[Flightgear-devel] FlightGear on TheOpenCD

2003-02-16 Thread henrik
Hello,

My name is Henrik Nilsen Omma, and I am a participant in a new Open Source
Project called TheOpenCD.  Our aim is to create a simple to use CD distribution
of Open Source software for Windows that will act as a showcase, and in that way
spread the OSS message.  We released our first edition in December, and we are
now aiminng for a much expanded and improved version in March. We are careful to
select only the best quality OSS, so that we can really impress user.  As a
result our CD will only include around 30 applications (whereas GNUwinII has
over 100), and only 3-4 games.  Flightgear has impressed us, with it's size,
complexity and graphics.  However there are a few minor issues which currently
doesn't match our profile.

1. When starting the game there are lots of debugg messages, can these be removed?
2. The game and locations are installed in separate packages. This should be
combined in a single and smooth install/uninstall along with as much
ducumentation as possible.

Can we do a collaboration on this? #1 is something we would need help with,
while #2 can be done by someone in our team using InnoSetup.  The first CD is
already in wide circulation, but we expect much more from the second one, as it
will be more mature, and we will push it harder.

Best wishes,

  Henrik

see: http://theopencd.org


--
Henrik Nilsen Omma Theoretical Physics, Oxford
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Re: [Flightgear-devel] c172 instrument bugs

2003-02-16 Thread Curtis L. Olson
Major A writes:
> 
> > Just thought I'd note that these new instruments are pretty heavy on 
> > texture memory.  Might be a big frame hit for some cards.  They sure look nice
> > though, especially when zooming in!
> 
> Another thought: whenever the full-screen panel models are working
> again (they are currently both broken, at least they were on Friday),
> I would like to try them out with two screens. The problem here is
> that the secondary screen (showing the panel) doesn't have any 3D
> hardware (it's a laptop), so the panel will probably be rather
> sluggish. So my question is whether it would be possible to create a
> panel that's easy on the graphics engine so that you don't need
> accelerated OpenGL on each and every screen being used.

The basic rule of thumb is that if you draw anything with opengl
(especially if it involves textures, alpha transparency, depth buffer,
lighting, or fog) it will run very slow unless you have actual 3d
hardware acceleration.

So, it may be possible to do a 2d panel that runs fast on 2d hardware,
but probably not with opengl, and definitely not with the subset of
opengl we are using.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] c172 instrument bugs

2003-02-16 Thread Curtis L. Olson
Jim Wilson writes:
> The rpm needle mapping is fixed in cvs now.
> 
> Just thought I'd note that these new instruments are pretty heavy on 
> texture memory.  Might be a big frame hit for some cards.  They sure look nice
> though, especially when zooming in!

That was my screw up.  I accidentally overwrote rpm.xml with the new
hi-res C172-S rpm gauge.  I thought I had reverted it, but apparently
forgot to commit.  I've done that now.  If anyone wants to use this
really nice gauge (or any of the other hi-res C172-S gauges) they are
named XYZ-c172s.xml

So to use the hi-res rpm gauge, you would substitute rpm-c172s.xml for
rpm.xml in which ever panel file you are editing.

For the split screen panels, it might make sense to come up with a
low-res version of these which doesn't burn as much texture RAM.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] c172 instrument bugs

2003-02-16 Thread Curtis L. Olson
Committed to cvs ...

Jim Wilson writes:
> Here's a patch to fix the asi problem (it affects most aircraft panels).
> 
> Best,
> 
> Jim
> 
> 
> Index: airspeed_indicator.cxx
> ===
> RCS file:
> /var/cvs/FlightGear-0.9/FlightGear/src/Instrumentation/airspeed_indicator.cxx,v
> retrieving revision 1.4
> diff -r1.4 airspeed_indicator.cxx
> 62c62,65
> < // Now, reverse the equation
> ---
> > // Now, reverse the equation (normalize
> dynamic pressure to avoid "nan" results from sqrt)
> > if (q < 0) {
> >q = 0.0;
> > }
> 
> 
> 
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-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] turbine n1, n2 gauges

2003-02-16 Thread David Culp
Steam gauges for N1 and N2 are available at: 

http://home.attbi.com/~davidculp2/fg_index.htm

,which also has links to the 737, T-38 and F-16 stuff.  Note that the values 
for N1 and N2 are faked, but are helpful anyway.  Now, where do we cram 16 of 
these gauges into the B-52 cockpit?

