
Buffalo, NY  14225
(716) 631-6898
(716) 631-6990 FAX
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