Dave Culp

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Re: [Flightgear-devel] c172 instrument bugs

2003-02-16 Thread Major A

> Just thought I'd note that these new instruments are pretty heavy on 
> texture memory.  Might be a big frame hit for some cards.  They sure look nice
> though, especially when zooming in!

Another thought: whenever the full-screen panel models are working
again (they are currently both broken, at least they were on Friday),
I would like to try them out with two screens. The problem here is
that the secondary screen (showing the panel) doesn't have any 3D
hardware (it's a laptop), so the panel will probably be rather
sluggish. So my question is whether it would be possible to create a
panel that's easy on the graphics engine so that you don't need
accelerated OpenGL on each and every screen being used.

  Andras

===
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e-mail: [EMAIL PROTECTED]
www:http://andras.webhop.org/
===

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Re: [Flightgear-devel] c172 instrument bugs

2003-02-16 Thread Jim Wilson
The rpm needle mapping is fixed in cvs now.

Just thought I'd note that these new instruments are pretty heavy on 
texture memory.  Might be a big frame hit for some cards.  They sure look nice
though, especially when zooming in!

Best,

Jim

Dave Perry <[EMAIL PROTECTED]> said:

> I updated SimGear, FlightGear, and the base from cvs and recompiled 
> today.  Since then, all the c172 panels (both 2d and 3d) have two bugs.
> 1.  The airspeed indicator does not work, and
> 2.  The tachometer pointer looks like it is part of a dial.  It does 
> rotate, just the wrong graphic.
> Regards,
> Dave


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Re: [Flightgear-devel] c172 instrument bugs

2003-02-16 Thread Jim Wilson
Dave Perry <[EMAIL PROTECTED]> said:

> I updated SimGear, FlightGear, and the base from cvs and recompiled 
> today.  Since then, all the c172 panels (both 2d and 3d) have two bugs.
> 1.  The airspeed indicator does not work, and
> 2.  The tachometer pointer looks like it is part of a dial.  It does 
> rotate, just the wrong graphic.
> Regards,
> Dave
> 

Here's a patch to fix the asi problem (it affects most aircraft panels).

Best,

Jim


Index: airspeed_indicator.cxx
===
RCS file:
/var/cvs/FlightGear-0.9/FlightGear/src/Instrumentation/airspeed_indicator.cxx,v
retrieving revision 1.4
diff -r1.4 airspeed_indicator.cxx
62c62,65
< // Now, reverse the equation
---
> // Now, reverse the equation (normalize
dynamic pressure to avoid "nan" results from sqrt)
> if (q < 0) {
>q = 0.0;
> }



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RE: [Flightgear-devel] Re: Boeing 747 cockpit

2003-02-16 Thread Michael Basler
Melchior,

> Doesn't opengc depend on the freetype lib? And isn't that platform
> specific? I never got opengc compiled, because it asked for an obsolete
> freetype version, while I had only freetype2 installed. So all in all,
> point 2 doesn't really sound exciting to me.

I got it to compile under Cygwin once, and I think it did compile under
Linux once, too. But it was a real hassle (including the freetype stuff and
numerous patches which John helped me with). So, if anyone would step
forward with this, he definitely must do essential modifications with the
dependencies.

I must say that the result was quite impressive, though.

Regards, Michael

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[Flightgear-devel] Re: Boeing 747 cockpit

2003-02-16 Thread Melchior FRANZ
* Jim Wilson -- Sunday 16 February 2003 00:19:
> 1) Use the current 3D Modeling system. [...]
> 2) Take code from the opengc project and change it [...]
> 
> Any comments?

Doesn't opengc depend on the freetype lib? And isn't that platform
specific? I never got opengc compiled, because it asked for an obsolete
freetype version, while I had only freetype2 installed. So all in all,
point 2 doesn't really sound exciting to me.

m.

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